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Sample file Credits Project Management & Class Design Table of Contents Jackson Lewis THE FEYWILD'S CREATION ...... 3 Subclass Design ECOLOGY OF THE FEYWILD ...... 3 Jessica Marcrum Geography of the Land ...... 5 Monster Design Inhabitants ...... 7 E.R.F. Jordan Economy & Trade ...... 8 Adventure Design Politics & Factions ...... 10 EY OCATIONS Chai Powers K L ...... 13 Brokenstone Vale ...... 13 Lore Writing Cendriane ...... 14 Matthew Whitby Everbloom, the Living Forest ...... 15 Editing Feydark ...... 16 Chris Hopper Nachtur, the Kingdom ...... 16 Senaliesse ...... 18 Layout The Murkendraw ...... 19 Lydia Van Hoy Unseelie Court ...... 20 ALL ART COURTESY OF ADOBESTOCK AND THE Vale of the Long Night ...... 21 BRITISH PUBLIC LIBRARY PUBLIC DOMAIN IMAGES. ADVENTURE SEEDS ...... 22 Tier 1 Adventures ...... 22 Tier 2 Adventures ...... 24 Tier 3 Adventures ...... 26 Legal Tier 4 Adventures ...... 29 DUNGEONS & DRAGONS, D&D, Wizards of the REATURES Coast, Forgotten Realms, Ravenloft, Eberron, the C ...... 32 Etiquette ...... 32 dragon ampersand, Ravnica and all other Mirage Dragon ...... 34 Wizards of the Coast product names, and their Mother of Witches ...... 39 respective logos are trademarks of Wizards of the Grandfather Ogre ...... 41 Coast in the USA and other countries. The Crucified ...... 41 This work contains material that is copyright Greater ...... 43 Wizards of the Coast and/or other authors. Such THE ATAVIST CLASS ...... 44 material is used with permission under the Stat Blocks ...... 52 Community Content Agreement for Dungeon ADVENTURE: BLOODLINE, BLOOD DIVINE ... 54 Masters Guild. Chapter 1 ...... 54 All other original material in this work is Chapter 2 ...... 57 copyright 2020 by Jackson Lewis and published Chapter 3 ...... 59 underSample the Community Content Agreement for Conclusion ...... file...... 62 Dungeon Masters Guild. Welcome to the Feywild

A Brief History of e create a domain in which all four could reign forever in between their allotted season. And so Feywild’s Creation the Feywild was created. Each season created a he Feywild, better known as the Plane Court in their name, and everything was perfect. of Faerie, is a mystical place unlike Since its creation, the rich lore of the Feywild any other. The plane itself is situated is near endless. Tales of love, war, and peace are entirely parallel to the Material Plane, plentiful. However, many of the fey creatures that the two overlapping within the precise inhabit the plane focus on living in the moment, Tcosmological space as one another. There are three commonly told tales about the origins of rather than clutching hungrily to grudges until the Feywild, each with the smallest of truths being consumed in body and soul. Many archfey, hidden inside. if asked, are more inclined to remember evenings The first tale tells of the Primordials, the very of bountiful feasts rather than grand creators who say that there was an excess of confrontations, betrayals, or battles. brightness among the many planes of existence. As all the brightness was gathered in one place the Feywild was created, bright in every sense of Ecology of e Feywild This chapter gives a broad overview to the the word. Its vibrant magic took the shape of the Feywild, including topics on how the magic Material Plane and exaggerated every aspect. impacts visitors, its geography, inhabitants, This shared shape allowed the two planes to economy, trade, and politics of the land. share connections: thin barriers where traversal between the two is possible. The second tale talks of the Sun and the No Time, Only Place Upon stepping into the Feywild, it should never Moon, ever passing over the Material Plane take long to notice the mystifying sight of the without the chance to rest. One day before ever-setting sun, gently held and coddled in place setting, the Sun simply ceased to move. As the forevermore. Regardless of how much time Moon rose it saw how worn the Sun was, and so characters spend there, time refuses to visibly the Moon promised the Sun a place where it can move in a discernible fashion. Yet there is an ever rest forever. So the Moon took half of itself for shifting hue to the skies that invites you to never half a year to create the Feywild, allowing the leave. Moving north invites the sun to rise, Sun to keep moving and remain in rest bringing warmth and vibrant colours unlike any simultaneously. The Sun was overjoyed that it other, whereas going south welcomes the night, vowed to make the Feywild brighter than any where woven nets of stars scatter the night and land in existence. cool breezes hold fey secrets. The third and final tale focuses on Autumn, The time of day affixed to a location is chosen by Winter, Spring and Summer arguing about not the resident archfey, whose power extends to not getting enough time on the Material Plane. Each just selecting the time of day, but the freedom to seasonSample felt they could do so much more if they file change it and all the weather on a mere whim. only had more time. The solution was simple: Perpetual Seasons plane travelling creatures have documented the inconsistency of time spent within the Feywild, As the time of day is locked to the location, so too for some each day within Feywild equates to mere is the season. The Feywild exaggerates properties minutes whereas others result in tragic tales of of the Material Plane, especially the seasons, returning to their home plane countless years which have a greater significance here. Each later. season corresponds to a court, and countless It is said that all archfey, fey beings of deity- eladrin align themselves with a particular equivalent abilities, have the power to ensure season. This results in large swaths of the that visiting creatures return home at the exact Feywild claimed by a particular season under the point they left, however it is an honor rarely given vigilant watch of an archfey. The sky, wildlife, and and even then not without great cost. For visitors temperate all reflect the very essence of that to the Feywild it can seem cruel, but fey season. creatures see the beauty and excitement of never The borders between different archfey knowing when, where, or how one might return domains vary greatly, some gently transition home. The adventure lies in the mystery. seamlessly while others draw harsh borders that carve up the land. Any trees that cross the divide immediately show the sign of the changed season. For example, some show autumn leaves FEY TALE - A COMPETITION OF SEASONS swaying one side and frostbitten bare branches One day the four seasons gathered for a series of on the other. The denizens of each season’s playful competitions, each season bringing their domain often reflect it within their personality; own to challenge the others. Autumn challenged from being selfless in Autumn, pensive in Winter, each season to prepare the most bountiful feasts, overjoyous in Spring, or passionate in Summer. but was disappointed when their feast proved to Time Well Spent, be grandest by far. Winter challenged each Forgotten All the Same season to sit and wait the longest, but too was disappointed when all other seasons proved to be Aside from the exaggerated splendor of the vistas too impatient. and landscapes, the erratic magic of the Feywild Spring’s challenge was to create the best song, seeps into its very being in a way that impacts but none of the other seasons could keep a beat even those who briefly visit the plane. Mortals like Spring could. Lastly, Summer challenged who enter the Feywild are subjected to its magic each season for a display of strength, but no most significantly when they attempt to leave, other season held a candle to them. either by losing all memories of their time in the At the end of the four challenges, each season Feywild or having assumed to have only been was in a dour mood. When a singular epiphany away for a tennday to realise they’ve been hit all the seasons; why compete when they work missing for a decade. better together? And so, Summer raised the Feywild’s Jaunting Flow of Time ground into a table, Autumn prepared a feast unlike any other, Spring supplied the music to As with all things in the Feywild, time itself is accompany the meal, and Winter sat at the table, taken Sampleto the magical extreme. While traversing prepared to wait for thfilee next time the four the Plane of Faerie, time appears to flow as seasons gathered once more. normal but in the perpetual snap-shot of an ever- setting sun. The concept of normality left through the fey crossing. Countless scholars or Cursed to Forget There, a material door or other place may act as Much of what is known about the Feywild in a bridge. Finding where the veil is at its thinnest common knowledge is written off as -tales, is an adventure in itself; one that many planar ravings of book-driven lunacy of scholars, or scholars have been attempting to discover for drunken adventurers whose retellings are far too decades. vague to be reliable. As each visitor finds their way into the Feywild, the realm itself is spiteful against any who leave freely, imparting a mild FEY TALE - PERPETUAL LOVE AT FIRST SIGHT curse to remove all memories or reduce them to hazy silhouettes of their former glory. A halfling wandered somberly through an ancient While the origins of the curse is unknown, it forest, lost in body and in heart. As they is speculated that the unfettered magic of the aimlessly sauntered, they heard the softest of Feywild allows visitors to vaguely comprehend songs carried by the wind that led them through the magic of Plane of Faerie only for as long as a fey crossing of entwined bark. Perched upon a they are present. Once they leave the realm those rock was an eladrin, one of winter, who sang with memories unravel into nonsense that is either their body and heart. entirely forgotten or remarkably unclear. As the halfling and eladrin locked eyes it was love at first sight. They shared a tender loneliness, Geography of the Land which no company could ever satisfy, at least There is no place with as vibrant colours, until they met. The halfling and the eladrin spoke enticing breezes, or mystifying sights than the away the hours, danced away the minutes, and Feywild. It thrives in the uncanny valley for savoured the seconds. They both felt utterly residents of the Material Plane, where the complete, so when the halfling suggested geography can strike a remarkable resemblance returning home briefly to gather their things, the to land they know, and yet be fundamentally eladrin made them vowed to return as soon as different at its core. This section outlines a they could. number of ways in which the Feywild is at its However, upon leaving the Feywild, the halfling most unique. lost all memories of the eladrin and had stepped out decades from whence they entered. And so Fey Crossings the halfling began to wander aimlessly once more, their vacant heart aching ever stronger The thin veil that connects the overlapping thanks to the hazing thrum of it once being planes of the Feywild and Material Plane are filled. Until one fateful day the halfling heard the bridged through connections known as fey softest of songs calling to them, a song they crossings. The vibrant bright magic at play in the cannot remember ever hearing before. Feywild shaped how these crossings appeared, Locking eyes once more, the eladrin knew their imposing themselves on the Material Plane in partner could not recognise them, but they did places of serine beauty or whimsy befitting of the not fret nor cry out in anguish. They simply Feywild. remarked: “Oh what joy that you have forgotten Mortals are able to create crossings of their me, you have been blessed to fall in love with me own design through portals or other arcane Sampleall over again.” A nd sofile the cycle began of trickery, however it is only possible where the perpetual love at first sight. barrier between the two planes is incredibly slim. As it might be expected, there is little mortal Echoes of Potent Magic reasoning to how these fey crossings work, and Arcane magic flows far more freely in the Feywild no guarantee that one crossing will continue to than anywhere else. There are countless reasons function the same way. The act of trying to find a as to why this happens. The very nature of the fey crossing somehow ruins the magic, it is well realm is so unbound and free that magic there documented that the best way to find a crossing merely mimics the plane. It is rare for any is to simply stumble through one by accident. inhabitant of the Feywild to not be magically Fey Crossing Table gifted in one way or another as the latent arcane d8 Type of Crossing seeps into just about everything. A bramble strewn archway connecting two The echoes of arcane magic are seen in the 1 trees. very landscape of the Feywild. Magic-warped A perfectly preserved circle of flowers, that, landscapes appear with breathtaking beauty that 2 when stepped into, acts as the gate. often defies logic, as if all the unusually potent A colossal sized oak with a door shaped power was used to carve one beautiful vista after 3 opening carved into its trunk. another. A tranquil puddle that appears shallow that 4 leads directly to the shores of the Feywild. A collapsed, hollow tree that creates a OPTIONAL RULE - FEY EMPOWERMENT 5 makeshift tunnel For casters of the Material Plane, adjusting to the A gentle sparkling mist that rolls through a sudden bolstered arcane energy in the air it can 6 forest only during a full moon. often lead to unexpected consequences. Witnessing a comet shower from atop a tree Immediately after casting a spell of 1st level of 7 trunk, instantly phasing into the Feywild. higher, the DM can have you roll a d20. If you roll A soft glow that emerges at the very end of a a 5 or less, roll the Wild Magic Surge table to 8 foxes burrow. create a random magical effect. You may add the number of days spent inside the Reflection of the Material Plane Feywild to the result. After five days have passed, The Feywild shares a number of similarities with you are considered to have climitised to the Shadowfell, the Plane of Shadow, as both occupy arcane energy in the air, stopping the need for the same cosmological space as the Material checks. Plane. As such, both the Feywild and Shadowfell appear as bright or shadowy reflections of the world, respectively. For example, where a hamlet tucked atop a series of rolling hills overlaps with the Feywild, they may be represented in the Feywild as exaggerated spiraling hills that prove needlessly steep without any of the houses, taverns, or barns. Where the elements of the Material Plane, the forests, mountains, lakes, bogs, and volcanSampleoes, rest they now ripple with vibrant file energy as if they were unbound to show their truest form. Infinite Expanses of Untamed Lands has a different meaning within the Feywild. In any chosen plot of land ancient remnants of Despite being a reflection of the Material Plane, cultures long forgotten lie beside entire miniature the Feywild is infinite in size, sprawling off in and thriving cities atop mushrooms and under every direction forever. Beyond what resembles flower petals. the Material Plane, much of this expanse is claimed among the stars, where few know what Civilisations of the Eladrin dwells above. Islands and other formations exist here, claimed by reclusive creatures or steeped in It is said that the very first inhabitants of the darkness under the clutches of malevolent Feywild were the , as if the plane was creatures. Countless fey revel in the unknown, so created specially for them. However, three that when their time amongst their kin is up, fractions emerged following a sibling squabble. they may take to the skies to experience what few One was forced underground, and went on to fey have dared. become the drow. One opted to leave the Feywild altogether, becoming the elves commonly known in the Material Plane. Those who stayed became FEY TALE - VOYAGE INTO THE UNKNOWN the eladrin. Many settlements forged by the eladrin were The sighed loudly as they sat atop a mushroom. long abandoned and reclaimed by nature for They had seen it all. They had witnessed the gathering reasons varying from war, disagreements, or of the Court of Stars, borne witness to the glory of a simply the desire to move on. Those that remain, mirage dragon, and escaped the marching bands of however, are extraordinary displays of giants more times than they could count. For all its architecture that blend seamlessly with the whimsy and wonder, the pixie had seen all the Feywild landscapes of the Feywild. As each eladrin is could offer. shaped by their season of choice, so too do their One day, the pixie sat with a trusty who cities share this affinity. Much can be learned they considered a dear friend. The leprechaun could about a city depending on which season from see how melancholy the pixie was and so they which it draws inspiration. But the remarkable suggested venturing north as far as they please. Each feats of construction are a constant throughout step would bring the sky further into the sky and the cities. beyond what most fey had seen of their infinite world. The pixie thanked the leprechaun, leaving in a hurry. Wild and Free Fey They packed the pebble of purest grey, the twigs of the ever-blossom tree, and created a vessel out of the leaf Outside of the pristine settlements of the eladrin, of the water oak. The pixie said their goodbyes in the day to day life of most fey takes place deeply fours, one for each season, before setting out to rooted with nature. Whether it's nestled within experience what lies beyond the Feywild’s infinite sea. the tree tops, basking in the starlight among a A voyage into the unknown, never to return. field, or resting beside a tranquil lake, gatherings for festivities, trade, competitions, and revelry are a common occurrence. The games played are Inhabitants frantic and chaotic. Few take score, and Aside from all the fey creatures that call the passersby are welcomed with open arms. FeywilSampled their home, the bright plane also harbors Families consisti ng of filesatyrs, fauns, , countless free roaming beasts, as well as and freely roam wherever might take their malicious beings that lurk in the few dark fancy. By living off the land through the domains of the plane. The concept of civilisation abundant fruits and berries, or engaging in hunts for game, their lives are simple but all the more whimsical. The driving impetus for most fey everything in the Feywild, these beasts ooze with is new experiences, enjoyment, and fancy for the the rampant magic. Knowledge of these creatures mere sake of it. in the Material Plane will certainly help, but to survive you’ll need to be prepared for the Sinister Friends & Foes unexpected. The Feywild is no stranger to chaotic or malicious beings who emerge from the Feydark or dwell in twisted, dismal swamps. Warbands of goblinoids OPTIONAL RULE - FEY BEASTS and forces of fomorians claim countless When the adventuring party comes across a connecting tunnels from the Feydark, vowing to creature that they might recognise from the emerge wage chaos to the surface dwellers. Both Material Plane, this would be a perfect and fomorians frequent the surface with opportunity to highlight how the magic of the skirmishing forces, often thwarted by the many Feywild has shaped these beasts. Consider forces of the archfey or outmatched by the granting the beast one of the following abilities eladrin. for it to use once per encounter: Within the dank swamps, covens of hags Invisibility. At the end of the creature's turn, it order troublesome gaggles of , boggles, can use a bonus action to turn invisible until the and quicklings. Deep in the gloomiest forests, start of its next turn. blights and shambling mounds highlight the Fey Step. As a bonus action, the creature may sinister side of wildlife, threatening to consume teleport to an unoccupied space that it can see every trespasser. These areas of the Feywild within 30 feet of it. choke the innate brightness of the plane and Charming Call. The creature lets out a series of while the residents thrive in fooling passerbys, it alluring sounds, forcing each creature within 30 is clear when you find yourself in the dark side of feet to make a DC 10 + Challenge Rating Wisdom the Feywild. saving throw. Each creature that fails is charmed by the beast for 1 minute. Enchanted Wildlife Illusionary Appearance. As a bonus action the creature can cast the mirror image spell, Colossus-sized stags wander the landscape, surrounding itself with whimsical illusionary standing taller than the trees they part. There copies of itself. are rare sightings of entire clumps of terrain glistening and vanishing as mirage dragons coast overhead, shaping the ground below with illusions. Entire sections of the Feywild are Economy & Trade As to be expected in the Plane of Faerie, the dedicated to living forests, where the trees freely concept of money as most mortals understand it uproot themselves, the woods there one day and doesn’t quite compare. Trade and bartering is the vanished the next. Packs of blink dogs roam the most common form of exchange, however, the borders of eladrin-owned cities, moving with Feywild has a few unique treasures they deem such speed that a mere blink will cause you to more valuable than material goods. miss seeing them altogether. Beyond that, finding blessings of unicorns, flocks of faerie dragons, or nestlinSampleg owlbears are likely to be common file encounters for the adventurers. The wildlife is not all peaceful. One wrong step leads to territory claimed by displacer beasts, basilisks, or even manticores. As with Favors Fey are prone to bizarre requests that most FEY TALE - SHE OF THREE NAMES mortals fail to fully comprehend. They may ask A found herself in trouble. She often characters to collect an object of a very particular ventured through Fey crossings to meddle with color knowing it exists somewhere dangerous. the affairs of mortals, and in doing so had fallen They may demand the party steal from another in love with three. They each had traits she fey for some slight that happened years ago. One deemed desirable, but they had no means to constant about trading for a favor with a fey is contact her when they needed her most. The that they will likely redeem it at an inopportune nymph struggled to find a way to juggle her time time, or merely when the whims of fate tell them. between her three partners, until an unlikely ally appeared: a hag. Experiences The hag told the nymph the power of her true name. How, if given to the mortals, they could Similar to favors, countless fey live entirely in the see her whenever they desired. All the nymph moment. Why look to the future for fun when you needed to do is to tell the hag her true name. An can revel in the festivities of now? Trading for easy task, one that the nymph was overjoyed to experiences, fey expect to see, hear, taste, touch carry out; just to speak her true name before the something entirely new and unique to them. This kind hag. can vary from hearing a dwarven drinking song, And so the hag split her name into three. Each or feeling the feathers of an aarakocra. piece was placed in a tightly locked box, and each True Names given to one of her partners so that they may call upon her. However, when each desired to see her, It is said that if you know the true name of she was distant. A fraction of her former self. A something, you hold power over it. In the Feywild third, to be exact, of who she once had been. these stories hold more than a mere fraction of The three tried in vain to find one another and truth, so countless fey hold their true name as unite the nymph’s name. But they lived decades their most prized possession. The act of apart. It is said those boxes are now scattered acquiring another fey’s true name is considered a throughout the Feywild waiting for the name game by many, but the fey that deal in names pieces inside to be reformed. often hide sinister or malfarious intentions. For mortals, offering up their name is part of polite introductions. This unfortunate mistake is rarely repeated in the Feywild. Sample file Politics & Factions Court of Coral Fey creatures naturally find affinity with one of When adventures stumble their way into the the many factions that exist in the Feywild, Feywild, much of their befuddlement is caught in which in turn make decrees of loyalty to one or the vast forests and skies. They travel entirely many of the archfey. However, there are also unaware of the beauty that lies under the vast factions without the direct support of an archfey, oceans. The Court of Coral, as its name might often dwelling in the shadows in hopes that they suggest, tends to all aquatic and island-dwelling will emerge triumphant. fey. Uniquely, the court is run by a pair of For the courts of the eladrin, as with the siblings known as Elias and Siobhan Alastai. changing seasons, it is common practice for Both bear the title of Sea Lord, though their members to freely change courts as there is little domain stretches beyond the sea to also include to bind an individual to any one faction. At any all rivers of the Feywild. given time, the courts are likely to be engaged in Compared to many of their eladrin siblings, numerous heated cataclysmic arguments one members of the Court of Coral often reside in night, then playing games or feasting the next. tiny communities scattered amongst the oceans. The everchanging whims and desires of the fey Huge gatherings of sea elves are few and far allows for a tumultuous, but intriguing, political between, unless they are united by battle or system. festival. One such festivity is the Calling of the Waves, in which teams attempt to craft the most Court of Stars picturesque wave by shaping it to appear as The grandest of all the courts, the Court of Stars, animals or swell in hypnotic patterns. is the ensemble of representatives from the many eladrin factions led by the one and only Summer Gloaming Fey Queen. They gather frequently, either regarding As the skies of the Feywild shift as you move, matters that threaten the Feywild or merely as an rather than gradually over time, huge swaths of opportunity to celebrate the many faces of the land are bathed in eternal twilight, where realm coming together. stargazers rejoice in the perpetual beauty Each Court of Stars gathering exists within a unfolding before them. The dreams of those demiplane, where the stars are ever present over under skies of dusk and twilight are significantly a warm evening breeze. Unlike the Feywild, time stronger than those of the waking world, and the within this demiplane has stopped altogether. faction of fey who associate themselves with Those present never need sustenance, but may dreams thrive here. For countless reasons going enjoy it for enjoyment's sake. Competitions of back eons, they remain bitter rivals of the whimsical games or duels of wit are common lycanthropes who dwell within Brokenstone Vale. during or after the festivities. It is said that any fey wishing to sleep seeks Not every faction in the Feywild is represented out the Gloaming Fey, after which they find within the Court of Stars. Creatures dwelling in themselves in the deepest sleep for years, the Feydark, like one of the many fomorian sometimes centuries, at a time. Many archfey kingdoms, or above land from the goblin kingdom linked with the Gloaming Fey are protectors of of Nachtur, are both absent from the periodical dreams, passing through sleeping minds to conclaSampleve. Their perpetual threat to the Feywild file ensure all is calm and well. excludes them from all but the most dire situations, where their invited representatives have stood despite unease from the other guests. Green Fey Winter Fey The Green Frey serve Oran the Green Lord, the Of all the factions, the Winter Fey are the most archfey of nature. The faction is solely dedicated reclusive. They have no sole leader, so when to maintaining the vast greenery that is the meetings of the Court of Stars are called, a small Feywild, and by extension serves Oran. Oddly gathering of Winter Fey take it upon themselves enough, the faction of the Green Fey consists of a to attend. In the past, this role was taken by the significant number of both Spring and Autumn Prince of Frost, but a series of dark acts slowly eladrin, ensuring that the dryads and satyrs of drove the prince deeper into frozen isolation. the faction maintain the order of nature. As with the season, Winter Fey are reserved There is a dark side to this faction that steps and often antagonistic. They see the flaws and from the wild mood of the Green Lord. Nature harsh realities of living in the Feywild and are can be unforgiving, as is often reflected in the often the first to point them out. Members of this archfey’s requests. At times the Green Fey faction have been stung too many times by the becomes so enamored with a task, or blindingly politics of the Feywild, and now opt for a offended at some slight, that the forest around secluded lifestyle instead. them shifts. Unseelie Fey Summer Fey There are two sides to nearly everything within The Summer Queen’s chosen, those who put the Feywild. In a land of inexplicable brightness, beauty and passion above all else, are quick to there must also be darkness for the fey creatures act in all matters, but stubborn to change. It of evil to thrive. Still being fey, the Unseelie should be no surprise that the Summer Fey often refrains from involving themselves with creatures act as the instigator of battles or disagreements of “unsavory” looks, being painfully prideful but within the Feywild, however Summer Queen malicious individuals. They are however on often calls for peace quickly soon after. Much of occasion represented within the Court of Stars, the faction consists of summer-attuned eladrin and their attendance is often met with haughty who seeks to gain favour with the Summer responses or sneers. Queen and the Court of Stars. The Unseelie, when not skulking in the The Summer Fey are also known as the Seelie shadows, have a penchant for bargains. They Court, as if to act as the polar opposite of the haggle and barter to get what they desire. The Unseelie Fey. The act of joining the faction places means in which they trade for their true desires an emphasis on those with exceptional are truly sinister, they begin simply asking for appearance, intelligence, or talents, and many favors that share no pattern or connection, until non-eladrin races have found themselves joining it is too late. The secretive nature of the Unseelie the court for demonstrating such gifts. The Fey also means they have countless agents, many political discussions often pertain to most of the of which are perfectly disguised within an enemy Feywild, where the Summer Queen may call a faction, merely biding their time as they gain Court of Stars to push her agenda. Some may intel. accuse Summer of nepotism, but this is quickly dismisSamplesed as hearsay. file The Brokenstone Afflicted Within the Brokenstone Vale, where none may FEY TALE - THE LONGEST NIGHT pass without permission, there exists a section of A wolf, wild and hungry, chased endlessly land claimed entirely by lycanthropes. It was not through the night. Meals were slower during the freely given, however. The lycanthropes are day, so under the cover of darkness the wolf trapped by the Maiden of the Moon, who will slay chose to ambush their prey. One day when the them should they ever leave her domain. The moon was full and bright, the wolf snuck up on a Brokenstone Afflicted are a collection of doe. lycanthropes who now control their affliction. Before it could strike, the doe saw the wolf’s They refuse to surrender to their feral desires reflection in the moon as clear as day. The wolf under the persistent moonglow of the Feywild. hadn’t even had the chance to pounce, to bite The leader of the faction is known as and tear, to claw and gnaw. The doe hastily fled Packleader Jylenneth. She has been tirelessly through the forest, leaving the wolf hungry in a working to repair relationships to see the disolval beam of direct moonlight. of an ancient pact. The Brokenstone Afflicted And so the wolf howled at the moon, angrily consists entirely of lycanthropes who outlast a cursing it with all the venom their empty number of trials to test their will and resolve. stomach would allow. The wolf barked and Their numbers are small, but they act as the snarled for hours, quickly discovering that the jurisdiction within the vale. When feral moon had ceased to move. The wolf had not lycanthropes step out of line, they step in. cursed the moon, the moon had cursed the wolf. There would be no more days for the wolves of Great Gark’s Court the Feywild, it would always be night. In addition, that hunger the wolf could never subside. From their kingdom of Nachtur, the Great Gark, Knowing its curse, the wolf could do nothing but self-proclaimed monarch of all goblin-kind, grows howl until its spirit left its body. The essence of ever more jealous and petty from their exclusion the wolf --so angry, so hungry, with such a from the Court of Stars. The Great Gark orders burning hatred of the moon-- is said to have all those captured within their domain to be merged with an unknowing eladrin… thus brought before them. The innocent are devoured creating the first lycanthrope. and added to the bed of bones that line their throne room. However, through manipulating the very fey magic of the realm, individuals who are Those of the Titan’s Last Echo evil in heart have their bodies warped to become goblins themselves, bolstering Gark’s unending While not united under a singular banner, the numbers. three core cities of fomorians, known as Great Gark’s Court is not exclusive to only Harrowhame, Mag Tureah, and Vor Thomil, claim goblins. Under their command are a number of much of the Feydark. Each city aspires to be the giants, , ogres, boggles, and the occasional home of the titan that squashes all others hag. Those that prove their value to the court are underfoot. The leaders, self-declared kings or often allowed to proceed without being goblin- queens, rule ruthlessly for paranoid fear of ified, often due to how giant or powerful they insurrection. alreadSampley are. Were the three ki ngdomfiles ever to unite, there is little the surface dwellers of the Feywild could do. But with each city’s belief that they are the prophesied rightful ruler of all giants, the chance of them uniting is slim. Erlking, Lord of the Hunt, leads this faction Key Locations The Feywild is rife with adventure and dedicated to the eternal hunt with relentless unexplored territories. In a land of untamed command. The powerful fey of the Wild Hunt magic and equally wild nature, who knows what align themselves to no court. The concept of will be encountered next. We’ve highlighted a debate and discussion is entirely lost on them. number of key locations that are likely to be of They desire one thing and one thing alone: the interest, each with hooks to explore and thrill of the hunt. distinctions across the plane. Each location There is one day where all members of the Wild contains information on one of the many key Hunt have free reign to roam the Feywild and figures, including archfey, who will have a strong hunt all who cross their path. For some this is awareness of what the adventurers might be up viewed as the most dangerous day for the fey, but to within their domain. most fey view it as another festivity in which to partake. They revel in the chance to experience the thrill of evading rabid beasts, or to connect Brokenstone Vale The rich history of the Brokenstone Vale is with their feral sides. stained in blood. Lycanthropes and eladrin The day of the Wild Hunt is repeated once every fought tooth and blade for territory. Without an year and a day, although in true fey nature once archfey on their side, the werefolk were thwarted the time has passed the next date is chosen by the Maiden of the Moon and confined within whenever the Erlking deems it necessary. The the Brokenstone Vale. A peaceful pact was Erlking is as fair as the wilds. They chase just as formed in an accord of the Court of Stars, where relentlessly, and any slip up is often met with a it was declared that the lycanthropes could be painful demise. freely slain for hunting outside of the vale and in return none could set foot within Brokenstone without the werefolk’s permission. Lycanthropes of all kinds live within the vale. Wolves, bats, foxes, elk, and boar are but the most common in a plethora of types. Most are eladrin in their humanoid form, however lycanthropes who find their way into the Feywild are often delivered to Brokenstone Vale if they are not slain by the Maiden of the Moon first. Most submit to their feral side, roaming the vale in search of their next meal while vying for dominance. A faction who denounces the endless hunt has risen to prominence under the command of Packleader Jylenneth. Within the heart of the vale exists a modest settlement of eladrin design. Here all are Samplewelcome, so long as they fileremain in their humanoid form while within the walls. Packleader Jylenneth is a harsh but fair leader, knowing that if the lycanthropes ever wish to leave the Vale, true reform is required. Wolfsbane is freely grown within the settlement, Cendriane used to subdue feral lycanthropes who prowl A remnant of the Feywild’s past, Cendriane exists outside and offer them a return to fey as the ruins of a once mystical eladrin city. Deep civilisation. in the heart of a once flourishing forest, crystal Packleader Jylenneth spires once glistened with starlight as they emerged from the treetops. Now it is as dark and When Jylenneth was born as a werefox, the pact decrepit as those who inhabit the city, but that is between lycanthropes and the Court of Stars had not where the oddities of Cendriane end. The city gathered under dust and cobwebs. She saw how thrums with arcane energy, allowing it to exist fractured the werefolk had become under fear of within the Feywild and the Material Plane the Maiden of the Moon, and sought to change simultaneously. matters. Jylenneth vowed to live life as a An ancient war between the drow and eladrin humanoid, imbibing wolfsbane each and every that spanned planes of existence demolished the day. She still retains much of her keen senses city until what was left proved undesirable for and dexterity, causing many lycanthropes to either side to claim. There are rumors that underestimate her combat prowess. countless riches remain in the city and that the Over time many began to rally behind her. wars were puppeteteered by a malicious archfey. She strove to cast a light within Brokenstone Vale Both rumors are mere stories, but as with every to cast out the shadows that had covered the tale from the Feywild, there is a fragment of truth land for so long. Whenever feral werefolk are inside. discovered, Packleader Jylenneth ensures their The connection between the two realms still capture while offering them a chance of persists, allowing travellers to enter ruins redemption. Those that refuse are met with harsh infested with displacer beasts, giant spiders, and repercussions for which she has become known. owlbears. Spiralling roads carve through the nature-reclaimed streets. The city still bears the Personality Trait: Perceptive. I study all those I old wounds of battle underneath all the rubble. meet intently, measuring their worth. Nesting beasts are of the lowest threat within Ideal: Control. We have an obligation to never Cendriane. Lord Kannoth, an eladrin archfey give in to feral desires. vampire, calls the ruins his domain. The self- Bond: Vale. I will do everything to protect the proclaimed Lord of Cendriane ensures that all vale I call my home. who trespass meet an untimely end. Flaw: Harsh. I will not hesitate to mercilessly strike down those who wrong me. Sample file Lord Kannoth desire. Countless fey have come to rest against a tree, only to wake up in the middle of a massive Lord Kannoth rose to power shortly after the city clearing with not a single tree in sight. fell under mysterious circumstances. Legends Other creatures and animals are allowed within and tales disagree about the details of his rise to Everbloom, but the moment anything comes to power. Some say Lord Kannoth summoned a harm a tree they find themselves quickly crushed flock of bats to black out the sky, allowing the under root and branch. It is said that Lurue, the city to be destroyed in the darkness. Other Unicorn Queen, often travels with the living tellings paint Lord Kannoth as a warden, forest accompanied by a blessing of unicorns. skulking in the shadows to deliver harsh justice to the enemies of Cendriane. Not even Lord They of Bark Kannoth confirms any part of his torrid history. As an archfey vampire, Lord Kannoth is in Of all the awakened trees in existence, They of the unique position of gaining much of his power Bark is by far the eldest. Some say they were the through the blood he drains. He uses his fey first tree to flourish within the Feywild, and in abilities to create beasts and plants that produce turn the first tree to open its eyes to see the sacks of blood. Many other archfey regard Lord world. No archfey can recall a time without They Kannoth as so consumed with Cendriane that of Bark existing and the tree themselves has no whatever threat he could become is mitigated intention to share their exact age. They of Bark is knowing he’ll never leave the ruins. For those colossal in its size, with branches of pure white who encounter Lord Kannoth, pray that he does and blossoms of every colour imaginable. not deem them a threat to Cendriane, lest the It is said that They of Bark is an oracle unlike meeting be painfully brief. any other. Merely sitting within their presence and watching allows for visions of what has been, Personality Trait: Past Obsession. I idolize what what could be, and even what could never be. Cendriane once was, and constantly refer to its They of Bark is patient, entirely unwilling to former glory. speak to those who happen to stumble across Ideal: Independence. I am entirely free within a them asking for wisdom. Only those who show domain entirely for myself. the patience of a tree are blessed to hear the Bond: Preservation. I work to entirely preserve speech of They of Bark. Even then, it’ll only be a Cendrian as it is now. handful of cryptic words. Flaw: Playful. I cannot resist the chance to play a game, especially with high stakes. Personality Trait: Tight-lipped. Mortals waste time with countless words, they can learn more Everbloom, the Living Forest by simply listening. Everbloom, true to its name, is a forest that lives Ideal: Nature. The natural world is more in a perpetual state of blossom. Regardless of important than all the constructs of civilisation. where the forest is found, whether summer, Bond: Legends. There are stories told in this winter, autumn, or spring, there is a serene forest that must outlive the oldest of elms. beauty that remains untouched. However that is Flaw: Passive. I am slow to act in all matters. not where the wonders of Everbloom end, this lush foSamplerest is also known as the sole living forest file in all of Feywild. As a living forest, every tree is awakened under the protective gnarled roots of They of Bark. This allows the entire forest to freely roam as they Feydark could imagine. When it arrives, the fomorians will lose all identity of self and become the Despite being a plane forged from brightness, embodiment of the title of Crowed-God. They will the Feywild is not without darkness. The Feydark find themselves ascending to powers equal to the is to the Feywild what the Underdark is to the archfey, uniting all the fomorian under an iron Material Plane: a series of expansive caverns and fist to claim the surface world as their own. tunnels that twist far underneath the surface. However, the Feywild’s unique twists allow for the Personality Trait: Destined. Everythin’ I do, is caverns to exist as boundless parodies of what part of the prophesied kin’ of giants! Material Plane denizens would recognise. A Ideal: Might. Crush all under the weight o’ my vibrant ecosystem of creatures exists beneath the strength. surface, thanks to the abundant water and Bond: Fomorian-kind. I must realise my destiny, edible fungal growths. to transform our entire race. Unfortunately much of the Feydark has Flaw: Paranoia. Every last one of ‘em is lookin’ to already been claimed by fomorians, divided up by tear this title from me. the three kingdoms that endlessly vie for the title of Crowned-God. Between the fomorian Nachtur, the Goblin settlements of Harrowhame, Mag Tureah, and Vor Kingdom Thomil, they maintain an iron grip to squash Beyond the eladrin territories lies the region other factions from establishing a foothold before known as Nachtur, where the goblins roam over turning their attention back to infighting across the badlands of hills and cliffs. This area of the cities and insurrections. Feywild deals with blistering heat from a Other than the fomorians, secluded settlers relentless sun, where the usual lush forests are of gnomes, drow, and myconids can be found in replaced by an uneven wasteland. In the heart of the Feydark. The drow enclaves are small, Nachtur, inset within the tallest of mountains, is matriarchal communities like those within the the throne of the Greak Gark, the self-proclaimed Underdark. Being within the Feywild, however, goblin king. they are more focused on damaging the The entire kingdom is not desolate, however, fomorian’s grip than outright cruelty. The goblinoid settlements lie scattered across the gnomes and myconids act independently, landscape. These settlements of wood and stone remaining focused entirely on self-preservation or carve deep into underground hovels where on tunneling deeper away from the persistent goblins, giants, trolls, , , giant-sized threat. boggles, and ogres can all be found. They operate under the strict laws of the Great Gark, resulting Crowned-God of the Fomorian in as much peace and order to be expected from There is legend that foretells of a fomorian unlike countless goblins. any other, destined to be ruler of all giants. The It is dangerous for eladrin to step into Crowned-God of the Fomorian would be their Nachtur, as the goblins and eladrin have been title, one that all three cities of the Feydark rally warring for endless years. Goblinkind’s current under to follow their ascension to godhood. confinement to Nachtur comes as a result of the Thankfully for the residents of Feywild’s surface, age-old conflict. Adventurers and other creatures no CroSamplewned-God has existed due to the constant can manage reasona bly wefilell within Nachtur so infighting between the fomorians. long as they abide by the Great Gark’s rules, but And yet, as with all prophecies, there is dabbling too close to the affairs of goblins can potential for mere legends to become a reality. result in a horrible end and a rabble of well-fed That day is approaching sooner than anyone goblins. Great Gark REMINDER - NOT THE GOBLINS FROM The undisputed ruler of the goblin kingdom is BACK HOME the Great Gark, a remarkably intelligent The goblins of the Feywild differ greatly from wizard. Far older than thought those you’d find in the Material Plane, mostly due possible, Gark has expanded their own lifespan to their fey nature. These goblins adhere to the countless times over. Across the region of fey sense of whimsy and penchant for trickery. Nachtur, the Great Gark has established what What happens when one stumbles into a rabble can only be described as the most expansive of goblins can vary greatly depending on how goblinoid-run civilization. There the Great Gark hungry the group is, but they may demand has establishing means to educate goblins in the entertainment or playful competition, rather than way of wizardry or priesthood in service to one of the instant aggression of their Material Plane the many archfey, as well as the expected rabbles cousins. of goblins and brigand forces. Fey goblins are a superstitious bunch, adhering The Feywild has not been kind to the Great to a fear of iron, the color red, and running water Gark, with the eldarin routinely thwarting plans with zealous belief. They adorn themselves in and ensuring the bulk of the goblins remain cloaks of leaves or furs to highlight their innate contained within Nachtur. Despite how powerful connection to the nature of the realm. a wizard Greak Gark may be, without the support of a well equipped and organised goblin army their aspirations of overthrowing the courts seem impossible. Until the moment to lead the greatest of armies, the Greak Gark sulks as trespassers of the kingdom are brought before the throne. Those of little worth are eaten, whereas those with potential are graced by the Great Gark by being transformed into a goblin, perhaps to be eaten at a later date.

Personality Trait: Fearless. I can stare down a mirage dragon and not flinch. Ideal: Magic. My mastery over magic will know no bounds. Bond: Ruler. I shall rule the Feywild for goblinoids, whatever it takes. Flaw: Obsessive. I will risk much to uncover lost Samplesecrets of power. file Senaliesse FEY TALE - MORE GOBLIN THAN YOU Senaliesse, the realm of the Summer Queen THINK Titania, embodies everything to which the Before the Greak Gark was the great Gark. They summer-attuned eladrin aspire. You’ll find were merely great, but Gark all the same. Gark endless revelry, competitions, and trickery, all needed two things to become great: an army and basking in the warmth of summer. Those seeking some food. In his infinite intelligence, he the Summer Queen’s favor travel from the far managed to corner a trio of fey creatures: a satyr, corners of the Feywild with bountiful gifts, a , and a pixie. He held them in place with promises of unique experiences, or food designed his mighty magic and asked a simple question, to only be tasted by the Queen herself. “Why should I not eat you?” Inside Senaliesse you’ll find Titania’s palace, “Don’t eat me!” cried out the satyr, “I can offer in which many of the Summer Court’s you a song!” gatherings, celebrations, and debates are held. But the Gark didn’t want to hear a song, and so Her palace exists at the very center of the the satyr was eaten. He turned to the gnome, enchanted forest that lines the region It should and asked, “Why should I not eat you?” come as no surprise that Senaliesse is magically Now, this wasn’t an ordinary gnome. This was a suspended in perpetual summer befitting the thieving and malicious gnome, who furrowed queen. The palace is woven from the essence of their brows and puffed out their chest before summer itself. Bright beams of sunlight form into stating clearly, “You can’t eat -me-, I’m more stone, arching branches merge to form towers of goblin than you think!” trees. “Prove it.” said Gark, who was closer to being As the unofficial capital of the entire plane, great than before. the courts of Senaliesse draw diplomats, The gnome promptly grabbed the pixie in both speakers from other courts, or any bearing hands and ate it in a single bite. With pixie wings matters that concern the fate of the Feywild. At still poking from their teeth, the gnome proudly any given day you are just as likely to see a hag said, “See, I must be part goblin. And you as you are to see a sea-. This ever changing wouldn’t eat a goblin would you?” flow of visitors keeps each day unique, providing Gark let out a hearty chuckle, holding up their endless entertainment for the realm’s many mighty staff and casted a very powerful spell at denizens. the gnome. The gnome heaved, twisted, and convulsed before being turned into a goblin. It was at this moment that the Great Gark stood upright and remarked with a fanged smirk, “No. It is you who is more goblin than you think.” Sample file Titania, of the Summer Court The Murkendraw is caught in neverending storms, their bellowing thunder shaking the At the heart of everything within the Feywild is ground with the force of an earthquake.. The the archfey of many titles: the Queen of the landscape of the swamp is ever shifting, resulting Summer Court, the Faerie Queen, Queen of in portions of quicksand or uneven ground that Light, and leader of the Seelie Court. Titania is quickly gives way underfoot. without question the most prestigious of all the Hags take to the Murkendraw like a satyr archfey, with the largest follower of eladrin and takes to music. It provides the ideal environment fey creatures supporting her every action. for their huts and rituals to be conducted. The Titania’s personality shifts freely as her Murkendraw exists beyond the reach of the desires. She can be frivolous in one light and eladrin, and indeed beyond both redemption and then dutifully pragmatic the next. She has any threats that would harm the essence of the ensured the safety of the majority of the Feywild Feywild. Because of this, a number of illicit trade for countless years, personally battling the routes, known as the Murkroot Trade Moot, allow fomorians, goblins, and agents of the Unseelie for purveyors of unusual items, poisons, and Court when they arise, but may also erupt into mercenaries to be traded in exchange for favors flights of fancy over strange new mortal things. or trinkets. It is said that you only make the mistake of angering the Summer Queen once. ny action that Baba Yaga truly angers Titania unleashes the fury of a thousand suns that no other archfey dares For every fey, there are no hags more iconic than attempt to temper. Luckily, keeping the attention Baba Yaga. She is an incongruent force of fey of Titania for long enough to anger her is a nature. There is little predicting what Baba Yaga challenge in itself, unless it concerns the safety truly desires or what she might do next. All that of the Feywild. is definite about Baba Yaga is her love of magical trinkets, bargaining, and secrets. She loves Personality Trait: Hedonistic. I seek to find the having the means to give people what they desire, pleasure in all things, why else live? at a dire cost. Knowledge has allowed her to Ideal: Truth. Much plagues the Feywilds, but less become incredibly powerful, and she is far from half-lies and trickery will only serve us well. done learning. Bond: Summer Court. I represent not only the Many warlocks find Baba Yaga to be a reliable Summer Court, but the Seelie Court as well. I patron, however only they truly know how deep must do right by them. her grudges go and what lengths she’ll go to see Flaw: Impulsive. I have almost no self control them fulfilled with interest. Baba Yaga is a and act impulsively. pitiless murderer, content to munch on bones while being perfectly amicable to those in her The Murkendraw company. If the entire Feywild were a soup, the There are legends that say Baba Yaga is not a Murkendraw would be the festering eyeball singular hag, but an entire coven, or that she has slipped into the cauldron. It is a blight ridden the ability to turn any other hag into herself. She swamp, where the brightness of the realm is is ever present, often appearing just when it choked out by fetid waters. The creatures that would best suit her. Whether Baba Yaga has lurk wSampleithin this ocean-sized marsh thrive on file multiple bodies, or a mastery over magic that sinister means, from assassin vines that ambush defies logic, she is not someone who should be and choke to horse-sized stirges that drain blood taken lightly. in seconds. Personality Trait: Secret Keeper. I delight in Mab, Queen of Air and Darkness hearing secrets, steering conversations toward Mab stands as the ruler of the Unseelie Court, a them. faction dedicated to the usurping of the Seelie Ideal: Greed. Everyone wants something, I Court through whatever twisted, macabre means provide much for a price just dear enough. prove necessary. The Queen of Air and Darkness Bond: Grudges. There are those who have keeps company of quicklings, evil eladrin, and slighted me, everything I do is working towards yeth hounds. Her particular fondness for the getting even. hounds is seen when those she despises are fed Flaw: Bargainer. I find it impossible to refuse a to pack with silent amusement. deal or trade. Without a true-name, the Queen of Air and Unseelie Court Darkness abandoned her body entirely. Now without form, those who catch glimpses describe The exact location of the Unseelie Court is her terrible beauty as one that harms the mind unknown, since it acts both as the heart of the to behold. She has the freedom to take a form faction and the dwelling of the Queen of Air and sculpted from ice, but, much like her false name, Darkness. In truth, the entrance Unseelie Court it is a mere impersonation of her true identity. is found within shadows scattered throughout Those who meet the Queen of Air and the Feywild. These shadows act identically to Fey Darkness speak of how emotionless and corrupt Crossings, except with a much more sinister she is, but much of her behavior is a calculated destination. act to ensure absolute rule. It is said that she Existing within a demiplane designed keeps the company of a lone consort, blessed similarly to the Court of Stars, the Unseelie with eternal life but cursed with the inability to Court contains a wicked web of gnarled trees that speak to anyone other than the Queen of Air and grip and constrict trespassers. The entire realm Darkness. It is entirely unknown how one is caught in a magical dimness, drawing the eyes becomes a consort of Mab, nor what happens to of all who enter to the red glowing structure in those who were once her consort, but the the very heart of the demiplane. This structure is speculations are not kind. where the court and throne of the Unseelie Court resides, and in which meetings to discuss the Personality Trait: Calculated. I observe all those downfall of the Seelie Court are common in my presence closely, calculating any practice. weaknesses. The Queen of Air and Darkness is said to Ideal: Power. We know how the Feywild should spend the majority of her time atop a throne truly be ruled, it is merely a matter of time. shaped identically to an ancient shadow dragon. Bond: Consort. There is no-one I confide in, other It should come as little surprise that the dragon than my consort. is real, caught under the whims of the Queen so Flaw: Vindictive Nature. I will not rest until those that she may awaken it whenever the need who wrong me, their friends, and their family all arises. Sharngaar, the dragon throne, is enslaved suffer. to the Queen. It protects her only out of a magically bound duty. Were the spell truly brokenSample, who knows what Sharngaar might do. file Vale of the Long Night Most believe that the Prince of Frost has taken a vow of silence, but this is incorrect. He Of all the Feywild, the Vale of the Long Night is has become so isolated that the mere sound of the largest Winter-claimed territory. The rolling another voice angers his fey temper to no end, hills are buried under the blustering snowy enough for him to draw his icicle tipped blade winds, where the only significant landmarks are known as “Hush” to silence those who dare to structures of pure ice jutting out of the snow. The speak himself. Vale of the Long Night is a harsh domain, and so the eladrin who call the vale their home are grim Personality Trait: Aura of Silence. I demand survivalists and often hermits themselves. silence in my presence, or I’ll silence them Those lucky enough to survive long enough to myself. witness the Fortress of Frozen Tears can only Ideal: Self. To rely on others is to invite pain into bask in the bulwark of jagged spires that define your life. this structure. The halls of the fortress are Bond: Vengeance. I hold onto the hope to harm decadent in their emptiness. Countless halls and those who cost me my beloved. rooms carved from ice all for its lone inhabitant, Flaw: Self-Hatred. I don’t believe I am worthy of the Price of Frost. Simply venturing into the anything good. Fortress of Frozen Tears is an act of suicide, for those who step inside rarely return. Logic and level heads prevail in the Vale of FEY TALE - HEART OF PURE ICE the Long Night, something most winter eladrin There was once a man with a heart of pure ice. take to heart. There is a promise among fey Each day left him a little darker and a little more creatures within the vale that when emotions twisted in his emotions and appetites. The begin to dictate their actions, they spill three sounds of other creatures became intolerable to drops of blood onto the pristine snow in homage him. He wished only to brood in silence, and to the Price of Frost, whose frozen heart prevents forbade any noise in his presence. Eventually, the them from further bleeding. man with the heart of pure ice decided that if he had to silence a creature, he would do it for good, Prince of Frost and any fey so unwise as to break his taboo Arguably one of the saddest beings throughout would die at his hands. all of the Feywild, the Prince of Frost’s tale is a After years and years of silence, the man with a fall from grace to the darkest depths of solitude. heart of pure ice heard the undeniable chords of Once known as the Summer Prince, he became a a masterful musician. With each step closer to victim of unrequited love, and the resulting the music, he felt it warm his heart of pure ice. It heartbreak froze his heart to pure ice. His pained him. It hurt unlike anything he had ever domain of delights warped with his personality felt. Living with a heart of pure ice had left his until it became the Vale of the Long Night. true heart weak. He could not push onwards From inside his fortress of ice, the Price of without dying in the process. Frost lives in absolute solitude. Anyone caught So the man with the heart of pure ice tore his trespassing is killed indiscriminately. He blames true heart out of his chest and threw it towards the loss of his beloved on anyone other than the music as far as his cold body would allow. He himseSamplelf, and while most say that there is still a returned home co lder tfilehan ever before, with path of redemption for the Prince of Frost, nothing but pure ice to keep him alive. As for his thawing the ice of his heart will never be an easy heart? It is said that whoever finds it has the task. means to bring the Prince of Frost to his knees. Into the Feywild Adventure S ds A lone satyr known as Pippin has made a hobby The adventure seeds suggested below can be out of venturing through fey crossings to lure used individually or one-by-one to form a full creatures of the Material Plane into the Feywild. campaign, “Feywild’s Last Winter,” that guides He promises a night of wonderment and hedonic characters from level 1 to 20. If used as a pleasures, only to leave his guests stranded campaign, it is recommended that the characters within the Feywild the next morning. The level up after each adventure. Because these are adventurers may meet Pippin and follow him only adventure hooks, the DM should fill in the through a fey crossing, or happen across him in details however they see best. the Feywild with a recent bundle of realm-lost travellers. Tier 1 Adventures Pippin’s festivities are rife with competitions, The following adventure seeds are for characters games, and riddles to test their worth. Once the of level 1 through 4. satyr has had his fun, he leads the group towards a body of water that borders on the Blink and You’ll Miss It Murkendraw. The surface appears clear and The adventuring party becomes victim to a glistening as Pippin explains he has hidden number of petty thefts and misfortune. Small treasure at the very bottom. The deep pool is not trinkets vanish out of thin air, boots are untied, as peaceful as Pippin had suggested, but is the and objects appear merely to cause them to trip. breeding ground for a number of giant frogs who In truth, they’ve become the unfortunate target have developed an appetite for humanoids thanks of a quickling known as Spritz who revels in to Pippin’s many guests. Should the victims causing untold mischief to the party. resurface, the satyr will be nowhere to be found. The mischief continues until Spritz eventually In truth, Pippin is an agent for the Unseelie allows herself to be seen only to cause further Court, trying to uncover figures of interest for discord among the party through paranoia. Once Queen of Air and Darkness. If apprehended, the entire party is convinced that a quickling is Pippin lies, feigns ignorance, grovels, and causing the trouble, Spritz will offer what she generally does whatever is necessary to earn calls a fair trade. She continues to run circles mercy from the party. He even lets slip that the around the party, both physically and Feywild is quickly approaching its demise once conversationally, but it is clear she wants the winter returns, but is magically bound to not heroes to get something for her. confess anything else. All Spritz desires is a single strand of unicorn hair. Truth be told, she doesn’t even care about that, she merely hopes to see the adventurers bring down the anger of Lurue, the Unicorn Queen upon themselves. Reclaiming a strand of unicorn hair is not a simple task. Simply finding where they live throws the party into the dangerous wilds of the Feywilds; against stray blightSamples, boggles, and goblins. But if the party is file successful, Spritz refrains from causing further chaos, at least for a few months. A Pixie Sized Problem The Great Brokenstone Vale Escape Just travelling across the Feywild opens The first obstacle in the journey to Senaliesse is countless opportunities for adventure. At some the darkened valley of Brokenstone Vale, a point, a small pixie flutters past the heroes’ territory claimed by the lycanthropes. Annisling eyeline to desperately get their attention. remarks that passing through requires the vale Annisling is the leader of a pixie village living requires explicit permission and to walk around within a grand hollowed out tree named adds countless days to their travel. On the Oalenneth Roots. She urges the heroes to assist approach however, a humbled wereraven kneels her village with the countless troubles that face before an eladrin. them, but must shrink the party down to their Riqis, an eladrin of the Gleaming Fey, has size in order to help. captured Hamil, a young lycanthrope who The troubles of Oalenneth Roots are two escaped Brokenstone Vale. Riqis is mildly pronged: from both above and below. Underneath wounded, but she explains how the ancient oath the roots of the trees a series of narrow pixie of the Moon Maiden requires her to execute sized tunnels have become infested with spiders Hamil. First, though, she must rest and recover stemming from an abhorrent phase spider. her strength. Whereas the very top of the hollowed out tree, As Riqis enters her trance, Hamil begs to be where many village houses once sat, has been released. If given the opportunity, he takes to the claimed by bats that Annisling believes flew from skies to fly back to Brokenstone Vale. Riqis Cendriane. All she asks is for the heroes to marches to the vale, demanding the characters remove these dangers however they see fit. accompany her. While on the border, Packleader Upon handling the threats, Annisling reveals Jylenneth comes to meet the party. She consents that she is a representative of pixies within the to the party entering into Brokenstone Vale only Summer Court. As a reward for their kind deeds, to search and find where Hamil is hiding, but she insists on getting the party an audience with Riqis must remain outside. the Summer Queen, but they will have to travel Once Hamil is discovered, it falls down to the to Senaliesse by foot or small wing. She entrusts characters to choose his fate. Do they return him the safety of Oalenneth Roots to her daughters to Riqis to be executed, or delivered to Packleader and after a night of festivities, encourages the Jylenneth so that he may learn to control his party to begin their journey with her. lycanthropy? Regardless of the outcome, Packleader Jylenneth thanks the party for intervening as it can only improve the lycantrope’s reputation within the Feywild. She and Annisling discuss matters with the possibility of a new oath between the Summer Court and lycanthropes being forged that would Sampleallow them to leave t he vafilele. Tier 2 Adventures Living Forest, Undead Trees The following adventure seeds are for characters As the Court of Stars adjourns, Annisling of level 5 through 10. receives word that Oalenneth Roots is in trouble far more so than just spiders and bats. The forest A Friendly Competition Among Archfey itself has become alive, where sections of it have Finally, the journey to Senaliesse is complete. warped as if corrupted by an evil force. The pixie- The characters have a day or two to explore the folk do not have the means to defend themselves city as Annisling seeks to get an audience with and fear losing their entire home. the Summer Queen. Thankfully, an accord of the As the party ventures back, they discover Court of Stars is due and Annisling has managed that the living forest known as Everbloom has to get the heroes invited to attend. However, upon moved to surround where Oalenneth Roots sits. entering the demiplane, the adventurers don’t The journey is further troubled by ambushes of receive the warm welcome they’d expected. needle, twig, and tree blights. Annisling suggests In a fit of rage , the Green Lord, that the party try to seek out They of Bark while refuses to allow the heroes to remain among the she returns home. The ancient treant will know Court of Stars until they prove themselves. The the cause of the corruption if the party are Summer Queen argues fervently with the Green patient enough to wait for their wisdom. Lord, until the topic of a friendly competition is They of Bark, after testing the willpower of raised. The heroes are to be placed within the heroes, reveals that an eladrin vampire Oberon’s demiplane, a land of wild untamed spawn has infiltrated the living forest and used forest, to survive for three days and four nights. their blood as a means to corrupt the trees. The However, the Summer Queen may choose to number of blights is greatest nearest to assist the heroes as she sees fit. Oalenneth Roots, where Nalmorn, the eladrin Inside Oberon’s demiplane, giant beasts like vampire spawn, has carved out his own little apes, crocodiles, tigers, and wolves roam around kingdom. He had snuck into Cendriane, only to every corner. Characters must hone their be assaulted by Lord Kannoth and turned into survival skills in this hunters’ paradise as they the vampire he is to this day. There is little are hunted by Oberon’s predators. At dire reasoning with Nalmorn, as he believes he moments during the competition, magical signs deserves his own territory. But since he is using or messages appear from the Summer Queen to his own blood to raise more blights, it is clear he playfully assist the heroes with the curious tasks is in dire need of sustenance. they must complete. However Nalmorn is dealt with, by the next After returning successfully, the party is morning Everbloom has migrated elsewhere, welcomed into the Court of Stars and Oberon leaving Oalenneth Roots back to as it was before. acts as if he was never angry with the heroes at Annisling, along with her daughters, thank the all. Annisling, as the representative of the pixies, party from their heart and grant them the speaks the high praise of the adventurers and blessing of the pixies along with magical pixie discusses the events of the Brokenstone Vale. weapons enlarged to fit a humanoid. The Summer Queen is clearly impressed, remarking how she’ll see that they’re rewarded for theSampleir efforts, but is forced to leave and attend file to matters of the Summer Court. These are my Killing Shoes Baba Yaga’s Disavowed Children Packleader Jylenneth sends out word to the Venturing into the Murkendraw is far from a heroes, urging them to return to Brokenstone welcoming sight and shouldn't be done lightly. It Vale to assist in defending against murderous is a vast swamp of putrid fruit that poisons all threats. They’ve found themselves caught in near who bite them, and rancid waters that hide endless battles with a vast array of fey creatures, hulking monstrosities. Most notable are the hag without any logical rhyme or reason. As the covens scattered through the swamp that heroes arrive at Brokenstone Vale, Packleader welcome the heroes in with open arms in hopes Jylenneth provides a number of key locations to strike a sinister bargain with them. Many of that require defending. the covens explicitly and truthfully state that Over the time spent in Brokenstone Vale the they had nothing to do with the assault on lycanthropes have been regularly assaulted by Brokenstone Vale. Eventually, the party may be bands of redcaps, lurking banderhobs, and packs able to convince one coven to divulge some of yeth hounds. The redcaps in particular cause secrets for the right price. untold chaos, leaving heavy boot-prints and trails Secluded within the most frigid section of the of blood that weave throughout the valley. After Murkendraw are the disavowed children of Baba each defence, clues begin to suggest that this is Yaga, a coven of green hags who did the an organised invasion by a coven of hags. If unspeakable, and who everyone universally Hamil was saved from execution, he can provide believes are the one behind the siege of further evidence by saying he spotted many of Brokenstone Vale. In truth, these hags work for these creatures emerge from the Murkendraw. the Queen of Air and Darkness. Upon hearing Before Packleader Jylenneth suggests that the lycanthropes were looking to amend the venturing out to take out the coven, there is one oath that kept them confined to Brokenstone final assault on the lycanthropes as a herd of Vale, the Queen wished to ensure they Summer catoblepases wades into the vale. Only the full Court’s numbers couldn’t be bolstered by aid of the heroes can prevent complete organised lycanthropes, so she convinced the devastation of the lycanthropes. One the disavowed children of Baba Yaga to handle catoblepases are defeated, Packleader Jylenneth matters. urges the heroes to deal with the coven while she The coven had sent most of their forces to mends her home. Brokenstone Vale, leaving them mostly defenseless, but they are aware that they are being hunted. They respond by setting up malicious traps and learning dark secrets about the party to use against them. Ultimately, the coven refuses to divulge any information as to why they did what they did or who they work for, Sampleseemingly magically compfileelled into silence. Agents of the Unseelie Tier 3 Adventures A request carried on the wind from the Summer The following adventure seeds are for characters Court reaches the adventuring party. The of level 11 through 16. Summer Queen asks the heroes to venture into a nearby ruined eladrin city in hopes of finding Great Gark’s Grand Plan Riardon, a chosen summer eladrin, who ventured At the heart of Nachtur stands the hobgoblin into the ruins with a small expedition force to Greak Gark. Within his hoard of treasures lies discover what may have been left behind. one of the elusive fragments of winter, a Riardon has been captured by agents of the curiously shaped chunk of ice that is but a piece Unseelie and is held deep beneath the ruins by a of a larger puzzle. Venturing through Nachtur is deathlock mastermind. The city is rife with a dangerous task given the bountiful wolf riding undead, zombies and who roam aimlessly patrols, divisions of hobgoblins, and roaming through the streets. The corpses of Riardon’s giants that are all united under the Great Gark. expedition force are scattered throughout the It should be noted, however, that these are city, some appearing as unable to leave civilised lands. They are just civilised by goblin this realm. All the clues point towards the standards. If the heroes are captured, or if they underground prison where the deathlock demand an audience, it is surprisingly trivial to mastermind keeps Riardon captive while reach the throne room of the Great Gark. attempting to torture any information out of him. Upon learning that the adventures desire the Upon being rescued or found dead, Riardon fragment of winter, the Great Gark gives the either explains (or had written information within impression that he knows its value and has a diary explaining) that the Unseelie are grand plans for using it. In truth he has no dedicating their focus on reclaiming the desire to keep the fragment of ice, but equally fragments of winter. It is said that the fragments has no intentions to merely hand it over to the of winter were crafted from the essence of the heroes. In exchange for the fragment the Great King and Queen of Frost. One fragment was used Gark demands one of the following: extending to create the legendary ring of winter, but the Nachtur’s borders into eladrin territory, a single power of gathering them all together is entirely wish from the Summer Queen, or a constant seat untold. In Riardon’s research, he knows for a fact within the Court of Stars. that the goblin king, the Great Gark has claimed All members of the Court of Stars emphasize how one of these fragments and urges anyone to important it is to reclaim the fragment of winter reclaim it before it falls into the Unseelie’s hands. however possible, but remain haughty enough to refuse to give into the Great Gark’s demands. Alternatively, the heroes can attempt the greatest heist within all of Feywild’s history, to sneak into the Great Gark’s treasure hoard. However the characters manage to reclaim the fragment of winter from Nachtur, they still have the adventure of trying to get back to the Summer SampleQueen alive. file Gatecrashing Giants Into the Feydark While returning to Senaliesse with a fragment of Pon happily guides the heroes to one of the safer winter and news of a Unseelie scheme, the entire caverns into the Feydark that leads through a city is surrounded by tents like that of an colony of myconids. Unfortunately, the oversized circus. Satyrs roam aplenty; singing, traditionally passive colony appears deeply dancing, and chasing in a blatant display of agitated and prevents the heroes from freely hedonistic delight. Hyrsam, the Prince of Fools, passing. They attempt to deliver spores to allow has decided to hold the grandest of all wild communication between the heroes and fungal celebrations on the cusp of civilisation. It is an humanoids. utter display of chaotic fun. The fomorians have been gathering thanks to Unfortunately the expansive festivities, which the recent ascension of the Crowned-God rival a city for size, is interrupted by a disruptive Connomae. This sudden swell has started to appearance of fomorians which emerge from unite the fomorians, which in turn has displaced fissures erupting from the ground. These fissures countless civilisations including the myconids. carve the land apart as fomorians with minions More importantly, a contingent of svirfneblin, in of cyclops and ogres in tow break free. Hyrsam is their attempt to escape, have cut up much of the at the heart of the battle, and it falls to the myconids territory. heroes to save the day by fending off the assault, Led by Diteede Smeltear, a svirfneblin arch sealing the fissures, and saving those who come mage, the gathering of svirfneblin have followed a into harm's way. chain of wild magic infused crystals that sit near Once everything settles, the Summer Queen the center of the myconid colony. Diteede emerges from Senaliesse to meet with Hyrsam Smeltear desires the crystals in hopes that she and the adventuring party. The two archfey can use them to cause devastation to the engage in a heated argument that escalates to fomorians who have claimed her home. However, threats, but despite their countless in her haste she has harmed and slain the disagreements there is one topic that they see myconids, resulting in their agitation. eye to eye on: the fomorians. The characters are It falls to the heroes to find a solution enlisted to venture into the Feydark to hinder any between the two parties, either by siding with one building fomorian threat. Hyrsam even sends one or by discovering a peaceful compromise between of his most esteemed minstrels to assist the both parties. Regardless of the outcome, the party: a satyr by the name of Pon. myconids or Diteede can ensure the characters safely venture into formorian territory. If the adventuring party discovers a peaceful solution, it would guarantee the support of both Diteede Smeltear and the myconids for dealing with the Samplefomorians. file The Lord of Bats The Last Echo of the Titans Beyond the myconid colony, the party finds Beyond the domain of the Lord of Bats caverns themselves waylaid by bats at every turn. These the size of countries sprawl into the shadows of bats grow in size until they reach the size of the Underdark. All are claimed by the fomorians. dragons. Eventually a humanoid appears in a Of the three sprawling cities of the fomorians, the swarm of bats. The figure appears to be a frail highest activity stems from Vor Thomil thanks to human with uniquely pointed ears who the newly appointed Crowned-God Connomae. introduces himself as Neifion. He invites the Commonmae believes she has realised her party back to his castle. In fact, it is less of an prophecy and is on the path to reclaim the invitation and more of a coercion, as he is the Feywild and ascend to titanhood. To worsen archfey Lord of Bats. matters, an unfathomable situation has occurred Deep within Neifion’s Darroch Castle, the as the remaining fomorian cities have rallied adventurers are treated as well regarded guests, behind Crowned-God Connomae. despite all the furniture being so twisted that it Despite doing everything in her power to no longer serves a functional use. Neifion is assist the heroes, Pon does have ulterior motives aware of the fragments of winter and the as directed by Hyrsam. She is tasked with crowning of Commonmae the fomorian. In fact, manipulating the characters into believing that he possesses one of the fragments of winter. decimating the fomorians is the only way to Neifion does his best to lure the heroes into ensure lasting peace, even going so far as to entering a pact with him, but ultimately he suggesting the complete destruction of their wishes to offer assistance against the Crowned- cities. God. The mission is simple: prevent the fomorian In exchange for Neifion’s help, he wishes for forces from uniting however they see fit. Options the party to scour the Feydark for three of his include laying siege to Vor Thomil to weaken their patrons who have broken their pact. They’ve forces, assassinate Crowned-God Connomae, or individually created means to remain secretly place devastating magical artifacts undiscoverable by the Lord of Bats, which provided by Diteede Smeltear throughout the city obviously angers Neifion to no end. The three to detonate. Crowned-God Connomae possesses warlocks are scattered about the Feydark, on the a fragment of winter, but retrieving it is only a outskirts of the fomorian territory, but the further complication to dealing with the characters have access to mount-sized bats to fomorians. ease the travel. After the characters find and deal with each, Neifion keeps his word and bolsters the heroes’ forces with countless bats and the presence of an archfey. Sample file Courtly Summons Tier 4 Adventures As the fomorian kingdoms crumble back to The following adventure seeds are for characters infighting, the adventures are once again of level 17 through 20. summoned for the accord of the Court of Stars. The journey back is not simple. The party is The Brokenstone Accord ambushed and attacked by Unseelie agents every Towards the end of the Court of Stars they step of the way. The Queen of Air and Darkness discuss renewing the oath that keeps the is aware of their attempt to thwart her schemes, lycanthropes of Brokenstone Vale confined to and considers it enough of a threat to send that realm. Many of the archfey are in agreement assassins or packs of hellhounds to reclaim the that Packleader Jylenneth has done wonders to fragments of winter. maintain order within the religion. However, the The Court of Stars have been discussing how Maiden of the Moon outright refuses to vote, to respond to the Unseelie Court, and to what instead storming from the Court of Stars in a end they plan to harness the fragments of winter. blusterous rage. At this point the heroes are aware of three The Maiden of the Moon intends to provoke fragments of winter, those once held by the Great the lycanthropes enough to force them to break Gark, the Crowned-God Commomae, and the existing pact and therefore justify her violent Neifon’s, which they may now possess or at least retaliation. Thankfully Packleader Jylenneth isn’t learned of the location.. rising to the threats. As the situation in the The meeting is interrupted with the Brokenstone Vale grows more dire, she fears her appearance of the Queen of Air and Darkness, hands may soon be forced. Jylenneth believes accompanied by her most trusted Unseelie Fey. there is room for peace only if the Maiden can see She suggests a playful challenge to the Summer that lycanthropes are more than feral beasts. Queen, one that the winner is allowed to claim It falls to the adventurers to attempt to the fragments of winter as their own. The negotiate peace between Packleader Jylenneth Summer Queen agrees without question, and the Maiden of the Moon. The Maiden of the choosing the characters as her champions of the Moon remains unwavering in her opinions and Summer Court. continually demands that the original pact be The games echo that of the Green Lord’s, but maintained. Tensions continue to rise as Unseelie exist within a demiplane over which both the agents disguise themselves as servants of the Summer Queen and Queen of Air and Darkness Moon or lycanthropes to cause untold chaos to have power. The adventures are pitted against a either side. Unless the characters can find a team of equally powerful Unseelie Fey in solution, the lycanthropes of Brokenstone Vale competitions or duels with their very lives on the will be forever trapped in the valley or, as the line. At the end of the challenge, those who died worst possible outcome, slain by the blinding are resurrected by their corresponding Queen fury of the Maiden of the Moon. and the bet is upheld. In the event that the Queen of Air and Darkness emerged victorious, the atmosphere of the Court of Stars darkens, knowing the Unseelie are now significantly closer to whaSampletever schemes are now culminating. file Not All as it Seems An Audience with the Queen News from the Summer Court’s spies has Messages begin to bombard the adventures that uncovered one of the last remaining fragments of the Queen of Air and Darkness wishes to have an winter that has fallen into the clutches of audience with the so-called “heroes of the Vymria, an ancient mirage dragon. The Summer Feywild.” These messages persist until the heroes Queen warns that within Vymria’s domain agree or until agents of the Unseelie Court nothing can be trusted. Anything and everything successfully manage to teleport the characters there is likely to be an illusion. into the demiplane where the Queen resides. The Unfortunately, Vymria has been corrupted by Queen of Air and Darkness attempts to bargain the deceptive agents of the Unseelie Court. with the heroes by offering whatever they may Entirely unaware of the spell that warps her desire along with the opportunity to join the perception, Vymria’s realm has shifted to include Unseelie Court. She doesn’t insist that they sinister and malicious illusions to lead the answer immediately, but invites them to play a unknowing to an untimely demise. The heart of number of games or duel with riddles and this adventure is merely discerning what is true wordplay. and what is an illusion. With characters unable As the meeting with the Queen of Air and to trust their senses, the danger of every Darkness takes place, agents of the Unseelie encounter is heightened. Thankfully, Vyrmria’s Court lay siege to Senaliesse. The siege raises corruption hasn’t gone unnoticed as many of her chaos and devastation all to hide the true daughters work to combat the emerging agents of intention of reclaiming whatever fragments of the Unseelie Court. winter are within the Summer Queen’s vault. The The eldest daughter, Byrsu, seeks out the Unseelie Court merely wished to ensure the heroes upon discovering that they’ve entered the heroes wouldn’t be present to interfere. Illusionary Peaks. The location of the fragment of After the games and riddles cease, the winter is unknown, but if the control over Vymria characters are returned to the middle of an all can be broken or she is put to rest, it should be out war to defend Senaliesse. It falls to the revealed. Obviously Byrsu wishes to avoid the heroes to ward off wave after wave of attackers death of her mother, however if redemption is before finding an opening to lead a impossible she entrusts the heroes to do the counterattack. Once the siege has been broken, right thing. True to her word, however Vymria the Court of Stars is hastily called and summons escapes from the dark hold the Unseelie Fey held all the heroes to attend. on her, the fragment of winter is revealed for the heroes to safely reclaim. Sample file The Fate of the Feywild Now with all the fragments of winter that she requires, the Queen of Air and Darkness intends to beckon the end of the Feywild by encasing the realm with dark frigid ice. The Court of Stars find their hands forced. The heroes are requested to venture directly into the realm of the Unseelie Court and battle the Queen of Air and Darkness to end things. It is a race against time to confront the queen, slay her ancient shadow dragon protector, and discover where the now fully-formed Heart of Winter is being held. All the allies the adventurers have made along the way volunteer their aid, from the pixie Annisling, the lycanthropes of Brokenstone Vale, the svirfneblin of the Feydark, and the Lord of Bats. Whatever the outcome, this is where the adventure ends. There are bound to be tales to be told, bSampleut through the actions of the characters file the fate of the Feywild has been shaped forevermore. What fey tales will be told of their heroic deeds? Or in a Feywild ruled by the Queen of Air and Darkness, how quickly will they all be forgotten? Etiquette’s Lair Creatures Etiquette spends nearly all of their time in an Etiquette illustrious manor called the Cordial Estate. This Throughout the history of the Feywilds, the manor is a colossal marble house with winding esteemed fey Etiquette has served as the proving halls full of luxurious furniture and art, ground of nobles from both courts. Etiquette is seemingly in a fusion of Seelie and Unseelie the keeper of the most ancient fey tradition of styles. With Etiquette as a guide, the house is manners, pleasantries, and carefully whittled confusing but navigable; without them, it’s a words. According to folklore, Etiquette can quell a labyrinth of unseen dangers. revolution with a word and topple an archfey with The location of the Cordial Estate is a well-placed insult. constantly changing as the manor magically Trial of the Court. A conversation with teleports around the Feywilds in a shroud of Etiquette is one of the many trials an archfey mist. The only creatures that can find the Estate undergoes before assuming control of a court. with ease are those with an invitation from While the evening looks quite pedestrian from the Etiquette themselves. outside, it’s actually a rigorous test of manners Lair Actions and social training: a misplaced fork, snide On initiative count 20 (losing initiative ties), remark, or failure to take one’s hat off at the door Etiquette takes a lair action to cause one of the is a mark against the archfey. If Etiquette isn’t following effects: impressed with the archfey’s manners by the end •Etiquette causes the layout of the estate to of the evening, they will do everything in their change, rearranging the rooms as they see fit. considerable power to stop the archfey from Etiquette chooses which doors access what taking their place at the head of their respective rooms, but every room must be in some way court. accessible to the rest of the Estate. Neutral Party. Etiquette’s interests are •Each creature in the same room as Etiquette decidedly neutral to the animosity between must succeed on a DC 15 Wisdom saving courts: they are interested in preserving the throw or be charmed by them until the end of ancient customs and traditions of the courts and their next turn. A creature charmed in this the Feywild at large. When conflicts arise way forgets about any danger or urgent matter, between the courts, Etiquette will sometimes visit and uses its turn to utilize the room’s facilities. each side to offer their advice, explaining how For instance, if the creature is in the kitchen, tradition would guide the nobles in their it might begin to cook something before it decision-making. returns to its senses. Similarly, if the creature Immortal Nature. Etiquette doesn’t age and is in a bedroom, it might tuck itself into bed can’t be aged magically. and close its eyes before it remembers the danger at hand. •Etiquette summons 1d4 fey creatures of CR 3 or lower from deeper in the Estate. Roll initiative for the fey, which act as a group. These creatures are attendants of the Estate, Sampleand follow Etiquet te’s cofilemmands to the best of their ability (no action required). Etiquette can’t take this action again until the fey are killed or flee. Regional Effects The region containing Etiquette’s lair is warped At will: charm person (as a 3rd-level spell), vicious by their fey magic, which creatures one or more mockery (17th level), suggestion, zone of truth of the following effects: 3/day: calm emotions, compulsion •Etiquette can see through the eyes of every 1/day: geas, mass suggestion, modify memory painting in their lair. Creatures being watched Legendary Resistance (3/Day). If Etiquette fails a by these paintings feel as if they’re being saving throw, they can choose to succeed instead. watched, but they aren’t sure from where. Draining Presence. Each creature charmed by •The land within 5 miles of the lair is covered Etiquette takes 9 (2d8) psychic damage at the in magical fog, imposing disadvantage on beginning of each of its turns, and Etiquette Wisdom (Survival) checks made to navigate. regains hit points equal to half the amount of Creatures with truesight or an invitation from psychic damage taken. This damage doesn’t Etiquette can see through the fog easily. provoke new saving throws against the charmed •Creatures within 1 mile of the lair have the condition. strange feeling that they’ll be running late for something if they don’t hurry to their Actions destination. Multiattack. Etiquette makes three attacks with Etiquette Flourish on their turn. They can replace any one of Medium fey, lawful neutral these attacks with their Vicious Mockery action.

Armor Class 17 (Armor of Words) Flourish (Rapier). Melee Weapon Attack: +9 to hit, Hit Points 204 (24d8 + 96) reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing Speed 35 ft. damage plus 10 (3d6) psychic damage. STR DEX CON INT WIS CHA Vicious Mockery (Cantrip). One creature that 12 (+1) 17 (+3) 18 (+4) 20 (+5) 17 (+3) 24 (+7) Etiquette can see that is within 60 feet of them and Saving Throws Int +11, Wis +9, Cha +13 can hear them must succeed on a DC 21 Wisdom Skills History +11, Insight +9, Perception +9, saving throw or take 10 (4d4) psychic damage and Performance +13, Persuasion +13 have disadvantage on the next attack roll it makes Damage Resistances psychic; bludgeoning, before the end of its next turn. piercing, and slashing damage from nonmagical attacks Legendary Actions Damage Immunities poison Etiquette can take 3 legendary actions, choosing Condition Immunities charmed, frightened, from the options below. Only one legendary action poisoned option at a time, and only at the end of another Senses truesight 120 ft., passive Perception 19 creature’s turn. Etiquette regains spent legendary Languages Celestial, Common, Elvish, Sylvan, actions at the start of their turn. telepathy 120 ft. Constant Companion. Etiquette teleports to an Challenge 17 (18,000 XP) unoccupied space within 30 feet of a creature Armor of Words. Etiquette’s AC is equal to 10 + charmed by them. their Charisma modifier. Scathing Words. Etiquette casts vicious mockery Sampleon a creature within ra nge. file Innate Spellcasting. Etiquette’s spellcasting . One creature charmed by ability is Charisma (spell save DC 21, +13 to hit Stern Instruction Etiquette that they can see must use its reaction to with spell attacks). They can cast the following move up to its speed as Etiquette directs. spells, requiring no components: Mirage Dragon A Mirage Dragon’s Lair The mirage dragon is a long, winged serpent said Mirage dragons use their small and nimble to be descended from green dragons that settled bodies to build lairs in the most secluded, hard- in the Feywilds. They are much smaller than to-reach places in the Feywilds, like isolated most of their dragon kin, with long bodies, sparse caves, overgrown forests, and the bottom of wings, and colorful feathered frills behind their narrow ravines. To reinforce this isolation, mirage heads that shimmer and catch the light. dragons use their natural talent for illusion Courtless Creatures. Like the eladrin, magic to hide the entrance to their lairs from mirage dragons refuse to join the bitter rivalry of sight. the courts, choosing independence and a life in The only other creatures that frequent a the untamed wilds of the Plane of Faerie. A mirage dragon’s lair are faerie dragons. The two mirage dragon doesn’t concern itself with bloodlines have a lively companionship, often questions of good, evil, law, and chaos: it uses fey living together and constantly competing to outdo etiquette when the rules are advantageous, then each other’s tricks. discards them when it feels restricted. However, there are a few exceptions to this Lair Actions rule of independence. An ancient mirage dragon On initiative count 20 (losing initiative ties), the called Marcheleon is said to make deals with the dragon takes a lair action to cause one of the Unseelie Court, trading its formidable illusion following effects: magic for riches and lost magic items from the •Dazzling lights flash in mind-bending Material Plane. patterns in a 20-foot radius centered on a Trickster Nature. Mirage dragons are point the dragon can see within 120 feet of it. tricksters at heart, counting illusions and Each creature in this area must succeed on a manipulation among their strongest tools. DC 15 Wisdom saving throw or take 10 (3d6) Benevolent mirage dragons entertain themselves psychic damage and be blinded until the end by playing tricks on travelers and noble fey, of its next turn. revealing themselves when they’ve elicited a •Illusions in the dragon’s lair suddenly become laugh. Their sadistic kin, on the other hand, lure ghoulish and frightening. Each creature that their prey into dangerous corners of the wood can see an illusion must succeed on a DC 15 and hunt them for days on end, delighting in the Wisdom saving throw or be frightened of the fear of their victims. illusion until the end of its next turn. A Scavenger’s Hoard. While mirage dragons creature frightened in this way can’t discern have a fondness for any shiny object, they reserve that the illusion is false until it is no longer a special place in their hoards for lost things. A frightened. mirage dragon takes special care to collect any •Magical fog billows around one creature the objects lost by the prey of its pranks, adding dragon can see within 120 feet of it. The them to its hoard as trophies to remind it of its creature must succeed on a DC 15 Wisdom own delicious wit. For malevolent mirage saving throw or be charmed by the dragon dragons, this practice involves picking shiny until initiative count 20 on the next round. objectSamples off the mangled bodies of their victims. file Regional Effects The region containing a legendary mirage dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: •The wilds within 5 miles of the dragon’s lair are filled with dancing lights of wondrous colors, as if created by the dancing lights spell. These lights attempt to lead travelers off the path and deeper into the wilds. •Creatures within 1 mile of the dragon’s lair feel as if they’ve entered a dream and have difficulty discerning falsehoods from reality. Checks made to discern whether illusions in this area are false are made with disadvantage. •Beasts within 1 mile of the dragon’s lair have an unusually developed sense of humor. If the mirage dragon is benevolent, the beasts move and act with oddly comedic timing, eager to delight travelers. If the mirage dragon is cruel, the beasts play mean tricks on travelers, stealing their belongings and purposely leading them into danger.

Sample file