Football Study Guide

Total Page:16

File Type:pdf, Size:1020Kb

Football Study Guide Football Study Guide Football Rules - A touchdown is worth 7 points - A player rushing the quarterback has to count to 5 Mississippi - 2 complete passes equals a first down - A player is considered down when he or she has been two-hand touched between the waist and shoulders. - The team that gets scored on has to run to the other side. - The game begins with a coin toss and then a kick-off. - Only one run play per 4 downs. Pass Routes 1. In Route – Run a straight path and turn towards the middle of field to receive the pass. 2. Out Route – Run a straight path and turn away from the middle of field to receive the pass. 3. Slant Route – Run a straight path and then run a diagonal path looking to receive the pass. 4. Go Route – Run a path straight out from where the receiver lines up. 5. Drag Route – Run a path straight out & then across the field. Offensive Positions & Responsibilities 1. Quarterback – Calls plays & is responsible for moving the ball by passing or handing off. 2. Center – Responsible for hiking the ball to Quarterback then blocking for the quarterback. 3. Wide Receiver – Responsible for knowing the pass routes and catching the ball. 4. Running Back- Responsible for running the ball, blocking for the Quarterback, and catching short passes. Defensive Positions & Responsibilities 1. Linebacker – Responsible for shadowing the Quarterback to help stop the run or pass up the middle of the field. 2. Safety – Responsible for defending long passes or runs to prevent a touchdown. 3. Cornerback – Responsible for defending the wide receivers. .
Recommended publications
  • 2017-18 WOA Football Study Guide
    2017-18 WOA Football Study Guide Page 1 of 10 1: A note from a MD/OD is required in order for a player to return to play (after being removed from the game for symptoms of a concussion) A: True B: False WIAA: Concussion 2: Prior to the contest, the crew is required to ask the coach, "Does your team have a healthcare professional authorized in concussion management?" A: True B: False WIAA: Concussion 3: In the pregame coaches conference the head coach states that their team does not have a healthcare professional. Player A 22 is showing symptoms of having a concussion. The player is sent out for a play, the head coach examines him and determines that he does not have a concussion. A22 is allowed to return to playing in the game. A: Correct B: Incorrect WIAA: Concussion 4: The WIAA Mercy Rule begins when a 40-point differential is reached in the second half, except for games played at what level: A: 4A B: 2A C: 1B D: 1A E: 2B WIAA: Mercy Rule 5: The score is 39 to 0 at halftime in a B-8 game with Team R ahead. Team R takes the opening kickoff and runs it back for a touchdown. During the return Team K is flagged for grasping the facemask on the runner at the 50 yard line. If team R wants to keep the touchdown: A: Team R’s ball on the 35 following acceptance of the penalty—no score. B: Game is over as this puts Team R ahead by 45 points in the second half in 8 man football C: The 40-Point Rule is in effect and there will be a running clock for the remainder of the second half.
    [Show full text]
  • Rocket Football 2013 Offensive Notebook
    Rocket Football 2013 Offensive Notebook 2013 Playbook Directory Mission Statement Cadence and Hole Numbering Trick Plays Team Philosophies Formations 3 and 5 step and Sprint Out Three Pillars Motions and Shifts Passing Game Team Guidelines Offensive Terminology Team Rules Defensive Identifications Offensive Philosophy Buck Series Position Terminology Jet Series Alignment Rocket and Belly Series Huddle and Tempo Q Series Mission Statement On the field we will be hard hitting, relentless and tenacious in our pursuit of victory. We will be humble in victory and gracious in defeat. We will display class and sportsmanship. We will strive to be servant leaders on the field, in the classroom and in the community. The importance of the team will not be superseded by the needs of the individual. We are all important and accountable to each other. We will practice and play with the belief that Together Everyone Achieves More. Click Here to Return To Directory Three Pillars of Anna Football 1. There is no substitute for hard work. 2. Attitude and effort require no talent. 3. Toughness is a choice. Click Here to Return To Directory Team Philosophies Football is an exciting game that has a wide variety of skills and lessons to learn and develop. In football there are 77 positions (including offense, defense and special teams) that need to be filled. This creates an opportunity for athletes of different size, speed, and strength levels to play. The people of our community have worked hard and given a tremendous amount of money and support to make football possible for you. To show our appreciation, we must build a program that continues the strong tradition of Anna athletics.
    [Show full text]
  • Biomechanical Differences of Two Common Football Movement Tasks in Studded and Non-Studded Shoe Conditions on Infilled Synthetic Turf
    University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Masters Theses Graduate School 8-2012 BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON-STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF Elizabeth Anne Brock University of Tennessee - Knoxville, [email protected] Follow this and additional works at: https://trace.tennessee.edu/utk_gradthes Part of the Sports Sciences Commons Recommended Citation Brock, Elizabeth Anne, "BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON-STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF. " Master's Thesis, University of Tennessee, 2012. https://trace.tennessee.edu/utk_gradthes/1245 This Thesis is brought to you for free and open access by the Graduate School at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Masters Theses by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a thesis written by Elizabeth Anne Brock entitled "BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON- STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF." I have examined the final electronic copy of this thesis for form and content and recommend that it be accepted in partial fulfillment of the equirr ements for the degree of Master of Science, with a major in Kinesiology. Songning Zhang, Major Professor We have read this thesis and recommend
    [Show full text]
  • Using Autoencoded Receiver Routes to Optimize Yardage
    The Immaculate Reception Dimensionality-Reduced Receiver Route Optimization Problem How can we optimize routes so that we can increase expected yardage in any situation? Shape Based Turn x,y coordinates of every player at every Clustering 1 moment into usable receiver routes. Combine situational data with route Machine Learning 2 information to predict Yards and EPA. First Two Attempts Time series clustering and auto-encoding routes worked, but it didn’t give us the quality of insights we were hoping for. Time series clusters for one game Examples of auto-encoded routes Shape-Based Clustering Shape Based Clustering Shape-Based Clustering: Example Routes 10 Yard Crossing Route RB Out Route WR 71% TE 24% RB 5% WR 05% TE 05% RB 90% Shape Based Clustering Odell Beckham Rob Gronkowski Ezekiel Elliott Double Model Approach Situational Variables ● Seconds Remaining in Game ● Yard Line ● Down and Distance Likelihood of Completion ● Score Difference 1 ● Offensive Formation ● # of Pass Rushers Accuracy 71% AUC .75 ● Quarterback Engineered Variables 2 Yards Gained Given Completion ● The routes run on the play Cor .51 RMSE 10.0 ● Position (WR,TE,etc…) of the player running the route Important Variables Routes are much more important than the Quarterback at predicting play success Completion % Important Vars Yards Given Completion Important Vars ● Yard Line ● Seconds Remaining in Game ● Yard Line ● Score Difference ● Score Difference ● Number of Pass Rushers ● Seconds Remaining in Game ● Route Groups ● Route Groups ● … x65! ● … x16 ● Matt Ryan ● EJ
    [Show full text]
  • Rookie Tackle Playbook
    ROOKIE TACKLE PLAYBOOK 1 American Development Model / 2018 National Opt-In TABLE OF CONTENTS 1: 6-Player Plays 3 6-Player Pro 4 6-Player Tight 11 6-Player Spread 18 2: 7-Player Plays 25 7-Player Pro 26 7-Player Tight 33 7-Player Spread 40 3: 8-Player Plays 46 8-Player Pro 47 8-Player Tight 54 8-Player Spread 61 6 - PLAYER ROOKIE TACKLE PLAYS ROOKIE TACKLE 6-PLAYER PRO 4 ROOKIE TACKLE 6-PLAYER PRO ALL CURL LEFT RE 5 yard Curl inside widest defender C 3 yard Checkdown LE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL CURL RIGHT LE 5 yard Curl inside widest defender C 3 yard Checkdown RE 5 yard Curl Q 3 step drop FB 5 yard Curl inside linebacker RB 5 yard Curl aiming between hash and numbers 5 ROOKIE TACKLE 6-PLAYER PRO ALL GO LEFT LE Seam route inside outside defender C 4 yard Checkdown RE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers ROOKIE TACKLE 6-PLAYER PRO ALL GO RIGHT C 4 yard Checkdown LE Inside release, Go route Q 5 step drop FB Seam route outside linebacker RB Go route aiming between hash and numbers RE Outside release, Go route 6 ROOKIE TACKLE 6-PLAYER PRO DIVE LEFT LE Scope block defensive tackle C Drive block middle linebacker RE Stalk clock cornerback Q Open to left, dive hand-off and continue down the line faking wide play FB Lateral step left, accelerate behind center’s block RB Fake sweep ROOKIE TACKLE 6-PLAYER PRO DIVE RIGHT LE Scope block defensive tackle C Drive
    [Show full text]
  • The Wild Bunch a Side Order of Football
    THE WILD BUNCH A SIDE ORDER OF FOOTBALL AN OFFENSIVE MANUAL AND INSTALLATION GUIDE BY TED SEAY THIRD EDITION January 2006 TABLE OF CONTENTS INTRODUCTION p. 3 1. WHY RUN THE WILD BUNCH? 4 2. THE TAO OF DECEPTION 10 3. CHOOSING PERSONNEL 12 4. SETTING UP THE SYSTEM 14 5. FORGING THE LINE 20 6. BACKS AND RECEIVERS 33 7. QUARTERBACK BASICS 35 8. THE PLAYS 47 THE RUNS 48 THE PASSES 86 THE SPECIALS 124 9. INSTALLATION 132 10. SITUATIONAL WILD BUNCH 139 11. A PHILOSOPHY OF ATTACK 146 Dedication: THIS BOOK IS FOR PATSY, WHOSE PATIENCE DURING THE YEARS I WAS DEVELOPING THE WILD BUNCH WAS MATCHED ONLY BY HER GOOD HUMOR. Copyright © 2006 Edmond E. Seay III - 2 - INTRODUCTION The Wild Bunch celebrates its sixth birthday in 2006. This revised playbook reflects the lessons learned during that period by Wild Bunch coaches on three continents operating at every level from coaching 8-year-olds to semi-professionals. The biggest change so far in the offense has been the addition in 2004 of the Rocket Sweep series (pp. 62-72). A public high school in Chicago and a semi-pro team in New Jersey both reached their championship game using the new Rocket-fueled Wild Bunch. A youth team in Utah won its state championship running the offense practically verbatim from the playbook. A number of coaches have requested video resources on the Wild Bunch, and I am happy to say a DVD project is taking shape which will feature not only game footage but extensive whiteboard analysis of the offense, as well as information on its installation.
    [Show full text]
  • The Passing Tree Is the Number System Used for the Passing Routes
    The Passing Tree is the number system used for the passing routes. All routes are the same for ALL receivers. The route assignment depends on the position of the receiver and how it is called at the line of scrimmage. This system has all ODD number routes flowing toward the center of the field, while EVEN number routes are toward the sideline. All routes are called from LEFT to RIGHT. Inside Tight Ends, Eligible Receivers (I) , are also called from LEFT to RIGHT. The above passing tree assumes the quarterback is on the left side of the route runner labeled. Below are the routes used in this playbook: ROUTE NAMES: #1 – ARROW/ SLANT. Slant 45 degrees toward middle. Expect the ball quickly. #3 – DRAG. Drive out 5 yards then drag 90 degrees toward middle.. #5 – CURL ROUTE/ BUTTON HOOK. Drive out 5-7 yards, slow and gather yourself, curl in towards QB, establish a wide stance and frame yourself. Find an open or void area #7 – POST. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep post. Opposite of Flag/ Corner Route . #9 – STREAK/ FLY. Can be a straight sprint or "go" route off the line of scrimmage. #8 – HITCH N’ GO. Drive out 5-7 yards, curl away from QB, show hand fake (sell it!, and then roll out and up the field.) #6 – CORNER. Drive out 8 yards, show hand fake and look back at QB, then sprint to deep corner. #4 - OUT. Drive out 5 yards then drag 90 degrees toward sideline.
    [Show full text]
  • Offensive Lineup
    Game Sheet Offensive Lineup Fullback Runningback Quarterback Right Left Wide Receiver Lineman Lineman Wide Receiver Center Left Nose Right Lineman Tackle Lineman Cornerback Cornerback Strong-Side LB Weak-Side LB Safety Captains: Game Sheet Kickoff Return Team Back Back Middleback Lineman Lineman Middleback Lineman Lineman Kickoff Team Kicker Steelers Game Sheet Punt Team Runningback Runningback Punter Right Left Wide Receiver Lineman Lineman Wide Receiver Center Punt Return Team Lineman Lineman Lineman Cornerback Cornerback Middle back Back Back Play Sheet # Formation Play Run or Pass 1 Standard formation Dive right Run 2 Slot right formation Trap Dive right Run 3 Standard formation Blast right Run 4 Slot right formation Option right Run 5 Slot right formation Option pass right Pass 6 Slot right formation Pitch right Run 7 Slot right formation Bootleg left Run 8 Slot right formation Bootleg Pass Pass 9 Split Backs Counter Dive Right Run 10 Slot right formation Fake pitch right, counter Run 11 Spread formation Reverse Right Run 12 Spread formation Fake Reverse Right Run 13 Slot right formation Motion Handoff Left Run 14 Slot left formation Motion Pass Right Pass 15 Slot left formation Wildcat Run Right Run 16 Slot left formation Wildcat Pass Right Pass 17 Slot left formation Wildcat Bomb Left Pass 18 Slot right formation Tunnel Run Left Run 19 Slot right formation Pitch right, halfback pass Pass 20 Slot right formation Pitch right, QB throwback Pass 21 Slot right formation Shovel Pass Left Pass 22 Slot right formation Trap Pass Pass 23
    [Show full text]
  • The “Loco Punt Formation” Article By: Jared Van Acker, Head Football Coach, Galax, Va
    THE “LOCO PUNT FORMATION” ARTICLE BY: JARED VAN ACKER, HEAD FOOTBALL COACH, GALAX, VA I want to first off give thanks to American Football Monthly and the extensive knowledge on the game of football that is published within its pages every month. I look forward to the day when the new issue reaches my doorsteps to see the new and innovative minds/trends in the greatest game in the world. I have been the Head Football coach at Galax High School for the last two years and like all coaches I stress the importance of all three phases of the game of football: offense, defense, and special teams. I believe that one of the most important phases is special teams and unfortunately many coaches don’t emphasize its importance until it bites them in the backside. A couple of years ago while I was a young assistant coach, I put some of my own thoughts into a punt scheme that I used while I played at Quincy University, now an NAIA school in Quincy, IL. Like all coaches across America we are “thieves” when it comes to our ideas and schemes and I devised a fun and effective punt formation that I call the “Loco Punt”. This punt formation has been a very effective tool in the punt game for our football team and blends a solid spread punt scheme with an arsenal of fakes to keep the pressure off the punter and to allow for a successful punt and coverage. With this scheme we have been able to change the landscape of many football games! In the two years that we have used the “Loco Punt” we have had only one punt blocked and numerous first-down conversions from the array of fakes that we use.
    [Show full text]
  • Reporting from a Video Game Industry in Transition, 2003 – 2011
    Save Point Reporting from a video game industry in transition, 2003 – 2011 Kyle Orland Carnegie Mellon University: ETC Press Pittsburgh, PA Save Point: Reporting from a video game industry in transition, 2003— 2011 by Carnegie Mellon University: ETC Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright by ETC Press 2021 http://press.etc.cmu.edu/ ISBN: 9-781304-268426 (eBook) TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: The images of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) Table of Contents Introduction COMMUNITY Infinite Princesses WebGame 2.0 @TopHatProfessor Layton and the Curious Twitter Accounts Madden in the Mist Pinball Wizards: A Visual Tour of the Pinball World Championships A Zombie of a Chance: LooKing BacK at the Left 4 Dead 2 Boycott The MaKing (and UnmaKing) of a Nintendo Fanboy Alone in the StreetPass Crowd CRAFT Steel Battalion and the Future of Direct-InVolVement Games A Horse of a Different Color Sympathy for the DeVil The Slow Death of the Game OVer The Game at the End of the Bar The World in a Chain Chomp Retro-Colored Glasses Do ArKham City’s Language Critics HaVe A Right To 'Bitch'? COMMERCE Hard DriVin’, Hard Bargainin’: InVestigating Midway’s ‘Ghost Racer’ Patent Indie Game Store Holiday Rush What If? MaKing a “Bundle” off of Indie Gaming Portal Goes Potato: How ValVe And Indie DeVs Built a Meta-Game Around Portal 2’s Launch Introduction As I write this introduction in 2021, we’re just about a year away from the 50th anniVersary of Pong, the first commercially successful video game and probably the simplest point to mark the start of what we now consider “the video game industry.” That makes video games one of the newest distinct artistic mediums out there, but not exactly new anymore.
    [Show full text]
  • The Monstrous Madden Playbook Offense Volume I
    The Monstrous Madden Playbook Offense Volume I Matt Heinzen This book and its author have no affiliation with the National Football League, John Madden, or the Madden NFL 2003 or Madden NFL 2004 video games or their publisher, EA Sports. The author has taken care in preparation of this book, but makes no warranty of any kind, expressed or implied, and assumes no responsibility for any errors contained within. No liability is assumed for any damages resulting through direct or indirect use of this book’s contents. Copyright c 2003 by Matt Heinzen All rights pertaining to distribution or duplication for purposes other than per- sonal use are reserved until October 15, 2008. At this time the author voluntarily removes all restrictions regarding distribution and duplication of this book, al- though any modified version must be marked as such while retaining the original author’s name, the original copyright date and this notice. Visit my Madden NFL Playbook web sites at monsterden.net/madden2003/ and monsterden.net/madden2004/ and my forums at monsterden.net/maddentalk/. Contents 1 Introduction 1 Offensive Philosophy ........................... 1 Creating New Formations ......................... 3 Creating New Plays ............................ 6 Specialty Plays .............................. 6 Using This Book Effectively ....................... 7 Abbreviations ............................... 8 2 Diamond Wing 9 Delay Sweep ............................... 10 Flurry ................................... 13 Counter Sweep .............................
    [Show full text]
  • The Ten Basic Quarterback Reads Basic Coverages
    Top Gun QUARTERBACK • RECEIVER SCHOOL The Ten Basic Quarterback Reads Basic Coverages CoverCover 33 ZoneZone CoverCover 22 ZoneZone QuartersQuarters CoverCover 11 FreeFree ManMan CoverCover 00 ManMan COVER 3 ZONE FS Zone 1/3 Zone 1/3 C Zone 1/3 C M M SS Hook Hook Curl / flat Curl / flat W T N T S QB STRENGTHS WEAKNESSES 1. Three-deep secondary. 1. Weakside curl / flat. 2. Four man rush. 2. Strong-side curl. 3. Run support to SS. 3. Limited fronts. 4. Flood routes. 5. Run support away from SS. 6. Dig routes. (Square-in routes) 7. Four verticals. COVER 2 ZONE Zone 1/2FS SSZone 1/2 C Flat Flat C W M S Hash Middle Hash E T T E QB STRENGTHS WEAKNESSES 1. Five underneath coverage. 1. Deep coverages; 2. Ability to disrupt timing of outside receivers with 'jam'. a. fade area, 3. Can rush four. b. deep middle. 4. Flat areas. 2. Strong-side curl. 3. Run support off-tackle. QUARTERS COVERAGE Read # 2; if # 2 goes flat or Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes drag, dbl #1. If # 2 goes vertical, man-up # 2. vertical, man-up # 2. Man # 1. Possible help from Man # 1. Possible help from FS SS SS. Be aggressive on all out FS. Be aggressive on all out routes by # 1. routes by # 1. C C W M S Responsible for flat Wall off Responsible for flat coverage. anything coverage. that comes E T underneath.T E QB STRENGTHS WEAKNESSES 1. Four-deep coverage.
    [Show full text]