The Ten Basic Quarterback Reads Basic Coverages

Total Page:16

File Type:pdf, Size:1020Kb

The Ten Basic Quarterback Reads Basic Coverages Top Gun QUARTERBACK • RECEIVER SCHOOL The Ten Basic Quarterback Reads Basic Coverages CoverCover 33 ZoneZone CoverCover 22 ZoneZone QuartersQuarters CoverCover 11 FreeFree ManMan CoverCover 00 ManMan COVER 3 ZONE FS Zone 1/3 Zone 1/3 C Zone 1/3 C M M SS Hook Hook Curl / flat Curl / flat W T N T S QB STRENGTHS WEAKNESSES 1. Three-deep secondary. 1. Weakside curl / flat. 2. Four man rush. 2. Strong-side curl. 3. Run support to SS. 3. Limited fronts. 4. Flood routes. 5. Run support away from SS. 6. Dig routes. (Square-in routes) 7. Four verticals. COVER 2 ZONE Zone 1/2FS SSZone 1/2 C Flat Flat C W M S Hash Middle Hash E T T E QB STRENGTHS WEAKNESSES 1. Five underneath coverage. 1. Deep coverages; 2. Ability to disrupt timing of outside receivers with 'jam'. a. fade area, 3. Can rush four. b. deep middle. 4. Flat areas. 2. Strong-side curl. 3. Run support off-tackle. QUARTERS COVERAGE Read # 2; if # 2 goes flat or Read # 2; if # 2 goes flat or drag, dbl #1. If # 2 goes drag, dbl #1. If # 2 goes vertical, man-up # 2. vertical, man-up # 2. Man # 1. Possible help from Man # 1. Possible help from FS SS SS. Be aggressive on all out FS. Be aggressive on all out routes by # 1. routes by # 1. C C W M S Responsible for flat Wall off Responsible for flat coverage. anything coverage. that comes E T underneath.T E QB STRENGTHS WEAKNESSES 1. Four-deep coverage. 1. Flat coverage. 2. Run support from safeties. 2. Safeties are very susceptible 3. Ability to double cover outside receivers. to play-action. 4. Allows corners to play aggresive technique on 3. Double coverage on # 1 can be outside receivers because they have help nullified by having # 2 attack over-the-top from safeties. the coverage of safety. COVER 1 FREE FS Zone Deep Middle C C M M SS W T N T S QB STRENGTHS WEAKNESSES 1. Help in the deep middle. 1. No underneath help; 2. Tight coverage. a. crossing routes, 3. Good run support to SS. b. breaking routes, 4. Can rush five. c. pick routes. 2. Play action passes. 3. Out routes. COVER 0 MAN C C FS M SS M W T N T S QB STRENGTHS WEAKNESSES 1. Pass rush. 1. No underneath help; 2. Can rush six. a. crossing routes, 3. Tight coverage. b. breaking routes, 4. Good run support. c. pick routes. 2. Nobody in the middle of the field - deep post route. Basic Quarterback Reads #1#1 TheThe SlantSlant ReadRead #2#2 TheThe StickStick ReadRead #3#3 TheThe InsideInside SidelineSideline ReadRead #4#4 TheThe CurlCurl ReadRead #5#5 TheThe SidelineSideline ReadRead #6#6 TheThe DigDig ReadRead #7#7 TheThe DoubleDouble Square-inSquare-in ReadRead #8#8 TheThe DeepDeep OutOut ReadRead #9#9 TheThe DeepDeep ReadsReads #10#10 ManMan (Single-coverage(Single-coverage Reads)Reads) Quarterback Pre-snap AlwaysAlways getget toto thethe lineline quicklyquickly withwith youryour handshands underunder center.center. IfIf thethe defensedefense isis goinggoing toto shift,shift, theythey willwill dodo itit afterafter youyou getget underunder center.center. LookLook forfor thethe safeties.safeties. IsIs therethere anyoneanyone inin thethe middlemiddle ofof thethe field?field? LookLook forfor thethe bestbest sideside toto read.read. NumberNumber ofof defendersdefenders vs.vs. NumberNumber ofof receivers.receivers. Quarterback Pre-snap LookLook atat thethe defender’sdefender’s leverage.leverage. LeverageLeverage refersrefers toto thethe defender’sdefender’s relationshiprelationship toto thethe receiver,receiver, oror thethe areaarea ofof thethe fieldfield thethe defenderdefender mustmust cover.cover. KnowKnow wherewhere allall thethe routesroutes areare goinggoing toto bebe run.run. LookLook forfor possiblepossible blitzes.blitzes. KnowKnow wherewhere youryour hothot routesroutes are.are. AtAt hishis pointpoint thethe QBQB willwill havehave aa prettypretty goodgood ideaidea ofof wherewhere hehe isis goinggoing toto gogo withwith thethe ballball –– thisthis isis extremelyextremely importantimportant.. During The Dropback RealizeRealize youyou areare makingmaking thethe finalfinal decisiondecision onon wherewhere toto gogo withwith thethe ballball onon youryour wayway backback ---- notnot atat thethe endend ofof youryour drop.drop. IfIf youyou haven’thaven’t mademade aa decisiondecision byby thethe timetime youyou getget toto thethe endend ofof youryour drop,drop, gogo toto thethe contingencycontingency planplan rightright away.away. WithWith thethe exceptionexception ofof aa quickquick 3-step3-step drop,drop, taketake twotwo shuffle-stepsshuffle-steps upup inin thethe pocketpocket maxmax,, beforebefore goinggoing toto thethe contingencycontingency plan.plan. • For example; you’ve made a decision on where to go with the ball and you’re waiting for the receiver to break away from the defender. #1 The Slant Read KeyKey flatflat defender.defender. OLB,OLB, StrongStrong SafetySafety oror CB.CB. ThrowThrow awayaway fromfrom thethe flatflat defender.defender. IfIf hehe coverscovers thethe slant,slant, hithit thethe flatflat // swingswing route.route. IfIf hehe goesgoes flat,flat, hithit thethe slant.slant. The Slant Drop TheThe Quarterback’sQuarterback’s specificspecific dropdrop isis dependantdependant onon thethe flatflat defender’sdefender’s leverage.leverage. IfIf thethe flatflat defenderdefender isis closeclose toto thethe LOSLOS (Pro(Pro 44 –– 3)3) ,, thethe dropdrop willwill bebe deeperdeeper (three-big)(three-big) soso thethe QBQB cancan throwthrow behindbehind him.him. IfIf thethe flatflat defenderdefender isis wayway offoff thethe LOSLOS (College(College 44 –– 3)3) ,, thethe dropdrop willwill bebe shallowershallower (three-quick)(three-quick) soso thethe QBQB cancan throwthrow inin frontfront ofof him.him. SLANT - FLAT / SWING READ FS C C SS W QB 3 STEP (READ FLAT DEFENDER) #2 The Stick Read KeyKey thethe strongstrong safetysafety oror defenderdefender whowho willwill covercover thatthat area.area. CheckCheck pre-snappre-snap leverage.leverage. LookLook forfor thethe flat,flat, thenthen thethe stick.stick. ManyMany timestimes lookinglooking atat thethe flatflat routeroute firstfirst willwill openopen upup thethe stickstick route.route. VsVs covercover 2,2, looklook toto thethe strong-sidestrong-side fadefade first.first. FS C C 2 W M S SS E T T E 1 QB 3 BIG HOLD (READ SS) TO GET "STICK" ROUTE OPEN, LOOK AT FLAT ROUTE FIRST. 1 FS SS 2 C W M S C E T T E QB 3 BIG HOLD THROW IN THE HOLE TO THE Z RECEIVER #3 The Inside - Sideline Read KeyKey thethe strongstrong safetysafety oror defenderdefender whowho willwill covercover thatthat area.area. CheckCheck pre-snappre-snap leverage.leverage. LookLook forfor thethe swing,swing, thenthen thethe sideline.sideline. ManyMany timestimes lookinglooking atat thethe swingswing routeroute firstfirst willwill openopen upup thethe sidelinesideline route.route. 1 C FS C 1 SS W M S E T T E QB 2 5 BIG HOLD (READ SS) TO GET TE ROUTE OPEN, LOOK AT SWING ROUTE FIRST. #4 The Curl Read KeyKey flatflat defender.defender. OLB,OLB, StrongStrong SafetySafety oror CB.CB. ThrowThrow awayaway fromfrom thethe flatflat defender.defender. IfIf hehe goesgoes flat,flat, hithit thethe curl.curl. IfIf hehe dropsdrops toto curl,curl, hithit thethe flatflat // swingswing route.route. CURL - FLAT / SWING READ FS C 1 1 SS C READ LB READ 2 QB 2 5 BIG HITCH (READ LB or SS) TO GET CURL OPEN LOOK TO SWING or FLAT FIRST #5 The Sideline Read VsVs covercover 2,2, thethe sidelinesideline willwill automaticallyautomatically turnturn intointo aa fadefade route.route. CheckCheck cornercorner andand safetysafety alignment.alignment. CheckCheck OLBOLB // StrongStrong SafetySafety alignment.alignment. KeyKey flatflat defender.defender. OLB,OLB, StrongStrong SafetySafety oror CB.CB. IfIf thethe flatflat defenderdefender cancan getget underneathunderneath thethe thethe route,route, throwthrow toto thethe stopstop oror seam.seam. SIDELINE - STOP / SEAM READ FS 1 C 1 C READ READ SS B 2 2 QB 5 ROLL (READ LB or SS) #6 The Dig Read KeyKey thethe underneathunderneath coverage.coverage. WhileWhile droppingdropping back,back, taketake aa looklook atat whatwhat thethe linebackerslinebackers areare doing.doing. IfIf theythey drop,drop, hithit thethe drag.drag. IfIf theythey jumpjump oror wallwall thethe drag,drag, gogo forfor thethe dig.dig. Vs.Vs. QuartersQuarters coverage,coverage, thethe dragdrag usuallyusually becomesbecomes thethe safestsafest throw.throw. DIG - DRAG READ FS 1 READ C B B SS C B 2 QB 7 QUICK HITCH (READ INSIDE BACKER) TO GET "DIG" ROUTE OPEN, LOOK AT TE "DRAG" ROUTE FIRST. DIG - DRAG READ FS SS C READ C W M S QB 7 QUICK HITCH (READ BACKERS) TO GET THE "DIG" ROUTE OPEN, LOOK AT INSIDE RECEIVER "DRAG" ROUTE FIRST. #7 The Double Square-in Read KeyKey outsideoutside linebackerlinebacker toto thethe strongstrong safety.safety. IfIf LBLB takestakes mediummedium square-insquare-in routeroute andand SSSS takestakes flatflat area,area, hithit thethe deepdeep square-in.square-in. IfIf eithereither LBLB oror SSSS takestakes awayaway thethe deepdeep square-in,square-in, throwthrow toto thethe areaarea theythey vacate.vacate. DEEP SQUARE-IN - MED SQUARE-IN READ FS 1 2 READ C C READ 3 B B B SS N B QB 5 BIG HITCH (READ BACKER TO SS) TO GET WR OPEN LOOK TO TE FIRST, RB LAST DEEP SQUARE-IN - MED SQUARE-IN READ 1 FS 2 C C 3 READ W M S SS QB 5 BIG HITCH (READ BACKER TO STRONG SAFETY) #8 The Deep Out Read GreatGreat routeroute vs.vs. covercover 22 TheThe flatflat routeroute willwill holdhold thethe corner.corner. IfIf thethe cornercorner runsruns withwith thethe WR,WR, hithit thethe flatflat routeroute rightright away.away. IfIf thethe cornercorner comescomes offoff thethe WR,WR, continuecontinue youryour dropdrop andand hithit thethe WRWR onon thethe DeepDeep Out.Out. DEEP OUTSIDE - FLAT READ C 1 FS 1 SS 2 LB READ READ C 2 VS COVER 3 7 BIG HITCH 7 QUICK HITCH VS COVER 2 THE FLAT ROUTE SHOULD ANCHOR THE CORNER DEEP OUTSIDE - FLAT READ FS C SS C W QB VS COVER 2 VS COVER 3 5 BIG HOLD (READ CORNER TO SAFETY) #9 The Deep Reads ThisThis isis aa timingtiming pass.pass.
Recommended publications
  • The Canadian Rule Book for Flag Football
    The Canadian Rule Book for Flag Football Football Canada — Flag Football Rules Committee Members John Turner, Football PEI Shannon Noel, Football Nova Scotia Francois Bougie, Flagbec Arliss Wilson, Football New Brunswick Mike Thomas, Football Saskatchewan Editor and Rules’ Interpreter Robert St-Pierre, Football PEI Football Canada Consultant Shannon Donovan All Rights Reserved 2013. Canadian Amateur Football Association e 2015 Également disponible en Français sous Ie titre —Manuel des règlements canadiens de Flag Football. Flag Football Rule Book Provincial Associations Football British Columbia Football New Brunswick 222- 6939 Hastings Street 215 Carriage Hill Dr. Burnaby, B.C. V5B 1S9 Fredericton, NB E3E 1A4 Tel: 604-583-9363 Tel: 506-260-2993 Fax: 604-583-9939 www.footballnewbrunswick.nb.ca www.playfootball.bc.ca Football Nova Scotia Football Alberta 1076 Highway 2 11759 Groat Road Lantz, NS B2S 1M8 Edmonton, Alberta T5M 3K6 Tel: (902) 425-5450 extension 371 Tel: 780-427-8108 Fax: (902) 477-3535 Fax: 780-427-0524 www.footballnovascotia.ca www.footballalberta.ab.ca Football P.E.I. Football Saskatchewan 40 Enman Crescent 1860 Lorne Street Charlottetown, PE C1E 1E6 Regina, Saskatchewan S4P 2L7 Tel: 902-368-4262 Tel: 306-780-9239 Fax: 902-368-4548 Fax: 306-525-4009 www.footballpei.com www.footballsaskatchewan.ca Ontario Football Alliance Football Manitoba 30-7384 Wellington Road 506-145 Pacific Avenue Guelph, ON N1H 6J2 Winnipeg, MB R3B 2Z6 Tel: 519-780-0200 Tel: 204-925-5769 Fax: 519-780-0705 Fax: 204-925-5772 www.ontariofootballalliance.ca www.footballmanitoba.com Football Quebec 4545 Ave. Pierre de Coubertin CP 1000, Station M Montreal, QC H1V 3R2 Tel: 514-252-3059 Fax: 514-252-5216 www.footballquebec.com For additional copies of this book, please contact your Provincial Association.
    [Show full text]
  • Madden Nfl 13
    MADDEN NFL 13 CONTENTS TOTAL PAssING CONTROL 1 MADDEN NFL 13 12 CONNEctED CAREERS Lead receivers and put the ball exactly where it needs to be with the 2 WHAT’S NEW IN MADDEN NFL 13 16 EA ONLINE revamped and updated Total Control Passing mechanic. 3 GENERAL MENU NAVIGATION 17 ONLINE GAME MODES 9 UsER INTERFACE 17 MY MADDEN PLAY-ActION ABORT For the first time ever, you can abort out of a play action animation in the 11 PAUSE MENU 19 DISCLAIMERS face of a blitz, allowing your QB to throw a quick pass. NEW UsER CAtcH FUNctIONALITY WHAT’S NEW Madden NFL 13 makes it easier than ever to select the receiver and make a IN MADDEN NFL 13 play on the ball. GRIDIRON CLUB THE CONNEctED CAREER EXPERIENCE Get all the latest Madden features in one place, including Madden Moments You’ve never played a career mode like this. Connected Careers gives you an Live, and updated rosters that match the real NFL Season. unprecedented level of control over your career as a coach or a player. Get ready for the deepest Madden NFL experience ever. TOUCH SCREEN PLAY CALLING GENERAL MENU Call your plays by using the Touch Screen on the GamePad for even more NAVIGATION control and privacy! NOTE: The Nunchuk is required when using the Wii Remote. Controls specific to the Nunchuk will not function when it is not connected to an active TOUCH SCREEN PRE-PLAY ADJUstMENts Wii Remote. If the Nunchuk is removed or disconnected from any active Make Hot Route adjustments during pre-play on both Offense and Defense Wii Remote, the game will display an icon representing the missing Nunchuk.
    [Show full text]
  • How to Line the Fields
    HOW TO LINE THE FIELDS The Playing Area FIELD DIMENSIONS Section 1. The playing area shall be rectangular and marked with a solid lined boundary. The field should be between 110 to 140 yards from end line to end line; and between 60 to 70 yards from sideline to sideline. The goals shall be placed no more than 100 yards and no less than 90 yards apart, measured from goal line to goal line. There must be a minimum of 10 yards and a maximum of 20 yards of space behind each goal line, extending to the end line and running the width of the field. There must be a minimum of 4m of space between the sideline boundary and the scorer’s table. There should be at least 4m of space between the other sideline and any spectator area. There should be 2m of space beyond each end line. Section 2. It shall be the host institution’s responsibility to see that the field is in proper condition for safe play, and that the field is consistent with the Rules. Where these field dimension requirements are not or cannot be met due to field space limitations, play may take place if the visiting team has been notified in writing prior to the day of the game and personnel from both participating teams agree. However, the minimum distance of 10 yards of space from goal line to end line must be maintained. Soft/flexible cones, pylons or flags must be used to mark the corners of the field. The playing area must be flat and free of glass, stones, and any protruding objects.
    [Show full text]
  • Multiple Pass Blocking Schemes for the Double Tight Offense by John Austinson-Byron High School, Byron MN
    Minnesota High School Football Multiple Pass Blocking Schemes for the Double Tight Offense By John Austinson-Byron High School, Byron MN I’ve been coaching football for 13 season’s, six as an assistant at Rochester John Marshall, one summer as a Head Coach of a Semi-Professional Team in Finland, and seven years as Head Coach of Byron starting in 1997. I was also the Defensive Coordinator for the Out State Football team last summer.(2003) Byron has won four Conference Championships and one Section Championship since 1997. My Byron Head Coaching record is 50 wins and 21 losses. I’ve been the Hiawatha Valley League (HVL) Conference Coach of the Year four times and the Section One 3AAA Coach Of The Year this fall. I played football at Rochester Com- munity College and graduated from Mankato State Row 1: Dan Alsbury, Gary Pranner, Jeremy Christie, Kerry Linbo University. I have been teaching Social Studies for Row 2: Randy Fogelson, John Austinson, Larry Franck over 10 years and I’m the Head Boys Track coach in Byron as well. The success we have had at By- stunts on the left side of the line. The ‘Gold’ is just ron has been due largely to the way we have been the opposite of ‘Black’. The line blocks their right blessed with dedicated, hardworking and talented gap and the fullback takes the wide rush on the left athletes. I’m also blessed with an excellent assistant side. The tailback looks right for a stunt. This left/ coaches as well. I’m just the lucky one who gets all right gap responsibility also helps eliminate confu- the credit.
    [Show full text]
  • Football Rules of Play
    La Costa 35 Touch Football Rules of Play Go to www.lc35ac.org for updated schedules, scores, and rosters 1. GENERAL NCAA rules govern. Quarterback of each team is the designated captain, unless otherwise specified. Commissioner must be informed of change in captain. Players of the same team must wear the same color jerseys. Play is stopped for two conditions: rusher interference (called by the rusher) and injury. Nothing else can stop play (e.g., pass interference calls, etc.). 6-on-6 format. Teams with less than 6 players must forfeit, unless a substitute player is allowed. Substitute players must be drawn from the bye team and must be approved by the opposing designated team captain. All weather conditions are football-playing conditions, no exceptions. Games at Levante street field may be rescheduled or cancelled due to field closures by the City of Carlsbad. 1.0 Coin Toss/Odd or Even Winner of coin toss or odd/even picks one of two privileges (a) offense or defense or (b) goal his team will defend. Loser gets the other privilege. Teams must reverse direction and position in the second half. 1.0.1 Cones The defense must set the rushing cone after each play. 1.1 Time 1.1.1. Regular time Two 35-minute halves. The first 33 minutes shall be free running, except for timeouts and injuries. Sideline clock-keeper will inform each captain when 2 minutes remain in each half. 1.1.2 Two-minute period Stoppage (see Stoppage, below). 30-second huddles. Fumbles during 2-minute period are dead, but the clock continues to run.
    [Show full text]
  • Rocket Football 2013 Offensive Notebook
    Rocket Football 2013 Offensive Notebook 2013 Playbook Directory Mission Statement Cadence and Hole Numbering Trick Plays Team Philosophies Formations 3 and 5 step and Sprint Out Three Pillars Motions and Shifts Passing Game Team Guidelines Offensive Terminology Team Rules Defensive Identifications Offensive Philosophy Buck Series Position Terminology Jet Series Alignment Rocket and Belly Series Huddle and Tempo Q Series Mission Statement On the field we will be hard hitting, relentless and tenacious in our pursuit of victory. We will be humble in victory and gracious in defeat. We will display class and sportsmanship. We will strive to be servant leaders on the field, in the classroom and in the community. The importance of the team will not be superseded by the needs of the individual. We are all important and accountable to each other. We will practice and play with the belief that Together Everyone Achieves More. Click Here to Return To Directory Three Pillars of Anna Football 1. There is no substitute for hard work. 2. Attitude and effort require no talent. 3. Toughness is a choice. Click Here to Return To Directory Team Philosophies Football is an exciting game that has a wide variety of skills and lessons to learn and develop. In football there are 77 positions (including offense, defense and special teams) that need to be filled. This creates an opportunity for athletes of different size, speed, and strength levels to play. The people of our community have worked hard and given a tremendous amount of money and support to make football possible for you. To show our appreciation, we must build a program that continues the strong tradition of Anna athletics.
    [Show full text]
  • In His First Season As Stanford's Head Coach, Jim
    INTRODUCTION SEASON OUTLOOK COACHING STAFF PLAYER PROFILESPLAYER 2007 REVIEW 2008 OPPONENTS RECORDS HISTORY UNIVERSITY In his fi rst season as Stanford’s head coach, Jim Harbaugh led the Cardinal to wins over top-ranked USC and defending Pacifi c-10 Conference co-champion California. WWW.GOSTANFORD.COM • 41 Jim HARBAUGH HEAD COACH Bradford M. Freeman Director of Football Stanford University im Harbaugh, who was appointed the Bradford M. Freeman Director of Football on JDecember 19, 2006, wasted little time in making a big impression in the college football circles in his first season as Stanford’s head coach. Stanford was one of the most improved teams in the Pacific-10 Conference last season under Harbaugh, whose infectious energy and enthusiasm immediately took hold of the program. The Cardinal finished with a 4-8 overall record and a 3-6 mark in conference play last season following a 2006 campaign which saw the team win just one game in 12 outings. Included in last year’s win total was an epic, 24-23 upset win over USC, ranked first in the USA Today Coaches poll and second by the Associated Press at the time, and a convincing win over defending Pac-10 Conference co-champion California, breaking the Bears five-game winning streak in the Big Game. While a pair of signature victories served notice Stanford’s program was again on the rise, Harbaugh is more than ready to push the envelope a little further this season as the Cardinal continue its journey to the upper echelon of a talent-rich conference in its quest to become perennial bowl participants.
    [Show full text]
  • 3Rd Annual Golf Tournament Dryden Lions Touchdown Club Donation
    Dear Dryden Lions Football Supporter, The Dryden Touchdown Club will be holding its 3rd Annual Dryden Football Touchdown Club Charity Golf st Tournament and community dinner on August 1 ,​ 2020 at Elm Tree Golf Course in Cortland, NY. The proceeds ​ from this tournament will go to support the Dryden High School Football program. We are seeking hole sponsors as well as donations that can be used as door prizes for raffles. TOURNAMENT HOLE SPONSORSHIP: We have 4 different levels of sponsorship: ​ $75 - Bronze Donation: Your business’s name included with three others on a sponsor sign at one of our ​ holes. $150 - Silver Donation: Your business’s name included with one other on a sponsor sign at one of our holes. ​ $300 - Gold Donation: Your business’s own hole on the course. ​ $1,000 - Platinum Donation or Tournament Sponsor: Your business in the overall tournament name as well as ​ a banner at the sign-in table. A Captain and Mate spot in our tournament will be reserved for you, and you will take the first Tee Shot on the 1st Hole to kickoff our tournament. Signs will be transported from the golf course to the community dinner, to be held following the completion of golf, and displayed for exposure to our non-golfing supporters. Signs will be displayed at all home football games as well. DOOR PRIZE DONATIONS: If you are interested in providing a door prize donation your business will be verbally acknowledged at the dinner, when the donation is awarded to a winner, in addition, your company name will be displayed at the community dinner.
    [Show full text]
  • Biomechanical Differences of Two Common Football Movement Tasks in Studded and Non-Studded Shoe Conditions on Infilled Synthetic Turf
    University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Masters Theses Graduate School 8-2012 BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON-STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF Elizabeth Anne Brock University of Tennessee - Knoxville, [email protected] Follow this and additional works at: https://trace.tennessee.edu/utk_gradthes Part of the Sports Sciences Commons Recommended Citation Brock, Elizabeth Anne, "BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON-STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF. " Master's Thesis, University of Tennessee, 2012. https://trace.tennessee.edu/utk_gradthes/1245 This Thesis is brought to you for free and open access by the Graduate School at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Masters Theses by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a thesis written by Elizabeth Anne Brock entitled "BIOMECHANICAL DIFFERENCES OF TWO COMMON FOOTBALL MOVEMENT TASKS IN STUDDED AND NON- STUDDED SHOE CONDITIONS ON INFILLED SYNTHETIC TURF." I have examined the final electronic copy of this thesis for form and content and recommend that it be accepted in partial fulfillment of the equirr ements for the degree of Master of Science, with a major in Kinesiology. Songning Zhang, Major Professor We have read this thesis and recommend
    [Show full text]
  • Field Hockey Glossary All Terms General Terms Slang Terms
    Field Hockey Field Hockey Glossary All Terms General Terms Slang Terms A B C D E F G H I J K L M N O P Q R S T U V W X Y Z # 16 - Another name for a "16-yard hit," a free hit for the defense at 16 yards from the end line. 16-yard hit - A free hit for the defense that comes 16 yards from its goal after an opposing player hits the ball over the end line or commits a foul within the shooting circle. 25-yard area - The area enclosed by and including: The line that runs across the field 25 yards (23 meters) from each backline, the relevant part of the sideline, and the backline. A Add-ten - A delay-of-game foul called by the referee. The result of the call is the referee giving the fouled team a free hit with the ball placed ten yards closer to the goal it is attacking. Advantage - A call made by the referee to continue a game after a foul has been committed if the fouled team gains an advantage. Aerial - A pass across the field where the ball is lifted into the air over the players’ heads with a scooping or flicking motion. Artificial turf - A synthetic material used for the field of play in place of grass. Assist - The pass or last two passes made that lead to the scoring of a goal. Attack - The team that is trying to score a goal. Attacker - A player who is trying to score a goal.
    [Show full text]
  • Junior Warriors Football Clinic 1. Wing T Overview 2. Hole Numbering
    Junior Warriors Football Clinic 1. Wing T Overview 2. Hole Numbering/Alignment/Splits 3. Formations 4. Huddle/Cadence 5. Backfield Series 6. Offensive Plays for Flag and Pee Wee 7. Defense 1 Junior Warriors Football Clinic Wing T Overview •4 Back running attack that depends on misdirection and look-a-like schemes •Blocking schemes rely on misdirection (pulling guards) and rules depending on defensive set (gap-down-backer) •3 Digit numbering system (i.e. 121) • 1st digit is formation (100) • 2nd digit is backfield series (20) • 3rd digit is hole number (1) •Can add suffix (i.e. 121 Sweep) 2 Junior Warriors Football Clinic Hole Numbering/Alignment/Splits •Points of attack numbered from right to left (1 to 9). •With exceptions of flanks, holes are numbered over the offensive linemen. Formations (Mirror) •100/900 •200/800 3 4 100 FORMATION 900 FORMATION 5 100 FORMATION 200 FORMATION 6 900 FORMATION 800 FORMATION 7 Junior Warriors Football Clinic 1.Huddle •8 yds behind LOS, Linemen in front row with hands on knees, Backs and Ends in back row, QB in front of center •QB says Eyes Up – talking stops and everyone looks at QB’s mouth •QB gives formation, play and cadence •QB says center and center any detached receivers leave huddle •QB repeats the play and says Ready and the whole team says Break and claps and breaks from the huddle 2.Cadence •Shift…..Down…..Red-Set-Go •Players break from huddle and get in stances quickly. QB says Shift (shifting takes place), QB says Down (motion begins), rhythmic cadence Red-Set-Go 8 Junior Warriors Football
    [Show full text]
  • American Football
    COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 American Football American Football popularly known as the Rugby Football or Gridiron originated in United States resembling a union of Rugby and soccer; played in between two teams with each team of eleven players. American football gained fame as the people wanted to detach themselves from the English influence. The father of this sport Walter Camp altered the shape and size of the ball to an oval-shaped ball called ovoid ball and drawn up some unique set of rules. Objective American Football is played on a four sided ground with goalposts at each end. The two opposing teams are named as the Offense and the Defense, The offensive team with control of the ovoid ball, tries to go ahead down the field by running and passing the ball, while the defensive team without control of the ball, targets to stop the offensive team’s advance and tries to take control of the ball for themselves. The main objective of the sport is scoring maximum number of goals by moving forward with the ball into the opposite team's end line for a touchdown or kicking the ball through the challenger's goalposts which is counted as a goal and the team gets points for the goal. The team with the most points at the end of a game wins. THANKS FOR READING – VISIT OUR WEBSITE www.educatererindia.com COMPILED BY : - GAUTAM SINGH STUDY MATERIAL – SPORTS 0 7830294949 Team Size American football is played in between two teams and each team consists of eleven players on the field and four players as substitutes with total of fifteen players in each team.
    [Show full text]