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Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
GURPS Low-Tech Companion 2: Weapons and Warriors Is Copyright © 2010 by Steve Jackson Games Incorporated
Written by PETER V. DELL’ORTO, DAN HOWARD, and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-1662 Version 1.0 – December 2010 CONTENTS I NTRODUCTION . 3 The Modern Army . 11 Stakes/Pickets . 26 About the Authors . 3 Naval Warfare . 11 Trench . 26 About GURPS . 3 Roman Field Camp . 26 2. WEAPONS CITY DEFENSES . 27 1. HISTORICAL EVOLUTION AND ARMOR . 12 Ditch and Rampart (TL0) . 27 OF COMBAT GEAR . 4 WEAPON DESIGN . 12 Dry Stone (TL0) . 27 HUNTERS AND GATHERERS . 4 Realistic Weapons . 12 Hard Earth (TL0) . 27 Axes (TL0) . 4 Armor-Piercing Weapons . 12 Hedge (TL0) . 27 Spears (TL0) . 4 Training Weapons . 13 Wooden Palisade (TL0) . 27 Throwing Sticks (TL0) . 4 Combination Weapons . 15 Brick (TL1) . 27 Bolas (TL0) . 4 Determining Weapon ST . 15 Cribwork (TL1) . 28 THE FIRST CIVILIZATIONS . 5 Cinematic Weapons . 16 Mortared Stone (TL1) . 28 Early Warfare . 5 Cool Ethnic Weapons Piled Turf (TL1) . 28 Clubs and Maces (TL0) . 5 and Armor . 16 Concrete (TL2) . 28 Microlithic Edges (TL0) . 5 Throwing the Unthrowable . 17 Embossing (TL2) . 28 Slings (TL0) . 5 Spiky Bits . 18 FORTRESSES . 28 Blades (TL0) . 5 SHIELD OPTIONS . 18 Causewayed Enclosure (TL0) . 28 Circumvallation . 5 Fighting With Shields . 18 Hill Fort (TL1) . 28 Massed Combat . 6 Shield Damage . 19 Terramara (TL1) . 28 The Bow . 6 Customizing Shields . 19 Motte and Bailey (TL2) . 29 The Rise of the Chariot (TL1) . 6 SCALING WEAPONS Castles (TL2) . 29 THE ANCIENT WORLD . 7 AND ARMOR . 20 Guards and Watchers . 29 The Iron Age (TL2) . -
View Book Inside
YMAA PUBLICATION CENTER YMAA is dedicated to developing the most clear and in-depth instructional materials to transmit the martial legacy. Our books, videos and DVDs are created in collab- oration with master teachers, students and technology experts with a single-minded purpose: to fulfill your individual needs in learning and daily practice. This downloadable document is intended as a sample only. To order this book, please click on our logo which will take you to this product’s page. An order button can be found at the bottom. We hope that you enjoy this preview and encourage you to explore the many other downloadable samples of books, music, and movies throughout our website. Most downloads are found at the bottom of product pages in our Web Store. Did you know? • YMAA hosts one of the most active Qigong and martial arts forums on the internet? Over 5,000 registered users, dozens of categories, and over 10,000 articles. • YMAA has a free quarterly newsletter containing articles, interviews, product reviews, events, and more. YMAA Publication Center 1-800-669-8892 [email protected] www.ymaa.com ISBN671 cover layout 2/14/07 10:17 AM Page 1 Martial Arts/Asian Studies/Military History E1002 A A One-of-a-Kind Reference N for Scholars and Martial Artists C I E Many Martial Artists, once they reach a certain level of proficiency with their N T barehand fighting forms, choose to expand their knowledge to include weapons C techniques. But what weapon to choose? Over the past 5000 years, the Chinese H I have developed a vast array of weapons, built for a multitude of purposes. -
Episode 314 – Mr. Frank Hatsis | Whistlekickmartialartsradio.Com
Episode 314 – Mr. Frank Hatsis | whistlekickMartialArtsRadio.com Jeremy Lesniak: Hey everyone thanks for tuning in, for stopping by for whatever you want to call this is whistlekickmartialartsradio episode 314 and today we're joined by a guest with a passion for martial arts weapon you probably know very little about his name is Mr. Frank Hatsis. My name is Jeremy Lesniak I'm your host for the show I'm the founder at whistlekick and we make stuff for traditional martial artists whether it's apparel or sparring gear or yes, the development of a number of other products only one of which I will tell you about right now. Nah I'm gonna tell you about I'm just gonna say we're working on uniforms that's all I'm saying but there's a lot more to say a lot more to read see checkout at whistlekick.com all of our products are over there and of course the show notes for this show are at whistlekickmartialartsradio.com. When I first started talking to Mr. Hatsis we were talking about his journey in the martial arts but also his passion for the rope dart. Now you've probably seen this in kung fu movies or maybe you've witnessed some folks training with it in a kung fu school but at least according to our guest today it goes so much deeper than most of us realize. Of course Mr. Hatsis didn't start his training with the rope dart so we've got the whole context of who he is and what led up to him discovering that this this very specific piece in his martial arts I guess Arsenal was the piece that he wanted to focus his life his profession on. -
Historical Background of Wang Yang-Ming's Philosophy of Mind
Ping Dong Historical Background of Wang Yang-ming’s Philosophy of Mind From the Perspective of his Life Story Historical Background of Wang Yang-ming’s Philosophy of Mind Ping Dong Historical Background of Wang Yang-ming’s Philosophy of Mind From the Perspective of his Life Story Ping Dong Zhejiang University Hangzhou, Zhejiang, China Translated by Xiaolu Wang Liang Cai School of International Studies School of Foreign Language Studies Zhejiang University Ningbo Institute of Technology Hangzhou, Zhejiang, China Zhejiang University Ningbo, Zhejiang, China ISBN 978-981-15-3035-7 ISBN 978-981-15-3036-4 (eBook) https://doi.org/10.1007/978-981-15-3036-4 © The Editor(s) (if applicable) and The Author(s) 2020. This book is an open access publication. Open Access This book is licensed under the terms of the Creative Commons Attribution- NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc- nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this book or parts of it. The images or other third party material in this book are included in the book’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the book’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. -
Collector's Item (All Made in Long Quan--Deluxe High Carbon Steel
Collector's Item (All made in Long Quan--deluxe high carbon steel) CAN$ US$ CI001 2 lb 35" Heavy Weight Broadsword $280.00 $186.90 CI002 2.5 lb 37" Heavy Weight Broadsword $350.00 $233.90 CI003 6 lb Kwan Dao $395.00 $264.90 CI004 10 lb Kwan Dao $475.00 $317.90 CI005 20 lb Kwan Dao $595.00 $397.90 CI006 5 lb Snake Head Double Helbert (head 21", full 87") $295.00 $199.90 CI007 5 lb Snake Head Single Helbert (head 21", full 91") $265.00 $177.90 CI008 5 lb Snake Head Single Helbert (head 21", full 87") $265.00 $177.90 CI009 3.5 lb Short Handle Nine Ring Broadsword ( blade 29", full 42") $245.00 $165.90 CI010 6 lb Heavy Weight Short Handle Nine Ring Broadsword ( blade 31", full 45") $245.00 $165.90 CI011 7 lb Long Handle Nine Ring Broadsword ( blade 28", full 71") $295.00 $199.90 CI012 7 lb Long Handle Nine Ring Broudsword ( blade 28", full 88") $335.00 $224.90 CI013 6 lb Double Hand Broadsword ( blade 24", full 54") $295.00 $199.90 CI014 4 lb Wresting Sword (blade 28", full 69") $295.00 $199.90 CI015 Kun Wu Sword (2.75 lb, blade 30", full 40") $595.00 $397.90 CI016 Seven Star Hard Sword (1.75 lb, blade 30", full 39") $335.00 $224.90 CI017 Deluxe Seven Star Hard Sword (2.25 lb, blade 31", full 40") $495.00 $332.90 CI018 Number One Sword In The World ( 3 lb, blade 32", full 41") $630.00 $425.90 CI019 Pong Long Sword (1.75 lb, blade 30", full 38") $580.00 $388.90 CI020 Ba Gua Broadsword (3.75 lb, blade 40", full 52") $495.00 $332.90 CI021 Ba Gua Sword (1.5 lb, blade 30", full 38") $495.00 $332.90 CI022 Yu Yee Sword (2.25 lb, blade 32", full -
1455189355674.Pdf
THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS -
Corruption in China Today: Consequences for Governance, Human Rights, and Com- Mercial Rule of Law
CORRUPTION IN CHINA TODAY: CONSEQUENCES FOR GOVERNANCE, HUMAN RIGHTS, AND COM- MERCIAL RULE OF LAW ROUNDTABLE BEFORE THE CONGRESSIONAL-EXECUTIVE COMMISSION ON CHINA ONE HUNDRED THIRTEENTH CONGRESS FIRST SESSION NOVEMBER 21, 2013 Printed for the use of the Congressional-Executive Commission on China ( Available via the World Wide Web: http://www.cecc.gov U.S. GOVERNMENT PRINTING OFFICE 86–657 PDF WASHINGTON : 2014 For sale by the Superintendent of Documents, U.S. Government Printing Office Internet: bookstore.gpo.gov Phone: toll free (866) 512–1800; DC area (202) 512–1800 Fax: (202) 512–2104 Mail: Stop IDCC, Washington, DC 20402–0001 VerDate Mar 15 2010 12:04 Apr 30, 2014 Jkt 000000 PO 00000 Frm 00001 Fmt 5011 Sfmt 5011 U:\DOCS\86657.TXT DEIDRE CONGRESSIONAL-EXECUTIVE COMMISSION ON CHINA LEGISLATIVE BRANCH COMMISSIONERS Senate House SHERROD BROWN, Ohio, Chairman CHRISTOPHER SMITH, New Jersey, MAX BAUCUS, Montana Cochairman CARL LEVIN, Michigan FRANK WOLF, Virginia DIANNE FEINSTEIN, California ROBERT PITTENGER, North Carolina JEFF MERKLEY, Oregon MARK MEADOWS, North Carolina TIM WALZ, Minnesota MARCY KAPTUR, Ohio MICHAEL HONDA, California EXECUTIVE BRANCH COMMISSIONERS NISHA DESAI BISWAL, U.S. Agency for International Development LAWRENCE T. LIU, Staff Director PAUL B. PROTIC, Deputy Staff Director (II) VerDate Mar 15 2010 12:04 Apr 30, 2014 Jkt 000000 PO 00000 Frm 00002 Fmt 0486 Sfmt 0486 U:\DOCS\86657.TXT DEIDRE CO N T E N T S Page STATEMENTS Opening Statement of Lawrence Liu, Staff Director, Congressional-Executive Commission on China .......................................................................................... 1 Fewsmith, Joseph, Professor of International Relations and Political Science, Boston University ................................................................................................. 3 Li, Xiaorong, Independent Scholar ........................................................................ -
Dark-Souls.Pdf
Wiki Guide PDF Dark Souls Getting Started Character Creation Basic Tips Frequent Problems Choose Your Weapon Oh The Humanity Advanced Combat Optimized Builds Walkthrough Prologue - Northern Undead Asylum Firelink Shrine Undead Burg Undead Parish Darkroot Garden Lower Undead Burg The Depths Darkroot Basin Valley of the Drakes Blighttown Undead Aslyum Part 2 Darkroot Garden Part 2 Sen's Fortress Anor Londo Painted World of Ariamis The Great Hollow Ash Lake The Catacombs Tomb of the Giants The Duke's Archives Crystal Cave New Londo Ruins Demon Ruins Lost Izalith Kiln of the First Flame Bosses Asylum Demon Bed of Chaos Bell Gargoyles Capra Demon Ceaseless Discharge Chaos Witch Quelaag Crossbreed Priscilla Dark Sun Gwyndolin Firesage Demon Gaping Dragon Gravelord Nito Great Grey Wolf Sif Hellkite Dragon Iron Golem Moonlight Butterfly Ornstein and Smough Pinwheel Prowling Demon a.k.a Titanite Demon Seath the Scaleless Stray Demon Taurus Demon The Four Kings Important NPCs Anastacia of Astora, Firelink Shrine Firekeeper Big Hat Logan Crestfallen Warrior Dusk of Oolacile Kingseeker Frampt Knight Laurtrec of Carim Maneater Mildred Oswald the Pardoner Patches the Hyena Petrus of Thorolund Quelana the Witch of Izalith Siegmeyer of Catarina Snuggly the Crow Solaire of Astoria Covenants Blade of the Darkmoon Chaos Servant Darkwraith Forest Hunter Gravelord Servant Path of the Dragon Princess's Guard Warrior of Sunlight Way of White Merchants and Blacksmiths Merchants Undead Male Merchant Undead Female Merchant Crestfallen Merchant Petrus of Thorolund -
Fighter Some Take up Arms for Glory, Wealth, Or Revenge. Others Do Battle
Fighter Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Soldiers, knights, hunters, and artists of war, fighters are unparalleled champions, and woe to those who dare stand against them. Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess. Alignment: Any. Hit Die: d10. Starting Wealth: 5d6 x 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less. Class Skills The fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). Skill Ranks Per Level: 2 + Int modifier. Table: Fighter