Task Force – Last Ditch Move
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Eating After the Triple Disaster: New Meanings of Food in Three Post-3.11 Texts
EATING AFTER THE TRIPLE DISASTER: NEW MEANINGS OF FOOD IN THREE POST-3.11 TEXTS by ROSALEY GAI B.A., The University of Chicago, June 2016 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Asian Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) August 2020 © Rosaley Gai, 2020 The following individuals certify that they have read, and recommend to the Faculty of Graduate and Postdoctoral Studies for acceptance, the thesis entitled: Eating After the Triple Disaster: New Meanings of Food in Three Post-3.11 Texts submitted by Rosaley Gai in partial fulfillment of the requirements for the degree of Master of Arts in Asian Studies Examining Committee: Sharalyn Orbaugh, Professor, Asian Studies, UBC Supervisor Christina Yi, Associate Professor, Asian Studies, UBC Supervisory Committee Member Ayaka Yoshimizu, Assistant Professor of Teaching, Asian Studies, UBC Supervisory Committee Member ii ABstract Known colloquially as “3.11,” the triple disaster that struck Japan’s northeastern region of Tōhoku on March 11, 2011 comprised of both natural (the magnitude 9.0 earthquake and resultant tsunami) and humanmade (the nuclear meltdown at the Tokyo Electric Power Company’s Fukushima Daiichi nuclear power plant incurred due to post-earthquake damage) disasters. In the days, weeks, months, and years that followed, there was an outpouring of media reacting to and reflecting on the great loss of life and resulting nuclear contamination of the nearby land and sea of the region. Thematically, food plays a large role in many post-3.11 narratives, both through the damage and recovery of local food systems after the natural disasters and the radiation contamination that to this day stigmatizes regionally grown food. -
Katori Shinto Ryu
Katori Shinto Ryu The Katori shrine is a notable Shinto landmark that is located in Katori, Sawara city in the Chiba prefecture, and is dedicated to Futsu-nushi-no-mikoto. This mythological deity played a great role in pacifying the ancient land of Japan, bringing it under the rule of the grandson (Ninigi-no-mikoto) of the Sun Goddess (Ama-terasu-o-mi-kami) and ancestor of the imperial family. The Katori shrine was erected in praise and memory of Futsu-nushi-no-mikoto, and he was installed as the guardian deity of state security, industrial development, and martial valor. The Katori shrine is traditionally said to have been first erected in the eighteenth year of (642 B.C.) of the first sovereign Jimmu’s reign. Tenshin Shoden Katori Shinto Ryu was founded by Iizasa Choisai Ienao (1387-1488) and is the oldest martial tradition in Japan. Ienao was the son of a goshi (country warrior-gentry) who distinguished himself with the sword and spear on the battlefield. Young Ienao participated in many individual combats and was never defeated. After the downfall of the Chiba family, his clan, he built a dojo within the enclosure of the Katori shrine at the age of sixty. He worshiped daily at the shrine, performed austere purification ceremonies, and engaged in a strict regimen of martial training for one thousand days. While he was in this state of spiritual discipline, we are told, he perceived a vision. In it a powerful deity, Futsu-nushi-no-mikoto, gave Ienao one volume of heiho shinsho, that is, a book on martial strategy as was written by divine hands. -
Doom Playstation 1 Iso Download PS2 DOOM (Ps2doom) 1.0.5.0 2016-09-28
doom playstation 1 iso download PS2 DOOM (PS2Doom) 1.0.5.0 2016-09-28. Supports Doom 1, Doom 2, and pretty much any .WAD file. HDD support (at last). Simple but effective WAD selector. No more need to have only 1 WAD (game) per ps2doom! Controller almost fully configurable, using the configuration file (ps2doom.config). It now uses freesd, instead of LIBSD. Japanese users should be happy now. And possibly PS3 compatible now? For doom2 wads, sound is no longer half sampled. Sounds the same to me, anyway… To work around this, simply add OPL 0.8 to your apps menu, and select that first. when it boots, just select this emulator like you normally would. Or you can do some auto-boot wizardry from OPL-APPS with uLE on your memory card. Those who are interested in using the HDD must read the ‘Whatsthis.txt’ file released along with the distribution. It explains exactly what settings you must change in the config-file and where to put it. Version 1.0.5.0 features a configuration file named 'ps2doom.config'. It can be manually edited to redefine the game controls at a computer or at the PS2 using uLaunchELF text editor, for example. Where to place the configuration file? At startup it looks for the configuration file first at the same folder ps2doom is running and if it doesn’t find it, then looks at memory card (mc0:ps2doom). Normally you would put the file along with the ps2doom executable but it requires a different approach when running off HDD. -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
View the Manual
White Pearl Game Mechanics Manual & Full Credits Game Manual & Credits © Harry Gill White Pearl Game Mechanics Manual & Full Credits Use This manual will explain all the main mechanics of the game. For the complete official guide, which contains a story and boss walkthrough (including much more, such as the inclusion of the game’s entire database); please install the Chronicle Edition DLC. Important Terminology Action Button – Refers to the button used to interact with objects and NPCs, as well as confirm selections. Used by pressing Enter/X/Square. Cancel Button – Refers to the button used to cancel selections and sometimes access menus. Used by pressing ESC/B/Circle © Harry Gill White Pearl Game Mechanics Manual & Full Credits Developer Comments It’s been a long time since White Pearl’s launch, after which I have been working tirelessly to update the game, bug fix it, add additional content, while developing my second game Fabrication – which is set to release at the end of 2020. White Pearl is my first ever game project, and admittedly over-ambitious, wouldn’t you agree? While I think the reviews do a good enough job of explains the positives and negatives of the game, sometimes I look back on the game and think “I wish I did this!”. But game development is very difficult. You must work in a certain amount of time and restrictions to get anything done, which is why this game exists in the first place. If I kept asking myself questions and trying to change things here and there, this game would have never been released. -
Downloaded from Brill.Com09/26/2021 05:59:11PM Via Free Access 356 Notes
Notes For complete author names, titles, and publication data for works cited here in short form, see the Works Cited list at the back of the book. Introduction 1. It is problematic to use the term “emperor” to describe the monarch throughout most of Japanese history. As Joan R. Piggott reminds us in The Emergence of Japanese Kingship, “The term empire is strongly associated with a martial political formation founded on conquest” (8). For most of Japanese history, Japanese monarchs did not preside over empires. The monarchs of Imperial Japan (1890–1945)did rule over an empire that came to include numerous overseas possessions, however. In the case of Hirohito (r. 1926–89), he ascended to the throne as the sovereign of an empire, and thus the term “emperor” is an appropriate title for him for the period from 1926 to 1945. Strictly speaking, the term “emperor” does not describe Japan’s monarch since 1945, for Japan no longer has an empire and the monarch does not even remain sovereign. In the end, however, I decided to use the term “emperor” (as well as terms such as “monarch”) for the postwar period in part because it seemed confusing to switch back and forth between “emperor” for the prewar period and, say, “king” for the postwar period, and also because it served to highlight one of the most important transwar continuities regarding the Japanese throne: Hirohito, who ascended to the throne with the mindset of a sovereign emperor, remained on the throne even as the Japanese empire collapsed and the politico-legal system defining his position underwent sweeping reform. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
Game Manual Introduction
GAME MANUAL INTRODUCTION CREATE YOUR CHARACTER ATTRIBUTES SKILLS TRAITS PERSONALITY, HEREDITARY POINTS AND BACKGROUND OPTIONAL MODES LEVEL UP DECK OF DOOM EXPLORING THE WORLD MOVEMENTS MENU AND COMMANDS SAVE AND LOAD YOUR GAME COLLECT FOOD, WATER AND REST WHEN YOU CAN RESOURCES WEAPONS AND ARMOURS SPECIAL ITEMS MIX AND CRAFT CAMPING AND RESTING HUNTING PITS, TRAPS AND SECRETS THE SHELTER EVENTS AND SPECIAL OBJECTS ENEMIES COMBAT COMMANDS AND INTERFACE IN BATTLE STAMINA, EQUIPMENT AND ROUND ORDER CARNAGE ENEMIES SPECIAL ATTACKS MAGIC HOW TO CAST A SPELL EMPOWER A SPELL MAGIC MAP 2 RUNES SUMMON A CREATURE BASIC SPELLBOOK HINTS AND TIPS CREDITS 3 INTRODUCTION In the last few centuries the world population has rapidly fallen. No one knows how many human beings currently live on Earth, but it is assumed that they are less than 100,000. The end of the human race isn't coming because of nuclear wars, pandemics or natural disasters… ...but because Hell has come to Earth. At the end of the 20th century, thousands of demons began to invade our world. The Earth quickly became their hunting ground and the human civilization is now almost completely erased. Few humans survived. You are one of them. 4 CREATE YOUR CHARACTER You can freely create your character choosing how to distribute Stat Points and Skill Points, selecting his Personality and his Background. If you prefer, you can choose an Archetype to automatically set Attributes and Skills; or, you can randomly generate a character and obtain +3 Stat Points. ATTRIBUTES Attributes are the basic stats of your character: ● STRENGTH +5% Melee DMG, +50 Max STAMINA, +35 Max Carry per point. -
Alternate Weapon Skills: Perks Notes on Familiarity
For use with GURPS! By elaxter. Note: This alternate treatment of melee weapon skills assumes you know how the Basic Set categorizes weapons. See p. 208 for details. Alternate Weapon Skills: Balanced Pole: covers staves and spears and any other similar weapons typically wielded in two hands. Spears can be used in one hand! Defaults: DX-5, Two-Handed Unbalanced-4 One-Handed Balanced: Covers swords, batons and anything relatively balanced wielded in one hand. Also covers fencing weapons, jitte/sai, et cetera but you do not receive the defensive bonuses unless you have the appropriate perk! Defaults: DX-5, Two-Handed Balanced-4 One-Handed Unbalanced: Covers hafted weapons, especially those with a prominent striking head, wielded in one hand. Defaults: DX-5, Flail-4, or Two-Handed Unbalanced-3 Two-Handed Balanced: Covers swords, batons and anything relatively balanced wielded in two hands. Defaults: DX-5, One-Handed Balanced-4 Two-Handed Unbalanced: Covers hafted weapons, especially those with a prominent striking head, wielded in two hands. Defaults: DX-5, One-Handed Unbalanced-3, Two-Handed Flail-4 Perks Defensive Training† You’ve learned the techniques involved with fencing, using a staff, etc. You must state that you are in a defensive stance with an appropriate weapon at the start of your turn. You must specialize in one of the following: Jitte/Sai: Covers the use of short, tined swords wielded in the main hand for catching and disarming opponents. See p. 208 of Basic for details on disarming. Main-Guache/Jutte/Sai – A parrying dagger or jutte used in the off-hand for defense. -
Latest Japanese Sword Catalogue
! Antique Japanese Swords For Sale As of December 23, 2012 Tokyo, Japan The following pages contain descriptions of genuine antique Japanese swords currently available for ownership. Each sword can be legally owned and exported outside of Japan. Descriptions and availability are subject to change without notice. Please enquire for additional images and information on swords of interest to [email protected]. We look forward to assisting you. Pablo Kuntz Founder, unique japan Unique Japan, Fine Art Dealer Antiques license issued by Meguro City Tokyo, Japan (No.303291102398) Feel the history.™ uniquejapan.com ! Upcoming Sword Shows & Sales Events Full details: http://new.uniquejapan.com/events/ 2013 YOKOSUKA NEX SPRING BAZAAR April 13th & 14th, 2013 kitchen knives for sale YOKOTA YOSC SPRING BAZAAR April 20th & 21st, 2013 Japanese swords & kitchen knives for sale OKINAWA SWORD SHOW V April 27th & 28th, 2013 THE MAJOR SWORD SHOW IN OKINAWA KAMAKURA “GOLDEN WEEKEND” SWORD SHOW VII May 4th & 5th, 2013 THE MAJOR SWORD SHOW IN KAMAKURA NEW EVENTS ARE BEING ADDED FREQUENTLY. PLEASE CHECK OUR EVENTS PAGE FOR UPDATES. WE LOOK FORWARD TO SERVING YOU. Feel the history.™ uniquejapan.com ! Index of Japanese Swords for Sale # SWORDSMITH & TYPE CM CERTIFICATE ERA / PERIOD PRICE 1 A SADAHIDE GUNTO 68.0 NTHK Kanteisho 12th Showa (1937) ¥510,000 2 A KANETSUGU KATANA 73.0 NTHK Kanteisho Gendaito (~1940) ¥495,000 3 A KOREKAZU KATANA 68.7 Tokubetsu Hozon Shoho (1644~1648) ¥3,200,000 4 A SUKESADA KATANA 63.3 Tokubetsu Kicho x 2 17th Eisho (1520) ¥2,400,000 -
Kunsthandel Klefisch
& KUNSTHANDEL KLEFISCH ASIATISCHE KUNST 9.6.2016 亚洲古董珍玩 2016年6月9日 Auktionstermine Frühjahr 2016 Schmuck und Uhren 12. Mai 2016 ASIATISCHE KUNST Alte Kunst 13. Mai 2016 Europäisches Kunstgewerbe 14. Mai 2016 Inkl. Sammlung Ingrid Loosen-Grillo & Sammlung Gaston Choron ASIAN ART Vorbesichtigung: 6.–10. Mai 2016 Moderne Kunst 2. Juni 2016 Zeitgenössische Kunst 2. Juni 2016 375. AUKTION Discoveries 1. Juni 2016 Sonderkatalog Joseph Beuys 1. Juni 2016 Vorbesichtigung: 27. – 30. Mai 2016 9.6.2016 Asiatische Kunst 9. Juni 2016 Vorbesichtigung: 4. – 8. Juni 2016 Achenbach Art Auction – Part IV 18. Juni 2016 Vorbesichtigung: 11. – 16. Juni 2016 VORBESICHTIGUNG Auktionstermine Herbst 2016 PREVIEW Schmuck und Uhren 17. November 2016 4.– 8.6.2016 Alte Kunst 18. November 2016 Europäisches Kunstgewerbe 19. November 2016 Vorbesichtigung: 11. – 15. November 2016 Moderne Kunst 30. November + 1. Dezember 2016 Zeitgenössische Kunst 30. November + 1. Dezember 2016 Discoveries 30. November + 1. Dezember 2016 亚洲古董珍玩 Vorbesichtigung: 25.– 28. November 2016 Asiatische Kunst 8. Dezember 2016 第375屆拍卖会 Teppiche + Tapisserien 9. Dezember 2016 Vorbesichtigung: 3.–6. Dezember 2016 2016年6月9日 預展時間 2016年6月4日–8日 Einlieferungen von Sammlungen, Nachlässen und Einzel stücken sind bis zwei Monate vor den Auktionen möglich. Unsere Experten informieren Sie gerne über die aktuelle Marktsituation und geben Ihnen kostenlose Einschätzungen für Ihre Kunstwerke. Wir freuen uns auf Ihren Anruf, Ihre EMail bzw. Ihre Post. Abbildung Titel: Nr. 2112 THANGKA DES BUDDHA AMITAYUS UND 108 BUDDHAS Abbildung Rückseite: Nr. 2514 INRÔ. TSUBA MIT SCHWALBEN. Unsere Experten Unser Service Auktionen im Internet Termine Our Specialists Our Service Sales on the Internet Dates Christoph Bouillon Auktionatoren Katalogbestellungen Online bieten Vorbesichtigung Auktion Katalogredaktion Markus Eisenbeis, öffentl.