A Very Interesting Shinshinto Tanto with an Unusual Tsukuri Komi
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Eating After the Triple Disaster: New Meanings of Food in Three Post-3.11 Texts
EATING AFTER THE TRIPLE DISASTER: NEW MEANINGS OF FOOD IN THREE POST-3.11 TEXTS by ROSALEY GAI B.A., The University of Chicago, June 2016 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Asian Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) August 2020 © Rosaley Gai, 2020 The following individuals certify that they have read, and recommend to the Faculty of Graduate and Postdoctoral Studies for acceptance, the thesis entitled: Eating After the Triple Disaster: New Meanings of Food in Three Post-3.11 Texts submitted by Rosaley Gai in partial fulfillment of the requirements for the degree of Master of Arts in Asian Studies Examining Committee: Sharalyn Orbaugh, Professor, Asian Studies, UBC Supervisor Christina Yi, Associate Professor, Asian Studies, UBC Supervisory Committee Member Ayaka Yoshimizu, Assistant Professor of Teaching, Asian Studies, UBC Supervisory Committee Member ii ABstract Known colloquially as “3.11,” the triple disaster that struck Japan’s northeastern region of Tōhoku on March 11, 2011 comprised of both natural (the magnitude 9.0 earthquake and resultant tsunami) and humanmade (the nuclear meltdown at the Tokyo Electric Power Company’s Fukushima Daiichi nuclear power plant incurred due to post-earthquake damage) disasters. In the days, weeks, months, and years that followed, there was an outpouring of media reacting to and reflecting on the great loss of life and resulting nuclear contamination of the nearby land and sea of the region. Thematically, food plays a large role in many post-3.11 narratives, both through the damage and recovery of local food systems after the natural disasters and the radiation contamination that to this day stigmatizes regionally grown food. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Downloaded from Brill.Com09/26/2021 05:59:11PM Via Free Access 356 Notes
Notes For complete author names, titles, and publication data for works cited here in short form, see the Works Cited list at the back of the book. Introduction 1. It is problematic to use the term “emperor” to describe the monarch throughout most of Japanese history. As Joan R. Piggott reminds us in The Emergence of Japanese Kingship, “The term empire is strongly associated with a martial political formation founded on conquest” (8). For most of Japanese history, Japanese monarchs did not preside over empires. The monarchs of Imperial Japan (1890–1945)did rule over an empire that came to include numerous overseas possessions, however. In the case of Hirohito (r. 1926–89), he ascended to the throne as the sovereign of an empire, and thus the term “emperor” is an appropriate title for him for the period from 1926 to 1945. Strictly speaking, the term “emperor” does not describe Japan’s monarch since 1945, for Japan no longer has an empire and the monarch does not even remain sovereign. In the end, however, I decided to use the term “emperor” (as well as terms such as “monarch”) for the postwar period in part because it seemed confusing to switch back and forth between “emperor” for the prewar period and, say, “king” for the postwar period, and also because it served to highlight one of the most important transwar continuities regarding the Japanese throne: Hirohito, who ascended to the throne with the mindset of a sovereign emperor, remained on the throne even as the Japanese empire collapsed and the politico-legal system defining his position underwent sweeping reform. -
HAPKIDO International Training Seminar (ITS 2019) Entrevista a Ricardo Gress
HAPKIDO International Training Seminar (ITS 2019) Entrevista a Ricardo Gress Okuden Karate: La Grulla Blanca ⁄⁄⁄ Supaku ⁄⁄⁄ Kenzo Futaki ⁄⁄⁄ Costumbres y tradiciones de Japón Revista bimestral de artes marciales sumario www.elbudoka.es 3 Hapkido: International Training Dirección, redacción, Seminar (ITS 2019) administración y publicidad: [Por José Luis Rueda] 39 Entrevista a Jaume Rossell (instructor de Artes Marciales) [Por Iván Gambín] EDITORIAL ALAS 7 C/ Villarroel, 124 Entrevista al G.M. Geoff J. Booth 08011 Barcelona [Por José Luis Rueda] Telf y Fax: 93 453 75 06 48 [email protected] Kobuki: El ingente arsenal de pequeñas armas japonesa www.editorial-alas.com 12 [Por Luis Nogueira Serrano] Entrevista Ricardo Gress Dirección: José Sala Comas [Por El Budoka 2.0] Redacción: Jordi Sala F. 54 Administración: R. González Kenzo Futaki y la respiración Diseño: Víctor Périz 19 abdomina www.behance.net/victorxiz Okuden Karate: La enigmática [Por John Maki Evans] tradición de la Grulla Blanca La dirección no se responsabiliza [Por Sergio Hernández Beltrán] de las opiniones de sus colaboradores, ni 60 siquiera las comparte. Supaku, entrenando la salud La publicidad insertada en [Por Marc Boillat de 29 “El Budoka 2.0” es responsabilidad Los grados en las artes marciales: Corgemont Sartorio] Fantasías para unos, realidades Única y exclusiva de los anunciantes. para otros… No se devuelven originales [Por Pau-Ramon] remitidos espontáneamente, 64 ni se mantiene correspondencia ¿Por qué el aikidoka aprende a sobre los mismos. gestionar sus emociones 35 [Por J. Santos Nalda Albiac] Depósito Legal: B-42328-2010 Costumbres y tradiciones de Japón: ISSN: 2014-0053 Shazai – Pedir disculpas en Japón Nº 50 / Septiembre - Octubre 2019 [Por José Antonio Martínez- Oliva Puerta] Hapkido El Budoka 2.0 | nº 50 (Sep-Oct 19) 3 En el plano mental, Hapkido ayuda a ordenar pensamientos y a ser efectivo; aprende a aprender y a ser Hapkido sencillamente honesto; nos aporta calma y nos enseña estrategia. -
Martial Arts of the Middle Age
IQP JLS-0072 Martial Arts of the Middle Age Interactive Qualifying Project Report Submitted to the Faculty of the Worcester Polytechnic Institute, Worcester, MA in partial fulfillment of the requirements for graduation by Andrew Aveyard ___________________ Jason Cardwell ___________________ Brad Davison ___________________ Daniel Haggerty ___________________ May 6, 2014 _______________________________ Professor Jeffrey L. Forgeng, Advisor 1 Table of Contents Table of Contents .......................................................................................................................................... 1 Abstract ......................................................................................................................................................... 4 Introduction .................................................................................................................................................. 5 History of European Martial Arts ................................................................................................................ 10 Medieval Time Period ............................................................................................................................. 10 Environment of the Medieval Age ...................................................................................................... 10 Knightly Combat .................................................................................................................................. 12 Masters and their Manuscripts -
Nippon: Land of the Rising Sun Arms & Armour on Arms And
NIPPON: LAND OF THE RISING SUN ARMS & ARMOUR Written and Illustrated by Andrew R Fawcett for www.criticalhit.co.uk ON ARMS AND ARMOUR Armour worn in Nippon is completely different to that worn in the Old World. It is, on the whole, lighter and is heavily leather-based. Armour is restricted to the armouries of a clan and its usage depends upon the rank of the clansman; commoners do not wear armour other than, maybe, leather. Any rank of bushi (warrior) can wear armour although the high-ranking members of the clan will inevitably wear the more elaborate pieces. Furthermore, not every warrior in a clan is armed and armoured to the teeth, as some clans are richer or poorer than others and may not even have the necessary expertise in the making of some armour and weapons. The warriors of a clan are equipped according to what the clan has available or what they are left by their fathers; the latter case is the most common. Generally speaking, armour and weapons are usually owned by the family and handed down from father to son (such weapons and armour have pride of place in a bushi's house where an entire room is given over to them). Trade also does happen: a warrior may buy items from the clan's artisans but he should be wary of purchasing things which are inappropriate to his rank, i.e. a low-ranking bushi is not permitted to use a longbow. A warrior might trade with another warrior if he can afford it or he might even kill him for what he wears or carries. -
101 Knife Designs: Practical Knives for Daily
101 KNIFE DESIGNS PRACTICAL KNIVES FOR DAILY USE MURRAY CARTER TABLE OF CONTENTS Cover Title Page Disclaimer Terms and Definitions Introduction Part 1: Design Theory, Practical Designs For Daily Use Culinary Blades • Paring Knives • Slicing knives • Chopping Knives AKA Cleavers Knives for Work, Hobbies and Outdoors • Utility Knives, blades 4 inches and less • Combat Knives, 7 to 9 inch blades • Camp Knives, 10-12 inch blades • Machetes, 16-20 inch blades • Swords, blades over 20 inches Classic Knife Designs Part 2: How To Create And Preserve New Designs How to Grow Your Pattern Collection How to Modify a Pattern to Improve it Specific Features Of Blades • Point location and sharpness • Straight vs curved vs recurve edges • Blade spine/ handle junction • Handle shape, contour, and angle relative to the blade • Low drag, easily maintained profile • Sharp pommels • The 89 degree subtlety In Conclusion How To Use The Patterns Knife Patterns/Templates • Kitchen Knives • Daggers • Neck Knives • Other Knives Bibliography About the Author Acknowledgements Copyright DISCLAIMER This book is all about practical knife designs. It is written for the reader who desires first and foremost to make or own a knife that will be held and used for extended periods of time to cut things. This doesn’t mean to imply that other types of blades and knives, such as Fantasy or Art knives, have no merit in the cutlery world. Definitely not! Fantasy and Art knives offer richness and variety to the cutlery market, for everyone’s benefit. As these knives are limited only by the artist’s imagination and skills, it is exciting to see what will come along next in this exciting arena of knife design. -
Ninjutsu No Gu
Ninjutsu no Gu Note de l'auteur Lorsqu'on m'a fait découvrir L5A, on m'avais dit qu'il s'agissait d'un monde fantastique inspiré du Japon féodal, avec ses samurai et ses ninja, et toute sa mythologie. Or, je me suis rapidement rendu compte que bien que les Samurai étaient décrits en profondeur et que Rokugan avait sa propre mythologie, les ninja se retrouvaient fort peu détaillés. Certes, on retrouve certaines écoles de ninja dans certains clans majeurs (le plus populaire à ce niveau étant le clan des Scorpions) et au service de l'Ombre Rampante. Toutefois, je n'étais pas satisfait par ces possibilités car je les trouvais à la fois trop restreintes et trop différentes de ma vision d'un ninja. Je ne prétends pas avoir une meilleure vision que AEG de ce qu'est un véritable ninja, mais je me trouvais en droit de créer, pour moi-même et pour de potentiels intéressés, une liste d'ajouts et d'alternatives, afin de satisfaire ma vision du ninja. Les éléments qu'il me semblait manquer aux ninja de AEG étaient les suivants : les villages cachés de ninja, indépendants à l'autorité des clans (exemple : Iga et Koga, au Japon); l'existence d'écoles génériques de ninja, pour les clans ne disposant pas déjà de leur propre école; certains outils du métier d'assassin et d'espion, qu'il s'agisse de compétences ou d'objets; un aspect mythique et religieux du ninjutsu, sans l'influence des préjugés et stéréotypes colportés par le cinéma, à partir des années 60. -
Cartilla De Implementos De Artes Marciales”
REPÚBLICA DE CHILE MINISTERIO DE DEFENSA NACIONAL Dirección General de Movilización Nacional “Cartilla de Implementos de Artes Marciales” Ley N° 18.356 Control de Artes Marciales Keibo (Bastón retractil) Nunchakus Shuriken (Estrellas) Fukidake (Cerbatana) 2 REPUBLICA DE CHILE Aprueba “Cartilla de Implementos MINISTERIO DE DEFENSA NACIONAL de Artes Marciales” Dirección General de Movilización Nacional ---------------------------------------------- DGMN.DCEMB.(O) N° 12400/01/AA.FF. SANTIAGO, 11 de Marzo de 2003 VISTOS : 1. La relación de implementos o elementos mencionados en el Artículo 5° del Reglamento Complementario de la Ley N° 18.356 sobre control de Artes Marciales. 2. El control y fiscalización que deben efectuar las AA.FF. de Artes Marciales, para regular su importación, exportación, internación, comercialización, tenencia, porte y empleo en la enseñanza y práctica de disciplinas y/o estilos comprendidas en el concepto de arte marcial. C O N S I D E R A N D O : 1. La necesidad de tener un documento que describa las características de estos implementos y aunar criterios en el control y fiscalización. 2. Las atribuciones que me confieren los Artículos 10°, 11°, 13°, 14°, 19°, 29°, 30°, 31°, 32°, 33° y 36° del Reglamento Complementario de la Ley N° 18.356; R E S U E L V O : 1. Apruébese la presente ”Cartilla de Implementos de Artes Marciales”. 2. Esta Cartilla, creada por el Administrador de la Ley de Artes Marciales, EC. EDUARDO SOTO GONZALEZ, se entregará de cargo a las Comandancias de Guarnición que se desempeñan como Autoridades Fiscalizadoras de Artes Marciales y revistada junto a los demás textos legales. -
Swords and Daggers
Swords and Daggers Swords are weapons formed by a blade (the part intended for striking) and a hilt (from which the sword is held) [Fig. 1]. While there have been swords made of wood and stone, the more predominant and effective examples have been made of some sort of metal. Bronze was used in ancient times, followed by iron and then steel. Daggers are a more primitive, much smaller weapon which share many features with the sword. As a general rule, knives have a single edge. Blade The sword’s blade can be divided between the forte (third of the blade closer to the hilt) and the foible (third of the blade closer to the tip). This refers to how much strength the wielder can put into each area of the blade when used as a lever. The part of the blade that becomes narrow and goes into the grip is called the tang [Fig. 2]. The point of balance [Fig. 3] is the sword’s center of gravity, often found on the blade very close to the hilt, and influences the handling of the weapon. The center of percussion [Fig. 3] is the area of the blade that produces the least amount of vibration when striking a target, and thus is the ideal place with which to strike. The cross-section of the blade [Fig. 4] is the shape it has when cut at the guard. The fullers, incorrectly called blood grooves in modern times, were used to reduce the weight of the blade and give it structural strength.