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Prebrane Zo Stranky
Manuál pre začiatočníkov a používateľov Microsoft Windows Galadriel 1.7.4 Manuál je primárne tvorený pre Ubuntu 7.04 Feisty Fawn. Dá sa však použiť aj pre Kubuntu, Xubuntu, Edubuntu, Ubuntu Studio a neoficiálne distribúcie založené na Ubuntu. Pokryté verzie: 7.10, 7.04, 6.10, 6.06 a 5.10 (čiastočne) Vypracoval Stanislav Hoferek (ICQ# 258126362) s komunitou ľudí na stránkach: linuxos.sk kubuntu.sk ubuntu.wz.cz debian.nfo.sk root.cz 1 Začíname! 5 Pracovné prostredie 9 Live CD 1.1 Postup pre začiatočníkov 5.1 Programové vybavenie 9.1 Vysvetlenie 1.2 Zoznámenie s manuálom 5.1.1 Prvé kroky v Ubuntu 9.2 Prístup k internetu 1.3 Zoznámenie s Ubuntu 5.1.2 Základné programy 9.3 Pripojenie pevných diskov 1.3.1 Ubuntu, teší ma! 5.1.3 Prídavné programy 9.4 Výhody a nevýhody Live CD 1.3.2 Čo tu nájdem? 5.2 Nastavenie jazyka 9.5 Live CD v prostredí Windows 1.3.3 Root 5.3 Multimédia 9.6 Ad-Aware pod Live CD 1.4. Užitočné informácie 5.3.1 Audio a Video Strana 48 1.4.1 Odkazy 5.3.2 Úprava fotografii 1.4.2 Slovníček 5.4 Kancelária 10 FAQ 1.4.3 Ako Linux funguje? 5.4.1 OpenOffice.org 10 FAQ 1.4.4 Spúšťanie programov 5.4.2 PDF z obrázku Strana 50 1.5 Licencia 5.4.3 Ostatné Strana 2 5.5 Hry 11 Tipy a triky 5.6 Estetika 11.1 Všeobecné rady 2 Linux a Windows 5.7 Zavádzanie systému 11.2 Pokročilé prispôsobenie systému 2.1 Porovnanie OS 5.7.1 Zavádzač 11.3 Spustenie pri štarte 2.2 Náhrada Windows Programov 5.7.2 Prihlasovacie okno 11.4 ALT+F2 2.3 Formáty 5.7.3 Automatické prihlásenie 11.5 Windows XP plocha 2.4 Rozdiely v ovládaní 5.8 Napaľovanie v Linuxe Strana 55 2.5 Spustenie programov pre Windows 5.9 Klávesové skratky 2.6 Disky 5.10 Gconf-editor 12 Konfigurácia 2.7 Klávesnica Strana 27 12.1 Nástroje na úpravu konfigurákov Strana 12 12.2 Najdôležitejšie konf. -
Die Kulturelle Aneignung Des Spielraums. Vom Virtuosen Spielen
Alexander Knorr Die kulturelle Aneignung des Spielraums Vom virtuosen Spielen zum Modifizieren und zurück Ausgangspunkt Obgleich der digital divide immer noch verhindert, dass Computerspiele zu ge- nuin globalen Gütern werden, wie es etwa der Verbrennungsmotor, die Ka- laschnikow, Hollywoodikonen, Aspirin und Coca Cola längst sind, sprengt ihre sich nach wie vor beschleunigende Verbreitung deutlich geografische, natio- nale, soziale und kulturelle Schranken. In den durch die Internetinfrastruktur ermöglichten konzeptuellen Kommunikations- und Interaktionsräumen sind Spieler- und Spielkulturen wesentlich verortet, welche weiten Teilen des öf- fentlichen Diskurses fremd und unverständlich erscheinen, insofern sie über- haupt bekannt sind. Durch eine von ethnologischen Methoden und Konzepten getragene, lang andauernde und nachhaltige Annäherung ¯1 an transnational zusammengesetzte Spielergemeinschaften werden die kulturell informierten Handlungen ihrer Mitglieder sichtbar und verstehbar. Es erschließen sich so- ziale Welten geteilter Werte, Normen, Vorstellungen, Ideen, Ästhetiken und Praktiken – Kulturen eben, die wesentlich komplexer, reichhaltiger und viel- schichtiger sind, als der oberflächliche Zaungast es sich vorzustellen vermag. Der vorliegende Artikel konzentriert sich auf ein, im Umfeld prototypischer First-Person-Shooter – genau dem Genre, das im öffentlichen Diskurs beson- ders unter Beschuss steht – entstandenes Phänomen: Die äußerst performativ orientierte Kultur des trickjumping. Nach einer Einführung in das ethnologische -
Universidad Francisco Gavidia Facultad De Ingeniería Y Arquitectura
UNIVERSIDAD FRANCISCO GAVIDIA FACULTAD DE INGENIERÍA Y ARQUITECTURA PROYECTO DE INVESTIGACIÓN: “REMASTERIZACIÓN DE UN SISTEMA OPERATIVO DE LIBRE DISTRIBUCIÓN CON APLICACIONES DE CARÁCTER PEDAGÓGICO PARA SER UTILIZADO EN EL ÁREA DE EDUCACIÓN BÁSICA DEL COLEGIO EVANGÉLICO MISIÓN CENTROAMERICANA (CEMCA)” PRESENTADO POR: CARLOS ALBERTO CASTRO FLORES JOHANNA MYRLENA GUILLEN ASENCIO JAIME JAVIER RIERA BARRAZA PARA OPTAR AL GRADO DE: INGENIERO EN CIENCIAS DE LA COMPUTACIÓN SANTA ANA, EL SALVADOR C.A JUNIO DE 2010. UNIVERSIDAD FRANCISCO GAVIDIA FACULTAD DE INGENIERÍA Y ARQUITECTURA AUTORIDADES ING. MARIO ANTONIO RUIZ RAMÍREZ RECTOR LICDA. TERESA DE JESÚS GONZÁLEZ DE MENDOZA SECRETARIA GENERAL INGRA. ELBA PATRICIA CASTANEDO DE UMAÑA DECANA DE LA FACULTAD DE INGENIERÍA Y ARQUITECTURA ACTA DE APROBACIÓN AGRADECIMIENTOS Esta tesis, si bien ha requerido de esfuerzo y mucha dedicación por parte de los autores, no hubiese sido posible su finalización sin la cooperación desinteresada de todas y cada una de las personas que colaboraron para poder llegar a la cumbre de tan ansiado deseo. En primer lugar queremos agradecer a Dios Todopoderoso, por habernos permitido obtener este triunfo académico, además por la vida, la sabiduría que nos ha regalado y por mostrarnos personas que fueron de gran apoyo. Agradecer a nuestro asesor Ing. Luis Ángel Figueroa Recinos, por brindarnos de su conocimiento y apoyarnos para que de esta manera saliéramos triunfadores. A todas y cada una de las persona que siempre estuvieron pendientes de nosotros y nos brindaron su confianza, amor, comprensión y ayuda. Mil Gracias a todos. “ Por que Jehová da la sabiduría, y de su boca viene el conocimiento y la inteligencia ” Proverbios 2.6 Equipo de Tesis. -
A Full GPU Virtualization Solution with Mediated Pass-Through
A Full GPU Virtualization Solution with Mediated Pass-Through Kun Tian, Yaozu Dong, David Cowperthwaite Intel Corporation Abstract shows the spectrum of GPU virtualization solutions Graphics Processing Unit (GPU) virtualization is an (with hardware acceleration increasing from left to enabling technology in emerging virtualization right). Device emulation [7] has great complexity and scenarios. Unfortunately, existing GPU virtualization extremely low performance, so it does not meet today’s approaches are still suboptimal in performance and full needs. API forwarding [3][9][22][31] employs a feature support. frontend driver, to forward the high level API calls inside a VM, to the host for acceleration. However, API This paper introduces gVirt, a product level GPU forwarding faces the challenge of supporting full virtualization implementation with: 1) full GPU features, due to the complexity of intrusive virtualization running native graphics driver in guest, modification in the guest graphics software stack, and and 2) mediated pass-through that achieves both good incompatibility between the guest and host graphics performance and scalability, and also secure isolation software stacks. Direct pass-through [5][37] dedicates among guests. gVirt presents a virtual full-fledged GPU the GPU to a single VM, providing full features and the to each VM. VMs can directly access best performance, but at the cost of device sharing performance-critical resources, without intervention capability among VMs. Mediated pass-through [19], from the hypervisor in most cases, while privileged passes through performance-critical resources, while operations from guest are trap-and-emulated at minimal mediating privileged operations on the device, with cost. Experiments demonstrate that gVirt can achieve good performance, full features, and sharing capability. -
Quake Three Download
Quake three download Download ioquake3. The Quake 3 engine is open source. The Quake III: Arena game itself is not free. You must purchase the game to use the data and play. While the first Quake and its sequel were equally divided between singleplayer and multiplayer portions, id's Quake III: Arena scrapped the. I fucking love you.. My car has a Quake 3 logo vinyl I got a Quake 3 logo tatoo on my back I just ordered a. Download Demo Includes 2 items: Quake III Arena, QUAKE III: Team Arena Includes 8 items: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero. Quake 3 Gold Free Download PC Game setup in single direct link for windows. Quark III Gold is an impressive first person shooter game. Quake III Arena GPL Source Release. Contribute to Quake-III-Arena development by creating an account on GitHub. Rust Assembly Shell. Clone or download. Quake III Arena, free download. Famous early 3D game. 4 screenshots along with a virus/malware test and a free download link. Quake III Description. Never before have the forces aligned. United by name and by cause, The Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel. Quake III: Team Arena takes the awesome gameplay of Quake III: Arena one step further, with team-based play. Run, dodge, jump, and fire your way through. This is the first and original port of ioquake3 to Android available on Google Play, while commercial forks are NOT, don't pay for a free GPL product ***. Topic Starter, Topic: Quake III Arena Downloads OSP a - Download Aerowalk by the Preacher, recreated by the Hubster - Download. -
Linux Fundamentals Paul Cobbaut Linux Fundamentals Paul Cobbaut
Linux Fundamentals Paul Cobbaut Linux Fundamentals Paul Cobbaut Publication date 2015-05-24 CEST Abstract This book is meant to be used in an instructor-led training. For self-study, the intent is to read this book next to a working Linux computer so you can immediately do every subject, practicing each command. This book is aimed at novice Linux system administrators (and might be interesting and useful for home users that want to know a bit more about their Linux system). However, this book is not meant as an introduction to Linux desktop applications like text editors, browsers, mail clients, multimedia or office applications. More information and free .pdf available at http://linux-training.be . Feel free to contact the author: • Paul Cobbaut: [email protected], http://www.linkedin.com/in/cobbaut Contributors to the Linux Training project are: • Serge van Ginderachter: [email protected], build scripts and infrastructure setup • Ywein Van den Brande: [email protected], license and legal sections • Hendrik De Vloed: [email protected], buildheader.pl script We'd also like to thank our reviewers: • Wouter Verhelst: [email protected], http://grep.be • Geert Goossens: [email protected], http://www.linkedin.com/in/ geertgoossens • Elie De Brauwer: [email protected], http://www.de-brauwer.be • Christophe Vandeplas: [email protected], http://christophe.vandeplas.com • Bert Desmet: [email protected], http://blog.bdesmet.be • Rich Yonts: [email protected], Copyright 2007-2015 Netsec BVBA, Paul Cobbaut Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -
Instalación Y Administración Básica
LINUX Instalación y administración básica Versión: 1.0.1 Alfredo Barrainkua Zallo Mayo del 2007 CreativeCommons - ShareAlike Lizentzia laburpena: English Castellano Linux: Instalación y administración básica Índice 1. Introducción...................................................................................................................................................4 1.1. GPL (General Public License) o Copyleft............................................................................................4 1.2. Linux......................................................................................................................................................5 1.3. FLOSS (Free Libre Open Source Software).........................................................................................5 1.4. GNU / Linux..........................................................................................................................................5 1.5. Distribuciones Linux.............................................................................................................................5 1.6. El administrador....................................................................................................................................6 1.7. Particionado del disco duro...................................................................................................................6 2. Instalación......................................................................................................................................................8 -
00 Initial Pages.Qxd
Fast Track to Freeware By Team Digit Almost everything we speak about here, we’ve provided on our CD/DVD for this month. Credits The People Behind This Book EDITORIAL Deepak Ajwani Editor Robert Sovereign-Smith Writer, Copy Editor Ram Mohan Rao Copy Editor Nimish Chandiramani Writer, Copy Editor Karmanya Aggarwal Writer Abey John Writer Srikanth R Writer Prakash Ballakoor Writer DESIGN AND LAYOUT Shivshankar Pillai, Vijay Padaya Layout Designers Sivalal S Layout and Cover Design Harsho Mohan Chattoraj Illustrator © Jasubhai Digital Media Published by Maulik Jasubhai on behalf of Jasubhai Digital Media. No part of this book may be reproduced, stored in a retrieval system or transmitted in any form or by any means without the prior written permission of the publisher. March 2007 Free with Digit. Not to be sold separately. If you have paid separately for this book, please e-mail the editor at [email protected] along with details of location of purchase, for appropriate action. Introduction No Strings Attached his little guide is indispensable, even though we’re saying it Tourselves! We simply must, because what we’ve put together here is a collection of freeware in all the categories of computer usage that matter, from an office suite to prank software you can use on a friend. It’s all there. Some amongst us have gone bad and prefer to pirate stuff, which we don’t like. We like our software either paid or free—and interestingly, there’s free stuff for almost everything you’d need to accomplish. Covered here are system tools, which affect every aspect of your computer; multimedia tools to play and manipulate your media files; software you’d use when connected to the Internet; applica- tions for your mobile phone; tools to increase your productivity, whether at work or at home; desktop enhancements and such; and developer tools. -
The Tweakguides Tweaking Companion Download Page, Or to the Main Tweakguides Page Without Seeking Written Permission
WWW.TWEAKGUIDES.COM [Version 3.00 ‐ January 2006] T HE T WEAKG UIDES T WEAKING C OMPANION TABLE OF CONTENTS Table Table of Contents ........................................................................................................................................................... 2 of Copyright & Credits..................................................................................................................................................... 10 Contents Introduction................................................................................................................................................................... 11 Using this Guide .......................................................................................................................................................... 12 Basic Requirements ........................................................................................................................................................................................... 12 Different Versions of Windows ......................................................................................................................................................................... 12 Why is the Guide So Long? .............................................................................................................................................................................. 12 Recommended Software .................................................................................................................................................................................. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
Splash Release V2.10.1
splash Release v2.10.1 Daniel Price Jun 24, 2020 USERGUIDE 1 Introduction 3 1.1 What it does...............................................3 1.2 What it doesn’t do............................................4 1.3 splash, the paper.............................................4 1.4 Version History..............................................4 1.5 License..................................................8 2 Getting started 9 2.1 Installing from your package manager..................................9 2.1.1 Stable version..........................................9 2.1.2 Development version......................................9 2.2 Compiling from source.......................................... 10 2.2.1 Basic instructions........................................ 10 2.3 Advanced installation guide....................................... 10 2.3.1 Fortran compilers........................................ 10 2.3.2 Cairo graphics library...................................... 11 2.3.3 Compiling and linking with giza................................ 11 2.4 Reading your data............................................ 11 2.5 Command line options.......................................... 13 3 Basic splash usage 17 3.1 Simple two column plot......................................... 17 3.2 Interactive mode............................................. 19 3.3 Rendered plots.............................................. 20 3.4 Cross section............................................... 20 3.5 Vector plots................................................ 21 -
Boosting GPU Virtualization Performance with Hybrid Shadow Page Tables
Boosting GPU Virtualization Performance with Hybrid Shadow Page Tables Yaozu Dong MochiXue Xiao Zheng Shanghai Jiao Tong University Jiajun Wang Intel Corporation Zhengwei Qi Haibing Guan GPU Usage • Gaming (2D/3D graphic) • HD video hardware decoding • High performance computing High Performance Computing shifts computation-intensive workloads to cloud environment. Molecular Machine Media dynamics learning transcoding simulations A new computing paradigm: GPU Cloud gHyvi An optimized GPU virtualization scheme based on gVirt. GMedia: A media Relaxed Shadow Page Adaptive Hybrid Page transcoding benchmark Table Table Shadowing Policies Up to 13x performance of gVirt and 85% of native. GPU benchmarks 2D/3D graphic GPGPU For OpenGL and DirectX commands For CUDA and OpenCL commands Such as 3DMark, PassMark Such as Rodinia [ATC 2013], Parboil GMedia A hardware media transcoding benchmark based on Intel’s MSDK(Media Software Development Kit). MSDK provides APIs for hardware acceleration. A wrapper invokes media functions form MSDK. Test cases can run with assigned threads and settings. The FPS results reflect the performance. Massive update issue 1000 900 800 700 600 500 Native 452 400 gVirt 300 200 100 33 0 1, 10, 20, 24, 25, 30, NATIVE GVIRT 480p 480p 480p 480p 480p 480p 93% performance degrade. 500 450 250 400 350 200 300 150 250 Native Native 200 gVirt 100 gVirt 150 100 50 50 0 0 1, 720p 5, 720p 10, 15, 20, 1, 4, 5, 6, 7, 10, 720p 720p 720p 1080p 1080p 1080p 1080p 1080p 1080p Shadow page table Page Directory Table Page Table PDE PTE Guest