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Cimdata Cpdm Late-Breaking News
PLM Industry Summary Sara Vos, Editor Vol. 21 No. 8 - Friday, February 22, 2019 Contents CIMdata News _____________________________________________________________________ 2 Intelligence for Product Lifecycle Management (CIMdata Blog) __________________________________2 Read last week’s Top Ten Stories ___________________________________________________________2 SOLIDWORKS World 2019: Expanding the 3DEXPERIENCE Platform (CIMdata Commentary) _______3 Acquisitions _______________________________________________________________________ 6 Zix Closes Acquisition of AppRiver, Creating Leading Cloud-based Cybersecurity Solutions Provider ____6 Company News _____________________________________________________________________ 6 AMC Bridge Named to IAOP’s 2019 Best of The Global Outsourcing 100 __________________________6 Capgemini Presents Airbus with the Global Leadership Award for Innovation _______________________7 Business-Critical Cloud Adoption Growing yet Security Gaps Persist, Report Says____________________8 Creaform Engineering Expands its GD&T Service Offer with New Dimensional Management Services ___9 Digital Catapult collaborates with Siemens, BT and PTC on next generation network infrastructure ______10 Elysium Presents Gold Partner Award to Honlitech ____________________________________________12 Elysium Presents Platinum Partner Award to CAMTEX ________________________________________12 Maplesoft and Sigmetrix Announce Direct Operations in China __________________________________12 Signalysis and Vaughn Associates Partnership -
Optimizing and Protecting Hard Drives ‐ Chapter # 9
Optimizing and Protecting Hard Drives ‐ Chapter # 9 Amy Hissom Key Terms antivirus (AV) software — Utility programs that prevent infection or scan a system to detect and remove viruses. McAfee Associates’ VirusScan and Norton AntiVirus are two popular AV packages. backup — An extra copy of a file, used in the event that the original becomes damaged or destroyed. boot sector virus — An infectious program that can replace the boot program with a modified, infected version of the boot command utilities, often causing boot and data retrieval problems. buffer — A temporary memory area where data is kept before being written to a hard drive or sent to a printer, thus reducing the number of writes to the devices. chain — A group of clusters used to hold a single file. child, parent, grandparent backup method — A plan for backing up and reusing tapes or removable disks by rotating them each day (child), week (parent), and month (grandparent). cross-linked clusters — Errors caused when more than one file points to a cluster, and the files appear to share the same disk space, according to the file allocation table. defragment — To “optimize” or rewrite a file to a disk in one contiguous chain of clusters, thus speeding up data retrieval. differential backup — Backup method that backs up only files that have changed or have been created since the last full backup. When recovering data, only two backups are needed: the full backup and the last differential backup. disk cache — A method whereby recently retrieved data and adjacent data are read into memory in advance, anticipating the next CPU request. -
Using Net-Software in Design Education
INTERNATIONAL ENGINEERING AND PRODUCT DESIGN EDUCATION CONFERENCE 2-3 SEPTEMBER 2004 DELFT THE NETHERLANDS USING NET-SOFTWARE IN DESIGN EDUCATION Chris Baelus and Guido De Grande ABSTRACT In the early stages of the design process three major activities are involved: designing the concept, resolving the observed critical aspects and modifying the concept as a result of the previous step. This is a circular and iterative process until the final concept is ready for the detailed design phase. It is the purpose of every design method to minimize the total design time and produce well elaborated design concepts. The use of specialized software is of invaluable help in this attempt to reduce design time. A lot of different software is available on the Internet as downloadable freeware, shareware or demo versions. Most of this software has reduced capabilities; however, many software is excellent for educational purposes. We will call this software “Internet Software” or “net-software”. In this presentation two topics with respect to net-software will be discussed: 1. criteria for choosing net-software for educational purposes, and 2. the implementation of net-software in the new bachelor-master curriculum at the Higher Institute of Integrated Product Development (HIIPO) in Antwerp. A major activity in designing products is the early verification of the product concept with respect to structural, thermal and geometrical integrity. This typical verification net-software can be found in different flavours: for different applications, in different levels and with different user interfaces. Finding easy-to-use and efficient net-software is a rather straightforward task, integrating the software in the curriculum is a more difficult task. -
Email Issues
EMAIL ISSUES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TABLE OF CONTENTS NEW POLICY WITH RESPECT TO EMAIL ADDRESSES A NECESSARY EMAIL SETTING WHY OUR EMAILS POSSIBLY ARRIVED LATE OR NOT AT ALL STOP USING YAHOO, NETZERO, AND JUNO EMAIL PROVIDERS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NEW POLICY WITH RESPECT TO EMAIL ADDRESSES: There are two important issues here. FIRST, members must not supply CFIC with their company email addresses. That is, companies that they work for. (If you own the company, that's different.) All email on a company's server can be read by any supervisor. All it takes is one pro vaccine activist to get hold of our mobilization alerts to throw a monkey wrench in all of our efforts. Thus, do not supply me with a company email address. We can help you get an alternative to that if necesary. SECONDLY, CFIC needs members' email addresses to supply important information to mobilize parents to do things that advances our goal to enact our legislative reforms of the exemptions from vaccination. That has always been CFIC's sole agenda. CFIC has been able to keep the membership fee to zero because we don't communicate via snail mail. But people change their addresses frequently and forget to update CFIC. When this happens over the years, that member is essentually blind and deaf to us, and is no longer of any value to the coalition---your fellow parents. Therefore, it warrants me to require that members supply CFIC with their most permanent email account. That means the email address of the company in which you are paying a monthly fee for internet access, be it broadband or dialup service. -
Reproductions Supplied by EDRS Are the Best That Can Be Made from the Original Document
DOCUMENT RESUME ED 463 719 IR 021 138 TITLE Proceedings of the Annual Mid-South Instructional Technology Conference (6th, Murfreesboro, Tennessee, April 8-10, 2001). INSTITUTION Middle Tennessee State Univ., Murfreesboro. PUB DATE 2001-00-00 NOTE 245p.; For individual papers, see IR 021 139-158. For the 2000 proceedings, see ED 446 749. AVAILABLE FROM For full text: http://www.mtsu.edu/-itconf/proceed01/index.htm. PUB TYPE Collected Works - Proceedings (021) EDRS PRICE MF01/PC10 Plus Postage. DESCRIPTORS Case Studies; Computer Mediated Communication; *Computer Uses in Education; Distance Education; *Educational Technology; Elementary Secondary Education; Higher Education; *Information Technology; Instructional Design; *Instructional Development; *Technology Integration IDENTIFIERS *Technology Utilization ABSTRACT This proceedings of the sixth annual Mid-South Instructional Technology Conference contains the following papers: "They're Not Just Big Kids: Motivating Adult Learners" (Karen Jarrett Thorns); "A Computer Integrated Biology Laboratory Experience" (James B. Kring); "Building Web Sites for Mathematics Courses: Some Answers to Notation Problems" (Annette C. Williams and Scott N. McDaniel); "Collaborative, Connected, and Experiential Learning: Reflections of an Online Learner" (D. Bruce Curry); "The Lions and the Hawks: Using Videoconferencing and Web Technology To Deliver a Cross-Campus New Product Innovation Course" (John Lord and Others); "Facilitating Asynchronous Distance Learning" (Gustavo E. Prestera and Leslie A. Moller); "Promoting Durable Knowledge Construction through Online Discussion" (Dave S. Knowlton); "Building Community in an Online Learning Environment: Communication, Cooperation and Collaboration" (Melanie Misanchuk and Tiffany Anderson); "Ebooks in the Academic Library" (Jackie Dowdy and Others); "Combining Studio Videoconferencing and the Internet To Promote Intercultural Understanding" (Ted C. Jones and Karen Sorenson); "Are Your Students Ready for College? Technology Literacy at Georgetown College" (William S. -
PLM Weekly Summary Editor: Cimdata News Team 15 January 2021 Contents Cimdata News
PLM Weekly Summary Editor: CIMdata News Team 15 January 2021 Contents CIMdata News ............................................................................................................................................ 2 An Enterprise Digital Transformation Platform – a CIMdata Commentary......................................................2 Aras’ Cloud Strategy – a CIMdata Blog Post ....................................................................................................5 CIMdata Announces its 2021 PLM Market & Industry Forum Series ..............................................................6 CIMdata to Host a Free Webinar on CAD Trends ............................................................................................7 NLign Analytics “Structural Lifecycle Digital Environment” Enables Model-Driven Product Quality – a CIMdata Commentary .......................................................................................................................................8 PTC’s Cloud Strategy – a CIMdata Blog Post ................................................................................................. 13 Acquisitions .............................................................................................................................................. 14 Accenture Acquires Real Protect, Brazil-Based Information Security Company ........................................... 14 Atos to acquire In Fidem to reinforce its cybersecurity position in the North American market .................... 15 Planview -
Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
Die Kulturelle Aneignung Des Spielraums. Vom Virtuosen Spielen
Alexander Knorr Die kulturelle Aneignung des Spielraums Vom virtuosen Spielen zum Modifizieren und zurück Ausgangspunkt Obgleich der digital divide immer noch verhindert, dass Computerspiele zu ge- nuin globalen Gütern werden, wie es etwa der Verbrennungsmotor, die Ka- laschnikow, Hollywoodikonen, Aspirin und Coca Cola längst sind, sprengt ihre sich nach wie vor beschleunigende Verbreitung deutlich geografische, natio- nale, soziale und kulturelle Schranken. In den durch die Internetinfrastruktur ermöglichten konzeptuellen Kommunikations- und Interaktionsräumen sind Spieler- und Spielkulturen wesentlich verortet, welche weiten Teilen des öf- fentlichen Diskurses fremd und unverständlich erscheinen, insofern sie über- haupt bekannt sind. Durch eine von ethnologischen Methoden und Konzepten getragene, lang andauernde und nachhaltige Annäherung ¯1 an transnational zusammengesetzte Spielergemeinschaften werden die kulturell informierten Handlungen ihrer Mitglieder sichtbar und verstehbar. Es erschließen sich so- ziale Welten geteilter Werte, Normen, Vorstellungen, Ideen, Ästhetiken und Praktiken – Kulturen eben, die wesentlich komplexer, reichhaltiger und viel- schichtiger sind, als der oberflächliche Zaungast es sich vorzustellen vermag. Der vorliegende Artikel konzentriert sich auf ein, im Umfeld prototypischer First-Person-Shooter – genau dem Genre, das im öffentlichen Diskurs beson- ders unter Beschuss steht – entstandenes Phänomen: Die äußerst performativ orientierte Kultur des trickjumping. Nach einer Einführung in das ethnologische -
Adobe Systems Incorporated 1998 Annual Report
AdobeAhead. 1998 ANNUAL REPORT 1998 ANNUAL @2 At Adobe, we consider the Internet age our greatest opportunity yet. In this revolutionary time, we’re building on our legacy of technological leadership in every market we serve. We’re developing future standards for the World Wide We’ve already set challenging Web. And we’re opening new possibilities for our long- precedents. Many of our flag- time customers, who are some of the most innovative ship solutions—such as Adobe® and passionate people in the world. PostScript® software, Adobe Photoshop® software, and Adobe Portable Document Format (PDF)—have changed not only the market- place but the way the world communicates. They have also served as catalysts for other new products, new markets, and new companies—business opportu- nities unimaginable 16 years ago when we first opened our doors. Adobe From magazines laid out with our professional design tools to television commercials enhanced by our visual effects software, Adobe technology touches what the world sees. While we are proud of that presence, we know it is merely the beginning. Our future extends far beyond visual communications to publishing houses, cor- porate offices, and government agencies where people are grappling with critical productivity issues that require sophisticated information-management solutions. As you read on, you’ll see that Adobe is not only provid- ing world-class technology and software solutions, but is fundamentally changing the way people do busi- ness. When it comes to meeting the demands of the Internet age, as well as the challenges that lie ahead, the best answers start with “A.” 3 Adobe ACHIEVEment In 1998, Adobe continued to help both its longtime and new customers make their ideas stand out in print and on the Internet—in every field from the enterprise to the design studio to the home. -
Getting Started with Eudora 5.1 for Windows 95/98/ME/NT/2000 Author Teresa Sakata
WIN9X003 July 2003 Getting Started with Eudora 5.1 For Windows 95/98/ME/NT/2000 Author Teresa Sakata Introduction ..............................................................................................................................................................1 POP and IMAP Servers ............................................................................................................................................2 Requirements ............................................................................................................................................................2 Changes From Version 4.3.x ....................................................................................................................................3 Issues ........................................................................................................................................................................3 Where do I get Eudora? ............................................................................................................................................4 Getting Started..........................................................................................................................................................4 Installation ................................................................................................................................................................4 Configuring Eudora ..................................................................................................................................................5 -
Tvorba Interaktivního Animovaného Příběhu
Středoškolská technika 2014 Setkání a prezentace prací středoškolských studentů na ČVUT Tvorba interaktivního animovaného příběhu Sami Salama Střední průmyslová škola na Proseku Novoborská 2, 190 00 Praha 9 1 Obsah 1 Obsah .................................................................................................................. 1 2 2D grafika (základní pojmy) ................................................................................. 3 2.1 Základní vysvětlení pojmu (počítačová) 2D grafika ....................................... 3 2.2 Rozdíl - 2D vs. 3D grafika .............................................................................. 3 2.3 Vektorová grafika ........................................................................................... 4 2.4 Rastrová grafika ............................................................................................ 6 2.5 Výhody a nevýhody rastrové grafiky .............................................................. 7 2.6 Rozlišení ........................................................................................................ 7 2.7 Barevná hloubka............................................................................................ 8 2.8 Základní grafické formáty .............................................................................. 8 2.9 Druhy komprese dat ...................................................................................... 9 2.10 Barevný model .......................................................................................... -
Migrationsleitfaden
Migrationsleitfaden Leitfaden für die Migration der Basissoftwarekomponenten auf Server- und Arbeitsplatz-Systemen Version 1.0 – Juli 2003 Schriftenreihe der KBSt ISSN 0179-7263 Band 57 Juli 2003 Schriftenreihe der KBSt Band 57 ISSN 0179 - 7263 Nachdruck, auch auszugsweise, ist genehmigungspflichtig Dieser Band wurde erstellt von der KBSt im Bundesministeri- um des Innern in Zusammenarbeit mit dem Bundesamt für Sicherheit in der Informationstechnik (BSI), dem Bundesver- waltungsamt (BVA) und der C_sar Consulting, solutions and results AG Redaktion: C_sar AG, Berlin Interessenten erhalten die derzeit lieferbaren Veröffentlichungen der KBSt und weiterführende Informationen zu den Dokumenten bei Bundesministerium des Innern Referat IT 2 (KBSt) 11014 Berlin Tel.: +49 (0) 1888 681 - 2312 Fax.: +49 (0) 1888 681 - 523121 Homepage der KBSt: http://www.kbst.bund.de 1Frau Monika Pfeiffer (mailto: [email protected]) Migrationsleitfaden Leitfaden für die Migration der Basissoftwarekomponenten auf Server- und Arbeitsplatz-Systemen Version 1.0 Juli 2003 Herausgegeben vom Bundesministerium des Innern INHALTSVERZEICHNIS 1 Einleitung ........................................................................ 8 1.1 Über das Vorhaben 8 1.2 Über diesen Leitfaden 9 1.3 Hinweise zur Benutzung des Leitfadens 10 1.4 Hinweise an die Entscheider 12 1.4.1 Grundsätzliche Empfehlungen 12 1.4.2 Fortführende und ablösende Migration 13 1.4.3 Migrationswege 14 1.4.4 Vergleichbarkeit von Alternativen 14 1.4.5 Künftige Schwerpunte 15 1.4.6 Wirtschaftlichkeit 16