A Bibliography of Publications in Computer Graphics World

Total Page:16

File Type:pdf, Size:1020Kb

A Bibliography of Publications in Computer Graphics World A Bibliography of Publications in Computer Graphics World Nelson H. F. Beebe University of Utah Department of Mathematics, 110 LCB 155 S 1400 E RM 233 Salt Lake City, UT 84112-0090 USA Tel: +1 801 581 5254 FAX: +1 801 581 4148 E-mail: [email protected], [email protected], [email protected] (Internet) WWW URL: http://www.math.utah.edu/~beebe/ 21 June 2011 Version 1.18 Title word cross-reference 76 [Ano91b]. '90s [Rob93g]. '92 [Ano92-38]. '95 [Doy95]. '96 [Ano95-60]. 97 [Ano97-45]. 97/ FastSOLID [Ano97-37]. 98 [Ano98-47]. 1- [Tuc96]. 1.1 [Ano98-48]. 16-bit [Ano95-28]. A-h-h-h-h [Rob98h]. A/V [Har96a]. ABC [Spr94]. ABCs [Emm91c]. 2.0 [Gra96]. 21-inch [Ano95-29]. ability [Rob94a]. able [Coh96]. 2D [Coc95f, Mac90a]. 2nd [Ano96n]. Accelerating [Sch95a, Sch95b]. acceleration [Rob96d]. accelerator [Cla96]. 3.0 [Ano97-40]. 3.1 [Ano98-49]. accelerators [Coc95a, Ano95-34]. 3.5 [Ano97-44]. 3000 [Ano91-32]. acceptance [Rob94a]. 3D [Ano95-48, Coc95b, Ano90f, Rob90f]. accommodate [Pot97a]. 3D. [Ano98q]. 3D/Eye [Ano95-38]. According [Mah95c]. achieve [Emm94]. Achieving [Pot96a]. ACIS [Por95b]. 4.1 [Ano97-47]. 4.5 [Ano98-45]. Across [Sor90a]. Act [Rob94a]. 4D [Ano97-37]. Action [Mor93]. action-adventure [Rob96c]. 5 [Ano97-57]. 5.0 [Ano96-53]. 1 2 activity [RR97]. actual [Phi96e]. Photo [Ano90f]. Animation/ ADAMS [Ano95-52]. ADAMS/ Photo-Realism [Ano90f]. [Ano95-52]. Adding [Ano98q]. animations [Ano95-60, Phi95e]. addresses [Ano96-69]. Adds [Ano90n]. animator [Mah95c, Ano96-28]. adept [Pot96d]. adhered [Phi95e]. animators [Cra94]. Anime [Sav98]. Adobe [Ano96-50]. advance [Phi97e]. announced [Pot96e]. Annual [Ano96n]. advanced [Ano95-52]. answer [Mae96]. Antz [Rob98a, Rob98f]. Advancements [Sor91a]. advances [Oli94]. Antz-piration [Rob98a]. anyone [Pot97a]. advantage [Cra94]. advantages [Gar95]. appeal [Phi96g]. appearing [For97]. adventure [Rob95b, Gra93a]. Apple [Ano90e]. application [Emm96c]. Adventures [Nov96]. Applications [Ano92d]. Approach [Kee86]. AEC [Rob90d, Ano91e]. approaches [Emm94]. arcade [Ano96j]. aerospace [Pot96d]. Affordable [Mae97]. ArchiDesign [Ano98-46]. after [Cla96, Ano96-50]. AG [Sha95]. architect [Row96]. architected [Pot96c]. again [Rob96c]. Age [Fly92]. ago [Pot96e]. Architects [Mah94c, Phi95a]. Ahead [Ros90]. aided [Tho95b, Sen90a]. Architectural [Mah94f, Pot95b]. aids [Ano95-58]. aircraft [Ano96-81]. Architecture [Nov96, Phi95a]. airplane [Ano96s]. Airport [Ano98-29]. Architectures [Pot96c]. Airwaves [Sor90a]. Albert [Ano96-79]. archive [Ano96-69]. area [Phi96c]. Algorithmic [Sor91a]. algorithms [Kin97]. aren't [Coc97d]. argue [Smi96a]. Alias [Ano92-37, Ano95l]. Alias/ Arizona [Ano96-75]. array [Emm95a]. Wavefront [Ano98-45]. alien [Ano96p]. arrival [Coc97d]. Ars [Ano98-43]. Alive [Mac90a]. all-digital [Coc95e]. Art [Ano90h]. artful [Rob94a]. Alliant [Ano90b]. Allplan [Ano97-45]. Artificial [Mah93a]. Artisan [Ano97-39]. Allure [Pot95f]. alone [Emm96a]. artist [Ano96-36]. Artistic [Coc98c, LB90a]. already [Pot96e]. also [Mah95c]. artists [Doy94, LB91b]. Arts [Pfi93b]. Although [Coh96]. Altschul [Mah95c]. Assemblies [Pot96d, Coo90a]. always [Rob97b]. assumptions [Coh96]. Athlete [Ano98-67]. Amazing [Rob92f, Ano96k]. Atlanta [Vas90a]. attempt [Mae96]. Amblin [Ano96-27]. America [Ano95-56]. attitude [Ano98-68]. American [Ano96-81]. Attraction [Ano98-27]. Author [SH90]. Americans [Har96c]. auto.des.sys [Ano95-45]. Amiga [Ano91-32, Ano90c]. Autocad [Ano91h]. Autodesk [Ano90f]. AmigaVision [Ano90c]. Autofact [Ano95-35]. analyses [Ano95-57, Ano95-61]. automaker [Ano96-49]. Analysis [Pot92a]. analysts [Pot97a]. automotive [Pot96d]. analyze [Coh96]. Analyzing [Ano95-63]. available [Vac96, Doy94]. Anastasia [Ano97w]. avalanches [Phi96a]. Avant [Mah94c]. Anatomy [Sim95b, Sim95a]. Avant-Garde [Mah94c]. average [Phi97a]. Ancient [Pfi92a]. Angeles [Doy95]. Averting [Ano98-61]. Aviation [Ano98-61]. ani [Rob95c]. Animals [Rob96c]. Avid [Ano96-50]. avionics [Phi96d]. animated [Emm95a]. Awakening [Nov98a]. AnimaTek [Ano95-43]. animating [Phi96c]. award [Rob94f, Ano96-31]. Animation [Mac90a, Vas90b]. Animation/ award-winning [Rob94f]. 3 Awards [Ano95w, Ano96n]. bring [Sch95b]. bringing [Coc96b]. brings [Coc95e]. Broad [Ano95a]. babies [Ano98y]. Babylon [Ano97-57]. broadcast [Rob95h]. Broadening [KPV91]. Back [BZJ94]. Bag [Rob94b]. broader [Tuc96]. Bros. [Rob95a]. Balto [Ano96-27]. Bananas [Ano98l]. Brushing [Rob98b]. Bryce [Ano96-54]. Barbie [Ano98s]. Bargain [Pot96g]. Bucci [Ano96-36]. Bug [Ano98d]. Barrier [Han90]. Barriers [Fic86]. buggy [Ano98d]. Bart [Ano95-59]. based [Ano92b, Ano90g]. Builder [Ano97-47, Ano95-43]. basic [Ash96]. battle [Rob96a]. Building [Lon98, Min94]. built [Ano97-64]. Battling [Rob96a]. Battlinq [Pot98a]. bureaus [Vin97]. burgeoning [Phi95a]. be [Tuc95a]. beating [Pot97b]. business [Ano96b, Nov93b]. Beauty [Ano98-42]. Because [Pot96a]. butterflies [Ano96x]. buy [Tuc95a]. become [Rob94d]. becomes [Pot95f]. buyers [Ano96i]. Buying [Vin97]. becoming [Vac96]. been [Cra94]. before [Doy94]. begin [Hel97, Mah92c]. CAD [Ros90, Fre90a]. CAD/ Beginner [Woo93]. beginning [Pot96a]. CAM [Ano95-47, Ano95f]. begins [Pot95f]. behind [Spr94]. Cadam [Ano90g]. Cadkey [Ano97-37]. behind-the-scenes [Spr94]. CAD's [Pot96f]. CAE [Ano98g]. Beholder [FK90]. BeInfinite [Ano95-46]. CAID [Ano95g]. Caligan [Ano95-40]. being [Mae96]. beings [Rob94a]. Caligari [Ano97-40]. camera [Ano98-60]. believable [Ano95m]. Believe [Emm86]. cameras [Rob95h, Ano95-31]. Bell [Ano95-52]. benchmark [Kur97]. campaign [Ano96-64]. Campus [Mah92a]. Benchmarks [Coh96]. benefits [Ano95r]. can [Doy94]. Canadian [Ano95-55]. Bent [Gra93a]. Bentley [Ano95-39]. candidates [Ano96-64]. Best [Pot95d]. best-suited [Coc95f]. capabilities [Cra94]. CAPS [Rob94b]. better [Phi95f]. Beyond [Pop94]. capture [Rob94a]. captured [Oli94]. bid [Ano95-60]. Big [Coc95e, Dav92]. Capturing [Mae95b, Mae95c]. car [App93]. big-screen [Coc95e]. Big-Time [Dav92]. car-collision [Ano95-61]. bike [Ano98-66]. Bin [Pot96g]. cards [Ano96-43, Ano95-28]. Bingo [Ano98c]. biological [Ano97-56]. Care [McM90b, Mah92b]. bit [Ano95-28]. Biz [Rob91c]. Career [Emm95c]. careful [Emm96c]. Blitz [Ano96-55]. Blue [Ano98-60]. Carnegie [Ano97-54]. Carpentry [Pfi92b]. blueprint [Pot96f]. Blues [Ano91-28]. cartoon [Ano95-63, Vas90b]. Board [Rob93a]. boards [Cla96]. Casino [Ano96-74]. Casper [Rob95e]. boasting [Coc96a]. bold [Ano96-71, LB90b]. Cast [Rob98f]. Catalyst [Ano98-48]. Bolsters [McM90b]. Bolt [Gra96]. Caught [Rob94a]. Cave [Ano95-54]. Bones [Ano98-62]. Boolean [Ano96w]. CD [Doy94]. CD-ROM [Ano95-63]. Boolean-shy [Ano96w]. booming [Mah97]. CD-ROM-based [Spr94]. Boss [Rob95b]. both [Coc95a]. CD-ROMs [Doy94]. CDI [Ano90h]. Boundaries [KPV91]. brain [Ano97-50]. cell [Ano97t]. center [Ano95-62]. Brainstorm [Mah98b]. Breaking [Han90]. centralized [For97]. ceramic [Ano95-54]. breathing [Rob96c, Coc95c]. Breed [FP91]. cereal [Ano95-63]. CFD [Ano95-56]. bridge [Ano97-51, Ano95-63]. CG [Rob95h]. CG-enhanced [Ano97-50]. Bridging [Rob90a]. brighten [Ano95-63]. challenge [Doy95, LB90a]. 4 challenges [Ano95e]. chance [Rob94f]. compositing [Emm95a, Coc95d]. chances [Row96]. change [Rob97b, Por91c]. Compression [Coo90b]. changes [Hir96, Dav92]. Computer [Vas90d]. Changing [Rob90d]. Chaos [Mah93d]. computer-aided [Tho95b, Sen90a]. Character [Ano96-60, Ano96p]. computer-generated [Phi96f]. character-animation [Ano98b]. computing [Tuc95a, Mah92a]. Characters [Rob94g, Sim95a]. Concept [Pot97c]. concepts [App93]. Chase [Ano98-70]. cheaper [Pot97c]. conductive [Ano95-51]. Check [Dav91]. Chemists [Ano97-54]. conference [Doy95]. conjunction [Phi96b]. children [Rob94d, Ano95-53]. conjuring [Emm95a]. China [Ano96-73]. chip [Ano96j, Sto90]. connection [Ano95-51]. conquers [Coc95b]. chips [Ano96j]. Choice [Yar95]. Consciousness [LS92]. consider [Yar95]. choices [Tuc96]. choose [Mac95]. constraints [Sim95a]. Choosing [Emm96c]. chops [Pot97b]. Constructing [Ano97l]. Chrysler [Ano97-58]. Cinema [Ano97-37]. Construction [Phi98]. circles [Pot95f]. Citadines [Ano96-49]. Constructive [Nov93a]. cited [Sim95a]. Cities [Nov93c]. consuming [Nov96]. containing [Pot96d]. City [Phi96e]. Cityscapes [Mah94d]. Contender [Ano91m]. contest [Ano96-30]. claim [Smi96b]. claiming [Rob96a]. continue [Pot97d]. continues [Row96]. clever [Rob97b]. clinch [Ano95-60]. Contracts [Pot96b]. Clones [Ano98-62]. clothing [Phi96c]. contribute [Ano95-56]. clues [Kur97]. collaborates [Ano98d]. control [Phi96d, Doy91a]. collaboration [Rom97]. Convention [Ano95-60]. collaborative [Pot95c]. conventional [Pot97c]. collision [Ano95-61]. converters [Ano96-40]. Color [McM90a, Ano91j]. Colorful [Hol93]. convincing [Ano96q]. cool [Ano95k]. colors [Phi95f, Ano91-33]. Coping [Alo94]. Copy [Fly92]. combine [Doy94]. combines [Rob96b]. Copyright [Alo94]. Core [Pot93a]. come [Coc95e]. comeback [Pot97b]. Corel [Ano95-42]. Corp [Ano95-42]. comedy [Rob94f]. Comes [Lan92a]. corporate [Har96d]. correctly [Coh96]. comfort [Phi96d]. coming [Cla96]. Cosmos [Sor91b]. cost [Gar95, Ano95-48]. commercial [Cra94]. common [Pot96c]. cost-effective [Coc95a]. costs [Sim95a]. Common-sense [Ano97b]. could [Ano97-64]. Country [Hir98]. Communication [Nov93a]. Coverage [Ano98-67]. covert [Woh97]. communications [Pot95a]. Craft [Ano96x]. crash [Ano98-68]. community [Pot95f]. create [Spr94]. created [Doy94]. companies [Pot96b, Gar95]. creates [Ano96-75]. Creating [Ano95-63]. company [Ano96-74]. compare [Kur97]. creativity [Ano96-30, Ano92i]. Comparison [Kur97]. creators [Phi95e]. creature [Rob95b]. Competition [Ano95t, Ano95w]. creatures [Rob96c]. Creeps [Coc98b]. competitors [Pot97b]. complex [Phi95f]. critical
Recommended publications
  • First Wso Trumpet Festival Rainer Hersch Returns
    NOVEMBER - DECEMBER 2015 I ISSUE 2 FIRST WSO TRUMPET FESTIVAL RAINER HERSCH RETURNS HANDEL’S GLORIOUS MESSIAH wso.ca I 204-949-3999 WSO SPONSORS, FUNDERS AND ACKNOWLEDGEMENTS The WSO proudly acknowledges the ongoing support of the following sponsors, media and funders: COMMUNITY ENGAGEMENT PARTNER EDUCATION & COMMUNITY ENGAGEMENT PROGRAMS IN MEMORY OF PETER D. CURRY POPS KIDS CONCERTS CLASSICS A SERIES SERIES SERIES WSO IN BRANDON POWER SMART HOLIDAY TOUR INDIVIDUAL CONCERTS SOUNDCHECK PROGRAM CANADA DAY AT THE FORKS POPS PRESENTING OFFICIAL RADIO STATION OFFICIAL RADIO STATION MEDIA SPONSOR OF MEDIA PARTNER OF THE POPS SERIES OF THE WSO CLASSICS WSO KIDS CONCERTS PIANO RAFFLE CAR RAFFLE CORPORATE SUSTAINABILITY MATCHING SHARE DONATION CAMPAIGN THE MUSIC Women’s Committee of the Winnipeg Symphony Orchestra FUNDERS November – December 2015 I OVERTURE 1 2 OVERTURE I November – December 2015 MESSAGE FROM THE MUSIC DIRECTOR As the season progresses from the explorations and highs of Mahlerfest, we move to a much-anticipated exploration of the versatility and virtuosity of the trumpet. So many young people learn to play the trumpet and discover the pleasure of performing as a part of bands or ensembles. The guest artists for our series of concerts that feature the trumpet show us the brilliance and extraordinary beauty of this instrument in classical, jazz and pops concerts. If there is a brass player in your family, you will want to make sure that they are able to participate in some of the educational opportunities that surround this series of concerts. The month of December is always an opportunity to add meaning, beauty, entertainment, and inspiration to your holiday celebrations.This December join the WSO in the family classics The Snowman & The Bear, or treat yourself to an evening of high quality fun with Rainer Hersch.
    [Show full text]
  • Making a Game Character Move
    Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future.
    [Show full text]
  • Tvorba Interaktivního Animovaného Příběhu
    Středoškolská technika 2014 Setkání a prezentace prací středoškolských studentů na ČVUT Tvorba interaktivního animovaného příběhu Sami Salama Střední průmyslová škola na Proseku Novoborská 2, 190 00 Praha 9 1 Obsah 1 Obsah .................................................................................................................. 1 2 2D grafika (základní pojmy) ................................................................................. 3 2.1 Základní vysvětlení pojmu (počítačová) 2D grafika ....................................... 3 2.2 Rozdíl - 2D vs. 3D grafika .............................................................................. 3 2.3 Vektorová grafika ........................................................................................... 4 2.4 Rastrová grafika ............................................................................................ 6 2.5 Výhody a nevýhody rastrové grafiky .............................................................. 7 2.6 Rozlišení ........................................................................................................ 7 2.7 Barevná hloubka............................................................................................ 8 2.8 Základní grafické formáty .............................................................................. 8 2.9 Druhy komprese dat ...................................................................................... 9 2.10 Barevný model ..........................................................................................
    [Show full text]
  • Jerome Lawrence & Robert Edwin Lee Jerry Herman
    Artistic Director Bruce Miller Managing Director Phil Whiteway BOOK BY JEROME LAWRENCE & ROBERT EDWIN LEE MUSIC AND LYRICS BY JERRY HERMAN Based on the novel by PATRICK DENNIS and the play “Auntie Mame” by LAWRENCE & LEE Dance and Musical numbers for the Broadway production staged by ONNA WHITE, and Directed by GENE SAKS Produced for the New York Stage by FRYER, CARR & HARRIS STAGE MANAGEMENT Christi B. Spann* SOUND DESIGN SET DESIGN LIGHT DESIGN COSTUME DESIGN Derek Dumais Ron Keller+ Lynne M. Hartman+ Sue Griffin ASSOCIATE CHOREOGRAPHER Brad Willcuts MUSIC DIRECTOR John Winn DIRECTOR/CHOREOGRAPHER Patti D’Beck^ Season Sponsors: Additional Support provided by: Funding for musicians provided by The Windsor Foundation CAST (in order of appearance) SONGS Young Patrick ���������������������������������������������������������������������������������������������������������Brandon McKinney ACT ONE Agnes ��������������������������������������������������������������������������������������������������������������������������������Audra Honaker St. Bridget ................................................................................................. Young Patrick and Agnes Vera �������������������������������������������������������������������������������������������������������������������Desiree Roots Centéio* It’s Today .............................................................................................................................Mame and All Mame ����������������������������������������������������������������������������������������������������������������������������������Emily
    [Show full text]
  • Fall/Winter 2009
    FALL/WINTER 2009 Class of 1941 should make the trip . She, too, asked to be Betty Franklin Van Yahres 1949 News Agent: Martha Whelan Murphy , MWMdi - remembered by all. Her address is: 306 Pinney has moved into a retire - [email protected] (330) 759-1865, 1393 Virginia Trail, Drive, Worthington, OH 43085-3839…. Gr ace ment home and the last Youngstown, OH 44505-1642 Goess Donovan cited health problems as time I talked with her keeping her from being with us. She wished (which was some time age Greetings members of the 1941 class. As our num - she could have made the trip but said to give ago) she was very happy bers wane so also do the “newsy notes .” More all her best regards. Her address is: 71 Home with her living quarters. I often than I had expected, telephones have been St. , Malverne, NY 11565-1822… . Miriam was unable to reach her disconnected and so my lines of communication are 1939 Jacobs , I had a long chat with Mimi. (She said by phone…. Irene O'Brien gradually becoming fewer. Please know that I I was the “first” person to call her “Mimi” is still driving and making have tried to reach many of you but was unsuc - Eleanor Schumacher Davis since the day she first reported for work. Her visits up to Seton Hill to Row 1: Vincenette Rangatore Losasso, Loretta Juhas, Doris Nickum DeForest, Natalie Carbone Mangini, cessful. To those I did reach I thank you for chat - Boss told her that nicknames were not used there.) She’s visit the nuns.
    [Show full text]
  • Autodesk and Autocad
    Chapter 8 Autodesk and AutoCAD Autodesk as a company, has gone through several distinct phases of life. There were the “Early Years” which covers the time from when Autodesk was founded as a loose programmer-centric collaborative in early 1982 to the company’s initial public offering in 1985, the “Adolescent Years” during which the company grew rapidly but seemed to do so without any clear direction and the “Mature Years.” The beginning of the latter phase began when Carol Bartz became president and CEO in 1992 and continues to the current time. Even under Bartz, there were several well defined periods of growth as well as some fairly stagnant years.1 Mike Riddle gets hooked on computers Mike Riddle was born in California with computers in his veins. In junior high school, he built his first computer out of relays. It didn’t work very well, but it convinced him that computers were going to be an important part of his life. After attending Arizona State University, Riddle went to work for a steel fabricator where he had his first exposure to CAD. The company had a $250,000 Computervision system that, although capable of 3D work, was used strictly for 2D drafting. The company was engaged in doing steel detailing for the Palo Verde nuclear power plant in Arizona. Riddle felt that anything they were doing on this project with the Computervision system could be done on a microcomputer-based system. About the same time Riddle began working at a local Computerland store where they provided him with free computer time to do with as he wanted.
    [Show full text]
  • Development of a Video Story Board for Recruitment at Capital-Community-Technical College
    DOCUMENT RESUME ED 367 407 JC 940 171 AUTHOR Carpenter, Kenneth A. TITLE Development of a Video Story Board for Recruitment at Capital-Community-Technical College. PUB DATE Mar 94 NOTE 58p.; Ed.D. Practicum, Nova University. PUB TYPE Dissertations/Theses Practicum Papers (043) Reports Descriptive (141) EDRS PRICE MF01/PC03 Plus Postage. DESCRIPTORS *Cooperative Programs; Educational Media; Enrollment Trends; Marketing; *Outreach Programs; *Production Techniques; Program Development; Student Developed Materials; *Student Recruitment; Student Role; Technical Institutes; Two Year Colleges; *Videotape Recordings IDENTIFIERS *Story Boards ABSTRACT To address a decrease in the number of local high school graduates enrolling in Capital Community-Technical College (CCTC) in Connecticut, a project was undertaken to develop a story board for a video to inform prospective students of the benefits of a college education at CCTC. A literature review was performed to find information about the production of educational media materials, the use of media in promotion and marketing, the needs of college recruitment programs, and the subject of related video. Internal input was received from CCTC admissions and recruitment officers, financial aid personnel, and the student work coordinator, while external input was obtained from the director of educational television for the community-technical college system in Connecticut and a video production company. In addition, volunteer students were given the opportunity to prepare video materials which could be adapted to the story board for other students. As appropriate items of information were located, sketches were made indicating how they might be presented visually and then placed in order and replaced by finished drawings. The information was then assembled into a story board for planning a video.
    [Show full text]
  • AUTODESK Compañía Dedicada Al Software De Diseño En 2D Y 3D Para
    AUTODESK Compañía dedicada al software de diseño en 2D y 3D para las industrias de manufacturas, infraestructuras, construcción, medios y entretenimiento y datos transmitidos vía inalámbrica, fundada en 1982 por John Walker (programador) y otros doce cofundadores Su principal producto es Autodesk AutoCAD pero se destacan para 2011 los siguientes: Autodesk 3ds Max Autodesk Maya Autodesk Mudbox Autodesk Sofimage XSI Autodesk Inventor Autodesk Alias Autodesk SketchBook AutoCAD Civil 3D, entre otros Algunos productos descontinuados son: Autodesk Animator Pro para DOS Autodesk Animator Studio para Windows (Programas de animación producidos en la primera mitad de los años 90.) “Imaginar. Diseñar. Crear. Autodesk es un líder mundial en software 3D y servicios para diseño, ingeniería y entretenimiento.” Blender Blender es un programa de modelado en 3D, apoyado por varias herramientas, es multiplataforma (corre en windows XP, Vista 32 y 64 bits, Linux 32 y 64 bits, MacOS, solaris, etc.). Fue creado por la empresa Not a Number (NaN). Está orientado a artistas y profesionales del diseño y multimedia, puede ser usado para crear, visualizaciones 3D estáticas o vídeos de alta calidad. También incorpora un motor de 3D en tiempo real el cual permite la creación de contenido tridimensional interactivo que puede ser reproducido de forma independiente. Blender se desarrolla como Software Libre, con el código fuente disponible bajo la licencia GNU GPL, su descarga y su uso es completamente gratuito. Aún así recomendaría que si haces dinero con el programa dones una cantidad a la fundación o compres algunos de sus productos (como el manual oficial) para que siga el desarrollo. Características principales: .
    [Show full text]
  • User's Guide (.Pdf)
    AutoCAD LT 2013 User's Guide January 2012 © 2012 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. Trademarks The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 123D, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Homestyler, Autodesk Intent, Autodesk Inventor, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSketch, AutoSnap, AutoTrack, Backburner, Backdraft, Beast, Beast (design/logo) Built with ObjectARX (design/logo), Burn, Buzzsaw, CAiCE, CFdesign, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Creative Bridge, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (design/logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DWFX, DXF, Ecotect, Evolver, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, Homestyler, HumanIK,
    [Show full text]
  • [Amok] S/N: 1299275 a Smaller Note 99 2.08 Firstname
    LETRA A A Real Validator 1.01 Name: ubique.daemon [AmoK] s/n: 1299275 A Smaller Note 99 2.08 FirstName: ViKiNG LastName: Crackz Company: private Street: ViKiNG Zip: 11111 City: Crackz Code: 19147950 Order: 97234397 A.I.D 2.1 s/n: AD6778-A2G0 A.I.D. 2.0.2 s/n: AD6778-A2G0T A+ Math 1.0 Name: (Anything) s/n: 8826829 A+ MathMAT 1.0.0 Name: TEAM ElilA s/n: 8826829 A-1 Image Screen Saver 4.1 s/n: B5K7ij49p2 A1 Text Finder 4.02 s/n: PCSLT3248034 ABCPager 1.6.4 Name: Sara s/n: 1DQDSSSSSSSS ABCPager Plus 5.0.5 Name: Sara s/n: M5N5SSSSSSSS Ability Office 2000 2.0.007 Name: Ben Hooks s/n: 12878044-01034-40997 Ability Office 2000 2.0.005 Name:Nemesis] Organization:TNT s/n: 15155445-37898- 08511 Ablaze Quick Viewer 1.6 Name: Hazard s/n: 81261184XXXXXXX Abritus Business 2000 3.02 Name/Company: (Anything) s/n: 1034-314-102 Abritus Business 2000 3.02 Name/Company: (Anything) s/n: 1034-314-102 Absolute Fast Taskbar 1.01 Name: (Anything) s/n: nxpwvy Absolute Security 3.6 Name: Evil Ernie 2K [SCB] s/n: GMKKRAPZBJRRXQP Absolute Security Pro 3.3 Name: C0ke2000 s/n: GPBKTCNKYZKWQPJ Absolute Security Standard 3.4 Name: Hazard 2000 s/n: ECHVNZQRCYEHHBB or Name: PhatAzz [e!] s/n: RBFXPLUMBPGDFYW Absolute Security Standard 3.5 Name: embla of phrozen crew s/n: LTPDTDMAEHNKNTR AbsoluteFTP 1.0 beta 6 Name: CORE/JES Company: CORE s/n: 00-00-000000 Exp: never Key: 1074 2875 9697 3324 3564 AbsoluteFTP 1.0 Final Name: CORE/JES Company: CORE s/n: 00-00-000000 Exp: Never Key: 1074 2875 9697 3324 3564 AbsoluteFTP 1.0 RC 11 Name: _RudeBoy_ Company: Phrozen Crew s/n: 02-01-
    [Show full text]
  • The Neverhood Doug Tennapel and Mike Dietz Take Us on a Full Tour of the Neverhood, a Cutting-Edge Studio Which Uses Claymation to Create Interactive Games
    Vol.Vol. 22 IssueIssue 99 December 1997 Gaming!Gaming! JetJet PilotPilot ReviewsReviews FlightFlight SimsSims GamesGames onon thethe WebWeb ToolsTools 101101 Multimedia Down Under InsideInside TheThe Plus: A Conversation NeverhoodNeverhood with Jerzy Kucia and Piotr Dumala Table of Contents December 1997 Vol. 2, . No. 9 4 Editor’s Notebook It’s getting to be time to pay attention... 5 Letters: [email protected] GAMING! 7 Welcome To The Neverhood Doug TenNapel and Mike Dietz take us on a full tour of The Neverhood, a cutting-edge studio which uses claymation to create interactive games. 11 Plus: Mike Dietz explains The Neverhood’s unique stop-motion animation process in detail. 13 Multimedia Down Under Mark Morrison gives us the lowdown on the Australian multimedia world. Despite government support and eager talent, distance and distribution remain two challenges. 18 PlayStation:An Unassuming Jack Why is the Sony PlayStation becoming the most popular home gaming console? Joseph Szadkowski sheds light on their shrewd, and simple, business plan. 22 Tools of the Trade:What Do I Need to Create Interactive Games? Interactive producer Tim Samoff describes his favorite tools for making interactive games. 25 Online Gaming: From Avatars to Wizards Christopher Harz explains how to get started in the new world of cyberspace. 29 MIPCOM Meets MILIA MIPCOM consultant Frederique Doumic answers her most frequently asked questions regarding the merging of the gaming and animation industries. 34 Russia: Gaming for Everybody Natalya Loukinykh gives us an inside look at the potential of Russia’s digital future. 37 1997 Gaming Report:The Best of the Bunch Animation World Magazine’s picks for the top animated games of 1997.
    [Show full text]
  • File Format Support Matrix for SAP 3D Visual Enterprise
    Version 1 Last Updated 27/05/2021 Updated to match VE 9.0 Comments FP11 release Format Notes Category File Format Type Extension(s) VE Viewer Known restrictions and comments 3D File Formats Autodesk 3D Studio 3D Scene 3DS Autodesk 3D Studio Project 3D Scene PRJ Design Web Format 3D/2D DWF (Autodesk) The file formats DWG and DXF have 2D characteristics when vector lines are applied and do not function in the same manner as pure 3D file formats. For example, you cannot rotate a model rendered with AutoCAD Drawing 3D /2D DXF vector lines and saved in a DWG format. Interchange If you are using SAP 3D Visual Enterprise Author, CAD files should be saved as .rh files before being inserted or dragged into Office documents. The file formats DWG and DXF have 2D characteristics when vector lines are applied and do not function in the same manner as pure 3D file formats. For example, you cannot rotate a model rendered with AutoCAD Drawing Object 3D /2D DWG, DXF vector lines and saved in a DWG format. If you are using SAP 3D Visual Enterprise Author, CAD files should be saved as .rh files before being inserted or dragged into Office documents. FiLMBOX 3D Scene FBX JT file format versions 6.4 to 10.5 JT 3D JT Leader line styles are not supported SketchUp Document 3D Scene SKP Version Sketchup 2021 supported Hewlett-Packard Graphics 3D Scene HPGL, PLT Library LightWave 3D and Binary 3D Scene LWO, LW Object LightWave Scene 3D Scene LWS Open Inventor File 3D Scene IV OpenFlight Scene 3D Scene FLT Description Database Rhinoceros 3D Model 3D Scene 3DM The 3D Visual Enterprise native binary 3D format.
    [Show full text]