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Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
4Th Edition System Reference Document
4th Edition System Reference Document Last Updated: February 27, 2009 DUNGEONS & DRAGONS® 4TH Edition System Reference Document Last Updated: February 25, 2009 System Reference Document ©2009 Wizards of the Coast page 1 of 84 Usage Guidelines These Usage Guidelines are presented to help you use this template in a Licensed Product, nor may you define these 4E System Reference Document (SRD) and the 4E References it References. You may, however, print a kobold wyrmpriest contains, as well as to help you in using the DUNGEONS & lich that you create and that is relevant to your Licensed DRAGONS® (D&D) Core Rulebooks to create your own Product. Similarly, when you create an NPC, you may apply Licensed Product. Despite appearing in this SRD, these the NPC Magic Threshold (D&D 4E Dungeon Master’s Guide, Usage Guidelines are not 4E References, and they may not be page 187) rule to that NPC. You might also print the specific reprinted or otherwise reproduced. For these guidelines, the attack bonus and damage for an NPC’s paladin power, even Core Rulebooks are defined as the D&D 4th Edition (4E) though you cannot reprint the power text from the D&D 4E PLAYER’S HAND BOOK® (PH), PLAYER’S HAND BOOK® 2 (PH2), Player’s Handbook. ® ® DUNGEON MASTER’S GUIDE (DMG), MONSTER MANUAL Citation (MM), MONSTER MANUAL® 2 (MM2), and ADVENTURER’S You may, as needed, cite the source of a 4E Reference for VAULT™ (AV). Your use of the SRD is subject to your ease of player use. When you do so, you may cite the Core continued compliance with the 4E Game System License Rulebook the 4E Reference comes from by title alone. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Watching Outside While Under a Carpet Cloak of Invisibility
Watching outside while under a carpet cloak of invisibility Jin-Zhu Zhao, De-Lin Wang, Ru-Wen Peng*, and Mu Wang National Laboratory of Solid State Microstructures and Department of Physics, Nanjing University, Nanjing 210093, China Abstract We demonstrate in this letter a unique approach for watching outside while hiding in a carpet cloaking based on transformation optics. Unlike conventional carpet cloaking, which screens all the incident electromagnetic waves, we break the cloak and allow incident light get into the carpet. Hence outside information is detected inside the cloak. To recover the invisible cloaking, complementary techniques are applied in the broken space. Consequently, a hiding-inside-and-watching-outside (HIWO) carpet cloak is sewed, which works as a perfectly invisible cloaking and allows surveillance of the outside at the same time. Our work provides a strategy for ideal cloak with “hiding” and “watching” functions simultaneously. PACS numbers: 42.79.-e, 41.20.Jb, 42.25.Bs Keywords: Optical cloaking; Transformation optics * To whom correspondence should be addressed. Electronic address: [email protected] 1 Invisible cloak has been conceived by mankind for a long time. Very recently this imagination has turned to be possible. Pendry et al. [1] proposed a scheme to design a cloaking of objects from electromagnetic fields by using transformation optics [2]. Leonhardt [3] developed optical conformal mapping for an invisibility device. Inspired by the theoretical strategies, metamaterial microwave cloaking has been experimentally realized for the first time [4]. However, some problems remain challenging, such as singular parameter and narrow-band limit of the cloak [1]. In order to solve parameter singularity of the cloak, carpet cloaking has been proposed to give all objects the appearance of a flat conducting sheet [5], which has been experimentally achieved at microwave [6] and optical [7] frequencies, respectively. -
The Renaissance Around Us by Eric Mcluhan We Are Presently in The
The Renaissance Around Us By Eric McLuhan We are presently in the grip of the largest and grandest renaissance that the world has ever seen. This should come as no surprise. When we use the phrase, "the Renaissance," we generally mean the renaissance of the fifteenth and sixteenth centuries. Actually The Renaissance was invented in the nineteenth century. Until then, people didn't think in those terms: we had no word for it. Apparently, it took two and a half centuries for people to recover from that cultural convulsion sufficiently to discover a need for the word. "Renaissance" debuts in English in 1845, coinciding with the invention of the telegraph, the technology which precipitated the first stage of the renaissance which now envelops us. Coincidentally, the same date saw the invention-a kind of renaissance-of dinosaurs. The word "dinosaur" too enters the language (1841) at the time of the telegraph. Everyone knew about those piles of old bones that littered the US landscape. In the nineteenth century, Americans even shipped railway cars full of them to Europe; Americans themselves, by and large, ignored them. So why should it take over two centuries to notice the 16 th -century tidal wave of rebirth and renewal? Any environmental action automatically overwhelms and paralyzes the sensibilities: its cataclysmic size and power and sheer obviousness-these form a cloak of invisibility. That it took two or more centuries to recover from The Renaissance enough to notice it testifies to its scope and power. And the renaissance gathering momentum during the 20 th century is so much more grand and potent as to make that last renaissance seem puny by comparison. -
Sane Magic Item Prices
Introduction • Consumables are items that are used some set Have you ever wondered how much an item truly costs? amount of times (usually once) and then are gone. Have you been wanting to find or craft an item but aren’t • Combat Items are items that primarily make the sure how it fits in to the grand scheme of things? Did you user better at killing things. Some also have other ever look at sovereign glue and say to yourself, “There is killing-unrelated effects, but these are not the no way that glue is worth 500,000 gp when Sentinal shield primary source of their utility. is worth 500gp”. Well you are in luck because this guide • Noncombat Items are items that primarily make is for you. the user better at solving problems in a killing- Brainstorming with the Giant In the Playground, /r/ unrelated manner. Some also make the user better DnDNext, and EnWorld forums, Saidoro has put together at killing things, but this is not the primary source a set of tables that break down the costs, reasons for the of their utility. costs, and DMG page to find the item. • Summoning Items are items that summon creatures to kill things or solve problems for you. • Gamechanging Items are items that can have major DM Preface effects on the way the players engage with the world Your world need not sell the magic items for the prices or that can resculpt the campaign world in some given below. Your world does not even need to sell the major way all on their own. -
The Deathly Hallows
The Deathly Hallows Long ago, it is said, Death created the Deathly Hallows. The Elder Wand; The Resurrection Stone; and The Cloak of Invisibility, together, make the beholder a master of supernatural powers. It is important therefore that these legendary objects never fall into the wrong hands such as those of He Who Must Not Be Named. The Creation The legend of the Deathly Hallows can be found in The Tales of Beedle the Bard. The story goes that the Deathly Hallows were created by Death as both a prize and punishment for the three brothers: Antioch, Cadmus and Ignotus Peverell. They cheated him by using magic to cross a treacherous river which he had expected to be too dangerous for them survive in. The Elder Wand Fashioned by Death from an elder tree on the banks of the river crossed by the three brothers, the Elder Wand is the most powerful wand in existence. It was requested by the eldest brother, who was greedy for power, so he could be invincible. Arguably the most sought after Deathly hallow, it is said to be unbeatable in combat; it is unique and is the only one to exist. As a result, this powerful weapon has driven many wizards to callously murder its previous owner as the Elder Wands takes on each new master whenever it is ‘won’ from them. However, with this great power comes responsibility and trouble – would you really like to own the most powerful magical object in history when everyone around you would be anxious to get it from you in any way they can? The Resurrection Stone In the tale, Death plucks a stone from the river to give to the second brother and wards it the power to bring back the dead. -
GURPS Low-Tech Companion 2: Weapons and Warriors Is Copyright © 2010 by Steve Jackson Games Incorporated
Written by PETER V. DELL’ORTO, DAN HOWARD, and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-1662 Version 1.0 – December 2010 CONTENTS I NTRODUCTION . 3 The Modern Army . 11 Stakes/Pickets . 26 About the Authors . 3 Naval Warfare . 11 Trench . 26 About GURPS . 3 Roman Field Camp . 26 2. WEAPONS CITY DEFENSES . 27 1. HISTORICAL EVOLUTION AND ARMOR . 12 Ditch and Rampart (TL0) . 27 OF COMBAT GEAR . 4 WEAPON DESIGN . 12 Dry Stone (TL0) . 27 HUNTERS AND GATHERERS . 4 Realistic Weapons . 12 Hard Earth (TL0) . 27 Axes (TL0) . 4 Armor-Piercing Weapons . 12 Hedge (TL0) . 27 Spears (TL0) . 4 Training Weapons . 13 Wooden Palisade (TL0) . 27 Throwing Sticks (TL0) . 4 Combination Weapons . 15 Brick (TL1) . 27 Bolas (TL0) . 4 Determining Weapon ST . 15 Cribwork (TL1) . 28 THE FIRST CIVILIZATIONS . 5 Cinematic Weapons . 16 Mortared Stone (TL1) . 28 Early Warfare . 5 Cool Ethnic Weapons Piled Turf (TL1) . 28 Clubs and Maces (TL0) . 5 and Armor . 16 Concrete (TL2) . 28 Microlithic Edges (TL0) . 5 Throwing the Unthrowable . 17 Embossing (TL2) . 28 Slings (TL0) . 5 Spiky Bits . 18 FORTRESSES . 28 Blades (TL0) . 5 SHIELD OPTIONS . 18 Causewayed Enclosure (TL0) . 28 Circumvallation . 5 Fighting With Shields . 18 Hill Fort (TL1) . 28 Massed Combat . 6 Shield Damage . 19 Terramara (TL1) . 28 The Bow . 6 Customizing Shields . 19 Motte and Bailey (TL2) . 29 The Rise of the Chariot (TL1) . 6 SCALING WEAPONS Castles (TL2) . 29 THE ANCIENT WORLD . 7 AND ARMOR . 20 Guards and Watchers . 29 The Iron Age (TL2) . -
View Book Inside
YMAA PUBLICATION CENTER YMAA is dedicated to developing the most clear and in-depth instructional materials to transmit the martial legacy. Our books, videos and DVDs are created in collab- oration with master teachers, students and technology experts with a single-minded purpose: to fulfill your individual needs in learning and daily practice. This downloadable document is intended as a sample only. To order this book, please click on our logo which will take you to this product’s page. An order button can be found at the bottom. We hope that you enjoy this preview and encourage you to explore the many other downloadable samples of books, music, and movies throughout our website. Most downloads are found at the bottom of product pages in our Web Store. Did you know? • YMAA hosts one of the most active Qigong and martial arts forums on the internet? Over 5,000 registered users, dozens of categories, and over 10,000 articles. • YMAA has a free quarterly newsletter containing articles, interviews, product reviews, events, and more. YMAA Publication Center 1-800-669-8892 [email protected] www.ymaa.com ISBN671 cover layout 2/14/07 10:17 AM Page 1 Martial Arts/Asian Studies/Military History E1002 A A One-of-a-Kind Reference N for Scholars and Martial Artists C I E Many Martial Artists, once they reach a certain level of proficiency with their N T barehand fighting forms, choose to expand their knowledge to include weapons C techniques. But what weapon to choose? Over the past 5000 years, the Chinese H I have developed a vast array of weapons, built for a multitude of purposes. -
Episode 314 – Mr. Frank Hatsis | Whistlekickmartialartsradio.Com
Episode 314 – Mr. Frank Hatsis | whistlekickMartialArtsRadio.com Jeremy Lesniak: Hey everyone thanks for tuning in, for stopping by for whatever you want to call this is whistlekickmartialartsradio episode 314 and today we're joined by a guest with a passion for martial arts weapon you probably know very little about his name is Mr. Frank Hatsis. My name is Jeremy Lesniak I'm your host for the show I'm the founder at whistlekick and we make stuff for traditional martial artists whether it's apparel or sparring gear or yes, the development of a number of other products only one of which I will tell you about right now. Nah I'm gonna tell you about I'm just gonna say we're working on uniforms that's all I'm saying but there's a lot more to say a lot more to read see checkout at whistlekick.com all of our products are over there and of course the show notes for this show are at whistlekickmartialartsradio.com. When I first started talking to Mr. Hatsis we were talking about his journey in the martial arts but also his passion for the rope dart. Now you've probably seen this in kung fu movies or maybe you've witnessed some folks training with it in a kung fu school but at least according to our guest today it goes so much deeper than most of us realize. Of course Mr. Hatsis didn't start his training with the rope dart so we've got the whole context of who he is and what led up to him discovering that this this very specific piece in his martial arts I guess Arsenal was the piece that he wanted to focus his life his profession on. -
De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits
Seattle Pacific University Digital Commons @ SPU SPU Works 2019 De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits Kimberly Segall Seattle Pacific University Follow this and additional works at: https://digitalcommons.spu.edu/works Recommended Citation Kimberly Wedeven Segall; De-imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami’s Hope and Other Dangerous Pursuits. Journal of Middle East Women's Studies 1 March 2019; 15 (1): 75–94. doi: https://doi.org/10.1215/15525864-7273720 This Article is brought to you for free and open access by Digital Commons @ SPU. It has been accepted for inclusion in SPU Works by an authorized administrator of Digital Commons @ SPU. De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits In Hope and Other Dangerous Pursuits, Laila Lalami’s main characters attempt to cross from Morocco to Spain, on a boat designed for eight, but filled with thirty people. Some characters make it, others are turned back. Analyzing this clandestine crossing, literary critics have considered the ways in which these immigrants have found a sense of “feminist consciousness” (De La Cruz-Guzman 2008) or a “deterritorialized self” (Abunaseer 2016) through their journeys. But what is missing within critical inquiry is an emphasis on the religious identifications of the female protagonists. Considering her reasons for writing, Lalami suggests that while Islam is “omnipresent” in the media with stereotypes of “violence, poverty, and gender discrimination,” the complexity of Muslims is paradoxically absent—a relegated state of “invisibility,” leaving the “Muslim writer” at “war with cliché” (Lalami 2011, 145). -
The Knight and the Witch Based on an Idea by Zach P. Once Upon a Time in the Village of Reicros There Lived a Witch. She Took Pa
The Knight and the Witch based on an idea by Zach P. Once upon a time in the village of Reicros there lived a witch. She took part in every aspect of life in the community, always doing good. She made houses for the poorest people and tried to provide food to all those who were suffering from famine. As the winters had been harsh, and the harvests had been insufficient, she helped all inhabitants to feed themselves.The villagers admired her, but they were also suspicious of her because she was different and had some magical powers, and also as she lived in a mysterious hideaway, surrounded by a thick fog which never seemed to lift. One day, a stranger with a strange allure approached, riding a slim horse with brown spotted coat. His overcoat, embroidered with coats of arms of the most illustrious royal families, indicated that he belonged to the nobility. A steel helmet covered his face. One could only perceive his eyes of fire, through the the tiny holes of its visor. When he saw the witch, he stopped, climbed down from his horse, and drew his sword. The witch was terrified. She knew he was coming for her so she hid herself under her cloak of invisibility. The knight was surprised by her sudden disappearance, but he continued to look for her, searching in the empty houses of the village and shouting in his cavernous voice, “This time you will not escape me, cursed sorceress! And as for you, faithful subjects of the king, do not forget where your loyalty should lie.