Dark-Souls.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Dark-Souls.Pdf Wiki Guide PDF Dark Souls Getting Started Character Creation Basic Tips Frequent Problems Choose Your Weapon Oh The Humanity Advanced Combat Optimized Builds Walkthrough Prologue - Northern Undead Asylum Firelink Shrine Undead Burg Undead Parish Darkroot Garden Lower Undead Burg The Depths Darkroot Basin Valley of the Drakes Blighttown Undead Aslyum Part 2 Darkroot Garden Part 2 Sen's Fortress Anor Londo Painted World of Ariamis The Great Hollow Ash Lake The Catacombs Tomb of the Giants The Duke's Archives Crystal Cave New Londo Ruins Demon Ruins Lost Izalith Kiln of the First Flame Bosses Asylum Demon Bed of Chaos Bell Gargoyles Capra Demon Ceaseless Discharge Chaos Witch Quelaag Crossbreed Priscilla Dark Sun Gwyndolin Firesage Demon Gaping Dragon Gravelord Nito Great Grey Wolf Sif Hellkite Dragon Iron Golem Moonlight Butterfly Ornstein and Smough Pinwheel Prowling Demon a.k.a Titanite Demon Seath the Scaleless Stray Demon Taurus Demon The Four Kings Important NPCs Anastacia of Astora, Firelink Shrine Firekeeper Big Hat Logan Crestfallen Warrior Dusk of Oolacile Kingseeker Frampt Knight Laurtrec of Carim Maneater Mildred Oswald the Pardoner Patches the Hyena Petrus of Thorolund Quelana the Witch of Izalith Siegmeyer of Catarina Snuggly the Crow Solaire of Astoria Covenants Blade of the Darkmoon Chaos Servant Darkwraith Forest Hunter Gravelord Servant Path of the Dragon Princess's Guard Warrior of Sunlight Way of White Merchants and Blacksmiths Merchants Undead Male Merchant Undead Female Merchant Crestfallen Merchant Petrus of Thorolund Oswald the Pardoner Laurentius of the Great Swamp Griggs of Vinheim Dusk of Oolacile Patches the Hyena Shiva of the East Domhnall of Zena Snuggly Blacksmiths Rickert of Vinheim Blacksmith Andrei Giant Blacksmith Blacksmith Vamos Weapons / Enemies / Places / Rings / Armor Armor Boss Soul Weapon Creation Crystal Lizard Locations Enemies Places Weapons & Items Weapon Details Resin Coatings Rings How to Get the Drake Sword and Dragon Greatsword Boss Soul Weapons Reinforcement & Ascension Embers Farming Soul Farming Upgrade Material Farming Cheats and Exploits No Death Exploit Infinite Souls/Humanity Exploit Hydra - Ash Lake Character Builds Intelligence Builds Patch Notes Version 1.05 Achievements/Trophies Character Creation Class Choosing a Class at the beginning of the game can be an arduous decision. If you're relatively new to the Dark Souls world, we recommend that you start off with a Bandit, Sorcerer, or Pyromancer. Ranged attacks, especially magic, are a godsend early on in the game. Although, mastering the Back Stab and Riposte are just as good as ranged attacks, making a knight a valuable build aswell. Know what type of character it is you would like to build before leveling up stats willy-nilly. While it is possible to have a Knight that is adept at casting spells, you might end up not being able to avoid attacks because the Dexterity and Endurance modifiers were ignored for ones critical towards casting stronger magic. The following table will give you a major perk of each class that will help you develop your play- style from the get go. Starting Class Perk High Strength and Dexterity allows them to wield nearly every weapon early on in the Warrior game. Starting soul level: 4 total starting points: 83 Having the highest initial vitality makes the Knight the tank-class of choice in Dark Souls. Knight Starting soul level: 3 total starting points: 82 The most well rounded class from the start. Choosing a Wanderer allows you to craft your own character without having to rely on the Wanderer initial difficulty of playing as a Deprived. Starting soul level: 3 total starting points: 84 Starts off with a Master Key by default, allowing you to choose another Gift from the beginning. The thief is very fragile, so new players may Thief suffer, but experienced players will be able to take on enemies far stronger than themselves 1 on 1 due to high critical hits. Starting soul level: 5 total starting points: 82 Starts off with the highest strength, allowing new players to dish out quite a bit of damage Bandit as they learn to play the game. Starting soul level: 4 total starting points: 83 High stamina and low equipment load makes the Hunter one of the fastest and most agile classes available from the start. The versatile Hunter hunter is all about strategy, not skill. Try to find enemy weaknesses. Starting soul level: 4 total starting points: 83 Starts off with the Soul Arrow, one of the most useful spells throughout the entirety of the Sorcerer game. Starting soul level: 3 total starting points: 80 The best mixture of physical strength and magical prowess. Equip Pyromancy gloves to Pyromancer cast fire. Starting soul level: 1 total starting points: 84 High Faith allows you to make full use of healing and stat-boosting Miracles. Cleric Starting soul level: 2 total starting points: 83 All stats start at 11, allowing you to truly mold any kind of character you desire. Lack of initial equipment makes the class very difficult to start Deprived off with. Starting soul level: 6 total starting points: 83 Gifts When you create a character, you're allowed to select a single Gift to begin the game with. Some of these are equippable weapons, while others are consumable items. If you select any other than the Thief, we highly recommend grabbing the Master Key on your first play through. We say any class other than Thief because they will already begin the game with the key in their possession. Aside from granting you immediate access to various chambers and shortcuts, the Master Key is the only one of the eight gifts that cannot be found somewhere throughout your quest.(This is not true .Once you defeat Ornstien and Smough a man will appear under the bridge next to the first ring of sacrifice and sell you the master key) Listed below are the rest of the Gifts available from the start. Gift Description None No sign of a gift. Goddess's Divine holy water. Fully restores HP and Blessing status.(3) Explodes upon impact when thrown. More Black Firebomb deadly than standard bomb.(10) Twin Tiny sprite called humanity. Sometimes Humanities found on carcasses. Binoculars Binoculars. Used to peer at faraway sights. Trinket. No effect, but fond memories comfort travelers. (Wearer can talk to Pygmy.) Pendant Recommended first gift by game director. Master Key Opens any basic lock. Initial equip for thief. Tiny Being's Special tribal ring. Gives a small amount of Ring total HP. Gift from a witch. Ancient ring with no Old Witch's obvious effect. (Wearer can talk to Spider Ring Princess aka Egg Princess.) Tip: Choose the Master Key unless playing with a Thief. Character Creation Class Choosing a Class at the beginning of the game can be an arduous decision. If you're relatively new to the Dark Souls world, we recommend that you start off with a Bandit, Sorcerer, or Pyromancer. Ranged attacks, especially magic, are a godsend early on in the game. Although, mastering the Back Stab and Riposte are just as good as ranged attacks, making a knight a valuable build aswell. Know what type of character it is you would like to build before leveling up stats willy-nilly. While it is possible to have a Knight that is adept at casting spells, you might end up not being able to avoid attacks because the Dexterity and Endurance modifiers were ignored for ones critical towards casting stronger magic. The following table will give you a major perk of each class that will help you develop your play- style from the get go. Starting Class Perk High Strength and Dexterity allows them to wield nearly every weapon early on in the Warrior game. Starting soul level: 4 total starting points: 83 Having the highest initial vitality makes the Knight the tank-class of choice in Dark Souls. Knight Starting soul level: 3 total starting points: 82 The most well rounded class from the start. Choosing a Wanderer allows you to craft your own character without having to rely on the Wanderer initial difficulty of playing as a Deprived. Starting soul level: 3 total starting points: 84 Starts off with a Master Key by default, allowing you to choose another Gift from the beginning. The thief is very fragile, so new players may Thief suffer, but experienced players will be able to take on enemies far stronger than themselves 1 on 1 due to high critical hits. Starting soul level: 5 total starting points: 82 Starts off with the highest strength, allowing new players to dish out quite a bit of damage Bandit as they learn to play the game. Starting soul level: 4 total starting points: 83 High stamina and low equipment load makes the Hunter one of the fastest and most agile classes available from the start. The versatile Hunter hunter is all about strategy, not skill. Try to find enemy weaknesses. Starting soul level: 4 total starting points: 83 Starts off with the Soul Arrow, one of the most useful spells throughout the entirety of the Sorcerer game. Starting soul level: 3 total starting points: 80 The best mixture of physical strength and magical prowess. Equip Pyromancy gloves to Pyromancer cast fire. Starting soul level: 1 total starting points: 84 High Faith allows you to make full use of healing and stat-boosting Miracles. Cleric Starting soul level: 2 total starting points: 83 All stats start at 11, allowing you to truly mold any kind of character you desire. Lack of initial equipment makes the class very difficult to start Deprived off with. Starting soul level: 6 total starting points: 83 Gifts When you create a character, you're allowed to select a single Gift to begin the game with.
Recommended publications
  • Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
    Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/Anti­Paladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Early Soft Metal Fittings
    EARLY SOFT METAL FITTINGS This article is an attempt to illustrate the historic development, technical similarities as well as key differences between the major pre-Edo groups of soft-metal workers – with the disclaimer that there will always be exceptions to any attempt at categorization. Soft metal fittings dating to pre-Momoyama times are relatively common, but poorly understood and generally under-appreciated – especially when one takes the time to reflect on the often high artistic quality and level of craftsmanship required to produce them. Unlike iron fittings dating to the same periods, soft metal fittings tend to be very well preserved because the alloys as well as raw materials used in their manufacture tend not to corrode. Three broad groups of fittings need to be addressed: Kokinko, Tachi kanagu-shi and Kagami-shi. Kokinko means “old gold craftsman”. In a broad sense the term is intended to describe pre-Momoyama soft metal fittings which can not be categorized to any specific school or tradition, nor to any specific worker. Since signatures on fittings do not generally appear until the latest Muromachi, and virtually all early Goto works are attributed by later generations, the usage of the term kokinko may be broad indeed. This vagueness of definition has resulted in the term being extended rather haphazardly to encompass various works in soft metal from earliest times. To complicate the matter, there is considerable overlap in techniques employed by artisans we now categorize as kagami-shi (mirror makers) and tachi kagagu-shi (tachi fittings makers). Work by both of these groups has invariably been termed kokinko.
    [Show full text]
  • Demon's Souls Free Download Pc Demon’S Souls PC Download Free
    demon's souls free download pc Demon’s Souls PC Download Free. Demon’s Souls Pc Download – Everything you need to know. Demon’s Souls is a best action role-playing game that is created by Fromsoftware that is available for the PlayStation 3. This particular game is published by Sony computer Entertainment by February 2009. It is associated with little bit complicated gameplay where players has to make the control five different worlds from hub that is well known as Nexus. It is little bit complicated game where you will have to create genuine strategies. It is your responsibility to consider right platform where you can easily get Demon’s Souls Pc Download. You will able to make the access of both modes like single player and multiplayer. It is classic video game where you will have to create powerful character that will enable you to win the game. All you need to perform the role of adventurer. In the forthcoming pargraphs, we are going to discuss important information regarding Demon’s Souls. Demon’s Souls Download – Important things to know. If you want to get Demon’s Souls Download then user should find out right service provider that will able to offer the game with genuine features. In order to win such complicated game then a person should pay close attention on following important things. Gameplay. Demon’s Souls is one of the most complicated game where you will have to explore cursed land of Boletaria. In order to choose a player then a person should pay close attention on the character class.
    [Show full text]
  • Corporate Registry Registrar's Periodical
    Service Alberta ____________________ Corporate Registry ____________________ Registrar’s Periodical REGISTRAR’S PERIODICAL, OCTOBER 15, 2016 SERVICE ALBERTA Corporate Registrations, Incorporations, and Continuations (Business Corporations Act, Cemetery Companies Act, Companies Act, Cooperatives Act, Credit Union Act, Loan and Trust Corporations Act, Religious Societies’ Land Act, Rural Utilities Act, Societies Act, Partnership Act) 0851282 B.C. LTD. Other Prov/Territory Corps 1989894 ALBERTA LTD. Numbered Alberta Registered 2016 SEP 12 Registered Address: 5220 - 50 Corporation Incorporated 2016 SEP 02 Registered AVENUE, WETASKIWIN ALBERTA, T9A0S8. No: Address: 9760 47 AVENUE NW, EDMONTON 2119924575. ALBERTA, T6E 5P3. No: 2019898945. 0901795 B.C. LTD. Other Prov/Territory Corps 1990004 ALBERTA LTD. Numbered Alberta Registered 2016 SEP 07 Registered Address: 303, 9811 - Corporation Incorporated 2016 SEP 12 Registered 34 AVENUE NW, EDMONTON ALBERTA, T6E5X9. Address: 7629-114 STREET, GRANDE PRAIRIE No: 2119916779. ALBERTA, T8W 2T7. No: 2019900048. 101 STREET DEVELOPMENT CORP. Named Alberta 1990224 ALBERTA INC. Numbered Alberta Corporation Incorporated 2016 SEP 06 Registered Corporation Incorporated 2016 SEP 01 Registered Address: 1400-10303 JASPER AVE NW, EDMONTON Address: 120 PLISKA CRESCENT, FORT ALBERTA, T5J 3N6. No: 2019910484. MCMURRAY ALBERTA, T9K 0A9. No: 2019902242. 1088373 B.C. LTD. Other Prov/Territory Corps 1990521 ALBERTA LTD. Numbered Alberta Registered 2016 SEP 02 Registered Address: 3200 Corporation Incorporated 2016 SEP 01 Registered MANULIFE PLACE 10180-101 STREET, Address: 6474 TWP RD 692 No: 2019905211. EDMONTON ALBERTA, T5J3W8. No: 2119910988. 1990620 ALBERTA LTD. Numbered Alberta 1088682 B.C. LTD. Other Prov/Territory Corps Corporation Incorporated 2016 SEP 01 Registered Registered 2016 SEP 07 Registered Address: 301 - 316 Address: 2900-10180 101 ST, EDMONTON WINDEREMERE ROAD NW, EDMONTON ALBERTA, T5J 3V5.
    [Show full text]
  • JSSUS Tosho Article For
    Overview and Development of Tsuba made by Japanese Swordsmiths By David Stiles Introduction I will introduce new Japanese language terms with an English, non-italicized explanation followed by the standard italicized Romaji and Kanji if possible. The italicized Japanese terms are not punctuated or pluralized like normal English words. To begin, I would like to introduce the topic of my essay: the handguards of Japanese swords referred to as tsuba (鍔) made by professional Swordsmiths, Tôshô (刀匠 ), or their apprentices. In part one of the essay I will present a historical background to the early swordsmith handguards Ko-Tôshô tsuba (古刀匠鍔 ) as well as characteristics that define them as a group. In part two of the essay I will present Tôshô tsuba (刀匠鍔 ) and the characteristics that define them as a group. There is an important caveat that must be stated in regards to this article. The reference material used for this introduction to Tôshô tsuba were written in English or were translated at some point from Japanese to English and are of a secondary nature. New historical or contemporary primary references were not translated and used for the basis of the article. Historical Background of Ko-Tôshô Tsuba The earliest Tôshô tsuba are referred to in Japanese as Ko- Tôshô ( 古刀匠 ) and date from the Genpei War ( Genpei kassen 源平合戦 ) (1180–1185) to middle Muromachi Period ( 室町時代 ) (1400- 1500). The Genpei War was the legendary conflict between the Taira ( 平氏 ) and Minamoto ( 源氏 ) clans during the late Heian Period ( 平安時代 ) (794-1185). There are references in historical documents of the Genpei War to the hand guards and blade collars made by professional swordsmiths or their apprentices.
    [Show full text]
  • Chromestrikechromestrike First Edition
    ChromeStrikeChromeStrike First Edition RULES-LIGHT MECHA ROLEPLAYING Duke* with Koliup, Spoonman, DukeFluffy Dr.Emmet, and friends Productions ChromeStrikeChromeStrike Beta 0.9.866 Mixed Vehicle Scifi Roleplaying In the 22rd century Duke Developer Spoonman Idea populus excellentiam Koliup Idea populus magnus Dr.Emmet, Bludhawk Writers First Edition Playtesters: Irene, Hriky, Taco, SNES, SirPerson, GoLambo, Mr.BlueSky, Pilz Art: Greenmarine Special Thanks and Honorable Mentions: i browse 4chan at work RogueToken Another thanks to the creators of Armored Core and ChromeHounds, Heavy Gear, BattleTech, Full Metal Panic!, Votoms, author Robert A. Heinlein, and many others; for entertaining us and capturing our imaginations. ChromeStrike is copyright ©2013 b y DukeFluffy Productions; all rights reserved. ChromeStrike is a registered trademark of DukeFluffy Productions Similarities between characters in ChromeStrike and persons living or dead are strictly coincidental. First Edition Published SOON 2 TTABLE OF CONTENTS Forward 4 The World of ChromeStrike I. Introduction 5 II. How It All Happen 8 III. Life As a Mech-Jockey 10 IV. The Corporations 11 Characters I. Introduction 18 II. Defining Your Character 1. Mech Jockey 20 2. Mech 23 III.Character Armory 26 IV. Part Garage 28 V. Upgrades 33 VI. Armory 34 Game System I. Introduction 36 II. Turn Cycle 37 III. Maneuvers 38 IV. Attacking and Damage 39 V. Outside of Mechs 40 VI. Wargaming 42 Storytelling I. Introduction 44 II. Types of Campaigns 46 III. Example Campaign 47 IV. Hell's Trio 1. Arona Cantrell 49 2. Thorsten Dulgurukov 50 Appendix I. Enemies 1. Mechs 51 2. Aircraft 60 3. Ground Vehicles 62 II. Character Sheets 67 III.Index 74 Foreword 3 ChromeStrike Foreword Welcome to yet another attempt to capture mech-based combat in Pen and Paper format.
    [Show full text]
  • UNC Seeks Consistency in ACC Play Parking and Park-And-Ride Permit Fees to Avoid Losing by Aaron Taube “Last Year, I Wasn’T As Confident,” Mcdonald Said
    Serving UNC students and the University community since 1893 The Daily Tar Heel VOLuME 118, IssuE 131 thursday, january 13, 2011 www.dailytarheel.com Junior forward Tyler Zeller leads Student: UNC MEN’S BASKETBALL the frontcourt and team with Subject Comments dive | page 5 14.5 points per game and is Frontcourt UNC’s frontcourt has quickly become the team’s stron- BEST IN SHOW second with 7.6 gest point. Tyler Zeller is ninth in the ACC in scoring Diversions recalls the greatest rebounds. and tied for eighth in rebounding. John Henson entered the season about 30 pounds heavier and has developed movies, national albums and A- his post game nicely. Reserve forward Justin Knox has local albums of 2010, and sits DTH/BJ DwORAK filled out the frontcourt well. down with Reigning Sound Backcourt Larry Drew II has improved since last season despite frontman Greg Cartwright. playing only 24 minutes a game, thanks to the emer- Freshman gence of freshman Kendall Marshall. Sophomore off- Kendall Marshall B guard Dexter Strickland has shown to be a force on has shown his fast breaks and defensively. passing abilities while playing sig- Bench If nothing else, Roy Williams has plenty of options off nificant minutes the bench. Leslie McDonald has improved dramatically from the bench. as an outside shooter since his freshman season. Knox has solidified the frontcourt, chipping in 6.2 points B+ and 4.4 rebounds per game. Harrison Barnes has not been bad this season — his 11.7 WORAK Freshmen DTH/BJ D points per game rank second on the Tar Heels — but fans and pundits, perhaps unreasonably, expected more from Barnes than the 38 percent he has shot from the field thus far.
    [Show full text]
  • Maps of Identity in the Novels of David
    2êt,t. "THE DARKNESS AT OUR BACK DOOR": MAPS OF TDENTITY IN THE NOVBLS OF DAVID MALOUF AND CHRISTOPHER KOCH by Amanda E. Nettelbeck, B. A. Hons. A thesis submitted for the degree of Doctor of Philosophy Department of English University of Adelaide February 1991 CONTENTS Absract I Statements ü Acknowledgements üi Abbreviations iv Foreword 1 1. Definition Through Difference: The Emergence of a National Tradition 8 2. "The Mapping of a World": Discourses of Power in David Maloufs Fly Away Peter 26 3. The Pattern of History: Discursive Conflict in David Malouf s Child's Play 51 4. Masculine Desire and the "Other": Intra-Discursive Conflict in Christopher Koch's The Boys in the Islønd and Across the SeaWall 72 5. Frustration of Desire: The Shifting Subject in David Malouf s Johnno and Other Texts 96 6. Ambivalence of Desire: The Split Subject in Christopher Koch's The Year of Living Dangerously t19 7. Negation of Desire: The Lacanian "Reversal" in David Malouf s An Imaginary Ltfe r39 8. Illusions of Desire: Admissions of Lack in Christopher Koch's The Doubleman 155 9. Invention of Narratives: The Identification of Self and World in David Maloufs The Great World r73 Afterword t94 Endnotes 199 Select Bibliography 201 ABSTRACT The intention of this thesis is to examine the novels of David Malouf and Christopher Koch from both a post-colonial and a psychoanalytic perspective. My argument is that the sense of displacement and preoccupation with "other" worlds which characterise these novels reflect a national tradition which positions Australian life at the "edge" of a culturally and politically dominant "centre." Such a perspective is not so much geographical as discursive; Australia was first defined, after all, through a European discourse which assumed its own centrality.
    [Show full text]
  • Dark Souls™ Series By: BANDAI NAMCO Entertainment Inc
    1 Contents Introduction . 3 Character Activations . 22 Overview . 22 Game Contents . 4 Character Movement . 22 Setup . 8 Character Attacks . 22 Initial Setup . 8 Enemy Activations . 24 Setup After the Mini Boss . 9 Overview . 24 Tiles and Nodes . 10 Enemy Movement . 24 The Basics . 10 Enemy Attacks . 25 Node Movement . 10 Boss Encounters . 26 Range . 10 Boss Basics . 26 Node Model Limits . 10 Boss Data Cards . 26 Characters . 11 Behaviour Cards . 27 Character Boards . 11 Boss Arcs . 27 Estus Flask Tokens . 11 Starting a Boss Encounter . 28 Luck Tokens . 11 Ending a Boss Encounter . 28 Equipment . 12 Boss Activations . 29 Equipment Cards . 12 Overview . 29 Upgrade Cards . 12 Boss Attacks . 29 Equipment Modifiers . 12 Boss Movement . 29 Embers . 12 Boss Activation Example . 30 The Bonfire Tile . 13 Post-Game Ritual . 31 Home Base . 13 Blacksmith Andre . 14 The Firekeeper . 15 Resting at the Bonfire . 15 Exploration . 16 Into the Dungeon . 16 The Fog Gate . 16 Campaign Rules . 32 Introduction . 32 Encounter Setup . 17 Encounter Cards . 17 Rules of the Campaign . 33 Terrain . 17 Setup . 33 Trap Tokens . 18 Adding and Dropping Players . 33 Encounter Setup Example . 18 Dashing Through . 33 Sparks . 33 Encounters . 19 Progressing through The Basics . 19 the Campaign . 33 Activating Models . 19 The Bonfire Tile . 33 Ending an Encounter . 19 Campaign Scenarios Combat Basics . 20 Using the Core Set . 34 Target versus Hit . 20 The Endurance Bar . 20 The First Journey . 34 Enemy Data Cards . 20 The Coiled Sword . 36 Pushing . 21 Conditions . 21 Campaign
    [Show full text]
  • “Long Ago, in a Walled Off Land”: Architettura Tra Concept E Level Design Nei Videogiochi Fromsoftware
    p i a n o b . A R T I E C U L T U R E V I S I V E ISSN 2531-9876 171 “Long ago, in a walled off land”: architettura tra concept e level design nei videogiochi FromSoftware FRANCESCO TONIOLO Le anime di Hidetaka Miyazaki Un significativo evento del panorama videoludico dell’ultimo decennio è rappresentato da un gruppo di videogiochi della software house giappo- nese FromSoftware, legati in particolar modo alla figura del loro game director1, Hidetaka Miyazaki. Questi videogiochi sono, in ordine di com- mercializzazione, Demon’s Souls (2009), Dark Souls (2011), Dark Souls II (2014)2, Bloodborne (2015), Dark Souls III (2016) e Sekiro: Shadows Die Twi- ce (2019). Eccetto quest’ultimo, sono tutti videogiochi di ruolo con am- bientazioni che oscillano tra il dark fantasy e l’horror, sono ispirati all’immaginario europeo e presentano alcune peculiari meccaniche di gioco legate al game over. La loro uscita è – come detto – un evento signi- ficativo, perché essi hanno ispirato, e continuano a farlo, un crescente numero di altri videogiochi, che condividono in maniera più o meno esplicita meccaniche di gioco e mood delle ambientazioni con i titoli FromSoftware. È forse prematuro stabilire se questo insieme di video- giochi andrà a costituire un genere a sé stante e duraturo oppure no3, o parlare addirittura di una ‘darksoulizzazione’ del settore videoludico (Cecchini 2019, pp. 96-9) ma, certamente, espressioni come soulslike so- no entrate nel linguaggio giornalistico di settore e nei discorsi dei fruitori (MacDonald e Killingsworth 2016, pp. 261-70). La formula dei videogiochi 1 «Figura che si occupa di dirigere i lavori di tutto lo staff impegnato nella produzione di un videogame, in special modo per quel che riguarda la parte pratica, la parte legata alla pro- grammazione e ai vari livelli del design» (Barbieri 2019, p.
    [Show full text]
  • 022590A0.Pdf
    590 NATURE [Oct. 21, r88o pounds on each square inch of surface. M. Tissandier, and so on. While the fibres are drawn forward slowly, in describing this simple experiment in the pages of La they drag the coin with them to a minute distance. But Nature, has suggested that a few imprisoned flies or other when the slip occurs and they fly backward, they do so insects may without any cruelty or hurt do duty as divers very rapidly, and slip back under the coin before there is within the miniature diving-bell, and afford proof that life time for the energy of their movement to be imparted to can go on in the inclosed air even though below the the coin to set it in motion. So the coin is gradually surface of water. carried forward over the surface of the cloth. In speaking in a former article of the subject of inertia We will next give a simple experiment which illustrates we mentioned the following familiar trick : a number of the principle that a substance which is very weak in one the round wooden "men" used in playing the game of direction may be very strong in another, the "strength" draughts are piled up in a column one upon another. If of the material (that is to say, the resistance it offers the lowest one of the pile is dextrously hit with the edge before it will break) depending on the way in which a of a paper-knife or other suitable article it may be force is applied to it.
    [Show full text]