Dark-Souls.Pdf
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Wiki Guide PDF Dark Souls Getting Started Character Creation Basic Tips Frequent Problems Choose Your Weapon Oh The Humanity Advanced Combat Optimized Builds Walkthrough Prologue - Northern Undead Asylum Firelink Shrine Undead Burg Undead Parish Darkroot Garden Lower Undead Burg The Depths Darkroot Basin Valley of the Drakes Blighttown Undead Aslyum Part 2 Darkroot Garden Part 2 Sen's Fortress Anor Londo Painted World of Ariamis The Great Hollow Ash Lake The Catacombs Tomb of the Giants The Duke's Archives Crystal Cave New Londo Ruins Demon Ruins Lost Izalith Kiln of the First Flame Bosses Asylum Demon Bed of Chaos Bell Gargoyles Capra Demon Ceaseless Discharge Chaos Witch Quelaag Crossbreed Priscilla Dark Sun Gwyndolin Firesage Demon Gaping Dragon Gravelord Nito Great Grey Wolf Sif Hellkite Dragon Iron Golem Moonlight Butterfly Ornstein and Smough Pinwheel Prowling Demon a.k.a Titanite Demon Seath the Scaleless Stray Demon Taurus Demon The Four Kings Important NPCs Anastacia of Astora, Firelink Shrine Firekeeper Big Hat Logan Crestfallen Warrior Dusk of Oolacile Kingseeker Frampt Knight Laurtrec of Carim Maneater Mildred Oswald the Pardoner Patches the Hyena Petrus of Thorolund Quelana the Witch of Izalith Siegmeyer of Catarina Snuggly the Crow Solaire of Astoria Covenants Blade of the Darkmoon Chaos Servant Darkwraith Forest Hunter Gravelord Servant Path of the Dragon Princess's Guard Warrior of Sunlight Way of White Merchants and Blacksmiths Merchants Undead Male Merchant Undead Female Merchant Crestfallen Merchant Petrus of Thorolund Oswald the Pardoner Laurentius of the Great Swamp Griggs of Vinheim Dusk of Oolacile Patches the Hyena Shiva of the East Domhnall of Zena Snuggly Blacksmiths Rickert of Vinheim Blacksmith Andrei Giant Blacksmith Blacksmith Vamos Weapons / Enemies / Places / Rings / Armor Armor Boss Soul Weapon Creation Crystal Lizard Locations Enemies Places Weapons & Items Weapon Details Resin Coatings Rings How to Get the Drake Sword and Dragon Greatsword Boss Soul Weapons Reinforcement & Ascension Embers Farming Soul Farming Upgrade Material Farming Cheats and Exploits No Death Exploit Infinite Souls/Humanity Exploit Hydra - Ash Lake Character Builds Intelligence Builds Patch Notes Version 1.05 Achievements/Trophies Character Creation Class Choosing a Class at the beginning of the game can be an arduous decision. If you're relatively new to the Dark Souls world, we recommend that you start off with a Bandit, Sorcerer, or Pyromancer. Ranged attacks, especially magic, are a godsend early on in the game. Although, mastering the Back Stab and Riposte are just as good as ranged attacks, making a knight a valuable build aswell. Know what type of character it is you would like to build before leveling up stats willy-nilly. While it is possible to have a Knight that is adept at casting spells, you might end up not being able to avoid attacks because the Dexterity and Endurance modifiers were ignored for ones critical towards casting stronger magic. The following table will give you a major perk of each class that will help you develop your play- style from the get go. Starting Class Perk High Strength and Dexterity allows them to wield nearly every weapon early on in the Warrior game. Starting soul level: 4 total starting points: 83 Having the highest initial vitality makes the Knight the tank-class of choice in Dark Souls. Knight Starting soul level: 3 total starting points: 82 The most well rounded class from the start. Choosing a Wanderer allows you to craft your own character without having to rely on the Wanderer initial difficulty of playing as a Deprived. Starting soul level: 3 total starting points: 84 Starts off with a Master Key by default, allowing you to choose another Gift from the beginning. The thief is very fragile, so new players may Thief suffer, but experienced players will be able to take on enemies far stronger than themselves 1 on 1 due to high critical hits. Starting soul level: 5 total starting points: 82 Starts off with the highest strength, allowing new players to dish out quite a bit of damage Bandit as they learn to play the game. Starting soul level: 4 total starting points: 83 High stamina and low equipment load makes the Hunter one of the fastest and most agile classes available from the start. The versatile Hunter hunter is all about strategy, not skill. Try to find enemy weaknesses. Starting soul level: 4 total starting points: 83 Starts off with the Soul Arrow, one of the most useful spells throughout the entirety of the Sorcerer game. Starting soul level: 3 total starting points: 80 The best mixture of physical strength and magical prowess. Equip Pyromancy gloves to Pyromancer cast fire. Starting soul level: 1 total starting points: 84 High Faith allows you to make full use of healing and stat-boosting Miracles. Cleric Starting soul level: 2 total starting points: 83 All stats start at 11, allowing you to truly mold any kind of character you desire. Lack of initial equipment makes the class very difficult to start Deprived off with. Starting soul level: 6 total starting points: 83 Gifts When you create a character, you're allowed to select a single Gift to begin the game with. Some of these are equippable weapons, while others are consumable items. If you select any other than the Thief, we highly recommend grabbing the Master Key on your first play through. We say any class other than Thief because they will already begin the game with the key in their possession. Aside from granting you immediate access to various chambers and shortcuts, the Master Key is the only one of the eight gifts that cannot be found somewhere throughout your quest.(This is not true .Once you defeat Ornstien and Smough a man will appear under the bridge next to the first ring of sacrifice and sell you the master key) Listed below are the rest of the Gifts available from the start. Gift Description None No sign of a gift. Goddess's Divine holy water. Fully restores HP and Blessing status.(3) Explodes upon impact when thrown. More Black Firebomb deadly than standard bomb.(10) Twin Tiny sprite called humanity. Sometimes Humanities found on carcasses. Binoculars Binoculars. Used to peer at faraway sights. Trinket. No effect, but fond memories comfort travelers. (Wearer can talk to Pygmy.) Pendant Recommended first gift by game director. Master Key Opens any basic lock. Initial equip for thief. Tiny Being's Special tribal ring. Gives a small amount of Ring total HP. Gift from a witch. Ancient ring with no Old Witch's obvious effect. (Wearer can talk to Spider Ring Princess aka Egg Princess.) Tip: Choose the Master Key unless playing with a Thief. Character Creation Class Choosing a Class at the beginning of the game can be an arduous decision. If you're relatively new to the Dark Souls world, we recommend that you start off with a Bandit, Sorcerer, or Pyromancer. Ranged attacks, especially magic, are a godsend early on in the game. Although, mastering the Back Stab and Riposte are just as good as ranged attacks, making a knight a valuable build aswell. Know what type of character it is you would like to build before leveling up stats willy-nilly. While it is possible to have a Knight that is adept at casting spells, you might end up not being able to avoid attacks because the Dexterity and Endurance modifiers were ignored for ones critical towards casting stronger magic. The following table will give you a major perk of each class that will help you develop your play- style from the get go. Starting Class Perk High Strength and Dexterity allows them to wield nearly every weapon early on in the Warrior game. Starting soul level: 4 total starting points: 83 Having the highest initial vitality makes the Knight the tank-class of choice in Dark Souls. Knight Starting soul level: 3 total starting points: 82 The most well rounded class from the start. Choosing a Wanderer allows you to craft your own character without having to rely on the Wanderer initial difficulty of playing as a Deprived. Starting soul level: 3 total starting points: 84 Starts off with a Master Key by default, allowing you to choose another Gift from the beginning. The thief is very fragile, so new players may Thief suffer, but experienced players will be able to take on enemies far stronger than themselves 1 on 1 due to high critical hits. Starting soul level: 5 total starting points: 82 Starts off with the highest strength, allowing new players to dish out quite a bit of damage Bandit as they learn to play the game. Starting soul level: 4 total starting points: 83 High stamina and low equipment load makes the Hunter one of the fastest and most agile classes available from the start. The versatile Hunter hunter is all about strategy, not skill. Try to find enemy weaknesses. Starting soul level: 4 total starting points: 83 Starts off with the Soul Arrow, one of the most useful spells throughout the entirety of the Sorcerer game. Starting soul level: 3 total starting points: 80 The best mixture of physical strength and magical prowess. Equip Pyromancy gloves to Pyromancer cast fire. Starting soul level: 1 total starting points: 84 High Faith allows you to make full use of healing and stat-boosting Miracles. Cleric Starting soul level: 2 total starting points: 83 All stats start at 11, allowing you to truly mold any kind of character you desire. Lack of initial equipment makes the class very difficult to start Deprived off with. Starting soul level: 6 total starting points: 83 Gifts When you create a character, you're allowed to select a single Gift to begin the game with.