KEYNOTE “The Future of AI, Game, and Computer Graphics” Youichiro Miyake
[email protected] twitter: @miyayou http://www.facebook.com/youichiro.miyake Thanks & Self-Introduction • Welcome to Japan • Thanks for Prof. Ruck Thawonmas • me 2004-2011 AI Programmer (FROM SOFTWARE) 2011-Present Lead AI Researcher (SQUARE-ENIX) 2007-Present Chairman of IGDA JAPAN SIG-AI 2008-Present Research committee of DiGRA JAPAN Works (2006-2012) Chrome Hounds (2006) Demon’s Souls (2009) PokaPoka Airu Village (2011) Armored Core V (2012) Game Titles (AI technical Works) Books Recent & Current Status of Game AI in Game Industry Number of Game AI Techniques In these 10 years, field of game AI has been evolving and expanding. This rapid changing makes a gap between academic AI research and AI development in Game Industry. Time But game developers had not passed 1980 1990 2000 2010 their research themes to academic researchers enough. Game AI Industry Conference/Community Game AI Academic Conference/Community GDC AI Summit (Game Developer’s AIIDE Conference) (AI and Interactive Digital Entertainment ) http://www.gdconf.com/ http://www.aiide.org IEEE CIG Paris Game AI Conference (IEEE Computational Intelligence and Games ) http://gameaiconf.com/ http://www.ieee-cig.org/ IEEE CIS AI Game Dev.COM (IEEE Computational Intelligence Society ) http://aigamedev.com/ http://www.ieee-cis.org/ AI Game Programmers Guild http://www.gameai.com/ The Goal of Keynote Knowledge (Seeds) Game Academic Industry Research Themes (Seeds) The Goal of Keynote is introducing many AI research