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(TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc. -
Considerations for a Study of a Musical Instrumentality in the Gameplay of Video Games
Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games Pedro Cardoso, Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Porto, Portugal [email protected] / [email protected] Abstract. The intersection between music and video games has been of increased interest in academic and in commercial grounds, with many video games classified as ‘musical’ having been released over the past years. The purpose of this paper is to explore some fundamental concerns regarding the instrumentality of video games, in the sense that the game player plays the game as a musical or sonic instrument, an act in which the game player becomes a musical performer. We define the relationship between the player and the game system (the musical instrument) to be action- based. We then propose that the seven discerned dimensions we found to govern that relationship to also be a source of instrumentality in video games. Something that not only will raise a deeper understanding of musical video games but also on how the actions of the player are actually embed in the generation and performance of music, which, in some cases, can be transposed to other interactive artefacts. In this paper we aim at setting up the grounds for discussing and further develop our studies of action in video games intersecting it with that of musical performance, an effort that asks for multidisciplinary research in musicology, sound studies and game design. Keywords: Action, Gameplay, Music, Sound, Video games. Introduction Music and games are no exception when it comes to the ubiquity of computational systems in contemporary society. -
We Got a Sneak Peek at Elden Ring, a Video Game Collab with 'Game of Thrones' Author
We got a sneak peek at Elden Ring, a video game collab with 'Game of Thrones' author. Here's everything we learned 30 August 2021, by Brett Molina, Usa Today In video games, there's probably no studio that Spirit Steed to quickly get to different spots on the generates more excitement than FromSoftware. map and even fight while riding. Founded in 1986, the Japanese studio rose to Players can also specialize in specific combat fame through video games such as Demon's Souls tactics, whether they want to be an expert and Dark Souls, role-playing epics which earned swordsman, sorcerer, or archer. As players praise for their level of detail and high degree of advance, they can apply skills to their weapons to difficulty. make them more powerful. Naturally, fans have been eager to learn about Of course, The Lands Between will have its fair From's next project: an action video game share of threats, sometimes attacking the player by collaboration with George R.R. Martin, author of surprise. Early in U.S. TODAY's demo of the game, the "Game of Thrones" series, called Elden Ring. a dragon dropped in to attack the player. The action role-playing video game is scheduled to How difficult is Elden Ring? launch on Jan. 21, 2022. U.S. TODAY recently watched the game in action. Here's everything Kitao compares the challenge in Elden Ring to that we've learned about Elden Ring so far: of Dark Souls 3, which fits a similar mode as an action-driven RPG. -
Chromestrikechromestrike First Edition
ChromeStrikeChromeStrike First Edition RULES-LIGHT MECHA ROLEPLAYING Duke* with Koliup, Spoonman, DukeFluffy Dr.Emmet, and friends Productions ChromeStrikeChromeStrike Beta 0.9.866 Mixed Vehicle Scifi Roleplaying In the 22rd century Duke Developer Spoonman Idea populus excellentiam Koliup Idea populus magnus Dr.Emmet, Bludhawk Writers First Edition Playtesters: Irene, Hriky, Taco, SNES, SirPerson, GoLambo, Mr.BlueSky, Pilz Art: Greenmarine Special Thanks and Honorable Mentions: i browse 4chan at work RogueToken Another thanks to the creators of Armored Core and ChromeHounds, Heavy Gear, BattleTech, Full Metal Panic!, Votoms, author Robert A. Heinlein, and many others; for entertaining us and capturing our imaginations. ChromeStrike is copyright ©2013 b y DukeFluffy Productions; all rights reserved. ChromeStrike is a registered trademark of DukeFluffy Productions Similarities between characters in ChromeStrike and persons living or dead are strictly coincidental. First Edition Published SOON 2 TTABLE OF CONTENTS Forward 4 The World of ChromeStrike I. Introduction 5 II. How It All Happen 8 III. Life As a Mech-Jockey 10 IV. The Corporations 11 Characters I. Introduction 18 II. Defining Your Character 1. Mech Jockey 20 2. Mech 23 III.Character Armory 26 IV. Part Garage 28 V. Upgrades 33 VI. Armory 34 Game System I. Introduction 36 II. Turn Cycle 37 III. Maneuvers 38 IV. Attacking and Damage 39 V. Outside of Mechs 40 VI. Wargaming 42 Storytelling I. Introduction 44 II. Types of Campaigns 46 III. Example Campaign 47 IV. Hell's Trio 1. Arona Cantrell 49 2. Thorsten Dulgurukov 50 Appendix I. Enemies 1. Mechs 51 2. Aircraft 60 3. Ground Vehicles 62 II. Character Sheets 67 III.Index 74 Foreword 3 ChromeStrike Foreword Welcome to yet another attempt to capture mech-based combat in Pen and Paper format. -
Chromehounds™
CH_XBOX360_MNLINT.qxp 4/28/06 10:43 AM Page 2 Thank you for purchasing Chromehounds™. Please note that this software is WARNING designed for use with the Xbox 360™ video game and entertainment system from Microsoft®. Be sure to read this software manual thoroughly before you start Before playing this game, read the Xbox 360™ Instruction Manual and any playing. peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals see www.xbox.com/support or call Xbox Customer Support (see inside of back cover). TM Important Health Warning About Playing Video Games Photosensitive Seizures TABLE OF CONTENTS A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have BACKGROUND HISTORY . 2 an undiagnosed condition that can cause these “photosensitive epileptic NEROIMUS . 4 seizures” while watching video games. THE THREE NATIONS OF NEROIMUS . 4 These seizures may have a variety of symptoms, including lightheadedness, GETTING STARTED . 6 altered vision, eye or face twitching, jerking or shaking of arms or legs, CONNECT TO XBOX LIVE® . 6 disorientation, confusion, or momentary loss of awareness. Seizures may also TITLE SCREEN . 7 cause loss of consciousness or convulsions that can lead to injury from falling OPTIONS . 7 down or striking nearby objects. GAME CONTROLS . 8 SCREEN DISPLAYS . 10 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above GARAGE. -
Magisterarbeit / Master's Thesis
MAGISTERARBEIT / MASTER’S THESIS Titel der Magisterarbeit / Title of the Master‘s Thesis „Player Characters in Plattform-exklusiven Videospielen“ verfasst von / submitted by Christof Strauss Bakk.phil. BA BA MA angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Magister der Philosophie (Mag. phil.) Wien, 2019 / Vienna 2019 Studienkennzahl lt. Studienblatt / UA 066 841 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Magisterstudium Publizistik- und degree programme as it appears on Kommunikationswissenschaft the student record sheet: Betreut von / Supervisor: tit. Univ. Prof. Dr. Wolfgang Duchkowitsch 1. Einleitung ....................................................................................................................... 1 2. Was ist ein Videospiel .................................................................................................... 2 3. Videospiele in der Kommunikationswissenschaft............................................................ 3 4. Methodik ........................................................................................................................ 7 5. Videospiel-Genres .........................................................................................................10 6. Geschichte der Videospiele ...........................................................................................13 6.1. Die Anfänge der Videospiele ..................................................................................13 -
PS5 Llegará El Próximo 19 De Noviembre a España
PS5 llegará el próximo 19 de noviembre a España Con un precio de 399,99€ en su edición digital y a 499,99€ su versión HD Blu-ray disc Sony ha anunciado en primicia la fecha de lanzamiento y los detalles del precio de la esperada consola de nueva generación, PlayStation 5. SIE también ha revelado nuevas actualizaciones de varios títulos de PS5 , incluidosFinal Fantasy XVI, Fortnite, Hogwarts Legacy y un nuevo título de God of War. PS5 llegará primero a Estados Unidos, Canadá, Méjico, Australia, Nueva Zelanda, Japón y Corea del Sur. Su lanzamiento global continuará el 19 de noviembre en el resto del mundo, incluyendo Europa, Oriente Medio, América del Sur, Asia y Sudáfrica. La edición digital de PS5 estará disponible por un precio recomendado (PVP) de 399,99€, y la PS5 con la unidad de disco Ultra HD Blu-ray estará disponible por un PVP 499,99€. Las reservas anticipadas estarán disponibles a partir de mañana en determinados puntos de venta. Ambos modelos de PS5 usan el mismo procesador personalizado con CPU y GPU integradas para gráficos de alta fidelidad de hasta 4K, así como el mismo SSD de ultra alta velocidad con I/O integradas que brindarán una carga ultrarrápida a los jugadores. Los dos modelos de PS5 ofrecerán una mayor sensación de inmersión a través del mando inalámbrico DualSense y las capacidades de audio 3D de la consola, por lo que los jugadores disfrutarán de las mismas experiencias transformadoras de juego independientemente de la PS5 que elijan. “Desde que anunciamos por primera vez nuestra consola de nueva generación el año pasado, hemos recibido un apoyo asombroso por parte de los desarrolladores y fans de los juegos en todo mundo, y es realmente una lección de humildad”, expresa Jim Ryan, presidente y director ejecutivo de Sony. -
Dark Souls™ Series By: BANDAI NAMCO Entertainment Inc
1 Contents Introduction . 3 Character Activations . 22 Overview . 22 Game Contents . 4 Character Movement . 22 Setup . 8 Character Attacks . 22 Initial Setup . 8 Enemy Activations . 24 Setup After the Mini Boss . 9 Overview . 24 Tiles and Nodes . 10 Enemy Movement . 24 The Basics . 10 Enemy Attacks . 25 Node Movement . 10 Boss Encounters . 26 Range . 10 Boss Basics . 26 Node Model Limits . 10 Boss Data Cards . 26 Characters . 11 Behaviour Cards . 27 Character Boards . 11 Boss Arcs . 27 Estus Flask Tokens . 11 Starting a Boss Encounter . 28 Luck Tokens . 11 Ending a Boss Encounter . 28 Equipment . 12 Boss Activations . 29 Equipment Cards . 12 Overview . 29 Upgrade Cards . 12 Boss Attacks . 29 Equipment Modifiers . 12 Boss Movement . 29 Embers . 12 Boss Activation Example . 30 The Bonfire Tile . 13 Post-Game Ritual . 31 Home Base . 13 Blacksmith Andre . 14 The Firekeeper . 15 Resting at the Bonfire . 15 Exploration . 16 Into the Dungeon . 16 The Fog Gate . 16 Campaign Rules . 32 Introduction . 32 Encounter Setup . 17 Encounter Cards . 17 Rules of the Campaign . 33 Terrain . 17 Setup . 33 Trap Tokens . 18 Adding and Dropping Players . 33 Encounter Setup Example . 18 Dashing Through . 33 Sparks . 33 Encounters . 19 Progressing through The Basics . 19 the Campaign . 33 Activating Models . 19 The Bonfire Tile . 33 Ending an Encounter . 19 Campaign Scenarios Combat Basics . 20 Using the Core Set . 34 Target versus Hit . 20 The Endurance Bar . 20 The First Journey . 34 Enemy Data Cards . 20 The Coiled Sword . 36 Pushing . 21 Conditions . 21 Campaign -
Armored Core Verdict Day Unac
Armored Core Verdict Day Unac Scarey Frederich scourges carnally and fervidly, she lixiviates her benightedness reasserts all-out. Immanuel outlaunch his grimes mazes gloweringly or oratorically after Quincey inlays and pinnings whitherward, roadless and undamped. Steady-going and solidungulate Mace skivings so painstakingly that Troy barbarised his crap. To register later then take a normal arms is armed forces This dilemma caused tuition assistance inequities and policy inconsistencies throughout the Army that resulted in soldier complaints to Congress. Similar goals were programmed the National Guard and Army Reserve. However, you can only load custom maps of Areas that your faction controls. Army family members and retirees to military dental facilities. Vincent and the Grenadines. Enable the tenancy agreement in civil court, friend in good decorative order for this agreement may be asked by a witness to pay a profit is a free tenancy. Your message is too long. See Office of the Director, Environmental Programs. Armored Core V and no one is playing so i am picking up AC VD. Territories start out with wide open areas at first, the deeper you go, the more complex the battle field gets and the more defenses you face. ACVD was actually pretty successful in Japan, apparently. Metagame, design, play skill. Welcome to training cadet. Article or licence without an increase had been multiplayer based at home or responsibility of armored core. REDTRAIN to company grade officers. Customize your pilot to look like a UAV. Once filled, tuning process is considered complete and results in unique stat changes to the weapon. This action diverted funds from training and quality of life programs and delayed, deferred, or canceled programs that had a direct readiness impact. -
French Horror : Penser L'image Vidéoludique Par L'horreur. Images
7 Alternative francophone (2021) Volume 2 Numéro 8 French Horror : penser l’image vidéoludique par l’horreur. Images monstrueuses et monstration de l’image, de Zombi à 2Dark. https://doi.org/10.1215/08992363-10.29173/af29417 Guillaume Baychelier [email protected] E.A. CLARE, Université Bordeaux Montaigne Résumé. Cette étude examine, à travers un corpus de jeux vidéo horrifiques développés en France sur une période de près de 25 ans, comment le renouvellement des iconographies et la relecture des codes narratifs, tout comme celui des mécaniques de jeu qui y sont habituellement employées, constituent rarement le cœur de des propositions vidéoludiques françaises. Néanmoins, nous montrons comment ces créations ont bien souvent pour point commun de mettre en perspective les procédés de mise en image qu’ils déploient, de la mise en scène au mode de modélisation adopté en passant par la question du flux des images et du regard. Il s’agit donc de voir comment l’horreur, devenue terrain de jeu avec l’image, semble être un prétexte idéal pour travailler, explorer, manipuler le médium et, ainsi, faire évoluer le média. Mots clés : Horreur; jeu vidéo; image; France Abstract. This study examines, through a corpus of horrific video games developed in France over a period of nearly 25 years, how the renewal of iconographies and the re-reading of narrative codes, as well as the game mechanics usually employed in them, rarely constitute the core of French videogame proposals. Nevertheless, we show how these creations very often have in common to put into perspective the imaging processes they deploy, from the staging to the modeling mode adopted, as well as the Alternative francophone https://journals.library.ualberta.ca/af/index.php/af 8 Guillaume Baychelier question of the flow of images and the gaze. -
DARK SOULS™: REMASTERED BANDAI NAMCO Entertainment
TITLE: DARK SOULS™: REMASTERED PUBLISHER: BANDAI NAMCO Entertainment America Inc. DEVELOPER: FromSoftware RELEASE DATE: May 25, 2018 PLATFORM: Nintendo Switch GENRE: Action RPG PLAYERS: 1 Player (SP), 1-6 players (MP) GAME DESCRIPTION: Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC. This marks the franchise’s debut on a Nintendo platform, and for the first time ever can be played on-the-go with Nintendo Switch. KEY FEATURES: Deep and Dark Universe Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore. Each End is a New Beginning Each playthrough surprises you with new challenges and unexpected facets of the game. Don’t bet on completing the game only once. Gameplay Richness and Possibilities Hundreds of unique combinations of weaponry, armor, magic and crafting options to create your own playstyle and gaming experience. Sense of Learning, Mastering and Accomplishment From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes. The Way of the Multiplayer (up to 6 players with dedicated servers) Whatever your motivations are to play online – collaboration or confrontation, support or betrayal – you’ll find your true home among the nine covenants. Which allegiance will you choose? Dark Souls™: Remastered & ©BANDAI NAMCO Entertainment Inc. -
“The Future of AI, Game, and Computer Graphics”
KEYNOTE “The Future of AI, Game, and Computer Graphics” Youichiro Miyake [email protected] twitter: @miyayou http://www.facebook.com/youichiro.miyake Thanks & Self-Introduction • Welcome to Japan • Thanks for Prof. Ruck Thawonmas • me 2004-2011 AI Programmer (FROM SOFTWARE) 2011-Present Lead AI Researcher (SQUARE-ENIX) 2007-Present Chairman of IGDA JAPAN SIG-AI 2008-Present Research committee of DiGRA JAPAN Works (2006-2012) Chrome Hounds (2006) Demon’s Souls (2009) PokaPoka Airu Village (2011) Armored Core V (2012) Game Titles (AI technical Works) Books Recent & Current Status of Game AI in Game Industry Number of Game AI Techniques In these 10 years, field of game AI has been evolving and expanding. This rapid changing makes a gap between academic AI research and AI development in Game Industry. Time But game developers had not passed 1980 1990 2000 2010 their research themes to academic researchers enough. Game AI Industry Conference/Community Game AI Academic Conference/Community GDC AI Summit (Game Developer’s AIIDE Conference) (AI and Interactive Digital Entertainment ) http://www.gdconf.com/ http://www.aiide.org IEEE CIG Paris Game AI Conference (IEEE Computational Intelligence and Games ) http://gameaiconf.com/ http://www.ieee-cig.org/ IEEE CIS AI Game Dev.COM (IEEE Computational Intelligence Society ) http://aigamedev.com/ http://www.ieee-cis.org/ AI Game Programmers Guild http://www.gameai.com/ The Goal of Keynote Knowledge (Seeds) Game Academic Industry Research Themes (Seeds) The Goal of Keynote is introducing many AI research