4th Edition System Reference Document

Last Updated: February 27, 2009 DUNGEONS & DRAGONS® 4TH Edition System Reference Document

Last Updated: February 25, 2009

System Reference Document ©2009 page 1 of 84 Usage Guidelines These Usage Guidelines are presented to help you use this template in a Licensed Product, nor may you define these 4E System Reference Document (SRD) and the 4E References it References. You may, however, print a kobold wyrmpriest contains, as well as to help you in using the DUNGEONS & lich that you create and that is relevant to your Licensed DRAGONS® (D&D) Core Rulebooks to create your own Product. Similarly, when you create an NPC, you may apply Licensed Product. Despite appearing in this SRD, these the NPC Threshold (D&D 4E ’s Guide, Usage Guidelines are not 4E References, and they may not be page 187) rule to that NPC. You might also print the specific reprinted or otherwise reproduced. For these guidelines, the attack bonus and damage for an NPC’s paladin power, even Core Rulebooks are defined as the D&D 4th Edition (4E) though you cannot reprint the power text from the D&D 4E PLAYER’S HAND BOOK® (PH), PLAYER’S HAND BOOK® 2 (PH2), Player’s Handbook. ® ® DUNGEON MASTER’S GUIDE (DMG), Citation (MM), MONSTER MANUAL® 2 (MM2), and ADVENTURER’S You may, as needed, cite the source of a 4E Reference for VAULT™ (AV). Your use of the SRD is subject to your ease of player use. When you do so, you may cite the Core continued compliance with the 4E Game System License Rulebook the 4E Reference comes from by title alone. The (GSL) and these Usage Guidelines. proper format for such citation is: See the [Core Rulebook Using the SRD Title]. The first citation of a particular Core Rulebook in The SRD that follows these Usage Guidelines is a your Licensed Product should appear in small caps. Later straightforward list of 4E References, which you may use in Citations may appear in italics. You may alter the citation to your Licensed Product. It also contains blank formatting fit your running text. Examples: templates (statblock templates) for presentations such as monster statistics, poison statistics, skill challenges, and so This encounter uses the rules for Aquatic Combat on. These Usage Guidelines also tell you how to use needed (see the D&D 4E DUNGEON MASTER’S GUIDE). material that doesn’t appear as a specific 4E Reference. You may use any 4E Reference in your Licensed Hazard: Treacherous Ice Sheet (see the D&D 4E Product, assuming the reader knows or can learn the Dungeon Master’s Guide). meaning of that 4E Reference from the Core Rulebooks. Differing forms of a 4E Reference, such as a plural form, are Monsters (see the D&D 4E MONSTER MANUAL): assumed to be part of that 4E Reference. You may use such Bugbear Strangler, 2 Bugbear Warriors, and 3 differing forms as needed to allow a clear exchange of ideas hobgoblin soldiers. in your Licensed Product. Use the stat block templates identified and included in Since the grimlocks have blindsight, you should the SRD as guidelines (not constraints) for producing your review the rules for that sense, which are found in own original content requiring such formatting. Since your the D&D 4E Monster Manual. content will resemble like content in the Core Rulebooks, it will be more readily usable. You may not reproduce the The evil wizard might use a power to push a PC off blank stat block templates included in the SRD in a Licensed the ledge. See the D&D 4E P LAYER’S HAND BOOK for Product. rules on Pull, Push, and Slide and on Falling. To remain in compliance with the GSL, you may not reproduce any running text, statistics block, or table from Adamantine Strike (Level 27 Fighter Encounter the Core Rulebooks, nor may you define, redefine, or alter Attack Exploit; see the D&D 4E Player’s Handbook.) the definition of any 4E Reference. Nothing in these Map Symbols guidelines should be taken as contrary to these GSL Your maps may use symbols identical to or like those requirements. depicted in the D&D 4E Dungeon Master’s Guide, page 112. Adding Original Material Rules Influence Per Section 4.1 of the GSL, you can add functions to 4E While you may not reproduce running text and tables from References as long as, in doing so, you don’t redefine that 4E the Core Rulebooks, you may create original material that Reference. For example, simply adding a use for the reflects the influence of rules and guidelines in the Core Athletics skill doesn’t redefine the whole skill, so you could Rulebooks. create such a new use. For instance, you may create powers that resemble Applied Mechanical Results those in D&D 4E Player’s Handbook. You may use the You may print the results of applied mechanics within the guidelines in Chapter 6: Adventures of the D&D 4E Dungeon context of your Licensed Product. For example, you may not Master’s Guide to influence how you create your own reprint the statistics of a kobold wyrmpriest or the lich adventures. Similarly, you may use the rules for Treasure

System Reference Document ©2009 Wizards of the Coast page 2 of 84 Parcels (D&D 4E Dungeon Master’s Guide, page 126) to create D&D 4E DMG Tables treasure hoards in your adventure. Combat Encounters Table Usage Listening Through a Door (DCs; DMG page 37) Although you can’t reproduce any table excluded from the Search the Room DCs (DC suggestions; DMG page 41) SRD, you can use the mechanical expressions identified in Difficulty Class and Damage by Level (DCs and Damage association with the tables listed in this section. This usage Expressions; DMG page 42) must be in context relevant to your original work in your Building Encounters Licensed Product. The section on Applied Mechanical Experience Point Awards (XP Numbers; DMG page 56) Results reasonably covers parts of this section, but such —You may also total the XP. tables are nevertheless included here for maximum clarity. Skill Check Difficulty Class (DCs; DMG page 61) In all cases, you should use the versions of thes tables DCs to Climb or Break through Walls (DCs; DMG page 64) modified by the latest updates (@). DCs to Break Down Doors (DCs; DMG page 64) D&D 4E PH, PH2, and Tables DCs to Open Portcullises (DCs; DMG page 65) Object Properties (AC, Reflex, Fortitude, Base HP; Making Characters DMG page 65) Ability Modifiers (Modifiers; page 17) Material or Composition (Applied mechanical result of base Language (Languages and speakers; page 25) HP x Hit Point Multiplier; DMG page 65) Races Example Sources (Radius and Brightness; DMG page 67) Applied mechanical results of racial traits for individual Noncombat Encounters races; PH pages 34–49; gnome, PH2 pages 10–11; half- Skill Challenge Complexity (Complexity, Successes, and , PH2 pages 14–15. Failures numbers in the context of a new skill Classes challenge; DMG page 72) Applied mechanical results of class abilities for individual Rewards character classes; PH pages 60–169; barbarian, PH2 Quest XP Rewards (XP numbers; DMG page 122) pages 48–61; bard, PH 2 pages 66–77; druid, PH2 82– Treasure Parcels (Value numbers; DMG pages 126–129) 95; sorcerer, PH2 pages 136–147. Good, Lawful Good, and Unaligned Deities (alignment and areas The World of influence; PH page 62) Environmental Conditions (DCs; DMG page 159) Evil and Chaotic Evil Deities (alignment and areas of influence; DM’s Toolbox PH page 62) Monster Magic Threshold (Applied mechanical results of Level Skill Tables (Tasks and DCs; PH pages 180–189) Bonus, as well as of enhancement bonus – Magic Equipment Threshold; DMG page 174) Adventuring Gear (Statistics; PH page 222) Monster Statistics by Role (Applied mechanical result of Alchemical Formulas (Statistics; AV page 21) Initiative bonus, Hit points, AC, Other defenses, Alchemical Items (Statistics; AV pages 21–23) Attack vs. AC, Attack vs. other defenses, and reduction Armor (Statistics and applied mechanical results; PH page for attacks that affect multiple creatures; DMG page 214; AV pages 9–10) 184) Barding (Statistics and applied mechanical results; Damage by Level (Damage Expressions; DMG page 185) AV page 14) NPC Ability Scores (Applied mechanical results of ability Enhancement (Applied results of levels as they affect score bonuses; DMG page 187) enhancement bonus; PH page 225) NPC Level Bonus and Magic Threshold (Applied mechanical Food, Drink, and Lodging (Statistics; PH page 222) results of Level Bonus, as well as of enhancement Magic Item Prices (Purchase prices; PH page 223) bonus – Magic Threshold; DMG page 187) Melee Weapons (Statistics and applied mechanical results; D&D 4E MM and MM2 Tables pages PH 218–219) Monster Size (Applied mechanical results of space and reach; Mount or Transport (Statistics; PH page 222) page 6) Mounts (Statistics; AV page 11) Racial Traits (Applied mechanical results of racial traits for Ranged Weapons (Statistics and applied mechanical results; individual races; MM pages 276–279; and duergar, PH page 219) MM2 page 220. Does not include Githyanki, Githzerai, Vehicle and Mount Speeds (Statistics; AV page 15) Shadar-Kai, Shifter, or . Weapons and Size, One Handed and Two-Handed (applied mechanical results; PH page 220)

Combat Attack Modifiers (applied mechanical results; PH page 279)

System Reference Document ©2009 Wizards of the Coast page 3 of 84 D&D 4E PH, PH2, and AV SRD Player Character (PC) Language Dice Abyssal d4 Common d6 Deep Speech d8 Draconic d10 Dwarven d12 Elven d20 Giant d100 (percentile dice or percentage dice) Goblin Primordial Player Character Supernal Level Script Tier Rellanic Heroic Iokharic Paragon Davek Epic Barazhad Ability Score Racial Power Strength [[SEE POWERS SECTION]] Constitution Dexterity Dragonborn Intelligence Dragonborn fury Wisdom Draconic heritage Charisma Dragon Breath (power) Alignment Lawful Good Cast iron stomach Good Dwarven resilience Unaligned Dwarven weapon proficiency Evil Encumbered speed Chaotic Evil Stand your ground Race Eladrin Racial Traits Eladrin education Speed Eladrin weapon proficiency Eladrin will Vision Fey origin Normal Trance Low-light Fey Step (power) Elven weapon proficiency Fey origin Group awareness Wild step Elven Accuracy (power)

System Reference Document ©2009 Wizards of the Coast page 4 of 84 Gnome Elven weapon proficiency Physical Qualities Fey origin @ Master Trickster Playing a [Race Name] Reactive Stealth @ Trickster’s Cunning Fade Away (power) [Race Name] Characteristics: @personality traits Half-Elf Names: @Sometimes divided into gender lists. Dilettante [Race Name] Adventurers Dual heritage @ Group Diplomacy [[SEE ALSO POWER STATBLOCK TEMPLATES]] Half-Orc [[END RACIAL STATBLOCK TEMPLATE]] Half-Orc Resilience Swift Charge Class Furious Assault (power) Key Abilities Armor Proficiencies Bold Weapon Proficiencies Nimble Reaction Implement Second Chance (power) Bonus to Defense Hit Points Human Healing Surges Human defense bonus Trained Skills Class skills list Class Skills Bloodhunt Class Feature Fire resistance Power Infernal Wrath (power) [[SEE ALSO 4E D&D MONSTER MANUAL SRD]] Multiclass Paragon Multiclassing [[RACIAL STATBLOCK TEMPLATE]] Role Race Name Controller @Flavor Defender Leader RACIAL TRAITS Striker Average Height: @# Average Weight: @# lb.

Ability Scores: +# [ability score], +# [ability score] Size: @ Speed: # squares Vision: @

Languages: @ Skill Bonuses: @ Racial Trait: @ Racial Power: @You can use [racial power] as a [power type] power.

@

Play a [race name] if you want . . .  @  @  @

System Reference Document ©2009 Wizards of the Coast page 5 of 84 Level 6 Utility Barbarian Combat Surge (Daily) Barbarian Utility 6 Primal striker Indomitable Shift (Daily) Barbarian Utility 6 Barbarian Build Options Instinctive Charge (Daily) Barbarian Utility 6 Loss of Will (Encounter) Barbarian Utility 6 Rageblood barbarian Thaneborn barbarian Level 7 Encounter Evocations Curtain of Steel Barbarian Attack 7 Barbarian Class Features Great Shout Barbarian Attack 7 Barbarian Agility Feast of Violence Barbarian Attack 7 Feral Might Tide of Blood Barbarian Attack 7. Rageblood Vigor Level 9 Daily Evocations Thaneborn Triumph Black Dragon Rage Barbarian Attack 9 Rage Strike Oak Hammer Rage Barbarian Attack 9 Rampage Stone Bear Rage Barbarian Attack 9 Barbarian Powers White Tiger Rage Barbarian Attack 9 Level 10 Utility Evocations Class Feature Evocations Deny Death (Daily) Barbarian Utility 10 Rage Strike Barbarian Feature Heart Strike (Daily) Barbarian Utility 10 Roar of Triumph Barbarian Feature Mountain Roots (Daily) Barbarian Utility 10 Swift Charge Barbarian Feature Wellspring of Renewal (Encounter) Barbarian Utility 10 Level 1 At-Will Evocations Level 13 Encounter Evocations Devastating Strike Barbarian Attack 1 Blade Whirlwind Barbarian Attack 13 Howling Strike Barbarian Attack 1 Crack the Skull Barbarian Attack 13 Pressing Strike Barbarian Attack 1 Storm of Blades Barbarian Attack 13 Recuperating Strike Barbarian Attack 1 Terror’s Cry Barbarian Attack 13 Thunderfall Barbarian Attack 13 Level 1 Encounter Evocations Avalanche Strike Barbarian Attack 1 Level 15 Daily Evocations Bloodletting Barbarian Attack 1 Flameheart Rage Barbarian Attack 15 Great Cleave Barbarian Attack 1 Hunting Lion Rage Barbarian Attack 15 Vault the Fallen Barbarian Attack 1 Iron Hammer Rage Barbarian Attack 15 Thunderfury Rage Barbarian Attack 15 Level 1 Daily Evocations Bloodhunt Rage Barbarian Attack 1 Level 16 Utility Evocations Macetail’s Rage Barbarian Attack 1 Fuel the Fire (Encounter) Barbarian Utility 16 Rage Drake’s Frenzy Barbarian Attack 1 Great Stomp (Daily) Barbarian Utility 16 Swift Panther Rage Barbarian Attack 1 Primal Resistance (Daily) Barbarian Utility 16 Spur the Cycle (Daily) Barbarian Utility 16 Level 2 Utility Evocations Combat Sprint (Encounter) Barbarian Utility 2 Level 17 Encounter Evocations Primal Vitality (Daily) Barbarian Utility 2 Devastating Blow Barbarian Attack 17 Stonebreaker (Encounter) Barbarian Utility 2 Mountain Grasp Barbarian Attack 17 Tiger’s Leap (Encounter) Barbarian Utility 2 Shoulder Slam Barbarian Attack 17 Threatening Fury Barbarian Attack 17 Level 3 Encounter Evocations Vigorous Strike Barbarian Attack 17 Blade Sweep Barbarian Attack 3 Blood Strike Barbarian Attack 3 Level 19 Daily Evocations Daring Charge Barbarian Attack 3 Ghost Viper Rage Barbarian Attack 19 Hammer Fall Barbarian Attack 3 Hydra Rage Barbarian Attack 19 Shatterbone Strike Barbarian Attack 3 Storm Drake Rage Barbarian Attack 19 Winter Phoenix Rage Barbarian Attack 19 Level 5 Daily Evocations Frost Wolf Rage Barbarian Attack 5 Level 22 Utility Evocations Silver Phoenix Rage Barbarian Attack 5 Last Stand (Daily) Barbarian Utility 22 Thunder Hawk Rage Barbarian Attack 5 Primal Instinct (Daily) Barbarian Utility 22 Vengeful Storm Rage Barbarian Attack 5 Primal Vigor (Daily) Barbarian Utility 22 Untouched (Daily) Barbarian Utility 22

System Reference Document ©2009 Wizards of the Coast page 6 of 84 Level 23 Encounter Evocations Arcing Throw Barbarian Attack 23 Berserker’s Shout Barbarian Attack 23 Crater Fall Barbarian Attack 23 Fatal Strike Barbarian Attack 23 Feral Scythe Barbarian Attack 23 Staggering Strike Barbarian Attack 23 Level 25 Daily Evocations Ash Hammer Rage Barbarian Attack 25 Blood Hunger Rage Barbarian Attack 25 Blue Dragon Rage Barbarian Attack 25 Stone Tempest Rage Barbarian Attack 25 Level 27 Encounter Evocations Blood Wrath Barbarian Attack 27 Bonebreaker Barbarian Attack 27 Butcher’s Feast Barbarian Attack 27 Hurricane of Blades Barbarian Attack 27 Rampaging Dragon Strike Barbarian Attack 27 Level 29 Daily Evocations Crimson Phoenix Rage Barbarian Attack 29 Rage of the Primal Beast Barbarian Attack 29 Winter Ghost Rage Barbarian Attack 29 World Serpent Rage Barbarian Attack 29

System Reference Document ©2009 Wizards of the Coast page 7 of 84 Bard Level 5 Daily Spells Satire of Bravery Bard Attack 5 Arcane leader Song of Discord Bard Attack 5 Bard Build Options Tune of Ice and Wind Bard Attack 5 Cunning Bard Word of Mystic Warding Bard Attack 5 Valorous Bard Level 6 Utility Spells Bard Class Features Allegro Bard (Daily) Utility 6 Ode to Sacrifice (Encounter) Bard Utility 6 Bardic Training Song of Conquest (Encounter) Bard Utility 6 Bardic Virtue Trickster’s Healing (Daily) Bard Utility 6 Virtue of Cunning Virtue of Valor Level 7 Encounter Spells Majestic Word Deflect Attention Bard Attack 7 Multiclass Versatility Distracting Shout Bard Attack 7 Skill Versatility Scorpion’s Claw Strike Bard Attack 7 Song of Rest Unluck Bard Attack 7 Words of Friendship Level 9 Daily Spells Implement Forceful Conduit Bard Attack 9 Hideous Laughter Bard Attack 9 Songblade Hymn of the Daring Rescue Bard Attack 9 Magic musical instrument Thunder Blade Bard Attack 9 Bard Powers Level 10 Utility Spells Spell Illusory Erasure (Encounter) Bard Utility 10 Song of Recovery (Encounter) Bard Utility 10 Class Feature Spells Veil (Daily) Bard Utility 10 Majestic Word Bard Feature Word of Life (Daily) Bard Utility 10 Words of Friendship Bard Feature Level 13 Encounter Spells Level 1 At-Will Spells Earthquake Strike Bard Attack 13 Guiding Strike Bard Attack 1 Foolhardy Fighting Bard Attack 13 Misdirected Mark Bard Attack 1 Harmony of the Two Bard Attack 13 Vicious Mockery Bard Attack 1 Song of Storms Bard Attack 13 Song Strike Bard Attack 1 Level 15 Daily Spells Level 1 Encounter Spells Confusing Chorus Bard Attack 15 Blunder Bard Attack 1 Dance of Biting Wind Bard Attack 15 Fast Friends Bard Attack 1 Menacing Thunder Bard Attack 15 Inspiring Refrain Bard Attack 1 Quick Steel Dance Bard Attack 15 Shout of Triumph Bard Attack 1 Level 16 Utility Spells Level 1 Daily Spells Blink Zone (Daily) Bard Utility 16 Echoes of the Guardian Bard Attack 1 Chorus of Recovery (Daily) Bard Utility 16 Slayer’s Song Bard Attack 1 Elegy of the Undefeated (Daily) Bard Utility 16 Stirring Shout Bard Attack 1 Song of Sublime Snowfall (Daily) Bard Utility 16 Verse of Triumph Bard Attack 1 Level 17 Encounter Spells Level 2 Utility Spells Masks of Menace Bard Attack 17 Hunter’s Tune (Daily) Bard Utility 2 Shout of Evasion Bard Attack 17 Inspire Competence (Encounter) Bard Utility 2 Song of Summons Bard Attack 17 Song of Courage (Daily) Bard Utility 2 Word of Vulnerability Bard Attack 17 Song of Defense (Daily) Bard Utility 2 Level 19 Daily Spells Level 3 Encounter Spells Encircling Dance Bard Attack 19 Charger’s Call Bard Attack 3 Increasing the Tempo Bard Attack 19 Cunning Ferocity Bard Attack 3 Irresistible Dance Bard Attack 19 Dissonant Strain Bard Attack 3 Satire of Prowess Bard Attack 19 Impelling Force Bard Attack 3

System Reference Document ©2009 Wizards of the Coast page 8 of 84 Level 22 Utility Spells Elegy Unwritten (Daily) Bard Utility 22 Invisible Troupe (Encounter) Bard Utility 22 Mirrored Entourage (Daily) Bard Utility 22 Song of Transition (Daily) Bard Utility 22 Level 23 Encounter Spells Echoes in Time Bard Attack 23 Rhythm of Disorientation Bard Attack 23 Song of Liberation Bard Attack 23 Weal and Woe Bard Attack 23 Level 25 Daily Spells Adversarial Song Bard Attack 25 Fraught with Failure Bard Attack 25 Frenzied Rhythm Bard Attack 25 Vision Distortion Bard Attack 25 Level 27 Encounter Spells Bond of Malediction Bard Attack 27 Kaleidoscopic Burst Bard Attack 27 Surge of Valor Bard Attack 27 Level 29 Daily Spells Hero’s Beacon Bard Attack 29 Satire of Leadership Bard Attack 29 Spellbind Bard Attack 29

System Reference Document ©2009 Wizards of the Coast page 9 of 84 Level 6 Utility Prayers Cleric Bastion of Health (Encounter) Cleric Utility 6 Cure Serious Wounds (Daily) Cleric Utility 6 Divine leader Divine Vigor (Daily) Cleric Utility 6 Cleric Build Options Holy Lantern (At-will) Cleric Utility 6 Battle cleric Level 7 Encounter Prayers Devoted cleric Awe Strike Cleric Attack 7 Cleric Class Features Break the Spirit Cleric Attack 7 Searing Light Cleric Attack 7 Channel divinity Strengthen the Faithful Cleric Attack 7 Healer’s lore Healing word Level 9 Daily Prayers Ritual casting Astral Defenders Cleric Attack 9 Implement Blade Barrier Cleric Attack 9 Cleric Attack 9 Holy symbol Flame Strike Cleric Attack 9 Cleric Powers Level 10 Utility Prayers Prayer Astral Refuge (Daily) Cleric Utility 10 Class Feature Prayers Knights of Unyielding Valor (Daily) Cleric Utility 10 Channel Divinity: Divine Fortune Cleric Feature Mass Cure Light Wounds (Daily) Cleric Utility 10 Channel Divinity: Turn Undead Cleric Feature Shielding Word (Encounter) Cleric Utility 10 Healing Word Cleric Feature Level 13 Encounter Prayers Level 1 At-Will Prayers Arc of the Righteous Cleric Attack 13 Lance of Faith Cleric Attack 1 Inspiring Strike Cleric Attack 13 Priest’s Shield Cleric Attack 1 Mantle of Glory Cleric Attack 13 Righteous Brand Cleric Attack 1 Plague of Doom Cleric Attack 13 Sacred Flame Cleric Attack 1 Level 15 Daily Prayers Level 1 Encounter Prayers Holy Spark Cleric Attack 15 Cause Fear Cleric Attack 1 Purifying Fire Cleric Attack 15 Divine Glow Cleric Attack 1 Seal of Warding Cleric Attack 15 Healing Strike Cleric Attack 1 Level 16 Utility Prayers Wrathful Thunder Cleric Attack 1 Astral Shield (Encounter) Cleric Utility 16 Level 1 Daily Prayers Cloak of Peace (Daily) Cleric Utility 16 Avenging Flame Cleric Attack 1 Divine Armor (Daily) Cleric Utility 16 Beacon of Hope Cleric Attack 1 Hallowed Ground (Daily) Cleric Utility 16 Cascade of Light Cleric Attack 1 Level 17 Encounter Prayers Guardian of Faith Cleric Attack 1 Blinding Light Cleric Attack 17 Level 2 Utility Prayers Enthrall Cleric Attack 17 Bless (Daily) Cleric Utility 2 Sentinel Strike Cleric Attack 17 Cure Light Wounds (Daily) Cleric Utility 2 Thunderous Word Cleric Attack 17 Divine Aid (Encounter) Cleric Utility 2 Level 19 Daily Prayers Sanctuary (Encounter) Cleric Utility 2 Fire Storm Cleric Attack 19 Shield of Faith (Daily) Cleric Utility 2 Holy Wrath Cleric Attack 19 Level 3 Encounter Prayers Indomitable Spirit Cleric Attack 19 Blazing Beacon Cleric Attack 3 Knight of Glory Cleric Attack 19 Command Cleric Attack 3 Level 22 Utility Prayers Daunting Light Cleric Attack 3 Angel of the Eleven Winds (Daily) Cleric Utility 22 Split the Sky Cleric Attack 3 Clarion Call of the Astral Sea (Daily) Cleric Utility 22 Level 5 Daily Prayers Cloud Chariot (Daily) Cleric Utility 22 Consecrated Ground Cleric Attack 5 Purify (Daily) Cleric Utility 22 Rune of Peace Cleric Attack 5 Spirit of Health (Daily) Cleric Utility 22 Spiritual Weapon Cleric Attack 5 Weapon of the Gods Cleric Attack 5

System Reference Document ©2009 Wizards of the Coast page 10 of 84 Level 23 Encounter Prayers Astral Blades of Death Cleric Attack 23 Divine Censure Cleric Attack 23 Haunting Strike Cleric Attack 23 Healing Torch Cleric Attack 23 Level 25 Daily Prayers Nimbus of Doom Cleric Attack 25 Sacred Word Cleric Attack 25 Seal of Binding Cleric Attack 25 Seal of Protection Cleric Attack 25 Level 27 Encounter Prayers Punishing Strike Cleric Attack 27 Sacrificial Healing Cleric Attack 27 Scourge of the Unworthy Cleric Attack 27 Sunburst Cleric Attack 27 Level 29 Daily Prayers Astral Storm Cleric Attack 29 Godstrike Cleric Attack 29

System Reference Document ©2009 Wizards of the Coast page 11 of 84 Level 5 Daily Evocations Druid Hobbling Rend Druid Attack 5 Primal controller Primal Wolverine Druid Attack 5 Druid Build Options Roar of Terror Druid Attack 5 Wall of Thorns Druid Attack 5 Guardian Druid Predator Druid Level 6 Utility Evocations Black Harbinger (Daily) Druid Utility 6 Druid Class Features Camouflage Cloak (Encounter) Druid Utility 6 Balance of Nature Chant of Sustenance (Daily) Druid Utility 6 Primal Aspect Stalker’s Eyes (Daily) Druid Utility 6 Primal Guardian Level 7 Encounter Evocations Primal Predator Feast of Fury Druid Attack 7 Ritual Casting Latch On Druid Attack 7 Wild Shape Swirling Winds Druid Attack 7 Implements Tremor Druid Attack 7 Staff Level 9 Daily Evocations Totem Entangle Druid Attack 9 Druid Powers Feral Mauling Druid Attack 9 Evocation Primal Wolf Druid Attack 9 Sunbeam Druid Attack 9 Class Feature Evocations Wild Shape Druid Feature Level 10 Utility Evocations Armor of the Wild (Daily) Druid Utility 10 Level 1 At-Will Evocations Feywild Sojourn (Encounter) Druid Utility 10 Call of the Beast Druid Attack 1 Roots of Rescue (Encounter) Druid Utility 10 Chill Wind Druid Attack 1 Winter Storm (Daily) Druid Utility 10 Flame Seed Druid Attack 1 Grasping Claws Druid Attack 1 Level 13 Encounter Evocations Pounce Druid Attack 1 Claws of Retribution Druid Attack 13 Savage Rend Druid Attack 1 Expose Weakness Druid Attack 13 Storm Spike Druid Attack 1 Thunder Crash Druid Attack 13 Thorn Whip Druid Attack 1 Tidal Surge Druid Attack 13 Level 1 Encounter Evocations Level 15 Daily Evocations Cull the Herd Druid Attack 1 Baleful Polymorph Druid Attack 15 Darting Bite Druid Attack 1 Call Lightning Storm Druid Attack 15 Frost Flash Druid Attack 1 Devouring Ice Druid Attack 15 Twisting Vines Druid Attack 1 Revitalizing Pounce Druid Attack 15 Slashing Claws Druid Attack 15 Level 1 Daily Evocations Faerie Fire Druid Attack 1 Level 16 Utility Evocations Fires of Life Druid Attack 1 Howl of the Wild (Daily) Druid Utility 16 Savage Frenzy Druid Attack 1 Insect Plague (Daily) Druid Utility 16 Wind Prison Druid Attack 1 Primal Restoration (Daily) Druid Utility 16 Wall of Stone (Daily) Druid Utility 16 Level 2 Utility Evocations Barkskin (Encounter) Druid Utility 2 Level 17 Encounter Evocations Fleet Pursuit (Daily) Druid Utility 2 Windstorm Druid Attack 17 Obscuring Mist (Daily) Druid Utility 2 Lightning Cascade Druid Attack 17 Skittering Sneak (Daily) Druid Utility 2 Scavenger’s Prize Druid Attack 17 Shifting Rake Druid Attack 17 Level 3 Encounter Evocations Battering Claws Druid Attack 3 Level 19 Daily Evocations Call Lightning Druid Attack 3 Entangling Thorns Druid Attack 19 Predator’s Flurry Druid Attack 3 Lunge and Vanish Druid Attack 19 Tundra Wind Druid Attack 3 Primal Bear Druid Attack 19 Winter Hailstorm Druid Attack 19

System Reference Document ©2009 Wizards of the Coast page 12 of 84 Level 22 Utility Evocations Phantom Beast (Daily) Druid Utility 22 Sky Talon (Daily) Druid Utility 22 Unseen Beast (Daily) Druid Utility 22 Unyielding Roots (Daily) Druid Utility 22 Level 23 Encounter Evocations Grasping Earth Druid Attack 23 Primal Roar Druid Attack 23 Stormburst Druid Attack 23 Strength of the Hunt Druid Attack 23 Level 25 Daily Evocations Ferocious Maul Druid Attack 25 Fey Lure Druid Attack 25 Primal Storm Druid Attack 25 Primal Tiger Druid Attack 25 Level 27 Encounter Evocations Explosive Wind Druid Attack 27 Feral Whirlwind Druid Attack 27 Leaping Rake Druid Attack 27 Polar Blast Druid Attack 27 Level 29 Daily Evocations Blinding Blizzard Druid Attack 29 Gaze of the Beast Druid Attack 29 Lifeleech Thorns Druid Attack 29 Primal Archetype Druid Attack 29

System Reference Document ©2009 Wizards of the Coast page 13 of 84 Fighter Level 7 Encounter Exploits Come and Get It Fighter Attack 7 Martial defender Griffon’s Wrath Fighter Attack 7 Fighter Build Options Iron Bulwark Fighter Attack 7 Great Weapon fighter Reckless Strike Fighter Attack 7 Guardian fighter Sudden Surge Fighter Attack 7 Fighter Class Features Level 9 Daily Exploits Shift the Battlefield Fighter Attack 9 Combat challenge Thicket of Blades Fighter Attack 9 Combat superiority Victorious Surge Fighter Attack 9 Fighter weapon talent Level 10 Utility Exploits Fighter Powers Into the Fray (Encounter) Fighter Utility 10 Exploit Last Ditch Evasion (Daily) Fighter Utility 10 Level 1 At-Will Exploits Stalwart Guard (Daily) Fighter Utility 10 Cleave Fighter Attack 1 Level 13 Encounter Exploits Reaping Strike Fighter Attack 1 Anvil of Doom Fighter Attack 13 Sure Strike Fighter Attack 1 Chains of Sorrow Fighter Attack 13 Tide of Iron Fighter Attack 1 Giant’s Wake Fighter Attack 13 Level 1 Encounter Exploits Silverstep Fighter Attack 13 Covering Attack Fighter Attack 1 Storm of Blows Fighter Attack 13 Passing Attack Fighter Attack 1 Talon of the Roc Fighter Attack 13 Spinning Sweep Fighter Attack 1 Level 15 Daily Exploits Steel Serpent Strike Fighter Attack 1 Dragon’s Fangs Fighter Attack 15 Level 1 Daily Exploits Serpent Dance Strike Fighter Attack 15 Brute Strike Fighter Attack 1 Unyielding Avalanche Fighter Attack 15 Comeback Strike Fighter Attack 1 Level 16 Utility Exploits Villain’s Menace Fighter Attack 1 Interposing Shield (Encounter) Fighter Utility 16 Level 2 Utility Exploits Iron Warrior (Daily) Fighter Utility 16 Boundless Endurance (Daily) Fighter Utility 2 Surprise Step (Encounter) Fighter Utility 16 Get Over Here (Encounter) Fighter Utility 2 Level 17 Encounter Exploits No Opening (Encounter) Fighter Utility 2 Exacting Strike Fighter Attack 17 Unstoppable (Daily) Fighter Utility 2 Exorcism of Steel Fighter Attack 17 Level 3 Encounter Exploits Harrying Assault Fighter Attack 17 Armor-Piercing Thrust Fighter Attack 3 Mountain Breaking Blow Fighter Attack 17 Crushing Blow Fighter Attack 3 Vorpal Tornado Fighter Attack 17 Dance of Steel Fighter Attack 3 Warrior’s Challenge Fighter Attack 17 Precise Strike Fighter Attack 3 Level 19 Daily Exploits Rain of Blows Fighter Attack 3 Devastation’s Wake Fighter Attack 19 Sweeping Blow Fighter Attack 3 Reaving Strike Fighter Attack 19 Level 5 Daily Exploits Strike of the Watchful Guard Fighter Attack 19 Crack the Shell Fighter Attack 5 Level 22 Utility Exploits Dizzying Blow Fighter Attack 5 Act of Desperation (Daily) Fighter Utility 22 Rain of Steel Fighter Attack 5 No Surrender (Daily) Fighter Utility 22 Level 6 Utility Exploits Level 23 Encounter Exploits Battle Awareness (Daily) Fighter Utility 6 Cage of Chains Fighter Attack 23 Defensive Training (Daily) Fighter Utility 6 Fangs of Steel Fighter Attack 23 Unbreakable (Encounter) Fighter Utility 6 Hack ’n’ Slash Fighter Attack 23 Paralyzing Strike Fighter Attack 23 Skullcrusher Fighter Attack 23 Warrior’s Urging Fighter Attack 23

System Reference Document ©2009 Wizards of the Coast page 14 of 84 Level 25 Daily Exploits Reaper’s Stance Fighter Attack 25 Reign of Terror Fighter Attack 25 Supremacy of Steel Fighter Attack 25 Level 27 Encounter Exploits Adamantine Strike Fighter Attack 27 Cruel Reaper Fighter Attack 27 Diamond Shield Defense Fighter Attack 27 Indomitable Battle Strike Fighter Attack 27 Level 29 Daily Powers Force the Battle Fighter Attack 29 No Mercy Fighter Attack 29 Storm of Destruction Fighter Attack 29

System Reference Document ©2009 Wizards of the Coast page 15 of 84 Level 6 Utility Prayers Paladin Divine Bodyguard (Daily) Paladin Utility 6 Divine defender One Heart, One Mind (Daily) Paladin Utility 6 Paladin Build Options Wrath of the Gods (Daily) Paladin Utility 6 Avenging paladin Level 7 Encounter Prayers Protecting paladin Beckon Foe Paladin Attack 7 Benign Transposition Paladin Attack 7 Paladin Class Features Divine Reverence Paladin Attack 7 Channel divinity Thunder Smite Paladin Attack 7 Divine challenge Level 9 Daily Prayers Lay on hands Crown of Glory Paladin Attack 9 Implement One Stands Alone Paladin Attack 9 Holy symbol Radiant Pulse Paladin Attack 9 Holy avenger Level 10 Utility Prayers Paladin Powers Cleansing Spirit (Encounter) Paladin Utility 10 Prayer Noble Shield (Daily) Paladin Utility 10 Turn the Tide (Daily) Paladin Utility 10 Class Feature Prayers Channel Divinity: Divine Mettle Paladin Feature Level 13 Encounter Prayers Channel Divinity: Divine Strength Paladin Feature Entangling Smite Paladin Attack 13 Divine Challenge Paladin Feature Radiant Charge Paladin Attack 13 Lay on Hands Paladin Feature Renewing Smite Paladin Attack 13 Whirlwind Smite Paladin Attack 13 Level 1 At-Will Prayers Bolstering Strike Paladin Attack 1 Level 15 Daily Prayers Enfeebling Strike Paladin Attack 1 Bloodied Retribution Paladin Attack 15 Holy Strike Paladin Attack 1 Break the Wall Paladin Attack 15 Valiant Strike Paladin Attack 1 True Nemesis Paladin Attack 15 Level 1 Encounter Prayers Level 16 Utility Prayers Fearsome Smite Paladin Attack 1 Angelic Intercession (Daily) Paladin Utility 16 Piercing Smite Paladin Attack 1 Death Ward (Daily) Paladin Utility 16 Radiant Smite Paladin Attack 1 Level 17 Encounter Prayers Shielding Smite Paladin Attack 1 Enervating Smite Paladin Attack 17 Level 1 Daily Prayers Fortifying Smite Paladin Attack 17 On Pain of Death Paladin Attack 1 Hand of the Gods Paladin Attack 17 Paladin’s Judgment Paladin Attack 1 Terrifying Smite Paladin Attack 17 Radiant Delirium Paladin Attack 1 Level 19 Daily Prayers Level 2 Utility Prayers Corona of Blinding Radiance Paladin Attack 19 Astral Speech (Daily) Paladin Utility 2 Crusader’s Boon Paladin Attack 19 Martyr’s Blessing (Daily) Paladin Utility 2 Righteous Inferno Paladin Attack 19 Sacred Circle (Daily) Paladin Utility 2 Level 22 Utility Prayers Level 3 Encounter Prayers Angelic Rescue (Daily) Paladin Utility 22 Arcing Smite Paladin Attack 3 Cleansing Burst (Daily) Paladin Utility 22 Invigorating Smite Paladin Attack 3 Gift of Life (Daily) Paladin Utility 22 Righteous Smite Paladin Attack 3 United in Faith (Daily) Paladin Utility 22 Staggering Smite Paladin Attack 3 Level 23 Encounter Prayers Level 5 Daily Prayers Here Waits Thy Doom Paladin Attack 23 Hallowed Circle Paladin Attack 5 Martyr’s Smite Paladin Attack 23 Martyr’s Retribution Paladin Attack 5 Resounding Smite Paladin Attack 23 Sign of Vulnerability Paladin Attack 5 Sublime Transposition Paladin Attack 23 Level 25 Daily Prayers Exalted Retribution Paladin Attack 25 To the Nine Hells with You Paladin Attack 25

System Reference Document ©2009 Wizards of the Coast page 16 of 84 Level 27 Encounter Prayers Blinding Smite Paladin Attack 27 Brand of Judgment Paladin Attack 27 Deific Vengeance Paladin Attack 27 Restricting Smite Paladin Attack 27 Stunning Smite Paladin Attack 27 Level 29 Daily Prayers Even Hand of Justice Paladin Attack 29 Powerful Faith Paladin Attack 29

System Reference Document ©2009 Wizards of the Coast page 17 of 84 Ranger Level 7 Encounter Exploits Claws of the Griffon Ranger Attack 7 Martial striker Hawk’s Talon Ranger Attack 7 Ranger Build Options Spikes of the Manticore Ranger Attack 7 Archer ranger Sweeping Whirlwind Ranger Attack 7 Two-blade ranger Level 9 Daily Exploits Ranger Class Features Attacks on the Run Ranger Attack 9 Close Quarters Shot Ranger Attack 9 Fighting Style Spray of Arrows Ranger Attack 9 Archer fighting style Swirling Leaves of Steel Ranger Attack 9 Two-blade fighting style Hunter’s Quarry Level 10 Utility Exploits Prime shot Expeditious Stride (Encounter) Ranger Utility 10 Open the Range (Daily) Ranger Utility 10 Ranger Powers Undaunted Stride (Daily) Ranger Utility 10 Exploit Level 13 Encounter Exploits Level 1 At-Will Exploits Armor Splinter Ranger Attack 13 Careful Attack Ranger Attack 1 Knockdown Shot Ranger Attack 13 Hit and Run Ranger Attack 1 Nimble Defense Ranger Attack 13 Nimble Strike Ranger Attack 1 Pinning Strike Ranger Attack 13 Twin Strike Ranger Attack 1 Level 15 Daily Exploits Level 1 Encounter Exploits Blade Cascade Ranger Attack 15 Dire Wolverine Strike Ranger Attack 1 Bleeding Wounds Ranger Attack 15 Evasive Strike Ranger Attack 1 Confounding Arrows Ranger Attack 15 Fox’s Cunning Ranger Attack 1 Stunning Steel Ranger Attack 15 Two-Fanged Strike Ranger Attack 1 Level 16 Utility Exploits Level 1 Daily Exploits Evade the Blow (Daily) Ranger Utility 16 Hunter’s Bear Trap Ranger Attack 1 Longstrider (Daily) Ranger Utility 16 Jaws of the Wolf Ranger Attack 1 Momentary Respite (Daily) Ranger Utility 16 Split the Tree Ranger Attack 1 Sudden Strike Ranger Attack 1 Level 17 Encounter Exploits Arrow of Vengeance Ranger Attack 17 Level 2 Utility Exploits Cheetah’s Rake Ranger Attack 17 Crucial Advice (Encounter) Ranger Utility 2 Triple Shot Ranger Attack 17 Unbalancing Parry (Encounter) Ranger Utility 2 Two-Weapon Eviscerate Ranger Attack 17 Yield Ground (Encounter) Ranger Utility 2 Level 19 Daily Exploits Level 3 Encounter Exploits Cruel Cage of Steel Ranger Attack 19 Cut and Run Ranger Attack 3 Great Ram Arrow Ranger Attack 19 Disruptive Strike Ranger Attack 3 Two-in-One Shot Ranger Attack 19 Shadow Wasp Strike Ranger Attack 3 Wounding Whirlwind Ranger Attack 19 Thundertusk Boar Strike Ranger Attack 3 Level 22 Utility Exploits Level 5 Daily Exploits Forest Ghost (Daily) Ranger Utility 22 Excruciating Shot Ranger Attack 5 Hit the Dirt (Daily) Ranger Utility 22 Frenzied Skirmish Ranger Attack 5 Master of the Hunt (Daily) Ranger Utility 22 Splintering Shot Ranger Attack 5 Safe Stride (Encounter) Ranger Utility 22 Two-Wolf Pounce Ranger Attack 5 Level 23 Encounter Exploits Level 6 Utility Exploits Blade Ward Ranger Attack 23 Evade Ambush (Daily) Ranger Utility 6 Cloak of Thorns Ranger Attack 23 Skilled Companion (Daily) Ranger Utility 6 Hammer Shot Ranger Attack 23 Weave through the Fray (Encounter) Ranger Utility 6 Manticore’s Volley Ranger Attack 23

System Reference Document ©2009 Wizards of the Coast page 18 of 84 Level 25 Daily Exploits Bloodstorm Ranger Attack 25 Tiger’s Reflex Ranger Attack 25 Unstoppable Arrows Ranger Attack 25 Level 27 Encounter Exploits Death Rend Ranger Attack 27 Hail of Arrows Ranger Attack 27 Lightning Shot Ranger Attack 27 Wandering Tornado Ranger Attack 27 Level 29 Daily Exploits Follow-up Blow Ranger Attack 29 Three-in-One Shot Ranger Attack 29 Weave a Web of Steel Ranger Attack 29

System Reference Document ©2009 Wizards of the Coast page 19 of 84 Level 7 Encounter Exploits Rogue Cloud of Steel Rogue Attack 7 Imperiling Strike Rogue Attack 7 Martial Striker Rogue’s Luck Rogue Attack 7 Rogue Build Options Sand in the Eyes Rogue Attack 7 Brawny rogue Level 9 Daily Exploits Trickster rogue Crimson Edge Rogue Attack 9 Rogue Class Features Deadly Positioning Rogue Attack 9 Knockout Rogue Attack 9 First strike Rogue tactics Level 10 Utility Exploits Artful dodger Certain Freedom (Daily) Rogue Utility 10 Brutal scoundrel Close Quarters (Daily) Rogue Utility 10 Rogue weapon talent, Dangerous Theft (Encounter) Rogue Utility 10 Sneak attack Shadow Stride (At-will) Rogue Utility 10 Rogue Powers Level 13 Encounter Exploits Exploit Fool’s Opportunity Rogue Attack 13 Stunning Strike Rogue Attack 13 Level 1 At-Will Exploits Tornado Strike Rogue Attack 13 Deft Strike Rogue Attack 1 Unbalancing Attack Rogue Attack 13 Piercing Strike Rogue Attack 1 Riposte Strike Rogue Attack 1 Level 15 Daily Exploits Sly Flourish Rogue Attack 1 Bloody Path Rogue Attack 15 Garrote Grip Rogue Attack 15 Level 1 Encounter Exploits Slaying Strike Rogue Attack 15 Dazing Strike Rogue Attack 1 King’s Castle Rogue Attack 1 Level 16 Utility Exploits Positioning Strike Rogue Attack 1 Foil the Lock (Daily) Rogue Utility 16 Torturous Strike Rogue Attack 1 Hide in Plain Sight (Encounter) Rogue Utility 16 Leaping Dodge (Encounter) Rogue Utility 16 Level 1 Daily Exploits Raise the Stakes (Daily) Rogue Utility 16 Blinding Barrage Rogue Attack 1 Easy Target Rogue Attack 1 Level 17 Encounter Exploits Trick Strike Rogue Attack 1 Dragon Tail Strike Rogue Attack 17 Hounding Strike Rogue Attack 17 Level 2 Utility Exploits Stab and Grab Rogue Attack 17 Fleeting Ghost (At-will) Rogue Utility 2 Great Leap (At-will) Rogue Utility 2 Level 19 Daily Exploits Master of Deceit (Encounter) Rogue Utility 2 Feinting Flurry Rogue Attack 19 Quick Fingers (Encounter) Rogue Utility 2 Flying Foe Rogue Attack 19 Tumble (Encounter) Rogue Utility 2 Snake’s Retreat Rogue Attack 19 Level 3 Encounter Exploits Level 22 Utility Exploits Bait and Switch Rogue Attack 3 Cloud Jump (Encounter) Rogue Utility 22 Setup Strike Rogue Attack 3 Dazzling Acrobatics (Encounter) Rogue Utility 22 Topple Over Rogue Attack 3 Hide from the Light (Daily) Rogue Utility 22 Trickster’s Blade Rogue Attack 3 Level 23 Encounter Exploits Level 5 Daily Exploits Knave’s Gambit Rogue Attack 23 Clever Riposte Rogue Attack 5 Scorpion Strike Rogue Attack 23 Deep Cut Rogue Attack 5 Steel Entrapment Rogue Attack 23 Walking Wounded Rogue Attack 5 Level 25 Daily Exploits Level 6 Utility Exploits Biting Assault Rogue Attack 25 Chameleon (At-will) Rogue Utility 6 Ghost on the Wind Rogue Attack 25 Ignoble Escape (Encounter) Rogue Utility 6 Hamstring Rogue Attack 25 Mob Mentality (Encounter) Rogue Utility 6 Nimble Climb (At-will) Rogue Utility 6 Slippery Mind (Encounter) Rogue Utility 6

System Reference Document ©2009 Wizards of the Coast page 20 of 84 Level 27 Encounter Exploits Dance of Death Rogue Attack 27 Hurricane of Blood Rogue Attack 27 Perfect Strike Rogue Attack 27 Level 29 Daily Exploits Assassin’s Point Rogue Attack 29 Immobilizing Strike Rogue Attack 29 Moving Target Rogue Attack 29

System Reference Document ©2009 Wizards of the Coast page 21 of 84 Level 5 Daily Spells Sorcerer Acidic Implantation Sorcerer Attack 5 Palest Flames Sorcerer Attack 5 Arcane striker Reeling Torment Sorcerer Attack 5 Sorcerer Build Options Serpentine Blast Sorcerer Attack 5 Chaos Sorcerer Thunder Leap Sorcerer Attack 5 Dragon Sorcerer Level 6 Utility Spells Sorcerer Class Features Arcane Empowerment (Daily) Sorcerer Utility 6 Energetic Flight (Daily) Sorcerer Utility 6 Spell Source Sudden Scales (Encounter) Sorcerer Utility 6 Swift Escape(Encounter) Sorcerer Utility 6 Draconic Power Draconic Resilience Level 7 Encounter Spells Dragon Soul Chaos Storm Sorcerer Attack 7 Scales of the Dragon Crushing Sphere Sorcerer Attack 7 Wild Magic Rimestorm Sorcerer Attack 7 Chaos Burst Shout Sorcerer Attack 7 Chaos Power Level 9 Daily Spells Unfettered Power Adamantine Echo Sorcerer Attack 9 Wild Soul Contagious Curse Sorcerer Attack 9 Implements Prime the Fire Sorcerer Attack 9 Dagger Staggering Blast Sorcerer Attack 9 Staff Level 10 Utility Spells Sorcerer Powers Chaos Link (Daily) Sorcerer Utility 10 Spell Devour Magic (Daily) Sorcerer Utility 10 Invert Resistance (Daily) Sorcerer Utility 10 Level 1 At-Will Spells Narrow Escape (Encounter) Sorcerer Utility 10 Acid Orb Sorcerer Attack 1 Burning Spray Sorcerer Attack 1 Level 13 Encounter Spells Chaos Bolt Sorcerer Attack 1 Chains of Fire Sorcerer Attack 13 Dragonfrost Sorcerer Attack 1 Jaws of the Earth Sorcerer Attack 13 Storm Walk Sorcerer Attack 1 Mind Hammer Sorcerer Attack 13 Thunder Breath Sorcerer Attack 13 Level 1 Encounter Spells Bedeviling Burst Sorcerer Attack 1 Level 15 Daily Spells Explosive Pyre Sorcerer Attack 1 Frost Eddies Sorcerer Attack 15 Frostbind Sorcerer Attack 1 Hostility Charm Sorcerer Attack 15 Tempest Breath Sorcerer Attack 1 Scintillating Starburst Sorcerer Attack 15 Thunder Slam Sorcerer Attack 1 Spitfire Furnace Sorcerer Attack 15 Level 1 Daily Spells Level 16 Utility Spells Chromatic Orb Sorcerer Attack 1 Breath of the Desert Dragon (Encounter) Sorcerer Utility 16 Dazzling Ray Sorcerer Attack 1 Chaos Echoes (Daily) Sorcerer Utility 16 Dragonfang Bolt Sorcerer Attack 1 Chaos Sanctuary (Encounter) Sorcerer Utility 16 Lightning Breath Sorcerer Attack 1 Comrades’ Mantle (Daily) Sorcerer Utility 16 Draconic Majesty (Encounter) Sorcerer Utility 16 Level 2 Utility Spells Dragonflame Mantle (Encounter) Sorcerer Utility 2 Level 17 Encounter Spells Elemental Shift (Daily) Sorcerer Utility 2 Breath of Winter Sorcerer Attack 17 Stretch Spell (Encounter) Sorcerer Utility 2 Dragon Tail Meditation Sorcerer Attack 17 Unseen Aid (Encounter) Sorcerer Utility 2 Poisonous Evasion Sorcerer Attack 17 Thunder Summons Sorcerer Attack 17 Level 3 Encounter Spells Dancing Lightning Sorcerer Attack 3 Level 19 Daily Spells Flame Spiral Sorcerer Attack 3 Baleful Gaze of the Basilisk Sorcerer Attack 19 Ice Dragon’s Teeth Sorcerer Attack 3 Blackfire Serpent Sorcerer Attack 19 Poisonous Exhalation Sorcerer Attack 3 Prismatic Explosion Sorcerer Attack 19 Spectral Claw Sorcerer Attack 3 Split Strike Sorcerer Attack 19

System Reference Document ©2009 Wizards of the Coast page 22 of 84 Level 22 Utility Spells Dragon Fear (Encounter) Sorcerer Utility 22 Platinum Scales (Daily) Sorcerer Utility 22 Shared Sorcery (Daily) Sorcerer Utility 22 Wind Shape (Encounter) Sorcerer Utility 22 Level 23 Encounter Spells Black Breath Sorcerer Attack 23 Chaos Orbs Sorcerer Attack 23 Iron Chains Sorcerer Attack 23 Plates of Ice Sorcerer Attack 23 Level 25 Daily Spells Draconic Incarnation Sorcerer Attack 25 Force Storm Sorcerer Attack 25 Words of Chaos Sorcerer Attack 25 Level 27 Encounter Spells Lightning Eruption Sorcerer Attack 27 Poison Ward Sorcerer Attack 27 Thunder Pulse Sorcerer Attack 27 Wildfire Curse Sorcerer Attack 27 Level 29 Daily Spells Endless Acid Sorcerer Attack 29 Entropic Whirlwind Sorcerer Attack 29 Prismatic Storm Sorcerer Attack 29

System Reference Document ©2009 Wizards of the Coast page 23 of 84 Level 3 Encounter Spells Warlock Eldritch Rain Warlock (Fey) Attack 3 Arcane striker Fiery Bolt Warlock (Infernal) Attack 3 Warlock Build Options Frigid Darkness Warlock (Star) Attack 3 Otherwind Stride Warlock (Fey) Attack 3 Deceptive warlock Scourge warlock Level 5 Daily Spells Avernian Eruption Warlock (Infernal) Attack 5 Warlock Class Features Crown of Madness Warlock (Fey) Attack 5 Eldritch blast Curse of the Bloody Fangs Warlock (Fey) Attack 5 Prime shot Hunger of Hadar Warlock (Star) Attack 5 Shadow walk Level 6 Utility Spells Warlock’s curse Dark One’s Own Luck (Daily) Warlock (Star) Utility 6 Implement Fey Switch (Encounter) Warlock (Fey) Utility 6 Rod Shroud of Black Steel (Daily) Warlock (Infernal) Utility 6 Wand Spider Climb (Encounter) Warlock (Infernal) Utility 6 Eldritch Pact Level 7 Encounter Spells At-will spell Howl of Doom Warlock (Infernal) Attack 7 Pact boon Infernal Moon Curse Warlock (Infernal) Attack 7 Mire the Mind Warlock (Fey) Attack 7 Fey pact Sign of Ill Omen Warlock (Star) Attack 7 Eyebite Misty step Level 9 Daily Spells Curse of the Black Frost Warlock (Fey) Attack 9 Infernal pact Iron Spike of Dis Warlock (Infernal) Attack 9 Hellish rebuke Summons of Khirad Warlock (Star) Attack 9 Dark one’s blessing Thief of Five Fates Warlock (Star) Attack 9 Star pact Level 10 Utility Spells Dire radiance Ambassador Imp (Daily) Warlock (Infernal) Utility 10 Fate of the void Shadow Form (Daily) Warlock (Star) Utility 10 Implement Shielding Shades (Daily) Warlock (Star) Utility 10 Warlock Powers Warlock’s Leap (Daily) Warlock (Fey) Utility 10 Spell Level 13 Encounter Spells Level 1 At-Will Spells Bewitching Whispers Warlock (Fey) Attack 13 Coldfire Vortex Warlock (Star) Attack 13 Dire Radiance Warlock (Star) Attack 1 Harrowstorm Warlock (Infernal) Attack 13 Eldritch Blast Warlock (All) Attack 1 Soul Flaying Warlock (Infernal) Attack 13 Eyebite Warlock (Fey) Attack 1 Hellish Rebuke Warlock (Infernal) Attack 1 Level 15 Daily Spells Level 1 Encounter Spells Curse of the Golden Mist Warlock (Fey) Attack 15 Fireswarm Warlock (Infernal) Attack 15 Diabolic Grasp Warlock (Infernal) Attack 1 Tendrils of Thuban Warlock (Star) Attack 15 Dreadful Word Warlock (Star) Attack 1 Thirsting Maw Warlock (Infernal) Attack 15 Vampiric Embrace Warlock (Infernal) Attack 1 Witchfire Warlock (Fey) Attack 1 Level 16 Utility Spells Level 1 Daily Spells Cloak of Shadow (Encounter) Warlock (Infernal) Utility 16 Eye of the Warlock (Daily) Warlock (Star) Utility 16 Armor of Agathys Warlock (Infernal) Attack 1 Infuriating Elusiveness (Encounter) Warlock (Fey) Utility 16 Curse of the Dark Dream Warlock (Fey) Attack 1 Dread Star Warlock (Star) Attack 1 Level 17 Encounter Spells Flames of Phlegethos Warlock (Infernal) Attack 1 Strand of Fate Warlock (Star) Attack 17 Level 2 Utility Spells Thirsting Tendrils Warlock (Fey) Attack 17 Warlock’s Bargain Warlock (Infernal) Attack 17 Beguiling Tongue (Encounter) Warlock (Fey) Utility 2 Ethereal Stride (Encounter) Warlock (Star) Utility 2 Level 19 Daily Spells Fiendish Resilience (Daily) Warlock (Infernal) Utility 2 Delusions of Loyalty Warlock (Fey) Attack 19 Shadow Veil (Encounter) Warlock (Star) Utility 2 Minions of Malbolge Warlock (Infernal) Attack 19 Wrath of Acamar Warlock (Star) Attack 19

System Reference Document ©2009 Wizards of the Coast page 24 of 84 Level 22 Utility Spells Entropic Ward (Encounter) Warlock (Star) Utility 22 Raven’s Glamor (Daily) Warlock (Fey) Utility 22 Wings of the Fiend (Daily) Warlock (Infernal) Utility 22 Level 23 Encounter Spells Dark Transport Warlock (Star) Attack 23 Spiteful Darts Warlock (Infernal) Attack 23 Thorns of Venom Warlock (Fey) Attack 23 Level 25 Daily Spells Curse of the Twin Princes Warlock (Fey) Attack 25 Tartarean Tomb Warlock (Infernal) Attack 25 Thirteen Baleful Stars Warlock (Star) Attack 25 Level 27 Encounter Spells Banish to the Void Warlock (Star) Attack 27 Curse of the Fey King Warlock (Fey) Attack 27 Hellfire Curse Warlock (Infernal) Attack 27 Level 29 Daily Spells Curse of the Dark Delirium Warlock (Fey) Attack 29 Doom of Delban Warlock (Star) Attack 29 Hurl through Hell Warlock (Infernal) Attack 29

System Reference Document ©2009 Wizards of the Coast page 25 of 84 Level 7 Encounter Exploits Warlord Lion’s Roar Warlord Attack 7 Sunder Armor Warlord Attack 7 Martial leader Surprise Attack Warlord Attack 7 Warlord Build Options Surround Foe Warlord Attack 7 Inspiring warlord Level 9 Daily Exploits Tactical warlord Iron Dragon Charge Warlord Attack 9 Warlord Class Features Knock Them Down Warlord Attack 9 White Raven Strike Warlord Attack 9 Combat leader Commanding presence Level 10 Utility Exploits Inspiring presence Defensive Rally (Daily) Warlord Utility 10 Tactical presence Ease Suffering (Daily) Warlord Utility 10 Inspiring word Tactical Shift (Daily) Warlord Utility 10 Warlord Powers Level 13 Encounter Exploits Exploit Beat Them into the Ground Warlord Attack 13 Bolstering Blow Warlord Attack 13 Class Feature Exploit Denying Smite Warlord Attack 13 Inspiring Word Warlord Feature Fury of the Sirocco Warlord Attack 13 Level 1 At-Will Exploits Level 15 Daily Exploits Commander’s Strike Warlord Attack 1 Make Them Bleed Warlord Attack 15 Furious Smash Warlord Attack 1 Renew the Troops Warlord Attack 15 Viper’s Strike Warlord Attack 1 Warlord’s Gambit Warlord Attack 15 Wolf Pack Tactics Warlord Attack 1 Level 16 Utility Exploits Level 1 Encounter Exploits Hero’s Defiance (Daily) Warlord Utility 16 Guarding Attack Warlord Attack 1 Warlord’s Banner (Encounter) Warlord Utility 16 Hammer and Anvil Warlord Attack 1 White Raven Formation (Daily) Warlord Utility 16 Leaf on the Wind Warlord Attack 1 Warlord’s Favor Warlord Attack 1 Level 17 Encounter Exploits Battle On Warlord Attack 17 Level 1 Daily Exploits Hail of Steel Warlord Attack 17 Bastion of Defense Warlord Attack 1 Thunderous Fury Warlord Attack 17 Lead the Attack Warlord Attack 1 Warlord’s Rush Warlord Attack 17 Pin the Foe Warlord Attack 1. White Raven Onslaught Warlord Attack 1 Level 19 Daily Exploits Break the Tempo Warlord Attack 19 Level 2 Utility Exploits Victory Surge Warlord Attack 19 Aid the Injured (Encounter) Warlord Utility 2 Windmill of Doom Warlord Attack 19 Crescendo of Violence (Encounter) Warlord Utility 2 Knight’s Move (Encounter) Warlord Utility 2 Level 22 Utility Exploits Shake It Off (Encounter) Warlord Utility 2 Heart of the Titan (Daily) Warlord Utility 22 Heroic Surge (Daily) Warlord Utility 22 Level 3 Encounter Exploits Own the Battlefield (Daily) Warlord Utility 22 Hold the Line Warlord Attack 3 Inspiring War Cry Warlord Attack 3 Level 23 Encounter Exploits Steel Monsoon Warlord Attack 3 Great Dragon War Cry Warlord Attack 23 Warlord’s Strike Warlord Attack 3 Pillar to Post Warlord Attack 23 Rabbits and Wolves Warlord Attack 23 Level 5 Daily Exploits Sudden Assault Warlord Attack 23 Stand the Fallen Warlord Attack 5 Turning Point Warlord Attack 5 Level 25 Daily Exploits Villain’s Nightmare Warlord Attack 5 Relentless Assault Warlord Attack 25 Stir the Hornet’s Nest Warlord Attack 25 Level 6 Utility Exploits White Raven’s Call Warlord Attack 25 Guide the Charge (Encounter) Warlord Utility 6 Inspiring Reaction (Encounter) Warlord Utility 6 Quick Step (Daily) Warlord Utility 6 Stand Tough (Daily) Warlord Utility 6

System Reference Document ©2009 Wizards of the Coast page 26 of 84 Level 27 Encounter Exploits Chimera Battlestrike Warlord Attack 27 Devastating Charge Warlord Attack 27 Incite Heroism Warlord Attack 27 Warlord’s Doom Warlord Attack 27 Level 29 Daily Exploits Defy Death Warlord Attack 29 Stand Invincible Warlord Attack 29

System Reference Document ©2009 Wizards of the Coast page 27 of 84 Wizard Level 3 Encounter Spells Color Spray Wizard Attack 3 Arcane controller Fire Shroud Wizard Attack 3 Wizard Build Options Icy Rays Wizard Attack 3 Control wizard Shock Sphere Wizard Attack 3 War wizard Level 5 Daily Spells Wizard Class Features Icy Grasp Wizard Attack 5 Fireball Wizard Attack 5 Arcane implement mastery Stinking Cloud Wizard Attack 5 Orb of imposition Web Wizard Attack 5 Staff of defense Wand of accuracy Level 6 Utility Spells Dimension Door (Daily) Wizard Utility 6 Ritual casting Disguise Self (Daily) Wizard Utility 6 Spellbook Dispel Magic (Daily) Wizard Utility 6 Rituals (Daily) Wizard Utility 6 Daily and utility spells Levitate (Daily) Wizard Utility 6 Capacity Wall of Fog (Daily) Wizard Utility 6 Implements Level 7 Encounter Spells Orb Fire Burst Wizard Attack 7 Staff Lightning Bolt Wizard Attack 7 Wand Spectral Ram Wizard Attack 7 Wizard Powers Winter’s Wrath Wizard Attack 7 Spell Level 9 Daily Spells Ice Storm Wizard Attack 9 Class Feature spells Lightning Serpent Wizard Attack 9 Ghost Sound Wizard Wizard’s Sword Wizard Attack 9 Light Wizard Cantrip Wall of Fire Wizard Attack 9 Mage Hand Wizard Cantrip Prestidigitation Wizard Cantrip Level 10 Utility Spells Arcane Gate (Daily) Wizard Utility 10 Level 1 At-Will Spells Blur (Daily) Wizard Utility 10 Cloud of Daggers Wizard Attack 1 Mirror Image (Daily) Wizard Utility 10 Magic Missile Wizard Attack 1 Resistance (Daily) Wizard Utility 10 Ray of Frost Wizard Attack 1 Scorching Burst Wizard Attack 1 Level 13 Encounter Spells Thunderwave Wizard Attack 1 Wizard Attack 13 Mesmeric Hold Wizard Attack 13 Level 1 Encounter Spells Prismatic Burst Wizard Attack 13 Burning Hands Wizard Attack 1 Thunderlance Wizard Attack 13 Chill Strike Wizard Attack 1 Force Orb Wizard Attack 1 Level 15 Daily Spells Icy Terrain Wizard Attack 1 Grasping Hands Wizard Attack 15 Ray of Enfeeblement Wizard Attack 1 Blast of Cold Wizard Attack 15 Resilient Sphere Wizard Attack 15 Level 1 Daily Spells Prismatic Beams Wizard Attack 15 Acid Arrow Wizard Attack 1 Wall of Ice Wizard Attack 15 Flaming Sphere Wizard Attack 1 Freezing Cloud Wizard Attack 1 Level 16 Utility Spells Sleep Wizard Attack 1 Displacement (Encounter) Wizard Utility 16 Fly (Daily) Wizard Utility 16 Level 2 Utility Spells Greater Invisibility (Daily) Wizard Utility 16 Expeditious Retreat (Daily) Wizard Utility 2 Stoneskin (Daily) Wizard Utility 16 Feather Fall (Daily) Wizard Utility 2 Jump (Encounter) Wizard Utility 2 Shield (Encounter) Wizard Utility 2

System Reference Document ©2009 Wizards of the Coast page 28 of 84 Level 17 Encounter Spells Combust Wizard Attack 17 Crushing Titan’s Fist Wizard Attack 17 Force Volley Wizard Attack 17 Ice Tomb Wizard Attack 17 Level 19 Daily Spells Acid Wave Wizard Attack 19 Cloudkill Wizard Attack 19 Disintegrate Wizard Attack 19 Black Tentacles Wizard Attack 19 Level 22 Utility Spells Mass Fly (Daily) Wizard Utility 22 Mansion (Daily) Wizard Utility 22 Time Stop (Daily) Wizard Utility 22 Level 23 Encounter Spells Acid Storm Wizard Attack 23 Chain Lightning Wizard Attack 23 Thunderclap Wizard Attack 23 Level 25 Daily Spells Elemental Maw Wizard Attack 25 Maze Wizard Attack 25 Necrotic Web Wizard Attack 25 Prismatic Spray Wizard Attack 25 Level 27 Encounter Spells Black Fire Wizard Attack 27 Confusion Wizard Attack 27 Forcecage Wizard Attack 27 Level 29 Daily Spells Greater Ice Storm Wizard Attack 29 Legion’s Hold Wizard Attack 29 Meteor Swarm Wizard Attack 29

System Reference Document ©2009 Wizards of the Coast page 29 of 84 [[CLASS STATBLOCK TEMPLATE]] Paragon Path Prerequisite Class Name Path Feature Power @Flavor text [[PARAGON PATH STATBLOCK TEMPLATE]] CLASS TRAITS Role: @ Paragon Path Name Power Source: @ Key Abilities: @ @Flavor

Armor Proficiencies: @ Prerequisite: @ Weapon Proficiencies: @ Implement: @if needed @Text Bonus to Defense: +# [defense] [Path Name] Path Features Hit Points at 1st Level: # + Constitution score Feature (11th level): @action point feature Hit Points per Level Gained: # Feature (11th level): @ Healing Surges: # + Constitution modifier Feature (16th level): @

Tra ine d Skills: @ [Path Name] [Power Type]s Build Options: @ @Attack 11, Utility 12, Attack 20 Class Features: @ [[SEE ALSO POWER STATBLOCK TEMPLATES]] Creating a [Class Name] [[END PARAGON PATH STATBLOCK TEMPLATE]] @ Epic Destiny [Build Name] Prerequisite @Repeat as needed Destiny Feature Power [Class Name] Class Features [[EPIC DESTINY STATBLOCK TEMPLATE]] @ [Class feature] Destiny Name @ Repeat as needed @Flavor

Implement Prerequisite: @ @ If needed

[Class Name] Overview @Text Characteristics: @ Religion: @ Immortality Races: @ @Text [Immortality]: @ [Class Name] [Power Type]s [Destiny Name] Features @ In level order by type Feature (21st level): @ [[SEE ALSO POWER STATBLOCK TEMPLATES]] Feature (24th level): @ [[END CLASS STATBLOCK TEMPLATE]] Feature (30th level): @ [Destiny Name] Power @Utility 29 [[SEE ALSO POWER STATBLOCK TEMPLATES]] [[END EPIC DESTINY STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 30 of 84 Powers Action Type Standard action At-Will Power Move action Encounter Power Minor action Daily Power Immediate interrupt

Immediate reaction Prayer Free action Exploit No action Spell Trigger Keyword Attack Type and Range Power Source Melee Arcane Melee weapon Divine Melee 1 Martial Melee touch Elemental Ki Ranged Primal Ranged weapon Psionic Ranged [#] Shadow Ranged sight Damage Type Close Acid Close burst [#] Cold Close blast [#] Fire Area Force Area burst [#] within [#] squares Lighting Area wall [#] within [#] squares Necrotic Contiguous squares Poison Psychic Personal Radiant Prerequisite or Requirement Thunder Effect Type Target Ally Beast Creature Beast Form Enemy Charm You Conjuration Object Fear Square Healing Secondary Target Illusion Tertiary Target Invigorating Poison Attack Polymorph Secondary Attack Rage Tertiary Attack Rattling Reliable Hit Sleep Damage Spirit Stance Miss Summoning Half Damage Teleportation Effect Zone Aftereffect Accessories Implement Weapon

System Reference Document ©2009 Wizards of the Coast page 31 of 84 Duration Until the start of your next turn Until the end of your next turn Until the end of the encounter Save ends Sustain Overlapping duration [[POWER STATBLOCK TEMPLATES]] [[AT-WILL]]

Power Name [Class/Racial/Feat] [Attack or Utility] # @Flavor At-Will  [Keywords] [Action Type] Action [Range] [Range modifier] Special: @Effect Ta rg e t: @ Attack: [Ability Score] vs. [Defense] Hit: @Damage expression and/or effect Miss: @Damage expression and/or effect Effect: @Effect Sustain [Action]: @Effect [[ENCOUNTER]]

Power Name [Class/Racial/Feat] [Attack or Utility] # @Flavor Encounter  [Keywords] [Action Type] Action [Range] [Range modifier] Special: @Effect Ta rg e t: @ Attack: [Ability Score] vs. [Defense] Hit: @Damage expression and/or effect Miss: @Damage expression and/or effect Effect: @Effect Sustain [Action]: @Effect [[DAILY]]

Power Name [Class/Racial/Feat] [Attack or Utility] # @Flavor Daily  [Keywords] [Action Type] Action [Range] [Range modifier] Special: @Effect Ta rg e t: @ Attack: [Ability Score] vs. [Defense] Hit: @Damage expression and/or effect Miss: @Damage expression and/or effect Effect: @Effect Sustain [Action]: @Effect [[END POWER STATBLOCK TEMPLATES]]

System Reference Document ©2009 Wizards of the Coast page 32 of 84 Skill Heal (Wis) First aid Skill training Treat disease Trained only History (Int) Check Ability check Insight (Wis) Skill check Sense motives, attitudes Base skill check bonus Sense outside influence Skill check bonus Recognize illusion Passive check Cooperation Intimidate (Cha) Skill challenge Nature (Wis) Check result Difficulty Class Forage Opposed check Handle animal Modifier Nature knowledge Bonus Perception (Wis) Penalty Listen Take 10 Search Knowledge Skills Spot Knowledge check Find tracks Common knowledge Expert knowledge Religion (Int) Master knowledge Religion knowledge Monster knowledge check Stealth (Dex) Monster knowledge Acrobatics (Dex) Streetwise (Cha) Settlement Acrobatic stunt Information Balance Escape from a grab Thievery (Dex) Escape from restraints Disable device Reduced falling damage Open lock Arcana (Int) Pick pocket Sleight of hand Arcana knowledge Detect magic Athletics (Str) Climb Escape from a grab Jump High jump Long jump Swim Bluff (Cha) Gain combat advantage Create a diversion to hide Diplomacy (Cha) Dungeoneering (Wis) Dungeoneering knowledge Forage Endurance (Con)

System Reference Document ©2009 Wizards of the Coast page 33 of 84 Hellfire Blood Background Human Perseverance Associated Skills Improved Bull Rush Improved Dark One's Blessing Improved Dragon Soul Feat Improved Fate of the Void Class feat Improved Grab Divinity feat Improved Initiative Multiclass feat Improved Majestic Word Racial feat Improved Misty Step Feat description Improved Roar of Triumph Heroic Tier Feat Insightful Preservation Inspired Recovery Action Surge Jack of All Trades Advantage of Cunning Lethal Hunter Agile Hunter Light Step Alchemy Linguist Alertness Long Jumper Anger Unleashed Lost in the Crowd Arcane Spellfury Mounted Combat Armor Proficiency (Chainmail) Nimble Blade Armor Proficiency (Hide) Potent Challenge Armor Proficiency (Leather) Power Attack Armor Proficiency (Plate) Powerful Charge Armor Proficiency (Scale) Precise Hunter Astral Fire Press the Advantage Backstabber Primal Fury Bardic Knowledge Primal Instinct Blade Opportunist Quick Draw Burning Blizzard Raging Storm Combat Reflexes Rising Fury Dark Fury Ritual Caster Deadly Rage Savage Assault Defensive Mobility Shadow Skulk Disciplined Wild Soul Shield Proficiency (Heavy) Distracting Shield Shield Proficiency (Light) Dodge Giants Shield Push Dragonborn Frenzy Skill Focus Dragonborn Senses Skill Training Durable Sorcerous Blade Channeling Dwarven Weapon Training Strength of Valor Eladrin Soldier Sure Climber Elven Precision Surprise Knockdown Enlarged Dragon Breath Tactical Assault Enraged Boar Form Thirst for Battle Escape Artist Toughness Expanded Spellbook Two-Weapon Defense Far Shot Two-Weapon Fighting Far Throw Weapon Focus Fast Runner Weapon Proficiency Ferocious Rebuke Wintertouched Ferocious Tiger Form Fey Trickster Group Insight Group Stealth Halfling Agility Healing Hands

System Reference Document ©2009 Wizards of the Coast page 34 of 84 Solid Sound Paragon Tier Feat Spear Push Action Recovery Spell Focus Agile Athlete Stalking Panther Form Arcane Flexibility Steady Shooter Arcane Reach Strength from Pain Armor Specialization (Chainmail) Surprising Disappearance Armor Specialization (Hide) Sweeping Flail Armor Specialization (Plate) Thaneborn Advance Armor Specialization (Scale) Twofold Curse Back to the Wall Uncanny Dodge Blood Thirst Underfoot Charging Rampage Unrelenting Assault Combat Anticipation Versatile Master Combat Commander Wild Spellfury Danger Sense Deadly Axe Epic Tier Feat Defensive Advantage Arcane Mastery Devastating Critical Axe Mastery Distant Shot Blind-Fight Draconic Spellfury Bludgeon Mastery Dwarven Durability Enduring Rage Empowered Dragon Breath Epic Resurgence Evasion Ferocious Critical Fade Ally Flail Mastery Feywild Protection Flanking Maneuver Fiery Rebuke Font of Radiance Fleet-Footed Heavy Blade Mastery Great Fortitude Irresistible Flame Hammer Rhythm Light Blade Mastery Heavy Blade Opportunity Long Arm of Virtue Hunting Wolf Form Pick Mastery Improved Cunning Primal Aspect Form Improved Second Wind Primal Resurgence Improved Valor Sorcerous Flux Inescapable Force Spear Mastery Iron Will Spell Accuracy Lasting Frost Thaneborn Conqueror Light Blade Precision Triumphant Attack Lightning Arc Two-Weapon Flurry Lightning Reflexes Unfettered Stride Lyric of Rejuvenation Vanishing Act Mettle Nimble Spirit Multiclass Feat Point-Blank Shot Arcane Initiate [Multiclass Wizard] Polearm Gamble Arcane Prodigy [Multiclass Sorcerer] Psychic Lock Bardic Dilettante [Multiclass Bard] Quick Wild Shape Berserker’s Fury [Multiclass Barbarian] Rageblood Recovery Initiate of the Faith [Multiclass Cleric] Resounding Thunder Initiate of the Old Faith [Multiclass Druid] Running Shot Pact Initiate [Multiclass Warlock] Scimitar Dance Sneak of Shadows [Multiclass Rogue] Second Implement Soldier of the Faith [Multiclass Paladin] Secret Stride Student of Battle [Multiclass Warlord] Seize the Moment Student of the Sword [Multiclass Fighter] Shield Specialization Warrior of the Wild [Multiclass Ranger] Sly Hunter

System Reference Document ©2009 Wizards of the Coast page 35 of 84 Power Swap Feat Novice Power [Multiclass] Acolyte Power [Multiclass] Adept Power [Multiclass]

[[FEAT STATBLOCK TEMPLATE]] Feat Name [Feat Type] Prerequisite(s): @ Benefit: @ Special: @if any [[END FEAT STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 36 of 84 Combat Attack Roll Base attack bonus Combat Sequence Attack Modifier Round Combat advantage Cover Initiative Superior cover Roll initiative Determining cover Initiative order Concealment Surprise Total concealment surprise round Invisible surprised Defense limited action Armor Class (AC) Turn Fortitude Reflex Start of your turn Will Actions on your turn End of your turn Attack Result Action Hit Miss Action type Standard action Critical Hit Move action Crit Minor action Natural 20 Free action Maximum damage Trigger Extra damage Opportunity action Damage Immediate action Damage roll Immediate interrupt Damage type Immediate reaction Weapon damage dice No action Ongoing damage Action point Extra action Damage Modifier Spend an action point Immune Insubstantial Attack Resist Attack Type Vulnerable Basic attack Modifier Melee basic attack Bonus Ranged basic attack Higher bonus Melee Worst bonus Targeted Armor bonus Melee reach Enhancement bonus Ranged Feat bonus Range Item bonus Close Power bonus Area of effect Proficiency bonus Origin square Racial bonus Area Shield bonus Opportunity attack Untyped bonus Provoke opportunity attack Penalty Target Lower penalty Line of sight Worst penalty Line of effect

System Reference Document ©2009 Wizards of the Coast page 37 of 84 Conditions Terrain Blinded Difficult terrain Dazed Obstacle Deafened Obstacle filling square Dominated Obstacle between squares Dying Falling Helpless Falling damage Immobilized Prone Marked Jumping down Petrified Catching yourself Prone Restrained Actions in Combat Slowed Open a door Stunned Close a door Surprised Administer a Unconscious Drink a potion Weakened Draw a weapon Sheath a weapon Saving Throw Equip a shield Save Stow a shield Size Drop held items Pick up an item Space Retrieve an item Reach Stow an item

Drop prone Tiny Talk Small Medium Aid Another Large On an attack roll Huge On an ability check Gargantuan On a skill check Movement Bull Rush Strength attack Speed Crawl Charge Double move Coup de Grace Phasing Run Delay Shift Escape Squeeze Grab Stand up Strength attack Teleportation Walk Opportunity Attack Tactical movement Provoke Threatening reach Diagonal movement Occupied square Ready an Action Ally occupied Trigger Enemy occupied Second Wind Unoccupied square Flanking Total defense Forced Movement Pull Push Slide

System Reference Document ©2009 Wizards of the Coast page 38 of 84 Healing Hit points Maximum hit points Bloodied Bloodied value Temporary hit points Healing surges Healing surge value Regeneration Death and Dying Dying Death saving throw Death, Dead Unconscious

System Reference Document ©2009 Wizards of the Coast page 39 of 84 Adventuring Encounter Combat encounter Noncombat encounter Skill challenge Reward Experience points (XP) Milestone Quest Treasure Monetary treasure Art items Gems and jewelry Magic items Exploration Movement Marching order Base overland speed Speed per day Speed per hour Speed per minute Terrain Mount Vehicle Light Categories of Light (Brightness) Bright light Dim light Darkness Light source Radius Brightness Duration Rest and Recovery Short rest Extended rest Interrupted rest Sleep Keeping watch

System Reference Document ©2009 Wizards of the Coast page 40 of 84 Detect Object Ritual Detect Secret Doors Mastering a ritual Discern Lies Ritual book Disenchant Magic Item Selling a ritual book Instant Summons Enchant Magic Item Acquiring a Ritual Endure Elements Buying a ritual Eye of Alarm Finding a ritual Eye of Warning Creating a ritual Forbiddance Gentle Repose Perform a Ritual Hallucinatory Creature Assisting in a ritual Hallucinatory Item Interrupting a ritual Hand of Fate Ritual Scroll Knock Secret Chest Buying a ritual scroll Linked Portal Finding a ritual scroll Loremaster’s Bargain Creating a ritual scroll Ritual scroll limitation Magic Mouth Using a ritual scroll Make Whole Selling a ritual scroll Observe Creature Ritual Format Passwall Phantom Steed Time Planar Portal Duration Raise Dead Component cost Remove Affliction Market price Secret Page Key Skill Sending Effects Shadow Walk Ritual Category Silence Binding Speak with Dead Creation Floating Disk Deception Travelers’ Feast True Portal Exploration View Location Restoration View Object Scrying Voice of Fate Travel Water Breathing Warding Water Walk Wizard’s Sight Ritual Component [[RITUAL STATBLOCK TEMPLATE]] Alchemical reagent Mystic slaves Ritual Name Rare herbs @Flavor Sanctified incense Residuum Level: # Component Cost: # gp Category: @ Market Price: # gp Rituals Time: @ Key Skill: @ Animal Messenger Duration: @ Arcane Lock Brew Potion @Effects Commune with Nature [[END RITUAL STATBLOCK TEMPLATE]] Comprehend Language Consult Mystic Sages Consult Oracle Cure Disease

System Reference Document ©2009 Wizards of the Coast page 41 of 84 Equipment Weapon Categories Currency Improvised weapon Armor Simple weapon Weapon Military weapon Adventuring gear Superior weapon Melee weapon Coins Ranged weapon Copper piece (cp) One-handed weapon Silver piece (sp) Two-handed weapon Gold piece (gp) Platinum piece (pp) Weapon Group Astral Diamonds (ad) Axe Bow Armor Type Crossbow Light armor Flail Cloth Armor Hammer Leather Armor Heavy Blade Hide Armor Light Blade Mace Heavy armor Pick Chainmail Polearm Scale Armor Sling Plate Armor Spear Masterwork armor Staff Feyweave armor Unarmed Starweave armor Weapon Property Feyleather armor Heavy thrown Starleather armor Light thrown Darkhide armor High crit Elderhide armor Load Forgemail Load minor Spiritmail Load free Wyrmscale armor Off-hand Elderscale armor Reach Warplate armor Small Godplate armor Versatile Shield Type Weapon Table Light shield Weapon Heavy shield Prof. (proficiency bonus) Armor Table Damage Armor bonus Range Shield bonus Weight Minimum enhancement bonus Group Check Properties Speed Price Weight

System Reference Document ©2009 Wizards of the Coast page 42 of 84 Tratnyr Weapons Trident Bastard sword Triple-headed flail Battleaxe Unarmed attack Broadsword Urgrosh Club War pick Craghammer Waraxe Crossbow Warhammer Dagger Double axe Adventuring Gear Double flail Standard adventurer’s kit Double sword Backpack Execution axe Bedroll Falchion Flint and steel Flail Pouch, belt Fullblade Rations, trail Glaive Rope, hempen Greataxe Sunrod Greatbow Waterskin Greatclub Ammunition Greatspear Arrows Greatsword Crossbow bolts Halberd Sling bullets Hand crossbow Arcane implement Handaxe Orb Heavy flail Rod Javelin Staff Katar Wand Khopesh Candle Kukri Chain Light war pick Chest Longbow Climber’s kit Longspear Grappling hook Longsword Hammer Mace Pitons Maul ties Everburning torch Mordenkrad Fine clothing Morningstar Flask Parrying dagger Holy symbol Quarterstaff Journeybread Rapier Lantern Repeating crossbow Musical instrument Scimitar Drum Scourge Flute Scythe Harp Short sword Horn Shortbow Lute Shuriken Lyre Sickle Woodwind Silvered Weapons Ritual book Sling Ritual components Spear Rope, silk Spiked chain Spellbook Spiked Gauntlet Tent Spiked shield Thieves’ tools Superior crossbow Torch Throwing hammer Totem

System Reference Document ©2009 Wizards of the Coast page 43 of 84 Food, Drink, and Lodging Horse, sea Meal, common Tail Slap Meal, feast Aquatic Charge Ale, pitcher Waterborn Wine, bottle Horse, skeletal Inn stay (per day) Kick Typical room Shadow Symbiosis Luxury room Horse, warhorse Carrying, Lifting, and Dragging See MM SRD Carrying capacity Manticore

See MM SRD Normal load Heavy load Nightmare Maximum drag load See MM SRD Mounts Rage Drake See MM SRD Blade spider See MM SRD Rhinoceros Gore Camel Crushing Charge Kick Shark, Dire Dire Boar Bite See MM SRD Deft Swimmer Elephant Waterborn Tusk Slam Shark, Riding Stomp Bite Trampling Charge Deft Swimmer Giant Ant Waterborn Bite Trihorn Behemoth Skitter Gore Giant Lizard, Draft Protective Crest Bite Wolf, Dire Giant Lizard, Riding See MM SRD Bite Wyvern Claw See MM SRD Combined Attack Barding Griffon Light barding See MM SRD Heavy barding Griffon, rimefire Huge creature See MM SRD

Hippogriff See MM SRD

Hippogriff dreadmount See MM SRD

Horse, celestial charger See MM SRD

Horse, riding See MM SRD

System Reference Document ©2009 Wizards of the Coast page 44 of 84 Vehicles [[VEHICLE STATBLOCK TEMPLATE]] Pilot @Vehicle Name Crew @Size vehicle Load HP # Space # squares by # squares Cost # gp Out of Control AC #; Fortitude #, Reflex 2 Speed # Airship Pilot Decks @Pilot rules. Fragile Control Crew @Crew rules, if any crew members are required. Cart Load Chariot, Heavy @Load capacity Creature-Drawn Out of Control Cover @Out-of-control rules @Compartments Chariot, light @Description of areas, such as decks. Creature-Drawn @Special Rules Cover @Specific rules for this vehicle, such as submersible or fragile controls. Greatship Decks [[END VEHICLE STATBLOCK TEMPLATE]] Sails

Longship Sails

Ornithopter

Pinnace Decks Sails

Rowboat

Wagon Creature-Drawn Cover

System Reference Document ©2009 Wizards of the Coast page 45 of 84 Mantle of the Seventh Wind Magic Item Mountain armor Identifying magic items Razor armor Item Format Shadowflow armor Soulforged armor Name Sunleaf armor Level Sylvan armor Description Tombforged armor Category Trollskin armor Price Enhancement Magic Weapon +1 Berserker weapon +2 Dancing weapon +3 Dragonslayer weapon +4 Duelist’s weapon +5 Flameburst weapon +6 Flaming weapon Critical Frost weapon Property Holy Avenger Special Lifedrinker weapon Power Lightning weapon At-will Magic weapon Encounter Pact Blade Daily Perfect Hunter’s weapon Healing surge Phasing weapon Consumable Resounding weapon Terror weapon Item slot Thunderburst weapon Arms Thundering weapon Feet Vicious weapon Hands Vorpal weapon Head Holy Symbol Neck Ring Magic holy symbol Waist Symbol of battle Wondrous Item Symbol of hope Symbol of life Magic Armor Symbol of power Angelsteel armor Symbol of radiance Barkskin armor Symbol of victory Battleforged armor Orb Black Iron armor Bloodcut armor Magic orb Bloodthread armor Orb of drastic resolutions Curseforged armor Orb of indisputable gravity Darkleaf armor Orb of inevitable continuance Deathcut armor Orb of invasive fortune Delver’s armor Orb of reversed polarities Dwarven armor Orb of sanguinary repercussions Eladrin armor Elven battle armor Exalted armor Fireburst armor Flamedrinker armor Ghostphase armor Hydra armor Magic armor

System Reference Document ©2009 Wizards of the Coast page 46 of 84 Rod Hands Slot Item Burglar’s gloves Magic rod Gauntlets of destruction Rod of corruption Gauntlets of ogre power Rod of dark reward Gauntlets of the ram Rod of death’s grasp Gloves of piercing Rod of first blood Guildmaster’s gloves Rod of harvest Rogue’s gloves Rod of reaving Shadowfell gloves Rod of the pyre Staff Head Slot Item Basilisk helm Magic staff Circlet of authority Staff of fiery might Crown of command Staff of power Diadem of acuity Staff of storms Goggles of night Staff of the war mage Halo of fallen stars Staff of winter Helm of battle Staff of wizardry Helm of ghostly defense Thunderwave staff Helm of heroes Wand Helm of the eagle Magic wand Horned helm Wand of eldritch rain Iron of spite Wand of fiery bolt Phoenix helm Wand of fire burst Neck Slot Item Wand of icy rays of false life Wand of ray of enfeeblement Amulet of health Wand of shield Amulet of protection Wand of soul flaying Amulet of protection Wand of witchfire Cloak of feywild escape Arms Slot Item Cloak of invisibility Bashing shield Cloak of resistance Bracers of defense Cloak of survival Bracers of mighty striking Elven cloak Bracers of the perfect shot Guardian’s cape Dragondaunt shield Periapt of wisdom Guardian shield Safewing amulet Shield of defiance Scarab of invulnerability Shield of deflection Stormwalker’s cloak Shield of protection Rings Shield of warding Iron ring of the dwarf lords Feet Slot Item Ring of flight Acrobat boots Ring of freedom of movement Battlestrider greaves Ring of invisibility Boots of balance Ring of protection Boots of spider climbing Ring of regeneration Boots of striding Ring of true seeing Boots of striding and springing Ring of wizardry Boots of the infinite stride Star opal ring Catstep boots Dwarven greaves Eladrin boots Elven boots Wavestrider boots Winged boots

System Reference Document ©2009 Wizards of the Coast page 47 of 84 Waist Slot Item Salve of Slipperiness Belt of giant strength Slow-Step Oil Belt of sacrifice Smokestick Belt of titan strength Sovereign Glue Belt of vigor Tanglefoot Bag Dynamic belt Thunderstone Ironskin belt Tracking Dust Universal Solvent Wondrous Item [[ALCHEMICAL FORMULA STATBLOCK Bag of holding TEMPLATE]] Dimensional shackles Dust of appearance @Formula Name Everlasting provisions Level: # Feather boat Category: @ Flying carpet Time: @ Handy haversack Component Cost: @ Portable hole Market Price: @ Revenant ankh Key Skill: @ Ritual candle Rope of climbing @Description. Sending stones (pair) [[END ALCHEMICAL FORMULA STATBLOCK Potion TEMPLATE]] Potion of healing [[MAGIC ITEM STATBLOCK TEMPLATE]] Potion of life Potion of recovery Item Name Level #+ @Flavor Potion of vitality Lvl # +# # gp Lvl # +# # gp Alchemy Lvl # +# # gp Lvl # +# # gp Lvl # +# # gp Lvl # +# # gp Alchemical formula Item Slot: @or Armor, Consumable, Potion, Weapon, Category Wondrous Item Curative Enhancement: @Armor: AC; Weapon: Attack rolls and damage Oil rolls; Neck: Fortitude, Reflex, and Will Poison Critical: @Effect (usually +1d6 per plus) Volatile Property: @Effect Other Power (Type): @Activation Action. Effect. Modifications [[END MAGIC ITEM STATBLOCK TEMPLATE]] Consumable Alchemical Items Alchemical Silver Alchemist’s Acid Alchemist’s Fire Alchemist’s Frost Antivenom Beastbane Blastpatch Blinding Bomb Bloodstinger Poison Clearsense Powder Clearwater Solution Dragonfire Tar Ghoststrike Oil Goodnight Tincture Herbal Poultice Jolt Flask Lockbust Chalk

System Reference Document ©2009 Wizards of the Coast page 48 of 84 D&D 4E DMG SRD Sample Diseases Combat Encounters Blinding Sickness Cackle Fever Monster Readiness Hellfever Asleep Mindfire Distracted Mummy Rot Ready Shakes Alert Slimy Doom Aquatic Combat Poison Underwater Terrain Poison Vector Current [[POISON STATBLOCK TEMPLATE]] Mounted Combat @Poison Name Level # Poison Mount @Flavor text Mount Benefits Poison # gp Mounting Attack: +# vs. [Defense]; damage and/or effects. @[Ordinal #] Failed Save: If applicable; damage and/or effects. Dismounting Repeat as needed. Dismounted @Aftereffect: If applicable; damage and/or effects. Flying Special: @If applicable; special conditions and effects. Fly [[END POISON STATBLOCK TEMPLATE]] Landing Sample Poisons Crash, Crashes, Crashing Black Lotus Double Fly Blood of the Snake Altitude Limit Carrion Crawler Brain Juice Clumsy Flying Dark Toxin Clumsy Grounded Deathjump Spider Venom Hover Demonweb Terror Venom Overland Flight Poison Aerial Combat Ground Thassil Root Aerial Terrain Hellstinger Scorpion Venom Reference Point Insanity Mist Pit Toxin Disease Stormclaw Scorpion Venom Infection Disease Track Disease Progression Improve Maintain Worsen [[DISEASE STATBLOCK TEMPLATE]]

@Disease Name Level @ Disease @Flavor text Endurance improve DC @@, maintain DC @@, worsen DC @@ or lower Attack: +@@ vs. [Defense] [Left] The target is cured. [Left Middle] Initial Effect: @Effect. [Right Middle] @Effect. [Right] Final State: @Effect. [[END DISEASE STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 49 of 84 Building Encounters Constructed Terrain Arrow Slit Monster Roles Catwalk Artillery Furniture Brute Murder Hole Controller Street Lurker Window Skirmisher Light Sources Soldier Candle Leader Torch Minion Lantern Elite Campfire Solo Sunrod Encounter Components Phosphorescent fungi Sacrificial brazier Encounter Level Fireplace/oven Experience Points Forge XP Magma Encounter Settings Tiny fire creature Terrain Features Small fire creature Difficult Terrain Medium fire creature Blocking Terrain Large fire creature Challenging Terrain Huge or Gargantuan fire creature Hindering Terrain Fantastic Terrain Obscured Terrain Lightly Obscured Blood Rock Heavily Obscured Cave Slime Precipitous Terrain Choke Frost Cover Terrain Cloudspore Ember Moss Dungeon Dressing Font of Power Curtain Grab Grass Door Grasping Slime Secret Door Illusions Trapdoor Illusory Wall Ladder Loadstone Ledge Mirror Crystal Pillar Pillar of Life Platform Sacred Circle Pool Slide Portcullis Spiderwebs Stairs Teleporter Statue Whirlwind Tapestry Wall Outdoor Terrain Foliage, Leaves, Vines Hill Ice Sand, Dirt Swamp Tree Undergrowth

System Reference Document ©2009 Wizards of the Coast page 50 of 84 Noncombat Encounters [[TRAP/HAZARD STATBLOCK TEMPLATE]] @Trap/Hazard Name Level # [Role] Skill Challenge Trap/Hazard XP # Goal @Flavor text Trap/Hazard: @Description Context Perception Level @DC to perceive the trap/hazard or part of it Complexity Additional Skill: @If applicable Skills Attack Condition @Action @Range Consequences Target: @ Attack: +# vs. [Defense] [[SKILL CHALLENGE STATBLOCK TEMPLATE]] Hit: @Damage and/or effects @Skill Challenge Name Level # Miss: @If applicable; damage and/or effects Skill Challenge XP # Effect: @If applicable, results on a hit or a miss @Flavor text. Countermeasures  @Method and DC to counter all or part of the trap/hazard. @Overview. Repeated as needed Complexity # (requires # successes before 3 failures). Upgrade to [Elite or Solo] (# XP) Primary Skills @List skills  @Increase to make trap/hazard more dangerous. Repeated Secondary Skills @List skills as needed. Victory @Effect Defeat @Effect [[END TRAP/HAZARD STATBLOCK TEMPLATE]] Skill DC # (# success, maximum # successes). @Parameters Sample Traps @Description False-Floor Pit [[END SKILL CHALLENGE STATBLOCK Rockslide TEMPLATE]] Spear Gauntlet Sample Skill Challenges Magic Crossbow Turret The Negotiation Doomspore The Dead Witness Pendulum Scythes Urban Chase Whirling Blades The Interrogation Poisoned Dart Wall Lost in the Wilderness Treacherous Ice Sheet Discovering Secret Lore Glyph of Warding Combat Encounter Daggerthorn Briar Flame Jet Puzzles Caustic Geyser Crossword Electrified Floor Cryptogram Spectral Tendrils Logic Cave-In Maze Altar of Zealotry Quotation Field of Everflame Riddle Kinetic Wave Word Search Entropic Collapse Symbol of Suffering Traps and Hazards Soul Gem Trap and Hazard Roles Sphere of Annihilation Blaster Lurker Obstacle Warder Elite Solo

System Reference Document ©2009 Wizards of the Coast page 51 of 84 Adventures Campaigns Map Super Adventure

Random Encounter Tiers Wandering Monster Heroic Tier Paragon Tier Monster Epic Tier Nonplayer Character (NPC) Immortality Trap Hazard World Quests God Deity Major quest Primordial Minor quest [[QUEST STATBLOCK TEMPLATE]] Civilization Village QUEST NAME Town Flavor text (context and goal in story terms) City Level: Level of PCs when quest is completed. Start: All the “who, what, when, where, why, and how” about Government the quest’s beginning. Defense Goal: All the “who, what, when, where, why, and how” about Commerce what the PCs have to do to succeed on the quest. Organizations Outcome: The rewards for success and he costs of failure.

[[END STATBLOCK TEMPLATE]] Teleportation Circle Cast [[SETTLEMENT STATBLOCK TEMPLATE]] Ally SETTLEMENT NAME Patron @Brief Description Enemy Population: @Numbers and brief description of people and Extra where they live. Government: @Who rules and how they rule. Rewards Defense: @Guard, militia, and other defenses. Experience Points Commerce: @Businesses in the town. Organizations: @Important groups in the town. XP Quest Reward [[END SETTLEMENT STATBLOCK TEMPLATE]] Milestone Action Point The Wild Weather Treasure Starvation Money Thirst Copper piece (cp) Suffocation Silver piece (sp) Gold piece (gp) [[GOD DESCRIPTION TEMPLATE]] Platinum piece (pp) Astral Diamonds (ad) God Name Gem Description of the god, ending with a lead-in to the god’s Gemstone creed. Art Object Magic Item  Dogma description (repeated as necessary, usually up to three). Treasure Parcel [[END GOD DESCRIPTION TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 52 of 84 Artifacts Moving On Concordance Flavor quote from user. Pleased How item acts toward user. Satisfied Changes in properties or powers. Normal [[END ARTIFACT TEMPLATE]] Unsatisfied Angered Language Moving On Abyssal [[ARTIFACT TEMPLATE]] Common Deep Speech Artifact Name Draconic Dwarven @Artifact Name @Tier Level Elven @Flavor text Giant @General artifact magic item statistics Goblin Body Slot: @If applicable Enhancement: @If applicable Primordial Critical: @If applicable Supernal Property: @If applicable Words of Power Power (@Usage Timing  @Keywords): @If applicable Script Goals of the [Artifact Name] Rellanic  Item’s purpose (repeated as needed). Iokharic Roleplaying the [Artifact Name] Davek Item’s personality. Barazhad

CONCORDANCE Starting Score # @Event +/- # or #d# @Event +/- # or #d# @Event +/- # or #d# Pleased Flavor quote from user. How item acts toward user. Changes in properties or powers. Satisfied Flavor quote from user. How item acts toward user. Changes in properties or powers. Normal Flavor quote from user. How item acts toward user. Changes in properties or powers. Unsatisfied Flavor quote from user. How item acts toward user. Changes in properties or powers. Angered Flavor quote from user. How item acts toward user. Changes in properties or powers.

System Reference Document ©2009 Wizards of the Coast page 53 of 84 Mummy Champion DM’s Toolbox Despair Templates Rotting Slam Functional Template Mummy Lord Class Template Despair Mummy’s Curse [[TEMPLATE STATBOCK TEMPLATE]] Template Name Savage Berserker Murderous Frenzy Description of template story and function. Savage Rebuke Prerequisite: List of requirements. [[SEE MONSTER STATBOCK TEMPLATE]] Scion of Flame Body of Flame [[END TEMPLATE STATBOCK TEMPLATE]] Fire Master

Functional Templates Shadowborn Stalker Battle Champion Cloak of Shadows Battle Lord Tactics Cloud of Darkness Battle Talent Vampire Lord Inspiring Assault Blood Drain Bodyguard Dominating Gaze Indomitable Presence Mist Form Shieldbearer Class Templates Death Knight Cleric Marshal Undead Fighter Soul Weapon Paladin Unholy Flames Ranger Rogue Death Master Warlock Shroud of the Grave Warlord Call of the Grave Wizard Demagogue Deathless Fanaticism Mob Defense Clever Escape

Demonic Acolyte Shield of Abyssal Majesty Abyssal Might Consume Soul

Devastator Spell Shaper Endless Power

Feyborn Step through the Mists Undefinable Beauty Lure of the Wild

Frost Adept Body of Ice Ice Master

Lich Spellmaster Necromantic Aura Necrotic Master

System Reference Document ©2009 Wizards of the Coast page 54 of 84 Creating NPCs Creating Monsters Occupation [[MONSTER STATBLOCK TEMPLATE]] Description @Name Level # @Elite/Solo @Role (Leader) Attributes and Skills @Size @origin @type (@keywords) XP # Values and Motivations Initiative +# Senses Perception +#; @other senses Behavior @Aura aura #; @effect. Mannerisms HP #; Bloodied #; see also @power reference [[SEE MONSTER STATBLOCK TEMPLATE]] AC #; Fortitude #, Reflex #, Will # Immune @immunity; Resist @resistance; Vulnerable @ vulnerability Saving Throws +# Speed #, climb (spider climb), fly # (altitude limit #, clumsy flying, clumsy grounded, hover), overland flight #, swim # Action Points # m @Melee Basic (standard; at-will)  @Keywords Reach 2; +# vs. @Def; #d# + # damage, and @other. r @Ranged Basic (standard; at-will)  @Keywords Ranged #/#; +# vs. @Def; #d# + # damage, and @other. M @Melee (@action; @usability )  @Keywords Reach #; +# vs. @Def; #d# + # @type damage, and @other. M @Melee Recharge (@action; recharge ⚃ ⚄ ⚅ )  @Keywords Reach #; +# vs. @Def; #d# + # @type damage, and @other. R @Ranged (@action; @usability )  @Keywords Ranged #/#; +# vs. @Def; #d# + # @type damage, and @other. R @Ranged Recharge (@action; recharge ⚃ ⚄ ⚅ )  @Keywords Ranged #/#; +# vs. @Def; #d# + # @type damage, and @other. C @Close (@action; @usability )  @Keywords Close @blast/burst #size; +# vs. @Def; #d# + # @type damage, and @other. C @Close Recharge (@action; recharge ⚃ ⚄ ⚅ )  @Keywords Close @blast/burst #size; +# vs. @Def; #d# + # @type damage, and @other. A @Area (@action; @usability )  @Keywords Area @burst/wall #size within #range; +# vs. @Def; #d# + # @type damage, and @other. A @Area Recharge (@action; recharge ⚃ ⚄ ⚅ )  @Keywords Area @burst/wall #size within #range; +# vs. @Def; #d# + # @type damage, and @other. @Continuous Effect @Effect. @Non-Attack Power (@action, usable only @; @usability) @Effect. @No Action, Triggered Effect (when @trigger) @Effect. Alignment @Alignment Languages @ Skills @Skillname +# Str # (+#) Dex # (+#) Wis # (+#) Con # (+#) Int # (+#) Cha # (+#) Equipment @ Description @adventure only [[END MONSTER STATBLOCK TEMPLATE]]

System Reference Document ©2009 Wizards of the Coast page 55 of 84 D&D 4E MM and MM2 SRD Fear Monster Name Fire Level Force Gaze Role Giant Artillery Healing Brute Homunculus Controller Illusion Lurker Lightning Skirmisher Living Construct Soldier Mount Leader Necrotic Minion Ooze Elite Poison Solo Polymorph Plant Size Psychic Tiny Radiant Small Reptile Medium Shapechanger Large Sleep Huge Spider Gargantuan Swarm Teleportation Origin Thunder Aberrant Undead Elemental Water Fey Zone Immortal Natural Experience Points (XP) Shadow Initiative Type Animate Senses Beast All-Around Vision Humanoid Blind Magical Beast Blindsight Darkvision Keywords Low-Light Vision Acid Tremorsense Air Truesight Angel Aquatic Aura Charm Hit Points (HP) Cold Bloodied Conjuration Construct Defenses AC Devil Fortitude Disease Reflex Dragon Will Earth

System Reference Document ©2009 Wizards of the Coast page 56 of 84 Immune Effect Pull Resist Push Slide Vulnerable Sustain Saving Throws Ongoing Damage Secondary Attack Speed Movement Mode Aftereffect Burrow Alignment Tunneling Any Climb Chaotic Evil Spider Climb Evil Earth Walk Good Fly Lawful Good Altitude Limit Unaligned Clumsy Hover Skills Overland Flight Acrobatics Forest Walk Arcana Ice Walk Athletics Swamp Walk Bluff Terrain Walk Diplomacy Action Points Dungeoneering Endurance Powers Heal History a Area Basic Insight c Close Basic Intimidate m Melee Basic Nature r Ranged Basic Perception A Area Religion C Close Stealth M Melee Streetwise R Ranged Thievery Action Free Ability Scores Immediate Interrupt Strength Immediate Reaction Constitution Minor Dexterity Move Intelligence Standard Wisdom Recharge Charisma At-will Healing Surges Encounter Daily Monster Abilities Recharge Change Shape (Polymorph) 1 2 3 4 5 6 Combat Advantage when . . . Deceptive Veil (Illusion) Gaseous Form Reach Insubstantial Range, Area, or Targets Regeneration Phasing Attack Bonus Telepathy Target Defense Threatening Reach Weapons

System Reference Document ©2009 Wizards of the Coast page 57 of 84 Aboleth Tarrasque Mucus Haze Bite Tentacle Earthbinding Elder of Annihilation Aboleth Lasher Eternal Slumber Aboleth Slime Mage Frenzy Slime Orb Fury of the Tarrasque Dominate Rending Bite Slime Burst Tail Slap Trample Aboleth Overseer Psychic Slime Angel Dominate Angelic Presence Enslave Angel of Battle Invisibility Falchion Aboleth Servitor Mobile Melee Attack Slam Storm of Blades Aboleth Devotion Chosen Foe Abomination Angel of Protection Angelic Shield Astral Stalker Greatsword Claw Ward Throat Dart Quick Claws Angel of Valor Invisibility Longsword Stalker’s Quarry Dagger Blade Fury Atropal Lightning Strike Shroud of Death Fiery Blades Necrotizing Touch Atropos Burst Angel of Valor Cohort Greatsword Blood Fiend Claws Angel of Valor Veteran Bloodthirsty Bite Greatsword Terror Gaze Angel of Valor Legionnaire Phane Greatsword Temporal Touch Angel of Vengeance Wizening Ray Longsword Wizening Tempest Double Attack Temporal Fugue Sign of Vengeance Retriever Coldfire Pillar Claws Cloak of Vengeance Retrieve Archangel (Functional Template) Eye Rays Avenging Strike Acid Ray Overwhelming Presence Cold Ray Fire Ray Thunder Ray Self-Repair Unerring Accuracy

System Reference Document ©2009 Wizards of the Coast page 58 of 84 Ankheg Fire Archon Ash Disciple Claw Flaming Fist Rain of Fire Ankheg Flame Wave Mandible Grab Cinder Burst Gnaw and Scuttle Death Embers Acid Spray Flame Step Mandible Carry Ice Archon Hailscourge Ankheg Broodling Slam Mandible Rip Ice Shuriken Brood Swarm Double Attack Ant, Giant Hail Storm Frost Shield Hive Worker Ice Archon Rimehammer Bite Icy Ground Hive Worker Frenzy Maul Hive Warrior Ice Archon Frostshaper Piercing Bite Icy Aura Hive Warrior Frenzy Ice Blade Hive Soldier Ice Javelin Grasping Mandibles Icy Burst Acid Sting Death Convulsion Azer Hive Soldier Frenzy Warding Flame Winged Drone Azer Warrior Acid Sting Warhammer Hive Drone Frenzy Azer Foot Soldier Flyby Attack Warhammer Shredding Wings Azer Rager Hive Queen Spiked Gauntlet In the Presence of the Queen Chains of Flame Bite Kick Azer Taskmaster Hive Queen Frenzy Scourge Acidic Cloud Clinging Flame Acidic Blast Azer Beastlord Call to Arms Battleaxe Archon On My Command Spur the Beast Fire Archon Emberguard Ember Cloud Balhannoth Greataxe Tentacle Immolating Strike Whipping Tentacles Invisibility Fire Archon Blazesteel Reality Shift Scimitar Wounded Fireburst

System Reference Document ©2009 Wizards of the Coast page 59 of 84 Banshrae Bear Slam Claw Blowgun Dart Cave Bear Banshrae Dartswarmer Cave Bear Fury Dart Flurry Dire Bear Banshrae Warrior Maul Staggering Palm Ursine Crush Melee Agility Mantid Dance Beetle Skirmish Bite Barghest Fire Beetle Fire Spray Bite Change Shape Tangler Beetle Barghest Savager Entangling Spittle Battleaxe Rot Scarab Swarm Jump Strike Swarm Attack Power Feed Swarm of Mandibles Barghest Battle Lord Behemoth Greatsword Psychic Howl Macetail Behemoth Life Feed Tail Bludgeon Get Some Distance Tail Sweep Basilisk Bloodspike Behemoth Spiked Tail Bite Tail Sweep Venom-Eye Basilisk Bloodied Sweep Venomous Gaze Behir Stone-Eye Basilisk Claw Baleful Gaze Bite Petrifying Gaze Behir Bat Devour Shadowhunter Bat Lightning Breath Thunderleg Stomp Tail Slash Flyby Attack Behir Bolter Whelp Fire Bat Knockdown Rush Rip-Claw Response Fiery Touch Jumping Shock Fiery Swoop Battlebriar Berbalang Claw Warthorn Battlebriar Summon Duplicate Grasping Thorns Absorb Duplicate Claw Berbalang Sneak Attack Thorn Burst Sacrifice Earthrage Battlebriar Psychic Deflection Grasping Vines Claw Trample Threatening Reach

System Reference Document ©2009 Wizards of the Coast page 60 of 84 Boar Centaur Gore Quick Kick Death Strike Centaur Hunter Dire Boar Bastard Sword Gore Lightning-Fast Shots Rabid Charger Charger Arrow Furious Charge Triple Shot Thunderfury Boar Close-Combat Archer Gore Centaur Ravager Thunderfury Greatsword Thunderous Charge Berserk Rush Bodak Brash Retaliation Agonizing Gaze Centaur Mystic Death Gaze Quarterstaff Rootwhip Staff Bodak Skulk Ancestral Chargers Slam Biting Earth Spectral Form Mystic Resonance Bodak Reaver Centaur Fey Charger Greataxe Bastard Sword Death Drinker Storming Charge Boneclaw Thunder Hooves Stab of Lightning Claw Necrotic Pulse Centaur Campaigner Relentless Opportunist Longsword Hoofed Tornado Bulette Light Hoof Bite Shock Trooper Rising Burst Sky Bound Earth Furrow Three-Thunder Assault Ground Eruption Second Wind Centipede Dire Bulette Centipede Swarm Swarm Attack Carrion Crawler Swarm of Mandibles Tentacles Survival Instinct Bite Centipede Scuttler Enormous Carrion Crawler Bite Tentacle Flurry Feed Chimera Scuttle Lion’s Bite Choker Ram’s Charge Tentacle Claw Triple Threat Choke Lion’s Bite Body Shield Dragon’s Bite Chameleon Hide Ram’s Gore Dragon Breath Cavern Choker Bloodied Breath Feygrove Choker Vine Fetter

System Reference Document ©2009 Wizards of the Coast page 61 of 84 Chuul Cyclops Claw Evil Eye Double Attack Cyclops Guard Tentacle Net Battleaxe Chuul Juggernaut Cyclops Warrior Psychic Moan Battleaxe Psychic Lure Cyclops Impaler Cockatrice Spear Bite Impaling Volley Buffeting Wings Cyclops Rambler Colossus Mocking Eye Godforged Colossus Greatsword Feywild Alacrity Reverberating Presence Force Weapon Cyclops Hewer Defensive Strike Battleaxe Force Missile Cyclops Battleweaver Voice of the Demiurge Glaive Couatl Sweeping Glaive Bite Effect Transfer Twist Free Cyclops Storm Shaman Couatl Star Serpent Quarterstaff Couatl Radiance Tempest Orb Righteous Coils Storm Burst Constrict Wind Flight Purifying Scream Dark One Radiant Absorption Dagger Couatl Cloud Serpent Dark Step Hurtling Coils Killing Dark Sky Bolt Dark Creeper Snaking Arcs Radiant Absorption Dark Stalker Scimitar Crocodile Dark Fog Bite Invisibility Clamping Jaw Darkmantle Visejaw Crocodile Darkmantle Enveloper Feymire Crocodile Shadowy Field Regeneration Tentacle Lash Swallow Engulf Shadowcry Darkjump Darkmantle Piercer

System Reference Document ©2009 Wizards of the Coast page 62 of 84 Death Knight Marilith Marshal Undead Scimitar Soulsword Hacking Blades Unholy Flames Shroud of Steel Second Wind Weapon Dance Death Knight, Human Fighter Vrock Containing Strike Claw Warrior’s Challenge Flyby Attack Combat Challenge Stunning Screech Spores of Madness Death Knight, Dragonborn Paladin Valiant Strike Destrachan Terrifying Smite Claw Divine Challenge Sound Pulse Demon Bellowing Blast Resist variable Destrachan Far Voice Reverberate Balor Flaming Body Devil Lightning Sword Bearded Devil (Barbazu) Flame Whip Beard Tendrils Fire and Lightning Glaive Demonic Accuracy Claw Death Burst Battle Frenzy Bebilith Devilish Teamwork Spectral Death Web Bone Devil (Osyluth) Reaving Claw Aura of Fear Flashing Claws Aura of Obedience Venomous Bite Claw Flaming Web Poison Sting Dangersense Scuttle Double Attack Hunter’s Fury Fiendish Focus Dretch Chain Devil (Kyton) Sickening Miasma Spiked Chain Savage Claws Double Attack Frenzy of Claws Chains of Vengeance Vile Death Hellish Chains Glabrezu Dance of Battle Pincer Claw Dance of Defiance Double Attack Erinyes Abyssal Bolt Blade Shield Blasphemous Word Compelling Strike Chaos Word Flitting Blade Arcane Fury Bloody Spiral Hezrou Devastating Opportunist Noxious Stench Ice Devil (Gelugon) Slam Cold Aura Bite Icy Longspear Combination Attack Claw Demonic Step Freezing Breath Chilling Command

System Reference Document ©2009 Wizards of the Coast page 63 of 84 Imp Djinn Bite Tail Sting Djinn Thunderer Vanish (standard; at-will) Scepter Rage of Storms Legion Devil Grunt Imperious Thunder Longsword Thunderburst Squad Defense Zephyr Step Legion Devil Hellguard Djinn Windbow Longsword Slash of Thunder Squad Defense Windbow Legion Devil Veteran Blowback Longsword Brutal Zephyr Squad Defense Djinn Stormsword Legion Devil Legionnaire Scimitar Longsword Come to Me Squad Defense Spinning Vortex Whirlwind Dervish Pit Fiend Aura of Fear Djinn Skylord Aura of Fire Storm Staff Flametouched Mace Elemental Command Tail Sting Mystic Hail Pit Fiend Frenzy Sandstorm Point of Terror Storm Shout Irresistible Command Doppelganger Infernal Summons Shapeshifter Feint Tactical Teleport Change Shape Succubus Doppelganger Sneak Corrupting Touch Short Sword Charming Kiss Dominate Doppelganger Assassin Change Shape Dagger Shapeshifter Feint Devourer Cloud Mind Claw Spirit Devourer Trap Spirit Spirit Rupture Devour Spirit Spirit Ward Viscera Devourer Hungry Viscera Devour Viscera Visceral Ward Soulspike Devourer Soulspike Ward Soul Shatter Devour Spirit Soulspiked Spirit

System Reference Document ©2009 Wizards of the Coast page 64 of 84 Dragon Gold Dragon Chromatic Dragon Bite Metallic Dragon Double Attack Claw Fiery Wing Riposte Breath Weapon Young Gold Dragon Bloodied Breath Frightful Presence Adult Gold Dragon Burning Tomb Black Dragon Bite Elder Gold Dragon Double Attack Weakening Flames Tail Slash Beguiling Glow Cloud of Darkness Burning Tomb

Young Black Dragon Ancient Gold Dragon Weakening Flames Adult Black Dragon Ancient Radiance Elder Black Dragon Beguiling Glow Vitriolic Spray Burning Tomb

Ancient Black Dragon Green Dragon Acid Gloom Bite Vitriolic Spray Double Attack Flyby Attack Blue Dragon Tail Sweep Gore Luring Glare Draconic Fury Lightning Burst Young Green Dragon

Young Blue Dragon Adult Green Dragon Lashing Tail Adult Blue Dragon Elder Green Dragon Elder Blue Dragon Lashing Tail Thunderclap Ancient Green Dragon Ancient Blue Dragon Lashing Tail Wingclap Mind Poison Thunderclap Lightning Burst Red Dragon Bite Copper Dragon Double Attack Bite Tail Strike Double Attack Cutwing Step Young Red Dragon

Young Copper Dragon Adult Red Dragon Flyby Attack Elder Red Dragon Adult Copper Dragon Immolate Foe Flyby Attack Ancient Red Dragon Unfettered Wings Inferno Elder Copper Dragon Immolate Foe Breath Weapon Recovery Flyby Attack Unfettered Wings

Ancient Copper Dragon Breath Weapon Recovery Double Flyby Attack Unfettered Wings

System Reference Document ©2009 Wizards of the Coast page 65 of 84 Silver Dragon Dragonborn Champion Bite Bastard Sword Wing Slice Furious Blade No Remorse Young Silver Dragon Shake It Off Dragon Onslaught

Adult Silver Dragon Drake Dragon Onslaught Bite Threatening Reach Spiretop Drake Elder Silver Dragon Snatch Tail Slam Flyby Attack Furious Dragon Onslaught Guard Drake Threatening Reach Unstoppable Needlefang Drake Swarm Swarm Attack Ancient Silver Dragon Swarm of Teeth Tail Slam Pull Down Furious Dragon Onslaught Threatening Reach Pseudodragon Unstoppable Sting Flyby Attack White Dragon Invisibility Bite Dragon’s Fury Spitting Drake Caustic Spit Young White Dragon Rage Drake Adult White Dragon Claw Elder White Dragon Raking Charge Icy Tomb Bloodied Rage Raging Mount Ancient White Dragon Aura of Winter Drider Icy Tomb Cloud of Darkness Darkfire Dragonborn Web Dragon Breath Dragonborn Fury Drider Fanglord Greatsword Dragonborn Soldier Quick Bite Longsword Impetuous Spirit Drider Shadowspinner Martial Recovery Short Sword Slashing Darkness Dragonborn Gladiator Melee Agility Bastard Sword Shifting Shadows Finishing Blow Gladiator’s Strike Lone Fighter Dragonborn Raider Katar Twin Katar Strike Infiltrating Stride

System Reference Document ©2009 Wizards of the Coast page 66 of 84 Drow Duergar Theurge Cloud of Darkness Warhammer Darkfire Hellbolt Quills Drow Warrior Wave of Despair Rapier Brimstone Hail Hand Crossbow Vile Fumes Drow Poison Duergar Shock Trooper Drow Arachnomancer Maul Spider Rod Quills Venom Ray Expand Lolth’s Grasp Spider Curse Duergar Fleshtearer Venom Blast Claw Lolth’s Judgment Quill Stab Quills Drow Blademaster Shadow Scourge Longsword Sneak Short Sword Blade Mastery Duergar Hellcaller Excruciating Stab Mace Whirling Riposte Infernal Quills Whirlwind Attack Quick Quill Strike Asmodeus’s Ruby Curse Drow Priest Quill Storm Lolth’s Authority Devilish Sacrifice Mace Bite of the Spider Duergar Blackguard Pain Web Blighted Waraxe Lolth’s Wrath Darkfire Mark Spider Link Quill Burst Infernal Footwork Dryad Duergar Blasphemer Claws Crush Nonbelievers Deceptive Veil Greatclub Treestride Sinner’s Slip Briar Dryad Eyes of Asmodeus Curse of Thorns Infernal Quills Thorn Boon Quick Quill Strike Briar Cage Preach Submission Thorny Body Dwarf Duergar Stand Your Ground Duergar Guard Dwarf Bolter Warhammer Warhammer Quills Crossbow Infernal Anger Aimed Shot Duergar Scout Dwarf Hammerer Warhammer Warhammer Crossbow Shield Bash Quills Throwing Hammer Shadow Attack Stubborn Underdark Sneak

System Reference Document ©2009 Wizards of the Coast page 67 of 84 Coure of Mischief and Strife Efreet Rapier Efreet Fireblade Spark of Strife Scimitar Winds of Luck’s Mischief Hurl Scimitar Invisibility Whirling Firesteel Strike Ghaele of Winter Efreet Cinderlord Winter’s Touch Blazing Soul Freezing Ray Scimitar Chilling Defiance Firebolt Imperious Wrath Curse of the Efreet Elemental Fan the Flames Fiery Shield Firelasher Efreet Flamestrider Fire Lash Wildfire Cyclone Blazing Soul Whirlwind Dash Scimitar Mutable Shape Fiery Grasp Fiery Teleport Rockfire Dreadnought Efreet Pyresinger Waves of Flame Fist of Flame Fiery Soul Brimstone Rock Scimitar Fire Bolt Earthwind Ravager Fiery Chains Slam Sheets of Flame Wind Devil Efreet Karadjin Whirlwind Buffeting Blast Scimitar of Horrendous Flame Fiery Vendetta Thunderblast Cyclone Elemental Command Lightning Arc Lightning Bolt Eidolon Thunderclap Fearless Followers Charged Mist Slam Lightning Storm Divine Retribution Thunder Vengeful Flames Hallowed Stance Elf Group Awareness Eladrin Elven Accuracy Fey Step Wild Step Eladrin Fey Knight Elf Archer Feywild Tactics Short Sword Stab of the Entangling Wild Longbow Feywild Challenge Archer’s Mobility Harvest’s Sorrow Not So Close Eladrin Twilight Incanter Elf Scout Spear Longsword Binding Bolt Short Sword Teleporting Bolt Two-Weapon Rend Dazzling Blast Bralani of Autumn Winds Cloak of Autumn Gusts Longsword Autumn Chill Whirlwind Blast

System Reference Document ©2009 Wizards of the Coast page 68 of 84 Ettercap Foulspawn Seer Spider Bite Foul Insight Web Walker Twisted Staff Warp Orb Ettercap Fang Guard Distortion Blast Greataxe Bend Space Web Tangle Web Reaper Foulspawn Hulk Slam Ettercap Webspinner Longspear Galeb Duhr Web Net Slam Webbed Terrain Galeb Duhr Earthbreaker Ettin Hurl Stones Double Actions Shock Wave Dual Brain Galeb Duhr Rockcaller Ettin Marauder Rolling Attack Club Earthen Grasp Swat Rocky Terrain Ettin Spirit-Talker Club Claw Curse of Shattered Bone Stone Form Spirit Call Gargoyle Fomorian Flyby Attack Evil Eye Nabassu Gargoyle Fomorian Warrior Bloodfire Gaze Mace Savage Bite Skullcracker Ghost Fomorian Painbringer Phantom Warrior Flail Phantom Sword Funnel Pain Phantom Tactics Painful Visions Studied Foe Trap Haunt Grave Touch Foulspawn Ghostly Presence Foulspawn Grue Trapbound Claw Wailing Ghost (Banshee) Mindworm Spirit Touch Whispers of Madness Death’s Visage Foulspawn Mangler Terrifying Shriek Bone Dagger Tormenting Ghost Dagger Dance Spirit Touch Bone Daggers Ghostly Possession Mangler’s Mobility Burst of Terror Foulspawn Berserker Ghostly Terrain Berserker Aura Spectral Shift Greatsword Berserker’s Charge Mental Feedback

System Reference Document ©2009 Wizards of the Coast page 69 of 84 Ghoul Frost Giant Claws Icy Greataxe Dying Swipe Ghoul Chilling Strike Ghoulish Bite Icy Handaxe Horde Ghoul Icebound Footing Abyssal Ghoul Frost Giant Ice Shaper Sepulchral Stench Freezing Flail Bite Freezing Bolt Dead Blood Ice Slide Wall of Frost Abyssal Ghoul Hungerer Ice Armor Dead Blood Icebound Footing Abyssal Ghoul Myrmidon Frost Titan Dead Blood Fimbulwinter Breath Giant Icy Greataxe Furious Swipe Death Giant Cold-Blooded Kick Soulcatcher Ice Bolts Greataxe Blast of Winter Soulfire Burst Glacial Footing Consume Soul Shard Hill Giant Soul Shroud Greatclub Death Titan Sweeping Club Soulburner Hurl Rock Greataxe Stone Giant Double Attack Stone Greatclub Soul Devourer Hardened Threat Soulfire Burst Hurl Rock Consume Soul Shard Staggering Sweep Soul Shroud Stone Bones Earth Titan Stone Giant Runecarver Slam Hardened Focus Double Attack Enruned War Pick Hurl Rock Rune of Stony Sleep Earth Shock Rune of Thundering Echo Fire Giant Stone Bones Searing Greatsword Stone Titan Sweeping Sword Slipstone Distortion Iron Javelin Slam Fire Giant Forgecaller Hardened Threat Smoldering Mace Launch Boulder Fire Pillar Avalanche Stomp Flame Burst Launch Quakestone Fire Titan Stone Bones Fireraging Greatsword Storm Giant Double Attack Storm Fury Hurl Lava Crackling Greatsword Burning Wave Sweeping Sword Hurl Thunderbolt Howling Winds

System Reference Document ©2009 Wizards of the Coast page 70 of 84 Gnome Arcanist Storm Titan Aura of Illusion Storm Fury Dagger Roaring Greatsword Scintillating Bolt Double Attack Startling Glamor Hurl Thunderbolt Illusory Terrain Howling Winds Fey Step Gibbering Beast Goblin Gibbering Bugbear Warrior Gibbering Mouther Morningstar Warped Ground Skullthumper Bite Predatory Eye Gibbering Feast Bugbear Strangler Gibbering Abomination Morningstar Unnatural Utterances Strangle Tentacles Body Shield Eye of Despair Predatory Eye Gibbering Orb Goblin Cutter Merciless Eyes Short Sword Bite Goblin Tactics Eye Rays Mindcarving Ray Goblin Blackblade Flesheating Ray Short Sword Bonewarping Ray Goblin Tactics Bloodfeasting Ray Sneaky Farsending Ray Goblin Warrior Souleating Ray Spear Gnoll Javelin Pack Attack Mobile Ranged Attack Great Position Gnoll Huntmaster Goblin Tactics Handaxe Longbow Goblin Sharpshooter Short Sword Gnoll Claw Fighter Hand Crossbow Claw Sniper Clawing Charge Goblin Tactics Mobile Melee Attack Goblin Hexer Gnoll Marauder Hexer Rod Spear Blinding Hex Quick Bite Stinging Hex Gnoll Demonic Scourge Vexing Cloud Leader of the Pack Incite Bravery Heavy Flail Goblin Tactics Bloodthirst Lead from the Rear Overwhelming Attack Goblin Skullcleaver Gnome Battleaxe Bloodied Rage Fade Away Goblin Tactics Reactive Stealth Gnome Skulk War Pick Hand Crossbow Shadow Skulk

System Reference Document ©2009 Wizards of the Coast page 71 of 84 Iron Golem Goblin Underboss Noxious Fumes Short Sword Iron Blade Superior Goblin Tactics Cleave Survival Instinct Dazing Fist Hobgoblin Grunt Breath Weapon Longsword Toxic Death Hobgoblin Resilience Stone Golem Phalanx Soldier Slam Hobgoblin Warrior Double Attack Longsword Golem Rampage Hobgoblin Resilience Death Burst Phalanx Soldier Gorgon Hobgoblin Archer Gore Longsword Trample Longbow Hobgoblin Resilience Iron Gorgon Earthshaking Charge Hobgoblin Soldier Petrifying Breath Flail Formation Strike Storm Gorgon Hobgoblin Resilience Tempest’s Fury Phalanx Soldier Mobile Melee Attack Storming Breath Hobgoblin Warcaster Quarterstaff Gray Render Shock Staff Claw Force Lure Double Attack Force Pulse Body Sweep Hobgoblin Resilience Dismembering Bite Hobgoblin Commander Rampage Spear Grell Tactical Deployment Tentacle Rake Lead from the Front Hobgoblin Resilience Grell Phalanx Soldier Tentacle Grab Venemous Bite Hobgoblin Hand of the Dark God Flail of Dread Grell Philosopher Flail of Tyranny Lightning Lance Bane’s Blessing Psychic Storm Hobgoblin Resilience Venomous Mind Golem Grick Tentacle Rake Clay Golem Expert Flanker Aura of Misjudgment Slam Grick Alpha Clay Smash Vicious Bite Berserk Attack Pinning Grip Hasty Reaction Unstoppable Flesh Golem Slam Double Attack Berserk Attack Golem Rampage

System Reference Document ©2009 Wizards of the Coast page 72 of 84 Griffon Bog Hag Unwholesome Presence Hippogriff Claw Bite Rending Claws Diving Overrun Evasive Charge Flyby Attack Aerial Agility Night Hag Shroud of Night Hippogriff Dreadmount Claw Bite Dream Haunting Wing Slam Wave of Sleep Sturdy Mount Death Hag Griffon Claw Claws Life Drain Rabid Charger Blood Frenzy Halfling Thunder Charge Nimble Reaction Rimefire Griffon Second Chance Bite Halfling Slinger Flyby Attack Dagger Rimefire Blast Sling Rider Resistance Stone Rain Grimlock Sniper Greataxe Halfling Stout Short Sword Grimlock Minion Sling Grimlock Follower Halfling Thief Grimlock Ambusher Dagger Offensive Shift Mobile Melee Attack Grimlock Berserker Halfling Prowler Power Attack Short Sword Frenzied Attack Hand Crossbow Grimlock Rage Catfall Crowd Shield Guardian Slam Harpy Claw Shield Guardian Shield Other Harpy Alluring Song Battle Guardian Deadly Screech Slam Block Charge Bloodfire Harpy Cover Retreat Burning Song Cloud of Ash Hag Change Shape Hawk Flyby Attack Howling Hag Baleful Whispers Blood Hawk Quarterstaff Claw Rake Howl Frost Hawk Shriek of Pain Ice Talons Fey Step Freezing Screech Shattering Strike

System Reference Document ©2009 Wizards of the Coast page 73 of 84 Helmed Horror Human Elemental Greatsword Human Rabble Blade Sweep Club Tactical Step Mob Rule Greater Helmed Horror Human Lackey Elemental Burst Club Homunculus Mob Rule Bite Human Bandit Clay Scout Mace Mind Touch Dagger Guard Object Dazing Strike Limited Invisibility Human Guard Redirect Halberd Iron Defender Powerful Strike Guard Creature Crossbow Pursue and Attack Human Berserker Iron Cobra Greataxe Poison the Mind Battle Fury Guard Area Handaxe Slithering Shift Human Mage Horse Quarterstaff Magic Missile Kick Dancing Lightning Riding Horse Thunder Burst Warhorse Hydra Trample Bite Charger Hydra Fury Celestial Charger Many-Headed Trample Fen Hydra Celestial Charge Zephyr Footing Mordant Hydra Acid Spit Hound Primordial Hydra Bite Flaming Acid Spit Hell Hound Fire Shield Hyena Fiery Breath Bite Pack Attack Firebred Hell Hound Harrier Fire Shield Fiery Breath Cacklefiend Hyena Fiery Burst Fiendish Cackle Acid Bloodspurt Shadow Hound Shroud of Night Baying Shadow Ambush Wild Hunt Hound Menacing Growl Mobile Melee Attack

System Reference Document ©2009 Wizards of the Coast page 74 of 84 Kobold Larva Mage Shifty Corrupting Touch Trap Sense Horrific Visage Kobold Minion Ray of Cold Death Worm’s Feast Javelin Withering Flame Kobold Skirmisher Squeezing Swarm Spear Mob Attack Lich Shifty Necrotic Aura Trap Sense Shadow Ray

Kobold Slinger Lich Transformation (ritual) Dagger Sling Lich, Human Wizard Special Shot Frostburn Stinkpot Indestructible Firepot Second Wind Gluepot Lich, Eladrin Wizard Kobold Dragonshield Necrotic Orb Short Sword Entropic Pulse Dragonshield Tactics Indestructible Mob Attack Second Wind Kobold Wyrmpriest Lich Vestige Spear Death’s Touch Energy Orb Orb of Obliteration Incite Faith Lizardfolk Dragon Breath Greenscale Hunter Kobold Slyblade Spear Short Sword Sidestep Attack Twin Slash Sly Dodge Greenscale Darter Club Krenshar Blowgun Fearsome Visage Sniper Unnerving Skull Greenscale Marsh Mystic Krenshar Marsh Blessing Hooking Swipe Spear Roaring Skull Swamp’s Grasp Krenshar Blood Slayer Bog Cloud Claw Blackscale Bruiser Grabbing Claws Greatclub Bite Tail Slap Lamia Swarm’s Embrace Cursed Touch Devouring Swarm Pacifying Burst Squeezing Swarm

System Reference Document ©2009 Wizards of the Coast page 75 of 84 Lycanthrope Marut Change Shape Marut Blademaster Wereboar Greatsword Maul Double Attack Gore Marut Concordant Death Strike Slam Bloodied Resilience Dictum Weretiger Fortune’s Chains Katar Thunderous Edict Bite Feline Fury Medusa Pounce Medusa Archer Slashing Recoil Snaky Hair Wererat Longbow Short Sword Petrifying Gaze Bite Medusa Warrior Werewolf Longsword Greatclub Longbow Bite Double Attack Blood Rage Venomous Gaze Werewolf Lord Medusa Shroud of the Snake God Blood Moon Short Sword Falchion Fangs of Death Bite Snaky Hair Canine Fury Petrifying Gaze Speed of the Wolf Minotaur Savage Howl Goring Charge Magma Beast Ferocity Magma Claw Minotaur Warrior Claw Battleaxe Spew Lava Minotaur Cabalist Magma Hurler Baphomet’s Boon Slam Great Cursed Mace Magma Ball Call Out the Beast Horns of Force Magma Strider Blazing Heat Savage Minotaur Bite Greataxe Burn Across the Battlefield Thrashing Horns Burning Mobility Magma Brute Slam Manticore Claw Spike Manticore’s Fury Spike Volley Guided Sniper

System Reference Document ©2009 Wizards of the Coast page 76 of 84 Mummy Ogre Despair Ogre Thug Mummy Guardian Greatclub Rotting Slam Ogre Bludgeoneer Mummy Lord Greatclub Shielding Mace Ogre Savage Awe Strike Greatclub Plague of Doom Angry Smash Mummy’s Curse Unholy Aid Ogre Skirmisher Second Wind Club Giant Mummy Javelin Hurling Charge Rotting Slam Skirmish Dust of Blinding Death Ogre Warhulk Naga Heavy Flail Guardian Naga Flail Hurricane Tail Slap Oni Word of Pain Deceptive Veil Spit Poison Thunderstrike Oni Night Haunter Bone Naga Morningstar Hypnotic Breath Death Rattle Devour Soul Bite Gaseous Form Death Sway Oni Mage Dark Naga Greatsword Tail Sting Freezing Blast Lure Lightning Storm Psychic Miasma Invisibility Primordial Naga Energy Cascade Ooze Bite Abolethic Skum Flailing Heads Psychic Dissonance Spit Fire Slam Wind Slam Aqueous Form Freezing Breath Black Pudding Nightmare Slam Hooves Engulf Hell’s Ride Mercurial Body Hooves of Hell Split Nightwalker Black Pudding Spawn Void Chill Slam Slam Mercurial Body Finger of Death Ochre Jelly Void Gaze Slam Flowing Form Split

System Reference Document ©2009 Wizards of the Coast page 77 of 84 Slam Double Attack Engulf Translucent Owlbear Claw Gray Ooze Bite Stench Stunning Screech Bone Melt Slimy Winterclaw Owlbear Winterclaw Green Slime Frost Wail Engulf Rapid Dissolution Panther Orc Fey Panther Bite Orc Drudge Charging Pounce Club Fey Step Orc Warrior Spectral Panther Battleaxe Claws Orc Raider Tail Spike Greataxe Invisibility Handaxe Spectral Form Killer’s Eye Purple Worm Orc Berserker Bite Greataxe Clamping Jaws Warrior’s Surge Swallow Orc Eye of the Orcish God Elder Purple Worm Wrath of the Orcish God Spear Quickling Warrior’s Surge Quickling Runner Death Strike Short Sword Eye of Wrath Quick Cuts Swift Arm of Destruction Fey Shift Chaos Hammer Maintain Mobility Orc Bloodrager Quickling Zephyr Greataxe Short Sword Warrior’s Surge Blinding Speed Wounded Retaliation Unstoppable Blood for Blood Orc Chieftain Rakshasa Deceptive Veil Blood of the Enemy Greataxe Rakshasa Warrior Inspire Ferocity Longsword Warrior’s Surge Claw Otyugh Tiger Pounce Otyugh Stench Rakshasa Archer Tentacle Claw Diseased Bite Longbow Spying Eye Double Attack Ghost Arrow

System Reference Document ©2009 Wizards of the Coast page 78 of 84 Rakshasa Assassin Rot Harbinger Short Sword Rotting Claw Double Attack Rot Slinger Phantom Distraction Rotting Claw Shadow Form Rust Monster Rakshasa Noble Claw Rust Monster Mind Twist Bite Phantom Lure Dissolve Metal Frightful Phantom Rusting Defense Phantom Image Residuum Recovery Rakshasa Dread Knight Young Rust Monster Swarm Aura of Doom Swarm Attack Longsword Swarm of Teeth Claw Rusting Defense Triple Attack Dweomer Eater Knight’s Move Bite Rat Dissolve Item Bite Magic Consumption Residuum Recovery Giant Rat Sahuagin Dire Rat Trident Rat Swarm Sahuagin Guard Swarm Attack Blood Frenzy Swarm of Teeth Sahuagin Raider Remorhaz Opportunistic Strike Blistering Heat Blood Frenzy Bite Swallow Sahuagin Priest Trample Water Bolt (standard; at-will) Immolating Carapace Spectral Jaws Enraged Heat Blood Frenzy Roc Sahuagin Baron Blood Healing Bite Claw Roc Baron’s Fury Claw Snatch Blood Hunger Phoenix Salamander Fiery Body Tail Lash Radiant Burst Immolation Salamander Lancer Longspear Thunderhawk Whirlwind of Fire Bite Windrush Salamander Firetail Scimitar Roper Double Attack Tentacle Trail of Fire Double Attack Salamander Archer Reel Longbow Bite Tail Thrust Stony Body Double Attack Tentacle Grab

System Reference Document ©2009 Wizards of the Coast page 79 of 84 Salamander Noble Tail Crush Skeleton Longspear Decrepit Skeleton Fire Cage Longsword Satyr Shortbow Skeleton Satyr Rake Longsword Short Sword Speed of the Dead Shortbow Feint Blazing Skeleton Harrying Attack Fiery Aura Satyr Piper Blazing Claw Flame Orb Gore Longbow Boneshard Skeleton Wooden Pipes Scimitar Dazing Melody Boneshard Feral Overture Boneshard Burst Leaping Stag Dance Skeletal Tomb Guardian Song of Freedom Twin Scimitar Strike Scorpion Cascade of Steel Claws Sudden Strike Reactive Sting Skull Lord Stormclaw Scorpion Master of the Grave Sting Bone Staff Hellstinger Scorpion Skull of Bonechilling Fear Skull of Death’s Command Hellish Sting Skull of Withering Flame Shambling Mound Triple Skulls Tendrils Snake Lightning Affinity Bite Shambling Mound Deathrattle Viper Enveloping Double Attack Death Rattle Stormrage Shambler Crushgrip Constructor Lightning Aura Constrict Double Attack Lightning Blast Flame Snake Shark Spit Fire Bite Shadow Snake Feeding Frenzy Double Attack Waterborn Shifting Shadowstrike Vanish into the Night Fleshtearer Shark Lockjaw Charge Sorrowsworn Shredding Teeth Bleak Visage Sorrowsworn Soulripper Claw Flutter and Strike Sorrow’s Rush Sorrowsworn Reaper Sorrow’s Scythe Reaping Blow

System Reference Document ©2009 Wizards of the Coast page 80 of 84 Sorrowsworn Deathlord Stirge Mournful whispers Dark Scythe Stirge Reap and Fade Bite Shadowraven Swarm Dire Stirge Swarm Attack Bite Swarm of Talons Stirge Swarm Murder’s Wrath Swarm Attack Specter Bloodsucking Swarm Spectral Touch Swordwing Specter Armblade Spectral Chill Swordwing Spectral Barrage Sudden Strike Invisibility Vicious Opportunist Voidsoul Specter Crownwing Spectral Cold Armblade Life Siphon Flyby Attack Invisibility Mark of Death Sphinx Tiefling Claw Infernal Wrath Pounce Frightful Roar Tiefling Heretic Second Wind Dagger Sphinx’s Challenge Balefire Serpent Curse Spider Cloak of Escape Bloodweb Spider Swarm Tiefling Darkblade Swarm Attack Poisoned Short Sword Swarm of Fangs Cloak of Lurking Blade Spider Tiger Claw Bite Double Attack Feral Surge Combined Attack Tiger Deathjump Spider Blur of Fur Bite Charging Pounce Death from Above Prodigious Leap Dire Tiger Soft Fall Leaping Pounce Hunter’s Instinct Phase Spider Bite Treant Ethereal Bite Slam Ethereal Repulsion Treant Grasping Roots Awaken Forest Earthshaking Stomp Blackroot Treant Blackrot Aura Entangling Roots

System Reference Document ©2009 Wizards of the Coast page 81 of 84 Troglodyte Vampire Troglodyte Stench Dark Gift of the Undying (ritual) Troglodyte Warrior Pennaggolan Club Entrail Lash Troglodyte Mauler Viscera Tangle Blood Seep Greatclub Deceptive Veil Claw Hypnotic Gaze Bite Javelin Vampire Lord, Human Rogue Troglodyte Impaler Short Sword Spiked Chain Spear Deft Strike Claw Imperiling Strike Javelin Blood Drain Impaling Shot Dominating Gaze Troglodyte Curse Chanter Combat Advantage Quarterstaff Mist Form Claw Second Wind Poison Ray Vampire Spawn Fleshripper Cavern Curse Claws Tunnel Grace Destroyed by Sunlight Chant of Renewal Vampire Spawn Bloodhunter Troll Claws Claw Destroyed by Sunlight Troll Healing Vargouille Troll Bite Frenzied Strike Kiss War Troll Reactive Kiss Greatsword Shriek Longbow Vargouille Husk Sweeping Strike Slam Blood Pursuit Vargouille Bolstered Fell Troll Vine Horror Backhand Slam Claw Blood Frenzy Malleability Unicorn Vine Horror Fey Warding Vicious Vines Hooves Piercing Charge Vine Horror Spellfiend Horn Touch Shock Orb Fey Step Lashing Vine of Dread Caustic Cloud Unicorn Fey Beguiling Wight Dusk Unicorn Deathlock Wight Fey Wisp Claw Twilight Teleport Grave Bolt Reanimate Horrific Visage

System Reference Document ©2009 Wizards of the Coast page 82 of 84 Wight Mad Wraith Claw Mad Whispers Battle Wight Touch of Madness Touch of Chaos Souldraining Longsword Soul Reaping Sword Wraith Battle Wight Commander Shadow Sword Death Strike Souldraining Longsword Shadow Glide Soul Harvest Dread Wraith Slaughter Wight Shroud of Night Claw Dread Blade Death Wail Death Shriek Will-o’-Wisp Shadow Glide Glimmer Wisp Wyvern Spirit Drain Bite Luring Glow Claws Blink Out Flyby Attack Fey Light Wyvern Winter Wolf Sting Bite Aerial Agility Winter Wolf Fell Wyvern Takedown Necrovenom Sting Freezing Breath Pestilent Breath Drag Xorn Winter Wolf Snowfang Claw Frigid Breath Triple Strike Icy Rending Earthy Maw Snow Zephyr Earth Glide Rime Hound Retreat Ice Spikes Submerge Takedown Diamondhide Xorn Frost Storm Undermine Drag Wolf Zombie Bite Zombie Rotter Gray Wolf Slam Zombie Dire Wolf Slam Pack Hunter Zombie Grab Worg Zombie Weakness Bite Gravehound Worg Bite Frightful Growl Death Jaws Zombie Weakness Wraith Corruption Corpse Spawn Wraith Grave Stench Wraith Slam Shadow Touch Mote of Corruption Shadow Glide Death Burst

System Reference Document ©2009 Wizards of the Coast page 83 of 84 Rotwing Zombie Slam Flying Charge Zombie Weakness Chillborn Zombie Chillborn Aura Slam Death Burst Ice Reaper Zombie Hulk Slam Zombie Smash Rise Again

System Reference Document ©2009 Wizards of the Coast page 84 of 84