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Watching Outside While Under a Carpet Cloak of Invisibility
Watching outside while under a carpet cloak of invisibility Jin-Zhu Zhao, De-Lin Wang, Ru-Wen Peng*, and Mu Wang National Laboratory of Solid State Microstructures and Department of Physics, Nanjing University, Nanjing 210093, China Abstract We demonstrate in this letter a unique approach for watching outside while hiding in a carpet cloaking based on transformation optics. Unlike conventional carpet cloaking, which screens all the incident electromagnetic waves, we break the cloak and allow incident light get into the carpet. Hence outside information is detected inside the cloak. To recover the invisible cloaking, complementary techniques are applied in the broken space. Consequently, a hiding-inside-and-watching-outside (HIWO) carpet cloak is sewed, which works as a perfectly invisible cloaking and allows surveillance of the outside at the same time. Our work provides a strategy for ideal cloak with “hiding” and “watching” functions simultaneously. PACS numbers: 42.79.-e, 41.20.Jb, 42.25.Bs Keywords: Optical cloaking; Transformation optics * To whom correspondence should be addressed. Electronic address: [email protected] 1 Invisible cloak has been conceived by mankind for a long time. Very recently this imagination has turned to be possible. Pendry et al. [1] proposed a scheme to design a cloaking of objects from electromagnetic fields by using transformation optics [2]. Leonhardt [3] developed optical conformal mapping for an invisibility device. Inspired by the theoretical strategies, metamaterial microwave cloaking has been experimentally realized for the first time [4]. However, some problems remain challenging, such as singular parameter and narrow-band limit of the cloak [1]. In order to solve parameter singularity of the cloak, carpet cloaking has been proposed to give all objects the appearance of a flat conducting sheet [5], which has been experimentally achieved at microwave [6] and optical [7] frequencies, respectively. -
Hunters' Down
DALE1-5 Hunters’ Down A Dungeons & Dragons® Living Forgotten Realms Adventure By Ralf Zuiderhoek ‘Sessrendale’ and ‘The Searing’ by Ed Greenwood Reviewed by Pierre van Rooden and Pieter Sleijpen Playtested by Robert Hambly, Stephen Daniels, Paul Quinn, Allan Greenfield, Chris Fuller, Chris Heath, Sebastiaan Heukels, Koos Gadellaa, Krishna Simonse, Jeroen Bart Engelen, Jeroen Veen, The Silent Seven Vengeance smolders in the hearts of many. It sometimes takes only a little spark to flare back to an all-consuming rage. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10. Final part of the ‘Byar’s Seven’ quest. The other parts are DALE1-2 Blades for Daggerdale, and DALE1-4 The Lady in Flames. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Andy Collins, Rob Heinsoo, and James Wyatt. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Game System License (GSL), please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, DM REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast LLC in the US and other countries. This material is protected under the copyright laws of the United States of America. -
Creature Collection 4E FDP Creature Collection 4E.Qxd
Sample file CREATURE COLLECTION Sample file Fiery Dragon Productions and the Fiery Dragon logo are trademarks of Fiery Dragon Productions, Inc. All rights reserved. All artwork is ©2001-2009 Fiery Dragon Productions, Inc. and/or © 2009 by CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copy- right concerned. This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork herein is prohibited without express written permission from Fiery Dragon Productions, Inc., except for purposes of review. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Check out Fiery Dragon online at <www.fierydragon.com> CREDITS CREATURE COLLECTION (4TH EDITION) CREDITS: Harkness, Brannon Hollingsworth, Richard Hughes, Cameron Ironside, Eric Jansing, Lysle Kapp, Michael DESIGN & DEVELOPMENT: Scott Holden Kletch, Jean-Michel Lavarenne, Rhiannon Louve, Mark E. LAYOUT: Claudio Pozas Malcolm, James Maliszewski, Ari Marrnell, Joseph ART DIRECTION: Todd Secord Mashuga, John McCarty, Greg McNutt, Darren Miguez, COVER ART: David Sourwine Jesse Mohn, Scott Moore, Matt O’Dowd, Lars Omlor, INTERIOR ART: Claudio Pozas, Todd Secord, John Wilson, Benjamin A. Paulus, Kevin R. Rank, Scott Resnick, Richard Thomas Benjamin David Richards, Richard Daniel Schnelle, Gary PROOFREADING: Jason Bolte Louis Schotter Jr., Lee Scolin, Blaine Seitz, James B. PRODUCTION: Jason Kempton Sharkey, Jr., Andrew Shockney, John Henry Stam, C.A. PLAYTESTING: Jeff Bishop, Jason “Zombie Fodder” Bolte, Suleiman, Jeff Tabrum-Lovie, Nicholas J. -
The Renaissance Around Us by Eric Mcluhan We Are Presently in The
The Renaissance Around Us By Eric McLuhan We are presently in the grip of the largest and grandest renaissance that the world has ever seen. This should come as no surprise. When we use the phrase, "the Renaissance," we generally mean the renaissance of the fifteenth and sixteenth centuries. Actually The Renaissance was invented in the nineteenth century. Until then, people didn't think in those terms: we had no word for it. Apparently, it took two and a half centuries for people to recover from that cultural convulsion sufficiently to discover a need for the word. "Renaissance" debuts in English in 1845, coinciding with the invention of the telegraph, the technology which precipitated the first stage of the renaissance which now envelops us. Coincidentally, the same date saw the invention-a kind of renaissance-of dinosaurs. The word "dinosaur" too enters the language (1841) at the time of the telegraph. Everyone knew about those piles of old bones that littered the US landscape. In the nineteenth century, Americans even shipped railway cars full of them to Europe; Americans themselves, by and large, ignored them. So why should it take over two centuries to notice the 16 th -century tidal wave of rebirth and renewal? Any environmental action automatically overwhelms and paralyzes the sensibilities: its cataclysmic size and power and sheer obviousness-these form a cloak of invisibility. That it took two or more centuries to recover from The Renaissance enough to notice it testifies to its scope and power. And the renaissance gathering momentum during the 20 th century is so much more grand and potent as to make that last renaissance seem puny by comparison. -
Sane Magic Item Prices
Introduction • Consumables are items that are used some set Have you ever wondered how much an item truly costs? amount of times (usually once) and then are gone. Have you been wanting to find or craft an item but aren’t • Combat Items are items that primarily make the sure how it fits in to the grand scheme of things? Did you user better at killing things. Some also have other ever look at sovereign glue and say to yourself, “There is killing-unrelated effects, but these are not the no way that glue is worth 500,000 gp when Sentinal shield primary source of their utility. is worth 500gp”. Well you are in luck because this guide • Noncombat Items are items that primarily make is for you. the user better at solving problems in a killing- Brainstorming with the Giant In the Playground, /r/ unrelated manner. Some also make the user better DnDNext, and EnWorld forums, Saidoro has put together at killing things, but this is not the primary source a set of tables that break down the costs, reasons for the of their utility. costs, and DMG page to find the item. • Summoning Items are items that summon creatures to kill things or solve problems for you. • Gamechanging Items are items that can have major DM Preface effects on the way the players engage with the world Your world need not sell the magic items for the prices or that can resculpt the campaign world in some given below. Your world does not even need to sell the major way all on their own. -
The Deathly Hallows
The Deathly Hallows Long ago, it is said, Death created the Deathly Hallows. The Elder Wand; The Resurrection Stone; and The Cloak of Invisibility, together, make the beholder a master of supernatural powers. It is important therefore that these legendary objects never fall into the wrong hands such as those of He Who Must Not Be Named. The Creation The legend of the Deathly Hallows can be found in The Tales of Beedle the Bard. The story goes that the Deathly Hallows were created by Death as both a prize and punishment for the three brothers: Antioch, Cadmus and Ignotus Peverell. They cheated him by using magic to cross a treacherous river which he had expected to be too dangerous for them survive in. The Elder Wand Fashioned by Death from an elder tree on the banks of the river crossed by the three brothers, the Elder Wand is the most powerful wand in existence. It was requested by the eldest brother, who was greedy for power, so he could be invincible. Arguably the most sought after Deathly hallow, it is said to be unbeatable in combat; it is unique and is the only one to exist. As a result, this powerful weapon has driven many wizards to callously murder its previous owner as the Elder Wands takes on each new master whenever it is ‘won’ from them. However, with this great power comes responsibility and trouble – would you really like to own the most powerful magical object in history when everyone around you would be anxious to get it from you in any way they can? The Resurrection Stone In the tale, Death plucks a stone from the river to give to the second brother and wards it the power to bring back the dead. -
Revised GSL FAQ Ker Comments 2.19.09
Dungeons & Dragons® 4th Edition Game System License FAQ February 27, 2009 This FAQ answers questions about the D&D 4E Game System License (GSL), System Reference Document (SRD) and the supporting documents. This is not a legal document and is not a replacement for professional legal advice. Q: What is the Dungeons & Dragons 4th Edition Game System License? A: The Dungeons & Dragons 4th Edition Game System License (GSL) is a license that allows third parties to use certain intellectual property owned by Wizards of the Coast® with the company’s permission in order to create products compatible with the 4th Edition of the Dungeons & Dragons Roleplaying Game. Q: How do I get a copy of the Game System License? A: You can access the Game System License at www.wizards.com/d20 . Q: What is the System Reference Document (SRD)? A: The SRD is a reference document detailing Terms, Tables and Templates that are available for license under the GSL. It is a reference document and not a reprinting of the rules. Q: What parts of Dungeons & Dragons is Open Game Content? A: None of the 4th Edition Dungeons & Dragons product line is considered Open Game Content made available to third parties through the Open Gaming License (OGL). Certain content from 4th Edition is available royalty-free for specified uses subject to the GSL. Q: What is the D&D 4E Compatibility Logo? A: It is a rectangular graphic incorporating the Dungeons & Dragons logo and text identifying a licensed product’s compatibility with the 4th Edition core rulebooks. There are two versions: full color and black & white. -
Players' Guide
Players’ THE GEARS OF REVOLUTION Guide A Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX EN Publishing is an imprint of EN World. Please visit www.enworld.org From the Pen of Ryan Nock Thoroughly Playtested for Maximum Enjoyment by Evocative Cover Illustration by Jonathan Roberts Ted Brzinski, Neil D’Cruze, Francis Dickinson, Stunning Cartographic Displays by Jonathan Roberts Robert M. Everson, Michael Gallogly, Matthew J. Hanson, Masterful Interior Illustrations by Brian Lindahl Michael Hart,Michael Iachini, Tom Jones, Claudio Pozas Laura Kertz, Gene McDonald, Hamid Raoof, ShenFei Bryan Rennekamp, and Eugene Zaretskiy with Layout and Graphic Design by Eric Life-Putnam Ably Produced and Facilitated by Russell Morrissey DUNGEONS & DRAGONS , the DUNGEONS & DRAGONS Compatibility Logo, D&D, Stephen Schubert and James Wyatt; PLAYER ’S HAN D BOOK 2, written PLAYER ’S HAN D BOOK , PLAYER ’S HAN D BOOK 2, DUNGEON MASTER ’S GUI D E , MONSTER by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL , MONSTER MANUAL 2, and AD VENTURER ’S VAULT are trademarks of MANUAL 2, written by Rob Heinsoo, and Chris Sims; AD VENTURER ’S Wizards of the Coast in the USA and other countries and are used VAULT , written by Logan Bonner, Eytan Bernstein, and Chris Sims. with permission. Certain materials, including 4E References in this Copyright 2008, 2009 Wizards of the Coast. All rights reserved. publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. -
De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits
Seattle Pacific University Digital Commons @ SPU SPU Works 2019 De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits Kimberly Segall Seattle Pacific University Follow this and additional works at: https://digitalcommons.spu.edu/works Recommended Citation Kimberly Wedeven Segall; De-imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami’s Hope and Other Dangerous Pursuits. Journal of Middle East Women's Studies 1 March 2019; 15 (1): 75–94. doi: https://doi.org/10.1215/15525864-7273720 This Article is brought to you for free and open access by Digital Commons @ SPU. It has been accepted for inclusion in SPU Works by an authorized administrator of Digital Commons @ SPU. De-Imperializing Gender: Religious Revivals, Shifting Beliefs, and the Unexpected Trajectory of Laila Lalami's Hope and Other Dangerous Pursuits In Hope and Other Dangerous Pursuits, Laila Lalami’s main characters attempt to cross from Morocco to Spain, on a boat designed for eight, but filled with thirty people. Some characters make it, others are turned back. Analyzing this clandestine crossing, literary critics have considered the ways in which these immigrants have found a sense of “feminist consciousness” (De La Cruz-Guzman 2008) or a “deterritorialized self” (Abunaseer 2016) through their journeys. But what is missing within critical inquiry is an emphasis on the religious identifications of the female protagonists. Considering her reasons for writing, Lalami suggests that while Islam is “omnipresent” in the media with stereotypes of “violence, poverty, and gender discrimination,” the complexity of Muslims is paradoxically absent—a relegated state of “invisibility,” leaving the “Muslim writer” at “war with cliché” (Lalami 2011, 145). -
The Knight and the Witch Based on an Idea by Zach P. Once Upon a Time in the Village of Reicros There Lived a Witch. She Took Pa
The Knight and the Witch based on an idea by Zach P. Once upon a time in the village of Reicros there lived a witch. She took part in every aspect of life in the community, always doing good. She made houses for the poorest people and tried to provide food to all those who were suffering from famine. As the winters had been harsh, and the harvests had been insufficient, she helped all inhabitants to feed themselves.The villagers admired her, but they were also suspicious of her because she was different and had some magical powers, and also as she lived in a mysterious hideaway, surrounded by a thick fog which never seemed to lift. One day, a stranger with a strange allure approached, riding a slim horse with brown spotted coat. His overcoat, embroidered with coats of arms of the most illustrious royal families, indicated that he belonged to the nobility. A steel helmet covered his face. One could only perceive his eyes of fire, through the the tiny holes of its visor. When he saw the witch, he stopped, climbed down from his horse, and drew his sword. The witch was terrified. She knew he was coming for her so she hid herself under her cloak of invisibility. The knight was surprised by her sudden disappearance, but he continued to look for her, searching in the empty houses of the village and shouting in his cavernous voice, “This time you will not escape me, cursed sorceress! And as for you, faithful subjects of the king, do not forget where your loyalty should lie. -
· Dungeon Room Treasure Checklist ·
·· DDUUNNGGEEOONN RROOOOMM TTRREEAASSUURREE CCHHEECCKKLLIISSTT ·· COMMON & CHARMS POTIONS & POWDERS RINGS & WRITINGS 11 Hidden Alcove 11 Chalice of Vigor 11 Ring of Power 12 Gold (1D6x100G) 12 Chalice of Fate 12 Lightning Fire Ring 13 Gold (1D6x25G) 13 Goblet of Vitality 13 Band of Magic 14 Bag of Gold 14 Tankard 14 Spell Ring 15 Gold (3G) 15 Arkal’s Powder 15 Ring of Life 16 Pritty Stonez 16 Flash Powder 16 Protection Ring 21 Pearl Necklace 21 Light of Courage 21 Time Freeze Ring 22 Ancient Vase of Lustria 22 Holy Water 22 Ring of Sure Seeing 23 Fine Clothes 23 Fungus Brew 23 Invisibility Rings 24 Fine Elf Wine 24 Blessed Water 24 Rapid Fire Bracelets 25 Wines of Bretonnia 25 Fire Brew 25 Bracelet of Ashain 26 1D6 Casks of Beer 26 Slave of Strength 26 Bracelet of Transformation 31 Bugman’s XXXXXX 31 Healing Salve 31 Cure Small Wounds Scroll 32 Kill Krazy Total Brew 32 Potion of Alchemy 32 Fleet of Foot Scroll 33 Exotic Foods of Tilea 33 Magic Potion 33 Flesh Worm Scroll 34 Spices From Araby 34 Potion of Battle 34 Strength Spell Scroll 35 1D6 Provisions 35 Healing Potion 35 Blood Pulse Spell Scroll 36 Stonebread 36 Potion of Healing (75G) 36 Confuse Spell Scroll 41 Backpack 41 Potion of Disguise 41 Iron Skin Spell Scroll 42 Map 42 Potion of Strength 42 Dispel Magic Scroll 43 1D6 Bandages 43 Potion of Toughness 43 Wings of Power Scroll 44 Dwarf Pick 44 Potion of Water Walking 44 Lifebringer Spell Scroll 45 -
Last Call at the Blind Tyrant
NEW GOODMAN RELEASES! • See Inside Cover Issue 3 MAR 2010 4E RPG Magazine Fiendish Fey! The Hideous KNAVE Hags! Multiclass AMON LORD OF WRATH! Last Call at the Blind Tyrant PLUS REGULAR FEATURES: $3.99 DEAR ARCHMAGE ABBY, D20 QUESTIONS, AND MORE! VISIT US ONLINE AT WWW.GOODMAN-GAMES.COM FREE E-BOOK EDITION! Goodman Games has partnered with RPGNo w to provide print purchasers of Level Up with a free PDF e-book edition! Simply visit the page for this product at www.goodman-games.com for download instructions. Use download code cefb9c5flu23 Code is good for one use per customer . Don’t steal! We can’t pay to produce this magazine if this code is mis-used. COLUMNS & SIDEBARS FEATURES EDITORIAL ROADS TO ADVENTURE 2 LAST CALL AT THE BLIND TYRANT .....................................................4 STORE SPOTLIGHT: MYRIAD GAMES 27 PC PEARLS JACK’S ULTRASHORT REVIEWS THE KNAVE MULTICLASS .................................................................. 14 48 BLACKDIRGE’S BESTIARY STORE SPOTLIGHT: YOTTAQUEST 54 THE UGLY SIDE OF FEY .................................................................. 22 DEAR ARCHMAGE ABBY BEYOND THE BOOKSHELF 55 AMON, LORD OF WRATH .................................................................30 LEVEL UP • Volume 1, Issue 3 • March 2010 AZAGAR’S ADVICE FOR ADVENTURERS © 2010 Goodman Games ARMORED & DANGEROUS, PART I ..................................................36 Editor-in-Chief: Aeryn “Blackdirge” Rudel Writers: Chris Dias, Lee Hammock, Brendan LaSalle, GM GEMS Adrian Pommier, Aeryn “Blackdirge” Rudel,