Players' Guide
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Players’ THE GEARS OF REVOLUTION Guide A Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX EN Publishing is an imprint of EN World. Please visit www.enworld.org From the Pen of Ryan Nock Thoroughly Playtested for Maximum Enjoyment by Evocative Cover Illustration by Jonathan Roberts Ted Brzinski, Neil D’Cruze, Francis Dickinson, Stunning Cartographic Displays by Jonathan Roberts Robert M. Everson, Michael Gallogly, Matthew J. Hanson, Masterful Interior Illustrations by Brian Lindahl Michael Hart,Michael Iachini, Tom Jones, Claudio Pozas Laura Kertz, Gene McDonald, Hamid Raoof, ShenFei Bryan Rennekamp, and Eugene Zaretskiy with Layout and Graphic Design by Eric Life-Putnam Ably Produced and Facilitated by Russell Morrissey DUNGEONS & DRAGONS , the DUNGEONS & DRAGONS Compatibility Logo, D&D, Stephen Schubert and James Wyatt; PLAYER ’S HAN D BOOK 2, written PLAYER ’S HAN D BOOK , PLAYER ’S HAN D BOOK 2, DUNGEON MASTER ’S GUI D E , MONSTER by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL , MONSTER MANUAL 2, and AD VENTURER ’S VAULT are trademarks of MANUAL 2, written by Rob Heinsoo, and Chris Sims; AD VENTURER ’S Wizards of the Coast in the USA and other countries and are used VAULT , written by Logan Bonner, Eytan Bernstein, and Chris Sims. with permission. Certain materials, including 4E References in this Copyright 2008, 2009 Wizards of the Coast. All rights reserved. publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER ’S HAN D BOOK , written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER ’S GUI D E , written by James Wyatt; and MONSTER MANUAL , written by Mike Mearls, Revision 1. i “For Fourth Edition D&D®” ZEITGEIST Players’ Guide Table of Contents INTRODUCTION .....................................................................1 BER ..................................................................................................21 CONTENTS .......................................................................................... 1 Le Roye Bruse .........................................................................................21 PRONUN C IATION GUIDE ......................................................................... 1 Executores dola Liberta ..........................................................................21 What if I Want Traditional Fantasy? ...................................................1 Remnants of the Dragon Kings ...............................................................21 A STE P AWAY FROM CLASSI C FANTASY . ..................................................... 2 The Tyrant's Eye..............................................................................21 An Exceptionally Brief Timeline. .......................................................2 The Panoply ...........................................................................................21 SECTION ONE: CHARACTERS ................................................4 The Ursaliña Bear Games ..................................................................... 22 SETTIN G CONSIDERATIONS ..................................................................... 4 Fear of the Clergy .................................................................................. 22 CHARA C TER THEMES ............................................................................ 5 The Humble Hook. ..........................................................................22 Docker. ................................................................................................... 5 CRISILLYIR .........................................................................................22 Gold and Teleportation. .....................................................................5 The Clergy ............................................................................................ 22 Eschatologist. .......................................................................................... 6 Cities and Colonies .................................................................................23 Gunsmith. .............................................................................................. 7 Devas, Angels, and the Dead ...................................................................23 Martial Scientist. .................................................................................... 7 The Family ............................................................................................23 Skyseer. ................................................................................................... 8 DANOR ..............................................................................................23 Spirit Medium. ....................................................................................... 9 The House of Jierre ............................................................................... 24 Technologist. ..........................................................................................10 Cities and Industry ............................................................................... 24 Vekeshi Mystic. .......................................................................................10 Wild and Dead Magic. ......................................................................24 Yerasol Veteran.......................................................................................11 DRAKR ............................................................................................. 24 FEATS ...............................................................................................12 Metal and Magic ....................................................................................25 EQUI P MENT ........................................................................................12 The Lost Riders. ..............................................................................25 Treasure, Salary, and Requisitions. .......................................................12 The Philosophy of Governance ................................................................25 Working for a Living. .............................................................................12 ELFAIVAR ...........................................................................................25 Drugs. ...................................................................................................13 Modern Enclaves ....................................................................................25 Explosive Alchemicals. ...........................................................................14 The Fallen Goddess ............................................................................... 26 Firearms. ...............................................................................................14 The Arsenal of Dhebisu. ..................................................................26 Optional Firearm Rules....................................................................14 THE WORLD ..................................................................................... 26 Vehicles ..................................................................................................15 Border States and the Malice Lands ....................................................... 26 PRESTI G E ...........................................................................................15 Planes ................................................................................................... 26 Using Prestige ........................................................................................15 The Distant Planes. ..........................................................................27 Prestige Rating. ................................................................................15 Key Religions ........................................................................................ 28 Acquiring Equipment .............................................................................16 Dominant Philosophies ......................................................................... 28 Help in a Hurry .....................................................................................16 The Philosophy of William Miller. ...................................................28 SECTION TWO: SETTING OVERVIEW .................................17 SECTION THREE: FLINT ......................................................29 RISUR ...............................................................................................17 CITY DISTRI C TS ................................................................................. 30 Land and Culture ..................................................................................17 Bosum Strand ....................................................................................... 30 Languages and Accents. ...................................................................18 The Navras Opera House. ................................................................30 Fey and Mortal Realms ...........................................................................18 Central ................................................................................................