Jester's 4E Ravenloft Player's Guide
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JJeesstteerr’’ss 44EE RRaavveennlloofftt PPllaayyeerr’’ss GGuuiiddee For use with the RAVENLOFT Campaign Setting P A Introduction Welcome to Jester‟s 4E Ravenloft LEGAL Player‟s Guide for the RAVENLOFT DUNGEONS & DRAGONS, the DUNGEONS & CAMPAIGN SETTING. DRAGONS Compatibility Logo, D&D, PLAYER‟S HANDBOOK, PLAYER‟S WHAT THIS DOCUMENT IS HANDBOOK 2, DUNGEON MASTER‟S GUIDE, Updated Rules: This booklet contains MONSTER MANUAL, MONSTER MANUAL 2, optional rules for PC using 4e D&D and ADVENTURER‟S VAULT are trademarks game in the world of Ravenloft. of Wizards of the Coast in the USA and Modular: Much of this document is other countries and are used with designed to be flexible. GMs should permission. Certain materials, including 4E allow what they want and ignore References in this publication, D&D core what they don‟t. rules mechanics, and all D&D characters and their distinctive likenesses, are property of WHAT IT IS NOT Wizards of the Coast, and are used with Replacement: This is in no way a permission under the Dungeons & Dragons replacement for any of the previous 4th Edition Game System License. All 4E Ravenloft products. At least one References are listed in the 4E System version of the Campaign Setting is Reference Document, available at required, and strongly encouraged. www.wizards.com/d20. Mandatory: If you want to run the DUNGEONS & DRAGONS 4th Edition game with just the official books or PLAYER‟S HANDBOOK, written by Rob 3e rules feel free. Heinsoo, Andy Collins, and James Wyatt; Excuse not to buy: Support the game, DUNGEON MASTER‟S GUIDE, written by WotC, and your FLGS. Keep D&D James Wyatt; and MONSTER MANUAL, alive for the next generation. Piracy written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER‟S HANDBOOK 2, is wrong and illegal folks! written by Jeremy Crawford, Mike Mearls, CREDITS and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; WRITTEN AND EDITED BY: Adventurer‟s Vault, D&D 4E Game System David “the Jester” Gibson License ©2008, 2009 Wizards of the Coast with help from Ric “The Grizz” Martens page 3 of 7 written by Logan Bonner, Eytan on the Mist pact. Bernstein, and Chris Sims. © 2008, 2009 BASED ON IDEAS BY: Wizards of the Coast. All rights reserved. Nikolas of the Mists RAVENLOFT and all related terms and DocBeard materials are © 2009 Wizards of the Coast, Inc COVER BY: David “the Jester” Gibson Jester's Ravenloft 4E Player's Guide: Aug With an image stolen from: Steven 31st, 2009 “ScS” Sutton [email protected] FEEDBACK FROM: Fraternity of Shadows® Nathan of the Fraternity For external use only. In no event is the Rotipher of the Fraternity Fraternity of Shadows liable for damages Joël of the Fraternity caused by the misuse of its products. 2 Contents TABLE OF CONTENTS RACES PAGE 4 Caliban PAGE 4 Giomorgo PAGE 5 Other Races PAGE 6 CLASSES PAGE 12 Paragon Paths PAGE 18 MIST PACT PAGE 19 FEATS PAGE 32 Heroic Tier PAGE 32 Paragon Tier PAGE 38 EQUIPMENT PAGE 40 Melee PAGE 40 Improvised PAGE 40 Ranged PAGE 41 Other Materials PAGE 41 Adventuring Gear PAGE 42 Magic Items PAGE 43 LIFESTYLE PAGE 49 Culture Level PAGE 49 Backgrounds PAGE 51 Religion PAGE 56 Language PAGE 56 Magic Level PAGE 58 Mistways PAGE 59 Recent Events PAGE 59 RITUALS PAGE 62 3 RACES CALIBAN resilience. While they are the children of humanity they are not accepted and live Cursed in the womb to possess great at the fringes of society. strength and resilience RACIAL TRAITS PHYSICAL QUALITIES Average Height: 5‟5‟‟-6-6‟‟ Caliban are deformed humans that Average Weight: 160-280 lb. possess great physical strength. No two Ability Scores: +2 Strength, +2 caliban look alike so there is much Constitution diversity. Caliban have caliban children Size: Medium with a mix of parental traits. Truly rare Speed: 6 Squares is a caliban union that produces a Vision: Low-light human offspring. Languages: Domain, choice of one Caliban in the Core tend to be visibly other deformed: gangling limbs, pronounced Skill Bonuses: +2 Endurance, +2 hunchbacks, distorted and asymmetrical Intimidate features. Cursed Lineage: You gain a +5 The calibans from other lands can racial bonus to saving throws against look quite different. Those from the death. Verdurous Lands cluster often have Man or Monster: When you use animalistic features, Zherisian caliban your second wind, you can forgo the are albino-pale and lithe, while those standard defence bonus and instead from the Shadowlands look diseased: gain Regeneration 1 + your Constitution leprous or covered in tumours. modifier until the end of your next turn. PLAYING A CALIBAN Relentless Rage: You have the The caliban are not a race but an relentless rage encounter power. offshoot of humanity. Most “normal” Stubborn Mind: You gain a +1 humans find them disturbing or racial bonus to Will. unsettling, and many view them as monsters. Relentless Rage Racial Power Caliban are outsiders, often lacking a Your injuries only serve to focus your will family or community. They often live in and rage. the wild, avoiding human settlements, Encounter Rage or make their home in the streets, Minor action Personal Special: You must be bloodied. sewers, or hidden cellars. Effect: Until the end of the encounter or With harsh upbringings and rendered unconscious, you gain a +1 rejection, many caliban are raised to be bonus to damage rolls and a +1 bonus to the monsters they are assumed to be. AC and Reflex defence. Their reputation as savages drives few Increase damage to +2 at 11th level and caliban to aspire to be more than petty +3 at 21st level. brutes. However, calibans have the The caliban are individuals fouled by same potential for kindness and magic, tainted by dark energies and intelligence as other humans. cursed before they were born. They have an inhuman appearance and 4 GIOMORGO (HALF-VISTANI) Curse of the Blood Racial Power The fiery blood of Vistani mixed with the This indignity shall not stand! watery blood of the giorgio. Encounter Immediate reaction Range 10 RACIAL TRAITS Trigger: An enemy deals damage to you Average Height: 5‟5‟‟-6‟1‟‟ Target: The enemy who dealt damage Average Weight: 130-215 lb. Effect: The target takes a -1 penalty to all Ability Scores: +2 Intelligence, +2 defences against your attacks until the Wisdom end of your next turn. If your deal damage to the target, add your Wisdom Size: Medium modifier as extra damage. Speed: 6 Squares Vision: Normal Giomorgo are the offspring of nomadic Languages: Domain, choice of one Vistani and non-Vistani or giorgio. These other including Patterna half-Vistani are essentially human but Skill Bonuses: +2 Insight are possess some of the magical powers Curse of the Blood: You have the inherent to their blood. curse of the blood power. PHYSICAL QUALITIES Group Intuition: You grant non- Giomorgo look human albeit with dusky giomorgo allies within 5 squares a +1 skin, dark hair, and exotic features that racial bonus to Insight checks. reveal Vistani blood. Human Blooded: You can take feats Some half-Vistani attempt to appear that have either the giomorgo or human human, dressing in local fashions and prerequisites. rejecting Vistani garb. Others proudly The Sight: You gain the fortune clad themselves in the bright Vistani telling ritual for free and are able to use colours. it without the Ritual Casting feat. Lunatio: You suffer from the Vistani PLAYING A HALF-VISTANI moon madness, which makes you Those with the blood of the Vistani will restless and anxious during the nights of never be accepted. Most human the full moon. Because of this, you are settlements fear and mistrust the resistant to other insanity and gain a +5 Vistani, although they never risk turning racial bonus to saving throws against them away or assaulting them. madness or Sanity loss. Likewise, the Vistani loathe and Tribal Heritage: You gain an reject those of mixed heritage, as they additional skill bonus based on your never trust those not of “the blood”. A parent‟s tribe. half-Vistani raised among the Vardos Canjar: +2 Arcana finds themselves treated as an outsider, Corvara: +2 Thievery and unable to experience much of what Equaar: +2 Nature it is to be Vistani. Kamii: +2 Bluff There are no giomorgo communities, Naiat: +2 Acrobatics but half-Vistani often find Vatraska: +2 Heal companionship with others of mixed Zarovan: +2 Perception blood. 5 OTHER RACES even had their bodies taken over by a creature of dreams. DEVA The dream-touched seem detached Touched by forces beyond the mortal and removed from the world, as if only world, more than the other races the half-aware of what is happening. Many deva know they are damned. lack common emotions or are unfamiliar with common places or events. DEVA IN THE MISTS Rare to the point of being unique, the DOPPELGANGERS deva look human but are not. While From the streets of Paridon or another their oldest memories are hazy they urban center, you move invisibly know they were once servants of a amongst humanity. higher force, a being of divine goodness. DOPPELGANGERS IN THE MISTS The deva know the world is a prison The doppelganers of Ravenloft – also and know they can never return to the known as changelings – are secretive paradise of their memory, a memory and murderous, operating in clans and that grows cloudier every year. They gangs in major population centres. They know for a cold, hard fact that they will are drawn to crime and wealth, with few never, ever have a happy ending or morals restraining their actions.