Jester's 4E Ravenloft Player's Guide

Total Page:16

File Type:pdf, Size:1020Kb

Jester's 4E Ravenloft Player's Guide JJeesstteerr’’ss 44EE RRaavveennlloofftt PPllaayyeerr’’ss GGuuiiddee For use with the RAVENLOFT Campaign Setting P A Introduction Welcome to Jester‟s 4E Ravenloft LEGAL Player‟s Guide for the RAVENLOFT DUNGEONS & DRAGONS, the DUNGEONS & CAMPAIGN SETTING. DRAGONS Compatibility Logo, D&D, PLAYER‟S HANDBOOK, PLAYER‟S WHAT THIS DOCUMENT IS HANDBOOK 2, DUNGEON MASTER‟S GUIDE, Updated Rules: This booklet contains MONSTER MANUAL, MONSTER MANUAL 2, optional rules for PC using 4e D&D and ADVENTURER‟S VAULT are trademarks game in the world of Ravenloft. of Wizards of the Coast in the USA and Modular: Much of this document is other countries and are used with designed to be flexible. GMs should permission. Certain materials, including 4E allow what they want and ignore References in this publication, D&D core what they don‟t. rules mechanics, and all D&D characters and their distinctive likenesses, are property of WHAT IT IS NOT Wizards of the Coast, and are used with Replacement: This is in no way a permission under the Dungeons & Dragons replacement for any of the previous 4th Edition Game System License. All 4E Ravenloft products. At least one References are listed in the 4E System version of the Campaign Setting is Reference Document, available at required, and strongly encouraged. www.wizards.com/d20. Mandatory: If you want to run the DUNGEONS & DRAGONS 4th Edition game with just the official books or PLAYER‟S HANDBOOK, written by Rob 3e rules feel free. Heinsoo, Andy Collins, and James Wyatt; Excuse not to buy: Support the game, DUNGEON MASTER‟S GUIDE, written by WotC, and your FLGS. Keep D&D James Wyatt; and MONSTER MANUAL, alive for the next generation. Piracy written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER‟S HANDBOOK 2, is wrong and illegal folks! written by Jeremy Crawford, Mike Mearls, CREDITS and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; WRITTEN AND EDITED BY: Adventurer‟s Vault, D&D 4E Game System David “the Jester” Gibson License ©2008, 2009 Wizards of the Coast with help from Ric “The Grizz” Martens page 3 of 7 written by Logan Bonner, Eytan on the Mist pact. Bernstein, and Chris Sims. © 2008, 2009 BASED ON IDEAS BY: Wizards of the Coast. All rights reserved. Nikolas of the Mists RAVENLOFT and all related terms and DocBeard materials are © 2009 Wizards of the Coast, Inc COVER BY: David “the Jester” Gibson Jester's Ravenloft 4E Player's Guide: Aug With an image stolen from: Steven 31st, 2009 “ScS” Sutton [email protected] FEEDBACK FROM: Fraternity of Shadows® Nathan of the Fraternity For external use only. In no event is the Rotipher of the Fraternity Fraternity of Shadows liable for damages Joël of the Fraternity caused by the misuse of its products. 2 Contents TABLE OF CONTENTS RACES PAGE 4 Caliban PAGE 4 Giomorgo PAGE 5 Other Races PAGE 6 CLASSES PAGE 12 Paragon Paths PAGE 18 MIST PACT PAGE 19 FEATS PAGE 32 Heroic Tier PAGE 32 Paragon Tier PAGE 38 EQUIPMENT PAGE 40 Melee PAGE 40 Improvised PAGE 40 Ranged PAGE 41 Other Materials PAGE 41 Adventuring Gear PAGE 42 Magic Items PAGE 43 LIFESTYLE PAGE 49 Culture Level PAGE 49 Backgrounds PAGE 51 Religion PAGE 56 Language PAGE 56 Magic Level PAGE 58 Mistways PAGE 59 Recent Events PAGE 59 RITUALS PAGE 62 3 RACES CALIBAN resilience. While they are the children of humanity they are not accepted and live Cursed in the womb to possess great at the fringes of society. strength and resilience RACIAL TRAITS PHYSICAL QUALITIES Average Height: 5‟5‟‟-6-6‟‟ Caliban are deformed humans that Average Weight: 160-280 lb. possess great physical strength. No two Ability Scores: +2 Strength, +2 caliban look alike so there is much Constitution diversity. Caliban have caliban children Size: Medium with a mix of parental traits. Truly rare Speed: 6 Squares is a caliban union that produces a Vision: Low-light human offspring. Languages: Domain, choice of one Caliban in the Core tend to be visibly other deformed: gangling limbs, pronounced Skill Bonuses: +2 Endurance, +2 hunchbacks, distorted and asymmetrical Intimidate features. Cursed Lineage: You gain a +5 The calibans from other lands can racial bonus to saving throws against look quite different. Those from the death. Verdurous Lands cluster often have Man or Monster: When you use animalistic features, Zherisian caliban your second wind, you can forgo the are albino-pale and lithe, while those standard defence bonus and instead from the Shadowlands look diseased: gain Regeneration 1 + your Constitution leprous or covered in tumours. modifier until the end of your next turn. PLAYING A CALIBAN Relentless Rage: You have the The caliban are not a race but an relentless rage encounter power. offshoot of humanity. Most “normal” Stubborn Mind: You gain a +1 humans find them disturbing or racial bonus to Will. unsettling, and many view them as monsters. Relentless Rage Racial Power Caliban are outsiders, often lacking a Your injuries only serve to focus your will family or community. They often live in and rage. the wild, avoiding human settlements, Encounter Rage or make their home in the streets, Minor action Personal Special: You must be bloodied. sewers, or hidden cellars. Effect: Until the end of the encounter or With harsh upbringings and rendered unconscious, you gain a +1 rejection, many caliban are raised to be bonus to damage rolls and a +1 bonus to the monsters they are assumed to be. AC and Reflex defence. Their reputation as savages drives few Increase damage to +2 at 11th level and caliban to aspire to be more than petty +3 at 21st level. brutes. However, calibans have the The caliban are individuals fouled by same potential for kindness and magic, tainted by dark energies and intelligence as other humans. cursed before they were born. They have an inhuman appearance and 4 GIOMORGO (HALF-VISTANI) Curse of the Blood Racial Power The fiery blood of Vistani mixed with the This indignity shall not stand! watery blood of the giorgio. Encounter Immediate reaction Range 10 RACIAL TRAITS Trigger: An enemy deals damage to you Average Height: 5‟5‟‟-6‟1‟‟ Target: The enemy who dealt damage Average Weight: 130-215 lb. Effect: The target takes a -1 penalty to all Ability Scores: +2 Intelligence, +2 defences against your attacks until the Wisdom end of your next turn. If your deal damage to the target, add your Wisdom Size: Medium modifier as extra damage. Speed: 6 Squares Vision: Normal Giomorgo are the offspring of nomadic Languages: Domain, choice of one Vistani and non-Vistani or giorgio. These other including Patterna half-Vistani are essentially human but Skill Bonuses: +2 Insight are possess some of the magical powers Curse of the Blood: You have the inherent to their blood. curse of the blood power. PHYSICAL QUALITIES Group Intuition: You grant non- Giomorgo look human albeit with dusky giomorgo allies within 5 squares a +1 skin, dark hair, and exotic features that racial bonus to Insight checks. reveal Vistani blood. Human Blooded: You can take feats Some half-Vistani attempt to appear that have either the giomorgo or human human, dressing in local fashions and prerequisites. rejecting Vistani garb. Others proudly The Sight: You gain the fortune clad themselves in the bright Vistani telling ritual for free and are able to use colours. it without the Ritual Casting feat. Lunatio: You suffer from the Vistani PLAYING A HALF-VISTANI moon madness, which makes you Those with the blood of the Vistani will restless and anxious during the nights of never be accepted. Most human the full moon. Because of this, you are settlements fear and mistrust the resistant to other insanity and gain a +5 Vistani, although they never risk turning racial bonus to saving throws against them away or assaulting them. madness or Sanity loss. Likewise, the Vistani loathe and Tribal Heritage: You gain an reject those of mixed heritage, as they additional skill bonus based on your never trust those not of “the blood”. A parent‟s tribe. half-Vistani raised among the Vardos Canjar: +2 Arcana finds themselves treated as an outsider, Corvara: +2 Thievery and unable to experience much of what Equaar: +2 Nature it is to be Vistani. Kamii: +2 Bluff There are no giomorgo communities, Naiat: +2 Acrobatics but half-Vistani often find Vatraska: +2 Heal companionship with others of mixed Zarovan: +2 Perception blood. 5 OTHER RACES even had their bodies taken over by a creature of dreams. DEVA The dream-touched seem detached Touched by forces beyond the mortal and removed from the world, as if only world, more than the other races the half-aware of what is happening. Many deva know they are damned. lack common emotions or are unfamiliar with common places or events. DEVA IN THE MISTS Rare to the point of being unique, the DOPPELGANGERS deva look human but are not. While From the streets of Paridon or another their oldest memories are hazy they urban center, you move invisibly know they were once servants of a amongst humanity. higher force, a being of divine goodness. DOPPELGANGERS IN THE MISTS The deva know the world is a prison The doppelganers of Ravenloft – also and know they can never return to the known as changelings – are secretive paradise of their memory, a memory and murderous, operating in clans and that grows cloudier every year. They gangs in major population centres. They know for a cold, hard fact that they will are drawn to crime and wealth, with few never, ever have a happy ending or morals restraining their actions.
Recommended publications
  • 4Th Edition System Reference Document
    4th Edition System Reference Document Last Updated: February 27, 2009 DUNGEONS & DRAGONS® 4TH Edition System Reference Document Last Updated: February 25, 2009 System Reference Document ©2009 Wizards of the Coast page 1 of 84 Usage Guidelines These Usage Guidelines are presented to help you use this template in a Licensed Product, nor may you define these 4E System Reference Document (SRD) and the 4E References it References. You may, however, print a kobold wyrmpriest contains, as well as to help you in using the DUNGEONS & lich that you create and that is relevant to your Licensed DRAGONS® (D&D) Core Rulebooks to create your own Product. Similarly, when you create an NPC, you may apply Licensed Product. Despite appearing in this SRD, these the NPC Magic Threshold (D&D 4E Dungeon Master’s Guide, Usage Guidelines are not 4E References, and they may not be page 187) rule to that NPC. You might also print the specific reprinted or otherwise reproduced. For these guidelines, the attack bonus and damage for an NPC’s paladin power, even Core Rulebooks are defined as the D&D 4th Edition (4E) though you cannot reprint the power text from the D&D 4E PLAYER’S HAND BOOK® (PH), PLAYER’S HAND BOOK® 2 (PH2), Player’s Handbook. ® ® DUNGEON MASTER’S GUIDE (DMG), MONSTER MANUAL Citation (MM), MONSTER MANUAL® 2 (MM2), and ADVENTURER’S You may, as needed, cite the source of a 4E Reference for VAULT™ (AV). Your use of the SRD is subject to your ease of player use. When you do so, you may cite the Core continued compliance with the 4E Game System License Rulebook the 4E Reference comes from by title alone.
    [Show full text]
  • Hunters' Down
    DALE1-5 Hunters’ Down A Dungeons & Dragons® Living Forgotten Realms Adventure By Ralf Zuiderhoek ‘Sessrendale’ and ‘The Searing’ by Ed Greenwood Reviewed by Pierre van Rooden and Pieter Sleijpen Playtested by Robert Hambly, Stephen Daniels, Paul Quinn, Allan Greenfield, Chris Fuller, Chris Heath, Sebastiaan Heukels, Koos Gadellaa, Krishna Simonse, Jeroen Bart Engelen, Jeroen Veen, The Silent Seven Vengeance smolders in the hearts of many. It sometimes takes only a little spark to flare back to an all-consuming rage. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10. Final part of the ‘Byar’s Seven’ quest. The other parts are DALE1-2 Blades for Daggerdale, and DALE1-4 The Lady in Flames. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Andy Collins, Rob Heinsoo, and James Wyatt. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Game System License (GSL), please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, DM REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast LLC in the US and other countries. This material is protected under the copyright laws of the United States of America.
    [Show full text]
  • Creature Collection 4E FDP Creature Collection 4E.Qxd
    Sample file CREATURE COLLECTION Sample file Fiery Dragon Productions and the Fiery Dragon logo are trademarks of Fiery Dragon Productions, Inc. All rights reserved. All artwork is ©2001-2009 Fiery Dragon Productions, Inc. and/or © 2009 by CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copy- right concerned. This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork herein is prohibited without express written permission from Fiery Dragon Productions, Inc., except for purposes of review. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Check out Fiery Dragon online at <www.fierydragon.com> CREDITS CREATURE COLLECTION (4TH EDITION) CREDITS: Harkness, Brannon Hollingsworth, Richard Hughes, Cameron Ironside, Eric Jansing, Lysle Kapp, Michael DESIGN & DEVELOPMENT: Scott Holden Kletch, Jean-Michel Lavarenne, Rhiannon Louve, Mark E. LAYOUT: Claudio Pozas Malcolm, James Maliszewski, Ari Marrnell, Joseph ART DIRECTION: Todd Secord Mashuga, John McCarty, Greg McNutt, Darren Miguez, COVER ART: David Sourwine Jesse Mohn, Scott Moore, Matt O’Dowd, Lars Omlor, INTERIOR ART: Claudio Pozas, Todd Secord, John Wilson, Benjamin A. Paulus, Kevin R. Rank, Scott Resnick, Richard Thomas Benjamin David Richards, Richard Daniel Schnelle, Gary PROOFREADING: Jason Bolte Louis Schotter Jr., Lee Scolin, Blaine Seitz, James B. PRODUCTION: Jason Kempton Sharkey, Jr., Andrew Shockney, John Henry Stam, C.A. PLAYTESTING: Jeff Bishop, Jason “Zombie Fodder” Bolte, Suleiman, Jeff Tabrum-Lovie, Nicholas J.
    [Show full text]
  • Revised GSL FAQ Ker Comments 2.19.09
    Dungeons & Dragons® 4th Edition Game System License FAQ February 27, 2009 This FAQ answers questions about the D&D 4E Game System License (GSL), System Reference Document (SRD) and the supporting documents. This is not a legal document and is not a replacement for professional legal advice. Q: What is the Dungeons & Dragons 4th Edition Game System License? A: The Dungeons & Dragons 4th Edition Game System License (GSL) is a license that allows third parties to use certain intellectual property owned by Wizards of the Coast® with the company’s permission in order to create products compatible with the 4th Edition of the Dungeons & Dragons Roleplaying Game. Q: How do I get a copy of the Game System License? A: You can access the Game System License at www.wizards.com/d20 . Q: What is the System Reference Document (SRD)? A: The SRD is a reference document detailing Terms, Tables and Templates that are available for license under the GSL. It is a reference document and not a reprinting of the rules. Q: What parts of Dungeons & Dragons is Open Game Content? A: None of the 4th Edition Dungeons & Dragons product line is considered Open Game Content made available to third parties through the Open Gaming License (OGL). Certain content from 4th Edition is available royalty-free for specified uses subject to the GSL. Q: What is the D&D 4E Compatibility Logo? A: It is a rectangular graphic incorporating the Dungeons & Dragons logo and text identifying a licensed product’s compatibility with the 4th Edition core rulebooks. There are two versions: full color and black & white.
    [Show full text]
  • Players' Guide
    Players’ THE GEARS OF REVOLUTION Guide A Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX EN Publishing is an imprint of EN World. Please visit www.enworld.org From the Pen of Ryan Nock Thoroughly Playtested for Maximum Enjoyment by Evocative Cover Illustration by Jonathan Roberts Ted Brzinski, Neil D’Cruze, Francis Dickinson, Stunning Cartographic Displays by Jonathan Roberts Robert M. Everson, Michael Gallogly, Matthew J. Hanson, Masterful Interior Illustrations by Brian Lindahl Michael Hart,Michael Iachini, Tom Jones, Claudio Pozas Laura Kertz, Gene McDonald, Hamid Raoof, ShenFei Bryan Rennekamp, and Eugene Zaretskiy with Layout and Graphic Design by Eric Life-Putnam Ably Produced and Facilitated by Russell Morrissey DUNGEONS & DRAGONS , the DUNGEONS & DRAGONS Compatibility Logo, D&D, Stephen Schubert and James Wyatt; PLAYER ’S HAN D BOOK 2, written PLAYER ’S HAN D BOOK , PLAYER ’S HAN D BOOK 2, DUNGEON MASTER ’S GUI D E , MONSTER by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL , MONSTER MANUAL 2, and AD VENTURER ’S VAULT are trademarks of MANUAL 2, written by Rob Heinsoo, and Chris Sims; AD VENTURER ’S Wizards of the Coast in the USA and other countries and are used VAULT , written by Logan Bonner, Eytan Bernstein, and Chris Sims. with permission. Certain materials, including 4E References in this Copyright 2008, 2009 Wizards of the Coast. All rights reserved. publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License.
    [Show full text]
  • Last Call at the Blind Tyrant
    NEW GOODMAN RELEASES! • See Inside Cover Issue 3 MAR 2010 4E RPG Magazine Fiendish Fey! The Hideous KNAVE Hags! Multiclass AMON LORD OF WRATH! Last Call at the Blind Tyrant PLUS REGULAR FEATURES: $3.99 DEAR ARCHMAGE ABBY, D20 QUESTIONS, AND MORE! VISIT US ONLINE AT WWW.GOODMAN-GAMES.COM FREE E-BOOK EDITION! Goodman Games has partnered with RPGNo w to provide print purchasers of Level Up with a free PDF e-book edition! Simply visit the page for this product at www.goodman-games.com for download instructions. Use download code cefb9c5flu23 Code is good for one use per customer . Don’t steal! We can’t pay to produce this magazine if this code is mis-used. COLUMNS & SIDEBARS FEATURES EDITORIAL ROADS TO ADVENTURE 2 LAST CALL AT THE BLIND TYRANT .....................................................4 STORE SPOTLIGHT: MYRIAD GAMES 27 PC PEARLS JACK’S ULTRASHORT REVIEWS THE KNAVE MULTICLASS .................................................................. 14 48 BLACKDIRGE’S BESTIARY STORE SPOTLIGHT: YOTTAQUEST 54 THE UGLY SIDE OF FEY .................................................................. 22 DEAR ARCHMAGE ABBY BEYOND THE BOOKSHELF 55 AMON, LORD OF WRATH .................................................................30 LEVEL UP • Volume 1, Issue 3 • March 2010 AZAGAR’S ADVICE FOR ADVENTURERS © 2010 Goodman Games ARMORED & DANGEROUS, PART I ..................................................36 Editor-in-Chief: Aeryn “Blackdirge” Rudel Writers: Chris Dias, Lee Hammock, Brendan LaSalle, GM GEMS Adrian Pommier, Aeryn “Blackdirge” Rudel,
    [Show full text]
  • Credits Table of Contents
    Credits A: Jim Bishop, Joseph Browning, Ari Marmell, Chris I A: Ilya Astrakhan, Toren Atkinson, Drew Baker, Pramas, Robert J. Schwalb and Suzi Yee Kent Burles, Paul Carrick, Marcio Fiorito, David Griffith, E: J B, Evan Sass, Tim Emrick and Suzi Danilo Guida, John Hunt, Jonathan Kirtz, Pat Loboyko, Yee Britt Martin, Tony Parker, Michael Phillippi, James A D G D: Hal Mangold Ryman, Christophe Swal, and Mike Vilardi L: Suzi Yee C: Sean MacDonald C A: Wayne Reynolds Table of Contents Introduction ..................................................... 3 Chapter Five Magic Items and Rituals........... 40 Chapter One Races of Freeport........................ 4 Armor......................................................................40 Core Races ................................................................4 Weapons..................................................................41 Monstrous Races .......................................................6 Feet Slot Items ........................................................46 Other Races ..............................................................8 Hands Slot Items ....................................................46 Chapter Two Corsair Class ............................ 11 Neck Slot Items.......................................................46 Rings .......................................................................46 Chapter ree Supplemental Rules ................ 28 Wondrous Items......................................................48 Freeport Feats .........................................................28
    [Show full text]
  • The Rise and Fall of an Open Business Model
    Revue d'économie industrielle 146 | 2e trimestre 2014 Écosystèmes et modèles d'affaires The Rise and Fall of an Open Business Model Benoît Demil and Xavier Lecocq Electronic version URL: http://journals.openedition.org/rei/5803 DOI: 10.4000/rei.5803 ISSN: 1773-0198 Publisher De Boeck Supérieur Printed version Date of publication: 15 May 2014 Number of pages: 85-113 ISBN: 9782804189754 ISSN: 0154-3229 Electronic reference Benoît Demil and Xavier Lecocq, « The Rise and Fall of an Open Business Model », Revue d'économie industrielle [Online], 146 | 2e trimestre 2014, Online since 15 May 2016, connection on 10 December 2020. URL : http://journals.openedition.org/rei/5803 ; DOI : https://doi.org/10.4000/rei.5803 © Revue d’économie industrielle THE RISE AND FALL OF AN OPEN BUSINESS MODEL1 Benoît Demil, IAE de Lille – LEM (UMR CNRS 8179) Xavier Lecocq, IAE de Lille et IESEG, LEM (UMR CNRS 8179) Keywords: Open Innovation, Business Model, Value Creation, Value Capture, Performance Mots clés : Innovation ouverte, modèle économique, création de valeur, capture de valeur, performance 1. THE RISE AND FALL OF AN OPEN BUSINESS MODEL Today, business model (BM) tends to be considered as the main driver of the performance of organizations whatever their sector. The literature stresses particularly how BM innovation may disrupt competition and create competitive advantage (e.g., Casadesus-Masanell and Ricart, 2010; Giesen et al., 2007; Johnson et al., 2008; Svejenova et al., 2010). Innovation in the domain has been prolific since the advent of the Internet era and numerous examples have been analyzed such as Amazon, Google or IBM.
    [Show full text]
  • In Search of Adventure
    IN SEARCH OF ADVENTURE Writen by: Mike Ferguson, Andrew Hind, Ruth Lampi, Ross Payton, Eric K. Rodriguez, Aeryn “Blackdirge” Rudel Edited by: Ken Hart Developer: Harley Stroh Art Director: Joseph Goodman Cover Artist: Ben Wootten Interior Artists: David Griffith, Doug Kovacs, Matt Morrow, Grey Thornberry Cartographer: Ed Bourelle Graphic Designer/Layout: Edward Wedig Visit us online at www.goodman-games.com to find forums, free downloads, and more! 1 CONTENTS King Dretch ..........................................................3 Legacy of the Labyrinth .......................................72 Game Master Information ....................................4 Game Master’s Section ........................................72 Getting the Players Involved .................................4 Getting the Players Involved ...............................73 Adventure Background ..........................................4 Background Story ................................................73 Player Beginnings ..................................................6 Areas of the Map .................................................73 Ruined Tower and Environs ..................................7 Wrapping Up .......................................................87 The Dormitory .......................................................9 Concluding the Adventure ..................................18 Tides of Doom ....................................................88 Major Quest: Sealing the Fissure ........................18 Game Master’s Section ........................................88
    [Show full text]
  • Draconomicon, the Book of Dragons
    DRACONOMICON™ Andy Collins, Skip Williams, James Wyatt DEVELOPER ART DIRECTOR Andy Collins Dawn Murin DESIGN ASSISTANCE COVER ART Ed Stark, Gwendolyn F.M. Kestrel Todd Lockwood EDITORS INTERIOR ARTISTS Michele Carter, Dale Donovan, Wayne England, Emily Fiegenschuh, Gwendolyn F.M. Kestrel, Charles Ryan Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, MANAGING EDITOR John & Laura Lakey, Todd Lockwood, Kim Mohan David Martin, Dennis Crabapple- McClain, Matt Mitchell, Mark Nelson, D&D DESIGN MANAGER Steve Prescott, Vinod Rams, Richard Ed Stark Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, Sam Wood DIRECTOR OF RPG R&D Bill Slavicsek GRAPHIC DESIGNERS Dawn Murin, Mari Kolkowski VICE PRESIDENT OF PUBLISHING Mary Kirchoff CARTOGRAPHER Todd Gamble PROJECT MANAGER Martin Durham GRAPHIC PRODUCTION SPECIALISTS Erin Dorries, Angelika Lokotz PRODUCTION MANAGER ORIGINAL INTERIOR DESIGN Chas DeLong Sean Glenn This d20™ System game utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® product contains no Open Game Content. No portion of this work may be reproduced in any form with- out written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Playtesters: Greg Collins, Jesse Decker, Viet Nguyen, Marc Russell, Dennis Worrell Valuable advice provided by Todd Lockwood and Sam Wood (Dragon Anatomy and Motion), Monica Shellman
    [Show full text]
  • The Town of Bridgepuddle
    The Town of Bridgepuddle th th A 5e Adventure for PCs of the 5 to 8 Level Written by frothsof Cartography by Robert Waluchow aka Crypt Thing Original Illustration by Timothy Reynolds This is a 5 th edition adventure for 4 to 6 characters of 5 th to 8 th level. Shrewd characters of lower levels might survive it, and foolish PCs of much higher levels could have trouble. This adventure has been converted from the 4th edition original. You can download the 4e version and find out more information about the world in which the adventure is set here: http://frothsofdnd.blogspot.com/2013/06/download-my-free-4e-fanzine.html . I have included simple OSR conversion notes on the last page. This adventure was originally published under the GSL, which I have reprinted below. Most 5e terminology is generic (i.e. hit, attack), but I want to make a few things clear. This is free. This is a promotional tool for 5e. You cannot play it without downloading the Basic rules from here: www.wizards.com/dnd/Article.aspx?x=dnd/basicrules . I encourage you to buy all of the core products as they are released. For more information on other projects I am working on, you can follow me at www.frothsofdnd.blogspot.com or find me on G+ at https://plus.google.com/+JeremyfrothsofSmith . Created, edited, and written by frothsof. Professional cartography by the legendary Crypt Thing, Robert Waluchow. See more of his work at http://cryptthing.blogspot.com . Original artwork by Timothy Reynolds. All other artwork is public domain in the USA.
    [Show full text]
  • Jester's 4E Rules Pamphlet
    JJeesstteerr’’ss 44EE RRuulleess PPaammpphhlleett For use with the RAVENLOFT Campaign Setting P A LEGAL Introduction DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER Welcome to Jester’s 4E Rules Pamphlet MANUAL, MONSTER MANUAL 2, and for the RAVENLOFT CAMPAIGN SETTING. ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other WHAT THIS DOCUMENT IS countries and are used with permission. Updated Rules: This booklet contains Certain materials, including 4E References in optional rules for playing a 4e D&D this publication, D&D core rules mechanics, game in the world of Ravenloft. and all D&D characters and their distinctive Advice: Included is advice on using and likenesses, are property of Wizards of the applying the rules, adjudicating when Coast, and are used with permission under the th and when not to use them. Dungeons & Dragons 4 Edition Game System Modular: Much of this document is License. All 4E References are listed in the 4E System Reference Document, available at designed to be flexible. GMs should www.wizards.com/d20. use what they want and ignore what they don’t. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy WHAT IT IS NOT Collins, and James Wyatt; DUNGEON Replacement: This is in no way a MASTER’S GUIDE, written by James Wyatt; replacement for any of the previous and MONSTER MANUAL, written by Mike Ravenloft products. At least one Mearls, Stephen Schubert and James Wyatt; version of the Campaign Setting is PLAYER’S HANDBOOK 2, written by Jeremy required, and strongly encouraged.
    [Show full text]