HEROES of LIGHT and LIFE a RADIANT and HEALING THEMED MULTICLASS OPTION FEATS Y POWERS Y PARAGON PATH Y EPIC DESTINY

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HEROES of LIGHT and LIFE a RADIANT and HEALING THEMED MULTICLASS OPTION FEATS Y POWERS Y PARAGON PATH Y EPIC DESTINY LUMIN HEROES OF LIGHT AND LIFE A RADIANT AND HEALING THEMED MULTICLASS OPTION FEATS y POWERS y PARAGON PATH y EPIC DESTINY GENERAL FEATS 2 Multiclass feats y 7 Heroic feats y 5 Paragon feats y 2 Epic feats RACIAL FEATS 2 Dragonborn feats y 2 Dwarf feats y 2 Eladrin feats y 2 Elf feats y 2 Gnome feats 1 Half‐Elf feat y 2 Half‐Orc feats y 2 Halfling feats y 2 Human feats y 2 Tiefling feats CLASS FEATS 1 Barbarian feat y 1 Bard feat y 1 Cleric feat y 1 Druid feat 1 Fighter feat y 1 Paladin feat y 1 Ranger feat y 1 Rogue feat 1 Sorcerer feat y 1 Warlock feat y 1 Warlord feat y 1 Wizard feat POWERS 7 Encounter attack powers (Levels 1, 3, 7, 13, 17, 23, 27) 7 Daily attack powers (Levels 1, 5, 9, 15, 19, 25, 29) 5 Utility powers (Levels 2, 6, 10, 16, 22) PARAGON PATH SampleBright Lantern file EPIC DESTINY Vessel of Light DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, written by Logan Bonner, Eytan Bernstein, and Chris Sims. © 2008, 2009 Wizards of the Coast. All rights reserved. Lumin: Heroes of Light and Life. Written by FireLance. Copyright 2010, Bright Ideas. ABOUT THIS PRODUCT LUMIN: HEROES OF LIGHT AND LIFE presents a new multiclass LUMIN MECHANICS option for characters who wish to have a special connection with the forces of light and life. This product contains feats Mechanically, a character becomes a lumin by selecting which enhance a character’s ability to use radiant and either the Blessing of Life or the Blessing of Light multiclass healing powers, and 19 powers, a paragon path, and an epic feat. This allows the character to select other feats that have destiny related to the theme of light and healing. lumin as a prerequisite, use power swap feats to gain access This product also includes also power cards with blank to lumin powers, and qualify for the lumin-specific paragon spaces to fill in variables such as your attack bonus and path and epic destiny detailed in this product. damage bonus in order to facilitate the use of material from Some lumin feats and all lumin daily powers grant the this product in your game. character additional or increasing benefits when he spends a healing surge. For example, a human paladin with the Blessing of Life feat may use healing mote on an adjacent WHAT IS A LUMIN? ally when he uses his second wind, when he is healed by a It is said that the first lumin were descended from the union cleric’s healing word, or when he uses lay on hands. of mortals and celestial beings. These first lumin possessed A character with both Blessing of Life and Blessing of the natural ability to channel radiant and healing energy, and Light may only use one power with the mote keyword (that is, many of them rose to become great servants and champions either healing mote or radiant mote, but not both) for each of the gods. healing surge that he spends. Otherwise, a character gains However, the celestial bloodlines thinned with the passing all the benefits of any feats and powers that trigger when he of generations, and fewer and fewer of the descendants of spends a healing surge. For example, when a human the first lumin inherited their ancestors’ abilities. It was at this paladin with the Blessing of Life, Resilient Recovery and time that the gods decided to reward the best of their mortal Dazzling Strike feats spends a healing surge in an encounter servants with similar powers of light and life. in which he has already used speed of light and shielding Eventually, more and more powerful supernatural entities light, he may use healing mote, gain a bonus to his saving discovered how to grant such abilities to mortals who had throws, dazzle the next enemy he hits, shift one square, and pleased them. In addition, some mortals themselves increase the bonus that he grants to defenses. discovered ways to emulate the abilities possessed by the Spending a healing surge can thus result in a significant first lumin. As a result, the term “lumin” has come to be used power boost for a lumin character. Given that characters are to describe any character with a special connection to the likely to spend more healing surges during tougher fights in forces of light and life. The exact nature of these forces is which they lose more hit points, this mechanic allows a lumin deliberately left unspecified, so that individual players and character to recover dramatically and turn the tide after he DMs can define them to suit the needs of their characters has been hard-pressed. and campaign settings. While the default flavor in this product assumes that these forces are relatively benign, such as a benevolent god of the sun or kindly spirits of light THE DAZZLED CONDITION and healing, they could also include amoral fey lords of This product also introduces a new condition: dazzled. The spring and summer or mysterious entities from a distant standard (and simpler) definition of the dazzled condition is plane of existence that wield the power of starlight and grant that a dazzled creature takes a -2 penalty to attack rolls. unnatural vigor to their devotees. The forces of light andSample life filePlayers and DMs who want to make it more like a lesser need not even be intelligent; the character may simply have version of the blinded condition may take the following, more a knack for channeling radiant and healing energy. Some complex option instead: campaigns may also feature two or more such forces as • When a creature is dazzled, it treats all its targets as antagonists, allowing the player characters (and their having concealment. enemies!) to pursue different agendas even though they • In addition, enemies who do not already have combat wield similar powers. advantage against it gain a +1 bonus to attack rolls The way in which the character gained his connection against it. with the forces of light and life is also left undefined. Some This approach offsets the slightly weaker penalty to the possibilities are: dazzled creature’s attack rolls (since close and area attacks Heritage: Characters who are descended from a celestial are not penalized by concealment, and targets that already or angelic being or who have an ancestor who was blessed have concealment with respect to the dazzled creature do by a powerful supernatural entity are sometimes born as not gain any additional benefit) with a small bonus to attack lumin. The character’s lumin heritage may be evident from rolls against it. However, to limit the effectiveness of the birth, or it may only manifest later in life. attack bonus, it does not stack with combat advantage. Training: Characters may acquire their lumin powers As with other effects that rely on sight, a blind creature is through the study of esoteric lore and the practice of secret immune to the dazzled condition. techniques taught only to the special servants of a power of light and life. Reward: Characters could also become lumin because LUMIN AND ALIGNMENT they have performed heroic deeds which earned them the While the standard rules allow lumin to be of any alignment, favor of the forces of light and life. For example, a character light and healing tend to be associated with the powers of who was raised from the dead after sacrificing himself good. DMs who wish to emphasize this association may heroically may find that he has become a lumin. restrict lumin feats, powers and other options to those of The lumin mechanics can thus be used to represent a Good or Lawful Good alignment only. In addition, a DM may variety of characters, from a scion of a celestial bloodline, to reward a character who has performed a truly heroic and a specialty priest of a god of the sun, to an exalted saint selfless act by allowing him to take one of the initial brimming with holy light. multiclassing feats without needing to spend a feat slot. This approach would create a character that is more powerful than the norm, but this may indeed be the desired outcome. 1 .
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