The QUINTESSENTIAL Wizard

Sample file

By Marco Picone Sample file CREDITS

Design & Development Manager Interior Illustrations Marco Picone Mirko Benotto Alberto Bontempi Game Development Claudio Casini Andrea Bonato Toni Cittadini Andrea Bosio Marina Costa Additional Design Simone Delladio Luigi Cecchi Elisa Ferrotto Igor Comunale Francesco Graziani Fabio Passamonti Thomas Liera Claudio Pustorino Andrea Longhi Marco Riccardi Emiliano Petrozzi Niccolò Ricchio Roberto Pitturru Ernesto Troncellito Maichol Quinto Federica Ugliano Andrea Sorrentino Editing & Game Balancing English Translation Lorenzo Fanelli Fiorenzo Delle Rupi Cover Art Proof Reading Alberto Dal Lago Joshua Cole Logo, Graphic Design & Typesetting Production Managers Andrea Gualdi – Lab 7 Massimo Bianchini Luca Cattini

Playtesting & Advice Manuela Chiavetta, Lucrezia Mannino, Fabio Milito Pagliara, Mirko Siragusa, Rosalba Spotorno, Giuseppe Tito Sample file Special Thanks Erica Faverio Margoni, Rosalba Spotorno (this book wouldn’t exist without her!)

DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, ’S GUIDE, and are trademarks of , Inc. in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, Inc., and are used with th permission under the Dungeons & Dragons 4 Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. th DUNGEONS & DRAGONS 4 Edition PLAYER’S HANDBOOK, written by , Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by , Stephen Schubert and James Wyatt © 2008 Wizards of the Coast, Inc. All rights reserved. The Quintessential Wizard is © 2008 Asterion Press s.r.l. & Mongoose Publishing Printed in the US

www.asterionpress.com www.mongoosepublishing.com m ...... 44m e Stor ...... 44 ...... 43 el 29 daily spells ...... 44 spells 29 daily el

Icy Band ...... 44 Icy Band Lev Aurora ...... 44 Chaos Battle Magic Missil Ultimate Acid Arrow ...... 44 Arrow Acid Ultimate ...... 46 Rituals ...... 46 Amnesia ...... 46 Animal Familiar Bind ...... 47 Familiar Bind Extraordinary ...... 47 Bind Magic Familiar ...... 47 Blood Hound ...... 47 Decipher Signs ...... 48 Detect Implement ...... 48 of Exploration Eye ...... 49 Map Instant ...... 49 Reading Instant ...... 49 Magic Repulsion ...... 50 Flame Perpetual ...... 50 Appearance Pleasant Soul Vermin ...... 39 Vermin Soul ...... 40 spells 15 daily Level ...... 40 Grasp Deceiving Disrupting Lance...... 40 ...... 40 Weapon Toxic ...... 40 of Sun Wall ...... 40 16 utility spells Level ...... 40 Wood Illusory Mantle...... 40 Invisible ...... 40 of Prescience Moment ...... 42 spells 17 encounter Level ...... 42 Exploding Bolts ...... 42 Flensing ...... 42 spells 19 daily Level ...... 42 Magma Pool ...... 42 Schizophrenia Shining Dawn...... 42 ...... 42 Weapon Storm ...... 42 22 utility spells Level ...... 42 Protection Arcane ...... 43 Dimensional Lock ...... 43 spells 23 encounter Level ...... 43Army Arcane ...... 43 Stalactites ...... 43 spells 25 daily Level ...... 43 Acid Flame Awe ...... 43 Bull Charging ...... 43 Mist of Storm ...... 43 spells 27 encounter Level ...... 43 Adder Arcane ...... 44 Tornado Astral Sample file Sample Cunning Thrust ...... 33 Thrust Cunning ...... 33 Breath Death’s ...... 33 Electrocution ...... 33 Assault Mind ...... 33 Light Revealing ...... 34 spells 1 encounter Level ...... 34 Ghost Arcane ...... 34 Flash of Light ...... 34 Thunder Gambit’s ...... 34 Weapon Scorching ...... 35 Bolt Sky ...... 35 spells 1 daily Level ...... 35 Storm Arcane ...... 35 of Light Mark ...... 35 of Decay Scent ...... 35 Grasp Serpent’s ...... 35 and Run Strike ...... 35 2 utility spells Level ...... 35 Shadows Arcane ...... 35 Authority ...... 35 Examination Detailed ...... 36 spells 3 encounter Level ...... 36Acid Bomb ...... 36 Crossbow Enchanted ...... 36 Will Fierce ...... 36 spells 5 daily Level ...... 36 Blast Deafening ...... 36 Slumber Nightmarish ...... 36 Spinning Staffs ...... 36 Features Wizened ...... 36 6 utility spells Level ...... 36 Displacement Reactive ...... 37 Steelskin ...... 37 Whirlwind ...... 37 spells 7 encounter Level ...... 37 Viper Choking ...... 37 Mystical Swing ...... 38 of the Past Shadows ...... 38 Eruption Underground ...... 38 spells 9 daily Level ...... 38 of the Dead Field ...... 38 Shining Rainbow ...... 38 Uncertainty Might...... 38 of Elemental Weapon ...... 39 10 utility spells Level ...... 39 Eye Distant ...... 39 Intangibility ...... 39 Void Mind ...... 39 spells 13 encounter Level ...... 39Acid Fumes ...... 39 Dancing Blades ...... 39 Incineration CONTENTS ..14 ...... 30 ...... 30 Introduction ...... 6 Introduction ...... 7 Wizard The Quintessential ...... 10 Role A Wizard’s Chapter 1: ...... 12 role The ...... 12 situations in combat Wizards ...... 12 armor A wizard’s ...... 13 weapon A wizard’s ...... 14 implement arcane A wizard’s ..14 should use wizard every Powers money? starting your to spend How Best tactics ...... 16 ..16 situations in noncombat Wizards ...... 16 in towns A wizard ...... 16 in the wild A wizard ...... 17 in the dungeons A wizard ...... 17 on the planes A wizard ...... 17 race A wizard’s ...... 19 and other classes Wizards ...... 20 origins A wizard’s ...... 20 the origins to read How ...... 21 Academic ...... 22 Apprentice ...... 23 champion Arcane ...... 23 Inventor ...... 24 Magus ...... 26 hexer Tattooed ...... 27 Thug ...... 28 Power A Wizard’s Chapter 2: Powers ...... 30 type Damage ...... 30 Acid ...... 30 Cold Fire ...... 31 Force ...... 31 Lightning Necrotic...... 31 ...... 31 Poison ...... 31 Psychic ...... 32 Radiant ...... 32 Thunder ...... 32 powers and wizard Weapons ...... 32 and utilities ...... 32 Silence Illusory ...... 32 Magnetic Gaze ...... 33 Memory Persistent powers...... 33 wizard New ...... 33 spells 1 at-will Level ...... 33 Acid Pool ...... 33 Bite Adder’s

Contents Infernal ShaftofDis ...... 86 Illusory Charm ...... 86 Far Spell ...... 86 ExtendedSpell ...... 86 Enlarged Spell ...... 85 Energy Substitution ...... 85 Eladrin Lore ...... 85 Deceiving Spell ...... 85 ConductingStaff ...... 84 BlastingSpell ...... 84 Arcane Versatility ...... 84 Arcane HammerShield...... 84 Applied Teratology ...... 84 Heroic tierfeats ...... 84 Metamagicfeats ...... 84 Grimoire feats ...... 84 Types offeats ...... 84 Feats...... 84 4:Chapter AWizard’sFeat ...... 82 Namaya theSilent, vacuist ...... 80 Vacuist...... 80 Rallen, pyromancer ...... 78 Pyromancer ...... 78 Parveth Jairy, occultseeker ...... 76 Occult seeker ...... 76 Braidon Gwandeth, mystic sage ....74 Mystic sage ...... 74 Berrin, ministerofdestiny...... 72 Minister ofdestiny ...... 72 Gargos Thiovall, keeper ofthe Keeper ofthedweomer ...... 70 Crambard, hypnomancer ...... 68 Hypnomancer ...... 68 Tyrianna Blackstream, Gloom necromancer ...... 66 Balratha, geomancer ...... 64 Geomancer ...... 64 Ordrik theFour-Handed, geminus 62 Geminus ...... 62 RhonagRhok, dawn disciple ...... 60 Dawn disciple ...... 60 Kestra Frostgaze, cryomancer ...... 58 Cryomancer...... 58 Felith the Vain, chronomancer ...... 56 Chronomancer ...... 56 Valdinil, arcane serpent ...... 54 Arcane serpent ...... 54 3:Chapter AWizard’sPath ...... 52 Weaken ...... 51 Transparency ...... 51 ReadSigns ...... 51 Portable Tower ...... 50 dweomer ...... 70 gloom necromancer...... 66 Ultimate Tactics ...... 93 Radiant Assault ...... 93 MetamagicPact ...... 93 Arcane Weapon ...... 93 Arcane Stealth ...... 93 Arcane Shot ...... 93 Arcane Devotee...... 93 Multiclass feats ...... 92 UnexpectedSpell ...... 91 Twin Spell...... 91 Thunder Mastery ...... 91 Third Implement ...... 91 SpecificSpell ...... 91 Radiant Mastery ...... 91 Quick Spell ...... 91 Psychic Mastery ...... 91 Poison Mastery ...... 90 Persistent Spell ...... 90 Necrotic Mastery ...... 90 Maximized Spell ...... 90 LightningMastery ...... 90 Improved Residuum ...... 90 Greater Redundant Power ...... 90 Force Mastery ...... 90 Fire Mastery ...... 90 EpicPreparation ...... 90 ColdMastery ...... 90 Acid Mastery ...... 90 Epictierfeats...... 90 StillSpell ...... 89 Redundant Power ...... 89 Mixed Energy ...... 89 MetamagicLeftover ...... 89 Focused RitualCaster ...... 89 Explosive Fury ...... 89 Empowered Spell ...... 89 EliteCreator ...... 89 Contingent Spell ...... 89 Arcane Wand Master...... 89 Arcane StaffMaster ...... 89 Arcane Shield Master ...... 89 Arcane OrbMaster ...... 89 Arcane Mirror Master ...... 87 Arcane MaskMaster ...... 87 Arcane Drain ...... 87 Access Power ...... 86 Paragon tierfeats ...... 86 Wand ofPrecision ...... 86 Wand of Aim ...... 86 Staffof Absorption ...... 86 Recover Implement ...... 86 OrbofPersistence ...... 86 Masked Visage ...... 86 Linked...... 86 Item Sample file Calculating Total Costand Time Adding Joigharr’s Exotic Features DesigningJoigharr’s FloorPlan ChoosingJoigharr’s Tower Location Joigharr’s 142 tower ...... 142 Calculate totalcostandtime ...... Add 140 exotic features ...... 139 Specialchambers ...... 138 Designafloorplan...... Towers 135 inD&D4E ...... Choosealocation 135 ...... Designing atower 134 ...... 134 Buildingatower ...... s r e w To 7:Chapter AWizard’s Tower...... 132 The Runemaster’s 129 Chisel ...... 129 ...... RuneMaster Rune 129 Adept ...... Runic Tetracle...... 128 RemoteEchoes 127 ...... Relldale Academy 126 ...... BlindScribe’s Sight 126 ...... Keepers ofthe Writs 124 ...... 124 Mixed Breath ...... Ar Heirs tothe Ancestral Breath 123 ...... Satyr’s Tune 122 ...... Court ofEnchantments ...... 120 Brother Gilmen ...... 119 Brotherhood ofOblivion ...... Readingorganizations 118 ...... Hidden secrets 118 ...... 118 Allies andantagonists ...... Arcane organizations intheworld 117 . 117 Rankinanorganization ...... 117 Characters andorganizations ...... 116 Dutiesandopportunities ...... Hierarchies 116 ...... Wizards 116 andarcane organizations . Chapter 6: 114 Organizations ...... Wondrous items 112 ...... Runes 108 ...... 108 Wands...... Staffs 107 ...... 106 Shields ...... 105 Orbs ...... Mirrors 104 ...... Masks 102 ...... 100 Hats ...... Weapons 100 ...... Magic items 100 ...... Arcane implements ...... 99 Adventuring gear ...... 96 5:Chapter AWizard’s Tools ...... 94 cane Br 134 ...... eath 124 ...... 142 144 ...... 144 ...142 121

Contents INTRODUCTION

agic. This simple word has surfaced in rituals that your wizard can perform when he is not the story of our civilization since the hard-pressed by the heat of battle. dawn of time. From a shaman’s propitia- When it is time for your wizard to pick a paragon tory rite to Cagliostro’s impossible deeds, path, Chapter 3: A Wizard’s Path is the ideal resource. Mfrom alchemists turning lead into gold to parlor trick If you are mesmerized by fire and its destructive power, magicians, each culture and tradition has always you can become a fine pyromancer. If you prefer a sub- acknowledged the presence of a dark, mysterious and tler approach, the geminus’ or the hypnomancer’s paths incredibly powerful presence in our world. Some call are the right choice. Or, if your wizard is a shady type, it the Mystery. Others, the Gift. Others call it the Art. the arcane serpent could fit well with his devious soul. But to all, it is magic. A fantasy role-playing game Each paragon path also includes an iconic NPC you can could not be the same without magic and without its use in your campaign. greatest wielder: the wizard. Merlin, Morgan le Fey, Chapter 4: A Wizard’s Feat features over 60 new Prospero, Gandalf, and many other fictional characters feats specifically designed with a wizard (or a multiclass occupy a special place in our imagination and exem- character seeking to explore a wizard’s grandeur) in plify the theme of magic. The Quintessential Wizard, mind. Grimoire and metamagic feats have been ex- the book you now hold in your hands, shows that in plicitly designed so your wizard can give a top-notch the DUNGEONS & DRAGONS® role-playing game, a wiz- performance in any situation and to modify his spells ard is much more than a curious, helpless character. according to need. In the following pages, you will find all you need to If you think staffs, wands and orbs are not the expand this class’s gaming options and to make a full- right arcane implements for your wizard, Chapter 5: A fledged character complete with brand new powers, Wizard’s Tools introduces four new implements that rituals, feats, magic items, and a compelling story. will satisfy every caster’s needs: the dragonmask, the hat Chapter 1: A Wizard’s Role will help you know of wizardry, the safeguard shield, and the unreal mirror. what to expect from your wizard. What powers should You will also find dozens of mundane and magic items you choose? Is there a difference between a dwarf’s particularly useful to a wizard, in addition to a new and an ’s approach to magic? Here you will find the category of magic items that promises to be appreciated answers to such questions. In addition, choosing an by all arcane experts: runes. origin allows you to set your wizard aside from all oth- If you think you wizard is seeking a place in the ers. Should your wizard be a distinguished and culti- world beyond his immediate companions and his stud- vated scholar? Then the academic’s origins areSample the best ies, file Chapter 6: Organizations will help you find an ar- choice. Would you like him to be a fearless combatant, cane society that can help in your studies, from Relldale ready to face any danger? Then the arcane champion is Academy to the Court of Enchantments. the right choice for you. Finally, when a wizard has acquired enough money Chapter 2: A Wizard’s Power features dozens and and fame, it is time for him to find a suitable base in dozens of at-will, encounter, daily and utility spells to which to store all the items and the lore he has pains- enrich your character’s arsenal. If every wizard could takingly collected in his adventures. What better choice only cast magic missiles and fireballs, it would a very than a tower? Chapter 7: A Wizard’s Tower features boring role to play. Try replacing your magic missile rules and guidelines to build your dream tower, com- with electrocution and your fireball with spinning staffs, plete with mundane and extraordinary items. You might and your foes will be the first to be left speechless by even make it sentient… if you have enough time and your potential! In addition, this chapter also lists new resources, of course!

THE QUINTESSENTIAL SERIES The Quintessential Wizard is the first volume in a series of books dedicated to the classes of the Dungeons & Dragons 4E game. Each book is the result of two combined goals: the development of new available gaming options, includ- ing new powers, feats, paragon paths and magic items, and a deeper look at your role-playing options, featuring guidelines to portray your character as a full-fledged person and make him unique in the eyes of his companions. When using this book to create your character, you may not obtain a more powerful or survivable character than your fellow players, but you will be able to choose from many additional options and to make your wizard look, act, and fight exactly as you imagine him. All the rules featured in this book can fully be used in any campaign set- ting. Happy adventuring! 6