The QUINTESSENTIAL Wizard
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The QUINTESSENTIAL Wizard Sample file By Marco Picone Sample file CREDITS Design & Development Manager Interior Illustrations Marco Picone Mirko Benotto Alberto Bontempi Game Development Claudio Casini Andrea Bonato Toni Cittadini Andrea Bosio Marina Costa Additional Design Simone Delladio Luigi Cecchi Elisa Ferrotto Igor Comunale Francesco Graziani Fabio Passamonti Thomas Liera Claudio Pustorino Andrea Longhi Marco Riccardi Emiliano Petrozzi Niccolò Ricchio Roberto Pitturru Ernesto Troncellito Maichol Quinto Federica Ugliano Andrea Sorrentino Editing & Game Balancing English Translation Lorenzo Fanelli Fiorenzo Delle Rupi Cover Art Proof Reading Alberto Dal Lago Joshua Cole Logo, Graphic Design & Typesetting Production Managers Andrea Gualdi – Lab 7 Massimo Bianchini Luca Cattini Playtesting & Advice Manuela Chiavetta, Lucrezia Mannino, Fabio Milito Pagliara, Mirko Siragusa, Rosalba Spotorno, Giuseppe Tito Sample file Special Thanks Erica Faverio Margoni, Rosalba Spotorno (this book wouldn’t exist without her!) DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, and MONSTER MANUAL are trademarks of Wizards of the Coast, Inc. in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, Inc., and are used with th permission under the Dungeons & Dragons 4 Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. th DUNGEONS & DRAGONS 4 Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt © 2008 Wizards of the Coast, Inc. All rights reserved. The Quintessential Wizard is © 2008 Asterion Press s.r.l. & Mongoose Publishing Printed in the US www.asterionpress.com www.mongoosepublishing.com CONTENTS Introduction ...................................6 Cunning Thrust ..........................33 Soul Vermin ................................39 Death’s Breath ............................33 Level 15 daily spells ......................40 The Quintessential Wizard ............7 Electrocution ..............................33 Deceiving Grasp .........................40 Mind Assault ..............................33 Disrupting Lance........................40 Chapter 1: A Wizard’s Role ..........10 Revealing Light ..........................33 Toxic Weapon ..............................40 The role ..........................................12 Level 1 encounter spells ................34 Wall of Sun .................................40 Wizards in combat situations ........12 Arcane Ghost ..............................34 Level 16 utility spells ....................40 A wizard’s armor .........................12 Flash of Light .............................34 Illusory Wood .............................40 A wizard’s weapon ......................13 Gambit’s Thunder ......................34 Invisible Mantle..........................40 A wizard’s arcane implement .......14 Scorching Weapon ......................34 Moment of Prescience ................40 Powers every wizard should use ..14 Sky Bolt ......................................35 Level 17 encounter spells ..............42 How to spend your starting money? ..14 Level 1 daily spells ........................35 Exploding Bolts ..........................42 Best tactics .................................16 Arcane Storm .............................35 Flensing .....................................42 Wizards in noncombat situations ..16 Mark of Light .............................35 Level 19 daily spells ......................42 A wizard in towns .......................16 Scent of Decay ............................35 Magma Pool ..............................42 Contents A wizard in the wild ....................16 Serpent’s Grasp ..........................35 Schizophrenia .............................42 A wizard in the dungeons ............17 Strike and Run ...........................35 Shining Dawn.............................42 A wizard on the planes ................17 Level 2 utility spells ......................35 Storm Weapon ............................42 A wizard’s race ...............................17 Arcane Shadows .........................35 Level 22 utility spells ....................42 Wizards and other classes ...............19 Authority ....................................35 Arcane Protection .......................42 A wizard’s origins ...........................20 Detailed Examination .................35 Dimensional Lock .......................43 How to read the origins ................20 Level 3 encounter spells ................36 Level 23 encounter spells ..............43 Academic ......................................21 Acid Bomb .................................36 Arcane Army ..............................43 Apprentice ....................................22 Enchanted Crossbow ..................36 Stalactites ...................................43 Arcane champion ..........................23 Fierce Will ..................................36 Level 25 daily spells ......................43 Inventor .......................................23 Level 5 daily spells ........................36 Acid Flame .................................43 Magus ..........................................24 Deafening Blast ..........................36 Awe ............................................43 Tattooed hexer ..............................26 Nightmarish Slumber .................36 Charging Bull .............................43 Thug ............................................27 Spinning Staffs ...........................36 Mist of Storm .............................43 WizenedSample Features .......................36 file Level 27 encounter spells ..............43 Chapter 2: A Wizard’s Power .......28 Level 6 utility spells ......................36 Arcane Adder ..............................43 Powers ............................................30 Reactive Displacement ................36 Astral Tornado ............................44 Damage type ................................30 Steelskin .....................................37 Icy Band .....................................44 Acid ............................................30 Whirlwind ..................................37 Level 29 daily spells ......................44 Cold ...........................................30 Level 7 encounter spells ................37 Aurora ........................................44 Fire .............................................30 Choking Viper ............................37 Battle Chaos ...............................44 Force ..........................................31 Mystical Swing ...........................37 Magic Missile Storm ..................44 Lightning ...................................31 Shadows of the Past ....................38 Ultimate Acid Arrow ..................44 Necrotic......................................31 Underground Eruption ...............38 Rituals ............................................46 Poison .........................................31 Level 9 daily spells ........................38 Amnesia .......................................46 Psychic .......................................31 Field of the Dead ........................38 Bind Animal Familiar ...................46 Radiant .......................................32 Shining Rainbow ........................38 Bind Extraordinary Familiar .........47 Thunder .....................................32 Uncertainty ................................38 Bind Magic Familiar .....................47 Weapons and wizard powers ........32 Weapon of Elemental Might........38 Blood Hound ................................47 Cantrips and utilities ....................32 Level 10 utility spells ....................39 Decipher Signs .............................47 Illusory Silence ...........................32 Distant Eye .................................39 Detect Implement ........................48 Magnetic Gaze ...........................32 Intangibility ...............................39 Eye of Exploration ........................48 Persistent Memory .....................33 Mind Void ..................................39 Instant Map .................................49 New wizard powers.......................33 Level 13 encounter spells ..............39 Instant Reading ............................49 Level 1 at-will spells .....................33 Acid Fumes ................................39 Magic Repulsion ..........................49 Acid Pool ....................................33 Dancing Blades ...........................39 Perpetual Flame ...........................50 Adder’s Bite ................................33 Incineration ................................39 Pleasant Appearance .....................50 Portable Tower ..............................50 Linked Item ...............................86 Chapter 5: A Wizard’s Tools .........94 Read Signs ...................................51 Masked Visage ............................86 Adventuring gear ............................96 Transparency ................................51 Orb of Persistence .......................86 Arcane implements .........................99 Weaken .........................................51 Recover Implement ....................86