Nuevas Ideas en Informática Educativa TISE 2015 Teaching Brazilian folklore through videogames: a way to motivate students Leonardo F. B. S. Carvalho, Helmut Prendinger Augusto Timm, Igor C. Moura Dante A. C. Barone, National Institute of Informatics, Tokyo, Institute of Informatics, Federal Magda Bercht Japan University of Rio Grande do Sul, RS, Graduate Program of Informatics in
[email protected] Brazil Education, Federal University of Rio
[email protected], Grande do Sul, RS, Brazil
[email protected] [email protected], {barone, bercht }@inf.ufrgs.br ABSTRACT Folklore and, at the same time, enhance their motivation towards This paper discusses the development of a game centered on the learning of this subject. mythical characters of Brazilian folklore in order to disclose these In fact, the idea of “improving student’s motivation” for classes characters and tales to students, improving their knowledge in was the starting point for this research, as it was first brought regard to this theme and enhancing their value for a neglected part together by the realization that teachers’ complains about the lack of Brazilian culture. To appeal to students we have instilled the of motivation of students for learning a subject or even an entire design of the game with motivational techniques and concepts curriculum. This characteristics are very often found in academic aimed to instructional materials as well as to videogames. By literature [4][6][35][36]. combining these two aspects our goal is to contribute to bring to classrooms a common and appealing technology of students’ daily In understanding that, we started to look for ways to improve lives that is still seen with some stigma by some educators.