Coastal Encounter Tables GoS = Ghosts of Saltmarsh. Low Level Encounters (Levels 1-4) d8+d12 Low-level Coastal Encounter 2 1 Air Elemental or 1 Living Iron Statue (GoS) 2d6 Pirates (Bandits) lead by a Bandit Captain or 1 Assassin Vine 3 (GoS) 4 1 Manticore or 1d3 Plesiosauruses 5 1d3 Scouts with a rowing boat or 2d6 Kobolds with 1d4 Giant Toads 6 1d2 Merrow or 1 Fathomer (GoS) 7 1 Giant Coral Snake (GoS) or 1 Deep Scion (GoS) 8 2d4 Winged Kobolds or 1 Giant Constrictor Snake 9 1d4+1 Locathah (Gos) or 2d4 Tribal Warriors 10 2d4 Lizardfolk or 1 Giant 1d6 Commoners with a rowing boat or roll on Coastal Civilized 11 Encounters 12 1d4+1 Sahuagin or 2d4 Giant Wolf Spiders 13 1d3 Giant Toads or roll on Coastal Civilized Encounters 14 1d4+1 Lions (GoS) or 1d3 Griffons Coastal Civilized (Levels 1-4) 2d6 Giant Crabs or 1d4 Sahuagin led by 1 Sahuagin Coral Smasher d8+d12 Coastal Civilized 15 (GoS) 2d4 Bandits (pirates) led by 1 Pirate Deck Wizard (GoS) with 1 Bosun 2 16 2d6 Stirges or roll on Port Encounters (GoS) 17 1d3 Perytons or 1d4+1 Giant Lizards 3 1d3 Scouts 1d4+1 Merfolk and 1 Merfolk Salvager (GoS) or roll on Port 4 1d6 Bandits (pirates) led by 1 Pirate Captain (GoS) with a rowing boat 18 Encounters 5 2d6 Commoners (fisher-folk) with 1d3 rowing boats 19 2d6 Bloodhawks or 2d4 Pteranodons 6 2d4+2 Guards 20 1 Sea Hag or 1 Harpy Matriarch (GoS) 7 2d4 Bandits led by 1 Bandit Captain 8 1 Druid Mid Level Encounters (Levels 5-10) 9 1 Rip Tide Priest (GoS) with 1d6 Cultists d8+d12 Mid-level Coastal Encounter 10 2d6 Tribal Warriors 2 1 Monstrous Peryton (GoS)* or 1 Djinni* 3 1 Young Dragon (blue or bronze) or 1 Vampiric Jade Statue (GoS) Port Encounters (Levels 1-4) 4 1 Deep Scion (GoS) or 2d4 Berserkers d8+d12 Port Encounters 5 3d6 Sahuagin lead by a Sahuagin Champion (GoS) 2 1d2 Veterans 6 1d3 Water Elementals or 1 Kraken Priest (GoS) and 1d4 Cult Fanatics 3 1 Water Weird or 2d6 Commoners 1d3 Air Elementals or 2d6 Locathah (GoS) led by 1d2 Locathah 4 2d4 Bandits (pirates) and 1 Pirate Deck Wizard (GoS) 7 Hunters (GoS) 5 2d4+2 Guards 8 2d6+6 Sahuagin lead by 1d2 Sahuagin Priestesses 6 2d4 Bandits (pirates) and 1 Pirate First Mate (GoS) 9 1d3 Air Elementals 7 2d6 Bandits 10 2d6 Merrow or 1d6+1 Deep Scions (GoS) 8 1d4+1 Thugs or 1 Noble and 2d4 Guards 11 1d3 Chuuls or 2d6 Pegasi 9 1 Bard (GoS) 1 Cyclops with 1d3 Sea Li2d4 Berserkers ons (GoS) or 1d6+1 12 10 1 Kraken Priest (GoS) Veterans 4d6 Pirates (Bandits) led by 1 Pirate Captain (GoS) or 2d6 13 Plesiosaures 2d6 Koalinth (GoS) led by 1d2 Koalinth Sergeants (GoS) or 1d4+1 14 Coral Snakes (GoS) 15 2d4 Ogres or 2d4 Sahuagin led by 1 Sahuagin Blademaster (GoS) 16 2d6 Giant Toads or 1 Minotaur Living Crystal Statue (GoS) 2d6 Sea Lions (GoS) or 2d4 Sahuagin led by 1 Sahuagin Wave Shaper 17 (GoS) 18 1d3+1 Manticores or 1 Harpy Matriarch (GoS) and 1d4 Harpies 1 ship or wreck with 6d6 Pirates (Bandits) and 1 Ship Deck Wizard 19 Sample(GoS) led by 1 Pirate Captain (GoS) file 20 Coven of 3 Sea Hags

Table Rolls - Saltmarsh Encounter Tables Open Sea Encounters and Hazards Ship Encounter Tables on next page. Ship types in GoS page 209-210. More sahuagin in Underwater Encounter Tables. Aerial Encounters - Low (Levels 1-4) d4+d6 Aerial Encounters Low-level Low Level Encounters (Levels 1-4) 2 1d2 Dragon Wyrmling (Black, Blue or Bronze) d8+d12 Low-level Open Sea Encounters 3 1d3 Perytons 2 1 Giant Shark or 1 Kraken Priest (GoS) 4 1d3 Griffons or 2d4 Blood Hawks 3 1 passenger sailing boat or roll on Low-Level Ship Encounters 5 1d4 Steam Mephits 1d3 Locathah Hunters (GoS) or 1 Sahuagin Priestess with 1d3 6 1d3 Pegasi 4 Hunter Sharks 7 1d4+1 Ice Mephits or 1d4+1 Dust Mephits 5 1 cargo longship or roll on Low-Level Ship Encounters 8 1d4 Giant Eagles or 1d4 Pteranodons 6 2d4 Merfolk with 2d4 Giant Sea Horses or 1d4+2 Locathah (GoS) 9 1 Manticore or 1d4 Swarms of Seabirds (as Swarms of Raven stats) 7 1 fishing keelboat or roll on Low-Level Ship Encounters 10 1 Air Elemental or 1 Harpy Matriarch (GoS) 8 1d4+1 Sea Lions (GoS) or 1d3 Shell Sharks (GoS) 9 1 row boat with 1d4 scouts or roll on Low-Level Ship Encounters Aerial Encounters - Mid (Levels 5-10) 10 1d4+1 Sahuagin and 1d4 Reef Sharks or 1d3 Giant Octopi d4+d6 Aerial Encounters Mid-level 11 1d6 Merfolk with 1 Merfolk Slavager (GoS) or 1d2 Merrow 2 1 Monstrous Peryton (GoS) or 1 Roc 12 2d6 Giant Seahorses or 1d4+1 Giant Sea Eels (GoS) 3 1 Young Dragon (Black, Blue or Bronze) 13 2d4 Steam Mephits or roll on Aerial Low-level Encounters 1 Harpy Matriarch (GoS) with 1d6 Harpies or 1 Night Hag mounted on 4 14 1d3 Killer or 1d4 Merfolk Salvagers (Gos) a Nightmare 15 1d3 Griffons or roll on Aerial Low-level Encounters 5 1d2 Invisible Stalkers 16 1d4+2 Koalinths (GoS) or 1d4+1 Reef Sharks 6 2d4 Griffons 17 1 Manticore or roll on Aerial Low-level Encounters 7 1d3 Air Elementals 1 Sea Hag and 1d3 Swarms of Quippers or 1d4 Tritons (GoS, use 8 1d2 Wyverns or 1 Deva 18 stats of Kysh) 9 1d2 Chimeras or 2d4+2 Pegasi 1 Giant Coral Snake (GoS) or 2d4 Sea (GoS, use stats of 10 1 Djinni 19 Oceanus) 20 1 Water Elemental or 1d2+1 Plesiosauri Hazards, Events and Islands d8+d12 Hazards, Events and Islands Mid Level Encounters (Levels 5-10) Magical Storm (GoS pg 205) or to another realm (rank 2 or 2 d8+d12 Mid-level Open Sea Encounters rank 4, GoS pg 206) 2d4 Sahuagin with 1 Sahuagin Blademaster (GoS) led by 1 Sahuagin 3 Very Heavy Fog (GoS pg 201) 2 High Priestess (GoS) Cursed Island (GoS pg 212) or Whirlpool to another realm (rank 1 or 4 3 1 ghost sailing boat or roll on Mid-Level Ship Encounters rank 3, GoS pg 206) 2d6 Merfolk and 1d4 Merfolk Salvagers with 3d6 Giant Seahorses or 5 Heavy Fog (GoS pg 201) 4 2d6+3 Locathah (GoS) led by 1d3 Locathah Hunters (GoS) 6 Wild Island (GoS pg 214) or Whirlpool (rank 2 or rank 4, GoS pg 206) 5 1 pirate warship or roll on Mid-Level Ship Encounters 7 Moderate Fog (GoS pg 201) 1d8 Sahuagin Coral Smashers and 1 Sauagin Wave Shaper (GoS) led Sanctum Island (GoS page 213) or Whirlpool (rank 1 or rank 3, GoS 6 8 by 1 Sahuagin Baron or 2d6 Merrow pg 206) 7 1 military galley or roll on Mid-Level Ship Encounters Light Fog (GoS pg 201) or inquisitive sea creatures (sea horses, 9 8 1d3+1 Giant Sharks or 1d6+1 Deep Scions (GoS) dolphins, whales etc) that follow the ship 9 1 mercenary longship or roll on Mid-Level Ship Encounters 10 Fire (GoS pg 201) or signs of a Shipwreck (GoS pg 206) 2d4 Sahuagin with 1d4 Sahuagin Coral Smashers (GoS) led by 1 Ship - roll on Low or Mid-level Ship Encounter Tables below or 10 11 Sahuagin Champion (Gos) Current (GoS page 203) Roll on Sea Encounters Levels 1-4 table or a ship (roll on Ship 12 Sandbar (GoS page 205) or Crew Conflict (GoS pg 200) 11 Encounters and Ship Mid-level Crew) 13 Welcoming Island (GoS page 213) or Shadowfell Fog (GoS pg 204) 12 1d4+2 Killer Whales or 1d3 Water Elementals Storm - Heavy Gale (GoS pg 202) or Rain or sleet storm (heavy 14 13 1d4 Air Elementals or roll on Aerial Mid-level Encounters precipitation, DMG pg 110) 14 2d4 Hunter Sharks or 2d6 Plesiosauri Infestation (GoS pg 202) or Blue Hole (GoS pg 203, optionally use 15 15 1d6+1 Scouts on Griffons or roll on Aerial Mid-level Encounters low or medium Underwater Encounter to populate contents) 2d6+3 Koalinth (GoS) led by 1d3 Koalinth Sergeants (GoS) or 1 Sea 16 Storm - Strong Storm (GoS pg 202) 16 Hag and 1d6+1 Merrow Ghost Fog (GoS pg 204) or a Ship (ship encounter tables below) on 17 1 Young Dragon (black, bronze or blue) or roll on Aerial Mid-level Fire (GoS pg 201) coming out of the sea fog 17 Encounters 18 Storm - Typical Hurricane (GoS pg 202) 18 Sample1d4+2 Giant Coral Snakes (GoS) or 1d4+2 Ghosts 19 Hostile Island (GoS pg 2 12) or Wfileild Magic Fog (GoS pg 204) A coven of 3 Sea Hags or 1 Kraken Priest (GoS) with 1d4+1 Deep Storm - Overwhelming Hurricane (GoS pg 202) or Alien Island (GoS 19 20 Scions (GoS) pg 211) 20 1 Marid or 1 Maw of Sekolah (GoS) and 1d6 Sahuagin Priestesses

Table Rolls - Saltmarsh Encounter Tables Ship Encounter Tables Ship details in the Dungeon Master's Guide (page 199) or Ship Stat Blocks in Ghosts of Saltmarsh (pages 186-195) Mid Level Encounters (Levels 5-10) d8+d12 Mid-level Open Sea Encounters Upgrades - Many of the vessels have upgrades from Ghost of The Green Gnome is an airship used by hobgoblin mercenaries. Crew Saltmarsh that can be easily removed or ignored. 2 are 2d6+6 Hobgoblins, 1d2 Hobgoblin Captains & 1 Hobgoblin Extra Crew - To make up full Crew on a ship add Warlord. It has two Arcane Artillery (GoS page 197) ballistas. Commoners, Bandits or Guards as needed. The Poisonous Sun is a warship crewed by Cultists and Cult Fanatics 3 carrying slaves, prisoners and 1d4 Deep Scions (GoS). The captain is a Low Level Encounters (Levels 1-4) Cambion. It has a Vigilant Watch (GoS pg 197). d8+d12 Low-level Open Sea Encounters The Titan's Gaze is a sinister galley with a tribute cargo of coins and The Sea Strider is a galley with 1 Kraken Priest (GoS) following a 4 art, rowed by commoner slaves. Captain is 1 Gladiator with 1d6+2 2 vision to an island. It has the Clockwork Oars upgrade (GoS pg 197) Scouts and 1 Priest. It has a Death Vessel upgrade (GoS pg 196) and a cargo of idols, fish, 1d4 goats and 2d6 commoner captives. The Dragon's Roar is a pirate warship with Dragon Sails (GoS pg 197, A swan boat from a quaal's feather token (DMG pg 189) with 20 5 red) crewed by 3d6+10 Bandits, Commoner sailors & 1 Pirate Captain 3 hours left. It has 2 recently married Nobles with a retinue of 1d4 with a winged boots. The ship has a large bounty on it Guards and 1d4 Commoners. 1 Pirate First Mate (GoS) controls it. The Crimson Ranger is a longship with Scything Oars (GoS pg 197) The Grizzly Ghost is a keelboat crewed by 2 Spies and carries 6 captained by a Kraken Priest (GoS) with 3d6+20 Tribal Warriors and 4 adventurers on a quest following a map. the Flying Daggers consist of 1d4 Berserkers. They hunt for large sea creatures for trophies 2 Guards, 1 Scout, 1 Druid, 1 Acolyte and 1 Bard (GoS). The Stout Heart is a mercenary galley rowed by Ogres and Half-Ogres The Bloody Rose is a longship with Taskmaster's Drums (GoS pg 198) 7 with Commoner levies. The Minotaur captain is looking for new 5 being used as a mercenary vessel. Crew of 40 Tribal Warriors led by 1 opportunities. The ship has a Reinforced Hull (GoS pg 197) Rip Tide Priest (GoS) hoping to combine work with plunder. The Happy Coincidence is a sailing ship used for fishing crewed by The Pride of Saltmarsh is a fishing sailing ship crewed by 3d6+12 8 Commoners. The captain is a Druid bonded to 1d4+1 Giant Coral 6 Commoners and captained by 1 Priest. It has a shrine to a sea god. Snakes (GoS) and the ship is a Living Vessel (GoS pg 196) The Vanity is a keelboat with 1 Scout carrying 1 Noble ambassador The Plundering Scream is a pirate longship crewed by 3d6+20 7 and 2 Guards. 1d2 allied Merfolk Salvagers (GoS) escort it. 9 Bandits, 1 Pirate Bosun (GoS), 1d2 Pirate Deck Wizards (GoS) and 1 The Salty Surprise is a fishing keelboat with 1 Scout and 1d4 Pirate Captain (GoS). It has a Red Dragon figurehead (GoS pg 198) 8 Commoners. They have a ship's dog, 1 Mastiff called Wally. The Sea Witch is a sailing ship crewed by 2d6+10 Lizardfolk, 1d4+1 The and the Dolphin are two rowboats crewed by 2d4 Goblins 10 Lizardfolk Scaleshields (GoS) and 1 Lizardfolk Subchief (GoS). They 9 led by 1 Goblin Boss. They are a part of a larger sea-based tribe. are happy to trade their cargo of shells, charms and weapons. The Flying Firbolg is a rowing boat used for fishing. It is crewed by 2 The Lost Love is a keelboat crewed by 1d3 Cultists & 1d3 Rip Tide 10 11 Druids who keep only a few of the fish they catch. Priests (Gos) commanding 1d2 Water Elementals. Pretend to be lost. The Deepwater is a sailing ship used by pirates. It is crewed by 2d6+6 The Moon's Kiss is a military warship on patrol. Crewed by Commoner 11 Bandits led by 1 Pirate First Mate (GoS) and 1 Pirate Bosun (GoS) and 12 sailors and 3d6+20 Guards, captained by 1 Veteran. It has 2 has a Churning Hull upgrade (GoS pg 196) mangonels (GoS pg 194) with explosive rounds (GoS pg 197) The Midnight Hour is a keelboat carrying smuggled cargo it is The Quicksilver is a sailing ship with Defiant Sails (GoS pg 197) 12 operated by 1 Bard (GoS) and 1d4 Thugs. It has a Smuggler's Banner 13 crewed by 2d6+10 Acolytes with a Priest captain. Passengers include (GoS pg 198). Currently it carries wine and other valuable alcohol. a theatre troupe of Commoners and 1 Bard (GoS). The Lasting Breath is a pirate longship crewed by 3d6 Bandits and 1 The Kraken's Children These are 3-5 pirate keelboats each holding 13 Pirate Captain. The crew are starving and on the point of mutiny. 14 1d4 Thugs and 1 Pirate First Mate (GoS). They are led by a Sea Hag. 2 keelboats have ballistas have Grasping Rounds (GoS pg 197) The Night Rider is a sailing ship being used as a military vessel and 14 has a Reinforced Hull (GoS pg 197). It is crewed by 3d6 Guards with The Waverider is a ghost longship with Screaming Sails (GoS pg 197) 1 Noble captain who owns a quaal's feather token (fan) 15 crewed by 5d6+20 Zombies controlled by 1d3+3 Wights and captained by 1 Wraith. Legends connect it to a cursed island. The Reaver is a keelboat crewed by pirates. The captain is a Pirate 15 Deck Wizard with 1 Pirate Bosun and 1d4+1 Brigands. It has a ballista The Monarch is a military galley crewed by Guards captained by 1 with Concussive Rounds (GoS pg 197) 16 Mage. It has a Frost-Locked Hull (GoS pg 196) and 1d6 Ice Mephits inhabit it. Several frozen corpses of monsters are stored below. The Opportunity is a ghost ship galley with Bones of Endless Toil 16 (GoS pg 198) animating a crew of 80 Zombies. They are manacled The Storm Seeker is a sailing ship crewed by 2d6 Ghosts with a Storm and chained to oars, serving a Ghost captain and 1d4 Spectre mates 17 Giant Figurehead (GoS pg 198). The captain's spirit inhabits a speaking Shield Guardian. They seek vengeance to be put to rest. The Good Fortune is a rowboat with 1d2 Fathomers (GoS) and 1d2 17 Cultists. They are looking for converts and a larger vessel. The Wind's Touch is a sailing ship with Ever-Full Sails (GoS pg 197). 18 Crew of Tribal Warriors and Gladiator captain. Owned by the Ice The Scorn is a sailing ghost ship (GoS page 210) crewed by 2d6+6 18 Daggers adventurers - 1d3 Knights, 1 Priest, 1 Mage and 1d2 Spies. Skeletons & 1d2 Spectres, captained by 1 Skeleton Alchemist (GoS) The Question is an apparatus of kwalish (DMG pg 151) carrying 1 The Plot Thickens is a folding boat in ship form (DMG pg 170) 19 19 Assassin and 1 Mage. Sages performing research underwater. crewed by 1d6+1 Hobgoblins. It has a cargo of weapons & armor. The Serenity is an airship carrying cargo (and fugitives). It is captained Roll on Mid-Level Encounters or the Sky Cutter, an airship with 20 20 by 1 Veteran with crew of 1d6 Scouts and 1 Priest Samplegnomes, 2d6 Guards and 1d2 Scouts. They recently lost their captain file

Table Rolls - Saltmarsh Encounter Tables Swamp Encounter Tables Low Level Encounters (Levels 1-4) Bullywug Encounters (Levels 1-4) d8+d12 Low-level Swamp Encounter d4+d6 Bullywg Encounters 2 1 Giant Crocodile or 1 Harpy Matriarch (GoS) 2 1d4 Bullywugs with 1d2 Giant Frogs led by 1 Bullywug Croaker (GoS) 3 1d3 Swarms of Rot Grubs (GoS) or 1d4 Maw Demons (GoS) 3 1 Bullywug Royal mounted on a Giant Toad 4 1 Gelatinous Cube or 1d3 Swarms of Poisonous Snakes 4 1d3 Bullywugs mounted on Giant Toads 5 1d6 Giant Lizards or 1 Black Pudding 5 2d4 Bullywugs 6 1d4 Amphisbaena (GoS) or 3d6 Tribal Warriors 6 1d4 Bullywugs led by 1 Bullywug Croaker (GoS) 7 1 Assassin Vine (GoS) or 1 Green Hag 7 1d4 Bullywugs with 1d4 Giant Frogs 8 2d6 Stirges or 1d6 Giant Poisonous Snakes 8 1 Bullywug Croaker with 1d4+1 Giant Frogs 9 1d6 Crocodiles or 2d6 Bandits 9 2d4 Giant Frogs with 1d2 Bullywugs 10 2d6 Bullywugs or roll on Bullywug Encounters 10 1d4 Bullywugs led by 1 Bullywug Royal (GoS) 1d4 Giant Toads or 1d4+1 Lizardolk Commoners (GoS) and 1d4 11 Giant Lizards Lizardfolk Encounters (Levels 1-4) 12 1 Will-o'-Wisp or 2d4 Mud Mephit d4+d6 Lizardfolk Encounters 1d6 Lizardfolk led by 1 Lizardfolk Scaleshield (Gos) or roll on 13 2 1d4+1 Lizardfolk mounted on Giant Lizards Lizardfolk Encounters 3 1d4 Lizardfolk Scaleshields (GoS) 14 1d3 Swarms of Insects or 2d4 Giant Frogs 4 1d4+1 Lizardfolk led by 1 Lizardfolk Scaleshield (GoS) 1d3 Lizardfolk led by 1 Lizardfolk Subchief (GoS) or roll on Lizardfolk 15 5 1d4 Lizardfolk with 1d3 Crocodiles Encounters 6 2d4 Lizardfolk Commoners (GoS) with 1 Lizardfolk Shaman 16 1d6 Gray Oozes or 1 Orc Eye of Gruumsh with 1d3 Orcs 7 2d4 Lizardfolk 17 1d2 Wights or roll on Undead Low-level Encounters 8 1 Lizard Subchief (GoS) with 1 Giant Lizard 18 1 Giant Coral Snake (GoS) or 2d6+3 Kobolds 9 1 Lizardfolk Render (GoS) with 1d2 Giant Lizards 19 1d2 Yuan-ti Malisons or 1d3 Ochre Jellies 10 1 Lizard King/Queen with 1d2 Lizardfolk 20 1 Shambling Mound or 1d4 Vine Blights with 1d6 Needle Blights

Mid Level Encounters (Levels 5-10) Undead Encounters - Low (Levels 1-4) d4+d6 Undead Low-level Encounters d8+d12 Mid-level Swamp Encounter 2 1d3+1 Ghouls led by 1 Ghast or 1 Skeletal Juggernaut (GoS) 2 1 Young Black Dragon 3 2d6 Zombies 3 1 Green Hag and 1d3 Will-o'-Wisps 4 1 Ghast or 1 Skeletal Alchemist (GoS) with 1d6 Skeletons 4 1d3 Giant Crocodiles or 2d4 Orcs with 1d2 5 1d2 Will-o'-Wisps 5 2d6 Lizardfolk and 1 Lizardfolk Render (GoS) led by a Lizard King 6 1d4+1 Ghouls 6 1d3 Bodaks (GoS) or roll on Undead Mid-level Encounters 7 1d2 Wights 2d6 Ghouls lead by 1d4+1 Ghasts or roll on Undead Mid-level 7 Encounters 8 1d2 Skeleton Swarms (GoS) or 2d6 Skeletons Thousand Teeth (GoS) or 2d4 Giant Lizards and 1d4 Lizardfolk led by 9 1 Wight with 2d4 Zombies 8 1d3 Lizardfolk Renders (GoS) 10 1 Revenant 9 1d4 Trolls or 1d4+1 Giant Coral Snakes (GoS) 10 1 Hydra or 1d6 Ogres Undead Encounters - Mid (Levels 5-10) 2d6 Lizardfolk with 1 Lizardfolk Shaman and 1d2 Lizardfolk Subchiefs d4+d6 Undead Mid-level Encounters 11 (GoS) 2 1 Wraith with 2d4 Specters 12 1d3 Shambling Mounds 3 2d4 Wights 2d6 Bullywugs with 1d2 Bullywug Croakers led by 1 Bullywug Royal 4 1d4+1 Ghosts 13 mounted on a Giant Toad or 2d4 Yuan-ti Malisons 5 1d4 Will-o'-Wisps 14 1 Druid with 2d6 Giant Toads or 1d4+1 Black Puddings 6 2d6 Ghouls led by 1d4 Ghasts or 1d3 Bodaks (GoS) 15 4d6 Tribal Warriors led by 1d4+1 Scouts 7 1d3+1 Wights with 3d6 Zombies 1 Giant Crocodile and 1d4+1 Crocodiles or 1d3 Wights with 16+6 8 1d4+1 Revenants 16 Zombies 9 4d6 Skeletons with 1d4+1 Shadows 1d2 Assassin Vines (GoS) and 2d4 Needle Blights or 3d6 Orcs with 1 17 10 2d4+2 Wights Orc Warchief 1d3 Revenants or 2d6 Yuan-ti Purebloods with 1 Giant Constrictor 18 Snake 19 1 Yuan-ti Abomination 20 SampleA coven of 3 Green Hags file

Table Rolls - Saltmarsh Encounter Tables Underwater Encounter Tables Low Level Encounters (Levels 1-4) d8+d12 Low-level Underwater Encounter 2 1 Giant Shark or 1 Skum (GoS) 1d4 Sahuagin with 1 Sahuagin Priestess or roll on Sahuagin Low-Level 3 Encounters 4 1d3 Giant Octopi 5 1d2 Merrow or 1d3 Drowned Blades (Gos) 1d4+1 Sahuagin and 1d4 Reef Sharks or roll on Sahuagin Low-Level 6 Encounters 1d3 Swarms of Quippers or 1d4 Locathah (GoS) led by 1 Locathah 7 Hunter (GoS) 8 1d4+1 Koalinth (GoS) 9 1d4+1 Reef Sharks or 1d4 Tritons (GoS, use stats of Kysh) 1d8 Merfolk with 1 Merfolk Salvager (GoS) or 1 Sahuagin Deep Diver 10 (GoS) 11 2d6 Giant Seahorses 1d4 Sahuagin led by 1 Sahuagin Coral Smasher (GoS) or roll on 12 Sahuagin Low-Level Encounters 1d3 Locathah (GoS) and 1d3 Giant Sea Eels (Gos) or 1d3 Killer 13 Whales Sahuagin Encounters - Low (Levels 1-4) 14 1d2 Deep Scions (GoS) or 2d6 Giant Crabs d4+d6 Sahuagin Encounters - Low 15 1d3 Hunter Sharks or 1d3 Sea Elves (GoS, use stats of Oceanus) 2 1 Sahuagin with 1 Giant Shark 16 1d4+1 Giant Sea Eels (GoS) or 2d4 Steam Mephits 3 1 Sahuagin Deep Diver (GoS) or 1d4 Sahuagin Coral Smashers (GoS) 17 1 Giant Constrictor Snake 4 1 Sahuagin Priestess with 1d3 Sahuagin 18 1 Sea Hag and 1d2 Swarms of Quipper or 1 Giant Coral Snake (GoS) 1d4+1 Sahuagin or 1d3 Reef Sharks and 1 Sahuagin Coral Smasher 5 19 2d4 Merfolk with 2d4 Giant Sea Horses (GoS) 20 1 Water Elemental or 1 Kraken Priest (GoS) 1 Sahuagin Priestess with 1d3 Reef Sharks or 1d4 Sahuagin with 1d2 6 Swarm of Quippers 7 1d3 Sahuagin with 1d3 Reef Sharks or 1 Sahuagin Champion (GoS) Mid Level Encounters (Levels 5-10) 8 1d4 Sahuagin led by 1 Sahuagin Coral Smasher (Gos) d8+d12 Mid-level Underwater Encounter 9 1 Sahuagin Hatchling Swarm (GoS) 2 1 Marid *or a coven of 3 Sea Hag 10 1 Sahuagin Champion (GoS) with 1d2 Sahuagin 3 2d6+2 Sahuagin led by a Sahuagin Baron 4 1 Aboleth or 1 Kraken Priest (GoS) with 2d4 Koalinth (GoS) 5 1d4+1 Giant Constrictor Snakes Sahuagin Encounters - Mid (Levels 5-10) 6 1d4 Merfolk Salvagers (GoS) with 2d6 Giant Seahorses d4+d6 Sahuagin Encounters - Mid 7 1d3 Water Elementals 2d4 Sahuagin with 2d4 Hunter Sharks led by 1 Sahuagin Priestess or 1 2 8 2d6 Koalinth (GoS) led by 1d3 Koalinth Sergeants (GoS) Maw of Sekolah (GoS) and 1d4 Sahuagin Priestesses 9 1d4+2 Killer Whales 1d3 Sahaugin Wave Shapers (Gos) and 1 Giant Shark or 1d4+1 3 10 3d6 Sahuagin with 1d3+1 Sahuagin Priestesses Sahaugin Deep Divers (Gos) 11 Roll on Underwater Levels 1-4 table 1d3+1 Sahuagin Priestesses with 1d4+1 Shell Sharks (GoS) or 2d6 4 12 4d6 Reef Sharks Sahuagin led by 1 Sahuagin Baron 13 2d6 Merrow 5 2d4 Sahuagin led by 1 Sahuagin Blademaster (GoS) 1d3 Sahuagin Champions (GoS) with 1d3 Hunter Sharks or 2d4 14 2d6 Sahuagin and 1d4+1 Hunter Sharks 6 Sahuagin Coral Smashers (GoS) led by 1 Sahuagin Priestess 2d4 Locathah (GoS) with 1d6 Giant Sea Eels (GoS) and 1d3 Locathah 15 3d6 Sahuagin with 1d3+1 Hunter Sharks or 2d6 Sahuagin led by 1 Hunters (GoS) 7 Sahuagin Wave Shaper (Gos) 16 2d4 Hunter Sharks or 1d4 Skum (GoS) 1d3 Sahuagin Priestesses with 1d3 Hunter Sharks led by 1 Champion 1d3+1 Giant Sharks or 2d4 Drowned Blades (GoS) and 1 Drowned 8 17 (Gos) or 2d4 Sahuagin with 2d4 Reef Sharks and 1d2 Giant Sharks Assassin (GoS) 1 Sahuagin High Priestess (GoS) with 1d3 Sahuagin Priestesses and 18 1 Sea Hag and 2d4 Merrow 9 1d4 Hunter Sharks or 1 Sahuagin Baron with 1d4 Giant Sharks 2d6 Plesiosauri or 1d2 Drowned Ascetics (GoS) and 1d6 Drowned 19 10 2d6 Sahuagin with 1d2 Sahuagin Priestesses led by 1 Sahuagin Baron Blades (GoS) 20 Sample1 Young Black Dragon file

Table Rolls - Saltmarsh Encounter Tables