Ebooks and Reading Comprehension: Perspectives of Librarians and Educators Rachel S
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Early History of Smalltalk
The Early History of Smalltalk http://www.accesscom.com/~darius/EarlyHistoryS... The Early History of Smalltalk Alan C. Kay Apple Computer [email protected]# Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission. HOPL-II/4/93/MA, USA © 1993 ACM 0-89791-571-2/93/0004/0069...$1.50 Abstract Most ideas come from previous ideas. The sixties, particularly in the ARPA community, gave rise to a host of notions about "human-computer symbiosis" through interactive time-shared computers, graphics screens and pointing devices. Advanced computer languages were invented to simulate complex systems such as oil refineries and semi-intelligent behavior. The soon-to- follow paradigm shift of modern personal computing, overlapping window interfaces, and object-oriented design came from seeing the work of the sixties as something more than a "better old thing." This is, more than a better way: to do mainframe computing; for end-users to invoke functionality; to make data structures more abstract. Instead the promise of exponential growth in computing/$/volume demanded that the sixties be regarded as "almost a new thing" and to find out what the actual "new things" might be. For example, one would compute with a handheld "Dynabook" in a way that would not be possible on a shared mainframe; millions of potential users meant that the user interface would have to become a learning environment along the lines of Montessori and Bruner; and needs for large scope, reduction in complexity, and end-user literacy would require that data and control structures be done away with in favor of a more biological scheme of protected universal cells interacting only through messages that could mimic any desired behavior. -
Learning with Squeak Etoys
Learning with Squeak Etoys Cathleen Galas, Rita Freudenberg VPRI Research Note RN-2010-002 Viewpoints Research Institute, 1025 Westwood Blvd 2nd flr, Los Angeles, CA 90024 t: (310) 208-0524 Constructionism 2010, Paris Learning with Squeak Etoys Cathleen Galas, [email protected] Squeakland Foundation, Galas Consulting Rita Freudenberg, [email protected] Dept of Computer Science, Otto-von-Guericke-University Magdeburg, Squeakland Foundation Abstract This paper serves as introduction and overview of Squeak Etoys, an engaging computer media- authoring environment, and describes how it aids in the constructionist approach to learning, thinking, and education. Etoys development was inspired by LOGO, the constructionist ideas of Seymour Papert, and Piaget, Bruner, and Montessori. It was developed to help student exploration and discovery in learning and thinking deeply about powerful ideas in math and science. The design of Etoys includes a powerful user interface that will run on all platforms and allow users to author in multiple dimensions. Etoys is an object-oriented system that is built in Squeak, an open-source implementation of Smalltalk. The learning environment is an open world, a sandbox, ready for the creative visions of the user, and undisturbed by buttons and toolbars. Resources are readily available, a click away, stored in flaps, hidden windows that open to many new possibilities. Beginning activities involve creating and scripting objects, building collaboration between objects, and building, exploring, and sharing -
E-Books: Understanding the Basics June 2009 by Jane Lee, California Digital Library
E-books: Understanding the Basics June 2009 by Jane Lee, California Digital Library What exactly is an e-book anyway? Before we can talk about ebooks and the issues surrounding them, we must define what an e- book is. This is not as easy as one may think. Although e-books appear in headlines with regular frequency these days, there is still confusion about what exactly an e-book is that makes it difficult to focus on the real issues. For many people, especially in the last few years, an e-book is a handheld device whose main purpose is to look and act like a book. For others, an e-book is a book that one can read on one’s computer. And for a growing number of people, an e-book is something that you can read on your PDA, smartphone, iPod, etc. E-books made their first big splash on the market a decade ago, but they didn’t quite catch on with the general public. PDAs were taking a foothold, and companies began developing software that allowed people to read books on them. Subscription services for e-books – NetLibrary, for example – have been available to library patrons who have access to the required platform. The first dedicated, handheld electronic reading device, the Rocket ebook, made its appearance in 19981, but it wasn’t until the release of the Sony Reader and Amazon’s Kindle that e-book readers seemed commercially viable2. The arguments and questions about e-books – about their past, present, and future – that people formulate are shaped by how they define e-books for themselves. -
The Electronic Book As a Disruptive Technology." Disrupting Society from Tablet to Tablet
Western Oregon University Digital Commons@WOU History of the Book: Disrupting Society from Student Scholarship Tablet to Tablet 6-2015 Chapter 14 - The lecE tronic Book as a Disruptive Technology Janel Chandler Western Oregon University, [email protected] Follow this and additional works at: https://digitalcommons.wou.edu/history_of_book Part of the Critical and Cultural Studies Commons, Cultural History Commons, and the History of Science, Technology, and Medicine Commons Recommended Citation Chandler, Janel. "The Electronic Book as a Disruptive Technology." Disrupting Society from Tablet to Tablet. 2015. CC BY-NC. This is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in History of the Book: Disrupting Society from Tablet to Tablet by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected]. 14 The Electronic Book as a Disruptive Technology -Janel Chandler- In 2011, the United States made $90.3 million in the ebook market1. The electronic book, or ebook, is a book that is read on a computer or other electronic device2. Ebooks were invented in 1971 with Michael Hart’s “Project Gutenberg,” and Electronic books like the Nook and the Kindle have later took the world by storm in revolutionized the reading market1. 1998 with the invention of the ereader by Peanut Press2,3. Ebooks were originally just digital copies of books that someone typed up and put on the Internet. This new technology was a disruptive innovation because it granted instant availability, allowed for easier storage, was more convenient, and completely revolutionized the book market1. -
S.No. Name of Article Page No. Details of Author(S)
S.NO. NAME OF PAGE DETAILS OF AUTHOR(S) ARTICLE NO. 1. SOCIAL MEDIA, USE, Page 03- Mr. Alfredo M. Ronchi MISUSE, ABUSE, Page 24 General Secretary of the European REGULATION AND Commission-MEDICI Framework THE WAY FORWARD Piazza Leonarda da Vinci, 32, 20133, Milan, Italy 00390223991 [email protected] 2 SOCIAL MEDIA, USE, MISUSE, ABUSE, REGULATION AND THE WAY FORWARD • Abstract As a side effect of globalisation and massive cyber services the number of crimes both perpetrated at local and global level is growing up. Governments and Law Enforcement Agencies are aware of this and look for potential countermeasures not only following traditional solutions. Technological countermeasures are not enough there is a need to foster the Culture of Cyber Security. This paper will start setting the scene and describing the evolutionary path followed by cyber technology. The issue of privacy tightly connected with information and data ownership will open a more general discussion about risks and threats connected with the increasing use of cyber technologies. Cybersecurity and the need to foster a “Culture of cybersecurity” will take us to the latest part of the document devoted to the social and economic impact of “cyber”. Economic and social impacts of cyber technology are considered as well. Keywords: Data Ownership, Privacy, Ethics, Cybersecurity, Culture of cybersecurity • Setting The Scene We are witnessing relevant changes due to both technological enhancements and modification of user requirements/expectations. In recent times the digital domain, once strictly populated by professional users and computer scientists, has opened up to former digitally divided. Technology is evolving toward a mature “calm” [4 - Weiser 1991] phase, “users” are overlapping more and more with “citizens” [5 - Council of Europe 2001] and they consider technology and e-Services [6 – Ronchi 2019] as an everyday commodity, to buy a ticket, to meet a medical doctor, to access the weather forecast. -
Pen Computing History
TheThe PastPast andand FutureFuture ofof PenPen ComputingComputing Conrad H. Blickenstorfer, Editor-in-Chief Pen Computing Magazine [email protected] http://www.pencomputing.com ToTo buildbuild thethe future,future, wewe mustmust learnlearn fromfrom thethe pastpast HistoryHistory ofof penpen computingcomputing 1914: Goldberg gets US patent for recognition of handwritten numbers to control machines 1938: Hansel gets US patent for machine recognition of handwriting 1956: RAND Corporation develops digitizing tablet for handwriting recognition 1957-62: Handwriting recognition projects with accuracies of 97-99% 1963: Bell Labs develops cursive recognizer 1966: RAND creates GRAIL, similar to Graffiti Pioneer:Pioneer: AlanAlan KayKay Utah State University Stanford University Xerox PARC: GUI, SmallTalk, OOL Apple Computer Research Fellow Disney Envisioned Dynabook in 1968: The Dynabook will be a “dynamic medium for creative thought, capable of synthesizing all media – pictures, animation, sound, and text – through the intimacy and responsiveness of the personal computer.” HistoryHistory ofof penpen computingcomputing 1970s: Commercial products, including kana/romanji billing machine 1980s: Handwriting recognition companies – Nestor – Communication Intelligence Corporation – Lexicus – Several others Pioneers:Pioneers: AppleApple 1987 Apple prototype – Speech recognition – Intelligent agents – Camera – Folding display – Video conferencing – Wireless communication – Personal Information Manager ““KnowledgeKnowledge NavigatorNavigator”” -
Ebook Resources Public Domain: Works First Published Before
eBook Resources Public Domain: Works first published before January 1, 1923 with proper copyright notice entered the public domain no later than 75 years from the date copyright was first secured. Hence, all works whose copyrights were secured in the US before 1923 are now in the public domain, regardless of where they were published. Creative Commons License: Every license helps creators retain copyright while allowing others to copy, distribute, and make some uses of their work — at least non-commercially. Every Creative Commons license also ensures licensors get the credit for their work they deserve. Ideal for # of eBook Content/ public or Equipment Copyright Titles Provider Genres academi required to view offered c Android, BeBook, Blackberry, eBookman, iPhone/iPod Touch, iPod, iRex, iLiad, Fiction and Public Domain Public or Kindle , Manybooks Non-Fiction and 26,021 Academic Nokia770/N800/N81 Creative Commons 0, Nook, Palm, 62 categories Pocket PC, PSP, Sony Reader, Symbian, Windows Mobile, Zaurus. Children's Bookshelf, Countries Bookshelf, Crime Bookshelf, The Nook, public domain books whose Periodicals Kindle, Project copyright has expired in the Bookshelf, Sony Ereader, Gutenberg United States, and Religion copyrighted books whose 30,000 Bookshelf, Public MP3 players, Gutenberg author gave Project Science gaming systems, License Gutenberg permission to Bookshelf, eBook readers, distribute them. Wars, mobile phones (Those 7 QiOO format. Subcategorie s are further broken down into 77 categories) Essays, Fiction, No area of terms and Non-Fiction, Readable on your conditions listed. Site just Readprint 8,000+ Poetry, Public computer only, states "Free" books to read Plays, not downloadable. on your computer. -
Die Neue Medialität Des Lesens: Ebooks Und Ebook- Reader“
DIPLOMARBEIT Titel der Diplomarbeit „Die neue Medialität des Lesens: eBooks und eBook- Reader“ Verfasserin Daniela Drobna, Bakk.a phil Angestrebter akademischer Grad Magistra der Philosophie (Mag. phil.) Wien, im Februar 2013 Studienkennzahl lt. Studienblatt: A 332 Studienrichtung lt. Studienblatt: Deutsche Philologie Betreuer: Assoz. Prof. Dr. Günther Stocker Inhaltsverzeichnis 1. Einleitung ............................................................................................................................... 1 2. Medientheoretische Einleitung ............................................................................................... 5 2.1. Definition Buch, eBook und eBook-Reader ...................................................................... 5 2.2. Medienevolution und Paradigmenwandel ....................................................................... 11 2.3. Medium und Medialität ................................................................................................... 18 2.4. Entwicklung von eBooks und eBook-Readern ............................................................... 22 2.5. Trends .............................................................................................................................. 26 3. Theorie der neuen Medialität des Lesens ............................................................................. 31 3.1. Paratexte .......................................................................................................................... 32 3.1.1. Typotopographie -
Dynamic Object-Oriented Programming with Smalltalk
Dynamic Object-Oriented Programming with Smalltalk 1. Introduction Prof. O. Nierstrasz Autumn Semester 2009 LECTURE TITLE What is surprising about Smalltalk > Everything is an object > Everything happens by sending messages > All the source code is there all the time > You can't lose code > You can change everything > You can change things without restarting the system > The Debugger is your Friend © Oscar Nierstrasz 2 ST — Introduction Why Smalltalk? > Pure object-oriented language and environment — “Everything is an object” > Origin of many innovations in OO development — RDD, IDE, MVC, XUnit … > Improves on many of its successors — Fully interactive and dynamic © Oscar Nierstrasz 1.3 ST — Introduction What is Smalltalk? > Pure OO language — Single inheritance — Dynamically typed > Language and environment — Guiding principle: “Everything is an Object” — Class browser, debugger, inspector, … — Mature class library and tools > Virtual machine — Objects exist in a persistent image [+ changes] — Incremental compilation © Oscar Nierstrasz 1.4 ST — Introduction Smalltalk vs. C++ vs. Java Smalltalk C++ Java Object model Pure Hybrid Hybrid Garbage collection Automatic Manual Automatic Inheritance Single Multiple Single Types Dynamic Static Static Reflection Fully reflective Introspection Introspection Semaphores, Some libraries Monitors Concurrency Monitors Categories, Namespaces Packages Modules namespaces © Oscar Nierstrasz 1.5 ST — Introduction Smalltalk: a State of Mind > Small and uniform language — Syntax fits on one sheet of paper > -
Fostering the Culture of Cyber Security
IST -Africa 2019 Conference Proceedings Paul Cunningham and Miriam Cunningham (Eds) IIMC International Information Management Corporation, 2019 ISBN: 978-1-905824-62-5 Fostering the Culture of Cyber Security Alfredo M. RONCHI Politecnico di Milano, Piazza Leonardo da Vinci 32, Milano, 20133, Italy Tel: +39 02 2399 6040, Mob: +39 393 0629373, Email: [email protected] Abstract: As a side effect of globalisation and massive cyber services the number of crimes both perpetrated at local and global level is growing up. Governments and Law Enforcement Agencies are aware of this and look for potential countermeasures not only following traditional solutions. Technological countermeasures are not enough there is a need to foster the Culture of Cyber Security. The present paper introduces an innovative Cyber Range to be integrated in the foreseen European Cyber Range Network. The proposed solution provides tools to test the resilience of networks and systems by exposing them to realistic nation-state cyber threats in a secure facility with the latest tools, techniques and malware, this facilitate the testing of critical technologies with enhanced agility, flexibility and scalability, it helps to strengthen the stability, security and performance of cyberinfrastructures and IT systems used by government and private organisations. The document describes a platform devoted to easily create virtual environments devoted to cyberwarfare training and cybertechnology development. The solution is in line with typical simulator’s features will be fed by real case study and will create a knowledge base of cyber treats and related extended effects and mitigation /counteractions. A specific features is the identification of the zero-day vulnerabilities in order to reduce or eliminate the Window of Vulnerability (WoV) and identify main attack vectors.Main outcomes are: improved situational awareness of cyber warfare scenarios, rapid identification of zero-day vulnerabilities, environment for the development of countermeasures, training environment for practitioners. -
Smalltalk Reading List
Smalltalkreading list Smalltalk introduced the world to Object Much of the genesis of Smalltalk is explained Smalltalk was created over the course of a For the history in Silicon Valley leading up to Oriented programming, a way of representing in Alan Kay’s Personal Computer for Children decade starting in 1970 at Xerox’s Palo Alto the inspiration and creation of Smalltalk, see software as a network of interconnected and of All Ages wherein he describes the Research Center (better known as Xerox PARC) John Markoff’s What the Dormouse Said. intercommunicating little computers. It has Dynabook computer. The Dynabook was to be by the company’s Learning Research Group. influenced nearly every programming a personal dynamic computer, with a flat language since, including Objective C, Java, screen and a keyboard (today’s iPads bear a When people think about Smalltalk as a and Swift. striking resemblance). professional programming language it’s almost always Smalltalk-80 (released in This reading list contains books, essays, and The Dynabook’s system software was 1980) they’re thinking about, but in fact videos detailing the time and place from intended to be built and modified by anyone, Smalltalk had dozens of versions and which Smalltalk emerged, the mindsets and for books and music, but more importantly for revisions in the preceding decade. visions of its creators, and the influences understanding complex systems. Smalltalk has had on computer systems and Smalltalk was originally intended as a their programming languages. The Smalltalk software and hardware that medium of expression, and not as a For the history of Xerox PARC in the decade came out of Xerox PARC were in direct pursuit professional developer tool until much later. -
Electronic Books: an Overview of the First Two Generations
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 12-2001 Electronic Books: An Overview of the First Two Generations. Todd O. Doman East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Reading and Language Commons Recommended Citation Doman, Todd O., "Electronic Books: An Overview of the First Two Generations." (2001). Electronic Theses and Dissertations. Paper 108. https://dc.etsu.edu/etd/108 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. E-Books: The First Two Generations A thesis presented to the faculty of the Department of English East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in English by Todd Doman December 2001 Dr. Jeff Powers-Beck, Chair Dr. Kevin O’Donnell Dr. Darryl Haley Keywords: Electronic text, E-book, Reader ABSTRACT Electronic Books: An Overview of the First Two Generations by Todd Doman The electronic text reading device, or e-book, is an idea that has reached the implementation stage. Technology has only recently made possible the production of a device to challenge the printed book’s dominance as the media for information transmission. These microprocessor-based devices are attempts to exceed the limitations of printed texts while retaining their strengths.