Electronic Books: an Overview of the First Two Generations
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To Sunday 31St August 2003
The World Science Fiction Society Minutes of the Business Meeting at Torcon 3 th Friday 29 to Sunday 31st August 2003 Introduction………………………………………………………………….… 3 Preliminary Business Meeting, Friday……………………………………… 4 Main Business Meeting, Saturday…………………………………………… 11 Main Business Meeting, Sunday……………………………………………… 16 Preliminary Business Meeting Agenda, Friday………………………………. 21 Report of the WSFS Nitpicking and Flyspecking Committee 27 FOLLE Report 33 LA con III Financial Report 48 LoneStarCon II Financial Report 50 BucConeer Financial Report 51 Chicon 2000 Financial Report 52 The Millennium Philcon Financial Report 53 ConJosé Financial Report 54 Torcon 3 Financial Report 59 Noreascon 4 Financial Report 62 Interaction Financial Report 63 WSFS Business Meeting Procedures 65 Main Business Meeting Agenda, Saturday…………………………………...... 69 Report of the Mark Protection Committee 73 ConAdian Financial Report 77 Aussiecon Three Financial Report 78 Main Business Meeting Agenda, Sunday………………………….................... 79 Time Travel Worldcon Report………………………………………………… 81 Response to the Time Travel Worldcon Report, from the 1939 World Science Fiction Convention…………………………… 82 WSFS Constitution, with amendments ratified at Torcon 3……...……………. 83 Standing Rules ……………………………………………………………….. 96 Proposed Agenda for Noreascon 4, including Business Passed On from Torcon 3…….……………………………………… 100 Site Selection Report………………………………………………………… 106 Attendance List ………………………………………………………………. 109 Resolutions and Rulings of Continuing Effect………………………………… 111 Mark Protection Committee Members………………………………………… 121 Introduction All three meetings were held in the Ontario Room of the Fairmont Royal York Hotel. The head table officers were: Chair: Kevin Standlee Deputy Chair / P.O: Donald Eastlake III Secretary: Pat McMurray Timekeeper: Clint Budd Tech Support: William J Keaton, Glenn Glazer [Secretary: The debates in these minutes are not word for word accurate, but every attempt has been made to represent the sense of the arguments made. -
Student Technology Use 2012
Student Technology Use 2012 Welcome! This survey is being conducted by Librarians at the Newton Gresham Library at SHSU. We are interested in our students' use of current and emerging technology such as tablets and e-readers. This survey will take approximately 10-20 minutes and you may exit at any time if you change your mind about participating. No personally identifying information is required to participate. You do have the option to provide your SHSU email address at the end of the survey to enter a prize drawing; the winner will receive a free Barnes & Noble NOOK HD tablet! If you choose to enter the prize drawing, your email address will not be used for any other purpose and will be deleted after the drawing is complete. If you have questions or concerns regarding this survey, please contact the principal investigator, Erin Cassidy, at 936-294-4567 or [email protected]. Thank you for your participation! 1 Student Technology Use 2012 Other Technologies 1. Please mark all the technologies you recognize by name: Blogs Pinterest Chat / Instant Messaging (IM) Podcasts Delicious RSS E-reader SecondLife Facebook Skype / VOIP Foursquare / other geosocial networking sites Tablet Computer GoodReads Twitter Google+ YouTube MySpace None of them 2 Student Technology Use 2012 Internet & Computer Use 2. Do you have internet access at home? Dial-up I have internet, but don't know what kind DSL / Cable None, I don't have internet at home Satelite Other (please specify) 3. Do you have wifi / wireless internet at home? Yes Don't know No * 4. -
The Early History of Smalltalk
The Early History of Smalltalk http://www.accesscom.com/~darius/EarlyHistoryS... The Early History of Smalltalk Alan C. Kay Apple Computer [email protected]# Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Association for Computing Machinery. To copy otherwise, or to republish, requires a fee and/or specific permission. HOPL-II/4/93/MA, USA © 1993 ACM 0-89791-571-2/93/0004/0069...$1.50 Abstract Most ideas come from previous ideas. The sixties, particularly in the ARPA community, gave rise to a host of notions about "human-computer symbiosis" through interactive time-shared computers, graphics screens and pointing devices. Advanced computer languages were invented to simulate complex systems such as oil refineries and semi-intelligent behavior. The soon-to- follow paradigm shift of modern personal computing, overlapping window interfaces, and object-oriented design came from seeing the work of the sixties as something more than a "better old thing." This is, more than a better way: to do mainframe computing; for end-users to invoke functionality; to make data structures more abstract. Instead the promise of exponential growth in computing/$/volume demanded that the sixties be regarded as "almost a new thing" and to find out what the actual "new things" might be. For example, one would compute with a handheld "Dynabook" in a way that would not be possible on a shared mainframe; millions of potential users meant that the user interface would have to become a learning environment along the lines of Montessori and Bruner; and needs for large scope, reduction in complexity, and end-user literacy would require that data and control structures be done away with in favor of a more biological scheme of protected universal cells interacting only through messages that could mimic any desired behavior. -
Electronic Reading Devices: Are They Hurting Or Helping the Print Publishing Industry?
Electronic Reading Devices: Are They Hurting or Helping the Print Publishing Industry? by Savannah Nikkole Wesley B.A., Middle Tennessee State University, 2014 A Thesis Submitted in Partial Fulfillment of the Requirements for the Master of Science Degree in Mass Communications Department of Mass Communications In the Graduate School Middle Tennessee State University March, 2014 DEDICATION I’d like to dedicate this paper to my son Jeremiah Eden Wesley. Jeremiah you are my inspiration and the reason I keep going and working hard to better myself. I hope that gaining my Master’s degree not only opens doors in my life, but in yours also. It is my sincerest hope that every moment spent away from you in writing this thesis only shows you how sacrifice and dedication to improving yourself can give you a brighter future. I love you my son. ii ACKNOWLEDGEMENTS I would first like to thank Dr. Reineke for hours of invaluable assistance during the arduous research and writing portion of this paper. Additionally I sincerely appreciate all of my committee members for taking the time to give me your insights and feedback throughout this process. Finally, I’d like to thank Howard Books for three years of invaluable work and insight into many aspects of the publishing industry, which ultimately inspired the topic of this research thesis. iii Abstract With ever-evolving and emerging technology making an impact on today’s society, examining how this technology affects mass media is essential. This study attempts to delve into an emerging media - electronic reading devices - and research how they are changing the publishing industry by looking into the arenas of newspaper, magazine, and book publishing as well as at consumers of print media on a larger scale. -
E-Book Readers Kindle Sony and Nook a Comparative Study
E-BOOK READERS KINDLE SONY AND NOOK: A COMPARATIVE STUDY Baban Kumbhar Librarian Rayat Shikshan Sanstha’s Dada Patil Mahavidyalaya, Karjat, Dist Ahmednagar E-mail:[email protected] Abstract An e-book reader is a portable electronic device for reading digital books and periodicals, better known as e- books. An e-book reader is similar in form to a tablet computer. Kindle is a series of e-book readers designed and marketed by Amazon.com. The Sony Reader was a line of e-book readers manufactured by Sony. NOOK is a brand of e-readers developed by American book retailer Barnes & Noble. Researcher compares three E-book readers in the paper. Keywords: e-book reader, Kindle, Sony, Nook 1. Introduction: An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. Any device that can display text on a screen may act as an e-book reader, but specialized e-book reader designs may optimize portability, readability (especially in sunlight), and battery life for this purpose. A single e-book reader is capable of holding the digital equivalent of hundreds of printed texts with no added bulk or measurable mass.[1] An e-book reader is similar in form to a tablet computer. A tablet computer typically has a faster screen capable of higher refresh rates which makes it more suitable for interaction. Tablet computers also are more versatile, allowing one to consume multiple types of content, as well as create it. -
Grumbles from the Grave
GRUMBLES FROM THE GRAVE Robert A. Heinlein Edited by Virginia Heinlein A Del Rey Book BALLANTINE BOOKS • NEW YORK For Heinlein's Children A Del Rey Book Published by Ballantine Books Copyright © 1989 by the Robert A. and Virginia Heinlein Trust, UDT 20 June 1983 All rights reserved under International and Pan-American Copyright Conventions. Published in the United States by Ballantine Books, a division of Random House, Inc., New York, and simultaneously in Canada by Random House of Canada Limited, Toronto. Grateful acknowledgment is made to the following for permission to reprint the following material: Davis Publications, Inc. Excerpts from ten letters written by John W. Campbell as editor of Astounding Science Fiction. Copyright ® 1989 by Davis Publications, Inc. Putnam Publishing Group: Excerpt from the original manuscript of Podkayne of Mars by Robert A. Heinlein. Copyright ® 1963 by Robert A. Heinlein. Reprinted by permission of the Putnam Publishing Group. Library of Congress Catalog Card Number: 89-6859 ISBN 0-345-36941-6 Manufactured in the United States of America First Hardcover Edition: January 1990 First Mass Market Edition: December 1990 CONTENTS Foreword A Short Biography of Robert A. Heinlein by Virginia Heinlein CHAPTER I In the Beginning CHAPTER II Beginnings CHAPTER III The Slicks and the Scribner's Juveniles CHAPTER IV The Last of the Juveniles CHAPTER V The Best Laid Plans CHAPTER VI About Writing Methods and Cutting CHAPTER VII Building CHAPTER VIII Fan Mail and Other Time Wasters CHAPTER IX Miscellany CHAPTER X Sales and Rejections CHAPTER XI Adult Novels CHAPTER XII Travel CHAPTER XIII Potpourri CHAPTER XIV Stranger CHAPTER XV Echoes from Stranger AFTERWORD APPENDIX A Cuts in Red Planet APPENDIX B Postlude to Podkayne of Mars—Original Version APPENDIX C Heinlein Retrospective, October 6, 1988 Bibliography Index FOREWORD This book does not contain the polished prose one normally associates with the Heinlein stories and articles of later years. -
Learning with Squeak Etoys
Learning with Squeak Etoys Cathleen Galas, Rita Freudenberg VPRI Research Note RN-2010-002 Viewpoints Research Institute, 1025 Westwood Blvd 2nd flr, Los Angeles, CA 90024 t: (310) 208-0524 Constructionism 2010, Paris Learning with Squeak Etoys Cathleen Galas, [email protected] Squeakland Foundation, Galas Consulting Rita Freudenberg, [email protected] Dept of Computer Science, Otto-von-Guericke-University Magdeburg, Squeakland Foundation Abstract This paper serves as introduction and overview of Squeak Etoys, an engaging computer media- authoring environment, and describes how it aids in the constructionist approach to learning, thinking, and education. Etoys development was inspired by LOGO, the constructionist ideas of Seymour Papert, and Piaget, Bruner, and Montessori. It was developed to help student exploration and discovery in learning and thinking deeply about powerful ideas in math and science. The design of Etoys includes a powerful user interface that will run on all platforms and allow users to author in multiple dimensions. Etoys is an object-oriented system that is built in Squeak, an open-source implementation of Smalltalk. The learning environment is an open world, a sandbox, ready for the creative visions of the user, and undisturbed by buttons and toolbars. Resources are readily available, a click away, stored in flaps, hidden windows that open to many new possibilities. Beginning activities involve creating and scripting objects, building collaboration between objects, and building, exploring, and sharing -
The Founder Effect
Baen Books Teacher Guide: The Founder Effect Contents: o recommended reading levels o initial information about the anthology o short stories grouped by themes o guides to each short story including the following: o author’s biography as taken from the book itself o selected vocabulary words o content warnings (if any) o short summary o selected short assessment questions o suggested discussion questions and activities Recommended reading level: The Founder Effect is most appropriate for an adult audience; classroom use is recommended at a level no lower than late high school. Background: Published in 2020 by Baen Books, The Founder Effect tackles the lens of history on its subjects—both in their own words and in those of history. Each story in the anthology tells a different part of the same world’s history, from the colonization project to its settlement to its tragic losses. The prologue provides a key to the whole book, serving as an introduction to the fictitious encyclopedia and textbook entries which accompany each short story. Editors’ biographies: Robert E. Hampson, Ph.D., turns science fiction into science in his day job, and puts the science into science fiction in his spare time. Dr. Hampson is a Professor of Physiology / Pharmacology and Neurology with over thirty-five years’ experience in animal neuroscience and human neurology. His professional work includes more than one hundred peer-reviewed research articles ranging from the pharmacology of memory to the first report of a “neural prosthetic” to restore human memory using the brain’s own neural codes. He consults with authors to put the “hard” science in “Hard SF” and has written both fiction and nonfiction for Baen Books. -
E-Books: Understanding the Basics June 2009 by Jane Lee, California Digital Library
E-books: Understanding the Basics June 2009 by Jane Lee, California Digital Library What exactly is an e-book anyway? Before we can talk about ebooks and the issues surrounding them, we must define what an e- book is. This is not as easy as one may think. Although e-books appear in headlines with regular frequency these days, there is still confusion about what exactly an e-book is that makes it difficult to focus on the real issues. For many people, especially in the last few years, an e-book is a handheld device whose main purpose is to look and act like a book. For others, an e-book is a book that one can read on one’s computer. And for a growing number of people, an e-book is something that you can read on your PDA, smartphone, iPod, etc. E-books made their first big splash on the market a decade ago, but they didn’t quite catch on with the general public. PDAs were taking a foothold, and companies began developing software that allowed people to read books on them. Subscription services for e-books – NetLibrary, for example – have been available to library patrons who have access to the required platform. The first dedicated, handheld electronic reading device, the Rocket ebook, made its appearance in 19981, but it wasn’t until the release of the Sony Reader and Amazon’s Kindle that e-book readers seemed commercially viable2. The arguments and questions about e-books – about their past, present, and future – that people formulate are shaped by how they define e-books for themselves. -
Young Children's Tablet Computer Play •
Young Children’s Tablet Computer Play • Thomas Enemark Lundtofte The author reviews the research and scholarly literature about young chil- dren’s play with tablet computers and identifies four major topics relevant to the subject—digital literacy, learning, transgressive and creative play, and parental involvement. He finds that young children’s tablet computer play relies not only on technology, but also on sociocultural conditions. He argues that research should pay greater attention to transgressive play and should in general treat play as an autotelic concept because the nuances of play are as important as its function. He calls attention to the lack of affordances for creativity in apps for young children, explores the need for parental involve- ment in young children’s tablet computer play, and discusses the importance of agency and access in such play. Key words: digital media; iPad; tablet computer; play and young children Introduction I aim to make clear what we know about young children’s play with tablet computers by considering research from the human sciences that mentions play, young children, and tablet computers (or similar terms). This leads me to a num- ber of questions, some of which have also been treated in the research—questions about the kind of play possible with a tablet computer and about what we even mean by “tablet computer play.” To provide a framework for these questions, I discuss play theory as well as theories on technological affordances and how this aspect of children’s play with technology corresponds with what we know about the nature of play in general. -
The Electronic Book As a Disruptive Technology." Disrupting Society from Tablet to Tablet
Western Oregon University Digital Commons@WOU History of the Book: Disrupting Society from Student Scholarship Tablet to Tablet 6-2015 Chapter 14 - The lecE tronic Book as a Disruptive Technology Janel Chandler Western Oregon University, [email protected] Follow this and additional works at: https://digitalcommons.wou.edu/history_of_book Part of the Critical and Cultural Studies Commons, Cultural History Commons, and the History of Science, Technology, and Medicine Commons Recommended Citation Chandler, Janel. "The Electronic Book as a Disruptive Technology." Disrupting Society from Tablet to Tablet. 2015. CC BY-NC. This is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in History of the Book: Disrupting Society from Tablet to Tablet by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected]. 14 The Electronic Book as a Disruptive Technology -Janel Chandler- In 2011, the United States made $90.3 million in the ebook market1. The electronic book, or ebook, is a book that is read on a computer or other electronic device2. Ebooks were invented in 1971 with Michael Hart’s “Project Gutenberg,” and Electronic books like the Nook and the Kindle have later took the world by storm in revolutionized the reading market1. 1998 with the invention of the ereader by Peanut Press2,3. Ebooks were originally just digital copies of books that someone typed up and put on the Internet. This new technology was a disruptive innovation because it granted instant availability, allowed for easier storage, was more convenient, and completely revolutionized the book market1. -
WELCOME to WINDYCON 35!#% General Info Table of CONTENTS Department Hours
WELCOME TO WINDYCON 35!#% General Info Table OF CONTENTS Department Hours ................................2 Our theme this year is Military Science Fiction. Military SF Convention Rules .................................2 is defined by the Wikipedia as: “A subgenre of science fiction Hotel Map ............................................3 in which the principal characters are members of a military Welcome to ISFiC ................................5 service and an armed conflict is taking place, normally Restaurant Guide .................................31 in space, or on another planet. A detailed depiction of the Staff List ..............................................36 conflict, the tactics used to wage it, and the role of a military service and the individual members of that service forms the basis for a work of military science fiction. The stories GoH Bios often take features of actual past or current Earth conflicts, John Ringo ...........................................7 with countries being replaced by entire planets or galaxies Walter Koenig ......................................9 of similar characteristics, and certain events changed so that David Mattingly .................................11 the author can extrapolate on what might have occurred.” Ryan Yantis ........................................13 Kim Williams .....................................15 That hits the broad idea of Military SF but it doesn’t Eric Flint ............................................17 mention the concepts of bravery, sacrifice, sense of duty and