Gambler's Fallacy, Hot Hand Belief, and the Time of Patterns

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Gambler's Fallacy, Hot Hand Belief, and the Time of Patterns Judgment and Decision Making, Vol. 5, No. 2, April 2010, pp. 124–132 Gambler’s fallacy, hot hand belief, and the time of patterns Yanlong Sun∗ and Hongbin Wang University of Texas Health Science Center at Houston Abstract The gambler’s fallacy and the hot hand belief have been classified as two exemplars of human misperceptions of random sequential events. This article examines the times of pattern occurrences where a fair or biased coin is tossed repeatedly. We demonstrate that, due to different pattern composition, two different statistics (mean time and waiting time) can arise from the same independent Bernoulli trials. When the coin is fair, the mean time is equal for all patterns of the same length but the waiting time is the longest for streak patterns. When the coin is biased, both mean time and waiting time change more rapidly with the probability of heads for a streak pattern than for a non-streak pattern. These facts might provide a new insight for understanding why people view streak patterns as rare and remarkable. The statistics of waiting time may not justify the prediction by the gambler’s fallacy, but paying attention to streaks in the hot hand belief appears to be meaningful in detecting the changes in the underlying process. Keywords: gambler’s fallacy; hot hand belief; heuristics; mean time; waiting time. 1 Introduction is the representativeness heuristic, which attributes both the gambler’s fallacy and the hot hand belief to a false The gambler’s fallacy and the hot hand belief have been belief of the “law of small numbers” (Gilovich, et al., classified as two exemplars of human misperceptions of 1985; Tversky & Kahneman, 1971). By this account, random sequential events and widely studied in multi- people tend to believe that a local sample should resem- ple disciplines such as psychology, sports, behavioral ble the underlying population and chance is perceived as economics and neuroeconomics (e.g., Camerer, Loewen- “a self-correcting process in which a deviation in one di- stein, & Prelec, 2005; Gilovich, Griffin, & Kahneman, rection induces a deviation in the opposite direction to 2002; Gilovich, Vallone, & Tversky, 1985; Kahneman, restore the equilibrium” (Tversky & Kahneman, 1974, p. 2002; Malkiel, 2003; Rabin, 2002; Rabin & Vayanos, 1125). Thus, in the gambler’s fallacy, a tail is due to re- 2010). Often manifested in more intricate forms, these verse a streak of heads. In the hot hand belief, a streak two phenomena can be demonstrated by independent and of successes may indicate the existence of a hot hand by identically distributed Bernoulli trials. Suppose that a fair which the streak tends to be prolonged (see also Tversky coin with equal probabilities of coming up a head (h) & Gilovich, 1989). and a tail (t) is tossed repeatedly and the first three out- However, the representativeness account has been criti- comes produce three heads (h, h, h). In predicting the cized for its incompleteness and testability (e.g., Ayton & next outcome, one with the gambler’s fallacy would pre- Fischer, 2004; Falk & Konold, 1997; Gigerenzer, 1996; dict (h, h, h, t) — a reversal of the streak. In contrast, Kubovy & Gilden, 1991). Ayton and Fischer (2004) sug- one with the hot hand belief would predict (h, h, h, h) — gest that the gambler’s fallacy arises from the experience a continuation of the streak. of negative recency in sequences of natural events such The fact that people exhibit two opposing expectations as roulette games, but the hot hand belief arises from the upon the same past information — negative recency in experience of positive recency in serial fluctuations in hu- the gambler’s fallacy and positive recency in the hot hand man performance. Similarly, it has been proposed that the belief — has been the center of attention in the research hot hand belief can arise when people evaluate the perfor- on perception of randomness, pattern detection and judg- mance of a mutual fund manager rather than the fluctua- ment of uncertainty (for reviews, see, Ayton & Fischer, tions of the portfolio (Rabin, 2002; Rabin & Vayanos, 2004; Oskarsson, Van Boven, McClelland, & Hastie, 2010), or, the gambler’s luck rather than the outcomes 2009). Among existing theories, a prevailing account of a roulette game (Croson & Sundali, 2005; Sundali & Croson, 2006). Moreover, Burns and Corpus (2004) ∗ Address: Yanlong Sun ([email protected]), or, Hongbin show that subjects assume positive recency for forecast- Wang ([email protected]), School of Health Information Sciences, University of Texas Health Science Center at Houston, 7000 ing scenarios they rated as “nonrandom” and negative re- Fannin St. Suite 600, Houston, TX 77030. cency for scenarios they rated as “random”. Burns (2004) 124 Judgment and Decision Making, Vol. 5, No. 2, April 2010 Gambler’s fallacy hot hand, and timing 125 further argues that the hot hand belief is a fast and fru- It is the goal of this paper to demonstrate a plausible link gal heuristic to detect changes in the shooting accuracy between the statistics of pattern times and people’s per- of basketball players. This argument is consistent with ception of randomness. the finding of “residual nonstationarity” in Sun (2004), in It is important to note that the concept of waiting which it is suggested that the fluctuations in players’ per- time has recently received attention in psychology liter- formance can be obscured by real-time adjustments based ature (Hahn & Warren, 2009; Sun, Tweney, & Wang, on the detection of a hot hand. For example, after making 2010a, 2010b). Hahn and Warren (2009) show that, in several shots in a row, a player might try a more difficult a global sequence of moderate length, streak patterns shot or the opponent players may increase the defense ef- such as (h, h, h, h) have higher “probabilities of nonoc- fort. (For a review on the hot hand study, see Bar-Eli, currence” than (h, h, h, t). Base on this result, they argue Avugos, & Raab, 2006.) that, given people’s limited exposure to the environment Compared to the representativeness account, the alter- (e.g., the number of coin tosses is limited), mispercep- native interpretations distinguish the hot hand belief from tions of randomness such as the gambler’s fallacy might the gambler’s fallacy by deviations from a random pro- actually emerge as apt reflections of these environmen- cess. When the underlying process is truly random (or tal statistics. Sun, Tweney, and Wang (2010a) criticize statistically impossible to tell apart from independent and Hahn and Warren’s interpretation by clarifying the rela- stationary Bernoulli trials), both beliefs are considered tionship between the probability of nonoccurrence and as biases or misperceptions of randomness. In particu- waiting time. In particular, Sun et al. argue that the proba- lar, both beliefs appear to share a common intuition that bility of nonoccurrence is a manifestation of waiting time, streak patterns are “rare” and “remarkable” — a streak which is independent of the length of the global sequence, of heads is unlikely to occur if the coin is fair, or, a bas- and neither statistic would justify the prediction of revert- ketball player is unlikely to make shots in streaks unless ing of a streak by the gambler’s fallacy (also see Sun, et he or she has a hot hand. However, the independence al., 2010b). Notwithstanding the debate, the argument assumption of Bernoulli trials states that, for a fair coin, of treating waiting time as a part of the environmental a streak will occur as often as any other patterns of the statistics appears to be quite plausible. Given that dif- same length in its exact order (i.e., the equiprobability of ferent statistics can arise from the same process of coin “n-grams”, Falk & Konold, 1997, p. 306). Then, what tossing (or basketball shooting), it is likely that they have is so special about streak patterns that people normally been actually experienced by people and have different tend to avoid them and only expect them when they feel effects on people’s perception of randomness. In the fol- “hot”? In the present paper, we show that streak patterns lowing, we examine these statistics in detail and discuss do possess a set of properties that set them apart from their psychological implications. other patterns, and these properties may provide an alter- native explanation for the particular role of streak patterns in people’s perception and judgment of randomness. 2 Mean time, waiting time, and We exemplify by comparing two patterns (h, h, h, t) variance of interarrival times and (h, h, h, h). When a fair coin is tossed repeat- edly, both patterns have the same probability of occur- Let us call the occurrence of a pattern an arrival of the pat- rence in any four successive trials. However, it takes tern when a coin (fair or biased) is tossed repeatedly. We on average 16 tosses to encounter the first occurrence of can define a counting process N (n) , n ≥ 1, where N (n) (h, h, h, t) but 30 tosses to encounter the first occurrence denote the number of arrivals of a pattern by the time n of (h, h, h, h). In other words, streak pattern (h, h, h, h) (i.e., by the nth toss). The process has parameters µ and has been “delayed” for its first occurrence. The expected σ2 as the mean and variance of the time between suc- number of trials required for the first occurrence of a par- cessive arrivals. (A more detailed treatment is provided ticular pattern is a statistical property known as “waiting in the Appendix. The results presented in this paper are time”, which can be different among patterns due to dif- verified by simulations conducted in the R statistics envi- ferent pattern compositions (see Gardner, 1988; Graham, ronment and the scripts are available in this issue of the Knuth, & Patashnik, 1994).
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