Youtube Started in 2005
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21-0706-MEDALLIONS-Call for Entry Brochure.Pdf
ENTERYOURFINEST 2021 MEDALLIONENTER YOUR ENTERYOURAWARDS FINEST ENTERYOUR ENTERYOURFINEST ENTERYOURFINEST ENTERYOURFINEST ENTERYOURFINEST ENTERYOURFINEST ENTER YOUR PASSION ENTRY DETAILS WHO CAN ENTER The creative effort/concept must 2021 have originated from a community medallion or technical college or district or AWARDS state governing organization for two-year colleges. Entries may not be submitted through an ad YOu’VE DONE GReaT WORK. YOu’VE PUT IN EXTRA HOURS. agency; make submissions through a college, district or state govern- YOU DESERVE TO BE CELEBRATED FOR yoUR ACCOMPLISHMENTS. ing association only. In a time when creativity has been stretched to the limits, it’s WHAT TO ENTER important to take the time to reflect on your relentless pursuit of Entries must have been published, broadcast, displayed and used excellence. Show everyone the inspirational work you and your between July 1, 2020 and team have produced during one of the most challenging years June 30, 2021. in recent memory. Entries must be new designs or publications in the entry year; those that represent previously SPONSORED BY the National Council for RECOGNIZED AS the leading professional submitted work with minor Marketing & Public Relations (NCMPR), development organization for two-year modifications will be disqualified. the Medallion Awards recognize outstanding college communicators, NCMPR provides achievement in design and communication regional and national conferences, Entries must be original, creative at community and technical colleges webinars, a leadership institute, relevant work WITHOUT THE USE OF in each of seven districts. It’s the only information on emerging marketing TEMPLATES customized for regional competition of its kind that honors and PR trends, and connections to a individual college use. -
Youtube Comments As Media Heritage
YouTube comments as media heritage Acquisition, preservation and use cases for YouTube comments as media heritage records at The Netherlands Institute for Sound and Vision Archival studies (UvA) internship report by Jack O’Carroll YOUTUBE COMMENTS AS MEDIA HERITAGE Contents Introduction 4 Overview 4 Research question 4 Methods 4 Approach 5 Scope 5 Significance of this project 6 Chapter 1: Background 7 The Netherlands Institute for Sound and Vision 7 Web video collection at Sound and Vision 8 YouTube 9 YouTube comments 9 Comments as archival records 10 Chapter 2: Comments as audience reception 12 Audience reception theory 12 Literature review: Audience reception and social media 13 Conclusion 15 Chapter 3: Acquisition of comments via the YouTube API 16 YouTube’s Data API 16 Acquisition of comments via the YouTube API 17 YouTube API quotas 17 Calculating quota for full web video collection 18 Updating comments collection 19 Distributed archiving with YouTube API case study 19 Collecting 1.4 billion YouTube annotations 19 Conclusions 20 Chapter 4: YouTube comments within FRBR-style Sound and Vision information model 21 FRBR at Sound and Vision 21 YouTube comments 25 YouTube comments as derivative and aggregate works 25 Alternative approaches 26 Option 1: Collect comments and treat them as analogue for the time being 26 Option 2: CLARIAH Media Suite 27 Option 3: Host using an open third party 28 Chapter 5: Discussion 29 Conclusions summary 29 Discussion: Issue of use cases 29 Possible use cases 30 Audience reception use case 30 2 YOUTUBE -
Youtube 1 Youtube
YouTube 1 YouTube YouTube, LLC Type Subsidiary, limited liability company Founded February 2005 Founder Steve Chen Chad Hurley Jawed Karim Headquarters 901 Cherry Ave, San Bruno, California, United States Area served Worldwide Key people Salar Kamangar, CEO Chad Hurley, Advisor Owner Independent (2005–2006) Google Inc. (2006–present) Slogan Broadcast Yourself Website [youtube.com youtube.com] (see list of localized domain names) [1] Alexa rank 3 (February 2011) Type of site video hosting service Advertising Google AdSense Registration Optional (Only required for certain tasks such as viewing flagged videos, viewing flagged comments and uploading videos) [2] Available in 34 languages available through user interface Launched February 14, 2005 Current status Active YouTube is a video-sharing website on which users can upload, share, and view videos, created by three former PayPal employees in February 2005.[3] The company is based in San Bruno, California, and uses Adobe Flash Video and HTML5[4] technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging and short original videos. Most of the content on YouTube has been uploaded by individuals, although media corporations including CBS, BBC, Vevo, Hulu and other organizations offer some of their material via the site, as part of the YouTube partnership program.[5] Unregistered users may watch videos, and registered users may upload an unlimited number of videos. Videos that are considered to contain potentially offensive content are available only to registered users 18 years old and older. In November 2006, YouTube, LLC was bought by Google Inc. -
Disturbed Youtube for Kids: Characterizing and Detecting Inappropriate Videos Targeting Young Children
Proceedings of the Fourteenth International AAAI Conference on Web and Social Media (ICWSM 2020) Disturbed YouTube for Kids: Characterizing and Detecting Inappropriate Videos Targeting Young Children Kostantinos Papadamou, Antonis Papasavva, Savvas Zannettou,∗ Jeremy Blackburn,† Nicolas Kourtellis,‡ Ilias Leontiadis,‡ Gianluca Stringhini, Michael Sirivianos Cyprus University of Technology, ∗Max-Planck-Institut fur¨ Informatik, †Binghamton University, ‡Telefonica Research, Boston University {ck.papadamou, as.papasavva}@edu.cut.ac.cy, [email protected], [email protected] {nicolas.kourtellis, ilias.leontiadis}@telefonica.com, [email protected], [email protected] Abstract A large number of the most-subscribed YouTube channels tar- get children of very young age. Hundreds of toddler-oriented channels on YouTube feature inoffensive, well produced, and educational videos. Unfortunately, inappropriate content that targets this demographic is also common. YouTube’s algo- rithmic recommendation system regrettably suggests inap- propriate content because some of it mimics or is derived Figure 1: Examples of disturbing videos, i.e. inappropriate from otherwise appropriate content. Considering the risk for early childhood development, and an increasing trend in tod- videos that target toddlers. dler’s consumption of YouTube media, this is a worrisome problem. In this work, we build a classifier able to discern inappropriate content that targets toddlers on YouTube with Frozen, Mickey Mouse, etc., combined with disturbing con- 84.3% accuracy, and leverage it to perform a large-scale, tent containing, for example, mild violence and sexual con- quantitative characterization that reveals some of the risks of notations. These disturbing videos usually include an inno- YouTube media consumption by young children. Our analy- cent thumbnail aiming at tricking the toddlers and their cus- sis reveals that YouTube is still plagued by such disturbing todians. -
Youtube Yrityksen Markkinoinnin Välineenä
Lassi Tuomikoski Youtube yrityksen markkinoinnin välineenä Metropolia Ammattikorkeakoulu Tradenomi Liiketalouden koulutusohjelma Opinnäytetyö Lokakuu 2014 Tiivistelmä Tekijä Lassi Tuomikoski Otsikko Youtube yrityksen markkinoinnin välineenä Sivumäärä 47 sivua + 2 liitettä Aika 9.11.2014 Tutkinto Tradenomi Koulutusohjelma Liiketalous Suuntautumisvaihtoehto Markkinointi Ohjaaja lehtori Raisa Varsta Tämän opinnäytetyön tarkoituksena oli luoda ohjeistus oman sisällön luomiseen Youtubessa aloittelevalle yritykselle. Työn toisena tavoitteena on osoittaa, miten yritys pystyy hyödyntämään videonjakopalvelu Youtubea omassa liiketoiminnassaan muiden markkinoinnin keinojen avulla. Työn viitekehyksessä käydään läpi keskeisimmät käsitteet ja termit ja esitellään Youtube yrityksenä sekä videonjakopalveluna. Työssä kerrotaan, millä eri tavoin yritys voi näkyä Youtubessa ja Youtube yrityksen markkinoinnissa. Toiminnallisena osana työtä tuotettiin konkreettisten esimerkkien pohjalta ohjeistus Youtuben parissa aloittelevalle yritykselle siitä, kuinka päästä alkuun tehokkaassa ja yritykselle lisäarvoa tuottavassa sisällöntuottamisessa. Mitä asiota oman sisällön luomisessa täytyy ottaa huomioon ja millä keinoilla Youtubessa voidaan menestyä. Opinnäytetyön johtopäätöksenä todettiin, että ennen oman sisällön luomista on yrityksen sisältöstrategian oltava kunnossa. Sisällön tärkeyttä ei voi oman sisällön luomisessa tarpeeksi korostaa. Sisällön on oltava merkityksellistä asiakkaan kannalta. Avainsanat youtube, sisältömarkkinointi, sosiaalinen media Abstract -
"Youtube Kids" – Another Door Opener for Pedophilia?
Online link: www.kla.tv/12561 | Published: 08.06.2018 "YouTube Kids" – another door opener for Pedophilia? „Elsagate“: With the App „You Tube-Kids”, You Tube offers a service that is supposed to help parents to protect their children from inappropriate contents. However, while parents think they are safe, children are confronted with brutal videos including scenes of violence, perverse sex fantasies and cannibalism. These disturbing contents are staged by characters like Ice Queen "Elsa, “Spiderman” or “Mickey Mouse”. Is “YouTube-Kids” being abused as door-opener to make children receptive to abhorrent practices and pedophilia “socially acceptable”? Since 2015 YouTube has been offering a service with the App "YouTube Kids" to help parents and children to receive only those video-clips in the proposal bar that are child and family friendly. An algorithm (that is a method of calculation) takes over the function of filtering the content that is unsuitable for children. The App has been installed more than 60 million times and is available in 37 countries and eight languages – since September 2017 also in Germany. Unfortunately, this App – that promises safety for children – however, is in no way as reliable as many parents wish it was. On the contrary: it is even dangerous. Already since June 2016 media reports have increased that children are confronted with a number of brutal children's series and animated videos that – beyond any morality – convey extremely repulsive content and that are filled with topics that are in no way suitable for children. It's about violence scenes, perverse sex fantasies or cannibalism. -
Transatlantic Technology Law Forum a Joint Initiative of Stanford Law School and the University of Vienna School of Law
Stanford – Vienna Transatlantic Technology Law Forum A joint initiative of Stanford Law School and the University of Vienna School of Law TTLF Working Papers No. 38 How Technology Disrupts Private Law: An Exploratory Study of California and Switzerland as Innovative Jurisdictions Catalina Goanta 2018 TTLF Working Papers Editors: Siegfried Fina, Mark Lemley, and Roland Vogl About the TTLF Working Papers TTLF’s Working Paper Series presents original research on technology-related and business-related law and policy issues of the European Union and the US. The objective of TTLF’s Working Paper Series is to share “work in progress”. The authors of the papers are solely responsible for the content of their contributions and may use the citation standards of their home country. The TTLF Working Papers can be found at http://ttlf.stanford.edu. Please also visit this website to learn more about TTLF’s mission and activities. If you should have any questions regarding the TTLF’s Working Paper Series, please contact Vienna Law Professor Siegfried Fina, Stanford Law Professor Mark Lemley or Stanford LST Executive Director Roland Vogl at the Stanford-Vienna Transatlantic Technology Law Forum http://ttlf.stanford.edu Stanford Law School University of Vienna School of Law Crown Quadrangle Department of Business Law 559 Nathan Abbott Way Schottenbastei 10-16 Stanford, CA 94305-8610 1010 Vienna, Austria About the Author Catalina Goanta is an Assistant Professor of Law and Technology at the Faculty of Law of Maastricht University, and a Niels Stensen visiting fellow (2018-2019) at the Faculty of Law of the University of St. -
Whitepaper Revised
Why Integrating Brand Safety In Your Video Advertising Strategy Is A Must The state of brand safety in video advertising, and how AI and computer vision can power the next-gen tech. ADS ADS ADS ADS Redefining the limits of contextual targeting with AI 1 Importance of brand safety Definition of brand safety Brand safety in the age of user generated content What creates an ‘unsafe’ environment Brand control is key State of brand safety on social video 2 platforms The rise and rise of YouTube’s brand safety crisis Facebook, Twitter and Tik Tok face similar issues 3 Why brand safety in video is elusive Keyword blacklists are killing reach and monetization Whitelisted channels lack authenticity The problematic programmatic pipes Human vetting will only go so far Advertisers choose reach over safety 4 A successful brand safety strategy Is artificial intelligence the answer? Context is important, in-video context is everything Redefining the limits of contextual targeting with AI The brand safety crisis Where it all began March 2017 marked the first major brand safety catastrophe in the video advertising world. Guardian, the British daily newspaper, blacklisted YouTube when it found its ads running alongside hate speech and extremist content. Subsequently, household brands like Toyota, Proctor & Gamble, AT&T, Verizon pulled out millions of dollars’ worth of ad spend from YouTube. For the first time, YouTube was dealing not only with reputation damage but also revenue damage. And it wouldn’t be the last time - YouTube continued to be blamed for hurtful brand exposure, despite introducing corrective measures throughout 2017, 2018 and 2019. -
Manual Youtube Content ID
YouTube Content ID Manual Rebeat is an official YouTube partner and has access to the YouTube Content Management System (CMS). With this, we give you the possibility to monetize and protect your videos on the YouTube platform. Our YouTube service is integrated into our MES software – there will be no extra costs for using it. For this service only the usual 15% Rebeat fee will be deducted from your YouTube revenue in the final accounting. How does YouTube Content ID work? When you upload a product to our software, you 1. Activate YouTube Content ID in MES have the option to send it to YouTube Content ID. For this, you should check the box that says “YouTube Content ID” in the distribution matrix of our software and apply it for the countries of your choosing (1). As soon as the product has been delivered to Content ID, a reference file (also known as “digital fingerprint”) will be created for each one of the tracks of your product. These reference files will then be used by Content ID to find similarities and matches between them and the content uploaded by other users. Thus, if your whole song or even just a part of it will be used by other people in their videos, matches will be found and a claim will be placed on the uploader’s video which has used your content. With this claim it is possible to monetize the foreign content. Rebeat YouTube Manual – updated on 17.08.2020 Page 1 With the help of Content ID we can also claim any of your content manually. -
You(Tube), Me, and Content ID: Paving the Way for Compulsory Synchronization Licensing on User-Generated Content Platforms Nicholas Thomas Delisa
Brooklyn Law Review Volume 81 | Issue 3 Article 8 2016 You(Tube), Me, and Content ID: Paving the Way for Compulsory Synchronization Licensing on User-Generated Content Platforms Nicholas Thomas DeLisa Follow this and additional works at: https://brooklynworks.brooklaw.edu/blr Part of the Intellectual Property Law Commons, and the Internet Law Commons Recommended Citation Nicholas T. DeLisa, You(Tube), Me, and Content ID: Paving the Way for Compulsory Synchronization Licensing on User-Generated Content Platforms, 81 Brook. L. Rev. (2016). Available at: https://brooklynworks.brooklaw.edu/blr/vol81/iss3/8 This Note is brought to you for free and open access by the Law Journals at BrooklynWorks. It has been accepted for inclusion in Brooklyn Law Review by an authorized editor of BrooklynWorks. You(Tube), Me, and Content ID PAVING THE WAY FOR COMPULSORY SYNCHRONIZATION LICENSING ON USER- GENERATED CONTENT PLATFORMS INTRODUCTION Ever wonder about how the law regulates your cousin’s wedding video posted on her YouTube account? Most consumers do not ponder questions such as “Who owns the content in my video?” or “What is a fair use?” or “Did I obtain the proper permission to use Bruno Mars’s latest single as the backing track to my video?” These are important questions of law that are answered each day on YouTube1 by a system called Content ID.2 Content ID identifies uses of audio and visual works uploaded to YouTube3 and allows rights holders to collect advertising revenue on that content through the YouTube Partner Program.4 It is easy to see why Content ID was implemented—300 hours of video are uploaded to YouTube per minute.5 Over six billion hours of video are watched each month on YouTube (almost an hour for every person on earth),6 and it is unquestionably the most popular streaming video site on the Internet.7 Because of the staggering amount of content 1 See A Guide to YouTube Removals,ELECTRONIC fRONTIER fOUND., https://www.eff.org/issues/intellectual-property/guide-to-youtube-removals [http://perma.cc/ BF4Y-PW6E] (last visited June 6, 2016). -
Dave Lougee, President and CEO, TEGNA, Inc
Participant Biographies Ty Ahmad-Taylor, Vice President, Business Product Marketing, Facebook, Inc. As Vice President of Business Product Marketing, Ty leads Facebook’s monetization strategy and global go-to- market efforts for products that connect people and businesses on the platform. Prior to Facebook, Ty served as CEO of THX Ltd., a global media and entertainment company. Ty brings to Facebook 25+ years of information design, 20+ years of consumer-facing software and product development leadership, along with interactive television services development experience. Ty has a diverse portfolio of technology and hardware patents, and has held roles at several startups and large media and consumer electronic companies, including Viacom, Comcast, The New York Times, and Samsung. Kevin Arrix, Senior Vice President, DISH Media Kevin Arrix, Senior Vice President of DISH Media Sales, is responsible for DISH TV’s and Sling TV’s advertising sales, analytics and operations. He leads the team spearheading the company’s advanced advertising initiatives, which include cross-platform addressable, programmatic sales and dynamic ad insertion. Arrix is a seasoned revenue executive with 20+ years of experience leading Sales, Operations, Client Services and Strategy teams. He is a recognized thought-leader fluent in the various disciplines of digital and mobile advertising and marketing. Prior to joining DISH in 2018, Arrix served as Chief Revenue Officer of Verve, leading the mobile marketing platform’s Direct and Enterprise sales, customer success and advertising operations teams. Prior to Verve, Arrix served as Chief Revenue Officer at mobile rewards entertainment platform Viggle, where he arrived prior to product launch to build out the sales team, the operational infrastructure and revenue foundation. -
Download Artifact
Unintentional Dialogues on YouTube 1 Running Head: UNINTENTIONAL DIALOGUES ON YOUTUBE Unintentional Dialogues on YouTube RESEV 554: Semester Project Analysis Memo Laura Bestler Iowa State University December 15, 2008 Unintentional Dialogues on YouTube 2 Introduction The purpose of this video is to illustrate themes within the online user commentary reacting to Chris Crocker’s (2008) YouTube video titled, “Gay HATE on YouTube!” The central question of this study is how users intermittently engage about Lesbian Gay Bisexual Transgender Queer Questioning (LGTBQQ) topics represented on YouTube. The unintentional dialogues between users on YouTube™ are providing additional knowledge to what is happening within today’s society (Noblit, Flores, & Murillo, 2004). Online social networks are a natural place to employ post modern theory due to its playfulness, reflexivity, and the deconstruction of the cyber world (Noblit, Flores, & Murillo, 2004). The research findings demonstrate a connection between time and negative user reactions towards LGBTQQ topics. Why Online? An evolution of the online world has taken place to provide everyone the ability to create content. Social networks provided a way people to connect with friends, family and online social acquaintances. Similar to the offline world, user created content had begun to utilize hate language and expletives to describe people. These degrading interactions provided a catalyst for me to take action. This online social laboratory can be brought to light, deconstructed and transcended. Therefore, helping people understand their actions are broader than snippet commented online. These unintentional dialogues are broadcast around the world. The internet is an environment where people’s small gestures may become large, and it is a mirror or lens of the world around them (Popkin, 2008).