WILL Youtube SAIL INTO the DMCA's SAFE HARBOR OR SINK for INTERNET PIRACY?
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Video Codec Requirements and Evaluation Methodology
Video Codec Requirements 47pt 30pt and Evaluation Methodology Color::white : LT Medium Font to be used by customers and : Arial www.huawei.com draft-filippov-netvc-requirements-01 Alexey Filippov, Huawei Technologies 35pt Contents Font to be used by customers and partners : • An overview of applications • Requirements 18pt • Evaluation methodology Font to be used by customers • Conclusions and partners : Slide 2 Page 2 35pt Applications Font to be used by customers and partners : • Internet Protocol Television (IPTV) • Video conferencing 18pt • Video sharing Font to be used by customers • Screencasting and partners : • Game streaming • Video monitoring / surveillance Slide 3 35pt Internet Protocol Television (IPTV) Font to be used by customers and partners : • Basic requirements: . Random access to pictures 18pt Random Access Period (RAP) should be kept small enough (approximately, 1-15 seconds); Font to be used by customers . Temporal (frame-rate) scalability; and partners : . Error robustness • Optional requirements: . resolution and quality (SNR) scalability Slide 4 35pt Internet Protocol Television (IPTV) Font to be used by customers and partners : Resolution Frame-rate, fps Picture access mode 2160p (4K),3840x2160 60 RA 18pt 1080p, 1920x1080 24, 50, 60 RA 1080i, 1920x1080 30 (60 fields per second) RA Font to be used by customers and partners : 720p, 1280x720 50, 60 RA 576p (EDTV), 720x576 25, 50 RA 576i (SDTV), 720x576 25, 30 RA 480p (EDTV), 720x480 50, 60 RA 480i (SDTV), 720x480 25, 30 RA Slide 5 35pt Video conferencing Font to be used by customers and partners : • Basic requirements: . Delay should be kept as low as possible 18pt The preferable and maximum delay values should be less than 100 ms and 350 ms, respectively Font to be used by customers . -
Youtube 1 Youtube
YouTube 1 YouTube YouTube, LLC Type Subsidiary, limited liability company Founded February 2005 Founder Steve Chen Chad Hurley Jawed Karim Headquarters 901 Cherry Ave, San Bruno, California, United States Area served Worldwide Key people Salar Kamangar, CEO Chad Hurley, Advisor Owner Independent (2005–2006) Google Inc. (2006–present) Slogan Broadcast Yourself Website [youtube.com youtube.com] (see list of localized domain names) [1] Alexa rank 3 (February 2011) Type of site video hosting service Advertising Google AdSense Registration Optional (Only required for certain tasks such as viewing flagged videos, viewing flagged comments and uploading videos) [2] Available in 34 languages available through user interface Launched February 14, 2005 Current status Active YouTube is a video-sharing website on which users can upload, share, and view videos, created by three former PayPal employees in February 2005.[3] The company is based in San Bruno, California, and uses Adobe Flash Video and HTML5[4] technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging and short original videos. Most of the content on YouTube has been uploaded by individuals, although media corporations including CBS, BBC, Vevo, Hulu and other organizations offer some of their material via the site, as part of the YouTube partnership program.[5] Unregistered users may watch videos, and registered users may upload an unlimited number of videos. Videos that are considered to contain potentially offensive content are available only to registered users 18 years old and older. In November 2006, YouTube, LLC was bought by Google Inc. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Exam Preparation Through Directed Video Blogging Using Electronically-Mediated Realtime Classroom Interaction
2016 ASEE Southeast Section Conference Exam Preparation through Directed Video Blogging and Electronically-Mediated Realtime Classroom Interaction Ronald F. DeMara, Soheil Salehi, and Sindhu Muttineni Department of Electrical and Computer Engineering University of Central Florida, Orlando, FL 32816-2362 e-mail: [email protected] Abstract A structured approach to video blogging (“vlogging”) has been piloted at the University of Central Florida (UCF) as a pedagogical tool to increase engagement in large-enrollment undergraduate courses. This two-phased activity enables a “risk-free” approach of increasing participation from all students enrolled in the course, as well as the opportunity for students who volunteer to advance their technical exposition soft-skills through professional video composition. A review of subject matter content without requiring the viewing of an excessive quantity of vlogs along with a rubric supporting automated grading mechanisms in real-time are some of the objectives that will be met through the implementation of this pedagogical tool. The resulting Learner Video Thumbnailing (LVT) hybrid individual/group exercise offers a highly- engaging interactive means for all students to review course topics in preparation for larger objective formative assessments. Keywords Formative Assessment, Cyberlearning, Student Engagement, vlog, YouTube Introduction Video Blog postings, also known as vlogs in a shared online environment can facilitate learners’ reflective thinking1. In addition, it can provide a medium to express the students’ understanding, triggering a meaning-making process thereby making it a significant aspect of formative assessment in online higher education1, 4, 5, 6, 7. A vlog can be defined as a blog in which the postings are in video format2. -
Netflix and the Development of the Internet Television Network
Syracuse University SURFACE Dissertations - ALL SURFACE May 2016 Netflix and the Development of the Internet Television Network Laura Osur Syracuse University Follow this and additional works at: https://surface.syr.edu/etd Part of the Social and Behavioral Sciences Commons Recommended Citation Osur, Laura, "Netflix and the Development of the Internet Television Network" (2016). Dissertations - ALL. 448. https://surface.syr.edu/etd/448 This Dissertation is brought to you for free and open access by the SURFACE at SURFACE. It has been accepted for inclusion in Dissertations - ALL by an authorized administrator of SURFACE. For more information, please contact [email protected]. Abstract When Netflix launched in April 1998, Internet video was in its infancy. Eighteen years later, Netflix has developed into the first truly global Internet TV network. Many books have been written about the five broadcast networks – NBC, CBS, ABC, Fox, and the CW – and many about the major cable networks – HBO, CNN, MTV, Nickelodeon, just to name a few – and this is the fitting time to undertake a detailed analysis of how Netflix, as the preeminent Internet TV networks, has come to be. This book, then, combines historical, industrial, and textual analysis to investigate, contextualize, and historicize Netflix's development as an Internet TV network. The book is split into four chapters. The first explores the ways in which Netflix's development during its early years a DVD-by-mail company – 1998-2007, a period I am calling "Netflix as Rental Company" – lay the foundations for the company's future iterations and successes. During this period, Netflix adapted DVD distribution to the Internet, revolutionizing the way viewers receive, watch, and choose content, and built a brand reputation on consumer-centric innovation. -
The H.264 Advanced Video Coding (AVC) Standard
Whitepaper: The H.264 Advanced Video Coding (AVC) Standard What It Means to Web Camera Performance Introduction A new generation of webcams is hitting the market that makes video conferencing a more lifelike experience for users, thanks to adoption of the breakthrough H.264 standard. This white paper explains some of the key benefits of H.264 encoding and why cameras with this technology should be on the shopping list of every business. The Need for Compression Today, Internet connection rates average in the range of a few megabits per second. While VGA video requires 147 megabits per second (Mbps) of data, full high definition (HD) 1080p video requires almost one gigabit per second of data, as illustrated in Table 1. Table 1. Display Resolution Format Comparison Format Horizontal Pixels Vertical Lines Pixels Megabits per second (Mbps) QVGA 320 240 76,800 37 VGA 640 480 307,200 147 720p 1280 720 921,600 442 1080p 1920 1080 2,073,600 995 Video Compression Techniques Digital video streams, especially at high definition (HD) resolution, represent huge amounts of data. In order to achieve real-time HD resolution over typical Internet connection bandwidths, video compression is required. The amount of compression required to transmit 1080p video over a three megabits per second link is 332:1! Video compression techniques use mathematical algorithms to reduce the amount of data needed to transmit or store video. Lossless Compression Lossless compression changes how data is stored without resulting in any loss of information. Zip files are losslessly compressed so that when they are unzipped, the original files are recovered. -
Dave Lougee, President and CEO, TEGNA, Inc
Participant Biographies Ty Ahmad-Taylor, Vice President, Business Product Marketing, Facebook, Inc. As Vice President of Business Product Marketing, Ty leads Facebook’s monetization strategy and global go-to- market efforts for products that connect people and businesses on the platform. Prior to Facebook, Ty served as CEO of THX Ltd., a global media and entertainment company. Ty brings to Facebook 25+ years of information design, 20+ years of consumer-facing software and product development leadership, along with interactive television services development experience. Ty has a diverse portfolio of technology and hardware patents, and has held roles at several startups and large media and consumer electronic companies, including Viacom, Comcast, The New York Times, and Samsung. Kevin Arrix, Senior Vice President, DISH Media Kevin Arrix, Senior Vice President of DISH Media Sales, is responsible for DISH TV’s and Sling TV’s advertising sales, analytics and operations. He leads the team spearheading the company’s advanced advertising initiatives, which include cross-platform addressable, programmatic sales and dynamic ad insertion. Arrix is a seasoned revenue executive with 20+ years of experience leading Sales, Operations, Client Services and Strategy teams. He is a recognized thought-leader fluent in the various disciplines of digital and mobile advertising and marketing. Prior to joining DISH in 2018, Arrix served as Chief Revenue Officer of Verve, leading the mobile marketing platform’s Direct and Enterprise sales, customer success and advertising operations teams. Prior to Verve, Arrix served as Chief Revenue Officer at mobile rewards entertainment platform Viggle, where he arrived prior to product launch to build out the sales team, the operational infrastructure and revenue foundation. -
A Comparison of Video Formats for Online Teaching Ross A
Contemporary Issues in Education Research – First Quarter 2017 Volume 10, Number 1 A Comparison Of Video Formats For Online Teaching Ross A. Malaga, Montclair State University, USA Nicole B. Koppel, Montclair State University, USA ABSTRACT The use of video to deliver content to students online has become increasingly popular. However, educators are often plagued with the question of which format to use to deliver asynchronous video material. Whether it is a College or University committing to a common video format or an individual instructor selecting the method that works best for his or her course, this research presents a comparison of various video formats that can be applied to online education and provides guidance in which one to select. Keywords: Online Teaching; Video Formats; Technology Acceptance Model INTRODUCTION istance learning is one of the most talked-about topics in higher education today. Online and hybrid (or blended) learning removes location and time-bound constraints of the traditional college classroom to a learning environment that can occur anytime or anywhere in a global environment. DAccording to research by the Online Learning Consortium, over 5 million students took an online course in the Fall 2014 semester. This represents an increase in online enrollment of over 3.9% in just one year. In 2014, 28% of higher education students took one or more courses online (Allen, I. E. and Seaman, J, 2016). With this incredible growth, albeit slower than the growth in previous years, institutions of higher education are continuing to increase their online course and program offerings. As such, institutions need to find easy to develop, easy to use, reliable, and reasonably priced technologies to deliver online content. -
Understanding Affective Content of Music Videos Through Learned Representations
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Enlighten: Publications Understanding Affective Content of Music Videos Through Learned Representations Esra Acar, Frank Hopfgartner, and Sahin Albayrak DAI Laboratory, Technische Universitat¨ Berlin, Ernst-Reuter-Platz 7, TEL 14, 10587 Berlin, Germany {name.surname}@tu-berlin.de Abstract. In consideration of the ever-growing available multimedia data, anno- tating multimedia content automatically with feeling(s) expected to arise in users is a challenging problem. In order to solve this problem, the emerging research field of video affective analysis aims at exploiting human emotions. In this field where no dominant feature representation has emerged yet, choosing discrimi- native features for the effective representation of video segments is a key issue in designing video affective content analysis algorithms. Most existing affective content analysis methods either use low-level audio-visual features or generate hand-crafted higher level representations based on these low-level features. In this work, we propose to use deep learning methods, in particular convolutional neural networks (CNNs), in order to learn mid-level representations from auto- matically extracted low-level features. We exploit the audio and visual modality of videos by employing Mel-Frequency Cepstral Coefficients (MFCC) and color values in the RGB space in order to build higher level audio and visual represen- tations. We use the learned representations for the affective classification of music video clips. We choose multi-class support vector machines (SVMs) for classi- fying video clips into four affective categories representing the four quadrants of the Valence-Arousal (VA) space. -
70Th Annual Tech & Engineering Brand Opportunities
PROPRIETARY & CONFIDENTIAL BRAND OPPORTUNITIES APRIL 7, 2019 PROPRIETARY & CONFIDENTIAL 2 Program Book Advertising Rates Trimmed Size (in inches) 2019 Net Rate Format Width Height 4-Color CMYK Black & White Rear Cover 8⅛ 10⅞ $11,000 — 2-Page Spread 16¼ 10⅞ $9,500 — Center Spread Add $750 Inside Cover(s) Add $500 Full Page 8⅛ 10⅞ $6,500 $5,500 Inside Cover(s) Add $500 ⅔ Page 4½ 10 $4,750 $3,850 ½ Page Horizontal 7 4⅞ $4,000 $3,000 ⅓ Page Horizontal 4½ 4⅞ $3,000 $2,250 ⅓ Page Vertical 2¼ 8⅞ $3,000 $2,250 ¼ Page Corner 3⅜ 4⅞ $2,500 $1,750 ¼ Page Horizontal Strip 7 2½ $2,500 $1,750 Specific Editorial Adjacency (All Formats) Add 10% Custom formats and packages, including wraps and inserts, are available upon request. PROPRIETARY & CONFIDENTIAL 3 Ticket and Sponsorship Options Individual Gold Pedestal Atom Wings Presenting $750 $6,500 $7,500 $10,000 $20,000 $50,000 Single Ticket Standard Premium Premium 2x Premium 3x Premium Tickets General Seating Table of 10 Table of 12 Table of 12 Tables of 12 Tables of 12 Featured Logo in Name in Logo in Sponsor Listings + Logo Above Sponsor Recognition — — Sponsor Listings Sponsor LIstings Sole Sponsorship Show Title in of Reception Bar All Displays Logo in Featured Logo in Logo on Front Name in Sponsor Listings Cover + Ad on Print Program — — Sponsor Listings Sponsor Listings + Rear Cover, Wrap, + ½ Page Ad Full Page Ad or Center Spread Featured on Show Page Featured on Event Page Name in Logo in 2 Image/Link Posts + Digital / Social — — Sponsor Listings + 2 Image/Link Posts + Hosted Videos on Each Sponsor Listings Hosted Videos on Each Social Network Image/Link Post Social Network Branding on all Show Clips Step & Repeat — — — — Featured Logo Featured Logo “Emmy Showcase” Featured Pedestal Gallery of featured honorees, with — — — Featured Pedestal + Exclusive prime placement in NAB show lobby. -
The Musicless Music Video As a Spreadable Meme Video: Format, User Interaction, and Meaning on Youtube
International Journal of Communication 11(2017), 3634–3654 1932–8036/20170005 The Musicless Music Video as a Spreadable Meme Video: Format, User Interaction, and Meaning on YouTube CANDE SÁNCHEZ-OLMOS1 University of Alicante, Spain EDUARDO VIÑUELA University of Oviedo, Spain The aim of this article is to analyze the musicless music video—that is, a user-generated parodic musicless of the official music video circulated in the context of online participatory culture. We understand musicless videos as spreadable content that resignifies the consumption of the music video genre, whose narrative is normally structured around music patterns. Based on the analysis of the 22 most viewed musicless videos (with more than 1 million views) on YouTube, we aim, first, to identify the formal features of this meme video format and the characteristics of the online channels that host these videos. Second, we study whether the musicless video generates more likes, dislikes, and comments than the official music video. Finally, we examine how the musicless video changes the multimedia relations of the official music video and gives way to new relations among music, image, and text to generate new meanings. Keywords: music video, music meme, YouTube, participatory culture, spreadable media, interaction For the purposes of this research, the musicless video is considered as a user-generated memetic video that alters and parodies an official music video and is spread across social networks. The musicless video modifies the original meaning of the official-version music video, a genre with one of the greatest impacts on the transformation of the audiovisual landscape in the past 10 years. -
Quick Start Guide for the Live Blog Reporter Mobile
1 Log in 2 Find your blog 3 Open the Live Blog Reporter app. Once you log in, you’ll see a list of blogs where you’re a team member. On the log-in screen, enter the URL of your Live Quick start guide for the Blog instance, which is usually the name of Names in bold mean you have access; if they Live Blog Reporter mobile1 app: your live blog followed by .pro, for example:2 are in grey, it means you can’t work on3 that blog. folds down to phone size! DPA.liveblog.pro. Then enter your user name and password. Select the blog you want to work on. Get set up Before you start blogging, you’ll need to have the app installed on the mobile device you want to work from. Search for “Live Blog Reporter” in the iOS app store or in Google Play Download the app to your mobile device Next, make sure: You’re registered as a user for the live blog you want to work on You’re a team member for that blog You have the URL of your Live Blog instance as well as your user name and password Your mobile device has a reliable internet connection Learn your way around 4 Write your first post 5 Make your post shine 6 Editor - write a blog entry A blog post consists of various kinds of Format text as bold, italic, strikethrough or as Timeline - show a list of previous entries content blocks, including text and other media, a header.