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Gamania Digital Entertainment Co., Ltd. Financial
GAMANIA DIGITAL ENTERTAINMENT CO., LTD. FINANCIAL STATEMENTS AND REPORT OF INDEPENDENT ACCOUNTANTS DECEMBER 31, 2009 AND 2008 For the convenience of readers and for information purpose only, the auditors’ report and the accompanying financial statements have been translated into English from the original Chinese version prepared and used in the Republic of China. In the event of any discrepancy between the English version and the original Chinese version or any differences in the interpretation of the two versions, the Chinese-language auditors’ report and financial statements shall prevail. Report of Independent Accountants Translated from Chinese PWCR09000120 To the Board of Directors and Stockholders of Gamania Digital Entertainment Co., Ltd. We have audited the accompanying balance sheets of Gamania Digital Entertainment Co., Ltd. as of December 31, 2009 and 2008, and the related statements of income, of changes in stockholders’ equity and of cash flows for the years then ended. These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on these financial statements based on our audits. As described in Note 4(7), we did not audit the financial statements of certain investees accounted for under the equity method. These long-term investments amounted to $691,506 thousand and $662,757 thousand as of December 31, 2009 and 2008, respectively, and the related investment loss was $33,714 thousand and $28,140 thousand for the years then ended, respectively. The financial statements of these companies were audited by other auditors whose reports thereon have been furnished to us, and our opinion expressed herein, insofar as it relates to long-term investments in these companies, is based solely on the reports of the other auditors. -
UNO Template
13 July 2016 Asia Pacific/Japan Equity Research Internet Nexon (3659 / 3659 JT) Rating OUTPERFORM* Price (12 Jul 16, ¥) 1,444 INITIATION Target price (¥) 1,900¹ Chg to TP (%) 31.6 Market cap. (¥ bn) 629.93 (US$ 6.10) Initiating at OUTPERFORM due to stability Enterprise value (¥ bn) 440.12 Number of shares (mn) 436.24 from new titles, diverse portfolio Free float (%) 35.0 52-week price range 2,065 - 1,401 ■ Action: We initiate coverage of Nexon with an OUTPERFORM rating and a *Stock ratings are relative to the coverage universe in each ¥1,900 target price (potential return 31.6%). analyst's or each team's respective sector. ¹Target price is for 12 months. ■ Investment case: Impairment for consolidated subsidiary gloops has now Research Analysts been fully booked, greatly reducing future impairment risk. Amortization is Keiichi Yoneshima also down following the full amortization of IP for Dungeon Fighter Online 81 3 4550 9740 (Arad Senki) in August 2015, which had been ¥700mn/month. Looking at [email protected] revenues, existing games are doing well, and Nexon is preparing to release game iterations under existing strong brand titles. Even though the rising yen is negative for earnings, we think Nexon’s foundations in online gaming make its earnings quite reliable, and we rate the shares OUTPERFORM. ■ Catalysts/risk: Potential catalysts include new title launch dates, and new title earnings contributions. Risks include earnings deterioration in existing titles, especially in China and Korea, and a stronger yen. In addition, results of the investigation by Korean prosecutors announced on 12 July may weigh on the share price. -
EA SPORTSTM FIFA Online 3 M Tops 3 Million Downloads in Korea
June 20, 2014 EA SPORTSTM FIFA Online 3 M Tops 3 Million Downloads in Korea Mobile app fully synced with PC-based FIFA Online 3 continues to gain popularity TOKYO – June 20, 2014 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free- to-play online games, today announced that EA SPORTSTM FIFA Online 3 M, developed by EA Seoul Studio (Electronic Arts Seoul Studio LLC) and published by Nexon’s wholly-owned subsidiary, NEXON Korea Corporation, surpassed 3 million downloads in Korea on June 17th. FIFA Online 3 M is the latest instalment of the world’s bestselling sports videogame franchise, EA SPORTSTM FIFA. FIFA Online 3 M was launched on March 27, 2014 on the Naver App Store and later launched on Google Play on May 29th. Fully synced with its PC counterpart, FIFA Online 3 M offers players functional team management in a high-quality graphic mobile environment using team and player data, in- game points and other data saved on players’ PC game version. The game also features exclusive mobile-only content to further enhance players’ mobile experience. EA SPORTSTM FIFA Online 3 M EA SPORTS and the EA SPORTS logo are trademarks of Electronic Arts Inc. Official FIFA licensed product. © The FIFA name and OLP Logo are copyright or trademark protected by FIFA. All rights reserved. Manufactured under license by Electronic Arts Inc. The use of real player names and likenesses is authorized by FIFPro Commercial Enterprises BV. About NEXON Co., Ltd. http://company.nexon.co.jp/ NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. -
EA SPORTS FIFA Online 3 Comes to China
July 24, 2013 EA SPORTS FIFA Online 3 Comes to China Tencent Games and EA Announce Publishing Agreement SHANGHAI--(BUSINESS WIRE)-- EA SPORTS™FIFA Online 3, the new PC online soccer game from the world's most popular sports videogame franchise, is coming to Chinese gamers and soccer fans. Tencent Games, under Tencent Group as the leading internet service provider in China, and Electronic Arts Inc. (NASDAQ: EA), a global leader in digital interactive entertainment, today announced an agreement through which FIFA Online 3 will be published in mainland China by Tencent Games. The first testing is expected to begin in the fourth quarter of calendar 2013. FIFA Online 3, with the exclusive license from FIFA, delivers the best technologies and all the realism and authenticity of the world's best-selling sports game franchise from EA. Players will experience improved gameplay and strategies, enhanced graphics, the latest rosters, and extensive use of official licenses, including close to 15,000 real world players from 30 leagues and 40 national teams. The game adds new techniques and features, improved artificial intelligence, enhanced animation and dynamic 5-on-5 multiplayer competition. The game is developed by EA Seoul Studio. EA SPORTS FIFA Online 3 holds the number 2 spot in Korean PC café rankings according to Gametrics. The game will also operate in Thailand and Vietnam. Steven Ma, Vice President of Tencent, said, "Tencent Games' agreement with EA is a cooperation between the leading online game company in China and the world's top sports game developer and franchise. The launch of FIFA Online 3 will provide strong momentum for the development of e-sports in China and create a true ‘virtual world of sports' for all Chinese users." Steven Ma also said, "The partnership with EA is an important milestone in Tencent Games' strategy of internationalization. -
ELECTRONIC ARTS INC. (Exact Name of Registrant As Specified in Its Charter)
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q þ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Quarterly Period Ended September 30, 2018 OR ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Transition Period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway Redwood City, California 94065 (Address of principal executive offices) (Zip Code) (650) 628-1500 (Registrant’s telephone number, including area code) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. YES þ NO ¨ Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). YES þ NO ¨ Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. -
View Annual Report
ˆ200FoLv%3uw9ywy%ÉŠ 200FoLv%3uw9ywy% hkrdoc1 GIGAMEDIA LIMITED RR Donnelley ProFile11.2.17 HKR pf_rend25-Apr-2013 02:37 EST 480669 FS 1 2* FORM 20-F (LIVE) HKG HTM ESS 0C Page 1 of 2 UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D. C. 20549 FORM 20-F ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2012 Commission File Number: 000-30540 GIGAMEDIA LIMITED (Exact name of registrant as specified in its charter) REPUBLIC OF SINGAPORE (Jurisdiction of incorporation or organization) 8TH FLOOR, NO. 22, LANE 407, SECTION 2 TIDING BOULEVARD, TAIPEI, TAIWAN, R.O.C. (Address of principal executive offices) COLLIN HWANG, Chief Executive Officer 8TH FLOOR, NO. 22, LANE 407, SECTION 2 TIDING BOULEVARD, TAIPEI, TAIWAN, R.O.C. Tel: 886-2-2656-8000; Fax: 886-2-2656-8003 Securities registered or to be registered pursuant to Section 12(b) of the Exchange Act: Title of Each Class Name of Each Exchange on Which Registered Ordinary Shares The NASDAQ Stock Market LLC Securities registered or to be registered pursuant to Section 12(g) of the Exchange Act: None Securities for which there is a reporting obligation pursuant to Section 15(d) of the Act: None Indicate the number of outstanding shares of each of the issuer’s classes of capital or common stock as of the close of the period covered by the annual report: 50,719,976 ordinary shares Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. -
ELECTRONIC ARTS Q3 FY14 PREPARED COMMENTS January 28, 2014
ELECTRONIC ARTS Q3 FY14 PREPARED COMMENTS January 28, 2014 ROB: Thank you. Welcome to EA’s fiscal 2014 third quarter earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our CFO. Peter Moore, our COO, and Patrick Söderlund, our EVP of EA Studios, will be joining us for the Q&A portion of the call. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, an audio replay of this call, and a transcript. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of January 28, 2014 and disclaims any duty to update them. During this call unless otherwise stated, the financial metrics will be presented on a non-GAAP basis. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. We encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. -
「TOKYO GAME SHOW 2006」Exhibitor List 2006.8.4 General Area AQ INTERACTIVE INC
「TOKYO GAME SHOW 2006」Exhibitor List 2006.8.4 General Area AQ INTERACTIVE INC. Toamec Corporation BROCCOLI CO., LTD. TOMY COMPANY, LTD. Canada Pavilion TOOL - DESIGNED GAMING ACCESSORIES ATI Technologies Inc. TOPPAN PRINTING CO., LTD. Autodesk Ltd TWENTIETH CENTURY FOX Enzyme Testing Labs Vodafone K.K. GestureTek Inc Groove Games Mobile Contents Area Humagade Inc Ambition Inc. SilverBirch Studios Inc BTD STUDIO Co., ltd. SplitFish Gameware Inc DAITO GIKEN, INC. Wave Generation Inc. DIGITAL WORKS ENTERTAINMENT Canadian Embassy DP-CORPORATION CAPCOM CO., LTD. FromSoftware, Inc. Cykan Entertainment Co., Ltd. Interactive Brains Co., LTD. D3PUBLISHER Inc. KOTOBUKI SOLUTION CO., LTD. D4Enterprise, Inc. Media Magic Co., Ltd. ELEVEN-UP Inc. NIHON ENTERPRISE CO., LTD. ELSA Japan Inc. PROVENCE PROMOTION EMA INNOVATION LLC - NETHRONE Quattro Media Corporation ENTERBRAIN, INC. RideonJapan, Inc. EYE POWER SPORTS co., ltd. SEALZ, Inc. FREEM CO LTD. Serendipity Co., Ltd. GAMEINSTINCT Spicysoft Corporation GENKI Co., Ltd. T2i Entertainment Co., Ltd. G-star Organizing Committee UAT Corporation HAMSTER Corporation HUDSON SOFT COMPANY, LIMITED Kids' Area INTERNET RADIO STATION <ONSEN> CAPCOM CO., LTD. IREM SOFTWARE ENGINEERING INC. NAMCO BANDAI Games Inc. KDDI CORPORATION NHN Japan Corporation KOEI CO., Ltd. Konami Digital Entertainment Co., Ltd. Game School Area Marvelous Interactive Inc. ACT College of Information & Communication Technology Media Works Inc. Aso Business Computer College Microsoft Co., Ltd. Digital Entertainment Academy Corporation MOCOMTECH CO., LTD. Higashi-Nihon Design & Computer College MOMOTARO KINGDOM International Art & Design College MORI TOYS CO., LTD. JAPAN ELECTRONICS COLLEGE NAMCO BANDAI Games Inc. Kanagawa Computer Culture College NeoWiz Japan Corporation Kobe Institute of Computing / Kobe College of Computing NETTS CO., LTD. -
Electronic Arts Reports Q2 Fy11 Financial Results
ELECTRONIC ARTS REPORTS Q2 FY11 FINANCIAL RESULTS Reports Q2 Non-GAAP Revenue and EPS Ahead of Expectations Reaffirms Full-Year Non-GAAP EPS and Net Revenue Guidance FIFA 11 Scores With 8.0 Million Units Sold In Need For Speed Hot Pursuit with Autolog, Ships November 16 REDWOOD CITY, CA – November 2, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its second fiscal quarter ended September 30, 2010. “We had another strong quarter, beating expectations both top and bottom line,” said John Riccitiello, Chief Executive Officer. “We credit our results to blockbusters like FIFA 11 and to innovative digital offerings like The Sims 3 Ambitions and Madden NFL 11 on the iPad.” “EA reaffirms its FY11 non-GAAP guidance,” said Eric Brown, Chief Financial Officer. “EA is the world’s #1 publisher calendar year-to-date and our portfolio is focused on high- growth platforms -- high definition consoles, PC, and mobile.” Selected Quarterly Operating Highlights and Metrics: EA is the #1 publisher on high-definition consoles with 25% segment share calendar year-to date, two points higher than the same period a year ago. In North America and Europe, the high-definition console software market is growing strongly with the combined PlayStation®3 and Xbox 360® segments up 23% calendar year-to-date. The PlayStation 3 software market is up 36% calendar year-to-date. EA is the #1 PC publisher with 27% segment share at retail calendar year-to-date and strong growth in digital downloads of full-game software. For the quarter, EA had six of the top 20 selling games in Western markets with FIFA 11, Madden NFL 11, NCAA® Football 11, NHL®11, Battlefield: Bad Company™ 2 and FIFA 10. -
Electronic Arts, Inc. (EA) Q3 2014 Earnings Call
Electronic Arts, Inc. EA Q3 2014 Earnings Call Jan. 28, 2014 Company▲ Ticker▲ Event Type▲ Date▲ PARTICIPANTS Corporate Participants Rob Sison – Vice President-Investor Relations, Electronic Arts, Inc. Andrew Wilson – Chief Executive Officer & Director, Electronic Arts, Inc. Blake J. Jorgensen – Chief Financial Officer & Executive Vice President, Electronic Arts, Inc. Peter Robert Moore – Chief Operating Officer, Electronic Arts, Inc. Patrick Söderlund – Executive Vice President-EA Games Label, Electronic Arts, Inc. Other Participants Colin A. Sebastian – Analyst, Robert W. Baird & Co. Equity Capital Markets Edward S. Williams – Analyst, BMO Capital Markets (United States) Doug L. Creutz – Analyst, Cowen & Co. LLC Arvind Bhatia – Analyst, Sterne, Agee & Leach, Inc. Michael J. Olson – Analyst, Piper Jaffray, Inc. James L. Hardiman – Analyst, Longbow Research LLC Brian J. Pitz – Analyst, Jefferies LLC Drew E. Crum – Analyst, Stifel, Nicolaus & Co., Inc. Stephen D. Ju – Analyst, Credit Suisse Securities (USA) LLC (Broker) Ryan Gee – Analyst, Bank of America Merrill Lynch Mike Hickey – Analyst, The Benchmark Co. LLC Ben Schachter – Analyst, Macquarie Capital (USA), Inc. Neil A. Doshi – Analyst, CRT Capital Group LLC MANAGEMENT DISCUSSION SECTION Operator: Welcome, and thank you for standing by. At this time, all participants are in a listen-only mode. [Operator Instructions] Today’s conference is being recorded. If you have any objections, you may disconnect at this time. Now, I’ll turn the meeting over to Mr. Rob Sison, Vice President of Investor Relations. You may begin. Rob Sison, Vice President-Investor Relations Thank you. Welcome to EA’s Fiscal 2014 Third Quarter Earnings Call. With me on the call today are Andrew Wilson, our CEO; and Blake Jorgensen, our CFO. -
Sports Newsletter
APEC Sports Newsletter 04 March 2018 ISSUE Digital Economy X Esports Foreword / 02 APEC Economies' Policies / 03 -Overview of Current Esports Policies in Different Economies / 03 -Introduction of the Development of esports in the Republic of Korea; Malaysia; and the Netherlands / 06 Perspectives on Regional Sports Issues / 21 -Anticipation and Excitement at the 2018 Taipei Game Show / 21 -The 2018 IeSF ESports World Championship Will Take Place in Kaohsiung / 25 -Countdown to Jakarta Palembang 2018 – the 18th Asian Games / 29 -Korfball aims for the 2023 Southeast Asian Games in Cambodia / 32 -An Assembly of Olympians - The Establishment of the Chinese Taipei Olympians Association / 34 ASPN Related Events / 36 APEC Economies' Perspectives on ASPN Related Foreword Policies Regional Sports Issues Events Foreword APEC's theme for 2018 is "Harnessing Inclusive Opportunities, Embracing the Digital Future." The digital economy is an essential aspect of APEC's trade and investment facilitation action plans to promote the growth of interregional productivity, foster innovation and structural reforms, encourage the economic participation of small and medium enterprises (SME) and vulnerable groups, and support human resources development in the region. The rise of the digital economy has had a tremendous impact on all walks of life. It is a key force driving global economic development and has transformed economic and social activities and work behaviors of individuals and entire societies. Thus, the various member economies of APEC must guide and assist their citizens in preparing for this changing work environment and developing the skills necessary to meet the needs of the digital market. In recent years, the esports trend has swept the world to become a digital industry with great economic potential. -
Investor Presentation Q2 2014 August 14, 2014
Investor Presentation Q2 2014 August 14, 2014 NEXON Co., Ltd. © 2014 NEXON Co., Ltd. All Rights Reserved. Owen Mahoney President and Chief Executive Officer 2 © 2014 NEXON Co., Ltd. All Rights Reserved. 1H 2014 Financial Results (Unit: ¥ billions) Revenue Operating Income Net Income1 84.4 81.0 34.1 31.1 26.5 20.2 1H 2013 1H 2014 1H 2013 1H 2014 1H 2013 1H 2014 1 Net Income refers to net income attributable to owners of the parent company, as stated in Nexon’s consolidated financial results. 3 © 2014 NEXON Co., Ltd. All Rights Reserved. Core Strategic Theme: Focus Products: . New games: Laser-like focus on quality. Pare down development and pipeline to games that really matter – those that are fun and differentiated . Live games: Focus on long-term growth and player retention People: . Demand a commitment to highest standard of game development and operations. Set and adhere to a clear mission and goals Partners: . Be highly selective and work only with the best. Partner with developers who are as dedicated to online game quality as we are 4 © 2014 NEXON Co., Ltd. All Rights Reserved. Legion of Heroes: Trailer 5 © 2014 NEXON Co., Ltd. All Rights Reserved. Legion of Heroes: Strong and Consistent Metrics DAU Trend Since Launch 014/02/14 2014/03/14 2014/04/14 2014/05/14 2014/06/14 2014/07/14 1 Above graph illustrates DAU trend excluding impact from Kakao version launched at the end of July 6 © 2014 NEXON Co., Ltd. All Rights Reserved. EA SPORTS™ FIFA Online 3 : Trailer 7 © 2014 NEXON Co., Ltd.