ELECTRONIC ARTS Q3 FY14 PREPARED COMMENTS January 28, 2014
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
UNO Template
13 July 2016 Asia Pacific/Japan Equity Research Internet Nexon (3659 / 3659 JT) Rating OUTPERFORM* Price (12 Jul 16, ¥) 1,444 INITIATION Target price (¥) 1,900¹ Chg to TP (%) 31.6 Market cap. (¥ bn) 629.93 (US$ 6.10) Initiating at OUTPERFORM due to stability Enterprise value (¥ bn) 440.12 Number of shares (mn) 436.24 from new titles, diverse portfolio Free float (%) 35.0 52-week price range 2,065 - 1,401 ■ Action: We initiate coverage of Nexon with an OUTPERFORM rating and a *Stock ratings are relative to the coverage universe in each ¥1,900 target price (potential return 31.6%). analyst's or each team's respective sector. ¹Target price is for 12 months. ■ Investment case: Impairment for consolidated subsidiary gloops has now Research Analysts been fully booked, greatly reducing future impairment risk. Amortization is Keiichi Yoneshima also down following the full amortization of IP for Dungeon Fighter Online 81 3 4550 9740 (Arad Senki) in August 2015, which had been ¥700mn/month. Looking at [email protected] revenues, existing games are doing well, and Nexon is preparing to release game iterations under existing strong brand titles. Even though the rising yen is negative for earnings, we think Nexon’s foundations in online gaming make its earnings quite reliable, and we rate the shares OUTPERFORM. ■ Catalysts/risk: Potential catalysts include new title launch dates, and new title earnings contributions. Risks include earnings deterioration in existing titles, especially in China and Korea, and a stronger yen. In addition, results of the investigation by Korean prosecutors announced on 12 July may weigh on the share price. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Registration Open for Vbl International Series 2021 En
PRESS RELEASE Frankfurt, Germany 23 April 2021 REGISTRATION OPEN FOR VBL INTERNATIONAL SERIES 2021 • Fourth edition of the Bundesliga’s international EA SPORTS FIFA eSports competition open to all • VBL International Series will feature entrants from 17 countries across three continents • Country Qualifiers and Regional Finals to take place in May • Bundesliga fans can compete for a share of the $10,000 prize pool Registration is now open for the Virtual Bundesliga International Series 2021, where FIFA 21 and FIFA Online 4 players from all over the world can compete with their favourite Bundesliga team to become a VBL International Series champion. Now in its fourth year, the VBL International Series is one of the world’s premier open football esports tournaments, providing gamers of all abilities with the opportunity to play as their favourite Bundesliga heroes on a global stage and prove themselves as one of the top gamers from the Bundesliga’s far-reaching fanbase. Country Qualifiers will begin on 4th May 2021, with entrants competing to become the best in their nation and progress to one of the four Regional Finals. Players from the USA, Canada and Mexico will make it through to meet in the North America final, while participants from Brazil, Argentina, Colombia, Chile and Peru will form the South America Final. All matches in the Americas will take place on the PS4 console in FIFA 21’s “90 Mode”, whereby all clubs have the same overall rating to ensure a level playing field. In Asia, entrants from Japan, Singapore, Indonesia, India and Malaysia will also compete on PS4 in 90 Mode. -
EA SPORTSTM FIFA Online 3 M Tops 3 Million Downloads in Korea
June 20, 2014 EA SPORTSTM FIFA Online 3 M Tops 3 Million Downloads in Korea Mobile app fully synced with PC-based FIFA Online 3 continues to gain popularity TOKYO – June 20, 2014 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free- to-play online games, today announced that EA SPORTSTM FIFA Online 3 M, developed by EA Seoul Studio (Electronic Arts Seoul Studio LLC) and published by Nexon’s wholly-owned subsidiary, NEXON Korea Corporation, surpassed 3 million downloads in Korea on June 17th. FIFA Online 3 M is the latest instalment of the world’s bestselling sports videogame franchise, EA SPORTSTM FIFA. FIFA Online 3 M was launched on March 27, 2014 on the Naver App Store and later launched on Google Play on May 29th. Fully synced with its PC counterpart, FIFA Online 3 M offers players functional team management in a high-quality graphic mobile environment using team and player data, in- game points and other data saved on players’ PC game version. The game also features exclusive mobile-only content to further enhance players’ mobile experience. EA SPORTSTM FIFA Online 3 M EA SPORTS and the EA SPORTS logo are trademarks of Electronic Arts Inc. Official FIFA licensed product. © The FIFA name and OLP Logo are copyright or trademark protected by FIFA. All rights reserved. Manufactured under license by Electronic Arts Inc. The use of real player names and likenesses is authorized by FIFPro Commercial Enterprises BV. About NEXON Co., Ltd. http://company.nexon.co.jp/ NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. -
EA SPORTS FIFA Online 3 Comes to China
July 24, 2013 EA SPORTS FIFA Online 3 Comes to China Tencent Games and EA Announce Publishing Agreement SHANGHAI--(BUSINESS WIRE)-- EA SPORTS™FIFA Online 3, the new PC online soccer game from the world's most popular sports videogame franchise, is coming to Chinese gamers and soccer fans. Tencent Games, under Tencent Group as the leading internet service provider in China, and Electronic Arts Inc. (NASDAQ: EA), a global leader in digital interactive entertainment, today announced an agreement through which FIFA Online 3 will be published in mainland China by Tencent Games. The first testing is expected to begin in the fourth quarter of calendar 2013. FIFA Online 3, with the exclusive license from FIFA, delivers the best technologies and all the realism and authenticity of the world's best-selling sports game franchise from EA. Players will experience improved gameplay and strategies, enhanced graphics, the latest rosters, and extensive use of official licenses, including close to 15,000 real world players from 30 leagues and 40 national teams. The game adds new techniques and features, improved artificial intelligence, enhanced animation and dynamic 5-on-5 multiplayer competition. The game is developed by EA Seoul Studio. EA SPORTS FIFA Online 3 holds the number 2 spot in Korean PC café rankings according to Gametrics. The game will also operate in Thailand and Vietnam. Steven Ma, Vice President of Tencent, said, "Tencent Games' agreement with EA is a cooperation between the leading online game company in China and the world's top sports game developer and franchise. The launch of FIFA Online 3 will provide strong momentum for the development of e-sports in China and create a true ‘virtual world of sports' for all Chinese users." Steven Ma also said, "The partnership with EA is an important milestone in Tencent Games' strategy of internationalization. -
ELECTRONIC ARTS INC. (Exact Name of Registrant As Specified in Its Charter)
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q þ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Quarterly Period Ended September 30, 2018 OR ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Transition Period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway Redwood City, California 94065 (Address of principal executive offices) (Zip Code) (650) 628-1500 (Registrant’s telephone number, including area code) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. YES þ NO ¨ Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). YES þ NO ¨ Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. -
Eacc Event Rules & Regulations
EACC EVENT RULES & REGULATIONS SCHEDULE 1 LIVE EVENTS RULES All rules are subject to change, and changes may be posted without notice. The format of the Competition may also be changed without notice. It is each Player's responsibility to know and understand the rules as they exist the day of the tournament/play. All games will be played on the computer with network accessibility and EA SPORTS FIFA ONLINE 4. The publishers of EA FIFA SPORTS ONLINE 4 from Thailand and Vietnam(“SEA”), South Korea and China will select squads to participate in EACC at their own discretion. EVENT FORMAT Squad Allocation: ● The 4 qualified squads from respective countries will be placed in the same group, in order of placement from national qualifiers. Tournament Format: ● The tournament will begin with a single round-robin play-in Stage, with every squad playing a single match against every other squad in another country. ● After concluding the play-in phase, the top 2 squads of each country will move on to the play-offs. ● The play-offs will feature 4 squads in a dual tournament format. The squads will be distributed in the bracket in the following way: o The top squad from each country (so HSA, LSA) will be playing against the runner-up from another country(so HSB, LSB), which should be HSA vs LSB and HSB vs LSA. Date Round Content Method KR vs CN SEA Draft Defined in section “Participating Nov 3 Oct 30 Player Draft Day Squads” - Each team from country A plays one Match 1 (A4 vs B1) match against each team from country Play-in Match 2 (A3 vs B2) B Stage Nov 10 Nov 2 Match 3 (A2 vs B3) - No extra time / No penalties Match 4 (A1 vs B4) - Every player plays a game in a match ● P1 vs P1 © 2020 Electronic Arts Inc. -
EA Sports Challenge Series Powered by Virgin Gaming Launches Today
EA Sports Challenge Series Powered by Virgin Gaming Launches Today Virtual Athletes Compete for a Chance to Win Over $1-Million in Cash and Prizes in New Sports Video Game Tournament Exclusively on PlayStation 3 REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Pro athletes will not be the only ones cashing in on their highlight reel moves in 2012, as Electronic Arts Inc. (NASDAQ:ERTS) today announced the EA SPORTS™ Challenge Series, a sports video game tournament series that will determine the most skilled Madden NFL 12, NHL®12 and FIFA 12 gamers. Powered by Virgin Gaming and exclusive to the PlayStation®3 (PS3TM) computer entertainment system, participants will compete for over $1- million in cash and prizes — the largest prize money of any console-based sports gaming tournament ever. Available online at www.virgingaming.com, new technology allows gamers to participate in the tournament online at their leisure by pairing up gamers playing on the site at the same time. "Virgin Gaming is earning a reputation for hosting the biggest gaming tournaments, but our members have been asking for even larger prize pools. That's what drove the creation of the EA SPORTS Challenge Series; the idea came from them," said Rob Segal, CEO of Virgin Gaming. "This is also the perfect opportunity to bring our unique tournament format to the masses, giving gamers the freedom to compete whenever they want, instead of according to a set schedule. Those who make it through the online qualifier phase will then earn a seat to play in the live finals for huge cash prizes and true e-sport star status." Players that want to compete in the EA SPORTS Challenge Series can register and participate immediately. -
Nexon Expands Partnership with Electronic Arts Inc. to Publish EA SPORTS™ FIFA MOBILE in Japan
July 28, 2020 NEXON Co., Ltd. http://company.nexon.co.jp/en/ (Stock Code: 3659, TSE First Section) Nexon Expands Partnership with Electronic Arts Inc. to Publish EA SPORTS™ FIFA MOBILE in Japan Globally Revered EA SPORTSTM FIFA MOBILE to Deliver Authentic Football Experience Supported by Nexon’s Best-in-Class Live Service Recruiting Closed Beta Testing from August 7 TOKYO – July 28, 2020 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a global leader in online games, today announced that it is expanding its partnership with Electronic Arts Inc. (“EA”) to release and operate EA SPORTS™ FIFA MOBILE in Japan. The upcoming launch of FIFA MOBILE 1 in Japan is the latest in a series of FIFA collaborations between Nexon and EA over the last decade. Most recently, Nexon released FIFA MOBILE 1 in Korea in June, reached #1 in the popular games ranking for both Google Play and App Store and surpassing two million downloads within two months. In addition, Nexon’s hit online game EA SPORTS™ FIFA ONLINE 4 has continued to maintain its top spot within the sports game genre in Korea since its release in 2018. “The EA SPORTSTM FIFA series is an iconic game franchise enjoyed by millions of football fans around the world and we’re excited to release this new title to the Japanese audience,” said Chan Park, the Head of Business Division of Nexon. “Nexon has a long history of successfully running FIFA titles for years and we are looking forward to continuing that tradition and best-in-class operations with an expansive live service plan for FIFA MOBILE 1 in Japan.” 1 “EA is very pleased to partner with Nexon to provide the best service for our Japanese players. -
Fifa-13-Xbox-360-Manual.Pdf
CCONTENTSontents COACHING TIP: SHIELDING 1 COMPLete ContROLS 22 Seasons To protect the ball from your marker, release and hold . Your player moves between 16 GaMEPLAY: TIPS anD TRICKS 22 CAREER his marker and the ball and tries to hold him off. 17 SettING UP THE GaME 25 SKILL GaMes SHooTING 18 PLAYING THE GaME 25 ONLINE Shoot/Volley/Header 19 EA SPORTS FootBALL CLUB 26 Kinect® Finesse/Placed shot + MatcH DAY 29 OTHER GaME ModeS Chip shot + 19 EA SPORTS FootBALL CLUB 30 CustoMIZE FIFA Flair shot (first time only) + 20 FIFA ULTIMate TeaM 31 MY FIFA 13 PassING Choose direction of pass/cross COMPLete ContROLS Short pass/Header (hold to pass to further player) NOTE: The control instructions in this manual refer to the Classic controller configuration. Lobbed pass (hold to determine distance) Once you’ve created your profile, select CUSTOMISE FIFA > SETTINGS > CONTROLS > XBOX Through ball (hold to pass to further player) 360 CONTROLLER to adjust your control preferences. Bouncing lob pass (hold to determine + AttacKING distance) DRIBBLING Lobbed through ball + (hold to pass to further player) Move player/Jog/Dribble Give and go + Sprint (hold) Finesse pass + Precision dribble (hold) Face up dribble + (hold) + COACHING TIP: GIVE AND GO Stop ball (when unmarked) (release) + To initiate a one-two pass, press while holding to make your player pass to a nearby teammate, and move to continue his run. Then press (ground pass), Stop ball and face goal (release) + (through ball), (lobbed pass), or + (lobbed through ball) to immediately return Shield ball (when marked) (release) + the ball to him, timing the pass perfectly to avoid conceding possession.