Investor Presentation Q2 2014 August 14, 2014
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Mount Vernon Democratic Banner December 28, 1867
Digital Kenyon: Research, Scholarship, and Creative Exchange Mount Vernon Banner Historic Newspaper 1867 12-28-1867 Mount Vernon Democratic Banner December 28, 1867 Follow this and additional works at: https://digital.kenyon.edu/banner1867 Part of the United States History Commons Recommended Citation "Mount Vernon Democratic Banner December 28, 1867" (1867). Mount Vernon Banner Historic Newspaper 1867. 34. https://digital.kenyon.edu/banner1867/34 This Book is brought to you for free and open access by Digital Kenyon: Research, Scholarship, and Creative Exchange. It has been accepted for inclusion in Mount Vernon Banner Historic Newspaper 1867 by an authorized administrator of Digital Kenyon: Research, Scholarship, and Creative Exchange. For more information, please contact [email protected]. /4ii- '\. /!L-__,_-fk.._ ~-'r,.J-~. -- J Kfi ·)./47 II.VA! Ii' ' ,<?'-'· h Ir. ~ J L ~ /4l.~~, --~:<"'7~ :- --- _.:: =----- ' -----~-s.~--l!P VOLUl\iE XXXI. MOUNT VERNON. OHIO: S~\TURDAY, DECEI\IBER 28. 1867. NUMBER 36. lrritten for tlte ..Jlt. Jre1 non Bam1er. In addition fo the aLove, tlie following re How the Heathen Rage. 'J.'ct·l'iMc Railro:ul Cal:uuit!' ! 'l'IIE 'l'A 'l''l'LERS. WI Sol't~ of f.l:~rngrQpn;;. Qtge ~cmocrntic ~mrner ceiverl slight injur,es: H. M. Ruesell, Frank· The disrnppointment ofeomc 01 the ltadicale --------~--~,--,_, ______ _ iS PtrBLtSllf,:D P.V..ERlr SA.TURDA.Y UORNlNO BY OCye ~rm.ocratic ~nnnc.r Jin, 'renn.j J. Brown, Buffalo; J. Owy~t', New Brown nn,! Trumbull, contestnots in th6 at the action of Congress on impeachment is RY T'iPPA. Sll!'\DON?-,"ET, FH'TY-FIVE PERSOXS KILLED! York; J. -
009NAG – September 2012
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE VOL 15 ISSUE 6 BORDERLANDS 2 COMPETITION Stuff you can’t buy anywhere! PC / PLAYSTATION / XBOX / NINTENDO PREVIEWS Sleeping Dogs Beyond: Two Souls Pikmin 3 Injustice: Gods among Us ENEMY UNKNOWN Is that a plasma rifl e in your pocket, or are you just happy to see me? ULTIMATE GAMING LOUNGE What your lounge should look like Contents Editor Michael “RedTide“ James Regulars [email protected] 10 Ed’s Note Assistant editor 12 Inbox Geoff “GeometriX“ Burrows 16 Bytes Staff writer Dane “Barkskin “ Remendes Opinion 16 I, Gamer Contributing editor Lauren “Guardi3n “ Das Neves 18 The Game Stalkerer 20 The Indie Investigatorgator Technical writer 22 Miktar’s Meanderingsrings Neo “ShockG“ Sibeko 83 Hardwired 98 Game Over Features International correspondent Miktar “Miktar” Dracon 30 TOPTOP 8 HOLYHOLY SH*TSH*T MOMENTS IN GAMING Contributors Previews Throughout gaming’s relatively short history, we’ve Rodain “Nandrew” Joubert 44 Sleeping Dogs been treated to a number of moments that very nearly Walt “Ramjet” Pretorius 46 Injustice: Gods Among Us made our minds explode out the back of our heads. Miklós “Mikit0707 “ Szecsei Find out what those are. Pippa “UnexpectedGirl” Tshabalala 48 Beyond: Two Souls Tarryn “Azimuth “ Van Der Byl 50 Pikmin 3 Adam “Madman” Liebman 52 The Cave 32 THE ULTIMATE GAMING LOUNGE Tired of your boring, traditional lounge fi lled with Art director boring, traditional lounge stuff ? Then read this! Chris “SAVAGE“ Savides Reviews Photography 60 Reviews: Introduction 36 READER U Chris “SAVAGE“ Savides The results of our recent reader survey have been 61 Short Reviews: Dreamstime.com tallied and weighed by humans better at mathematics Fotolia.com Death Rally / Deadlight and number-y stuff than we pretend to be! We’d like 62 The Secret World to share some of the less top-secret results with you. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
TYLER WILSON Lead Artist Tylerwilson.Art Vancouver, BC [email protected] +1-604-771-4577
TYLER WILSON Lead Artist tylerwilson.art Vancouver, BC [email protected] +1-604-771-4577 Summary ● 10 years of Leadership experience and 20 years in the game industry. ● Detail oriented, organized, and technical (rigs, problem solving, pipelines, best practices) ● Excellent written communication as well as documentation and tutorial experience. ● Always working towards the big picture studio goals. ● Loves: Games, Film, Anatomy Sculpts, Cloth Sims, Mentoring, Hockey. Skills Tools ● Character Creation ● Maya, XGen ● Digital Tailoring ● 3ds Max ● Technical Art ● ZBrush ● Scheduling & Organization ● Marvelous Designer ● Outsourcing ● Substance Painter, Mari ● Leadership ● Marmoset Toolbag, Keyshot, Arnold Experience Lead Artist Oct 2019 – Present Brass Token Games ● Provide overall artistic leadership and review all art assets for quality and continuity with the Creative Director’s vision. ● Light key assets through static and dynamic lighting. ● Help and manage art outsourcers to provide feedback, determine opportunities for efficiencies and cost savings, and help integrate art assets into the engine. ● Support the creation of marketing and pitch materials. Digital Tailor Mar 2019 – Present Freelance ● Continued creation of many items of clothing and complete outfits including accessories for Brud. Brud is a transmedia studio that creates digital character driven story worlds (Virtual Digital Influencers). ● Created two versions of a clean room tyvek Scientist outfit for System Shock 3, before and after Mutant infection. Lead Artist Mar 2016 – Mar 2019 Hothead Games ● Manage a team of twelve internal artists including 1on1's and mentoring. ● Set the art direction and worked closely with the team to reach our goals. ● Featured by Apple in "Gloriously Gorgeous Games" category. ● Brought high fidelity art to the mobile market. -
UNO Template
13 July 2016 Asia Pacific/Japan Equity Research Internet Nexon (3659 / 3659 JT) Rating OUTPERFORM* Price (12 Jul 16, ¥) 1,444 INITIATION Target price (¥) 1,900¹ Chg to TP (%) 31.6 Market cap. (¥ bn) 629.93 (US$ 6.10) Initiating at OUTPERFORM due to stability Enterprise value (¥ bn) 440.12 Number of shares (mn) 436.24 from new titles, diverse portfolio Free float (%) 35.0 52-week price range 2,065 - 1,401 ■ Action: We initiate coverage of Nexon with an OUTPERFORM rating and a *Stock ratings are relative to the coverage universe in each ¥1,900 target price (potential return 31.6%). analyst's or each team's respective sector. ¹Target price is for 12 months. ■ Investment case: Impairment for consolidated subsidiary gloops has now Research Analysts been fully booked, greatly reducing future impairment risk. Amortization is Keiichi Yoneshima also down following the full amortization of IP for Dungeon Fighter Online 81 3 4550 9740 (Arad Senki) in August 2015, which had been ¥700mn/month. Looking at [email protected] revenues, existing games are doing well, and Nexon is preparing to release game iterations under existing strong brand titles. Even though the rising yen is negative for earnings, we think Nexon’s foundations in online gaming make its earnings quite reliable, and we rate the shares OUTPERFORM. ■ Catalysts/risk: Potential catalysts include new title launch dates, and new title earnings contributions. Risks include earnings deterioration in existing titles, especially in China and Korea, and a stronger yen. In addition, results of the investigation by Korean prosecutors announced on 12 July may weigh on the share price. -
Nexon Group Announces Dominations, Developed by Big Huge Games Is Launched Globally
April 3, 2015 NEXON Co., Ltd. Nexon Group Announces DomiNations, Developed by Big Huge Games is Launched Globally First Launched Title of Nexon’s western partnerships Debut Title from Reborn Studio Headed by Civilization II Lead Designer Brian Reynolds TOKYO – April 3, 2015 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free- to-play online games, today announced that its mobile game publishing subsidiary, NEXON M Inc. (“NEXON M”) and its partner game developing company, Big Huge Games (“Big Huge Games”) announced global launch for a mobile strategy game DomiNations. Big Huge Games is an independent game development studio co-founded by 24-year industry veterans Brian Reynolds and Tim Train. Big Huge Games’ debut title DomiNations is now available globally, for iPhone, iPod touch, iPad, and Android mobile devices. “We’ve built DomiNations from the ground up to combine the in-depth strategy gameplay we’ve been creating for over 20 years with a fast, fun, and tactical experience customized for mobile devices,” said Brian Reynolds, Creative Director for DomiNations. DomiNations is a mobile game challenging players to lead their own civilization from the Stone Age to the Space Age through advancement, exploration, and conquest. DomiNations is a base- building strategy game where players will choose to lead one of the world’s greatest nations including Britain, Rome, China, Germany, France, Japan, and Greece. The timeline of DomiNations unfolds across the expanse of human history, where players must research landmark technological developments, leverage unique strategic civilization abilities, and build Wonders of the World in order to pave their way to victory. -
Hansoft Production Management and QA Tool Successfully Implemented by Radical Entertainment
2012-06-27 08:27 CEST Hansoft Production Management and QA Tool successfully implemented by Radical Entertainment Uppsala, Sweden – June 27, 2012 – Hansoft, the leading vendor of tools for project management and defect tracking for Agile and Lean game and software development, today announced that Radical Entertainment has successfully implemented Hansoft. “Radical Entertainment has been making video games since 1991, and during that time, we have developed our own cutting-edge proprietary technology, pipelines and processes. Our tools have served us incredibly well for over 20 years, so the adoption of Hansoft for production management is a massive statement of support. Hansoft's advanced tools, workflows, flexibility, and strong support will significantly increase the efficiency and effectiveness of our production flow. This will allow us to focus even more on what we do best - making great games!,” said David Fracchia, Vice President Technology at Radical. Hansoft project management and QA tool has helped the world’s most demanding developers increase productivity and ship better software faster for nearly a decade. Agile and lean development, collaborative scheduling, real-time reporting, bug tracking / QA, workload coordination, portfolio and document management are tightly integrated in one real-time updated solution, flexible to bend to the needs of a specific organization. “Leading studios around the world like Radical Entertainment are our customers, and since they are already themselves developing cutting edge tools and technology, they are a very demanding community to serve. But this is what we thrive on, continuously pushing forward with new releases making development simpler for the teams and enabling new more productive ways of working. -
EA SPORTSTM FIFA Online 3 M Tops 3 Million Downloads in Korea
June 20, 2014 EA SPORTSTM FIFA Online 3 M Tops 3 Million Downloads in Korea Mobile app fully synced with PC-based FIFA Online 3 continues to gain popularity TOKYO – June 20, 2014 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free- to-play online games, today announced that EA SPORTSTM FIFA Online 3 M, developed by EA Seoul Studio (Electronic Arts Seoul Studio LLC) and published by Nexon’s wholly-owned subsidiary, NEXON Korea Corporation, surpassed 3 million downloads in Korea on June 17th. FIFA Online 3 M is the latest instalment of the world’s bestselling sports videogame franchise, EA SPORTSTM FIFA. FIFA Online 3 M was launched on March 27, 2014 on the Naver App Store and later launched on Google Play on May 29th. Fully synced with its PC counterpart, FIFA Online 3 M offers players functional team management in a high-quality graphic mobile environment using team and player data, in- game points and other data saved on players’ PC game version. The game also features exclusive mobile-only content to further enhance players’ mobile experience. EA SPORTSTM FIFA Online 3 M EA SPORTS and the EA SPORTS logo are trademarks of Electronic Arts Inc. Official FIFA licensed product. © The FIFA name and OLP Logo are copyright or trademark protected by FIFA. All rights reserved. Manufactured under license by Electronic Arts Inc. The use of real player names and likenesses is authorized by FIFPro Commercial Enterprises BV. About NEXON Co., Ltd. http://company.nexon.co.jp/ NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. -
The Daily Gamecock, MONDAY, JANUARY 14, 2013
University of South Carolina Scholar Commons January 2013 1-14-2013 The aiD ly Gamecock, MONDAY, JANUARY 14, 2013 University of South Carolina, Office oftude S nt Media Follow this and additional works at: https://scholarcommons.sc.edu/gamecock_2013_jan Recommended Citation University of South Carolina, Office of Student Media, "The aiD ly Gamecock, MONDAY, JANUARY 14, 2013" (2013). January. 13. https://scholarcommons.sc.edu/gamecock_2013_jan/13 This Newspaper is brought to you by the 2013 at Scholar Commons. It has been accepted for inclusion in January by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Game Changer January 14, 2013 Jeffrey Davis / The Link A2 Monday, January 14, 2013 Comedians top Carolina Communications VP to leave Productions spring calendar university this semester home to the West” to consider possible Shows, performers that wasn’t the typical lecture,” Lawrence to take in an internal email interim appointments total nearly $100,000 Telford said. “It’s a show that a lot job at UC Davis to top administrators this week and expects of campuses in the North do, so in late March Thursday. Lawrence USC will conduct a Sarah Ellis we thought we’d take a chance and came to USC after nationwide search [email protected] see how it would work down here.” Thad Moore six years as the vice for her permanent Other acts appearing on the [email protected] president for university replacement. Two big-na me net work spring calendar include: advancement at He also said his comedians are heading up — Bugsy Calhoun, a local poet, USC’s first-ever Oregon State considerations would Carolina Productions’ nearly at a spoken word event Feb. -
EA SPORTS FIFA Online 3 Comes to China
July 24, 2013 EA SPORTS FIFA Online 3 Comes to China Tencent Games and EA Announce Publishing Agreement SHANGHAI--(BUSINESS WIRE)-- EA SPORTS™FIFA Online 3, the new PC online soccer game from the world's most popular sports videogame franchise, is coming to Chinese gamers and soccer fans. Tencent Games, under Tencent Group as the leading internet service provider in China, and Electronic Arts Inc. (NASDAQ: EA), a global leader in digital interactive entertainment, today announced an agreement through which FIFA Online 3 will be published in mainland China by Tencent Games. The first testing is expected to begin in the fourth quarter of calendar 2013. FIFA Online 3, with the exclusive license from FIFA, delivers the best technologies and all the realism and authenticity of the world's best-selling sports game franchise from EA. Players will experience improved gameplay and strategies, enhanced graphics, the latest rosters, and extensive use of official licenses, including close to 15,000 real world players from 30 leagues and 40 national teams. The game adds new techniques and features, improved artificial intelligence, enhanced animation and dynamic 5-on-5 multiplayer competition. The game is developed by EA Seoul Studio. EA SPORTS FIFA Online 3 holds the number 2 spot in Korean PC café rankings according to Gametrics. The game will also operate in Thailand and Vietnam. Steven Ma, Vice President of Tencent, said, "Tencent Games' agreement with EA is a cooperation between the leading online game company in China and the world's top sports game developer and franchise. The launch of FIFA Online 3 will provide strong momentum for the development of e-sports in China and create a true ‘virtual world of sports' for all Chinese users." Steven Ma also said, "The partnership with EA is an important milestone in Tencent Games' strategy of internationalization. -
ELECTRONIC ARTS INC. (Exact Name of Registrant As Specified in Its Charter)
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q þ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Quarterly Period Ended September 30, 2018 OR ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Transition Period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway Redwood City, California 94065 (Address of principal executive offices) (Zip Code) (650) 628-1500 (Registrant’s telephone number, including area code) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. YES þ NO ¨ Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). YES þ NO ¨ Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company.