Gamania Digital Entertainment Co., Ltd. Financial

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GAMANIA DIGITAL ENTERTAINMENT CO., LTD. FINANCIAL STATEMENTS AND REPORT OF INDEPENDENT ACCOUNTANTS

DECEMBER 31, 2009 AND 2008

For the convenience of readers and for information purpose only, the auditors’ report and the accompanying financial statements have been translated into English from the original Chinese version prepared and used in the Republic of China. In the event of any discrepancy between the English version and the original Chinese version or any differences in the interpretation of the two versions, the Chinese-language auditors’ report and financial statements shall prevail.

Report of Independent Accountants Translated from Chinese

PWCR09000120 To the Board of Directors and Stockholders of Gamania Digital Entertainment Co., Ltd. We have audited the accompanying balance sheets of Gamania Digital Entertainment Co., Ltd. as of December 31, 2009 and 2008, and the related statements of income, of

changes in stockholders’ equity and of cash flows for the years then ended. These financial statements are the responsibility of the Company’s management. Our

responsibility is to express an opinion on these financial statements based on our audits. As described in Note 4(7), we did not audit the financial statements of certain investees accounted for under the equity method. These long-term investments amounted to $691,506 thousand and $662,757 thousand as of December 31, 2009 and 2008, respectively, and the related investment loss was $33,714 thousand and $28,140 thousand for the years then ended, respectively. The financial statements of these companies were audited by other auditors whose reports thereon have been furnished to us, and our opinion expressed herein, insofar as it relates to long-term investments in these companies, is based solely on the reports of the other auditors.

We conducted our audits in accordance with the “Rules Governing Examination of Financial Statements by Certified Public Accountants” and generally accepted auditing

standards in the Republic of China. Those rules and standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An audit also includes assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall financial statement presentation. We believe that our audits and the reports of the other auditors provide a reasonable basis for our opinion.

In our opinion, based on our audits and the reports of the other auditors, the financial statements referred to above present fairly, in all material respects, the financial position of Gamania Digital Entertainment Co., Ltd. as of December 31, 2009 and 2008, and the results of its operations and its cash flows for the years then ended in conformity with the “Guidelines Governing the Preparation of Financial Reports by Securities Issuers”, “Business Entity Accounting Law”, “Regulation on Business Entity Accounting

Handling” and generally accepted accounting principles in the Republic of China.

~ 2 ~

As described in Note 3, Gamania Digital Entertainment Co., Ltd. adopted EITF 96-052,

“Accounting for Employees’ Bonuses and Directors’ and Supervisors’ Remuneration”

issued by the Accounting Research and Development Foundation in Taiwan on January 1, 2008. The Company recognizes the expense and the related liability when the obligation can be measured reliably.

We have also audited the consolidated financial statements of Gamania Digital Entertainment Co., Ltd. and subsidiaries (not presented herein) as of and for the years ended December 31, 2009 and 2008. In our report dated March 2, 2010, we expressed a modified unqualified opinion on the consolidated financial statements based on our audits and the reports of the other auditors.

PricewaterhouseCoopers, Taiwan March 2, 2010

The accompanying financial statements are not intended to present the financial position and results of operations and cash flows in accordance with accounting principles generally accepted in countries and jurisdictions other than the Republic of China. The standards, procedures and practices in the Republic of China governing the audit of such financial statements may differ from those generally accepted in countries and jurisdictions other than the Republic of China. Accordingly, the accompanying financial statements and report of the independent accountants are not intended for use by those who are not informed about the accounting principles or auditing standards generally accepted in the Republic of China, and their applications in practice. As the financial statements are the responsibility of the management, PricewaterhouseCoopers cannot accept any liability for the use of, or reliance on, the English translation or for any errors or misunderstandings that may derive from the translation.

~ 3 ~

GAMANIA DIGITAL ENTERTAINMENT CO., LTD.
BALANCE SHEETS DECEMBER 31,
(EXPRESSED IN THOUSANDS OF NEW TAIWAN DOLLARS)

  • 2009
  • 2008
  • 2009
  • 2008

  • ASSETS
  • LIABILITIES AND STOCKHOLDERS' EQUITY

  • Current Assets
  • Current Liabilities

Cash and cash equivalents (Note 4(1)) Notes receivable – third parties – net (Note 4(2)) Notes receivable – related parties – net (Note 5(2)) Accounts receivable – third parties – net (Note 4(3)) Accounts receivable – related parties – net (Note 5(2)) Other receivables – third parties – net (Notes 4(4) and (13)) Other receivables – related parties (Note 5(2)) Inventories – net (Note 4(5))

  • $
  • 531,119

112,700
-
809,476
2,098
170,714
34,420 54,312
9,811
48,660
1,773,310
$

387,099 Short-term loans (Note 4(12))
69,949 Notes payable – third parties
2,201 Accounts payable – third parties
692,093 Accounts payable – related parties (Note 5(2))
4,949 Income tax payable (Note 4(13))
100,971 Accrued expenses (Notes 4(17) and 5(2))
31,139 Other payables – related parties (Note 5(2)) 16,182 Other payables – third parties 11,931 Unearned revenue collected in advance 31,279 Other current liabilities

  • $
  • -
  • $
  • 50,000

7,713
119,785
-
3,827
64,706 35,952 55,558
234,685
50,556
101,826
83,088 25,886
706,084
4,050
241,344
51,123
152,751 287,201
57,756
921,723

Prepaid expenses Deferred income tax assets – current (Note 4(13))

1,347,793

Long-term Investments Financial asset carried at cost – non-current (Note 4(6))

22,841

22,841 Other Liabilities
Accrued pension liabilities (Note 4(14))
688,978 Guarantee deposits

5,000
3,494 3,133
3,921 6,097

Long-term investments – accounted for under the equity method (Note 4(7)) Prepayments for long-term investments (Note 4(7))

756,575

  • 4,880
  • 6,627

928,350
10,018

  • 716,102
  • 784,296

716,819 Total Liabilities
Property, Plant and Equipment (Notes 4(8) and 6) Cost Land Buildings Machinery and equipment Office equipment Leasehold improvements Other equipment

147,751 159,552 407,544
47,051 25,198
1,024

147,751 Stockholders' Equity 157,216 Common stock

474,722

Common stock (Note 1)

1,604,951
12,437
1,587,827

  • -
  • 44,583

Stock subscriptions received in advance (Note 4(20))
24,330 Capital reserve (Note 4(15))
965 Paid-in capital in excess of par

789,316
221
740,670
221

Cost

788,120 374,118)
1,841

849,567 Gain on disposal of property, plant and equipment

  • 397,420)Retained earnings
  • Less: Accumulated depreciation

Construction in progress and prepayments for euipment

  • (
  • (

-

Legal reserve (Note 4(16)) Retained earnings (Notes 4(13) and (17))

Other adjustments to stockholders’ equity

Cumulative translation adjustments Unrealized net loss

86,730
395,413
61,214

  • 257,544
  • 415,843
  • 452,147

Intangible Asset Other intangible assets – net (Note 4(9))

35,674
565)
370,182)
2,553,995
46,084
-
370,182)
2,323,378

  • -
  • -
  • (

(

Treasury stock (Note 4(19)) Total Stockholders' Equity

(

Other Assets Refundable deposits

9,291
450,700
41,747
7,158
10,663

Deferred charges (Notes 4(10) and 5(2)) Deferred income tax assets – non-current (Note 4(13)) Other assets –- other (Note 4(14))
347,011 Commitments and Contingent Liabilities (Notes 5(2) and 7)

158,891
6,156

  • 508,896
  • 522,721

TOTAL ASSETS

  • $
  • 3,482,345
  • $

3,039,480 TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY

  • $
  • 3,482,345
  • $
  • 3,039,480

The accompanying notes are an integral part of these financial statements.
See report of independent accountants dated March 2, 2010.

~ 4 ~

GAMANIA DIGITAL ENTERTAINMENT CO., LTD.
STATEMENTS OF INCOME
FOR THE YEARS ENDED DECEMBER 31,
(EXPRESSED IN THOUSANDS OF NEW TAIWAN DOLLARS)

  • 2009
  • 2008

2,905,147

Operating revenues Sales revenue (Note 5(2)) Sales returns

  • $
  • 3,624,837 $

64,420) ( 12,518) (
3,547,899
128,448
((
80,116) 31,296)
2,793,735
88,375
2,882,110

Sales allowances Net sales revenue Service revenue (Note 5(2)) Operating revenues

3,676,347

Operating costs Cost of goods sold (Notes 4(5), 4(21),
5(2) and 10(1))
Gross profit

  • (
  • 1,876,282) (

1,800,065
1,531,362) 1,350,748

Operating expenses (Notes 4(21),5(2) and 10(1)) Selling expenses General and administrative expenses Research and development expenses Total operating expenses
Operating income

((((
448,444) ( 572,464) ( 195,737) (
1,216,645) (
583,420
367,444) 473,880) 168,826)
1,010,150)
340,598

Non-operating income Interest income Gain on adjustment of financial assets Foreign exchange gain

540 445
1,006 8,721
-
8,585 3,006
-
4,878 7,000
18,033 54,546 96,048

Rental income (Note 5(2)) Gain on recovery of bad debts Gain on recovery of impairment (Note 4(11)) Miscellaneous income (Note 5(2)) Total non-operating income
Non-operating expenses Interest expense Investment loss accounted for under the equity method (Note 4(7)) Loss on disposal of property, plant and equipment ( Foreign exchange loss Miscellaneous losses Total non–operating expenses
Income before income tax Income tax expense (Note 4(13)) Net income

-
14,748 25,460

((

  • 897) (
  • 999)

171,920) (
273) (
-) (
15,093) (
188,183) ( 420,697
116,552)
13)
182)
6,972)
124,718) 311,928
51,879)
260,049
(((

  • (
  • 101,889) (

  • 318,808 $
  • $

  • 2009
  • 2008

Before income tax After income tax Before income tax After income tax
Basic earnings per share
(in dollars) (Note 4(18)) Net income

$$
2.87 $ 2.76 $
2.18 $ 2.09 $
2.04 $ 2.02 $
1.70 1.69

Diluted earnings per share
(in dollars) (Note 4(18)) Net income

The accompanying notes are an integral part of these financial statements.
See report of independent accountants dated March 2, 2010.

~ 5 ~

GAMANIA DIGITAL ENTERTAINMENT CO., LTD.
STATEMENTS OF CHANGES IN STOCKHOLDERS' EQUITY (EXPRESSED IN THOUSANDS OF NEW TAIWAN DOLLARS)

Common Stock
Stock

  • Capital Reserve
  • Retained Earnings

Financial

Instruments’

Unrealized
Gain
Subscription Receive in Advance

-

  • Capital Surplus from
  • Cumulative

Translation Adjustments
Paid-in Capital in Excess of Par
Gain on Disposal of Assets
Retained Earnings

371,621

Unrealized

  • net loss
  • Common Stock
  • Legal Reserve

24,132

  • Treasury Stock
  • Total

Balance at January 1, 2008

  • $ 1,530,678
  • $
  • $
  • 740,670
  • $
  • 221
  • $
  • $
  • $
  • 92
  • $
  • 24,282
  • $
  • -
  • ($ 200,788)
  • $ 2,490,908

Distribution of 2007 earnings: Legal reserve

  • -
  • -

-------
-----
-----
37,082 (
- (
37,082)
7,061)
50,088)
6,678)
268,333) 260,049
-
--------

  • -
  • -

----
------
---

Capital increase from retained earnings

Capital increase from employees’ bonuses Directors’ and supervisors’ remuneration

Cash dividends

  • 7,061
  • -

  • 50,088
  • - (
  • -

-----

  • - (
  • -
  • (
  • 6,678)

268,333) 260,049 169,394)
21,802

  • - (
  • -
  • (

Net income for 2008

--

Acquisition of treasury stock Cumulative translation adjustments Effect of change in ownership percentage of investee company

--
--
--
--

  • (
  • 169,394)

-
(

  • -
  • 21,802

  • -
  • -
  • -
  • -
  • - (
  • 4,884)
  • -
  • -
  • -
  • -
  • (

(
4,884)

Effect of investee's unrealized loss on financial instruments

  • -
  • -

-

  • -
  • -
  • -
  • -
  • (
  • 92)

-

  • -
  • -
  • -
  • 92)

Balance at December 31, 2008

  • $ 1,587,827
  • $
  • $

$

  • 740,670
  • $

$

  • 221
  • $

$
61,214 61,214
-

  • $
  • 257,544
  • $

$
$$

  • 46,084
  • $

$
---

  • ($
  • 370,182)
  • $ 2,323,378

$ 2,323,378
78,207

Balance at January 1, 2009

$ 1,587,827
17,124

  • $
  • -
  • 740,670

48,646
221
-

  • $
  • 257,544

-
--
46,084
-
($ 370,182)
-

Employee stock options to be exercised Distribution of 2008 earnings (Note): Legal reserve

12,437
----
----
----
----

  • 25,516 (
  • 25,516)

145,807) 318,808
-
---

  • -
  • -

---
----
-
145,807) 318,808

Cash dividends

  • - (
  • -

-
(

Net income for 2009

--

Cumulative translation adjustments Effect of change in ownership percentage of investee company

  • - (
  • 10,410)
  • (

((
10,410)
9,616)
565)

  • -
  • -
  • -
  • -
  • - (
  • 9,616)
  • -
  • -
  • -
  • -

-

Effect of investee’s unrecognized pension

cost

  • -
  • -
  • -
  • -
  • -
  • -
  • -

-

  • -
  • (
  • 565)

Balance at December 31, 2009

  • $ 1,604,951
  • $
  • 12,437
  • $
  • 789,316
  • $
  • 221
  • $
  • 86,730
  • $
  • 395,413
  • $
  • $
  • 35,674
  • ($
  • 565) ($
  • 370,182)
  • $ 2,553,995

Note: The amount of directors’ and supervisors’remuneration and employees’ bonuses are $4,600 and $23,500 for 2008 had been deducted in the current income statement.
The accompanying notes are an integral part of these financial statements.
See report of independent accountants dated March 2, 2010.

~ 6 ~

GAMANIA DIGITAL ENTERTAINMENT CO., LTD.
STATEMENTS OF CASH FLOWS
FOR THE YEARS ENDED DECEMBER 31,
(EXPRESSED IN THOUSANDS OF NEW TAIWAN DOLLARS)

  • 2009
  • 2008

260,049

Cash flows from operating activities Net income

  • $
  • 318,808
  • $

Adjustments to reconcile net income to net cash provided by operating activities: Provision (reversal of allowance) for sales returns Provision (reversal of allowance) for doubtful accounts Provision for decline in market value of inventories Investment loss accounted for under the equity method Depreciation and amortization Loss on disposal of property, plant and equipment Deferred charges charged to other loss Changes in assets and liabilities
(Increase) decrease in:

  • 1,951 (
  • 4,673)

7,000) 4,239
7,829 ( 7,843

  • 171,920
  • 116,552

239,340
306,938

  • 273
  • 13

5,191 1,352
18,963 99,763

Notes receivable - third parties Notes receivable - related parties Accounts receivable - third parties Accounts receivable - related parties Other receivables - third parties Other receivables - related parties Inventories

((

  • 42,751)
  • 18,382

  • 787)
  • 2,201 (

124,688) (
2,851 (
72,218) (
3,281) (
45,973) (
1,388) ( 1,002) (
5,149) 4,270) 5,270)
13,825) 11,408)
1,410) 3,274)
(((((

Prepaid expenses Deferred income tax assets
Increase (decrease) in:
Notes payable - third parties

3,886 (
55,079 ( 35,952) ( 51,508)
115,866)
20,229)
4,614)
48,181 80,188 25,151
9,691)
38,671
2,146)
672

Accounts payable - third parties Accounts payable - related parties Income tax payable

((

Accrued expenses

6,659

Other payables - third parties

43,987

Other payables - related parties Unearned revenue collected in advance Other current liabilities

567 (
204,113
31,870 (
427)

Accrued pension liabilities

(

Net cash provided by operating activities
(Continued on next page)

  • 906,313
  • 628,369

~ 7 ~

GAMANIA DIGITAL ENTERTAINMENT CO., LTD. STATEMENTS OF CASH FLOWS (CONTINUED)
FOR THE YEARS ENDED DECEMBER 31,
(EXPRESSED IN THOUSANDS OF NEW TAIWAN DOLLARS)

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    Contents Company Overview Industry Introduction Earnings Review Investment Highlights 2 Company Overview 3 High-quality Online Game Operator Snapshot Online game operator and developer Headquarter established in Taipei in 1995 Branch in Tokyo, HK, Beijing, Shanghai, & Seoul Listed in 2002 (6180.TT) Capital about NT$1,588m (US$47m) Employees around 1,100 Beijing Seoul Main Game Titles Shanghai Tokyo Operate 17 MMOGs, “Lineage” & “Maple Story” HK Taipei are flagship titles Operates 16 Casuals, of which “Kart Rider”, “BnB”, and “Getamped” are for all ages Launched 13 titles in 2008 and plan to launch over 15 new titles in 2009 4 Milestones Headquarter was established in Taipei in 1995 19951995 ~ 2000 Launched first self-developed PC-game “Convenience Store” Established Gamania corporate logo “Convenience Store” was granted “The Best Game” by Taipei Computer Association Launched first Massively Multi-player online game (MMOG) “Lineage” “Lineage” was granted the “The Best Online Game” by Taipei Computer Association 20011995 ~ 2005 Gamania Logo was granted “The Golden Award” in the Top10 Design” in Taiwan Gamania logo was granted “The Golden Award” and revealed in China CIS Year Book “Hero 108” was granted “Digital Content Prototype Design Award: Animation” Launched “Maple Story” and successfully attract the young users “Zodiac” was granted the “Digital Content Prototype Design Award: Online Game” 20061995 ~ Now Launched casual game “Kart Rider” Launched first self-developed MMOG “Bright Shadow” Launched Self-developed MMOG “Zodiac” & “XianMoDao” “ gamania.com ” was ranked Top 4 in online entertainment and Top 35 in Taiwan Web100, granted by Business Next Gamania was granted “Taiwan Superior Brands” by Bureau of Foreign Trade, Ministry of Economic Affairs.
  • Performance, Companies with Female CEO Performance, Companies with Female CEO 800,0 300,0

    Performance, Companies with Female CEO Performance, Companies with Female CEO 800,0 300,0

    After 2010 Index values: 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 Index values: 2017 2016 2015 2014 2013 2012 2011 2010 Diversity 752,5 683,9 606,1 510,4 410,9 300,3 251,2 268,7 199,7 100,0 Diversity 280,1 254,5 225,6 189,9 152,9 111,8 93,5 100,0 MSCI Developed 260,1 238,2 218,5 214,1 194,9 151,3 130,7 138,3 125,7 100,0 MSCI Developed 188,0 172,2 158,0 154,8 140,9 109,4 94,5 100,0 MSCI EM 218,2 184,4 165,9 195,0 199,3 204,7 173,1 212,2 178,5 100,0 MSCI EM 102,8 86,9 78,2 91,9 93,9 96,4 81,6 100,0 Diversity performance: Annualised 2017 2016 2015 2014 2013 2012 2011 2010 2009 Diversity performance: Annualised 2017 2016 2015 2014 2013 2012 2011 Absolute 25 % 10 % 13 % 19 % 24 % 37 % 20 % -7 % 35 % 100 % Absolute 15,8 % 10 % 13 % 19 % 24 % 37 % 20 % -7 % MSCI World 11 % 9 % 9 % 2 % 10 % 29 % 16 % -5 % 10 % 26 % Absolute 9,4 % 9 % 9 % 2 % 10 % 29 % 16 % -5 % Relative 14 % 1 % 4 % 17 % 14 % 8 % 4 % -1 % 25 % 74 % Vs MSCI World 6,4 % 1 % 4 % 17 % 14 % 8 % 4 % -1 % Performance, Companies with female CEO Performance, Companies with female CEO 800,0 300,0 700,0 250,0 600,0 200,0 500,0 400,0 150,0 300,0 100,0 200,0 50,0 100,0 - - 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2010 2011 2012 2013 2014 2015 2016 2017 Diversity MSCI Developed MSCI EM Diversity MSCI Developed MSCI EM Market wgt Equal wgt US 41,6 % 33,2 % China 8,0 % 17,0 % India 6,6 % 4,2 % Canada 3,7 % 3,7 % Italy 3,5 % 1,7 % UK 3,4 % 5,2 % Spain 2,9 % 1,2 % Sweden 2,4 % 2,5 % Australia 2,4 % 4,7 % HongKong 2,1 % 2,2 % France 1,9 % 1,2 % Germany 1,9 % 1,2 % MSCI World USD
  • FTSE Global All Cap Choice Index

    FTSE Global All Cap Choice Index

    2 FTSE Russell Publications 19 August 2021 FTSE Global All Cap Choice Index Indicative Index Weight Data as at Closing on 30 June 2021 Index Index Index Constituent Country Constituent Country Constituent Country weight (%) weight (%) weight (%) 1&1 AG <0.005 GERMANY Activia Properties 0.01 JAPAN AES Corp. 0.03 USA 10X Genomics 0.03 USA Activision Blizzard 0.12 USA Affiliated Managers Group 0.01 USA 1Life Healthcare 0.01 USA Acuity Brands Inc 0.01 USA Affle (India) <0.005 INDIA 1st Source <0.005 USA Acushnet Holdings <0.005 USA AFI Properties <0.005 ISRAEL 21Vianet Group ADS (N Shares) <0.005 CHINA ADAMA (A) (SC SZ) <0.005 CHINA Aflac 0.06 USA 2U <0.005 USA Adani Gas 0.01 INDIA AfreecaTV <0.005 KOREA 360 DigiTech ADS (N Shares) 0.01 CHINA Adani Green Energy 0.01 INDIA African Rainbow Minerals Ltd <0.005 SOUTH AFRICA 360 Security (A) (SC SH) <0.005 CHINA Adapteo <0.005 SWEDEN Afterpay Touch Group 0.03 AUSTRALIA 3-D Systems 0.01 USA Adaptive Biotechnologies 0.01 USA Afya <0.005 USA 3i Group 0.02 UNITED Adastria Holdings <0.005 JAPAN AGCO Corp 0.01 USA KINGDOM A-Data Technology <0.005 TAIWAN Ageas 0.02 BELGIUM 3SBio (P Chip) <0.005 CHINA ADBRI <0.005 AUSTRALIA AGFA-Gevaert <0.005 BELGIUM 51job ADS (N Shares) <0.005 CHINA Adcock Ingram Holdings <0.005 SOUTH AFRICA Aggreko <0.005 UNITED 5I5j Holding Group (A) (SC SZ) <0.005 CHINA Addtech B 0.01 SWEDEN KINGDOM 77 Bank <0.005 JAPAN Adecco Group AG 0.02 SWITZERLAND Agile Group Holdings (P Chip) <0.005 CHINA 8x8 <0.005 USA Adeka <0.005 JAPAN Agilent Technologies 0.07 USA A.G.V.
  • Internet/Game/Advertising Market Changes Spurring Shifts in Business Strategy

    Internet/Game/Advertising Market Changes Spurring Shifts in Business Strategy

    2018 Outlook Internet/Game/Advertising Market changes spurring shifts in business strategy Jee-hyun Moon +822-3774-1640 [email protected] Analysts who prepared this report are registered as research analysts in Korea but not in any other jurisdiction, including the U.S. PLEASE SEE ANALYST CERTIFICATIONS AND IMPORTANT DISCLOSURES & DISCLAIMERS IN APPENDIX 1 AT THE END OF REPORT. Contents [Summary] 3 I. 2017 review 4 II. 2018 outlook 7 III. [Internet] Commerce, voice interface, cloud 12 - NAVER, Kakao, NHN Entertainment, Interpark IV. [Game] Overseas revenue growth, new titles 101 - NCsoft, Netmarble Games, Com2uS, Pearl Abyss, Webzen V. [Advertising] Inorganic growth, stable affiliate billings 144 - Cheil Worldwide, INNOCEAN Worldwide, Nasmedia [Conclusion] 162 [Summary] Shifts in business strategy coming into focus Market changes call for strategic shifts; Only those that are able to adapt and create new markets will survive Shifts in strategy [Internet] Online commerce [Game] New titles based on existing intellectual [Advertising] Strengthening ties property (IP), global expansion with affiliates, M&As Source: Mirae Asset Daewoo Research Source: Mirae Asset Daewoo Research 3 | 2018 Outlook [Internet/Game/Advertising] Mirae Asset Daewoo Research I. 2017 review In 2017, game stocks and • In 2017, game stocks and Kakao delivered robust share performances among internet/game/advertising plays. Kakao delivered robust • Kakao: Recovery in ad revenue and expectations for expansion in the value of subsidiaries share performances • Game:
  • Gamania Digital Entertainment Connects Polycom® Realpresence™ Video Solutions with Microsoft® Lync™ to Streamline Operations and Accelerate R&D, Saving $US14,000

    Gamania Digital Entertainment Connects Polycom® Realpresence™ Video Solutions with Microsoft® Lync™ to Streamline Operations and Accelerate R&D, Saving $US14,000

    CUSTOMER SUCCESS STORY Gamania Digital Entertainment Connects Polycom® RealPresence™ Video Solutions with Microsoft® Lync™ to Streamline Operations and Accelerate R&D, Saving $US14,000 Industry Overview Manufacturing/Gaming Gamania Digital Entertainment Co., Ltd. is a leading brand of PC online games in Taiwan. Originally established in 1996, Gamania has expanded rapidly over the past 16 years from a small Applicable Use business with only 12 employees to an international enterprise with seven offices located across • Global executive meetings Asia, the US and Europe, and over 1,800 staff worldwide. In addition to producing successful • R&D, development and engineering self-developed online games, Gamania is also famous for Lineage - a licensed title from Korea that has helped to make online games popular with a record of more than 200,000 users online problem resolution sessions at one point in Taiwan in 2010. In recent years, due to its immense success and growth, Gamania • Product development and training has expanded its business scope to include animation and brand products, thereby creating a • Business continuity fully immersive online experience for their players using its digital entertainment platform. Solution Enhanced Collaboration with Polycom and Microsoft Polycom® CX Solutions Optimised for In the online gaming industry, R&D often involves immense cross-department collaboration across globally dispersed teams. As its product lines continue to expand, Gamania prides itself on both Microsoft® Lync™, providing a complete end-
  • Annual Financial Statements

    Annual Financial Statements

    ANNUAL FINANCIAL STATEMENTS December 31, 2020 TABLE OF CONTENTS Independent Auditors’ Report .............................................................................................. 3 CC&L Alternative Global Equity Fund .................................................................................... 6 CC&L Alternative Canadian Equity Fund ................................................................................ 94 CC&L Alternative Income Fund ............................................................................................. 167 Notes to Financial Statements .............................................................................................. 186 CONNOR, CLARK & LUNN FUNDS INC. Annual Financial Statements for the period ending December 31, 2020 2 KPMG LLP PO Box 10426 777 Dunsmuir Street Vancouver BC V7Y 1K3 Canada Telephone (604) 691-3000 Fax (604) 691-3031 INDEPENDENT AUDITORS’ REPORT To the Unitholders of: CC&L Alternative Global Equity Fund CC&L Alternative Canadian Equity Fund CC&L Alternative Income Fund (collectively, the “Funds”) Opinion We have audited the financial statements of the Funds, which comprise: • the statements of financial position as at December 31, 2020 and December 31, 2019 • the statements of comprehensive income for the year ended December 31, 2020 and the period from February 15, 2019 to December 31, 2019 • the statements of changes in net assets attributable to holders of redeemable units for the year ended December 31, 2020 and the period from February 15, 2019 to December
  • Nexon Announces Gamania to Release Warface in Taiwan

    Nexon Announces Gamania to Release Warface in Taiwan

    September 25, 2013 NEXON Co., Ltd. Nexon Announces Gamania to Release Warface in Taiwan TOKYO – September 25, 2013 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online games, today announced that Gamania Digital Entertainment Co., Ltd. (“Gamania”) has been named as the exclusive distributor of Warface in Taiwan. Warface is a highly successful next-generation first-person shooter (FPS) game developed by Crytek and licensed by Nexon in Asia. Warface features compelling next-generation visuals, artificial intelligence elements and physics in a near-future military setting. Players assume the roles of elite ex-army personnel to stop a ruthless force known as Blackwood. With a constantly updated player-versus-environment (PVE) universe full of dramatic multiplayer co-op missions, Warface offers multiple character classes – each with different tactical approaches – as well as unique team interaction and intense player-versus-player (PVP) scenarios. “We are excited to work with Gamania to bring this critically-acclaimed title to players in the important Taiwan market,” said Seungwoo Choi, President and Chief Executive Officer of Nexon. “Nexon and Gamania have been trusted business partners since 2005. We look forward to continuing to work together with Gamania to bring exciting new titles to players throughout the region.” Copyright (c) 2013 Crytek All Rights Reserved. Crytek and Warface are registered trademarks or trademarks in the U.S. and other countries. About NEXON Co., Ltd. http://company.nexon.co.jp/ NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world's first graphics-based massively multiplayer online games.