Hobgoblin Rulers): Hobgoblins Have Roughly the Same Life Spans As Humans (Being ​ Slightly Shorter Than Humans), Though Mature Quicker

Total Page:16

File Type:pdf, Size:1020Kb

Hobgoblin Rulers): Hobgoblins Have Roughly the Same Life Spans As Humans (Being ​ Slightly Shorter Than Humans), Though Mature Quicker Email: [email protected] ​ ​ Name: Makaru Caliphate ​ Species: Goblinoids (hobgoblin rulers): Hobgoblins have roughly the same life spans as humans (being ​ slightly shorter than humans), though mature quicker. Bugbears and goblins have shorter lifespans, standing 6-7 foot tall for bugbears and 4 foot tall for goblins Colour: red (ff0000) ​ P1, 2: Environment, culture and architecture P3: Government, economy, religion P4: Military P5, 6, 7: Important goblinoids P7: Notes and TLDR Location: Eastern steppes. While the race only really has one city (Makaru), the rest of the population is ​ ​ spread around the many military bases and fortifications that litter the countryside. In the case of the slaves, they reside in the many farms, mines and industry areas in the bases and outlying areas. The makaru caliphate is based largely around hilly steppes, with small streams and rivers winding their way through the mountains. The caliphate has put great effort into building a complex interconnecting road system within their territory so as to allow easier movement of troops and supplies. The weather in the area is rainy and foggy due to close proximity to mountainous regions, and much of the forest is undergoing logging to support the growing nation. To the north are the “cloudy peaks” mountains. To the northeast lies great untamed wilderness, and to ​ ​ ​ ​ the southwest great plains. The kingdom of Antegria over the red desert to the west, draped around ​ ​ ​ ​ Lake Kol’un, and to the south the nation of Hypha Agracia, nestled in the shadow of the southern ​ ​ mountains. Though the countryside was once mountainous, much has been converted into great farm paddies stretching as far as the eye can see, with occasional listening posts dotting the hills. Though the soil is average in this region, the sheer amount of mountain converted to paddies balances this out. Hidden within the more mountainous regions are countless mines, and the ever present billowing clouds of black smoke that mark mountain tops where military bases lie well defended. Although it would be reasonably easy to conquer the lowlands and farm areas (were it not for the considerable military presence), the highlands are more difficult, with the military minded hobgoblins building fortresses where strategically viable. In the middle of the caliphate lies an great plain covered in farms and military posts, and in the centre rises a grand hill. Perched somewhat precariously on top is the heavily fortified city of Makaru, ramshackle towers rising high above the surrounding countryside. Goblin camps are typically found outside the military camps and are hidden in the many caves and hills that cover the landscape, shrouded in the ever present fog that marks this land. Bugbears make their dens underneath existing hobgoblin military bases, ready to stream out of hidden bolt holes and exits that mark such installations. Caves that extend for more than a few hundred feet are distrusted by the goblins and bugbears, who fear the “evil spirits” that occasionally stir in the deep. The hobgoblins ignore such impracticalities and seal them off, if only to quieten the lesser goblinoids. Finally, the grand mountain named “Trak’as” (“the eye” in goblinoid) looms above the landscape, sitting right at the southern edge of the mountains to the north. It is said that a beast of great power lives there, one who has slain countless aspiring warlords. Most avoid the cursed place, but occasionally a hero will arise, professing to be able to slay the beast. None return. Spymaster Bryeen, for her part, has never even attempted the journey, claiming that those who journey ​ there die of the bitter cold, or the mountain trolls. If one looks closely though, you can see a glimmer of fear in the grizzled veterans eye CREATURES: for the most part, anything edible has been either hunted to extinction or domesticated. Great gnubeasts, the size of rhinos, graze in the lowlands. The slaves tend these, as well as to the yoko birds which resemble an emu. Nearly all predatory life has been extinct in these lands, as anything that challenges the makaru caliphates superiority is ruthlessly slain. Nevertheless, the greatest of these predators have been (barely) trained under the harsh whip, with trolls, cave bears and Dire wolves all unwillingly brought into the military to use as shock troops. The dire wolves are an interesting animal: following much the same domestication pattern as dogs in human colonies, although these horrid bests being bred for size, ferocity and loyalty to the goblins riding them, growing to the size of a pony. Mass ecological disaster follows the caliphate, as the old ecosystem is torn down and replaced with sprawling farm plots and grazing areas, forests are turned into lumber and anything living is slaughtered and eaten. Government: Military dictatorship. Each extended family of hobgoblins is called a “house”, with the oldest and most esteemed houses holding great power and wealth. The eldest healthy member of each greater house serves as representative in the meetings, where opinions are met on what to do in the future of the caliphate. Heavily military orientated society, with the actual hobgoblins making up ~20% of the population, other goblinoids (goblins, bugbears etc) around 30% and slaves a further 50%. While the bugbears and goblins may be seen as less than equal, their loyalty is as ironbound as the hobgoblins. The slaves they guard, on the other hand, undergo many revolts and uprisings.. At odd with their brutal slave driving outward appearance, Hobgoblins are actually steadfast allies and abhor lying to associates unless it would bring about the ruin of their caliphate. When encountering other goblinoids, the leader of a war party will often challenge the enemy leader to 1 on 1 combat for control of the horde. Their skill at arms more often than not means entire clans will join with very little bloodshed, and are allowed to keep their own customs, ranks and houses. Absorbed goblins and bugbear tribes will be considered the same as any other of the goblinoids: above the slaves, but below the hobgoblins Economy: The hobgoblin society is powered by legions of slaves. Hobgoblins are almost exclusively in the military, with a select few too old, weak or otherwise damaged living out their final days, or serving in governmental and administrative positions. Slaves are the backbone of goblinoid society, and produce all of the goods in the caliphate, from mining to farming to metalwork. They are pushed hard, but it is known that will skill comes freedom, and a slave who has proven their worth is allowed to choose to leave, or stay and receive a comfortable lifestyle. The leaders of nations the goblinoids conquer chafe the most, especially in oligarchies, as the work required of slaves of te caliphate is roughly similar to peasants of any other society, keeping what they need and producing the rest for the caliphate Hobgoblin-ruled society doesn't typically use currency in day to day life, with the 99% being given what they need, and the rulers living comparatively simple lives when compared to other nations. Most of their produce goes directly toward fueling more war materiel and research into new and deadlier weapons. When dealing with other races, they typically keep a treasury of precious metals, gems and trinkets to barter, as the only “beauty” worth a Hobgoblins time is something directly related to the art of war. The only metal the holds beauty to them is solid steel. Religion: Maglubiyet, the conquering god, defeated the other goblinoid gods. Goblinoids work tirelessly to spread his influence, and will often target enemy clerics when in battle, and churches when not. He demands that his chosen worship the two aspects of war: the honoured sword and the unseen knife, representing brute force and strategy respectively. All goblinoids pay homage to him through warfare, and he expects no cowardice or defeat. Honour is everything to a hobgoblin, and they would rather die than have their honour stained. After all, a hero in death is a hero immortal, and as such, if the leader of a war party ever catches sight of an enemy commander, he is obliged to challenge them in 1 on 1 combat. An interesting facet of hobgoblins as opposed to their lesser kin, is their hatred for the daemonic and devil. Once imprisoned by the beasts, hobgoblins will fight with the fury of the sun against these creatures, their raw anger at being collared and mind controlled for so long coming to the surface. Most consider fey to be a lesser threat, with a select few considering them to be the same thing Worship of maglubiyet was outlawed as part of the antegrian accords in 1040. There is a rising amount of goblinoids now worshipping elgrad, god of the hunt and warriors Military: skilled with swords, spears, shields, simple bows, heavy armour and siege weaponry ​ ​ While Hobgoblins stand a little shorter than the average human, they make up for this with perfectly ​ ​ aligned ranks of heavily armoured soldiers, iron shod boots churning the ground as one in perfectly synchronised and highly trained war machine. Most Hobgoblins begin military training from the moment they can walk and hold a weapon. The cultures coming of age ceremony involves the child dueling their instructor/foster parent, and if they can hit them then they are considered an adult. There is no set time to attempt the challenge, with records of hobgoblins as young as 8 succeeding. As such, by the time they are inducted into the military, every hobgoblin is an expert with the sword, shield and longbow. Although most prefer the sword, some hobgoblins prefer more exotic weapons, with each major house including some form of training with them.
Recommended publications
  • The Significant Other: a Literary History of Elves
    1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee.
    [Show full text]
  • Page 1 Marvel Villains
    Marvel Villains - Free Printable Wordsearch HIGHEVOLUTIONARY MORGANLEFAYSEBA STIANSHAW VGMNIMROD THANOS OROMALEKIT HMEPHISTO IEO RONANTHEACCUSERE DEN GLADIATORK NSMACGARGAN RI MGDESTROYERA ER OGO EMKINGPINTT S BDRNPE SRSS L LOIEKAL EHAH E IKMANUD RMT N SNRANCA ITAI ALGMEEGE EEET MBARLLALT PDKN VASPAOOPH PYE BA ADEEOPMNKE EUDS AN RMONSRYDIR PCACOLLECTORREN ENAROTBTM LO TOBI RINMMRIHA SNBSI NOH IMDAONES UQUOAS NI NKZAMPGDT PULRR TYL EKORMUMUE EEFLU RMU SBILIU NAMRRARMS UAS AULANNSI NMSMAOE CWS ULLAU SYKMMSR YKC RAMT HRERA EEO OOCO EUEG RR NRAN RLVN P DLG LE I YAE I TO HG RS ON KANG THE CONQUEROR MOLECULE MAN GLADIATOR MAN APE HIGH EVOLUTIONARY SUPER SKRULL SENTINELS MAGNETO RONAN THE ACCUSER GREEN GOBLIN HYDRO MAN KINGPIN SLAPPY THE DUMMY GRIM REAPER MALEKITH NEBULA LADY DEATHSTRIKE GRANDMASTER GALACTUS THANOS ERIK KILLMONGER MAC GARGAN BULLSEYE LEADER SILVER SAMURAI ARNIM ZOLA MANDARIN SAURON BARON STRUCKER EMMA FROST SCORPION NIMROD SEBASTIAN SHAW ANNIHILUS MEPHISTO SHRIEK ABSORBING MAN MOONSTONE PUNISHER VENOM PUPPET MASTER COLLECTOR DORMAMMU MODOK MORGAN LE FAY EBONY MAW MAESTRO LOKI DESTROYER VOID Free Printable Wordsearch from LogicLovely.com. Use freely for any use, please give a link or credit if you do. Marvel Villains - Free Printable Wordsearch FHOODARCADE IBEYONDE RH PROXIMAMIDNIGHTNV DRACULASB HELMUTZEMOFUS HADOWKINGASE PHOENIXFORCE AL LSE W NTPE T I SWGU IRL LCROSSBONESAE FRHTE LEC NNOEWNMAGUS IBXOM DDOA D ALERI IMRHM O MACV SGAECB C SABCUU TOINULM T TSBLKTS EDEROY O RCOAHIG LRTBS R YAMCEOLO SCT D KKRR IKANSAIO IRO IEE ENDREI
    [Show full text]
  • Adopted by Dwarves Adopted by Elves Adopted by Gnomes Adopted
    Feats Adopted by Gnomes Leveling up in a class is the main way a character evolves during a campaign. Some DMs also allow the You have spent a great amount of time living with use of feats to customize a character. Feats are an op- gnomes, absorbing a bit of their knowledge of the magi- tional rule in chapter 6, “Customization Options,” of the cal world. You gain the following benefits: Player’s Handbook. The DM decides whether they’re used and may also decide that some feats are available Increase your Intelligence score by 1, to a maxi- in a campaign and others aren’t. mum of 20. These five feats introduce interesting ways a charac- You learn to speak, read, and write Gnomish. ter may have been brought up in life. Perhaps the child You can use your reaction to gain advantage on was found by a rampaging tribe of orcs and brought up Charisma, Intelligence, or Wisdom saving throws as one of their own. Whatever the backstory may be, against magic. You can do this once per short rest. being adopted by a race other than your own can be a fantastic source of inspiration. Adopted by Halflings You have spent a great amount of time living with Adopted by Dwarves halflings, taking up their demeanor and style. You gain You have spent a great amount of time living with dwa- the following benefits: rves, learning how they work, relax, and spend their time. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20.
    [Show full text]
  • Volo's Complete Subrace Handbook V1.0
    CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome...........................
    [Show full text]
  • 'Fairy' in Middle English Romance
    'FAIRY' IN MIDDLE ENGLISH ROMANCE Chera A. Cole A Thesis Submitted for the Degree of PhD at the University of St Andrews 2014 Full metadata for this item is available in St Andrews Research Repository at: http://research-repository.st-andrews.ac.uk/ Please use this identifier to cite or link to this item: http://hdl.handle.net/10023/6388 This item is protected by original copyright This item is licensed under a Creative Commons Licence ‘FAIRY’ IN MIDDLE ENGLISH ROMANCE Chera A. Cole A thesis submitted for the degree of Doctor of Philosophy at the School of English in the University of St Andrews 17 December 2013 i ABSTRACT My thesis, ‘Fairy in Middle English romance’, aims to contribute to the recent resurgence of interest in the literary medieval supernatural by studying the concept of ‘fairy’ as it is presented in fourteenth- and fifteenth-century Middle English romances. This thesis is particularly interested in how the use of ‘fairy’ in Middle English romances serves as an arena in which to play out ‘thought-experiments’ that test anxieties about faith, gender, power, and death. My first chapter considers the concept of fairy in its medieval Christian context by using the romance Melusine as a case study to examine fairies alongside medieval theological explorations of the nature of demons. I then examine the power dynamic of fairy/human relationships and the extent to which having one partner be a fairy affects these explorations of medieval attitudes toward gender relations and hierarchy. The third chapter investigates ‘fairy-like’ women enchantresses in romance and the extent to which fairy is ‘performed’ in romance.
    [Show full text]
  • Ruins Encounter Tables
    Ruins Encounter Tables VGtM = Volo's Guide to Monsters. Ruins Encounters (Levels 5-10) MToF = Mordenkainen's Tome of Foes DMG = Dungeon Master's Guide d8+d12 2 1 Young Black Dragon or 1 Alkilith (MToF) Ruins Encounters (Levels 1-4) 1 Drow Mage and 1d2 Drow Elite Warriors or 1 Mind Flayer 3 d8+d12 Arcanist 2 1 Night Hag or 1 Faerie Dragon (any color) 4 1 Fomorian or 1 Warlock of the Fiend (VGtM) with 3d6 Cultists 3 1 Lamia or roll on Ruins Non-Combat Creature Encounters 5 1 Oni with 1d4 Ogres or 1 Drow Priestess of Lolth with 1d6 Drow 4 1 Vine Blight and 1d6+2 Twig Blights or roll on Plants and Fungi 6 1d4 Trolls or roll on Giant Encounters lvl 5-10 5 2d6 Crawling Claws or roll on Undead Encounters lvl 1-4 7 2d6 Ghouls and 1d4 Ghasts or roll on Undead Encounters lvl 5-10 6 1 Ochre Jelly or roll on Scavengers and Oozes 1d6+2 Hobgoblins with 1d6 Bugbears and 1d6 Goblins led by 1 8 7 1d6+1 Goblins led by 1 Bugbear or roll on Goblinoids lvl 1-4 Hobgoblin Captain or roll on Goblinoids lvl 5-10 8 1d3 Mimics or roll on Guardian Creatures lvl 1-4 9 1d3 Stone Giants or roll on Giant Encounters lvl 5-10 9 1 Priest and 1d4 Acolytes or roll on Ruins Humanoids 10 1 Wraith with 2d4 Specters or roll on Undead Encounters lvl 5-10 10 1 Ettercap and 1d3 Giant Spider or roll on Ruins Monsters lv 1-4 11 Roll on Ruins Encounters lvl 1-4 or 1 Stone Golem 11 2d4 Giant Centipedes or roll on Ruins Beasts 12 1 Drider and 2d4 Giant Spiders or roll on Ruins Monsters lvl 5-10 12 2d6 Kobolds with 1 Bat Swarm or roll on Kobold Encounters lvl 1-4 13 1 Clay Golem or roll
    [Show full text]
  • EVOLUTION of the FAIRY DEPOSITED by the COMMITTEE on (Srafcuate Studies
    EVOLUTION OF THE FAIRY DEPOSITED BY THE COMMITTEE ON (Srafcuate Studies. \ W No. LlDrary ol iflcii University MONTREAL. Receiyed THE EVOLUTION OF THE FAIRY WORLD WITH 8PECIAL REFERENCE TO ITS TREATMHMT IN ENGLISH LITERATURE, by Ariel Marguerlta Macnaughton 1910. Thesis submitted for the Master of Arts* Degree* INDEX. The Evolution of the Fairy World, With Special Reference to its Treatment in English Literature. Preface. p^ 1% Chapter 1. The theories ofthe origin of the fairy race, • 1. Former theories* 2. Agricultural ritualistic origin . Fg. 5. Chapter II. The fairy world in early Celtic Literature. 1. Its creation , its Qualities an* its influence upon English Literature. Pg% 26 Chapter in. The medieval conception of fairyland. 1. The new features literature developed in the fairy of the Spenserian portrayal. 2. Oberon. Chapter IV. Shakespearia3. The fairn ytreatment mythology. of England. Pg% 33. l% r£?e influences that moulded his conceptions. 2. The nature of Shakespearian presentment. Pg.66 Chapter V. ffilsn1^ of fal^nd in 1. Its imitative nature and revival of oltf traditions. 2. The new attributes it bestowed on the fairy.Pgf6 Chapter VI. The nineteenth-century foix-lore revivals and UtJmSS8006 ln StePlng falr^ intern X' ftSSK.!* feStUre b6CaUSe effib0<^ contemporary 2. The latest aspect of the fairy wana and its part in modern life. pi ., The Evolution of the Fairy World with special reference to its treatment in English Literature. Few things have been more lovely in the marvellous English poetry of the last three centuries than its pictures of the fairy world, real to our ancestors. So persistent was the fairy note throughout the evolution of our literature, that from ShaKespeare, Drayton and HerricK, to Swinburne, Tennyson and Rossetti the tribute to the elfin realm was paid, and to-day in Ireland and Gaelic Scotland the horns of Elfland still blow "of perilous seas in faery lands forlorn." No other literature save Greece has given us glimpses of the mysterious land of phantasy and charm that equal the pictures of the English poets.
    [Show full text]
  • Return of the Burning Plague
    The Adventure Return of the Answering the call of the people, the players are looking to achieve three aims (rewards listed are per Burning Plague character): • A Dungeons and Dragons 4 th Edition adventure for Discover the fate of the missing miners (100XP) • 4-6 1 st level characters. Discover the source of the mysterious disease (100XP) • By Chris Field (aka Chris_Nightwing, email me at Find a cure or otherwise put a stop to it (150XP, [email protected] ), based on The Burning 100gp worth of silver trinkets) Plague, a 3 rd Edition adventure by Miguel Duran and information gathered on www.enworld.org from the Ideally, this will take less than the incubation period D&D Experience 2008. of the disease, about a week, but if you feel there is too much procrastination going on, make a +5 attack vs. Fortitude for each character to see if they start to Introduction exhibit symptoms. After falling prone to the plague, even a hero has only a couple of days to live and Some years ago, a band of humans came to the remains incapacitated for that time. region of Kivud’s Pass and slaughtered the small hobgoblin settlement that lay in the hills. Despite the The players should travel to the nearby mine to organisation and cunning of the hobgoblins, sheer discover the kobold infestation and clear them out. numbers overwhelmed them and the victorious Further exploration will reveal the hobgoblin humans settled nearby to exploit the mineral survivors and the source of the plague, allowing resources of the hills.
    [Show full text]
  • OCR Document
    "Post modern Fairy Tales" in Contemporary l Children's Literature Cynthia Anne Cox Publishers of children's literature have shown a renewed interest in fairy tales over the past several years, and especially noteworthy are recent releases which wreak conspicuous—and comic—variations on familiar characters and themes. In their playful experiments with the traditional form and content of Märchen, the authors of these highly artistic books reference and re-envision well-known folk narratives as their titles should indicate: The Frog Prince Continued, The True Story of the Three Little Pigs, Cinderella: The Untold Story, The Stinky Cheese Man and Other Fairly Stupid Tales. Unlike the beloved fictions upon which they draw, these reworkings of folk stories deny order. They feature antiheroes and anti-heroines. They relinquish the notion that it is possible to exert any sort of control over the fragmented universe of human experi- ence. They acknowledge that every situation is fraught with endless possibilities and that all we can ever hope to pursue is individual perception in its purely subjective form. In short, postmodernism has reached the fairy tale. On its way toward "reinventing" a work of fairy-tale literature, each of these picture books directs our attention to the printed documents that contain the stories we read and the images we see as do so many "postmodern" works for grown-up readers. For instance: facing each "ordinary" page of The Jolly Postman or Other People's Letters is an envelope, and each of the epistles enclosed in these envelopes is addressed to a fairy-tale character.
    [Show full text]
  • The Nature of the British Fairies of Medieval and Folk Literature an Annotated Bibliography 1900-1983
    Western Michigan University ScholarWorks at WMU Master's Theses Graduate College 8-1985 The Nature of the British Fairies of Medieval and Folk Literature an Annotated Bibliography 1900-1983 Constance Reik Follow this and additional works at: https://scholarworks.wmich.edu/masters_theses Part of the Folklore Commons Recommended Citation Reik, Constance, "The Nature of the British Fairies of Medieval and Folk Literature an Annotated Bibliography 1900-1983" (1985). Master's Theses. 1388. https://scholarworks.wmich.edu/masters_theses/1388 This Masters Thesis-Open Access is brought to you for free and open access by the Graduate College at ScholarWorks at WMU. It has been accepted for inclusion in Master's Theses by an authorized administrator of ScholarWorks at WMU. For more information, please contact [email protected]. THE NATURE OF THE BRITISH FAIRIES OF MEDIEVAL AND FOLK LITERATURE AN ANNOTATED BIBLIOGRAPHY 1900-1983 by Constance Reik A Thesis Submitted to the Faculty of The Graduate College in partial fulfillment of the requirements for the Degree of Master of Arts The Medieval Institute Western Michigan University Kalamazoo, Michigan August 1985 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. THE NATURE OF THE BRITISH FAIRIES OF MEDIEVAL AND FOLK LITERATURE AN ANNOTATED BIBLIOGRAPHY 1900-1983 Constance Reik, M.A. Western Michigan University, 1985 This thesis f i l l s the need for a bibliography of works on the British fairies. It is essentially an annotated bibliography with an introduction which will help illuminate the fairies of the ancient and medieval literature (through Shakespeare) and the folk literature of Britain.
    [Show full text]
  • Fairies and Fairness: the Aesthetic of White Femininity in Jane Eyre Marissa Herzig
    Fairies and Fairness: The Aesthetic of White Femininity in Jane Eyre Marissa Herzig Abstract The traditional association of whiteness with fairies warrants a closer examination, as this mythological yearning for a specific childlike realm reveals an idealization of a white past. Indeed, the likening of women to a pure, infantile domain reveals an elevation of whiteness, which, by default, degrades people of color as lesser. While there has been considerable scholarship on the racialization of Charlotte Brontë’s Haitian character Bertha Mason, the construction of whiteness in conjunction with Jane Eyre’s character has remained largely unexplored. I explore these themes of the construction of whiteness through fairies and the romanticization of a white past through a close analysis of humanity in Jane Eyre. I first investigate Victorian and Edwardian fairy visuals, moving on to demonstrate how Jane’s individuality and feminism gains autonomy with her religious spiritualism. I also show, however, how the faerie language in the novel serves to override and disregard Jane’s position as a human being with agency due to Mr. Rochester’s aesthetic of white femininity. Through close readings of the supernatural in Jane Eyre, I scrutinize how the use of fairy language creates a power imbalance where the dehumanization of women and minorities creates a male fantasy directly opposed to the theme of the individual. I discuss how the sexualization and racialization of women as supernatural beings bolsters the self-serving, problematic construct of the ‘human’ which continuously labels women and minorities as less than. Therefore, to restructure this racism and misogynistic thought, I propose a decentering of humanity from a white male perspective, seeing women and minorities not as a monolithic “Other,” almost supernatural beings, but as equally human and worth of respect and dignity.
    [Show full text]
  • AD&D® 2Nd Edition: Monstrous Manual
    Pathed by Seva Patch version 1.5 Previous Index Next Cover AD&D® 2nd Edition Advanced Dungeons & Dragons® 2nd Edition Monstrous ManualTM Game Accessory The updated Monstrous ManualTM for the AD&D® 2nd Edition Game ADVANCED DUNGEONS & DRAGONS and AD&D are registered trademarks owned by TSR, Inc. The TSR logo and MONSTROUS MANUAL are trademarks owned by TSR, Inc. Monstrous Manual Index Credits How To Use This Book Contents Other Worlds The Monsters A Aarakocra Abishai (Baatezu) Aboleth Aerial Servant (Elemental, Air-kin) African Elephant (Elephant) Air Elemental (Elemental, Air/Earth) Algorn (Titan) Amethyst Dragon Amphisbaena (Snake) Androsphinx (Sphinx) Ankheg Ankylosaurus (Dinosaur) Ant (Insect) Ant Lion (Insect) Antelope (Mammal, Herd) Antherion--Jackalwere Antherion--Wolfwere Ape, Carnivorous (Mammal) Aratha (Insect) Arcane Arctic Tempest (Elemental, Composite) Argos Ascomoid (Fungus) Aspis (Insect) Aspis (Insect)--Cow Aspis (Insect)--Drone Aspis (Insect)--Larva Assassin Bug (Insect) Astereater Aurumvorax Azmyth (Bat) B Baatezu Baatezu--Abishai, Black Baatezu--Abishai, Green Baatezu--Pit Fiend Baatezu--Red Abishai Baboon, Wild (Mammal) Bagder (Mammal) Balor (Tanar'ri) Banderlog (Mammal) Banshee Barracuda (Fish) Basilisk Basilisk--Dracolisk Basilisk--Greater Basilisk--Lesser Bat Bat--Azmyth Bat--Common Bat--Huge Bat--Large Bat--Night Hunter Bat--Sinister Bear Bear--Black Bear--Brown Bear--Cave Bear--Polar Beaver (Mammal, Small) Bee (Insect) Bee (Insect)--Worker Bee (Insect)--Soldier Bee (Insect)--Bumblebee Beetle, Giant Beetle, Giant--Bombardier
    [Show full text]