Serious Games Taxonomy Ben Sawyer: Digitalmill, Inc. & Serious Games Initiative Peter Smith: University of Central Florida, RETRO Lab
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 1 Games for Health 2008
Registration is now open! www.gamesforhealth.org May 8-9, 2008 Baltimore, MD
Pre-Conference Workshops : May 7 Virtual Worlds & Health Games AccessibilityWork Day in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 2 All Games are Serious
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 3 Overview
• Justification for Developing a Taxonomy • Background Investigation & Related Taxonomy Work • Serious Games Taxonomy Details • Putting the Taxonomy to Work • Next Steps Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 4 Why Develop a Taxonomy? & Background Investigations...
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 5 Why Do We Need A Taxonomy?
• Get All Serious Games Parties on Same Page • Erase Various Myths About Serious Games • Provide Snapshot for Current State of Serious Games Industry • Find Where R & D is Lacking • Create Foundation for Future Efforts & Organizing Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 6 Serious Games = Games for Learning or Training
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 7 Serious Games = Games for Learning or Training Wrong!!! Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 8 Other Names Being Used
• Educational Games • Immersive Learning • Simulation Simulations • Virtual Reality • Social Impact Games • Alternative Purpose • Persuasive Games Games • Games for Change • Edutainment • Games for Good • Digital Game-Based • Synthetic Learning Learning Environments • Game-Based “X” Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 9 The Mistake...
“Too Often Serious Games is Defined Only as That Which the Definer Does!” - Sawyer, 2007 “Most Labels Define a Specific Output Ignoring The Larger Possibility Space For Serious Games. This Implies The Possibility Space for Serious Games Only Equals That Specific Label.” - Smith & Sawyer February 2008 Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 10 Pre-Cursors
Pre-cursor Purpose & Comparative Advantage Example(s)
1. Improve accessibility to simulation by merging in game approaches to visuals, interface, rules of play, and Game-Based Simulation fidelity of model such that the impact of exposure to the simulation can be multiplied Virtual U
1. Improve accessibility to model by merging in game approaches to visuals, interface, rules of play, and Game-Based Model fidelity such that the impact of exposure to the model can be multiplied. 2. Draw upon techniques for Bridge Build, Sims modeling systems with little actual data that game developers excel at. 1. Use visual technologies and techniques from games to create new forms of visualization and more Game-Based Visualization accessible versions of visualization 2. Allow for higher levels of interactive visualization where user actions Holt Forestry might affect resulting visualization 1. Non standard but highly symbiotic interface design produced often for games applied to other Doom Linux applications. 2. Approach of making interaction with application “fun” using concepts from gaming (e.g. Game-Based Interface discovery, visual rewards, easter eggs, etc.) often associated with games 3. Re-skinning non-game software & Seriousity software processes to established game interfaces/interface patterns CTVEE/DARPA
1. Any application which derives its output through gameplay 2. Applications which take on game-like Game-Based Application interface/interaction qualities to accomplish tasks “Funware” 1. Use of tools or game/game engines created for videogaming to output some other piece of media 2. The Game-Based Authoring process of creating another tangible output as a result of gameplay or use of a videogame Electroplankton 1. Use of tools or game/game engines created for videogaming to output some other piece of media 2. The Game-Based Production process of creating another tangible output as a result of gameplay or use of a videogame Machinima
Game-Based Messaging | 1. Using games to transmit a message, advertise a product/service, market a product 2. Relating to people Advertising | Marketing through association with videogames for purposes of marketing 1. Add gameplay to enhance motivation to train, or effectiveness of content transfer, behavior change, or Game-Based Training specific goal of training Binary Game Game-Based Education | 1. Using gameplay to enhance motivation to learn, engage education, or to enhance effectiveness of content Learning transferWork or other specific learning outcomein Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 11 Pre-Cursors
Pre-Cursors Alternative Names Popularity*
Game-Based Education Game-Based Learning, Edutainment, 10,943,370 Learning Games
Game-Based Production Game-Based Authoring, Machinima 3,190,010
Game-Based Simulation Game-Based Simulator, Simulation 2,480,860 Game
Game-Based Messaging Game-Based Advertising, Game-Based 470,620 Marketing, Advergaming
Game-Based Training Game-Based Trainer 12,390
Game-Based Application 8,630
Game-Based Visualization Game Visualization 3,980
Game-Based Interface Game Like Interface, Game-Based UI 3,500
Game-Based Model 3,380 *Popularity Based on NumberWork of Google Hits. in Progress Ben Sawyer = 59,200 Peter Smith = 970,000
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 12 Usage Models Usage Model Explanation Example(s)
Tool Appropriation Use of Game Production Tool for Production of Non-Game Content Machinima
Hardware Use of Uniquely Game Hardware for Delivery of Other Service or Folding@Home Appropriation Content Style
Engine Appropriation Use of Game Engine for Production of Non-Game Application Holt Forestry Visualization
Game For X Game with Non-Entertainment Goals As Most Desired Outcome America’s Army
Embedded Messaging Entertainment Games with Third-Party Embedded Non-Entertainment SimCity Societies and/or Action Messaging/Action Goals
Technology Derivative Hardware & Software Output Direct from Games Network 3D Game Engines Appropriation “Fun Ware” : Applications with Technique User Interface or Design Technique Appropriated from Games for Game Like User Interface Appropriation Non-Game Purpose Properties Appropriation of Talent Due to Game Development Expertise for Talent Appropriation Park Design by Keita Takahashi Non-game Application Need
Use of game cultural and visual cues as a means of reaching a particular Volvo Commercial w/Rallisport Cultural Appropriation gamer-orientedWork audience for branding in & messaging ProgressCoca-Cola / World of Warcraft
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 13 Concepts & Forces at Work
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 14 Games: 30+ Years of Evolutionary Design
Tens of Millions of Customers Tens of Millions of GPUs
Games 30+ Billion Alternative Revenues Serious Games Inputs
Global Culture Major Multicore Platforms DarwinianWork Business in Progress Environment
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 15 Serious Game Drivers
Research Game Studies Audience
Theories of Learning / Commercial Gaming Cognition
Academia Serious Games Technology Graphics / CHI
Social Networking/ Traditional MS&V Collaboration
Web 2.0 E-learning & Training Industry Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 16 Market Segments
Enterprise Non-Entertainment Users Retail
Modeling & Commercial E-Learning Simulation Serious
Instructors Education Game & Serious Games Serious COTS Software Developers Utilizers
Game Serious Stuff Commercial Marketing & Gamers Do Gaming Cultural Cues
Game Entertainment & Gamers Actual Game Influenced Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 17 Serious Usage Segments
Gamers Third Party Developers Technologies
Instructor | Therapist | Commercial | Indie | Serious Serious Stuff Gamers Do Middleware + Tool Vendors Mentor | Leader | Marketer Software & Hardware (hardware & software)
Teaching Guides Curriculum Reset Wii Exergaming & Support Machinima Purpose Development Forums
Serious Non- COTS Modify Software PS3 CounterStrike Revolution Entertainment or Hardware (Neverwinter Nights) Folding@Home Modes of Play
Guitar Hero Sequencer Curriculum PowerGrid Augment Linux on PS3 Maps for WoW Development SmartBrainGames
Use of Serious Game COTS Microsoft ESP Serious Virgin XNA Creators Club | & Specialized Specialized or Games Development Indie Development Serious Game Work inSerious Progress Games Development Breakaway MOSBE
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 18 Games = Simulation + Media • Not local card game, board game night, D&D club from 1980's or that “role play” thing you did at office last week • Games today means: SOFTWARE but with media conventions... • often a highly stylized • following specific expected conventions of its user-base • Today's games are about: • Computation/Moore's Law & Networking/Metcalfe’s Law • And Marshall McLuhan Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 19
Simulation Media Conventions Media Packet Tracer Federal Budget Game
Virtual U Bridge Builder
Simulation Governance & Model Conventions Game
Sim City Half-Life 2
MS Flight Every Day Shooter Simulator Work Gamein Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 20 Important Related Taxonomies
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 21 Misconceptions
• Game Misconceptions • Breadth of Game Design Patterns • Multiplayer • Serious Games Misconceptions • Broad Outputs vs. Specific Outputs • Hardware as well as Software • COTs Representation • Applicability of More Obscure Design Patterns Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 22 Additional Design & Engineering Patterns
Google Maps Games Interactive Fiction Systems MUDs SimCountry Sensor Based Games PBEM Clients
ARGs Simple Augmented Reality DiceWars Runescape Augmented Advanced Card Games ESP Game/Crowd Sourcing
Audio Only Games Ajax-Based Games Habbo Hotel Whyville Webkinz / Neopets Flickr Games
Passively Multiplayer Fantasy Sports Mass Balance Dope Wars Incident Commander GeoLocation Games
Work in ProgressFlickr Games
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 23 Additional Design & Engineering Patterns
Action Story Strategy
Hunting Dating Dance/Rhythm Anime Adventures Puzzle Games EyeToy Interactive Fiction “3 in a Row” Party MUDs Brain Games Exergaming ARGs Serious Games
Augmented Reality
Ephemeral Games
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 24 Lesson:
You can’t have a serious Serious Games Taxonomy without developing a taxonomy of all games
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 25 Multiplayer Taxonomy
Massive Massive Multiplayer Multiplayer Multiplayer Multiplayer Opponents Tournament (Shareded) (Grid)
No. of Players 1-4 8-64 1000-10,000 Everyone
Player Hosted Via Provider or P2P Provider Only Provider Only Server? Third Party Hosted
In classroom Most FPS games Most MMPs use Other MMPs group games use fit this approach this approach use this approach Notes this approach
Making History America’s Army Lunar Quest Second Life
Social Networks Name ARGs Web MMP Play By Email Games Social Network API How Played Message Boards, Etc. Turn Based File Attached to Client Compliant Application SmartyPants World Without Oil Example Sim Country Scrabble EA | Blueprint Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 26 Hardware Re-appropriation
Access to Hardware Robust API hardware Reuse
Controllers + XNA Xbox 360 XNA Controller Creators Club
Linux Installable Controller Playstation 3 Controllers GCC OpenSource APIs System Browser
Controllers Wii None Controller & Web Browser
Homebrew Third Party Tools DS Unofficial Development + Browser Browser Homebrew Browser Development + PSP Video Unofficial Browser + Media Audio Work in ProgressPlayback + Skype
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 27 Taxonomy
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 28 Taxonomy of Serious Games
Games for Games for Games for Games for Games as Advergames Science and Production Health Training Education Work Research
Public Health Government & Education & Data Collection / Strategic & Policy Public Diplomacy, Political Games Employee Training Inform Public NGO Mass Casualty Planning Planning Opinion Research Response
Rehabilitation & Recruitment & Soldier/Support School House Wargames / War planning & Command & Defense Wellness Propaganda Training Education planning weapons research Control
Public Health Games for Patient Public Health Training Games Biotech Cybertherapy / Policy & Social Education and Visualization & Response Healthcare for Health manufacturing & Exergaming Awareness Disease Epidemiology Planning & Professionals design Campaigns Management Logistics
Advertising, Marketing & Advertising marketing with Product Product Use Opinion Research Machinima Opinion Research Communications Treatment games, product Information placement
Train teachers / Computer P2P Learning Inform about Social Issue Teaching Distance Education Train workforce Learning Science & Constructivism diseases/risks Games Learning skills Recruitment Documentary?
Employee Health Customer Continuing Advertising / Command & Corporate Information & Education & Employee Training Education & Strategic Planning visualization Control Wellness Awareness Certification
Process Occupational Sales & Workforce Nano/Bio-tech Command & Industry Employee Training Optimization Safety Recruitment Education Design Control Work in ProgressSimulation
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 29 Taxonomy of Serious Games
Games for Games for Games for Games for Games as Advergames Science and Production Health Training Education Work Research
Public Health Data Collection / Government & Education & Mass Strategic & Policy Public Diplomacy, Political Games Employee Training Inform Public Planning / NGO Casualty Planning Opinion Research Visualization Response
Combat Medicine, Recruitment & Soldier/Support School House Wargames / War planning & Command & Defense Rehabilitation & Messaging Training Education planning weapons research Control Wellness Public Health Games for Patient Biotech Public Health Training Games Cybertherapy / Policy & Social Education and Visualization & manufacturing & Response Healthcare for Health Exergaming Awareness Disease Epidemiology design Planning & Professionals Campaigns Management (Folding@Home) Logistics Advertising, Marketing & Advertising marketing with Product Communication Product Use Opinion Research Machinima Opinion Research Treatment games, product Information s placement
Train teachers / Computer P2P Learning Inform about Social Issue Teaching Distance Education Train workforce Learning Science & Constructivism diseases/risks Games Learning skills Recruitment Documentary?
Employee Health Customer Continuing Advertising / Command & Corporate Information & Education & Employee Training Education & Strategic Planning visualization Control Wellness Awareness Certification
Process Occupational Sales & Workforce Nano/Bio-tech Command & Industry Employee Training Optimization Safety Recruitment Education Design Control Work in ProgressSimulation
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 30 Games for Health Taxonomy
Professional Research / Public Personal Practice Academia Health
Exergaming Patient Public Health Data Collection Preventative Stress Communication Messaging
Pain Distraction Rehabitainment CyberPsychology Virtual Humans First Responders Therapeutic Disease Management Disease Management
Assessment Self-Ranking Measurement Inducement Interface/Visualization
First Aide Skills / Training Recruitment Management Sims Educational Medical Information
Informatics PHR EMR Visualization Epidemiology Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 31 Advergaming
Using Games Game Association
In Game Placement Out of Game Placement Marketing with Games Standalone Games in Ads Advergame Billboards Integrated Outside Field Interstitial Event Product Tie-In Gameplay of View Marketing
Slusho Playboy the Game Portals Coca Cola w/ EA Sports 500 Branding Coke Studios FIFA Soccer Xbox Live Cloverfield Mansion ie. Kongregate Warcraft at Talladega Game
Massive In Doritos Old Spice Movie Yaris Racing Axe Body Volvo w/ MTV Gamers Product Game Product Unlock the Achievement Licensed On Xbox Live Spray Rallisport Ball Placement Xbox Design on Xbox Live Games Contest
Darfur Is Second Life Issue Free Rice Dying Relay for Life
Candidate Ping Time Take Back Political Second Life Labor Party Illinois Islands Ad
Massive in Catch The Teenage Mom Penny Arcade PSA Game Stay in Sperm Ad ESRB School Ads
British Military US Army Recruitm America’s Intelligence Recruitment Gamer Army Game PS2 America’s ent Army Agency in Ads on Game Targeted TV Experience Army QuakeWork Wars inPortals ProgressAd
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 32 Games for Training
Employee Occupational Elementary Skills Health & Orientation Awareness Communications Skills Safety Wellness
Single Task Single Task Single Task Single Task Single Task Single Task Single Task
Informal
Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive
Single Task Single Task Single Task Single Task Single Task Single Task Single Task
Formal
Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive
Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#trainingWork in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 33 Games for Training
Employee Occupational Elementary Skills Health & Orientation Awareness Communications Skills Safety Wellness
Persuasive Games U. Wisconsin DDR in Cold Stone Cisco Binary Game Malaria Safety Offices : Generation Fit Creamery Informal Rosser Surgery America’s Army Skills w/Games
Coast Guard : Persuasive Games Dominos Pizza DOJ Ethics Game Shield of Cisco Subnetting Freedom Formal EtcEdutainment Virtual Heroes Virtual U Alcoa SafeDock Hilton Hotels
Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#trainingWork in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 34 Games for Training: Skills
Production / Professional & Computer Clerical & Sales & Customer Service Related Management Manufacturing / Technical Skills Training Administrative Relations Training Construction
Single Task Single Task Single Task Single Task Single Task Single Task Single Task
Informal
Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive
Single Task Single Task Single Task Single Task Single Task Single Task Single Task
Formal
Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive Comprehensive
Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#trainingWork in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 35 Games for Training: Skills
Production / Professional & Computer Clerical & Sales & Customer Service Related Management Manufacturing / Technical Skills Training Administrative Releations Training Construction
Cold Stone Cisco Binary Game Creamery Informal Team Training in Multiplayer Games
Adaptive ACLS Thinking & Legacy Interactive Leadership Formal Best Buy Virtual Leader Pulse!! Hilton Hotels Verizon
Adapted from Bureau of Labor Statistics : http://www.bls.gov/ept/home.htm#trainingWork in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 36 Games for Education
Traditional Edutainment Serious Games as Serious Games “Re-envisioned as Edutainment” “Re-envisioned (non commercial) Repurposed Edutainment” COTs (commercial)
(see COTs Boggle) Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 37 Games for Education
General Adult University High School Middle School Elementary Pre-K Serious Games as “Re-envisioned Edutainment” (non commercial)
Serious Games as “Re-envisioned Edutainment” Driver Flight Project (commercial) Informal Flight Simulator Civ4 Zoo Tycoon PBS Kids Simulators Simulator Connect
Repurposed COTs
Traditional Edutainment Cisco Binary Making MIT/PBS GameStar Formal Virtual U Game History Labyrinth Mechanic Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 38 Games for Science and Research
Data Data Collection Data Processing Visualization
Player Tracking GGNViz Forestry Folding @ Home on Research Statistics in Halo 3 Game PS3
Warhawk PS3 Google Image Landing Lights Park Development Dedicated Server Labeler in Second Life Farm
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 39 Games for Production
Media Game Generation Mash-Ups
Audio Elektoplankton Remixed Audio
Graphics PGR Camera Mode Unreal Art
Video The Movies Machinima Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 40 Games as Work
Non- Direct Work to Play to Earnings Opinion Earnings Play Work Reward
Competitiv Online Casinos/ Predictions Professional Protest ARGs e Skills Gaming Markets Gamers
Personal Funds/Donation User Created Exercise Self Assessment Game Escorts Reward Reward Content
Seriousity/ Group Public Opinion Guild/Clan ??? Google Image Diplomacy Research Management Oriented Labeling
Gold Farming / Quasi Command & Character Activism ??? ??? Control Occupation Leveling Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 41 Games as Work II
Grind, Managemen Protest & Exercise Rewards, & t Activism Commerce Sponsor or Team Up with Casual Wii-Games Level Up Support Virtual Friends Event
Personally Purchase In- Participate in DDR Join Guild Invested Game Items Virtual Event
Actively DDR Exercise Produce Organize Lead Guild Engaged Mode Income Virtual Event Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 42 Serious COTS I
Education Health Production Hardware
DDR Entertainment Civ4 The Movies Revolution PopCap Games Wiimote Hacks Repurposed 8-Bit Music (Neverwinter Nights) EyeToy
Making History Yourself Fitness Non- & BrainAge Sony Entertainment My Life Coach Machinimation Folding@Home @ Outset General PowerGrid Fitness Edutainment Wii Fit Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 43 Serious COTS II
Changed Modded Hardware Straight Up Orientation of Software Augmented Game
Yourself Fitness DDR Individuals Half-Life PowerGrid BrainAge Nascar 98 Initiated Architecture Fitness LifeCoach
Revolution Third Party SmartBrainGames Making History Civ4 (Neverwinter Prescribed (Biofeedback) Nights) Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 44 Commercial Serious
Teaching & Cognitive Visualization Education Health
Training & Sports Exercise Skills Pre-Viz
Production Psychology Architecture Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 45 Serious Stuff Gamers Do
Culture & Teach & Play Work Communicat Production Assist ion
Level 1 Freeplay Exercise Themselves Talk Media & Art
Events, Grind, Rewards, Competitions, Communities & Level 2 House Rules Aide Others & Commerce Conventions & Web Sites Cosplay
Level 3 Mastery Management Instruction Collecting Stuff
Protest & Mods Level 4 Competition Materials Comedy Activism & Software Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 46 Putting The Taxonomy to Work
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 47 Projected Taxonomy
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 48 Number of Games by Industry
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 49 Last Thoughts...
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 50 A Journey...
• Serious Games = Game Based Simulation • Serious Games = Games for Government Forsight & Public Policy • Serious Games = Broader Idea of What Games Can Be • Serious Games = A Description for a Broader Reapplication of Videogame Resources • Serious Games = A Broad but Better Defined Reapplication of Videogames Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 51 Next Steps
Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 52 Next Steps
• Use This Taxonomy as Starting Point To Define Serious Games Moving Forward • Continued Discussion and Building Within the Community (Join the Mailing List) • Taxonomy Will Be Available on a Wiki, Linked to On seriousgames.org • Community Invited to Contribute to Serious WorkGames Taxonomy in Progress 2.0
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 53 Questions
• Please Fill Out Your Comment Cards • If You Liked the Presentation Please Give Cards to People At the Door • If You Did Not We Will Collect Those At the Front Work in Progress
© 2008 Ben Sawyer & Peter Smith ● For more information please contact: [email protected] Tuesday, February 19, 2008 54