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- Connolly Et Al
- The Serious Game Simport: Overcoming Technical Hurdles in Educational Gaming
- A FRAMEWORK for DESIGNING SERIOUS GAMES by Nicholas
- A Framework for Constructing Serious Games Taylor Glen Yust University of Arkansas, Fayetteville
- Game-Based Intervention–A Technical Tool for Social Workers to Combat Adolescent Dating Violence
- Second Life: Game, Simulator, Or Serious Game? Second Life: Jogo, Simulador Ou Jogo Sério?
- Purposeful by Design?: a Serious Game Design Assessment Framework
- Approaches for Serious Game Design: a Systematic Literature Review
- 7.4 Defining and Leveraging Game Qualities for Serious Games
- A Method to Develop Accessible Online Serious Games for People with Disabilities: a Case Study
- An Augmented Reality Mathematics Serious Game
- Processes and Models for Serious Game Design and Development
- Using Video Games in Education
- Applying Haptic Systems in Serious Games: a Game for Adult’S Oral Hygiene Education
- Detecting Play and Learning Styles for Adaptive Educational Games
- Adaptive Augmented Reality Serious Game to Foster Problem Solving Skills
- Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
- Remote Adversarial VR Serious Game Simulating COVID-19 Infection Spread and Protection Protocols
- Games and Rules
- A Survey of Real-World Applications of Serious Games Technology
- A Systematic Review of the Use of Serious Games in Science Education
- A Serious Game for Mediated Education on Traffic Behavior And
- The Role of Serious Games in the Imanagecancer Project
- Serious Games – an Overview
- Serious Games Examples
- A Serious Heritage Game for Art History: Design and Evaluation of Thiatro
- Why Are They So Boring? – the Educational Context of Computer Games from a Design and a Research Perspective
- Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
- Introduction to the Serious Games, Gamification, and Innovation Minitrack
- Applying Serious Game Elements to Improve
- MIT Game Lab Exploring the Potential of Play
- Serious Games 101
- A Brief History of Serious Games
- Examining the Use of Serious Games for Enhancing Community Resilience to Climate Risks in Thailand
- Designing a Fantasy Bike-Based Exergame to Foster Physical Activity Catherine Pons Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue
- Using Serious Games in an Educational Setting
- Application of Serious Games to Sport, Health and Exercise
- Non-Technical Summary
- Serious Games for the Police: Opportunities and Challenges
- Serious Game Secrets What, Why, Where, How, Who Cares?
- Making a Serious Case for Games and Sims Anne Derryberry, I'm Serious.Net
- “STTS – Stick to the Story,” a Serious Game for News Literacy, with the Focus on the Marketing Aspects in the Video Game Industry
- Ben Sawyer: Digitalmill, Inc. & Serious Games Initiative Peter Smith: University of Central Florida, RETRO
- Impacts of Forced Serious Game Play on Vulnerable Subgroups
- Classifying Serious Games: the G/P/S Model
- Educational and Serious Game Design: Case Study in Collaboration
- Entertainment Game AI Vs. Serious Game AI
- Working with Serious Games
- Developing Serious Games for Cultural Heritage: a State-Of-The-Art Review
- The Energy Piggy Bank - a Serious Game for Energy Conservation
- THE PAST, PRESENT and FUTURE of SERIOUS GAMES and GAMIFICATION in STEM LEARNING Pedro A
- Designing a Serious Game for Eliciting and Measuring Simulated Taxpayer Behavior
- Home Rehabilitation Based on Gamification and Serious Games
- Handbook of Research on Effective Electronic Gaming in Education
- Virtual Reality and Serious Games in Healthcare
- Teachers As Designers of Educational Toys and Digital Games Domna-Mika Kakana, Sevasti Theodosiou
- Serious Games for Immersive Cultural Training: Creating a Living World
- No Priming in Video Games
- Serious Games in Prevention and Rehabilitation to Improve
- Origins of Serious Games
- Journal Paper Format
- Serious Game Development Methodology with System and Human Oriented Approach
- A Virtual Reality Serious Game for Language Learning International
- Fast Gamification Approach: Increase of the Motivation in Remote Classes
- Serious Games for the Learning and Practices of Hazard Recognition: Understanding the Design Complexity for 3D Construction Site Modeling
- Healthcare Gamification Serious Game About COVID-19; Stay at Home
- A Serious Game Design Assessment Framework
- The Art of Serious Game Design (PDF)
- Introduction to Serious Games, Gamification, and Innovation Minitrack