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- Insideadrift Issue #40 December, 2009
- ANCIENT ASTRONAUTS Exploring Inkle’S Translation Adventure, Heaven’S Vault Subscribe Today 12 Weeks for £12*
- Ifmap: a Mapping System for Cooperatively Playing Interactive Fiction Online
- 'A Sad Person's Guide to Interactive Fiction'
- Experience Management in Multi-Player Games
- Visual Novel Authoring Tool Berbasis Web Hans A
- The Personalization Paradox: the Conflict Between Accurate User Models and Personalized Adaptive Systems
- Player Modeling Via Multi-Armed Bandits
- Rule-Based Interactive Fiction (Full Presentation)
- Scripting Languages for Interactive Fiction
- Quantifying Over Play: Constraining Undesirable Solutions in Puzzle Design
- The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
- History of Escape Games Examined Through Real-Life-And Digital Precursors and The
- Computers, Storytelling and World Creation the Reader As Writer in Multi-Participant Interactive Fiction
- Videogames and Interactive Fiction.Pdf
- Interactive Fiction Games: a Colossal Adventure
- Programming Interactive Worlds with Linear Logic
- Teaching and Learning with Interactive Fiction
- Thesis Proposal: Logical Interactive Programming for Narrative Worlds
- Geschichte Der Adventure Games S17, Vorlesung Spielegeschichte, Daniel Heßler, 11.5.2017 Merkmale Des Adventure-Genres
- Designing and Implementing a Game Development Framework for Interactive Stories and Role Playing Games
- Ben Sawyer: Digitalmill, Inc. & Serious Games Initiative Peter Smith: University of Central Florida, RETRO
- Game Development with Ren'py
- An Brief Introduction to Interactive Fiction
- Peeking Behind the Locked Door: a Survey of Escape Room Facilities
- AN INTERACTIVE FICTION by Jessica Cassidy Kammerer
- Arxiv:2012.15365V1
- II. Genre and the Computer Game
- Interactive Fiction Game Playing As Multi-Paragraph Reading Comprehension with Reinforcement Learning
- Playable Stories
- Game Mechanics for the “Magic Circle” This Book Has Been Supported by the Zurich University of the Arts (Zhdk), Its Gamelab and Its Subject Area Game Design
- Program Transformations Enable Verification Tools to Solve Interactive Fiction Games
- Multi-User Adventures As Interactive Fiction
- Games from Spain”, a Publication Which Provides a Complete Picture of Spain’S Videogame Industry and Highlights Its Values and Its Talent
- Full Steam Ahead: a Conceptual Analysis of User-Supplied Tags On
- The Game Debate: Video Games As Innovative Storytelling
- Nrcr Motrrorr
- Interactive Fiction
- Videogames As Self-Involving Interactive Fictions
- Practices of Game Design & Indie Game Marketing
- The Visual Novel CCP
- The Natural Accommodation of Interactive Fiction: How Text-Based Games Remove Barriers to Participation
- Towards Action Model Learning for Player Modeling
- Dungeon Hacks : Expanded Edition Pdf, Epub, Ebook
- Pivoting the Player
- Inside ADRIF TT