A Sengoku Jidai Fantasy

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A Sengoku Jidai Fantasy A Sengoku Jidai Fantasy 1 Table of Contents The Empire of Yakkaida . Page 3 Races . Page 4 Equipment . Page 19 Materials and Quality . Page 23 Feats . Page 26 Background and Honor . Page 27 Faith . Page 29 The Clans of Yakkaida . Page 33 The Continent . Page 35 The Map . Page 36 2 It is the Yakkaidan Year 1450. Almost a millennium and a half have passed since the first Emperor, Wei, took the Gold Lotus Throne. Since then, the power of the Emperor has risen and fallen with the ages. Fifty years ago, the Emperor Keishi died with two sons, but neither one selected to succeed. The two sons each claimed the throne for himself, and the Divine Mandate was uncertain. Prince Fuji was the elder son by a matter of minutes, though he was disliked for his tempestuous nature by many. Prince Yabu was second-born, but was well-liked by many, and made friends easily. Before the Samurai Lords of the Nakamura Bakufu could decide the issue, the Yunnic Khan of the Jade Empire came across the sea to conquer and subjugate the islands. Midoriko and Aizushima were occupied, and the Daimyo rode to war without deciding the case of the Imperial Throne. In the war itself, Yabu fell to a Yun assassin’s blade, while Fuji showed poor leadership, even abandoning his capital, nominally to set up a secure base in Enishima, during its time of greatest need. With the end of the war, the Yun were sent back to the continent, but the lands of Yakkaida were broken. The Shogun and his clan were slain by fire and shinobi assassins for their ineptitude during the war, and the issue of the Throne was unresolved. For fifty years the land has been split by scheming Daimyo, each leading their clans and Samurai retainer in endless war and strife, all for the prize above all others; the Shogunate. In this age of total and complete war unending, will Yakkaida ever be reunited? Will a Shogun emerge from the carnage to unite the land? Or will it take the rise of another Emperor to heal the wounds? Time will tell. 3 Races Description Standard Languages Mortal Language Speakers Script Like Half Oni Ogrefolk Common Yakkaidans Common Japanese Human People folk Continental Continentals Continental Chinese Kami Draconic Ryujin Continental Archaic Japanese Asura Light spirit Kenku Kenku None Noise Deva Dark spirit Ryujin Long Dragon Exotic Languages Shinigami Death spirit Language Speakers Script Like Yokai Celestial Kami Draconic Archaic Chinese Jorogumo Spiderfolk Oni Oni Draconic Infernal Kenku Crowfolk Primordial Elementals None Greek Kitsune Fox people Shinrin Yokai None Sylvan Okami Wolf people Elemental Enigami Fire Hokogami Earth Kazegami Lightning Mizugami Water If an effect targets Celestials, it targets Kami. If an effect targets Infernals, it targets Oni. If an effect targets Fey, it targets Yokai. If an effect targets Undead, it targets Undead. Stats 2 1 Strength *** * Dexterity ** * Constitution *** Intelligence ** * Wisdom ** ** Charisma ** *** 4 Though descended from the monstrous Oni, evil ghosts and demons in opposition to Kami, Half-Oni only share a rebellious attitude with their forebears. These ogre-like humanoids often live just outside of human settlements, preferring the wild nature to civilization’s order and control. Physical Half-Oni are tall, broad, and more heavily muscled than your average man. They otherwise appear similar to humans, outside of their distinctive red or blue skin tone and their even more distinctive horns. Personality Half-Oni are rebellious, angry, and always up for a good time. They are the classic ogre archetype; big, mean, and a lover of simple pleasures. Society Half-Oni organize themselves into Clans like other humanoids, and often make up lesser families in human clans. Most more align with Ninja and Monks than Samurai. Adventurers Boredom, wanderlust, or sometimes simple greed. Half Oni Stats ASI Increase your Strength by +2, and two other ability scores by +1 each. Age Half-Oni mature at twice the speed of humans, and live for a century. Alignment Chaotic. Size Medium. Speed 30 feet. Languages Common Darkvision See in darkness out to 60ft. Skilled Gain proficiency with 1 skill of your choice. Relentless Once per long rest, if reduced to Endurance 0 hp, but not killed outright, return to 1 hp. 5 The humans of these islands are a combination of Human Variant 1 settlers from the continent and native tribes that ASI Increase one ability score by +2, or have blended over the centuries into a culturally two ability scores by +1 each. homogenous population bound by caste and by faith Age Humans reach maturity in their mid- into the Empire of Yakkaida. teens, and can live for a century. Alignment Any. Physical Size Medium. Humans come in a wide Humans run the range of appearance. Their skin may variety of height and weight. be pale as snow or a deep bronze. Their hair comes Speed 30 feet. in many dark shades, usually black though some Languages Common, plus one other brown and even red hair isn’t unheard of. Skilled Gain proficiency with a skill of your choice. Bonus Select a single Bonus Feat at 1st- Personality Feat level. Humans also possess great range in personality types, and usually cannot be pinned down except by generalities. Human Variant 2 Society ASI Increase each ability score by +1. Age Humans reach maturity in their mid- The Empire of Yakkaida nominally runs the islands, teens, and can live for a century. enforcing a caste system of Emperor, Shogun, Alignment Any. Daimyo, Samurai, Peasants, Slaves, and Merchants. Size Medium. Humans come in a wide Most fall into one or more categories, though many variety of height and weight. buck the system entirely. Religious folk can remain Speed 30 feet. outside of the usual system, though most would Languages Common, plus one other agree to the Emperor’s divinity. Adventurers Any reason at all. Traveling for merchants, questing for samurai and ronin, and pilgrimage for others still. Wanderlust is also a possibility. Human ASI Increase one ability score by +2, and two other ability scores by +1 each. Age Humans reach maturity in their mid- teens, and can live for a century. Alignment Any. Size Medium. Humans come in a wide variety of height and weight. Speed 30 feet. Languages Common, plus one other Skilled Gain proficiency with 2 skills of your choice. Inspired You can grant yourself Advantage to a single roll. Must finish a long rest. 6 Asura ASI Increase your Constitution by +2 Descended from higher spirits composed of Light, and your Charisma increases by Asuras are a breed of Kami imported from the +1. continent in ages past. Still, they fight for a place in Age Asuras mature similar to humans, their homes and communities. but can live 200 years. Alignment Lawful. Physical Size Medium. Asuras appear mostly human, save for their shock of Speed 30 feet. red hair and eyes. Their skin is often pale as winter Languages Common, Celestial snow. Intimidating You have proficiency with Intimidate Halo At 3rd level, as an Action, shed Personality bright daylight like a torch for 1- Similar to humans in many ways, though Asura are minute. While lit, your melee known for a legendary temper and passions equal to attacks deal +2 Fire damage. You a Half-Oni. and creatures of your choice within 20ft heal an additional 1d8 Society hp from spells and abilities. You must finish a long rest to use Asura prefer order and guidelines, taking positions again. within government and military posts if they can. Divine Your creature type is both Resistance Humanoid and Kami. Add half your Adventurers Proficiency to all saves vs spells Typically for any reason involving fighting and you don’t already have proficiency proving oneself. with. 7 Deva ASI Increase your Intelligence by +2 The counter-race to Asura, Devas are descended and your Dexterity increases by +1. from great spirits of Darkness, and are also imported Age Devas mature similar to humans, from the continent. Devas are more peaceful and but can live 200 years. agreeable than Asuras, but just as ruthless and far Alignment Chaotic. more cunning and knowledgeable in the ways of war Size Medium. and politics. Speed 30 feet. Languages Common, Celestial Physical Superior You have Darkvision out to 60ft. Devas appear human, save for their dark blue skin Darkvision You treat magical darkness like and blood-red eyes. regular darkness. Naturally You have proficiency with Stealth Stealthy Personality Deva Magic You learn the Prestidigitation Devas are calm, logical, and composed at all times. cantrip. One might call them serene, even. They are, At 3rd-level you can cast Hex as a however, likewise calculating and devious to the 2nd-level spell once per day. same extent Asura are boisterous. At 5th-level you can cast Darkness once per day. Society Intelligence is your casting stat for these. Devas prefer the wild and free to the controlled and Divine Your creature type is both stale. While they prefer harmonious relationships Resistance Humanoid and Kami. Add half your between individuals and groups, they despise caste Proficiency to all saves vs spells you and clan structures within the Empire, and tend to don’t already have proficiency pay only lip-service to the Emperor and his with. authorities. Adventurers Same as humans, though they often will go off adventuring simply because they could. 8 Ryujin ASI Increase your Charisma by +2 and Humanoid-shaped dragons, the Ryujin are a your Wisdom increases by +1. complicated breed. Descended from ancient Age Ryujin reach maturity at age 50 and mingling between mortals and Dragons, these lesser can live for 800 years.
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