USS Inferno Celebrates 5 Years in STARFLEET
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Performance and Architecture Optimization in an HTML5-Based Web Game
Linköping University | Department of Computer science Master Thesis | Computer Science Spring term 2016 | LiTH-IDA/ERASMUS-A–16/001—SE Performance and architecture optimization in an HTML5-based web game Corentin Bras Tutor, Aseel Berglund Examinator, Henrik Eriksson Copyright The publishers will keep this document online on the Internet – or its possible replacement – for a period of 25 years starting from the date of publication barring exceptional circumstances. The online availability of the document implies permanent permission for anyone to read, to download, or to print out single copies for his/hers own use and to use it unchanged for non-commercial research and educational purpose. Subsequent transfers of copyright cannot revoke this permission. All other uses of the document are conditional upon the consent of the copyright owner. The publisher has taken technical and administrative measures to assure authenticity, security and accessibility. According to intellectual property law the author has the right to be mentioned when his/her work is accessed as described above and to be protected against infringement. For additional information about the Linköping University Electronic Press and its procedures for publication and for assurance of document integrity, please refer to its www home page: http://www.ep.liu.se/. © Corentin Bras Abstract Web applications are becoming more and more complex and bigger and bigger. In the case of a web game, it can be as big as a software. As well, as these applications are run indirectly through a web browser they need to be quite well optimized. For these reasons, performance and architecture are becoming a crucial point in web development. -
Sfi Welcomes the Livingston/Planthold Team!
SFI WELCOMES THE LIVINGSTON/PLANTHOLD TEAM! STARFLEET congratulates Mandi Livingston and her team for winning the 2004 Election for Commander, STARFLEET, and gives a warm welcome to our new Executive Committee and 126 staff members! DEC 2004/ Left: Sunnie Planthold, our new Vice JAN 2005 Commander, and our new Chief of Operations, Commodore Jack “Towaway” Eaton, at Vulkon in Orlando, Florida - where they receive the good news via cell phone! (In this photo, she knows, but he doesn’t - yet!) Photo submitted by Ralph Planthold Additional Vulkon photos on p. 28 TWO SETS OF NEWLYWEDS: JOAN & RICARDO BRUCKMAN... Last issue, we had one beautiful STARFLEET wedding... and this time, we have TWO to celebrate! Right: The happy couple, Joan and Ricardo Bruckman of the USS Hathor , pause for a group photo with too many STARFLEET members to name here (including members of the CQ team)! Photo submitted by Wade Olsen ...AND WENDY & JON LANE! Left: On September 5, Jon Lane and Wendy Stanford became married on a large green lawn situated along the edge of the beautiful and scenic bay at the Newport Dunes Resort. The audience included friends from the USS Angeles and STARFLEET members from both coasts. Photo submitted by Gary Sandridge Additional wedding photos on back cover USPS 017-671 112626 112626 STARFLEET Communiqué Jimmy Doohan’s Last Convention............3 Volume I, No. 126 Hollywood Entertainment Museum.........5 Inspired To Make A Difference..................6 Published by: Colorado SFI Member Goes Bald............6 STARFLEET, The International “Trekkies 2” Review.................................6 Star Trek Fan Association, Inc. Tuvok Does Astronomy............................7 3212 Mark Circle Jon Lane Gets Married............................7 Independence, MO 64055 From The Center Seat............................8 George “Sulu” Takei and USS Angeles CO Janice Willcocks. -
See Page 19 for Details!!
RRegionegion 1177 SSummit/Marineummit/Marine MMusteruster MMayay 220-220-22 128 DDenver,enver, CColoradoolorado APR 2005/ MAY 2005 SSeeee ppageage 1199 fforor ddetails!!etails!! USS Ark Angel’s CoC and Marines’ Fall Muster ’04 see pages 19 & 20 for full story! “Save Star Trek” Rally see page 28 for more great pics! Angeles member Jon Lane with the “Enterprise” writing staff. From left to right: Jon Lane, “Enterprise” writers Judith and Garfi eld Reese-Stevens, and producer Mike Sussman. Many of the the show’s production staff wandered out to see the protest and greet the fans. USPS 017-671 112828 112828 STARFLEET Communiqué Contents Volume I, No. 128 Published by: FROM THE EDITOR 2 STARFLEET, The International FRONT AND CENTER 3 Star Trek Fan Association, Inc. EC/AB SUMMARY 3 102 Washington Drive VICARIOUS CHOC. SALUTATIONS 4 Ladson, SC 29456 COMM STATIC 4 Kneeling: J.R. Fisher THE TOWAWAY ZONE 5 (left to right) 1st Row: Steve Williams, Allison Silsbee, Lauren Williams, Alastair Browne, The SHUTTLEBAY 6 Amy Dejongh, Spring Brooks, Margaret Hale. 2nd Row: John (boyfriend of Allison), Katy Publisher: Bob Fillmore COMPOPS 6 McDonald, Nathan Wood, Larry Pischke, Elaine Pischke, Brad McDonald, Dawn Silsbee. Editor in Chief: Wendy Fillmore STARFLEET Flag Promotions 7 Layout Editor: Wendy Fillmore Fellowship...or Else! 7 3rd Row: Colleen Williams, Jonathan Williams. Graphics Editor: Johnathan Simmons COMMANDANTS CORNER 8 Submissions Coordinator: Wendy Fillmore SFI Academy Graduates 8 Copy Editors: Gene Adams, Gabriel Beecham, New Chairman Sought for ASDB! 9 Kimberly Donohoe, Michael Klufas, Tracy Lilly, Star Trek Encyclopedia Project 9 STARFLEET Finances 10 Bruce Sherrick EDITORIALS 11 Why I Stopped Watching.. -
Java Game Developer Interview Questions and Answers Guide
Java Game Developer Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Java Game Developer Interview Questions And Answers Global Guideline . COM Java Game Developer Job Interview Preparation Guide. Question # 1 What is the 'Platform independence 'properties of java? Answer:- The very essence of the platform independence of Java lies in the way the code is stored, parsed and compiled - bytecode. Since these bytecodes run on any system irrespective of the underlying operating system, Java truly is a platform-independent programming language. Read More Answers. Question # 2 Tell us what will you bring to the team? Answer:- I will bring a large amount of support to the team, I endeavour to make sure my team reaches the goal they so desperately need. I feel that adding me to the team will bring our performance up a notch. Read More Answers. Question # 3 Tell us is Game Development Subcontracted? Answer:- I was having a conversation with someone who believed that components of a games code where subcontracted out to programmers in different countries where it would be cheaper, then assembled by the local company. I understand that people often use pre-built engines but I would think that making the actual game would require people to work closely in the same studio. Read More Answers. Question # 4 Tell me is There A Portal Dedicated To Html5 Games? Answer:- Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not required (except the game publishing part, of course), for example, I consider Miniclip to be a flash game portal. -
Appendix As Too Inclusive
Color profile: Disabled Composite Default screen Appendix I A Chronological List of Cases Involving the Landing of United States Forces to Protect the Lives and Property of Nationals Abroad Prior to World War II* This Appendix contains a chronological list of pre-World War II cases in which the United States landed troops in foreign countries to pro- tect the lives and property of its nationals.1 Inclusion of a case does not nec- essarily imply that the exercise of forcible self-help was motivated solely, or even primarily, out of concern for US nationals.2 In many instances there is room for disagreement as to what motive predominated, but in all cases in- cluded herein the US forces involved afforded some measure of protection to US nationals or their property. The cases are listed according to the date of the first use of US forces. A case is included only where there was an actual physical landing to protect nationals who were the subject of, or were threatened by, immediate or po- tential danger. Thus, for example, cases involving the landing of troops to punish past transgressions, or for the ostensible purpose of protecting na- tionals at some remote time in the future, have been omitted. While an ef- fort to isolate individual fact situations has been made, there are a good number of situations involving multiple landings closely related in time or context which, for the sake of convenience, have been treated herein as sin- gle episodes. The list of cases is based primarily upon the sources cited following this paragraph. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
A Military History of America
Volume 1 French & Indian War — War of 1812 A Military History of America Created for free use in the public domain AmericanCreated Philatelic for free Society use in ©2012 the public • www.stamps.org domain American Philatelic Society ©2012 • www.stamps.org A Military History of America French & Indian War (1756–1763) y the time of the French and Indian War (known in Europe as the Seven Years War), England and France had been involved in a se- ries of ongoing armed conflicts, with scarcely a pause for breath, Bsince 1666. Some touched directly on colonial interests in North America, others did not, but in the end the conflict would become global in scope, with battles fought on land and sea in Europe, Asia, Africa, and North America. France had been exploiting the resources of the rich North American interior since Jacques Cartier first charted the St. Lawrence River in the 1530s–40s, exploring and establishing trading alliances with Native Americans south along the Mississippi River to New Orleans, north to Hudson Bay, and as far west as the Rocky Mountains. The English, in the meantime, had been establishing settled colonies along the eastern sea- board from the present-day Canadian Maritime Provinces to Georgia; Florida remained in the hands of Spain. In the 1740s the British Crown made a massive land grant in the Ohio river valley to certain Virginia colonists, including Governor Robert The earliest authenticated portrait of George Dinwiddie. The group formed the Ohio Company to exploit their new Washington shows him wearing his colonel's property. -
Comparativo Entre Game Engines Como Etapa Inicial Para O Desenvolvimento De Um Jogo De Educação Financeira
Comparativo entre Game Engines como Etapa Inicial para o Desenvolvimento de um Jogo de Educação Financeira Carlos Henrique Leitão Cavalcante1, Maria Luciana Almeida Pereira 1 1Instituto Federal de Educação Ciência e Tecnologia do Ceará (IFCE) Rodovia BR 020, Km 303, s/n - Jubaia, 62700-000 – Canindé – CE – Brasil {henriqueleitao, lucianaalmeidaaa}@gmail.com Abstract. The teaching of financial management is not present in basic education in Brazil or when it is addressed it may not arouse students' interest. Teaching this theme in a playful way through a children's mobile game, it is an interesting alternative. However, to develop this game without great programming knowledge is necessary a game engine that facilitates its implementation. In this way, this work aims to present a comparison between some engines for game development, serving as input for choosing an engine. In the end, Godot presented itself as the best game engine, presenting greater facilities for game development. Resumo. O ensino da gestão financeira não está presente na educação fundamental no Brasil ou quando é abordado pode não despertar o interesse dos alunos. Ensinar de forma lúdica essa temática através de um jogo de celular para crianças, mostra-se uma alternativa interessante. Contudo, para desenvolver este jogo sem grandes conhecimentos de programação é necessário uma game engine que facilita sua implementação. Desta forma, este trabalho tem como objetivo apresentar um comparativo entre algumas engines para desenvolvimento de jogos, servindo de insumos para escolha de uma engine. Ao final, o Godot se apresentou como melhor motor de jogo, apresentando maiores facilidades para desenvolvimento de jogos. 1. -
Pennsylvania History (People, Places, Events) Record Holdings Scholars in Residence Pennsylvania History Day People Places Events Things
rruVik.. reliulsyiVUtlll L -tiestuly ratge I UI I Pennsylvania Historical and Museum Commission Home Programs & Events Researchr Historic Sites & Museums Records Management About Us Historic Preservation Pennsylvania State Archives CRGIS: Cultural Resources Geographic Information Doc Heritage Digital Archives (ARIAS) 0OF ExplorePAhistory.com V Land Records things Genealogy Pennsylvania History (People, Places, Events) Record Holdings Scholars in Residence Pennsylvania History Day People Places Events Things Documentary Heritaae Pennsylvania Governors Symbols and Official Designations Examples: " Keystone State," Flower, Tree Penn-sylyania Counties Outline of Pennsylvania History 1, n-n. II, ni, tv, c.tnto ~ no Ii~, ol-, /~~h nt/n. mr. on, ,t on~~con A~2 1 .rrniV1%', reiniSy1Vdaina riiSiur'y ragcaeiuo I ()I U Pennsylvania Historical and Museum Commission lome Programs & Events Research Historic Sites & Museums Records Management About Us Historic Preservation Pennsylvania State Archives PENNSYLVANIA STATE CRGIS: Cultural Resources Geographic Information HISTO RY Doc Heritage Digital Archives (ARIAS) ExplorePAhistory.com Land Records THE QUAKER PROVINCE: 1681-1776 Genealogy Pennsylvania History . (People, Places, Events) Record Holdings Y Scholars in Residence Pennsylvania History Day The Founding of Pennsylvania William Penn and the Quakers Penn was born in London on October 24, 1644, the son of Admiral Sir William Penn. Despite high social position and an excellent education, he shocked his upper-class associates by his conversion to the beliefs of the Society of Friends, or Quakers, then a persecuted sect. He used his inherited wealth and rank to benefit and protect his fellow believers. Despite the unpopularity of his religion, he was socially acceptable in the king's court because he was trusted by the Duke of York, later King James II. -
The Naval War of 1812, Volume 3, Chapter 2
The Naval War of 1812: A Documentary History Volume III 1814–1815 Chesapeake Bay, Northern Lakes, and Pacific Ocean Part 5 of 7 Naval Historical Center Department of the Navy Washington, 2002 Electronically published by American Naval Records Society Bolton Landing, New York 2011 AS A WORK OF THE UNITED STATES FEDERAL GOVERNMENT THIS PUBLICATION IS IN THE PUBLIC DOMAIN. 532 NORTHERN LAKES THEATER JANUARY 1814-JUNE 1815 533 left to guard the vessel and property retreated upon the approach of our Boats- as soon as the vessel was intirely consumed Lieutenant Gregory reem as ,:e have nothing to oppose so overwhelming a force and as this class of ves barked his Men without having permitted one of them to enter a House.- On sel IS so much beyond any thing which the Government contemplated when I finding the alarm so general he thought it prudent to cross the Lake immedi had th~ honor of your instructions in January last, I should not feel myself ately- he stopped one day at Oswego for refreshment and arrived here last authOrIzed even to prepare to build any thing to oppose Such a vessel without evening having performed a most difficult service with his usual gallantry and Special authority.- good conduct Mter I have been a sufficient length of time on the Lake to ascertain Lieutenant Gregory speaks in the highest terms of commendation of Sailing whether th.e. Enemy will fight me without his 84 Gun Ship and there should be Master Vaughan and Mr. Dixon, as well as the Men under his command for no probabIlIty .of a Peac~ ~th England it will -
Phaser.Js Game Design Workbook
Phaser.js Game Design Workbook Game development guide using Phaser v2.6.2., and Community Edition JavaScript Game Framework Stephen Gose This book is for sale at http://leanpub.com/phaserjsgamedesignworkbook This version was published on 2018-11-12 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. © Copyright, 2008-2018, Stephen Gose. All rights reserved. Tweet This Book! Please help Stephen Gose by spreading the word about this book on Twitter! The suggested tweet for this book is: I’m making HTML games using Phaser Game Design Workbook. The suggested hashtag for this book is #PBMCube. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: #PBMCube Also By Stephen Gose Voice of Foreign Exchange Game Template Mechanics for ActionScript JigSaw Puzzles Phaser Game Prototyping Multi-player Gaming Systems Phaser Game Starter Kit Collection Kiwi Game Design Workbook Making Dress-UP Browser Games with Phaser v2 Using JavaScript OLOO in game development Making Dating & Quiz Games Making Puzzle Browser Games with Phaser v2 Phaser v2 Game Design Workshop Course Phaser III Game Design Workshop Making Peg Solitaire Browser Games with Phaser v2 Phaser III Game Prototyping Phaser III Game Design Workbook Phaser III Game Starter Kit Collection Making RPG Games with Phaser v2 For my student@ Early Career Academy, Tempe, AZ and @ ITT Technical Institute, Tempe, AZ and more currently To my students @ University of Advancing Technology (UAT), Tempe, AZ CONTENTS Contents Copyright Notice: ......................................... -
Top 2D Game Engines
1 / 2 Top 2d Game Engines Edgelib – 2D and 3D middleware game engine that supports iOS, ... See all mobile app development companies to find the best fit for your .... Whereas Unreal Engine is best-suited for more robust games—especially from a ... Oxygine is completely free and open source (MIT license) 2D game engine, .... Unity is an amazing game engine, which is designed for 2D and 3D games. The engine is very easy to pickup for beginners and experts. The engine is very .... Godot is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It provides a huge set of tools with a visual editor, an .... It features hardware-accelerated 2D graphics, integrated GUI, audio support, lighting, map editor supporting top-down and isometric maps, pathfinding, virtual .... The powerful game development tool is capable of designing many different types of games including 2D and 3D type projects. Unity can develop .... Defold is a free and open game engine used for development of console, desktop, mobile and web games.. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. The report offers detailed coverage of Game Engines ... 5d game creation framework with support for different isometric perspectives. ... 3D, 2D Game Sprites – Isometric, Pre-rendered, Top-down, Tiles Artwork .... Compare and contrast the various HTML5 Game Engines to find which best suits your needs. Play scary games at Y8.com. Try out games that can cause fright or .... I'm working on a 2D game using Paper2D in Unreal and found some tutorials for ..