A Detailed Look at the State of the Entertainment Industry
2019 EDITION A detailed look at the state of the entertainment industry. April 2019 Michael Masnick, Leigh Beadon Published April, 2019 by the Copia Institute and CCIA. Dedicated to the public domain. 2019 EDITION A detailed look at the state of the entertainment industry. 1. Overview ........................ 2 2. Music ............................ 5 3. Video............................ 13 4. Books ........................... 25 5. Video Games .................... 32 6. Conclusion...................... 41 Sources.......................... 43 The Copia Institute // The Sky is Rising 2019 1 1. Overview In January of 2012, we released the very firstSky is Rising report, highlighting how — despite numerous doom and gloom stories about the impact of the internet on the creative communities — nearly all of the actual data showed tremendous, and often unprecedented, growth in both earnings and creative output. It was true that within those industries, there was a re-alignment, and some companies and some creators found it more difficult to meet those challenges, which often resulted in the stories suggesting an industry-wide impact. However, stepping back and looking at the data, frequently from the industry itself, showed that the sky wasn’t falling because of the internet — it was rising. While the original report looked at the global entertainment market, with specific explorations of music, books, videos and video games, in 2013 we did a followup exploring specific European markets more directly, and in 2014, the U.S. market alone. It has been over seven years since that first report, and plenty has changed, so it felt like time to revisit the original questions explored in that original report: how is the global market for entertainment faring — and is the sky now rising or falling? Has the internet decimated entertainment, or enabled a golden era? The data in this report show that, once again, the sky is rising.
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