JANUARY 1999 GAME DEVELOPER MAGAZINE GAME PLAN 600 Harrison Street, San Francisco, CA 94107 t: 415.905.2200 f: 415.905.4962 w: www.gdmag.com Spielberg Switches Publisher Cynthia A. Blair cblair@mfi.com EDITORIAL Editor-in-Chief to Panaflex Cameras! Alex Dunne
[email protected] Managing Editor our first reaction to that ogy. We answer their endless questions Tor D. Berg
[email protected] Departments Editor headline (besides the obvi- about technology instead of getting Wesley Hall
[email protected] ous, "What the heck is this them back on track to talking about the Art Director doing in Game Developer actual game we’re developing. Worst of Laura Pool lpool@mfi.com Y Editor-At-Large magazine?" ) should be, "Who cares?" all, we put out self-congratulatory press Chris Hecker
[email protected] The answer is: nobody — at least, releases that focus specifically on our Contributing Editors nobody who’s not deep in the film busi- technology and don’t even mention our Jeff Lander
[email protected] ness, selling or operating cameras. Yet, if games. Again, I believe we do this Mel Guymon
[email protected] that headline had been "XYZ Games because it’s easy to talk about technolo- Omid Rahmat
[email protected] Advisory Board Switches to the 123 Engine," you’d be gy, whereas we lack the vocabulary to Hal Barwood LucasArts jumping out of your seat, eager to know discuss game design effectively. Noah Falstein The Inspiracy why XYZ dropped the famed ABC Now, I know technology is intimately Brian Hook id Software Susan Lee-Merrow Lucas Learning 4 Engine for the 123 Engine.