TM

#118 Special "Jt's Alive!;, Issue Nemesis This Is Not Your Father's Zork! The first part of the quest chal­ Stone, not overlooking the extermi­ t's a long way from the Little lenges you to find four elements - nation of Nemesis in the process. White House to the Forbidden , fire, air and water. Each corre­ Lands, where the latest in the sponds to the work of a particular Panavision Revisited classic series unfolds. Designed alchemist. These are hidden in the Visually, Zork Nemesis is stunning. by Cecilia Barajas and Mark temple, and only after you have I Not only are the graphics and videos Long, Zork Nemesis begins in the returned them to the altar can you beautifully conceived and executed, Temple of the Ancients, where you operate the mechanism that teleports but a fascinating 3D-style display have traveled in search of four miss­ you to four destinations that com­ called "Z-Vision Surround ing alchemists: prise the bulk of the game .. Technology" allows you to "pan" Upon You around the room in a 360-degree discov­ may circle. The smart cursor alerts you of ering visit the objects, places and people with they are asylum whom you may interact. Many of trapped where these are depicted with full-window inside Dr. pictures when you move closer. stone Sartorius The spartan interface consists sole­ sar­ conduct­ ly of right and left mouse clicks. cophagi, ed his There is no inventory box. You cycle you set experi­ through objects by clicking the right out to ments button, and use the currently select­ rescue on ed item by hitting the left button. them by cadav­ Dialogue is mostly one-way and tracking ers, rem­ used mainly to advance the plot and down iniscent provide clues. People may speak to Nemesis. This is the demon responsi­ of Dr. Frankenstein's work, or Castle ble for the evil curse that threatens to Irondune, home of another of .... Continued on page 14 spread from the Forbidden Lands alchemist. Letters, books and full­ across the Great Underground motion video sequences gradually Empire. unveil an engaging story line. The Ye Contents four alchemists, each seeking the Stonekeep ...... 3 The Book of Philosopher's Stone, joined forces at Clues Ill, only the Temple of the Ancients in order I Have No Mouth ...... 4 to obtain the Stone before Nemesis Journeyman Project 2 ...... 5 $9.95 could do so. That's when he snared them - so your ultimate goal Thunderscape ...... 6 if ordered by June 15, 1996. becomes to plumb the depths of The Dig ...... 7 Nearly half-price! Get 20 alchemy and get the Philosopher's Quest for Quests ...... 8 solutions for less than Keys to the Kingdoms ...... 10 50 cents each! See page 11. Walkthru: ...... 12 ·Qllil JDWRI i

Back in the Saddle other month. Renewals have been content for AOL, and other online reduced to $10 (for 6 issues) to services as well as direct Internet We're back - and you are probably reflect this, with a $3 surcharge for where we've been. The story didn't access are ir~ the offing. Games First Class delivery and $ 15 for make CNN, but QuestBusters was include Descent, Dragon Dice, MUD overseas. taken hostage by terrorists! Only II, Battle Chess 4000 and more, with yesterday did the note from ALF up to fifteen by the end of 1996. (Adventurers Liberation Front) did New Quests reveal their demands: "Order The While few games are released in the E3 Lineup Book of Clues III today - and get summer, we can look forward to We will not be attending the E3 one for a friend too!" several from major companies. show in Los Angeles this year, So here's the deal: to compensate Access will have The Pandora's which unfortunately coincides with for the delay between issues, we are Directive, the latest Tex Murphy the World Series of Poker in Las offering an amazing discount on the interactive movie, out soon. Vegas. But here are some titles that new clue book - $9.~5 for a $17.95 Domark is shipping a quest that will be showing there (look for book, nearly half off. (See page 11.) features the Word "Sword" in it. (I details in issue #119.) Legend Your order must be postmarked by know, because they sent a letter Entertainment will ship Callahan's June 15 to get the discount. (Enclose opener that's an eight-inch sword, Crosstime Saloon in October. Based $3 for shipping; $8 for overseas.) but didn't put the name of the on the comic sci fi novels, it was After that, it will cost $17.95. game on the base). produced by Josh Mandel. Sierra Unfortunately, we no longer accept LucasArts' Indiana ]ones and his will show Phantasmagoria 2, Rama, credit cards: the machines cost so Desktop Adventures is already here. The Time Wmp of Doctor Brain and much to rent, that we actually lost It's a simple but addictive treasure money for the past four years by Lords of the Realm 2. OB hunt that randomly rescrambles offering this service.) the story, world and objects in Every dime in the Guild treasury went into printing the book - and each new quesl,.allo•1,ng for "bil­ lions" of possible games. New ...... we had to fill the postage meter with Editor: Shay Addams a credit card! With sky high priµting World Computing's Heroes of Might Managing Editor: Dora McCormick and mailing expenses, QB is already and Magic is also out now. Editorial Consultant: Edgar Schrock News Editor: Jackie Collins an iffy break-even project. The Contributing Editors: Fred). Phillip, Clancy books are what keep QB going, so if Ultima On-line Shaffer, Paul Shaffer, Al Giovett( Russ Ceccola, you ever plan to buy this book, do it Bernie Yee, Ken St. Andre, Brian Smith, Bruce and Origin recently Wiley, Duffy, This Reviewer today. And get a great price too! launched a test of online gaming with a multiplayer Ultima . The first QuestBusters, ye offi.cialjournal of the QuestBusters Guild, is published practically Web Site for QB? test was scheduled to run 24 hours every month or so by Eldritch Ltd. Annual With the cost of printing and a day for a week, with over 3,000 Dues: $19 ($6 extra for Adventure Express). postage continuing to escalate, how­ people from around the world. Canada/Mexico: $26. Overseas: $36. ever, we are considering turning QB QuestBusters, The QuestBusters Guild, Adventure Road, The Book of Clues, Clue into a Web ·site, or at least making it Interplay On-line? Books Express and Keys to the Kingdoms are available online in some way. If you trademarks of Eldritch LTD. TM is a trademark has spun off Engage would prefer to get the Adventurers of Shay Addams. Contents copyright 1996 Games Online to move Interplay Eldritch, LTD . Copying without express per­ Journal on the Web, let us know. products into online gaming. mission is prohibited and punishable.by writ­ Until then, we will publish every ing on the board 1000 times "I am a 32 They've already signed to provide Intellectual Property Thief." 2 a-••·· Review ···· · ·············· ~···· ··· ····· · ···~·· STONEKEEP

walls, the look of the monsters and it Bards Tale 5 with a certain degree often tell folks that there are NPCs, and the pace and play of the I. of accuracy. As Oedipus once said to only two reasons for playing game, · jocasta, computer games - fun or the "Don't money. Critics and reviewers resem­ you just Ihave it both ways, though far blances love less often than one might suspect. are obvi­ incest7" Stonekeep reminds me of a third ous. Yet , Be reason: nostalgia. Replaying a fave it's a "we that as it like Wizardry or Bards Tale years later can do it may, fits this definition for sure; but better, what I Stonekeep, an absolutely brand and did" really spankin' new, I love the smell of look and · love shrink wrap in the evening ... release, feel. The about nostalges me into warm smiles and results this inventing terrible verbs. give game is the Slow Starter Stonekeep a wee-bit old fashioned fla­ Faerie Realm. Humor in a CPRG is vor that is refreshing and compelling. usually honored in its absence, or It took Interplay four years to pro­ duce Stonekeep , and that represents And a lot of fun. And nostalgic. slandered by its juvenilia. Not so generations in the game business, here. Forget what you know about Faeries; the ones inhabiting both technologically and stylisticalli It's All in the Family Stonekeep's world can bring guffaws At a time when electronic games Interplay made its name a decade to the calloused. Each has its own compete more and more on technol­ ago with Bard 's Tale, a CRPG distinct personality and each is beau­ ogy, not story - my SVGA+++ reso­ described by many at the time as tifully acted. Since good writing and lution is better than yours, nah, nah, Wizardry with color .graphics. The good acting are rarely found in this nah! for example - Stonekeep's VGA game was distributed by Electronic game genre, the Faerie level alone is looks dated. Where side-steppin', Arts, which owns the copyright to worth the price. fast-shootin', a million mega-mon­ the name Bard's Tale . The two com­ I also delighted in a gamble sters around every bend is the panies eventually parted, leaving Interplay took. While there is ample expected, this game has a leisurely, Brian Fargo and Interplay. with a : hack 'n slash and hew 'n spew for straight-ahead, stop and smell the Bard's Tale-style game that they sold : our aggression release , there is an carnage style. And it works. It works under the name Dragon Wars. Wags entire major level without one bogie because Interplay took too long to get referred to it as Bard's Tale 4, but to bop. And another where fighting the game out the door. Perhaps it's copyright law is copyright law. is the inappropriate response, and the lineage .. .. We mention the above because the majority of a third where peace is If Stonekeep reminds me of any­ when the same Brian Fargo at the the way of life. A great touch. thing, it brings to mind the last same Interplay Productions con­ Wizardry titles, Bane of the Cosmic ceived of Ston.ekeep during the last Forge and Crusaders of the Dark Age of Wiz, he approached EA about Drake's Tale Savant. In fact, it was during the hey­ obtaining the rights to the Bards Tale Stonekeep is the story of Drake, your day of those titles that Stonekeep was name. He wasn't successful, hence basic hero type. Snatched away from conceived and work begun. Except "Stone keep." Wags can now nickname the destruction of his home some- for its full-screen dungeon window, l time before puberty, he returns ten I the VGA look and textures of its i .... Continued on page 15 3 instance. And in another scene, you AM. Instead, you must find a way to bout the time I got back have to stab someone in the back I subvert and destroy the virtual reality from Vietnam, Harlan with a butcher knife while animated world in which AM has placed you. Ellison wrote what blood splatters the door behind you. In each character's story, you'll run turned into one of the The final character is a German sur­ across hints about other supercom­ ;;;;0&'\."'91 -~.,,ten most reprinted short geon whose nightmare takes place in puters and AM's degenerating mental stories in the English language. Now a Nazi hospital where he is assigned stability. Ultimately, these lead to a that we're sending troops all over the to experiment on Jewish prisoners, surprising conclusion that enable No world on peace missions nearly 30 under the direction of Dr. Mengeles, Mouth to transcend the typical end years later, he and Cyberdreams have the Angel of Death. game of adventures as we have adapted this surrealistic science fic­ The digitized voices and music are known them for all these year. tion tale into a graphic adventure well-done. Ellison game with the same title. does the voice of It is a story of the last five people the computer, AM. on the planet. A megalomaniacal Graphics and ani- supercomputer called AM, after mation are also crushing civilization, saved them top-notch. solely for its own sadistic entertain­ ment. The adventure begins when you Puzzled select one of the five characters to As you probably play. Immediately you are teleported guessed, object­ into a virtual reality world designed oriented puzzles by AM to torture you - not physi­ are the order of cally, but psychologically, by tapping the day. A certain into your most dreaded fears, guilt amount of charac­ ter interaction is and self-doubt. Conclusions: Unless you're squea­ also required. This consists of simply mish, No Mouth is highly recom­ clicking on a series of questions and mended. Not just for the puzzles, Iron Zeppelin statements that appear in a dialogue which probably do get more difficult You can play the characters in any box, and reading or listening to the as you proceed, but for the surreal order, but by going from left to right character's reply. perspective, demented sense of in the line at the beginning of the There was a lot of pre-release hype humor, and a chance to meet and be game, can follow the progression of about Ellison hating computer some of adventuredom's most origi­ the original story. The first character games, and how he wanted to make is Gorrister, a man who finds himself this one impossible to solve, just to nal and entertaining characters. OB on an iron zeppelin sailing over an drive gamers crazy. Well, it didn.'t System: PC CD alien landscape. Gorrister is torment­ happen, at least in the Gorrister sce­ Difficulty: Moderate ed by the guilt of having driven his nario, which even I was able to Company: Cyberdreams, Inc. wife insane, guilt he must ultimately complete. confront in order to clefeat AM's mas­ But it turns out - and this is ter plan. Ellison's truly inventive twist - that See page 2 for special Events in this and the other mini­ you don't complete these quests by renewal offer! If your label quests get pretty gruesome. Gorrister fulfilling the initial task assigned by says "117" or "118," renew stumbles across his mother-in-law today to avoid mis.sing a hanging from a meathook, for single issue. ..., ,bi ••••••••••••••••••••••••••••••••••••••• Review Z Buried in Time Does Anybody Really · (Leonardo DaVinci's workshop); and 111•hhe year is 2319. Your per­ 2247 AD (Farenstein's laboratory.) sona is Gage Blackwood, Know What Time It Is? Agent 5, of the Temporal As a Temporal Security Agent it's The Itty-Bitty Window Security Agency It has your job to ensure that history is not As in the original Journeyman Project been 1 year since you altered by anyone, legally or illegally, this is a Windows-based game, and saved Earth by apprehending Elliot being capable of travelling back (or you know what that means. That Sinclair, a crazed scientist, who was forth) in time. In this second install­ means that you will be looking at a trying to distort time. You thereby ment you have been accused of tam­ 7.5 x 3 inch graphical window, sur­ insured acceptance into the pering with this timeline. rounded by a screen devoted to Symbiotry of Peaceful Beings. That As the story opens, a future self of Controls/Inventory/Navigation. you materializes, Keeping in mind the size of the gives you a Time graphics window, the graphics are Displacement excellent. The resolution, especially Unit, commonly where you can zoom in, is superb. referred to as a Navigation (movement) is primari­ Jumpsuit, and ly 90 degree rotations with some 60 cloaks you, caus­ degree rotations. You can also look ing you to become invisible. You then up and down. And if you're going to witness your own progress very far in this game; you ·arrest and are time must look up and down at each loca­ jumped 9 years tions spot. You can also move for­ into the future to . ward, up and down. The attention to detail and shading the year 2328. This is obviously is amazing. When you look up or was where The Journeyman Project a setup, and you must time travel to down and rotate in position you ended. four different time zones to find evi­ actually sense that you are physically Developed by and dence to clear your name. In addi­ standing there, checking out the distributed by Sanctuary Woods, the tion·, you must determine what has scenery first Journeyman Project was pleasing happened, why, and who is responsi­ The music that accompanies your to the eyes and ears, but was slow, ble. travels is excellent and the sound effects are startling. You will hear slow, slow. So slow that about six to The evidence you seek will be an things such as the snapping sound of eight months after the original anachronism, something in that time banners flapping in the wind on top release, they came out with a "Turbo" zone that did not exist yet.Something of King Richard's Castle and rotating edition. This was indeed faster, but that had not been discovered or only because they eliminated a num­ invented until much later in time. cogs and chains operating various devices in DaVincis workshop. ber of graphics that we_re slowing In addition to your quarters, To accomplish things you select down the original release. where you start. out, there are four from various Biochips that you pos­ Unfortunately (or fortunately) I'll time zones to which you can travel. sess. These Biochips are program never know if TJP2-BIT suffers from These are: 1050 AD (a Mayan tem­ modules that allow your Jumpsuit to the same "Turtle" syndrome (I'm ple); 1204 AD (King Richard the perform specific tasks. Examples of assuming it doesn't) because I played Lionhearts castle); 1488 AD these are: Jump (time travel) , Cloak it on a Pentium 90 with 16 megs of (invisibility), Translate (Latin and RAM and a quad-speed CDROM. .. .. Continued on page 15 5 Thunderscape: World of Aden

explore. Each Level is 62 x 62. It's My Party You will explore Keeps, Caves, Your party can consist of up to six Dungeons, Underground Cities, members. You can generate the first Mines, Catacombs, Sewers and of three yourself, or choose the pre-gen­ course, eventually, the Radiant erated start-out party. This, of course, Citadel. is a matter of personal preference. I know some people who just love to Back to Hack create their own party. Not me - I Thunderscape introduces the World Thunderscape is essentially a hack always opt for the start-out party. of Aden, which is driven by and slash dungeon crawl. You can set Along the way you will pick up three Mechrnagic - a combination of the difficulty level, but, even at the more members. Steam Age technology and powerful low- Though the story begins· outdoors, sorcery. It you will soon find yourself indoors, is the time where you'll spend the rest of what I of the estimate to be an 80 to 120-hour Darkfall, game. You will definitely get your when money's worth out of this game, mindless unlike the myriad of recent releases horrors that most people complained were known as too short, such as Full Throttle, Space Nocturnals Quest 6 and Phantasmagoria. roam the Graphics are reminiscent of the land. Only U1tima Underworlds, with many more you, a diverse and scenic backgrounds/walls stout to maneuver through. Past rough leader and hewn stone walls, past smooth stone a true hero, can lead the way out of walls, you tread gold- and silver-mar­ this time of Darkness. est/easiest level, you will constantly bled floors and trek miles along At the outset, the Nocturnals. have find yourself in combat. Constantly. And just when you think you've steampipe-lined corridors and dirt captured the Shield at Skellon's Pass. cleared out an area, the monsters will floors . The Shield, an area that extended show up again if you hang around The interface consists mostly of the across a gap between the Vanguard too long. familiar top-down view with your Keep and the Radiant Citadel, was Combat is tum-based (thank party lined up along the bottom of the only barrier that kept the God) , which gives you an opportuni­ the window with the usual direction­ Nocturnal army from invading the ty to catch your breath and decide al arrows and the game options but­ Northlands. You and your daring what you want to do between tons. Nothing new here. band of adventurers must retake rounds. You can attack, defend, use Skellon's Pass and reactivate the mag­ magic or run away. ical Shield's Beacons. Limitations All party members are capable of Thunderscape is more of a role­ There are only four Save game using magic. Once you have made playing epic rather than just a role­ slots, which is sorely inadequate. The your choices, you can easily repeat playing game. By this I mean that the worst feature is the Automap. Since them in remaining turns by hitting game is huge. This is , without a the World of Aden is ele\'ated, the one button for each party member. doubt, the largest and longest game Automap is oblique and shows not of any kind, that I have ever played. There are 22 Levels/Locations to .... Continued on page 14 6 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-···· Review The Dig ]ones and the Fate of Atlantis, the ulti­ glowing crystal space ship that trans­ ucasArts has always pushed mate Indiana Jones quest, to make it ports them to a barren planet on the the envelope with their to the screen. I hope all these other side of the galaxy. This planet graphic adventures, espe- req11ests are heard and heeded some- is not as lifeless as it looks. It's up to cially with the story lines day. ... you to discover the alien technology i=I'"=:::> and special effects. The Dig Anyway, Spielberg plays games, so found on the planet and, ultimately, continues that fine tradition and he thought the concept would make make your way ba"ck to Earth. excels in both. The game's science a great game that he himself would Tli.e interface is quite simple. It fiction theme, in which exploration is like to tackle. The concept fell into takes the minimalist approach, as do as important as puzzle-solving, LucasArts's hands after Spielberg many adventures these days, and works because designer/director Sean I talked to George Lucas about it. limits your controls to moving and Clark didn't take a campy approach, I Veteran game designer inventory manipulation. Later on but and ere- you'll discover puzzle interfaces and rather ator of other strange devices, but the game pre­ LucasArts' doesn't get more complicated than sented Loom, using objects and moving around. the Brian This freedom allows you to concen­ story Moriarty trate on exploration of the alien plan­ as a originally et, which is quite large by adventure seri­ headed the game standards. ous project, one. but when A lotta world, a lot to do The he left There are about 200 room~ and Dig LucasArts locations in the game, and.hours has the duties worth of puzzles. Although people been fell to !!!!!!!!!!=d really liked Full Throttle, LucasArts's in Clark. last , many finished it development for a couple of years The Dig begins like countless other quickly.. That will not be the case now, but it has been around as a science fiction stories: scientists have with The Dig, for there is plenty to concept a lot longer. Steven Spielberg to save the world from imminent do. Since the game takes place in an (yes, that Spielberg) came up with · destruction. In this case, an asteroid alien world, not only will you have the idea with the intent to turn it dubbed Attila will crash into the to find and fix the alien objects, but into a movie. He nixed the idea Earth shortly unless someone diverts you'll also have to discover their uses when he realized how expensive it its path or blows it up. Commander and meanings through experimenta­ would be, but in light of the produc­ Boston Low, Dr. Ludger Brink and tion. The planet's devices and tion costs of Waterworld and the Maggie Robbins, the three main machines are intricately connected so number of creative people in the characters, fly close to the asteroid that you might push a button that movie industry, I don't see why they aboard a space shuttle, and you take has an effect in another room. can't turn it into a movie today. over from there. At first search, you'll find very few Computer-generated effects and Shortly after you figure out how to locations on the planet, but after matte paintings can save a lot of save the world, your trio of adven­ each puzzle's solution you'll discover money, so I really hope Spielberg acts turers gets trapped inside the aster­ more and more areas. The Dig on the success The Dig is sure to oid, which suddenly becomes a unfolds slowly in this manner, build­ receive and figures out a way to ing to a satisfying finale. make the film. But, then again, I'm still waiting for LucasArts' Indiana .. .. Continued on page 11 7 Gabriel Knight: The perennial science fiction themes, are intertwined in this story set in the point out some of the best Beast Within year 2134. After Earth joins -wi_th sev­ quests released in the past Talisman and dagger in hand, Gothic eral other planets to secede from the few months, bringing QB horror novelist Gabriel Knight tracks World Government, their coalition ~~~pretty much up to date. down a werewolf in this sequel, ship is blasted by the government These are all IBM CD-only games which surpasses the original game in fleet. that require the usual tons of memo­ every way. The story takes place in You, the only survivor aboard the ry and .hard disk space and support contemporary Germany, where Lexington, must probe every crevice all major sound cards. Knight visits such authentic locations and comer of this vast ship, with as Rittersberg Dungeon and King over 100 locations, to find a m.eans Darkseed II Ludwig's Neuschwanstein Castle, all of traveling into the future to avert depicted in photo-realistic detail. the catastrophe. Mission Critical Even more engaging than the original More than six hours of full-motion packs three CDs with hundreds of Darkseed, this tale takes place in a video make this among the top gorgeous graphics and video small Texas town where you are "interactive movies" ever. You'll inter­ sequences. The full-motion video accused of murdering your girlfriend. rogate witnesses, dig up clues and scenes feature actors such as Michael Estaolishing your innocence involves have them analyzed by a lab techni­ Dom of Star Trek: The Next discovering portals to a parallel uni­ cian, and pore over diaries and Generation. verse, Puzzles are straightforward, no­ Dark nonsense logical challenge that range World, from easy to very difficult. The com­ inhabited bination of excellent graphics, a solid by The game design and inventive puzzles Ancients. make Mission Critical among the top These science fiction adventures of the year. evil beings ancient and their world are books The Orion Conspiracy of lore grotesque­ A science fiction murder mystery, The that ly illus­ Orion Conspiracy begins with your lend trated arrival on the Cerberus, a space sta­ added with art tion situated next to a Black Hole. depth by H. R. The Cerebus' mission is to research to the Giger, Gabriel Knight: The Beast Within the Black Hole, which you've been plot. famed for told led to the death of your son The suspense builds as you sleuth creating the monsters in the films Danny. your way through the first of six Alien and Species. Solving the mystery But upon arrival, a mysterious chapters into which the story is requires more character interaction note informs you that he was mur­ divided, as you track and confront than figuring out object-oriented dered. Apparently Danny, rather than the furry fiend. One of Sierra's best puzzles. The unusual story, lush being sucked into the Black Hole, adventures ever, The Beast Within is background art and smooth interface stumbled across a dark corporate highly recommended. make Darkseed II one of the year's secret that led to his death.· top graphic adventures. Your investigation into the mystery Mission Critical ewails exploring the vast space sta­ Space travel and time travel, two tion, speaking with the crew and 8 •••••••••••••••••••••••••••••••••••••••auMl•-.Z Review

solving object-oriented puzzles that you ever asked for - and more - Shannara lead to a gradual development of the in Phantasmagoria. This mix of adventure-style puzzles plot and its surprising conclusion. and RPG-style combat was based on Excellent SVGA graphics, music and Prisoner Of Ice 'the best-selling series of fantasy nov­ digitized voices are on-board. The A sequel to last years' Shadow of the els by Terry Brooks. The story com­ latter is important, as a great deal of ' Comet, mences time is devoted to talking with the this when a people. occult young tale is boy, Phantasmagoria also Jak, After more than a decade of writing based on leaves fairy tales for the King's Quest series, the hor­ his vil­ Roberta Williams decided it was time ror stories lage on for a change of pace. And what a of H. P a mis­ change it was - Phantasmagoria not Lovecraft. sion to only embraces a completely different This time reforge genre, the horror story, but advances you play the the art of the adventure game in the role of fabled numerous ways. an Sword You play Adrienne Delaney, a mys­ American of Prisoner of Ice tery writer who just bought an estate secret agent formerly owned by a magician and working with the British in the ·days I Shanna,ra, the world's only hope of moved m with her husband. As you before World War II. averting certain disaster. Jak's journey uncover the former owners dark The macabre events begin onboard winds through Shady Vale and across secrets, the horrific happenings are the H.M.S. Victoria, a British subma- the Kingdom of Leah, where you'll vividly portrayed in full-motion rine whose cargo includes several explore many of the fantastic sites 1 video. weird creatures found on the ice in 1 from Brooks' novels. The story is divided into seven Antarctica. Your initial goal is to , Much of the quest revolves around chapters, each filling an entire CD. repair the sub. Then you'll visit the I solving puzzles to obtain magicaJ Some of the graphics are unsettling Falkland Islands and Buenos Aires . items by interacting with the enough to warrant a censor option befor~ eventually returning to New inhabitants of each land, which that parents can invoke with a pass­ England and some of the same sites include Elves, Dwarves, Troll ~ and word to prevent children from wit­ in which Shadow of the Comet took Gnomes. Combat is simplified; each nessing the particularly violent and place. of the five party members c;an be sexually oriented scenes. While puz­ Yol\'ll also do a little time traveling issued one of four basic orders, such zle-solving remains the crux of the in your quest _to defeat Cthulhu, an as attack or retreat, by clicking a but- matter, the interface was streamlined all-powerful being from a parallel· ton below the animated pic;ture of to a pair of commands: move and universe. A smattering of Nazis ;md the monster. interact. other vill!'lins must also be defeated. While the gr!:lphics don't match the This enhances the feel of partici­ The object- and character-oriented quality of those in other Legend pating in a motion picture, as do the puzzles are cleverly designed, the ;:i.dventures, ~his adventure offers fans many Hollywood-style effects such as dialogue is well-written, and the foll- of the Shannara novels!'! rare oppor- zoom shots and cinematic introduc­ screen graphics exhibit a chstinct tunity tQ step into one of their tions to various scenes. If it's horror artistic style that gives the game its favorite fantasies. you're seeking, you'll find everything own unique personality. QB 9 Qllelitllr1 s eys to the I Bad Mojo you find a club. Exit cave and go Jewels of the Oracle Bathroom: to the bridge. Talk to Bert. Give Darkness of Watery Chaos puzzle: to climb down to him his club. Have Bert join your when arranging the tiles, remember bottom of towel dispenser and party. Cross bridge and go up the that the only pattern that does not enter. Push switch above gear to stairs and enter the elevator. Close form a diamond pattern is the circle release paper. Climb down paper. the door and push the button to with H/l inside it. Go down two screens and left one. go up. Exit and head West. Statues You need only slide the tiles in Climb unpainted wall above rat answers: Bravery, Peace. the easy version, but must also hole. From sink, go left one, up to F ] . Philipp rotate them in the hard version. broken mirror, enter where glass is Stacey Portnoy missing. Go up three screens and Lost in Time enter used razor slot. Push screw Island of St. Cristobal: Talk to child. Stonekeep into used razor jam. Exit back to Use corkscrew on coconut. Use To open the sliding walls in the rat hole. Watch video. small pipe on open coconut. Use Sewers, use one of the cylinders Randy Sluganski Sr. &: Jr. flag on manicou. Use coconut milk found there. Then use both cylin­ on manicou. Use madjumbe on pas­ ders to drain the sewers. After this, sage. Use parrot on passage. Use flat you can enter the Underlands by Journeyman Project 2: key on cage to make gold pieces. obtaining the Dragon Statuette Buried in Time Donatella Sadler from the three-tentacled monster. There is a startup walkthru in the Go through the illusionary wall Manual. Follow that first. The Orion Conspiracy near the monster. Farli will open Then ... Write down the three Go and tell Dr. Chu that Rowland the locked door. Put the Dragon phone numbers you will see on is ill. When she leaves, access the Statuette on the pedestal, and you Go to the the shelf area with Tv Medical Records Computer. Exit can enter the Underlands. the figurines, talk to Agent 5, and and find La Paz wandering around In the Dwarven Fortress, yourself. Go to the Kitchen area B2 Level. Talk to her again. Ask don't follow Farli directly to the and locate the Shopnet device. her about Danny's possessions. She leader. First go to the library in the Place an order by dialing the will give you a key. · Remember that lower west hall and enter the phone numbers, approve the locked locker in you son's room? blacksmith's. Hit the large stone order, request a delivery. Then look Get ready for a startling revelation. pillar three times with each e!own at delivery point. Click on F. 1: Philipp weapon with which you wish to lower device to ·receive item. Now increase your related skill. Talk to you're ready to time travel. the leader in the southwest corner, F. J, Philipp Full Throttle You can get gas in the gas tower. then go past him and get magic Inside, touch the ladder and ·con­ axe on table. Do not open the Thunders cape ceal yo."Urself behind the rear left chest! Afa~r th~ tutorial/quick st4rt in the pipe When the patrol car lands, Tony Brewjo g:.nne mam1al, hEtve Theros join open its gas cap and u ~e. the hose ygµr patty, Climb µp onto the on gas cap. Use gas tank on hose, Star Trek: A Final Unity nearby cliffs and §earch for a door then use mouth on hose. Getting Staned: Talk to the with a serpent symbol on it to Paul Shaffer Warbird, intenupt the tractor enter the Cliff Caves. Explore until 10 ingdoms beam and The Dig .. . from 7 · either destroy Only $9.95 for all • the Warbird, How Low can you ...... or let it go. Most of the time you play the part of these solutions: Talk to the fugitives in the lounge. Low, a veteran astronaut who has all Agree to go to Horst III. You will the elements of the best commanders Angel Devoid arrive there then receive an emer­ and a good sense of humor to boot. Beavis & Butthead gency transmission from Cymkoe The puzzles are quite challenging, The Daedalus Encounter IV You will automatically go there. from door locks whose combinations Darkseed II For your away team choose: Riker, are a series of geometric shapes, to Crusher, Laforge and Worf. Equip one puzzle in which you have to The Dig with Phaser, Tricorder, Med Kit and construct an alien's skeleton from its Dungeon Master II : the Med Tricorder. Beam down. Exit bones. Legend of Sronekeep Transporter room. Go to woman Clark cleverly designed the game Flight of Amazon Queen trapped under cable. Use phaser on so that you can't put any of the Full Throttle devices into a state from which you cable, then tricorder on cable. Gabriel Knight 2 Return to Transport room. Use sta­ can't recover. So if you don't get the Jewels of the Oracle tion transporter. Energize. Cable will puzzles right the first time, you Journeyman Project 2 appear. Return to woman. Have won't blow your only chance, There Crusher use Med Kit on woman. are also many devices that have uses Miss ion Critica! Talk to woman for information. you'll discover only through experi­ Orion Conspiracy F ] . Philipp mentation. Some have multiple uses Phantasmagoria (like your trusty shovel, the only tool Prisoner of Ice to survive the intergalactic trip), Psychic Detective DungeonMaster 2 while others must be put together to Shannara Spells: form something else. - Magic Torch FUL You can communicate with Space Quest 6 Fireball FUL ER Robbins, a journalist sent to cover Star Trek: A Final Unity Lightning Bolt OH KATH RA the asteroid diversion, and Brink, an Woodruff and Schnibble Open Door ZO archaeologist and geologist, via a Harm Elemental DES EW portable communications device. You can get this $17.95 book Poison Bolt DES VEN Just click on their pictures and you'll Poison Cloud OH VEN for only $9.95, nearly half­ be able to ask them questions from price! Just order by June Ith Cure Poison Cloud VI BRO remote locations. The device will Stamina Potion YA also contact two other members of (postmark). After that dat~, the VI Healing Potion the ~ huttle crew when you're within full retail pric:e of $17.9 5 goes Strength Potion FUL BRO KU its range at the beginning of the into effect. Send check or Wisdom Potion YA BRO DAIN game. money order, with $3 for ship­ Fireshield FUL BRO NETA One bonus fo anire of the commu­ ping to USA, $8 for overseas, to Shield Potion YA BRO nications device is a mini ~ g1in1e that Clue Book~ Express PO Bo~ Reflect Wall ZO BRO ROS 1 has nothtng to do with game play, 85143, Tucson AZ 85754 Light OH ER RA but serv~s as a nice divernion while Darkness DES ER SAR QI you're thinking about what to do next or trying to solve a panicular AVAILABLE NOW! .... Continued on paS_e 16 Starting out 1 x 3 x The Air Element At front door, read inscription on x 2 x Go northeast of the Hall of Mages. door. Examine left knocker. Move it Enter empty tower and look up. so the moon is over the sun (enters). The Fountain Look down and note constellations Continue N to Hall of Mages and on the floor. Touch combinations of examine each of four crypts (mages stars until all the blue stars are lit talk to you). Enter the left door. Up. In time travel and the purple ones arent. If the let- room, note the paintings and the dif- ters represent the purple constella­ The Fire Element ferent ages shown on them. Touch tion points and the numbers repre­ hourglass in center of room (becomes sent the bfoe points, as in the follow- Go south and east to the balcony and a chair) : ing diagram, press the points in the remove spoke from sundial. Go Sit on chair. (Turning in chair I following order: 3, A, C, G. south to the library. Examine knife changes the ages.) Turn left until the beside crystal ball. Read books on scene in the window behind the display shelf. chair changes to show a construction B E 1 2 Go to south end of library and site and a saw. Get up and take the A D G 3 move panels aside. Continue south, saw. Sit back down and turn left C F H 4 5 following the hall to the diagram on until you reach the ice age. Use saw the door. Turn the head on the dia­ on window on icicle. Sit and turn Purple Stars Blue Stars gram to the triangle (door opens). right back to the fire age (icicle on Enter. Examine sundial and put sill melts in bowl). Goto window and spoke in its hole. Turn dial so the touch the water in the bowl (Hall of (Stairs descend.) Climb stairs. Goto circle with the dot in it (eclipse) is at Mages). Touch water icon. Talk to right side of gas machine and exam­ the top (reveals door). Enter. Sophia. ine icons below glass sphere. Press Examine candles on lower shelf scarab icon (walls lower). Return to until you get a dose-up of one (the front of machine and press 2nd lever fire element). Tollch the flame (taken The Earth Element to half, 3rd lever all the way down to Hall of N,tages) . Click on fire icon Go northwest again to door with and 4th lever all the way dovm on table (highlights Malveaux's skeleton hands holding the door (whirlwind forms). Touch whirlwind crypt), Click on crypt (Malveaux shut. Move first and sixth fingers (Hall of Mages). Touch air icon speaks). (Kaine's symbols). Enter. Walk to stairs and press lever (down). Walk (sequence - gives you golden globe). to telescope and look into it, noting The Water Element the triangle symbol for earth. Go up Traveling Go up the stairs at the west/north­ ramp to box with four icons. Press Enter planetarium behind the Hall of west pan of Hall of Mages, At the upper right icon (shows earth sym­ Mages. Push left lever to right slot · door, examine music pipes to the left bol whim pressed). Enter mining 1 (arm comes up). Put golden globe on of the door. Click on them and note I cart. Climb stairs to stand and take : arm. Push left lever to upper slot the tont:l ~. Turn to right of doeir and skull carving from stand (Hall of I (globe becomes Slln). Push right duplicate pan~ rn with water jet~ in Mages) . Touch earth icon. Talk to ! lever until you hear the first bell. the following order where X are the Kaine. i Release. jets you leave un.tol.l<:hed and the ! numbers are the order and the place- ments of the jets you do touch: ! 12 a-•••ns Zork Nemesis: Beyond the Ancient Temple

The Monastery behind the bell machine (noting - St. Yoruk (sequence). Enter room entrance to Malveauxs room is behind the altar and goto the dial in (Malveaux) blocked). Enter Alexandrias room on the middle of the room. Use the code the right. Walk behind the music found under the grate in the temple Getting in stand, clicking on it (sequence). to open the lock on the gate going down to the museum. (The code is From your arrival spot, go east and Examine violin on bed, then book on look at the ground. Examine it and wall. Return to hall and enter door at easy. Letters on the left correspond to take zorkmid. Go west and upstairs the very end. Examine pictures on the symbols on the right. Use the to monastery entrance. Read sign on walls and read all books and symbols that correspond to the let­ the door. Examine hole in the papers.Take magnifying glass on top ters 0-P-E-N, turning the dial one at ground beside the door and enter it of paper against the wall. Enter the a time to each of them.) Tum around (inside monastery). gazebo in the center of the room. and goto the gate, opening it and Click on incense burner (sequence). going down. Read sign at bottom of stairs (alarm). Examine exhibits in The Mask Puzzle The Seventh bell the room for no~talgic trip through Examine sign to left of door and read previous Zorks. Take the Ruby from Return to the bell room. Examine the notices on bulletin board to the Yoruks shield and the Torch of bell sequences on the wall (noting right. Put zorkmid in donation box Endless F.ire. Open the round stand that the circle symbol starts most of and read notes that come out (writ­ at the bottom of the stairs. Push the the calls). Ring the seventh bell, ing down the icons with their corre­ lower left button (deactivating the starting with the circle, then the six sponding emotion). alarm). Look down at the ground, symbols from the masks, using the Go north to masks on wall and noting the trap door. Open the trap look in urns below them, taking all order in which they spoke their door (entering). eight icons. Put each icon in the slot rhyme (anger, suspicion, hip, bore­ below its mask, matching emotions dom, fear, happy). Bell will ring and with masks (left wall, left to right: rope will come down. Yoruk and the Demon fear, anger, boredom. Right wall: Go south and southwest to the tomb. happy, hips curve, suspicion). Listen Malveaux's room Light your torch, using the torch to spoken rhyme, writing down the Pull on rope. When it raises you past mounted on the wall. Goto other end sequence spoken (solution to the the window, jump out. Follow bal­ of the room and examine the crypt seventh bell). cony to Malveaux's open door. Enter engraving (Yoruk). Open crypt and his room. Note the color order of the enter it. Close the lid. Put ruby in General Exploration flames above his bed. Examine the shield and take shield. Exit crypt (leaving the torch on the wall mount Go down the east hallway and open book on his bed. Use the magnifying beside the crypt). Return to dungeon the door at the end. Enter (as you glass on the book, noting the posi­ entrance, this time going down the approach, monk talks to you). Enter tion each of the five skulls face. SW passage (lava) . When the fire room on right. Touch brazier in mid­ Examine shelf by the bed. Pull the demon appears, use your shield on dle of room (sequence). In the corner highlighted book, revealing passage it. Continue to the shelf with the five of the room, look down and move back to entry (takes you there). the grate in the floor twice. skuUs. OB Take the paper, noting combina­ Getting into the museum tion of glyphs. Return to the hall and Go down the north hallway which For the conclusion of this solution, go down the west hallway, going up curves around and into the study send $3 for USA delivery, $5 over­ the stairs to the bell room. Go room. Examine the book on the cen­ seas. Or get it FREE if you order The through the door and down the hall tral podium at the front of the room Book of Clues III -- see page 11 . 13 our•••• Zork Nemesis .. . from 1 Not Funny standing on the ground. Also , there was at least one button that I had to you during some video sequences, The other thing I don't like about · press perhaps a dozen times before it but you don't talk to them. Zorh Nemesis is its total lack of opened a wall in an adjacent area. (It Character interaction, therefore, is humor (aside from the a reference to took me a week to figure that one downplayed over object manipula­ a drug called ProZork in the asy­ out!) tion. lum). Zorhs have always been funny, You can rotate the view a full 360 The sound effects are spooky satiric, witty - the humor kept you degrees, and of course, you will be enough. There is no outstanding going even when you were-com- able to go up and down, and up and musical score, though musical pletely stuck. . down, and up and down. You can instruments do play a part in certain Zorh Nemesis is morbid rather than stand up or crouch down. You can puzzles. If played under Windows humorous. The brooding atmosphere also jump, and you will have to do 95, it's supposed to include extra of the temples and castles is .enjoy­ some serious jumping across crevass­ sounds and so on. Since I am wait­ able in its own way, but hey es. You can move with the keyboard ing for Windows 97 before upgrad­ - lighten up! Zorh or the mouse. I recommend the ing, I can't say. (But I have heard that Nemesis , while superior to recent keys, specifically the Up, Right and you can't run other Windows pro­ Zorhs in many ways, plays like a Left arrow keys. You cannot look up grams simultaneously, as is possible marketing directors idea for a highly I or down as you could in Ultima with most games.) commercial combination of and Underground . Frankenstein bearing the high recog- The mood music is good and the nition value of the Zorh name. Puzzles and Stuff sound effects well done. There is Conclusions: Don't get me wrong - Even veteran Zorksters will find the very little .interaction with characters I like the game. It's just that expecta­ more than 65 puzzles familiar - you'll meet, and considering that this tion has a lot to do with response especially if they played Myst. In the is on a CD with plenty of room for and reaction, and some of the things early stages, it's difficult to figure out it, very infrequent speech from the I naturally expect from every Zorh . where to go and what to do. people. It won't be long before you are missing. The story, graphics and Obtaining the four elements basically start talking to yourself while explor­ other elements of the design still consists of solving a series of locked ing the otherwise deserted levels. make Zorh Nemesis one of the year's door puzzles whose clues are pri­ Deserted, that is, except for the most challenging and unusual marily visual. monsters, who will turn up around adventures. Then the game opens up as you OB every corner. They will scream at explore the alchemists' homes and you as you hack them apart or blow work places. Clues present them­ them up with magic, but nary a one Thunderscape ... from 6 selves more readily and seem to will talk to you. make more sense. only the altitude you're at, but the Conclusions: You will enjoy this areas above and below you. This can game - . if you like hack and slash Cabin Fever be very confusing and detracts great­ games. If you like dungeon crawls. If you like a long, long game. If you Nearly every scene takes place ly from the game. can put up with the poor Automap. indoors, as in Myst. This leads to an If you don't mind several intense, unsatisfying sense of restriction. Puzzles and Bugs illogical puzzles with no hints any­ Until the minimum necessary puz­ The early puzzles are relatively easy, where. And finally, if you can live zles are solved, this game limits the and hints are found as you roam running across a few bugs here and number of places you can visit. around. However, the puzzles get there. If, however, none of the above (Does the word frustration ring any much more difficult later in the apply to you, then it would be best bells?) Adventures that enable you to quest, with few or no hints that I to pass. OB explore other areas - much bigger could find. These puzzles can be areas - even though you haven't very frustrating. System: PC CD figured out how to unlock a particu­ Several bugs cropped up in the Difficulty: Very difficult lar door somewhere, provide a first version, such as some creatures Company: Activision greater sense of freedom and are hanging from the ceiling, instead of more fun to play. aued•••s Stonekeep ... from 3 journeyman 2 ... from 5 zles are often involved and devious. The Arthur Biochip provides an years later ready to right wrong and Mayan) , Files (background informa­ ongoing travelogue of the different literally bash the brains of the bad­ tion) and Evidence (keeps a record time periods that adds immensely to dies. Yes, there is a use for the stuff of any temporally inappropriate the game play. The graphics, music (sort oO. items you locate). and sound effects are all outstanding. Anyway, the goddess Thera (an The interface, in addition to the If only it had been full-screen, the absolutely gorgeous bit of casting), thro':gh-your-eyes 3D graphic dis­ result would have been staggering. meets Drake, tells him to go find play, consists of a message window Even so, it's still a must have. QB some orbs and bring 'em back, then at the top, your inventory at the bot­ pops him into the dungeon crawl tom center, a Biochip display at System: PC CD wearing only his britches. The rest of upper right and your Navigation Diffici:tlty: Easy through Difficult the plot is conventional stuff - meet arrows at lower right. These arrows Company: SSI and beat the *.* and reset the bal­ light up to show you in which direc­ ance of something - but that's pret­ tions you can look or move. ty much why we play these games To pick up an object yoq click on Swap Shop anyway. It's how things are executed it and drag it into your.inventory. To is what separates the men get a description of an item you right Free ads for members only. 10 from the meat. · click on it. To use an item, click on adventures per ad, original software I with boxes only. •means clue book Stonekeep gives you no choice of it and drag it into the graphic win­ J included character, you're just this 20-year old dow at an appropriate location. guy. Later, NPCs will join the party. IBM & QUEST-AUKES The game world is laid out on a grid *Gabriel Knight 3.5'\ $20. $15 each: (another old-time touch) whose Two Difficulty Levels *Eye Beholder 1, *Eye 2, *Eye 3; 5.25". coordinates may be displayed (Shift There are two Difficulty Levels, $10 each: Wizardry 1, 2, 3. $5 each: FS, an undocumented command that Adventure and \Valkthru. In Legacy of Ancients, Enchanter. Add $3 Interplay tells you about on their for­ Adventure, you're pretty much on shipping per order. Douglas Cobb, 32 profit hint-line). Perspective is from your own. In Walkthru, many of the Hanson Ave, Dover NH 03820. puzzles that would challenge you in the straight-ahead, first-person view, Dungeonmaster 2 CD, $28. $25 each, all Adventure have been solved for you, with monsters moving in the dis­ i CD: Rise of the Triad, Complete Ultima tance and during combat. However, making the game more of an actual 7, Hell , Ravenloft, Gabriel Knight. .3.5" the action does pause while you walkthru. An example of this is a Eye of Beholder 3, $22. Companions of reach for another weapon or fumble Siege Cycle, which is completely Xanth 3.5", $20. Freddy Pharkas 3.5", with your runebook. built in Walkthru, but for which you $20. Star Trails CD, $28. Many more have to find the parts and construct older games. I pay shipping. Austin Conclusions: Despite covering 22 Hendricks, 155 Newell St, Pittsfield MA in Adventure mode. dungeon levels, Stonekeep is not that 01201 long a game, and the difficulty level Early on in the game you can of the puzzles is quite moderate. This acquire an Arthur Biochip who will Sell only, PC CD, $40 each: *Shannara, is not one in which you'll invest the provide you with comments and *No Mouth, *Dungeonmaster 2. $30, next three to six months of your life. help. Get him as soon as you can, as Martian Chronicles Windows CD. Robert Kraus, 3038 N Christiana, Chicago IL The biggest drawback is its begin­ he will provide humor and act as a 60618 ning; it takes the game three or four travel guide. Try Farenstein's Lab.) levels to really hook you. Much You can die, and will, often. In $8 each, no shipping. 5.25": Magic greater than the sum of its parts, Adventure you will need to restore a Candle 1 & 2, Pool of Darkness, Pool of Stonekeep is a fine game with unex­ saved game, so save often. In Radiance, Azure Bonds. 3.5": pected delights. OB Walkthru you simply continue I Bloodstone, Bard's Tale 3, Silver Blades, where you were killed. There are an ShadowSorcerer, Dark Queen, more. unlimited number of saves. Write for list. Brian Leigh, 1002 Rutledge System: PC CD Ave, Phoenixville PA 19460 Difficulty: Intermediate Conclusions: This is a vast, involved, CD games: Top Ten Pack, $25. Ultimas Company: Interplay Productions exciting graphic adventure. The four 1-6: $30 for all four: Unlimite.d Time Zones provide many hours of Adventure, Dungeon Hack, Fantas~ exploration and discovery. The puz- .... Continued on next page 15 The Dig ... from 11 Swap Shop ... from 15 puzzle in your head. The game is The Book of called Asteroid Lander, but it looks a Clues Ill, only Empires, Stronghold. $25 for 6 games: lot like the popular arcade game 1 & 2, Powermonger, , Theme Park, Magic Carpet Gravitar; in which you tried to land a $9.95 demo. Add $3 for lst game, I pay addi­ space ship on varied surfaces without if ordered by June 7, 1996. tional. Joe Defeo, 721 Match Point Dr crashing. The game lacks the gravita­ Nearly half-price! Get 20 #202, Virginia. Bch VA 23462 tional effects of Gravitar; but it's the same idea. This was a nice touch. solutions for less than a quar­ 5.25", $10 each: Mean Streets, Bard's The graphics for the game will ter each! See page 11. Tale 1 or 2, Might & Magic 1 or 2, Wizard's Crown, Countdown, look familiar to LucasArts adventure pendous. The lead musician, Michael Transylvania 1 or 3, Crime Wave. Carl fans. Most scenes are third-person Land, used Wagner's music to pro- Pudvah, POB 886, Amsterdam NY 12010 views of rooms where you move vide the exact sound that the game around Low and click on objects. needed. You'll feel as if you're on an Intel 486/66 DX2 VL motherboard with The graphics style is not as cartoon- alien world as you play the game video & controller cards, $175. All CDs: ish as Full Throttle's . It's closer to the because the music is so pervasive Discworld, $25. MechWarrior 2, $35. Menzobarranzan, $25. Demonsgate, $20. look of the Indiana Jones games. and fitting. Ravenloft 1, $25. 3.5": Lands of Lore, The Dig's real beauty shows up in Conclusions: Once again, LucasArts $20. Eye of Beholder, $20. Many more. the composition of the scenes and has produced an excellent adventure Peter Rudden, 19 Country Greens Dr, the wide-angle shots, which really with enough originality and game Bellport NY OB shows off the alien planet. Some of play to keep you intrigued for days. the cut-scenes break out of the inter- The Dig kept my attention from start The Poker active mode look and use eel anima- to finish and left me with no com­ tion effects to present the scene. This plaints, except that perhaps it was Players approach adds heightened drama over and that I can't run to the mul- Software Guide when used. Industrial Light & Magic tiplex and see a cinematic version also contributed some special effects next week. The game was well worth by Shay Addams to the project, most notably in the the wait, and Spielberg should be "... one of the most helpful opening space scenes. ecstatic with the full realization of his poker books I have ever Robert Patrick of T2 to do the initial concept. OB voice of Low. He conveys the charac read." Dana Smith, CardPlayer ter's authority, but also injects the System: PC CD right amount of humor. Sound Difficulty: Intermediate Covers 30 IBM poker effects are also up to LucasArts's high Company: LucasArts programs & how to use them. level of quality, but the music is stu- $15.95 plus $3 shipping.

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