<<

Special "Orbs ft Stuff" lssuc Not sold in Hoboken Superhero League of Hoboken

rom the incorrigibly twisted he plants to make the Jersey City what Meretzky will do with the idea. mind of madcap ; Marketplace uninhabitable. A com­ Instead of facing Dragons and Super Hero League of Hoboken puter named Matilda lisFs several Wizards in combat, you'll fight F missions Albino marks his first foray into the realm of role-playing. This hybrid combines thatimust Winos, elements of the animated adventure be fulfilled Lawyers system used in such games as in various and Tricky Meretzky's Sorcerer's University with parts of Dick RPG-style combat sequences, which America's mutants. In also makes it a first for Legend north east­ one battle, Entertainment. ern sector. a lawyer Taking place 200 years in the After you issued an future, Hoboken is set in a world finish all injunction populated by mutants. Radiation, the level against toxic waste and a plethora of 0.]. one mis­ Tropical Simpson jokes have plunged the s10ns, a Oil Man­ world in a new Dark Age, and it's up new set of who retali­ to you to save America. As the harder ones miiiiliiltiil~;;;: ated by Crimson Tape, you lead the Hoboken are posted. 1ssumg a chapter of the Super Hero League - The slick "point and quest" inter­ stream of saliva at the lawyer. The and appropriately so, for your prima­ face of previous Legend games is even lawyer's dying words were: "I think ry superpower is the ability to Create slicker in this incarnation. When you this is actionable." Organizational Charts. click on certain items in the picture As always, it is Meretzky's bizarre Choosing party members such as window, new verbs appear in the list sense of humor that makes this game The Iron that always contains actions such as stand out. The premise is a parody of "take" and "look at" that are used to comic book superheroes. He also Adventure/Role­ Tummy Type solve puzzles. You takes this opportunity to satirize role- playing hybrid (Able to Eat Spicy move between interior locations by IBM System Food clicking on a compass. Outdoors, the Continued on page 5 (Required 386/20+, hard Without party is represented by a glowing orb disk, 2 MB RAM, DOS 5+, Distress) on an aerial-view map that uses coor­ Microsoft-compatible and dinates as in most RPGs. Contents mouse, VGA) Madam Combat is easy: the monsters are Supports Music: Ad Lib, Pepperoni displayed in a picture window; much Roland MT-32/LAPC with (who can as in a Wizardry, and you click icons Adventure Road ...... 2 MPU-40 I compatible inter­ See Inside depicting weapons or superpowers System Shock ...... 3 face, Sound Blaster Pizza for each party member. Tropical Oil Man, for instance, might use his Robinson's Requiem ...... 4 Sound effects Sound Boxes), you power to Increase Foe's Cholesterol, Blaster embark on Return to Ringworld ...... 6 a series of while Captain Excitement, who looks Shadow of the Comet ...... 7 Planned ports missions to a lot like The Flash, can Put Animals IBM CD restore civi- to Sleep. Obviously, you'll run across The Psychotron ...... 9 lization. The puzzles designed with these super­ Walkthru: Dark Sun 2 ..... 10 Evil Villain, Dr. Entropy, is at the bot­ powers in mind. Part of the fun is in • Keys to the Kingdoms ..... 12 tom of many of the crises you must the anticipation, wondering exactly resolve, such as the Limburger Bomb Swap Shop ...... 15 by Shay Addams dvenruRe load

We're back! Vale Lost Dear QuestBusters: I am very, very stuck in Magic Now that the industry is actually ship­ Four days after announcing its release, Candle 2 and have not been able to ping adventure games in plentiful sup­ Origin cancelled The Lost Vale add-in get in touch with Mindcraft about a disk for Ultima 8 and the new Ultima ply again, QB is returning to a more clue book. Where can I find them timely schedule. Look for the-next 8 CD that would have included Lost now? Or a clue book to this game? issue this time next month. The CD Vale. The reasoning? They prefer to Eldon Leonard Central column has become a victim focus manpower on Ultima 9 for of fast-changing times. Since almost Christmas 1995. Mindcraft slipped out of existence everything is shipping on CD first (if earlier this year (Ali Atabek, who cre­ not CD-only!) these days, it made lit­ Zorked again! ated the Magic Candle series, is now tle sense to keep the column. is back! 's The Zork a producer at Interplay, where he is Since the summer, we have also Anthology is a CD for IBMand Mac, designing the AD & D games for teamed up with Infotainment World with the original all-text Zork 1, 2 release in late 1995). We are currer..t­ Books, which is publishing The Book and 3, Beyond Zork and . ly looking for complete solutions to of Clues 2. (See page 8 for details.) We It also includes the original all-text the first two Magic Candle quests so were unable to offer our usual early . Even better, the anthology we can make them available to advance orders this time, as several is free if you purchase QuestBusters members. We'll go other publishers have been attempting by December 31, 1994. ahead and send you the clues we to do similar books and we did not have on hand, which may help you want to give away the contents by Psygnosis get through the quest. Meanwhile, publishing them in QB (which they all Discworld, from England, is coming anyone with a solution to Magic read -- where else do you think they in November. Based on a British sci­ Candle II or III (or has enough notes get their ideas?) ence fiction series, it features the voice to write a walkthrough, should write of Monty Python's Eric Idle. to QB right away.@. New World Computing On a recent trip to New World, we Any day now got a look at some imminent releases Under a Killing Moon will arrive in - all for PC CD. Looking sharp in stores by early November. Access says Editor: Shay Addams SVGA, Heroes of Might & Magic is advance orders have already been set for November. It combines strategy Managing Editor: Dora McCormick shipped. Role-playing games to watch Editorial Consultant: Edgar Schrock elements from King's Bounty with for are SSI's Menzoberranzan and News Editor: Wes Craven characters from Might & Magic. Domark's Lords of Midnight. Contributing Editors: Fred J. Philipp, Hammer of the Gods could be the is set for November. Clancy Shaffer, Paul Shaffer, Al Giovetti, first successful adventure based on 's next game, Russ Ceccola, Bernie Yee, Ken St. Norse mythology. Look for the Mac Mission Critical, should show up in Andre, Brian Smith, Bruce Wiley, Duffy, CD M & M: World of Xeen soon. early 1995. Ishar 3, from Silmarils, is This Reviewer NWC has a couple of non-adven­ a multi-character RPG looks better QuestBusters, ye official journal of the tures worth considering as Christmas than plays better than Requiem. QuestBusters Guild, is published monthly draws near. Zephyr, the hover tank by The Devil Made Me Do It, Inc. Annual CD game, will support up to six pilots Interactive Gaming dues: $19 ($6 extra for Adventure and should be out any day. Jon Van Chuck Miller, of Enchanted Realms, Express). Canada/Mexico: $26. Caneghem was also enthusiastic about is now producing a digital-based Overseas: $36. QuestBusters. The Multimedia Celebrity Poker, having QuestBusters Guild, Adventure Road, biweekly computer game magazine The Book of Clues, Clue Books Express just directed a shoot for it with Joe called Interactive Gaming. It covers Piscopo, Morgan Fairchild and and Keys to the Kingdoms are trade­ PC, PC CD, 3DO and CD-i and be marks of Eldritch LTD. TM is a trademark Jonathan Frakes. And Iron Cross, a available online as well as on disk. of Shay Addams. Contents Copyright novel real-time WW2 game, just For info, write to 1302 Stoney Run 1994 Eldritch, LTD. Copying without shipped. Trail, Broadway Hgts OH 44147. express permission is prohibited and punishable by jamming Mr. Potatohead Continued on page 8 into your computer's ZIF socket.

2 QuestDusters ...... ~E'JIEVV BYBTEM BHDCK

t's been a while since I've played a Doom is horribly addicting. System things, run amok. Turns out that captivating RPG, and a longer Shock, however, answers all I wished your employer was engaged in a con­ Iwhile since I've played an engross­ for in Doom. Created by Looking spiracy cover-up and used you to try ing sci-fi RPG. But Christmas came in Glass Productions, the same folks and gain control of SHODAN to pro­ September when I received System who brought you the 30 extravagan­ tect him from the authorities. Shock, and both my wishes were real­ zas Ultima Underworld I & II, SHODAN had other ideas (as power­ ized. System Shock goes Doom one - or ful Als are wont to have) and decided And more - better. A true 30 game to destroy , by fire or plague. System (unlike Time for the hacker anti-hero to Shock is Wolfenstein make good. certainly and many The corridors of the space station timely, with others that are fabulously rendered - red car­ the Doom­ only simu­ pets and chandeliers for the executive mama late 30 in levels, corrugated steel, blinking shaking top 20), lights and narrow crawlspaces for the 10 lists and System engineering sections. The moody sur­ the Shock com­ roundings are reminiscent of the Internet. bines Gothic atmosphere on the starship No doubt Doom-like Nostromo from the Ridley Scott film, many pre­ 30 action Alien. The soundtrack is ominous, tenders will and car­ and the digitized effects - in stereo emerge from the post-Doom hysteria. nage with phenomenal execution. - made my SoundBlaster 16 and Rio Some are true rips, like Capcom's Inject a cyberpunk story and lots of wavetable card sing. And the environ­ license of the Wolfenstein 3D engine. neat gadgets, and you have the most ment is so 30, it generates a sense of Others have the weight of no-lose addicting game I've played in many paranoia and vertigo. You can licenses behind them, like the Star moons. crouch, crawl, jump, look up, down, Wars-based Dark Forces by The action takes place aboard a lean left and right - pe~fect for peer­ LucasArts. But the one to beat, the 1 space station called the Citadel, an ing down corridors. The last thing better Doom than Doom, is Origin's orbital mining platform stationed you want to do in System Shock is to System Shock, an action-CRPG around . Our anti-hero is a saunter around a corner and face a hybrid a bit hacker, caught trying to break into Security-1 Bot with only your dart more suc­ Tri-Optimum, a huge conglomerate's gun in hand. Type Action/Role-play­ cessful computers, for fun and profit. Rather In many ways, System Shock is a ing hybrid than the than prosecute, one of the corporate "Doom-meets-Neuromancer," an System IBM "Lord toadies has a proposal: hack into the adventure/RPG hybrid based on the (Required 486/33, 4 MB, British­ AI of the computer that runs the Gibson book released by Interplay mouse or joystick, VGA; meets­ space station, and the corporation many ye;us ago. While it never quite Recommended 486/66, 8 Super will outfit him with the latest in neur­ found its niche, Neuromancer had MB RAM) Mario" in al implant technology. The hacker some fun cyberspace sequences that complies and hacks out the "ethical played like an arcade game, and Supports Sound Blaster Ultima 8 (which I constraints" of the computer system's while your character's "stats" didn't Pro/16, General MIDI, AI (called SHODAN, which stands improve, you could obtain various Gravis Ultrasound actually enjoyed). for something ominous). Hacker gets chips that would add new abilities Planned ports I wheeled into surgery, and into a heal­ when plugged into your skull's ZIF IBM CD (double speed CD always feel ing incubator for a few months. socket. Similarly, in System Shock drive required) somewhat When he wakes up, things just aren't you can obtain various goodies that embar­ the same. And so the game begins. plug into your cybernetic neural rassed to admit that I'm not a Doom Blood everywhere, corpses, and implant system, giving you eyes in junkie. Sure the game is gorgeous, no sign of anyone living. Robots and back of your head, targeting systems, fast, action-packed and all, but it cyborgs, armed to the teeth and dis­ heads-up display automapping and lacked a plot and any real deep gam­ tinctly hostile to soft pink fleshy Continued on page 5 ing elements - though on a network, by Bernie Yee QuestDusters 3 ~E'-/IEVV .... , ...... RDBIN&DN I REDUIEM French outfit, Silmarils has that keeps the mechanics of these or weapons from other objects in this been putting out software tasks easy, but after awhile you might game once you know which objects hrough a number of North rather just explore the detailed terrain can be combined, but until then, you American publishers for several years. of the planet Zarathustra than fight might struggle against the elements Their recent titles have been particu­ against disaster. on the planet. larly impressive. Robinson's Requiem The main game screen is divided The most important object you uses a dynamic 3D world reminiscent into four areas. The picture window have is the SESAME computer. It of the Ultima Underworld series or takes up the majority of the screen. monitors your vital functions (heart Arena in a graphics adventure. This is Inventory rate, tem­ an unusual approach, as usually only boxes are perature, the Doom-style games or role-playing below the etc.), games get this treatment. The result is picture accesses a fresh interface in an exciting game window. A game world with a tough challenge. column of save/restore Some background is in order action commands before you understand what your icons lines and con­ activities in this adventure. You are a the right tains a member of the Alien World side of the clock with Exploration (AWE) organization, a picture alarm you military group that sends explorers, window. can use to or "Robinsons," to new planets to The move­ sleep in the investigate their environment and ment con­ game or capability to support life. After five trols are just simply years of service, a Robinson returns below the action icons. wait for a specific time. These game-. to Earth to a gala celebration, known As in most graphic adventures, specific features keep the survival­ as a "Robinson's Requiem." You play you click on commarids with the left_ related actions simple so you can con­ the game through the eyes of a . mouse button, then click on the centrate on finding the objects you Robinson stranded on a planet by object of your action, whether that be need to get off the planet and make rivals. Your an object in the inventory or an clothes or medicine. g::='~~~~~~~=::,... goal is to object or character in the picture win­ Requiem's puzzles are at the inter­ Type Graphic survive dow. The right mouse button cancels mediate level of difficulty because, adventure/survival game against the commands. although you find a lot of objects, it · harsh con­ takes some ingenuity to put them System IBM together and discover their real use. (Required 4 MB RAM ditions Unusual features (weather, Requiem has some interesting inter­ For example, you can cut leaves from Supports Sound Blaster a plant and combine it with string to only tempera­ face features that fit this game per­ ture, dis­ fectly, although they might not work make a hat. If you happen to find a Planned ports ease, etc.) for other games. My suggestion to lot of a particular material, you could PC CD, MAC & MAC CD, and find a Silmarils is to take Requiem's basic make larger garments or weapons. 3DO way back interface and use it in a game with Experimentation is the key to success to Earth for more traditional object-oriented puz­ in Requiem. Don't expect to finish your Requiem. zles free of the survival mandate that the game overnight, There is a lot of at times sabotages the fun in meat on this plate. • Harderthanitsounds Requiem. Graphics are excellent. The inter­ You can walk, crawl and run. At face itself is highly detailed, but the This goal sounds a lot simpler than surprise is that this detail carries over the reality of your adventure. You times these different modes are neces­ sary. The action icons themselves pro­ to the picture window. The scenes have to make a variety of clothing, combine hand-drawn objects, ren­ collect drugs and antidotes to ward vide instant access to the important elements of Requiem: manufacture, dered graphics and smooth-scrolling, off disease and creature bites/stings detailed terrain that you see as you and gather enough food and water to dress, give treatment, eat, sleep and more. It is very easy to make clothes move around Zarathustra. A nice make it through each day. The French automap marks where you've been design team made a clever interface by Russ Ceccola Continued on next page 4 Robinson ... from previous page Hoboken ... from 1 System Shock ... from 3

and also shows moving characters playing and adventure games. When inore. Of course, there is a dizzying and monsters. you try to take a plaque from a wall array of hi-tech weaponry, from a in the League's hideout, for instance, lead pipe to assault rifles. A whole Simple combat you are told: that " ... in keeping with different class of weapons, like EMP Combat is rather simplistic, but still the finest traditions of adventure (electromagnetic pulse) grenades and as exciting as RPG combat rounds. game plaques, this plaque is firmly magpulse rifles, work best by scram­ As you walk across the planet, you attached to the display." bling robotic circuitry, but will do lit­ will certainly feel as if you are in a You have money to burn, power tle to deter the ferocious gorilla-tiger real world because of the variety of pills to pop, and a beef sandwich for mutants you'll find in the simulated environments and terrain, from lush lunch in parodies of typical RPG forest grove areas. forests to caves. items such as the Ace bandage, which Other assorted goods, like healing The music is particularly good, as can be worn on the knees to add 1 to kits and battery packs, will sustain is the case with most European a party member's toughness. As in you throughout the game. And most games. most RPGs, you may speak with levels have a healing area as well, American other which SHODAN has converted into musicians party cyborg conversion centers. Once you have only members find these areas and turn off the recently by choos­ cyborg conversion machine, they begun to pro­ ing lines become invaluable resources - if duce scores. from a you are killed on that level, you reap­ as intricate inenu; pear at the regeneration facility, and emotion - most of patched up and ready for more al as your action. Playability is a big plus. European or lines are Your character pieces together the Japanese jokes mystery of SHODAN by picking up designers. (and bits of data in the form of dead crew (Notable good logs. In addition, the corporate ones!), stooges on Earth manage to get a few exceptions in Hoboken's outdoor map the past and a few messages through to you, but more include The Fat Man's work for actually info can be found in cyberspace. Origin and other companies, as well lead to solving a puzzle. Terminals are scattered through the as the musical scores in Sierra's Even the mapping conventions of complex, and "jacking in" means graphic adventures.) Sound effects RPGs are mocked by Meretzky, who appearing in a free-floating environ­ help to define the planet more than places the East Orange Marketplace ment where you can pick up data they recreate familiar noises. at location 7, 11. (Ultima and and other routines (like ICE soft­ Conclusions: Requiem was a big sur­ Wizardry fans will love the way loot ware, cyberspace shields and other prise that got me hooked until I fin­ and gear are found in pizza boxes useful programs). ished the game umpteen hours later. after each battle: instead of casting a Of course, SHOD AN has cyber­ The game world is quite varied and spell to see if the box is booby­ space guards that will attack you. exciting. Puzzles are tough, but fair. trapped, you have Madame Getting combat software is a high The only complaint I have is that you Pepperoni use her superpower to see priority. The environment is disori­ have to use the movement controls in inside it.) enting at first, but a nice diversion the bottom right corner rather than Conclusions: This is one of from System Shack's real world 3D the cursor keys, which most games of Meretzky's best - parody and satire physics. Getting fried out of cyber­ this sort support in the picture win­ are among the toughest forms of space means losing some precious dow itself. This is one of the better humor to pull off, but they seem like health points back in the real world, imports to make it to American a natural for him. The CD version but cyberspace is a rich storehouse of shores since . Keep will be out any day now and is info, as well as one of the means to your eye out for new Silmarils titles strongly recommended for anyone getting access to certain parts of the in the coming months. @ who enjoys adventure or role-playing station. Unlike Doom, System Shock and possesses even the rudimentary offers a number of different puzzles Skill Level: Intermediate elements of a sense of humor. @ (such as rewiring door opening cir­ Company: ReadySoft cuits) that will tease your brain as Skill Level: Intermediate well as your trigger finger; and if a Company: Legend Entertainment puzzle is too difficult, handy items

Continued on page 14

5 ~E.'JI E.VV.. RETURN TO RINCWORLD

fugitive from intergalactic injus­ This one take~ advantage of the CD previous game in this series. tice, you switch between the to provide full-voice support for Cinematically and artistically, it's roles of three different charac­ everything from dialogue to descrip­ a winner, and the voice support really tersa in this, the second game adapted tions of things you click on to exam­ pulls you into the drama. But the from Larry Niven's Ringworld series ine. Instead of reading the ship's data­ quest still ends way too soon for most of science fiction novels. Qujnn is a base, for instance, the computer reads adventurers. Fiddling with all the human male, in whose space boots it to you. These are used throughout pseudo-scientific gimmicks, such as a you'll spend most of the game. To the quest to "rotational solve certain parts of the quest, give you infarction though, you have to occasionally background transduc­ become Seeker, a member of the cat­ on the story er," howev- like Kzin race, or Miranda, a human and the J er, may female. world in prove grat­ In case you missed the first which it ifying to Ringworld adventure, which looked takes place, techies and slick but was insubstantial in terms of offering Trekkies. and value, that story definitions involved a convoluted conspiracy that of countless Difficulty: items and unfolds across the galaxy. The Kzin, ~iii Novice who may be cat-like but have nothing information :ii Company: else in common with Garfield, were on the vari­ Ring, Ring, Ring Tsunami on the verge of wiping out the ous species Media@ Puppeteers, when you foiled their Evil of sentient life. Plan. Now they're out for revenge, Cinematic scenes hook the pro­ f@R A f@RTVNE IN but so are the Puppeteers, A. R. M. gressive segments of the quest togeth­ and the rest of the known universe. er as you roam through space collect­ CLUE~©- REVIEW~ You've been set up on bogus charges ing and assembling various sci-fi gad­ of stealing a gets. Object-oriented puzzles domi­ ... get the next ~~~~~~~~~~ spaceship, nate the challenges you must resolve, twelve issues of Type Animated and your but knowing when to switch charac­ QuestBusters ters is crucial to success. You also get Adventure first action by sending is to find a to fly a few simple space ship simula­ System IBM check or money hiding tors, which are easy enough for even order payable (Required IBM CD This Reviewer. Puzzles are tougher place on in US Funds to 386/25+ MHz, 640K RAM, than the first game's, but still lack the 2 MB hard disk, 256-color Ringworld Eldritch LTD, before fig­ depth of a full-blown Sierra or even a VGA, CD-ROM with mini- POB 85143, uring out Legend animated adventure. mum I 50KB/second trans­ Tucson AZ 85754. VISNMastercard how to The interface consists of a trian­ fer rate, MS-DOS 5.0+, establish gular-shaped "action menu" that Microsoft mouse or I 00% Basic Membership: QB is sent 3rd your mno­ pops up when you click the right compatible with version 6.0 Class mail (not recommended for cence. mouse button. By clicking on one of driver in high memory. APO & other military addresses), $19 We're the six buttons there, you can walk, Supports Sound Blaster & look, touch/use/get, talk to people, looking at Adventure Express: QB is sent lst Pro, Covox Sound Master II, switch characters and bring up the virtually Class with an insert of news and clues Pro Audio 16, Roland Rap- utilities menu. A hot key is dedicated the same received while current issue was being 10) to each action, which speeds up game printed (advised for APO, etc.), $25 design and gameplay. Conclusions: The Tsunami games interface that was seen in Ringworld Overseas: QB is sent Air Mail with keep getting better with each new last year. Full-screen digitized art, Adventure Express. Canada/Mexico, release, and Return to Ringworld large animated characters and a trian­ $26. Other overseas: $36 gular, pop-up interface give all the gives the player a lot more than the Tsunami games a distinctive look. by Shay Addams 6 - .... ~E'-/IEVV Call of Cthulhu !ihadow of the Comet

have a number of friends who col­ then you will see close up animations supposed to be another Lovecraftian lect entertainment software - and ofindividuals when you talk to them, story, and to an extent it is successful Iwhen I say collect, I mean collect or during action sequences (bringing in invoking a sense of expectation for anything and everything and never back memories of Eternam). what lies ahead. get rid of it. I've never been able to Yes, Shadow is a CD title and yes, do that. Oh, I've got about twelve there is full-voice support. The voic­ lnterfaCial aspects titles that es, for the The interface is essentially mouse I've hung most part, manipulation. Clicking on the screen onto over are done tells your character where to walk to. the years, quite well Your options are restricted to Talk, but every­ and, I don't Get, Use and Examine. The game thing else care what does include a limited auto-map in goes. In anyone else that it shows the major locations fact, even says, a CD around town. though I title is sig­ You can automatically go to these loved the nificantly areas by clicking on the map loca­ old enhanced tion, yet there is no auto-map for the by voice maze of the woods or other locations and early (King's later in the game. Personally, I don't Sierra titles, Quest V believe it's possible to completely I could maybe Calling all Cthulhu fans map the woods, because many paths never go back and being the only are circular and, while it may look as play them again with the old zeal that exception). if you're moving forward, you're was there when they were new. actually returning to the same loca­ I've been spoiled. If it's not visual­ Ve plot tion again and again. ly up to par, it's difficult to hold my You are John Carter, Warlord of interest. So I approached Shadow of -- oops, that's a different John Too close for comfort the Comet with caution. I had been Carter. As a newspaper reporter/pho­ You will be able to recognize objects forewarned about the poor graphics, tographer, you've come to the island and I think that greatly affected other only by getting close enough to them town of Illsmouth where a fellow so that an imaginary line appears magazines' ratings for the game. professional went insane on a previ­ Well, I'm here to say that while showing you where the item is hid­ ous visit after watching the stars. A den. This makes it important to com­ the graph­ comet is going to be passing by, and pletely walk around every room you ics might Illsmouth is supposed to be one of enter. Type Graphic be more the best places to study this phenom­ Another element of the interface adventure akin to enon. But you're also here to investi­ that can throw you _is sometimes you System IBM Pcco­ the early gate what drove your associate mad. will enter into an action sequence ROM Required 386+, VGA The intro to the game has you where you are to control the action, VGA, single-speed CD days, this arriving at the docks and then escort­ but no clue as to how to do so is pro­ drive, 2 MB RAM. game is ed by the mayor and doctor to your vided. For instance, at one point you good room. In your room, you find part of must chart a location on a map enough by Boleskine's (the madman's) diary and where your forest guide is to take plot alone that it should keep you begin to explore the town, searching you. If you do nothing, a location glued to the end. for Boleskine's guide through the for­ will automatically be marked by you Shadow of the Comet is put out est. - however, you're supposed to use the by Infogrames, the folks who do the During the course of the game arrow keys to move the hand over Alone in the Dark series. But Shadow you uncover a horrible secret that the proper spot. has a totally different graphic involves much of the town's popula­ At another point, I kept being dis­ approach than Alone in the Dark. tion and connects the present with covered when I'd wandered onto a It is presented in the traditional the return of the Ancient Ones, the cult ceremony, not realizing I was third-person perspective as most gods of old. Shadow of the Comet is Sierra and LucasArts titles. Now and by Paul Shaffer Continued on next page QuestDusters 7 Shadow of the Comet ... from 7 but sometimes far-fetched (I never understood why I went to the light­ THE BOOK again supposed to use the arrow house -- couldn't there have been a TM keys to hide behind a tree. There's more realistic way of getting me to no instructions about this in the the gypsy camp in the woods?). OFCLUES2 documentation. Wander around enough and Our latest collection of solu­ Overall, the plot was very you'll stumble on what you're sup­ good. I particularly liked all the tions is already at the printer posed to do next. It's vitally impor­ and should ship by first half of little touches. For instance, many tant that you.talk to everyone more of the conversations with differ­ November. QB members than once since the dialogue is whose order is postmarked no ent characters aren't vital to the always changing and often they will plot but help you to get a feel for later than November 30 can be the key to the next part of the take advantage of this exclusive the character. There are a lot of plot. extra books lying around that order to save over 25% off the A strange part of running this $18.95 retail price and get it for add to the atmosphere of the game is the amount of buffers you game. Another for instance, when only $14. The following solu­ need to allocate for sound. The pro­ tions are included: you find a butterfly necessary as a gram will ask for at least 48 buffers, vital ingredient in the endgame, if but you'll probably need at least 64. Al-Qa.dii:n: The you go back to Jugg's house and Even though I have a DX2/66, I had examine his butterfly collection to go back several times and re-allo­ Genie's Curse you will find that one is missing. cate more since it kept crashing on Alone in the Dark 2 Like I said, just extra touches. me. Arena.: The Elder You gauge your progress by Conclusions: All in all, the graphics examining your personal diary. weren't that bad. The story was Scrolls As you discover key things, new . great, just a little too long. And it Ca.11 of Ct:hulhu: entries will appear summarizing held my interest. It won't go on my Shadow of the Cornet the incident and sometimes will shelf as a keeper, but it was a great give you a reminder of your cur­ time while it lasted. Goblin's Quest 3 rent task. He:xx: The story is quite long, which Adventure Road ... from 2 is not a complaint, but I did feel Inca. 2 that the ending was somewhat Inherit t:he Earth: drawn out. It was a logical con­ Journeyman Project Quest for the Orb clusion that you'd have to destroy sequel the evil god at the end, but why Myst three? It seemed as if the writers Sanctuary Woods will publish the Psychotron sequel, Buried in Time, next spring had come up with three different Ra.venloft endings for the game and instead for Mac and PC CD. They also Return to Ringworld of picking one, they decided to picked up Wolf, the Disney game. use all three one after the other. It Superhero League of came off as overkill. I would have Summer CES cancelled Hoboken For the first time in over two been happy with just the finale. Ult:ii:na. VIII: Pa.ga.n The game takes place over a peri­ decades, there will be no summer od of f.our days -- the last two CES. The Philadelphia show was Wrath of the Gods being the most fun. cancelled because CES was unable to attract exhibitors. Many had already FREE SOLUTION! Kill, kill, kill ! booked space at the Electronic At one point I realized that I had Entertainment E·xpo, which IDG The Book of Clues 2 also painstakingly killed a large por­ scheduled to run in Los Angeles at includes a coupon that may be the same time as Summer CES. tion of the town's population in exchanged for a solution to an~ order to "help" everybody. I of these games when released ( • don't think I've ever killed so Legend deal indicates available now): many people in a single graphic Legend Entertainment, known for adventure. their skilled adaptations of science '~Beneath a Steel Sky On the night this happens, fiction novels, has teamed up with Bio forge your adrenaline does get flowing Del Rey Books and . N octropolis with the suspense of what you The deal gives Legend greater access Seventh. Guest: 11 th Hour must do and the awareness of to Del Rey's list of books for adapta- Stonekeep those actively seeking to stop System Shock you. Not since Ultima VIII have I Continued on page 14 Under a Killing Moon 8 ...... ~E'JIEVV HE S~CHOTROn

lmost everyone who knows Let me say at the start that I don't to finish the game. anything about the great soft­ care for games designed to only run In some games, this could be a ware titles waiting to be on Windows. My experience has been real problem: forcing you to start a that they run more slowly and .have over and to go all the way through released this fall is waiting for Merit Software's Harvester, currently sched­ more memory problems than if left to the game again to finish. But uled to ship October 31. Well, we've DOS. But there seems to be groups Psychotron let me return to the start, got about a month to go, but in the· who feel video can only be done well solve the safe puzzle, and then restore meantime if you use to my endgame position with the new without Quick time information so I could finish the much ado, or . Thank God. All other clues in Merit has for the game are there simply to help you released Windows. solve the mystery. The Psychotron Psychotron uses Video Talking trees in CD-only for The second approach Psychotron format for Windows, uses involves conversation trees. In Windows. and I think the majority of the game, you talk to If they this was my different characters to get informa - thought first experi­ tion. You are presented with a medi­ that this ence where um-sized Video for Windows screen would be that wasn't where the suspects and informants a problem. enough to Ante up are fully digitized. pass the In fact, Beside this screen, you always see time with between now and playing "J?sychotron almost convinced three possible questions to ask or Harvester, they're mistaken. me that Windows games weren't so actions to take. Your choice will pro­ Psychotron's plot is a mix bad after all. Almost. vide you with more clues, or blow the between spy thriller, low-grade sci­ Psychotron consists of two differ­ interview ence fiction and murder mystery. It ent game styles. First, the game uses completely. seems that the Russians have been investigative sequences in which you You can tell Type Cinematic busy putting money into research for go through different rooms and if you Adventure search for clues. The parser is very telekinesis and other paranormal phe­ asked the System Required nomenon over the years, while we've simplistic to use. When you move the right ques­ cursor around the screen (the Video 486SX/25, Windows 3. 1, 4 been firmly entn;nched in our space tion by the MB RAM, hard disk, SVGA, program and weapons stockpiling. So for Windows sized-screen, which is a number of lot less than full-screen), it changes 2x speed CD-ROM drive, now the Russians have developed a points your MCP Level 2 device called the psychotron that can into a question mark when poised question supposedly be used to control small over anything you can examine more accumulates. """"======'"" minds in its proximity. closely. The general rule seems to be The lower left part of your screen Since Communist Russia no you should find two or three clues in always contains a description of the longer exists, it's not so hard how a - each room (never more, never less). room you are in or the character with days to make a deal with a Russian There is no inventory in this whom you are speaking. The lower scientist to purchase the device. game. At one point you buy a watch, right portion allows you to view your However, things don't go as planned, but you never use it later. In fact, current status (score), exit the game and the plane that is transporting the there's only one puzzle that definitely back to the main menu or just quit. device and the Russian scientist who is a must for finishing the game. At The main menu screen allows you to i made it to the US crashes in some the very beginning you must open a restore a game, restart a game or nowhere town in Virginia. Everyone safe in a CIA agent's office. You will quit. I dies aboard the plane (or do they?), find the ciphered safe code under a One unique feature to and the device turns up missing. lamp (the letter groups correspond to Psychotron is that it invites more What gives? You figure it out: after the numbers on your telephone). than one player to participate. The all, you're the CIA agent assigned to What you find in the safe allows you find out. by Paul Shaffer Continued on page 14 QuestDusters 9 Darlt S~tt 11

word), and she will send you to the by Clancy F. Shaffer Merchant Kovar, who is due east . .& F. J. Philipp Enter the house and show the papers GENERAL from Tasarla. The Servant will allow Use characters from Dark Sun: and go to the door to the west, then you to enter the study. Look at the Shattered Land if you saved them. knock on it to get in. Use the phrase books, take one and get the " knock twice, then knock once" Medallion back of it. Now go to the TYR Speak to the Templer inside. You Pyramid in the northeast section of Arsian is found in the back room of must enter the room east of the room the town, stand in front of the statue Stitch's bar, a large building in the you are in and get the journal out of and insert the small medallion. central-east part of town. Tell him the cabinet. To get in the room, tell you want to join the Veiled Alliance the Templer that the Draxan's are INTO THE PYRAMID going to kill all the Templers. When and agree to find out what the Downstairs, slay the Great Feyrs and he asks for proof, tell him it's in the Templers are up to. sell the teeth to Notaku. They will room to the east. He will drop a key continue to appear until you plug the for you to use. FANINA AND ACAR four large holes around the outside Open the door, enter the room First go to Fanina, a thief in the Inn wall in the Pyramid. Notice the grate and slay the Aurumvorax. Take the in the southeast area of the city. The just to your north when you enter the treasure and journal from the cabinet city seems to be bisected by roads Pyramid. Proceed west past a large to the south. Then use the north cabi­ north and south, and east and west. It hole in the wall, then go west to the net as a portal to the north. is the only Inn on the south side of next grate and have your leader open On the other side, polish off che street going east. Before she will it and take the cork from it. Go back Kalambuta and pick up the note. help you, you must agree to pay off a and put the cork in the hole. As you Take it to Arsian in the Tavern, who 10,000 debt with Acar the Merchant. continue west, north, east and south, will lead you to the entrance to the If using a character from the first you will find more corks and three Veiled Alliance headquarters. Follow game, you will already have the more holes. Return to the fire you him closely, and he will tell you how money. If starting with a new charac­ passed to rest and heal. (While you to enter through the cabinet in the term you must sell items in Shadow are moving east, the grills to the north of the Giant Skeletons House. Square, or perform an additional north contain treasure or an enemy.) chore for Acar. Acar is in a large As you return to the east from the mansion in the northwest part of resting place, you will find a Statue town. In the northeast part of the THE VEILED ALLIANCE with a lever on the other side. Shoot building, tell Acar you wish to pay Enter the Skeleton Building in the the lever with an arrow and go the debt. Apaku, from Dark Sun I, is southwest part of town. Slay the toward the Pyramid's interior. in the Shadow square and will also Giant Skeletons, get their heads and Ascend the steep stairs quickly the assign you a quest to earn 10,000 if sell them to Natoku. Then go to the longer, for more enemys gather as you ne~d it. (Shadow Square is a northern room and press on the left time passes. Slay them, then go to the large area in the west side of town panel - it will not open unless you west side of the Pyramid, where you with a number of open stalls where heard Arsian tell you what to do - will run into Netiki twice. Netiki pre­ people are selling things. to enter into the Veiled Alliance secret vents you from climbing the stairs to headquarters. Talk to Matthias the the Garden. THE TEMPLER Leader, and Romila. There is a rest On the west side, open and enter room just south of the entrance, and After you return to Fanina, she will the grate, and you will emerge in a a Healer named Saven just south of describe a pattern of knocks to use on room. Do not go to the south part of it. Just east of this room is Aleka's the Templer office door to get in: two the room, because the man is very room. Speak with her, then go back knocks, then one knock. She also contagious. Instead, go through to Romila, and she will ask you to gives you a key to their storeroom on another grill to the northeast room kill the Draxans in the Pyramid. the northeast side of their building. and from there, through a cabinet to Return to Aleka, who will tell you First go to the storeroom and "use" the garden. Kill Netiki as soon as about Tasarla. When you find her in the key to unlock the door, enter the possible, and the garden will slay the big square, tell her you want ~o room and listen to a conversation. most of your foes. Then go back to buy a Jaguar Cage (this is the pass- Get the loot in the chest. Leave the Pyramid's entrance. Go to

10 QuestDusters Notaku and sell the teeth. shows up and clears the rubble, then five characters with white hats. Talk gives you a whistle. Proceed to the to them, then kill them and the result­ THE ALLIANCE IS west, and in this room you will find a ing monsters. If they get off on this ' wheel, take it to repair a machine. level,. restore your saved game and try ATTACKED There are two fans in this room: turn again, they must be killed now or Return to the Veiled Alliance them to the west. they will kill everyone. You might Headquarters. You must try to save want to check several levels to see if Matthas and Romila and as many MORE FANS there are any miners left. After this, return to the Old Digs, others as possible. Send someone to Go to the next room to the west and where you will encounter two or stay with Matthas and defeat his turn the only fan north. Go north three Illithid or Mind Flayers. Slay attackers. After dispatching all of into the next room, which has one them. Before entering, save the game them in the main building, go north fan, turn it west and go west into the and heal, then use protective spells. into Matthas' bedroom. There is a next room. The next room has one secret door in the north wall. Finish fan: turn it north and go to the north, off the balance of the Draxans, and · where you will find one fan and mine THE UNDER DARK LEVEL you'll be told the War Lord got away gas: turn the fan to the west, then go In the Tunnel you will encounter other with the Urn of Utatci. to the west side of this room and save Mind Flayers. After slaying them you Go through the books to find the Blick the Elevator operator. will see Granger in the northeast cor­ locations of three of the four items Blick leav~s the key with you, a ner. The Mind Devourers have taken you need to oppose the Urn. Be sure piece of paper. Have all four members him over but he will go and get the torn tapestry off the wall study it until it is engraved into your along with you. (Eventually you will you will need it later. From the chest memories. The Elevator will read have to kill him.) Go north from this in this room, get the Dye and Fan. your mind. Go south once, then west area this is the kitchen and wipe out The items you need are the Cup of three times to the Elevator. Use the the MindSlayers eating. Leave the Life (from Silvan the Healer), southern item that looks like a plate, dining room going west, then Promere's Hammer (the Mines), the and the elevator will appear and take move south. Kill Mind Slayers and Lyre of the Wind, and the Fire Ruby. you down one level. search them until you find a key, Go to Notaku and sell any unneces­ Talk to the Half Giant miners for which opens the safe in this room's sary items. He wants Drake Skins. information, then go north and use no.rthwest corner. Get the key and the north cart to reach Rattlenook scroll, then leave the room by a pas­ THE MINES farm. Talk to the Mushroom, then set sage to the north. Talk to Boric the Mine Manager in the switch to "down" and go to This leads to a junction area. the northwest part of town about get­ Hourglass. To get the carts operating, Ignore Granger and go east toward ting a job at the Mines. Take the key click on the whistle beside each plat­ the Lab Area. In the southeast corner, and leave town to the west. Go to the form and use it, then switch a lever kill any slaves that interfere. Go west northwest corner, following the path, (up or down in most cases). and kili any Mind Slayers in the Lab and use the key on the mine door. Hourglass is a small junction. Set Area. Take the key from the Talk to the Melody, the foreman, the switch to down, use the whistle Interpreter and open the nearby safe. who thinks you are the crew sent to and go on the platform. You will then (To open a safe, keep the key in your clear out the mines. arrive at Spider Web South. Walk possession and click on the safe, the Go north into a room (there is a north to Spiderweb, then north to the program :gives you several options one fire ring here) and talk to the dying mine car north. Set the switch down, of which is use the key.) The safe is in miner. Go north into a room with use the whistle and platform and go another nearby room to the northeast. four fans in it, and do not ·change to Hadro's Half Acre. Inside the safe is the second part of the them. Go north again into a room Go west here to a switch north of key. with one fan, and do not change this the car. Set the switch to "up" and Return to the Junction room and fan. Go east to a room with a. hole in use the car to go to Redrock, when go west. Kill the guards that attack as the ceiling and one fan: turn this fan you arrive note the conditions and you enter the room. Save the game, west. Go west to a room and turn the take the car back to Hydro's Half then exit through the southeast door fan south, then go south into the next Acre. Speak with the foreman, then between the columns. room where there are four fans: turn take the west car to Lockout Tunnel. A gamemaster behind a wall is only the two north fans to the west. Set the switch to down. When you creating monsters that attack as you You have been in these rooms, before reach Lockout Tunnel, set the switch enter. Move to the wall at once. Note but the fans must be turned in this down and go to Old Digs. You can the grapple on the floor, take it and order. rest here; note the wall on the north use it go over the wall. You can pass Go west into a room and wipe out side near the west wall. Save the it from one to another until the entire­ the Umber hulks, then try and clear game. group is over the wall. Slay the the rubble from the west end of the Now return to Lockout and on to hall, which proves in vain. Call for Hydro Half Acre. Set the switch up Continued on page 14 help. A dwarf named Winchester and walk east, looking for four or 11 Superhero League of Green is controlled by Stauff, with code: 2382. whom you are competing to domi­ Paul Shaffer Hoboken nate the board by capturing the most Newark warehouse: find.warehouse squares. Any cell that is moved one . Betrayal at Krondor in south part of town and have Iron square will be divided in half, or two Chapter V: go to Northwarden and Tummy use Eat Spicy Food power. cells. A cell does not divide if it jumps talk to the Baron. Buy 7 rations for Take rag. Get plastic tubing in sub­ over a square to land on the next one. each player and 6 uses of poison. way. To turn Stauf's green cells blue, move Follow road south and talk to Duke Limburger Bomb: open car hood to a blue cell next to one of the green Martin. Find the chests behind a expose bomb. Get cheese-eating ones. Stauf can do the same to your mountain. Cast Unity and open the microbes from Pawnbroker in cells in the same manner. The trick to chests. Place 7 poisoned rations en Petersen. Pour them on bomb. Use solving this puzzle lies in the fact that each chest. Go back to Duke Martin. rag to pick up transmission fluid. a green cell landing next to several Repairing catapult: Look at the cata­ Edison's home: take warranty and blue cells will turn them all into green pult. Get gear in a chest to the north. read last paragraph to get clues to get cells, enabling you to seize more terri­ Use gear on catapult. Fire catapult. past wall. If rag has transmission tory faster. Also place your own cells Get plans from house. Fire twice fluid, drool and dirt, then use on to reduce the number of cells that more and leave. wall. Go through the door. Stauf can attack with the same strate­ Chapter VII: Search all parts of the Richard Rasmussen gy. woods, open all chests, and kill all enemies. Go north of the chest with a Radiation immunity shots: Iron Helix note about the "gadget" until you Sector 2D 3, 10 Easy Level reach a house. Go to house to receive Sector 1B 2, 10 DNA Locations a dwaani that is needed to destroy the Sector 3D 15, 12 Parrish: D 1 I Captain's Quarters rift machine. The rift machine is Sector 4C 12, 7 Ingram: D 2 I Crew's Quarters located behind the mountains. To get Philadelphia 2, 9 Blatman: D 6 I Dumpster to it, walk into the mountains. Kill Sub Philadelphia 2, 5 Semenovsky: D 4 I Hall moredhels and use the dwaani on the Uptown New York 14, 11 Zyzinski: D 1 I Restroom machine. Poughkeepsie 9, 9 Geist: D 5 I Hall, D 2 I Restroom Zach Borovicka Atlantic City 6, 8 Hendryx: D 2 I Hall, D 61 Loading Sub New York 12, 9 Dock Control Ultima VIII: Pagan Garrett: D 4 I Hall, D 3 I Hall Here is what the various potions do: Miscellaneous: to enter forests, you need an Orienteering Guide, available Yellow: Lesser Heal Message Locations Red: Greater Heal from the Yonkers pawnbroker. The D 5: Engineering health club at 14, 8 in Philadelphia Orange: Restores Mana D 2: Med Lab Green: Poison will provide a temporary boost in D 2: Auxiliary Engineering Brawn stats. For an extra 2,500 expe­ Blue: Sleep Purple: Protection rience points, go to Sector 4D 2, 4 and Defender Strategies: Lead Defender Black: Invisibility get the birdcall. Take the birdcall to through bulkheads on deck 2. Use Sector lA 2, 4. The master tubecar access panel on corridor door. Ac.cess To get the ceremonial dagger for access pass can be found at the security. Access secure bulkheads. Vividos, talk to Lady Mordea's ser­ Harrisburg hostelry. Code 9999. vant at her house in Eastern Tenebrae Jason Keeley or: during bloodwatch. She will give you Go to bridge. Access security. Select a key to open the chest in Mordea's The 7th Guest: Internal Defense. Code 8675. bedroom. To get into her bedroom, Microscope Puzzle look for a key hidden underneath the End Game pillows in her chambers. The precise solution varies, for this Go to weapons Control. Access In the catacombs, certain locked puzzle is randomized. Apply the fol­ Command. Access weapons control. doors can be opened when you get lowing strategy to complete it. Access designate target. Self-destruct the key of the Scion. The key can also

12 Ql4estDl4sters open locked doors in the hall of the Necromancer and be rewarded. Barclay Henkel Mountain King after getting the Getting the fisherman out of jail: Obelisk tip from the tomb of . If you haven't done this already, find Arena Khumash - Gor. His tomb is in the a cave to the north of town. Inside Riddle ·answers: torch, love, water, Shrine of the Ancient Ones. the cave you will find a bunch of grape, 108, key, nothing, hourglass, To get there, use the key of the levers inside a room. Find the right Theodorus, footsteps, cell 2, air, Scion on the door in the catacombs combination of levers to pull (I'm not onion, glove, e, time, shadow, egg, that has the plaque next to it saying sure, it seemed that I hit the right sun, ram. that your fate is near. To open the combination right away.) and head Non-Thief characters can some­ door leading to his tomb, you need a west. Keep going on out of the cave times steal items from smaller town Zealan shield and a scroll of open and then head southwest. There is a Mage Guilds. First save the game, door. Both of these items can be house that when you enter there is a then steal magic items. If successful, obtained from Mythran. Place the bunch of lightning shooting all over steal again. Sell magic artifacts and shield on the altar in the room of the the place. Save the game and try to leave town to reset the Mage Guild statues, and they will speak to you. RUN through the beams when there items. Then use the scroll on the locked seems to be a pause. (Hard to do on Charles Jones door. To defeat the ghost inside, cast a '386) Once through, the Nomad is the spell of Grant Peace. somewhere in the house. Hexx Tommy Russell Buy a Magic unlock scroll from the Nomad ($50). Return to the cas­ RAMsave the game before opening General hints tle and enter dungeon (in the palace, any doors. Fight from inside door­ When searching rooms, be careful only steps down). Walk to room with ways, and close the door if you get that nobody can see you. Look for no doors. Use scroll. Enter room and into trouble (monsters can't open weapons and armor first, you will double click on Book behind bars. doors). Heal yourself, then open the need it. Look for guardhouses for a Slayer: Find house with a small gem door and fight some more. longsword and a 'key ring'. Double on the floor. Enter house and double Occasionally the game will let you click keys on it. click on the gem. The floor will col­ fight over the waist-high barriers, Finding the Serpentine Dagger: Go to lapse and you will fall through. Exit while the monsters cannot. Necromancer's just outside the town room with cyclops and head north. Be sure and keep the Moon Gem walls in the graveyard. He will tell Find a room that has a maniac guard and Fire Gem found in the Tower of you to get a key back from the in it. Near the left wall in a corner Grisselm, as you will need them a queen. Accept the job. Go to the find a backpack with a key in it. few times later in the quest. To get throne room in the castle. Make sure Search all bodies that you find for a past the Psychic Barriers room in that the queen is not there. Look purple potion. There are lots, so you Shaspuok's Dark Desmesne, you under a pillow in the bottom left part are bound to find at least one. must find your way through the tele­ of the room for a key. Run eastward jumping across the porters to the pressure plate on the The key opens the bedchamber of water and climbing over a rock that right, then to the plate on the left. the queen.Talk to the queen's servant. a zombie pops out of. Save the game! Once you're in the room, the She might be found in the kitchen, or Hop across the rocks that pop up sequence is: left, forward, forward in the throne room. She will tell you and down. This can be very tricky, (onto spinner), left, left, back, back to meet her at home later on. She but keep trying. Once across, Save (onto plate 1 ). Th ~·n forward, for­ says she lives to the east, but a better the game and use the potion. Walk ward, right~ right (onto spinner description would be to take the path past the eyeball-beasty and open the again), back, left, left, forward (onto to the lower right side of your moni­ door with the key found in the north­ plate 2). Then back, right, right, for­ tor. ern room. ward (onto spinner again), and back, Her house is locked unless she is There are now hallways going all right, back, back. there. It is just up from the second-in­ over. Find the door with skeletons Ed Berra command of the town. Talk to .ser­ and get them to follow. if you think vant again at her house. Keep talking you can kill them, do it, but the easi­ Cet rich quick! about dagger - be persistent - and est way is to just avoid them. The she will give you a key. The key is for trick is to lure them away from the This issue's contributor's the chest in the queen's bedchamber. door, and then run past them and get received $5-$20 each for their Go back to the Castle. Open the behind door. Once the door is closed, clues, so send in yours today. bedchamber. Be careful. If the queen they can't open it. That stamp costs a lot less than is sleeping, do not walk on the car­ Find the next door (not hard) but pet! If she is there, walk really close don't open it! Climb up over the a lottery ticket, and you have a to the wall with the chest and open door and get the Slayer. It's a mace much better chance to win! (All door to chest. use the key the servant sitting on a pedestal. Hop down and submissions become property gave you to open the chest and take open door. You will be teleported of Eldritch, LTD. until May 12, the dagger. Give dagger to back to the city. 2317. AD.) 13 The Pschotron ... from 9 its brevity. I was sailing along think­ might as well be resigned to your ing that, hey, this wasn't such a bad fate. Take the day off and boot up game after all - when suddenly, it's System Shock. I did. @. game will divide itself up into over. What, already? I've only been sequences, asking for the next player at this a couple hours (and I do mean Difficulty: Intermediate to step up once the first player has just a couple). No doubt most of the Company: Origin completed a section, and the second CD space was taken up by the video player will replay the section with sequences, if that's the case, why not what they think might be a better add more CDs? This could have been Dark Sun II solution ... from 11 way of having done it (only the a full-sized adventure, but I ended up resulting scores will tell). The game feeling as if (had played a long Gamemaster and his guards as well as keeps individual scores for each play­ playable demo. What was there was any of the Mind or Intellect er throughout the game. Only the very entertaining. What wasn't there Devourers. Be sure and get the key conversation tree sequences result in could have made this something from the GameMaster's body. Go scores, as location investigations great. @. north, then east to the Junction have no scoring system. Room. Before proceeding farther, Difficulty: Novice cast all the protective spells you have. Video for Windows Company: Merit Software Then go north to your goal. There are Video for Windows has been a mixed guards and Intellect Devourers in the experience for me: I've seen some first room. Slay them and go north System Shock ... from 5 well-done shots, incredibly grainy through the Glowing Door. @. shots, very tiny shots and lousy large­ screen shots. Psychotron consists of called logic probes can solve the puz­ QuestBusters members may zle for you. very well-done mid-sized shots. The receive the conclusion of this quality of the digitized animations If System Shock has one weak­ and acting is above average through­ ness, it's the lack of character interac­ solution by sending SASE to out the game. Some of the character tion. You can't communicate with QB, POB 85143, animations are quite fun, and I really anyone else - you're on the receiv­ Tucson AZ 85754. loved the acting during the card ing end of the e-mail messages only. game. And you won't find another living I did feel somewhat restricted by soul on the space station, for every Adventure Road ... from 8 not being able to pick up or use any­ other living thing has been corrupted thing in the game, which detracted to SHODAN's evil ends. I would tion into multimedia games. Legend from the feel of what a real agent have liked some NPC interaction, as also got a cash boost from a "signifi­ would do in these situations. After in Ultima Underworld. cant minority investment by Random you find and activate the psychotron But given the fabulous success of House, who publishes Del Rey's at the end of the game (I had some this Origin gem, sequels are already books under the Ballantine imprint. confusion here, since supposedly you being discussed. A more captivating find the psychotron broken on the line of RPG/action hybrids I cannot Interplay's latest floor, and yet you activate it. Huh?) imagine. The forthcoming CD ver­ The Mac CD 25th you're presented with a Sherlock sion will have full digitized speech Anniversary Edition is out; featuring Holmes: Consulting Detective-style and support for the VR virtual reality voices of Bill Shatner, Leon Nimoy ending. Your boss shows up and you helmet, just in time for the long cold and Deforested Helley. They also play 20 questions. If you answer his winter.. shipped Blackthorne, based on the questions right, showing you under­ The README file that comes comic book of the same name, for stand what really went on, you're left with System Shock says that it ships SNES. By Christmas, Interplay still with a final sequence to close the with two sets of bitmapped images - plans to ship Voyeur, Cyberia, game. if you have enough memory, the DungeonMaster 2 and Stonekeep. One grievance here is that the game will run in the high resolution save feature only works in sections. If setting, reducing some of the "pixela­ Freddy goes CD after all you save during a conversation tion" that is endemic to bitmapped Al Lowe's Freddy Pharkas: Frontier sequence, typically when you restore images. Although not quite as sharp Pharmacist will soon be out on CD, it will start at the beginning of that as Doom, the graphics are phenome­ with new sounds and other specials. sequence, not in the middle, where nal. A last hint from the Looking But we hear Sierra cancelled Lowe's you might have actually done the Glass people in their README file: Capitol Punishment. Sierra is run­ savmg. don't waste your magpulse ammo. ning behind on shipping a couple of Conclusions: Overall I really liked Good advice. other big titles, Phantasmagoria and The Psychotron, despite the lack of Conclusions: If you find yourself King's Quest VII. @. complexity in its interaction. But the walking down office hallways peer­ thing that deflated my balloon was ing tentatively around corners, you

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Swap Shop. Sell/trade: Daemonsgate, Legends of SELL: Arena $30, Betrayal at Krondor $25. Brad Promise!, 7711 Free ads tor members only. 10 Valour, Spellcraft, Ultimate Domain, Eleanor PI, Willowbrook IL 60514 adventures per ad, original sot/­ Veil of Darkness, War of the Lance ware with boxes only. *means and more. Want to trade for or buy: SELL: 3.5" Realms of Arkania w/Clue clue book included. Serf City, Conquests of Camelot, Inherit the Earth, Lord of the Rings 1 Book $30. Lee Birch, 1800 E. Old Ranch Rd. #143, Colton CA 92324. SELVTRADE: 5.25" Covert Action & 2. Mark Lain & Chris R, 3727 S & 3.5" Railroad Tycoon, Both for Thompson Ave #5, Tacoma WA SELL: $30 @: Underworld II w/Clue $20. 5.25" *Pools of Darkness for 98408 $23. Also *Realms of Arkania and Book. $25 @: Betrayal at Krondor, Bard's Tale 3. WANT: Doom & Moving! IBM classics ar yard sale Lands of Lore, LSL 6, Quest for Glory 4. $20 @: Legacy, Wolfenstein hint books, Betrayal at prices! Aces of the Pacific, Star Trek 5, Challenge Krondor, Daemonsgate. James M. 25th, Rex Nebular, Indiana Jones of the 5 Realms, Ultima Wilkes, 3189 Haneys Br, Huntington Fate of Atlantis, Legend of Kyrandia, 6 w/Clue Book, M & M Dark Side of WV 25704. Lure of Temptress, Amazon, Ultima Xeen, KQ6. More. Please include $4 6, Conquered Kingdoms, Space Quest S/H. Mrs. Kathryn M Lawrence, 29 Want hint books for Magic Candle 2 1, 3, 4, Dark Half, 35 more - noth­ Peter Rd, Merrimack NH 03060. & 3, Breach 2 scenarios disks. R. ing over $15. Send SASE for list. Peter Phone# (603) 992-5926 Robillard, 649 B Baldwinville Rd, Dotto, 333 N Emerald Dr #123, Vista Baldwinville MA 01436 CA 92083 SELL: $20 @: Red Crystal, Alone in the Dark. $15 @: Sorcerer's Trade, all 3.5": Inca, Inca 2, Sell: Elder Scrolls, $40. Dark Sun, Appliance, Magnetic Scrolls.Robert Gateway, *Homeworld, Lost in Time, $25. Caesar, $10 or $5 with any Kraus, 3038 N Christiana, Chicago IL King's Quest 6, Dagger of Amon Ra, other purchase. Include $3 S/H for 60618 Gabriel Knight, Return to Zork, each. Nicholas Blawat, #7 Fraternity , Innocent Until Row, One Brookings Dr, St Louis SELL: M & M $27, Challenge of the Caught. Want 3S' Goblins Quest 3, MO 63130. Internet: 5 Realms $18, Gateway $23, Rex Alone in the Dark 2. Edward Carr, [email protected]. Nebular w/Clue Book $23, Eric the 216 Shaner St, Boyertown PA 19512 Unready $18. Robert Shurtz, 2954 Trade: *Ultima Underworld *I & *II, Chichester Ln, Fairfax VA 22031 All 5.25'', $5: Tangled Tales, Ultima *lJLtima 7. Want Disciples of Steel, 1, Pool of Radiance, Buck Rogers Arena. Send list. T. Dauer, 1816 CDs, $40 each: Ravenloft, Return to Countdown to Doomsday. $10: Lynvale Ln, Walnut Creek CA 94596 Zork, Gabriel Knight, $20: *Uli:ima Underworld 1, Martian Battlechess. Encarta, $65. On disks, Memorandum, Megatraveller 2, CDs $25 each: Sam & Max, Gabriel $20: Shadowcasterm Shadow of *Prophecy of the Shadow, Centurion: Knight. Send $3 S/H. Chris Kelly, Yserbius. I pay shipping. Austin Defender of Rom, Space 1889. Many 3709 Sandal Ln, Cincinnati OH Hendricks, 155 Newell St, Pittsfield more in both formats. Send $3 45248 MA 01201 postage on first gaine, I pay for rest. SELL/TRADE: Conquests of Joe Defeo, 721 Match Point Dr #202, SELL: $18 @: All 5 1/4": Ultima 6, Longbow, $20. $25 each: King's Virginia Beach VA 23462 Darklands. $15 each: Battletech 2, Quest 6, *Ultima 7 Pt 2, *Monkey Bard's Tale Construction, Darkspyre, Island CD, Wing Commander & CDs, sell/trade, $30 each: Roadwar Europa, Fl 17A Stealth Secret Missions 1 & 2. Battlechess, Companions of Xanth, Leisure Suit Fighter 2.0, more.Robert Breezley, $15. Sound Blaster 16 MultiCD, Larry 6, Return of the Phantom. $20 1995A Barrymore Common, $140. Want Mech Warrior, Future each: *Loom, , Freemont CA 94538 Magic, 2. Wyett *King's Quest 6, Return to Zork, Colclasure, 1 730 Morse Rd, Dagger of Amon Ra, Who Killed Sam SELL/TRADE: Dragonstrike (5 1/4) Jarrettsville MD 21084 Rupert?. Harvey Chin, 7758 Hansom $7, Lands of Lore CD $25. Mark Dr, Koropatkin, 52 Spring St., Windsor Oakland CA 94605 SELL/TRADE: Battlechess, $15. Locks CT 06096 Conquests of Longbow, $20. $25 Sell, $15 each of 2 for $25: 3" Ultima each: King's Quest 6, *Ultima 7 pt 2, SELVTRADE: $10@ or all for $25: Underworld 1, *Ultima Underworld Wing Commander & Secret Missions. BattleTech, D.R.A.G.O.N. Force, 2, *Eye of the Beholder *1, *2 and Want Mech Warrior, Future Magic, PQl, KQ4. $15 @: Conquest of * 3, *The Summoning, Sim Ant, Monkey Island 2. Wyett Colclasure, Longbow, Red Crystal. $20 @: *Corporation. 5" Ultima 6, Prophecy 1730 Morse Rd, Jarrettsville MD of the Shadow. $3 S/H. Helen Wolfenstein 3-D, PQ3, KQ6. $25: 21084 Stewart, 2317 Beechwood Dr, Royal Ultima 7 Part 2 Wyett Colclasure, QuestDusters 15 TM CLUEB®®KSEXPRESS~ Order any two books, and the shipping is free to USA or Canada, 1/2 off regular shipping to =~llB overseas. CONTAINS SOLUTIONS FOR: ADVANCE ORDER: The Book of Star Trek: Judgement Rites Clues 2 -- see page 8 for special offer Quest for G/.ory IV Police Q;test IV The Book of Clues (35 solutions) .. $19 Krono/.og Return to Zork Simon the Sorceror Keys to the Kingdom.r ...... $19 Dragonsphere Innocent Until Caught (24 solutions - see list on the right) Companions ofXanth Eternam Dark Sun Curse ofEnchantia QJtest for Clues 2 or 3 ...... $25 B/.oodnet SamandMax (40 solutions in each) Dracula Unleashed Leisure Suit Larry 6 To add $3 shipping per book $2 The Book ofSwords ...... $17 Shcurowca.rter USA, The Legacy: Realms of Terror for each additional. APO & Canada, The Book ofOrbs ...... $17 Gabriel Knight add $4/$2. Overseas, add $12/$8. Official Book ofUltima ...... $19 Lost in Time VISA/MC, check or postal money Lands ofLore order. AZ residents add 5% sales tax. Space QJ.test Companion ...... $19 Hand ofFate Or FAX us at 602-743-3709 t:o ordir W arrior.r ofLegend via VISA or MC

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