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Manuals Are Best Used As Confetti at Sporting Events, You Should Tasset Still Read the Sections with Names in Bold for Valuable Information About This Game
What Is A LEGEND Adventure Game? In an adventure game from Legend, you become the main character in an evolv ing story that takes place in a world populated with interesting people, places, and things. You see this world through you r main character's eyes, and you play the game by directing his actions. Like a book or a movie, the story unfolds as you travel from location to location, encountering situations which require action on your part. You can think of each of these situations as a puzzle. The key to solving these puzzles will often be creative thinking and clever use of objects you have picked up in your travels. You will get points as you solve puzzles, and your score will help you monitor your progress. Throughout the game the richly textured graphics, prose, sound effects and music will draw you into a spellbinding adventure that could only be brought to you by the master storytellers of Legend Entertainment Company. Legend Entertainment Company 14200 Park Meadow Drive Chantilly, Virginia 22021 703-222-8500 U.S. Customer Support: 1-800-658-8891, 9:00 a.m. - 5:00 p.m. EDT/EST European Customer Support: 081-877-0880 FAX: 703-968-5151 CompuServe E-Mail 76226,2356 24-Hour Hint Line: 1-900-PRO-KLUE (1-900-776-5583) $.75 For the first minute, $.50 for each minute thereafter Hint books are available - call 1-800-658-8891 to order ·. Giovanni's House of Armour "Famous for custom fit" Table Of Contents Name~------~---r Fitting Date_£---?'~------ Introduction..................................................................................................... -
THE ART of Puzzle Game Design
THE ART OF Puzzle Design Scott Kim & Alexey Pajitnov with Bob Bates, Gary Rosenzweig, Michael Wyman March 8, 2000 Game Developers Conference These are presentation slides from an all-day tutorial given at the 2000 Game Developers Conference in San Jose, California (www.gdconf.com). After the conference, the slides will be available at www.scottkim.com. Puzzles Part of many games. Adventure, education, action, web But how do you create them? Puzzles are an important part of many computer games. Cartridge-based action puzzle gamse, CD-ROM puzzle anthologies, adventure game, and educational game all need good puzzles. Good News / Bad News Mental challenge Marketable? Nonviolent Dramatic? Easy to program Hard to invent? Growing market Small market? The good news is that puzzles appeal widely to both males and females of all ages. Although the market is small, it is rapidly expanding, as computers become a mass market commodity and the internet shifts computer games toward familiar, quick, easy-to-learn games. Outline MORNING AFTERNOON What is a puzzle? Guest Speakers Examples Exercise Case studies Question & Design process Answer We’ll start by discussing genres of puzzle games. We’ll study some classic puzzle games, and current projects. We’ll cover the eight steps of the puzzle design process. We’ll hear from guest speakers. Finally we’ll do hands-on projects, with time for question and answer. What is a Puzzle? Five ways of defining puzzle games First, let’s map out the basic genres of puzzle games. Scott Kim 1. Definition of “Puzzle” A puzzle is fun and has a right answer. -
Yo Tenía Un Juego
SUPLEMENTO Nº3 - AGOSTO 2015 ▶ YO TENIA UN JUEGO PARTE 2 LaS aventuras25 grAficas DE TU INFANCIA REMEMORA CON NOSOTROS LAS AVENTURAS GRÁFICAS DESDE INDIANA JONES HASTA THE LONGEST JOURNEY SUMARIO LAS 25 AVENTURAS GRÁFICAS DE TU INFANCIA - PARTE 2 01 INDIANA JONES Y LA ÚLTIMA CRUZADA 02 KING’S QUEST -QUEST FOR THE CROWN- 03 CRUISE FOR A CORPSE 04 HEART OF CHINA 05 CURSE OF ENCHANTIA 06 HOOK 07 KGB 08 LAURA BOW -THE DAGGER OF AMON RA- 09 THE LEGEND OF KYRANDIA 10 LURE OF THE TEMPTRESS 11 DAY OF THE TENTACLE 12 GABRIEL KNIGHT -SINS OF THE FATHERS- 13 RETURN TO ZORK 14 SHADOW OF THE COMET 15 BENEATH A STEEL SKY 16 FLIGHT OF THE AMAZON QUEEN 17 MUNDODISCO 18 THE BIG RED ADVENTURE 19 TOUCHÉ -LAS AVENTURAS DEL 5º MOSQUETERO- 20 THE RIDDLE OF MASTER LU 21 ALIEN INCIDENT 22 DRÁSCULA 23 ALFRED PELROCK 24 HOLLYWOOD MONSTERS 25 THE LONGEST JOURNEY 03 » AÑO: 1989 INDIANA JONES » LUCASFILM Y LA ÚLTIMA CRUZADA » EDITOR: LUCASFILM Algunos hemos crecido con los VHS de Indiana Jones, pero en aquellos tiempos, aunque veíamos las cintas en modo bucle, ¡siempre nos quedábamos con ganas de más!; así pues, cuando llegó la aventura gráfica basada en la película, muchos nos llevamos una grata sorpresa al comprobar cómo aquel film cobraba vida en las pantallas de nuestros ordenadores, y es que todo estaba allí: el padre de Indy, el dirigible, las catacumbas, los nazis, la entrada al templo de Petra ¡y hasta el guardián del santo grial! La primera versión en 16 colores (EGA) pintaba muy bien pero la edición en 256 colores (VGA) nos dejó boquiabiertos; además, el juego también apareció en Amiga, Atari ST, FM-Towns, MAC, etc. -
Manual - Gateway 2.Pdf
What Is A LEGEND Adventure Game? In an adventure game from Legend, you become the main character in an evolving story that takes place in a world populated with interesting people, places, and things. You see this world through your main character's eyes, and you play the game by directing his actions. Like a book or a movie, the story unfolds as you travel from place to place, encountering situations which require action on your part. You can think of each of these situations as a puzzle. The key to solving these puzzles will often be creative thinking and clever use of objects you have picked up in your travels. You will get points as you solve puzzles, and your score will help you monitor your progress. Throughout the game the richly textured graphics, prose, and music will draw you into a spellbinding adventure that could only be brought to you by the master storytellers of Legend Entertainment Company. Legend Entertainment Company P.O. Box 10810 14200 Park Meadow Drive Chantilly, Virginia 22021 703-222-8500 FAX 703-968-5151 CompuServe E-Mail 76226,2356 Technical Support From the continental U.S. call Toll Free 9:00 a.m. - 5:00 p.m. weekdays EST/EDT 1-800-658-8891 European Technical Support (Accolade Europe) 081-8n-0880 Technical Support calls from Canada and all other locations please dial 703-222-8500 Talile 01 Contents Introduction to Gateway II: HOMEWORLD .... .. ... ... .. .. .. .. .. ....... ... .. 4 Quick Start: Installation ... .. .. .. .. .. .. .. .... .... ..... ... .. .. .. .. ... ... 6 Quick Start: Playing the Game .... .. .. .. .. .. ..... ... .. .. .. ... .. ... 7 Installation and Start-up .. ... ..... .. .. .. .. .... ... ... ..... .. ... ... .. .. .. ..... 8 Configuration Options ....... .. ........ ..... .. .. .. ..... .... ... .. .. .. .. .. .. .. .. .. 9 Music . -
Download Twisty Little Passages: an Approach to Interactive Fiction
TWISTY LITTLE PASSAGES: AN APPROACH TO INTERACTIVE FICTION DOWNLOAD FREE BOOK Nick Montfort | 302 pages | 01 Apr 2005 | MIT Press Ltd | 9780262633185 | English | Cambridge, Mass., United States Slashdot Top Deals I got about a quarter of the way into this and had to stop. In Montfort's words, Infocomwhich was founded June 22, by Lebling, Blank, Anderson, and seven other MIT alumni, "began work on the foundation of IF while the plot of ground that it was to be built upon had not been completely surveyed. Slashdot Apparel is back! Genre fiction is a type of literature, and trying to actually seperate one from the other is a fool's errand. I think what you may be getting at is the fact that writing a compelling IF world is literally NP hard. Hitchhiker's Guide project, which began in February and was slated ambitiously to be completed by the following Christmas. Friend Reviews. Instead, what this book really is is a very comprehensive history of the form. There's really not that much meat there; Montfort goes into a detailed history and categorization of riddles that isn't all that relevant to IF. Played them, loved them, but goddam that transparent crystal 3D mze was a killer. Nick Montfort. Montfort then discusses Adventure Twisty Little Passages: An Approach to Interactive Fiction its precursors including the I Ching and Dungeons and Dragonsand follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. The reviewer's memory of Monty Python's a little weak. -
Interactive Fiction Als Literarische Form“
DIPLOMARBEIT Titel der Diplomarbeit „Interactive Fiction als literarische Form“ Verfasser Andreas Dobersberger angestrebter akademischer Grad Magister der Philosophie (Mag.phil.) Wien, im Jänner 2013 Studienkennzahl lt. Studienblatt: A 332 Studienrichtung lt. Studienblatt: Deutsche Philologie Betreuerin: Ao. Univ.-Prof. Mag. Dr. Pia Janke Inhaltsverzeichnis 1. Einleitung 3 1.1. Vorwort 3 1.2. Ziele dieser Arbeit 5 1.3. Forschungsüberblick 6 2. Definition 10 2.1. Was ist Interactive Fiction? 10 2.2. Über die Problematik der Terminologie 13 2.2.1. "Computerspiel/Videospiel" und "(Text)-Adventure" 14 2.2.2. "Autor" und "Spieler" 18 2.2.3. "Interactive Fiction" 18 2.3. Strukturelemente und Besonderheiten von Interactive Fiction 22 2.3.1. Natürliche Textein- und ausgabe 23 2.3.2. Der Parser 23 2.3.3. Das Weltmodell 25 2.3.4. Emergenz 26 2.3.5. Die gescheiterte Eingabe 29 2.4. Hypertext und Hyperfiction 31 2.5. Chatterbots 41 3. Die historische Entwicklung der Form 43 3.1. Englischsprachiger Raum 43 3.1.1. "Adventure" 43 3.1.2. "Zork" 45 3.1.3. Infocom 49 3.1.4. Die kommerzielle Ära und verbundene Geschichtsschreibungsfragen 51 3.1.5. Graham Nelson 53 3.1.6. Die moderne Ära 55 3.2. Deutschsprachiger Raum 57 2 4. Narratives Potenzial 65 4.1. Systemvermittlung 65 4.2. Rollenspiel 66 4.3. Narrative Flexibilität und emergentes Storytelling 67 4.4. Dokumentation von Umgebungen 70 5. Literaturtheoretische Annäherungen 71 5.1. Interpretation? Programmcode und Transkript 71 5.2. Die Transformation literaturtheoretischer Zugänge in Interactive Fiction 72 5.2.1. Verfremdung 72 5.2.2. -
Interactive Fiction Communities from Preservation Through Promotion and Beyond
www.dichtung-digital.org/2012/41/montfort-short.htm Interactive Fiction Communities From Preservation through Promotion and Beyond by Nick Montfort and Emily Short The interactive fiction (IF) community has for decades been involved with the authorship, sharing, reading, and discussion of one type of electronic literature and computer game. Creating interactive fiction is a game-making and world-building activity, one that involves programming as well as writing. Playing interactive fiction typically involves typing input and receiving a textual response explaining the current situation. From the first canonical interactive fiction, the minicomputer game Adventure, the form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online. Although it is typical to speak of "the IF community", there have actually been several communities representing different interests, different types of authoring systems, and various natural languages. Until around 2005, online archives, discussions, newsletters, and competitions focused the energies of IF community members. But since the middle of the 21st century's first decade, interest in IF has broadened beyond its earlier boundaries and academics, students, and players of indie games who are not IF community members have become active as IF players. Groups have met in person in different cities to play games and discuss work in progress. We consider the IF community's early formation and the way it, -
Realfilmaufnahmen in Computerspielen
Realfilmaufnahmen in Computerspielen. Analyse von Live-Action Full Motion Video Spielen. Autor: Steffen Boos - im März 2012 eingereicht als Masterarbeit - HOCHSCHULE MITTWEIDA UNIVERSITY OF APPLIED SCIENCES (FH) Fachbereich Medien Studiengang Information and Communication Science Erstprüfer: Prof. Dr. Ludwig Hilmer Zweitprüfer: Prof. Dr.-Ing. Robert J. Wierzbicki Datum 11.08.2013 Ort: Hamburg Inhaltsverzeichnis iii Inhaltsverzeichnis Vorwort 5 Referat 6 1 Einleitung 7 1.1 Zielsetzung . 9 1.2 Vorgehensweise . 11 2 Wissenschaftliche Einordnung und Historie von Live-Action Full Motion Video Spielen 12 2.1 Definition des Begriffs Spiel ........................... 12 2.1.1 Definition nach SALEN/ZIMMERMAN . 13 2.1.2 Definition nach JUUL ........................... 14 2.1.3 Definition nach ADAMS/ROLLINGS ................... 17 2.1.4 Fazit Definition des Begriffs Spiel .................... 17 2.2 Definition des Begriffs Computerspiel ...................... 18 2.2.1 Fazit Definition des Begriffs Computerspiel . 19 2.3 Definition des Begriffs Live-Action Full Motion Video Spiel . 20 2.3.1 Produktionsarten von Full Motion Video Spielen . 20 2.4 Historische Entwicklung von Full Motion Video Spielen . 23 3 Analyse von Live-Action Full Motion Video Spielen 36 3.1 Narration in Live-Action Full Motion Video Spielen . 36 3.1.1 Linearität vs. Nichtlinearität . 38 3.1.2 Interactive Storytelling . 39 3.1.2.1 Verzweigte Narration . 40 3.1.2.2 String of Pearls (Perlenkettenmodell) . 43 3.1.2.3 Foldback Stories (zurückgefaltete Geschichten) . 45 3.1.2.4 Amusement Park Model (Vergnügungsparkmodell) . 45 3.1.2.5 Building Blocks Model (Baukastenmodell) . 46 3.1.2.6 Fazit Interactive Storytelling . 46 3.2 Interaktivität in Live-Action Full Motion Video Spielen . -
Dragon Magazine #220
Issue #220 SPECIAL ATTRACTIONS Vol. XX, No. 3 August 1995 Stratagems and Dirty Tricks Gregory W. Detwiler 10 Learn from the masters of deception: advice for DMs Publisher and players. TSR, Inc. The Politics of Empire Colin McComb & Associate Publisher 16 Carrie Bebris Brian Thomsen Put not your faith in the princes of this Editor world achieve victory in the BIRTHRIGHT Wolfgang Baur campaign through superior scheming. Associate editor Dave Gross Hired Killerz Ed Stark 22 Meet Vlad Taltos, and see how assassins can play a Fiction editor crucial role in any RPG. Barbara G. Young Art director FICTION Larry W. Smith Hunts End Rudy Thauberger Editorial assistant 98 One halfling and two thri-kreen reach the end of the road. Michelle Vuckovich Production staff Tracey Isler REVIEWS Role-playing Reviews Lester Smith Subscriptions 48 Lester examines PSYCHOSIS: Ship of Fools* and other Janet L. Winters terrifying RPGs. U. s. advertising Eye of the Monitor David Zeb Cook, Paul Murphy, and Cindy Rick 63 Ken Rolston U.K. correspondent BLOOD BOWL* goes electronic, the computer plots against and U.K. advertising you in Microproses Machiavelli, and we take another look Carolyn Wildman at Warcraft. From the Forge Ken Carpenter 128 Whatever happened to quality painting? A few words about neon paint jobs. DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. -
Legend Entertainment Catalog
SPELLCASTING PARTY PAK Legend Entertainment Certainly Steve Meretzky's finest set of games — Quest Busters Catalog You are in the hands of a master — Computer Gaming World Three great games - all in one box! Set includes Spellcasting 101: Sorcerers Get All the Girls, Companions ofXanth Spellcasting 201: The Sorcerer's Appliance, Spellcasting 301: "The new interface looks like a graphic adventure in the true SPRING BREAK. ^ sense of the word...however this doesn't begin to tell the story. From the scandalous imagina- — Computer Gaming World tion of Steve Meretzky, these tales of high education and low morals have delighted legions of fans. All three hit games fea- ture the academic adventures of our favorite nerd, Ernie Eaglebeak in a series of deli- cious romps through the magi- cal realm of Peloria. From the bedrooms and barrooms of Sorcerer University (where grading on a curve takes on a whole new meaning) to Spring Break at Fort Naughtytail, Ernie struggles to win the affec- tions of his one true love, Lola Tigerbelly, and along the way experience the (ahem) educa- tional opportunities of college life. To pass this course you'll need to cast ridiculous spells, solve ribald puzzles and interact with gorgeous women. Any questions? We didn't think so. Class dismissed. SPECIAL OFFER: Hint Books 50% off. Set of 3 only $15.00 when ordered together with Based on "Demons Don't Dream," the latest in the wildly Party Pak ($30.00 value!) popular Xanth novels by Piers Anthony, you explore this magical world of mythic wonders and become a player in a game where the stakes are the existence of magic itself. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
SUPERHERO LEAGUE of HOBOKEN
f REDERIK POHL's GATEWAY "Gateway . t very believable drops you m ~ta sy and tun to spend world and makes ' ea . ·rr" WEEKS explormg ' · ---Science Fiction Age Get rich quick or die! You strap yourself into an alien starship whose desti nation was programmed 500 ,000 years ago by a race called the Heechee. At journey's end you may discover a motherlode of technology that will make you rich. More likely you will die. You discover the terrible secret behind the vanished Heechee civilization and enter a desperate battle against their ancient enemy. The dramatic conclusion takes place in a cyberspace reality drawn from the nightmares of your own subconscious! FREE Hint Book packed in every box. Includes hints, tips and answers, maps and points. An original fast-paced thriller that will delight Frederik Pohl fans and newcomers alike! GW $19.95 MISSION CRITICAL General Requirements: CD-ROM drive, 486/33 or better, 4 MB RAM , Microsoft compatible mouse Graphics: VESA compatible Super VGA (640 x 480 256-color) , VGA Music & Sound Options Music Voice S!FX Sound Blaster: Sound Blaster 16 & compatibles • • General MIDI with Digital Sound: Sound Blaster AWE32, Ensoniq SoundScape , Gravis Ultrasound, MediaTRIX, Audiotrix, • • Roland RAP-10, etc. General MIDI: Roland Sound Canvas, etc. • • fREDERIK PoHL's GATEWAY General Requirements: CO-ROM drive, 386/33 or better, 640K RAM , Microsoft compatible mouse recommended Graphics: VGA, EGA Music & Sound Options Music S/FX Sound Blaster & compatibles • • Ad lib • Roland MT-32 with MPU-401 compatible interface • RealSound • GATEWAY II: HOMEWORLD General Requirements: CD-ROM drive, 386/33 or better, 640K RAM , Microsoft compatible mouse recommended Graphics: VGA, VESA compatible Super VGA Music & Sound Options Music S/FX Sound Blaster & compatibles • • Ad lib • Roland MT-32 with MPU-401 compatible interface • SUPERHERO LEAGUE Of HOBOKEN Finally ..