Why Do People Prefer Macintosh?
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Mac OS X Includes Built-In FTP Support, Easily Controlled Within a fifteen-Mile Drive of One-Third of the US Population
Cover 8.12 / December 2002 ATPM Volume 8, Number 12 About This Particular Macintosh: About the personal computing experience™ ATPM 8.12 / December 2002 1 Cover Cover Art Robert Madill Copyright © 2002 by Grant Osborne1 Belinda Wagner We need new cover art each month. Write to us!2 Edward Goss Tom Iov ino Editorial Staff Daniel Chvatik Publisher/Editor-in-Chief Michael Tsai Contributors Managing Editor Vacant Associate Editor/Reviews Paul Fatula Eric Blair Copy Editors Raena Armitage Ya n i v E i d e l s t e i n Johann Campbell Paul Fatula Ellyn Ritterskamp Mike Flanagan Brooke Smith Matt Johnson Vacant Matthew Glidden Web E ditor Lee Bennett Chris Lawson Publicity Manager Vacant Robert Paul Leitao Webmaster Michael Tsai Robert C. Lewis Beta Testers The Staff Kirk McElhearn Grant Osborne Contributing Editors Ellyn Ritterskamp Sylvester Roque How To Ken Gruberman Charles Ross Charles Ross Gregory Tetrault Vacant Michael Tsai Interviews Vacant David Zatz Legacy Corner Chris Lawson Macintosh users like you Music David Ozab Networking Matthew Glidden Subscriptions Opinion Ellyn Ritterskamp Sign up for free subscriptions using the Mike Shields Web form3 or by e-mail4. Vacant Reviews Eric Blair Where to Find ATPM Kirk McElhearn Online and downloadable issues are Brooke Smith available at http://www.atpm.com. Gregory Tetrault Christopher Turner Chinese translations are available Vacant at http://www.maczin.com. Shareware Robert C. Lewis Technic a l Evan Trent ATPM is a product of ATPM, Inc. Welcome Robert Paul Leitao © 1995–2002, All Rights Reserved Kim Peacock ISSN: 1093-2909 Artwork & Design Production Tools Graphics Director Grant Osborne Acrobat Graphic Design Consultant Jamal Ghandour AppleScript Layout and Design Michael Tsai BBEdit Cartoonist Matt Johnson CVL Blue Apple Icon Designs Mark Robinson CVS Other Art RD Novo DropDMG FileMaker Pro Emeritus FrameMaker+SGML RD Novo iCab 1. -
Superhero League of Hoboken
Special "Orbs ft Stuff" lssuc Not sold in Hoboken Superhero League of Hoboken rom the incorrigibly twisted he plants to make the Jersey City what Meretzky will do with the idea. mind of madcap Steve Meretzky; Marketplace uninhabitable. A com Instead of facing Dragons and Super Hero League of Hoboken puter named Matilda lisFs several Wizards in combat, you'll fight F missions Albino marks his first foray into the realm of role-playing. This hybrid combines thatimust Winos, elements of the animated adventure be fulfilled Lawyers system used in such games as in various and Tricky Meretzky's Sorcerer's University with parts of Dick RPG-style combat sequences, which America's mutants. In also makes it a first for Legend north east one battle, Entertainment. ern sector. a lawyer Taking place 200 years in the After you issued an future, Hoboken is set in a world finish all injunction populated by mutants. Radiation, the level against toxic waste and a plethora of 0.]. one mis Tropical Simpson jokes have plunged the s10ns, a Oil Man world in a new Dark Age, and it's up new set of who retali to you to save America. As the harder ones miiiiliiltiil~;;;: ated by Crimson Tape, you lead the Hoboken are posted. 1ssumg a chapter of the Super Hero League - The slick "point and quest" inter stream of saliva at the lawyer. The and appropriately so, for your prima face of previous Legend games is even lawyer's dying words were: "I think ry superpower is the ability to Create slicker in this incarnation. -
Gestalt Manager 1
CHAPTER 1 Gestalt Manager 1 This chapter describes how you can use the Gestalt Manager and other system software facilities to investigate the operating environment. You need to know about the 1 operating environment if your application takes advantage of hardware (such as a Gestalt Manager floating-point unit) or software (such as Color QuickDraw) that is not available on all Macintosh computers. You can also use the Gestalt Manager to inform the Operating System that your software is present and to find out about other software registered with the Gestalt Manager. The Gestalt Manager is available in system software versions 6.0.4 and later. The MPW software development system and some other development environments supply code that allows you to use the Gestalt Manager on earlier system software versions; check the documentation provided with your development system. In system software versions earlier than 6.0.4, you can retrieve a limited description of the operating environment with the SysEnvirons function, also described in this chapter. You need to read this chapter if you take advantage of specific hardware or software features that may not be present on all versions of the Macintosh, or if you wish to inform other software that your software is present in the operating environment. This chapter describes how the Gestalt Manager works and then explains how you can ■ determine whether the Gestalt Manager is available ■ call the Gestalt function to investigate the operating environment ■ make information about your own hardware or software available to other applications ■ retrieve a limited description of the operating environment even if the Gestalt Manager is not available About the Gestalt Manager 1 The Macintosh family of computers includes models that use a number of different processors, some accompanied by a floating-point unit (FPU) or memory management unit (MMU). -
From 128K to Quadra: Model by Model
Chapter 12 From 128K to Quadra: Model by Model IN THIS CHAPTER: I What the specs mean I The specs for every Mac model ever made I Secrets of the pre-PowerPC Mac models I Just how much your Mac has devalued Yes, we’ve already been told that we’re nuts to attempt the next two chapters of this book. Since 1984, Apple has created more than 140 different Mac models — including 35 different PowerBooks and 53 different Performas! Each year, Apple piles on another dozen or so new models. By the time you finish reading this page, another Performa model probably will have been born. So, writing a couple of chapters that are supposed to describe every model is an exercise in futility. But we’re going to attempt it anyway, taking the models one by one and tracking their speeds, specs, and life cycles. This chapter will cover all the Apple Macs — both desktop and portable models — from the birth of the original Macintosh 128K to the release of the PowerBook 190, the last Mac ever made that was based on Motorola’s 68000-series processor chip. When you’re finished reading this chapter, you will be one of the few people on Earth who actually knows the difference between a Performa 550, 560, 575, 577, 578, 580, and 588. 375 376 Part II: Secrets of the Machine Chapter 13 will cover every Power Mac — or, more accurately, every PowerPC-based machine (those with four-digit model numbers) — from the first ones released in 1994 to the models released just minutes before this book was printed. -
Power Macintosh 7300, 7600, 8600, and 9600 Computers
Developer Note Power Macintosh 7300, 7600, 8600, and 9600 Computers Power Macintosh 7300/166 Power Macintosh 7300/180 Power Macintosh 7300/200 Power Macintosh 7600/200 Power Macintosh 8600/200 Power Macintosh 9600/200 Power Macintosh 9600/200MP Developer Note 4/18/00 Developer Technology Services © Apple Computer, Inc. 1996 Apple Computer, Inc. LIMITED WARRANTY ON MEDIA AND © 1996 Apple Computer, Inc. REPLACEMENT All rights reserved. If you discover physical defects in the No part of this publication may be manual or in the media on which a software reproduced, stored in a retrieval system, product is distributed, ADC will replace the or transmitted, in any form or by any media or manual at no charge to you means, mechanical, electronic, provided you return the item to be replaced photocopying, recording, or otherwise, with proof of purchase to ADC. without prior written permission of ALL IMPLIED WARRANTIES ON THIS Apple Computer, Inc., except to make a MANUAL, INCLUDING IMPLIED backup copy of any documentation WARRANTIES OF MERCHANTABILITY provided on CD-ROM. Printed in the AND FITNESS FOR A PARTICULAR United States of America. PURPOSE, ARE LIMITED IN DURATION The Apple logo is a trademark of TO NINETY (90) DAYS FROM THE DATE Apple Computer, Inc. OF THE ORIGINAL RETAIL PURCHASE Use of the “keyboard” Apple logo OF THIS PRODUCT. (Option-Shift-K) for commercial purposes without the prior written Even though Apple has reviewed this consent of Apple may constitute manual, APPLE MAKES NO WARRANTY trademark infringement and unfair OR REPRESENTATION, EITHER EXPRESS competition in violation of federal and OR IMPLIED, WITH RESPECT TO THIS state laws. -
The Powerpc Macs: Model by Model
Chapter 13 The PowerPC Macs: Model by Model IN THIS CHAPTER: I The PowerPC chip I The specs for every desktop and portable PowerPC model I What the model numbers mean I Mac clones, PPCP, and the future of PowerPC In March 1994, Apple introduced a completely new breed of Mac — the Power Macintosh. After more than a decade of building Macs around the Motorola 68000, 68020, 68030, and 68040 chips, Apple shifted to a much faster, more powerful microprocessor — the PowerPC chip. From the start, Apple made it clear it was deadly serious about getting these Power Macs into the world; the prices on the original models were low, and prices on the second-generation Power Macs dropped lower still. A well- equipped Power Mac 8500, running at 180 MHz, with 32MB of RAM, a 2 GB hard drive, and a eight-speed CD-ROM drive costs about $500 less than the original Mac SE/30! When the Power Macs were first released, Apple promised that all future Mac models would be based on the PowerPC chip. Although that didn’t immediately prove to be the case — the PowerBook 500 series, the PowerBook 190, and the Quadra 630 series were among the 68040-based machines released after the Power Macs — by the fall of 1996, Macs with four-digit model numbers (PowerPC-based Power Macs, LCs, PowerBooks, and Performas) were the only computers still in production. In less than two years, 429 430 Part II: Secrets of the Machine the Power Mac line has grown to over 45 models. -
Future of Text Book 2020 PDF.Indd
THE FUTURE OF TEXT Edited by Frode Alexander Hegland First Published 2020. All articles are © Copyright of their respective authors. This collected work is © Copyright ‘Future Text Publishing’ and Frode Alexander Hegland. The PDF edition of this work is made available at no cost and the printed book is available from ‘Future Text Publishing’ (futuretextpublishing.com) a trading name of ‘The Liquid Information Company’. This work is freely available digitally, permitting any users to read, download, copy, distribute, print, search, or link to the full texts of these articles, crawl them for indexing, pass them as data to software, or use them for any other lawful purpose, without financial, legal, or technical barriers other than those inseparable from gaining access to the internet itself. The only constraint on reproduction and distribution, and the only role for copyright in this domain, should be to give authors control over the integrity of their work and the right to be properly acknowledged and cited. Typeset in Adobe Caslon Pro and Shinglewoode by Timothy Donaldson except for the Kindle version. ISBN: 9798556866782 DOI: future text publishing HOW TO READ THIS BOOK IN READER If you are reading this book in the Augmented Text Tool ‘Reader’ on macOS, which was developed to demonstrate some of the editor’s ideas about interactive text, you can interact with the text in experimental ways: • Copy As Citation: Copy and paste text into a visual-meta aware word processor, such as Author (see the ‘Visual-Meta’ section in this book) and it will paste as a full citation. This includes fields for both author and editor. -
AUSOM News November 2015
AUSOM (established in 1980) Supports Users of Apple Products November 2015 Volume 36, No. 10 AUSOM Recommended retail price $9.00 Print Post Publication No. 339944/00003 ISSN 1329-2641 Reg. No. A0005646X AUSOM News is a publication of AppleN Users' Societyews of Melbourne … Australia's leading Apple User Group AUSOM Incorporated … www.ausom.net.au November 2015 November FC B B S AUSOM Incorporated ABN 63 929 877 630 Contact AUSOM Reg.No: A0005646X Snail Mail to virtual office: 247 Flinders Lane, Melb. 3000 Phone between 9 am and 9 pm only, please, unless other Phone: Mobile: 0421 126 175 times shown. e-mail: [email protected] (e-mail will be forwarded as appropriate) Office AUSOM 0421 126 175 Website: http://www.ausom.net.au Committee of Management Twitter: http://twitter.com/ausominc President: Philip Richardson [email protected] AUSOM News submissions Editor: Pam Doughty Vice President: Ngaire Denne [email protected] Post: Editor, 247 Flinders Lane, Melbourne 3000 Secretary: Isabel Colins [email protected] e-mail: [email protected] Treasurer: Julie Ackland [email protected] Send letters & editorial material to the Editor post or e-mail Peter Carter [email protected] deadline 1st Saturday of month prior to publication month. Douglas Rutter [email protected] NOTE: There is no AUSOM News in January Steve Stretton [email protected] ©Copyright: Articles in AUSOM News are Copyright© by AUSOM Marion Egerton [email protected] Inc, unless otherwise specified, and may be reprinted by non-profit organisations provided credit is given to the source and a copy of the Assistant Volunteers' Co-ordinator publication containing the article is sent to AUSOM Inc. -
Realfilmaufnahmen in Computerspielen
Realfilmaufnahmen in Computerspielen. Analyse von Live-Action Full Motion Video Spielen. Autor: Steffen Boos - im März 2012 eingereicht als Masterarbeit - HOCHSCHULE MITTWEIDA UNIVERSITY OF APPLIED SCIENCES (FH) Fachbereich Medien Studiengang Information and Communication Science Erstprüfer: Prof. Dr. Ludwig Hilmer Zweitprüfer: Prof. Dr.-Ing. Robert J. Wierzbicki Datum 11.08.2013 Ort: Hamburg Inhaltsverzeichnis iii Inhaltsverzeichnis Vorwort 5 Referat 6 1 Einleitung 7 1.1 Zielsetzung . 9 1.2 Vorgehensweise . 11 2 Wissenschaftliche Einordnung und Historie von Live-Action Full Motion Video Spielen 12 2.1 Definition des Begriffs Spiel ........................... 12 2.1.1 Definition nach SALEN/ZIMMERMAN . 13 2.1.2 Definition nach JUUL ........................... 14 2.1.3 Definition nach ADAMS/ROLLINGS ................... 17 2.1.4 Fazit Definition des Begriffs Spiel .................... 17 2.2 Definition des Begriffs Computerspiel ...................... 18 2.2.1 Fazit Definition des Begriffs Computerspiel . 19 2.3 Definition des Begriffs Live-Action Full Motion Video Spiel . 20 2.3.1 Produktionsarten von Full Motion Video Spielen . 20 2.4 Historische Entwicklung von Full Motion Video Spielen . 23 3 Analyse von Live-Action Full Motion Video Spielen 36 3.1 Narration in Live-Action Full Motion Video Spielen . 36 3.1.1 Linearität vs. Nichtlinearität . 38 3.1.2 Interactive Storytelling . 39 3.1.2.1 Verzweigte Narration . 40 3.1.2.2 String of Pearls (Perlenkettenmodell) . 43 3.1.2.3 Foldback Stories (zurückgefaltete Geschichten) . 45 3.1.2.4 Amusement Park Model (Vergnügungsparkmodell) . 45 3.1.2.5 Building Blocks Model (Baukastenmodell) . 46 3.1.2.6 Fazit Interactive Storytelling . 46 3.2 Interaktivität in Live-Action Full Motion Video Spielen . -
Dragon Magazine #220
Issue #220 SPECIAL ATTRACTIONS Vol. XX, No. 3 August 1995 Stratagems and Dirty Tricks Gregory W. Detwiler 10 Learn from the masters of deception: advice for DMs Publisher and players. TSR, Inc. The Politics of Empire Colin McComb & Associate Publisher 16 Carrie Bebris Brian Thomsen Put not your faith in the princes of this Editor world achieve victory in the BIRTHRIGHT Wolfgang Baur campaign through superior scheming. Associate editor Dave Gross Hired Killerz Ed Stark 22 Meet Vlad Taltos, and see how assassins can play a Fiction editor crucial role in any RPG. Barbara G. Young Art director FICTION Larry W. Smith Hunts End Rudy Thauberger Editorial assistant 98 One halfling and two thri-kreen reach the end of the road. Michelle Vuckovich Production staff Tracey Isler REVIEWS Role-playing Reviews Lester Smith Subscriptions 48 Lester examines PSYCHOSIS: Ship of Fools* and other Janet L. Winters terrifying RPGs. U. s. advertising Eye of the Monitor David Zeb Cook, Paul Murphy, and Cindy Rick 63 Ken Rolston U.K. correspondent BLOOD BOWL* goes electronic, the computer plots against and U.K. advertising you in Microproses Machiavelli, and we take another look Carolyn Wildman at Warcraft. From the Forge Ken Carpenter 128 Whatever happened to quality painting? A few words about neon paint jobs. DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. -
HISTORY of APPLE[Tm] MACINTOSH[Tm] OPERATING SYSTEM
HISTORY OF APPLE[tm] MACINTOSH[tm] OPERATING SYSTEM LisaDesk : released, on January 1983, for Apple Lisa computer. On January 1985, Lisa 2-10, outfitted with MacWorks, was renamed Macintoh XL. System 1 (1.0 and 1.1) : released respectively on January 1984 and May 1984, both versions were directly derived from LisaDesk offered less functionality, in favor of being more stable. Certain functions of LisaDesk were included in later versions of Mac[tm] OS, including Mac[tm] OS X. System 2 (1.2 to 2.1) : while integrating new functions, the principal objective of this system was to allow a better management to compensate for the absence of a hard disk on first models of Macintosh. System 3 (2.2 to 3.3) : this system accompanied, on 1986, the new Macintosh models. This system had more facility and was more powerful, it allowed the integration of new file format HFS, of new communications functionality, and laser printer support. System 4 & 5 (4.0 to 5.1) : these systems accompanied the first Macintosh models with colour monitors, and allowed transition between mono-task system and cooperative multi-task system with first generation of Multifinder which made possible to manage several applications simultaneously. System 6 (6.0 to 6.0.8) : improvements to the cooperative multi-task system with second generation of Multifinder. It was released in many specialized versions according to the model which was equipped to meet specific needs, particularly for graphic applications. System 7 (7.0 to 7.6.1) : complete integration of cooperative multi-task processing inside the system, this system gradually integrated increasingly significant functionality concerning multimedia applications and Internet. -
About This Particular Macintosh 6.02
Cover ATPM About This Particular Macintosh™ 6.02: About the personal computing experience™ Volume 6, Number 2 February 1, 2000 Sign up for free subscriptions at: http://www.atpm.com/subscribe or send email to: [email protected] ATPM 6.02 ←→1 Cover Cover Art Copyright © 2000 David Knopfler david@knopfler.com http://www.dkdesigns.co.uk We need new cover art every month! Write to us! Contributors Eric Blair Daniel Chvatik Paul Fatula Scott Feldstein Edward Goss Tom Iov ino Robert Paul Leitao William Lovett Jamie McCornack Grant Osborne David Ozab Mike Shields Brooke Smith David Spencer Evan Trent Michael Tsai Christopher Turner Macintosh users like you Please write for ATPM! Check out the FAQ. ATPM 6.02 ←→2 Cover Editorial Staff Publisher/Editor-in-Chief - Michael Tsai Managing Editor - Daniel Chvatik Associate Editor/Reviews - Paul Fatula Associate Editor/Shareware Reviews - William Lovett Copy Editors - Raena Armitage Paul Fatula Brooke Smith Va c a nt Publicity Manager - Christopher Turner Contributing Editor/Welcome - Robert Paul Leitao Contributing Editors/Opinion - Tom Iovino Scott Feldstein Contributing Editors/Reviews - Eric Blair Evan Trent Va c a nt Contributing Editor/How To’s & Reviews - Jamie McCornack Contributing Editor/Trivia - Edward Goss Contibuting Editor/Music - David Ozab Contributing Editor/Networking - Matthew Glidden Contributing Editor/Web - David Spencer Help Jedi - Christopher Turner Hollywood Guy - Mike Shields Webmaster - Michael Tsai CGI Wizard - Evan Trent Assistant Webmaster - Va c a nt Interviews Managers