<<

Put any contractually required logos and developers’ logos here.

PTOM7TUS03 WARNING CONTENTS Before playing this game, read the ™ Instruction Manual and any LARA ...... 2 peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/ MENU CONTROLS ...... 3 support or call Xbox Customer Support (see inside of back cover). MAIN MENU ...... 3 Important Health Warning About Playing DIFFICULTY LEVELS/SCREEN MODES ...... 5 Video Games SAVING AND LOADING THE GAME ...... 5 Photosensitive Seizures CONTROLLING LARA ...... 6 A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear Movement Controls 6 in video games. Even people who have no history of seizures or epilepsy Swimming Controls 7 may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. Combat and Item Controls 8 These seizures may have a variety of symptoms, including lightheadedness, Driving Controls 8 altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may COMBAT ...... 9 also cause loss of consciousness or convulsions that can lead to injury from Combat Strategies 9 falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of Aiming and Firing Controls 9 these symptoms. Parents should watch for or ask their children about the Melee Attacks 9 above symptoms—children and teenagers are more likely than adults to Defensive Combat Controls 10 experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Targeting 10 • Sit farther from the television screen. • Use a smaller television screen. HUD (Head’s-Up Display) ...... 11 • Play in a well-lit room. • Do not play when you are drowsy or fatigued. PDA ...... 12 If you or any of your relatives have a history of seizures or epilepsy, consult EQUIPMENT ...... 13 a doctor before playing REWARDS...... 15 CREDITS ...... 16

LANGUAGE SELECTION Choose the language you want by setting the option in the Xbox 360™ Dashboard. You can change the in-game subtitle language any time during gameplay from the Options screen/ Display Menu (page 4).

ttrlrl xxb360b360 final.inddfinal.indd 2-32-3 33/16/06/16/06 10:51:3110:51:31 AMAM 2 3 LARA MENU CONTROLS At the age of nine, Lara survived Use the following controls to select and adjust options from a plane crash in the Himalayan the Main Menu and from the in-game Pause menu (press > mountains that led to the death during play to pause). of her mother. After miraculously surviving a ten-day solo trek from ■ Use L or l to view and cycle through the game options. the crash site to Kathmandu, she ■ Press A to select an option, change a current option, spent the rest of her childhood confirm any changes made or progress to the next screen. under the close tutelage of her archeologist father — the late ■ Press B in a submenu to return to the previous screen. Earl of Abbingdon, Richard Croft. NOTE: See pages 6-10 for a diagram of the Xbox 360 At the age of 18, after the death controller and full lists of game controls. of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has MAIN MENU been credited with the discovery of some 16 archeological sites START GAME of international significance. Start a new game. If saved data is present on your Xbox 360, Lara Croft has been hailed both this option changes to RESUME GAME and resumes play as an Archeological Wunderkind from the last save. and a glorified Treasure Hunter, depending on who’s speaking. LOAD There are thousands of ■ NEW GAME Start a new game. rumors surrounding Lara’s exploits, invariably involving ■ LOAD GAME Displays a list of saved games. the unexplained or outright Select a save and press A to load it. unbelievable. Lady Croft herself is rarely available for comment, ■ REPLAY LEVEL Displays a list of completed levels which further adds to the fog (present in the loaded save). Replay of mystery that surrounds these levels to collect rewards, play her life and work. in different difficulty modes, or attempt a Time Trial. Consequently, Lara Croft continues to be the focus CROFT MANOR of wild speculation and You can visit Lara’s expansive manor via the Main Menu intense debate. throughout the game. However, to gain full access you must Idealized and vilified have a saved game containing at least one completed mission. in equal measure, she is Only then will all the Mansion’s secrets become available perhaps one of the most for you to discover. fascinating and enigmatic figures of our times.

ttrlrl xxb360b360 final.inddfinal.indd 4-54-5 33/16/06/16/06 10:51:4110:51:41 AMAM 4 5

MAIN MENU continued DIFFICULTY LEVELS/SCREEN MODES

OPTIONS When you start a new game, you’ll be prompted to select a difficulty level: Press m or q to select an option, and s or o to change the setting. Press A to confirm your Options ■ DIFFICULTY Choose EXPLORER (easy), ADVENTURER changes, or B to return to the Main Menu without changes. (medium) or (hard).

■ SOUND Adjust the volume of MUSIC, SFX and VOICE VOLUME. SAVING AND LOADING THE GAME ■ DISPLAY Set SUBTITLES OFF or to your preferred Press > during play to display the Pause Menu; from here you language. can save your progress and rewards and load a saved game. ■ CAMERA Adjust the following settings: SAVING YOUR PROGRESS INVERT X-AXIS Select YES or NO. Every game level has several checkpoints to pass. The word INVERT Y-AXIS Select YES or NO. CHECKPOINT will appear in the bottom right of the screen to inform you when Lara has passed a checkpoint. This is AIM & BINOCS INVERT X-AXIS Select YES or NO. a good place to save your progress. Press > to access AIM & BINOCS INVERT Y-AXIS Select YES or NO. the Pause Menu and select SAVE; from here you can choose to create a new save or overwrite an existing save. ■ CONTROL Set the following control option: CONTROLLER CONFIGURATION Select DEFAULT, ALT1, ALT2 You can also save between checkpoints, but Lara will always or ALT3. appear at the most recently saved checkpoint when a save is loaded again. COMBAT MODE Select STANDARD, ADVANCED HOLD NOTE: The game’s Autosave feature always saves the last or ADVANCED TOGGLE. checkpoint of your current game, even if you power down. VIBRATION Toggle ON/OFF. Starting a new game or loading a previously saved game automatically overwrites your Autosave. ■ CALIBRATION Press s or o to adjust the screen BRIGHTNESS and CONTRAST. SAVING REWARDS When you replay a previously completed level, you will have EXTRAS the option to select SAVE REWARDS to save any collected Access information and bonus content within TOMB RAIDER: rewards to your current game. LEGEND™. By completing levels and collecting rewards along the way, you will unlock items that you can then select LOADING A SAVED GAME and view here. You can load any saved game on the Xbox 360 from the Main Menu or from the in-game Pause Menu. Select LOAD, then choose a save. If data is present, details of the save will be shown. Press A to load and resume that game.

ttrlrl xxb360b360 final.inddfinal.indd 6-76-7 33/16/06/16/06 10:51:4910:51:49 AMAM 6 7 CONTROLLING LARA SWIMMING CONTROLS The controls shown in this section are default. You can view L Swim left, right, all the CONTROLLER CONFIGURATION settings (page 4) in the forward. Options Menu. B Dive. Hold button ] x to dive deeper. Y Interact/Action/Pick _ ` up rewards. Fast stroke. Y A Swim toward the X surface/Surface. L B C Rotate camera. A NOTE: When Lara is swimming underwater, her air meter slowly < > drains. If it runs out, Lara will start to take damage to her standard health bar (page 11). If Lara does not surface l C for air in time, she will drown.

Xbox Guide Button

MOVEMENT CONTROLS L Movement: Sneak, Walk and Run. B Crouch/Roll. Y Interact/Action: while standing next to objects or vehicles. Pick up new weapon: when standing over weapon. Safety Grab: prevent Lara from falling from ledges. A Jump. Hold button to jump farther. C Rotate camera. y Reset camera angle and view HUD (page 11).

ttrlrl xxb360b360 final.inddfinal.indd 8-98-9 33/16/06/16/06 10:51:5810:51:58 AMAM 8 9 COMBAT AND ITEM CONTROLS COMBAT w Combat Mode lock-on. COMBAT STRATEGIES In combat, always remember these two key elements: x Fire. ■ KEEP MOVING z Throw grenade/flare. Keeping Lara moving is the most important factor in combat; Click C Accurate Aim Mode her continually changing position slows the enemy’s advance. toggle. A moving target is much harder to hit than a static one. ■ MANIPULATE THE ENVIRONMENT X Throw grapple. Constantly check for objects in the environment that Lara Y Pull grapple/Interact can manipulate to her advantage. For example, she can with environmental thwart enemies by blocking paths, collapsing structures, targets (explosive detonating nearby explosives and releasing obstacles. barrels, etc.). AIMING AND FIRING CONTROLS Use health pack. m w Lock-on target. Hold to q Switch weapons. remain locked-on. s Personal Light Source x Fire weapon. (PLS) on/off. C Change target: flick o Remote Analysis Device */@/$/^ during lock-on. (RAD)/Binoculars Pull and hold then press Throw grenade at target. (page 14). w z z Grenade free throw: hold button for distance. DRIVING CONTROLS MELEE ATTACKS Steer. L ■ SLIDE ATTACK Target enemies while running toward them, A Accelerate. then press B to slide. Lara slides into enemies, knocking them off balance and X Brake/Reverse. setting them up for her guns. x Fire weapon. ■ AERIAL ATTACK Press A twice when close to the enemy. Select target. With the first press, Lara jumps at an w enemy. As she lands on the enemy, press Y Shoot hazard target. A again to activate slow time, then immediately pull x to fire, shooting m Use health pack. the target. C Rotate camera. ■ POWER KICK Pull and hold w and press Y to kick the target enemy away with Lara’s boot. ■ GRAPPLE Pull and hold w and press X to use Lara’s grapple to pull enemies toward her and inflict some damage. NOTE: Melee attacks are ineffective against animal enemies.

ttrlrl xxb360b360 final.inddfinal.indd 10-1110-11 33/16/06/16/06 10:52:0810:52:08 AMAM 10 11 DEFENSIVE COMBAT CONTROLS HUD (Head’s-Up Display) While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks.

■ ROLL Pull and hold w, press B and then press L in any direction. ■ FLIP Pull and hold w, press A and then press L in any direction.

TARGETING The targeting reticle will appear when a target is within sight. The color of the reticle changes to indicate the target status:

■ GRAY RETICLE Target is out of range.

■ RED RETICLE Target is within rage at the current distance.

■ BLUE RETICLE Target can be grappled. TIP: If the target is within distance but off-screen, an arrow appears showing the direction of the target’s location. WEAPONS, ITEMS AND HEALTH ■ HEALTH BAR The health bar gauge displays Lara’s current health level. When Lara’s health gets dangerously low, you need to replenish it using a health pack (page 13) if available.

■ USE ITEMS (PLS, Health Pack, Binoculars) To use an item or gadget from Lara’s inventory, press l in the corresponding direction: m Health pack (use) q Switch weapons (toggle) s PLS (on/off) o Binoculars (on/off)

ttrlrl xxb360b360 final.inddfinal.indd 12-1312-13 33/16/06/16/06 10:52:1710:52:17 AMAM 12 13 PDA EQUIPMENT

The PDA is Lara’s automatic data capture and wireless HEALTH PACK communication device. It holds all of her mission data and real time objective and equipment information. Press < to access A staple of the rough-and-rugged adventurer, health packs Lara’s PDA, which displays the following data: allow Lara to treat her injuries in the field.

■ OBJECTIVES Provides Lara with information on her current NOTE: Lara can carry a maximum of three health packs. objectives and overall mission objectives. PERSONAL LIGHT SOURCE (PLS) ■ DATA Provides information for completed missions, Ultra-bright LED portable light source. and allows you to keep a tally of rewards Kinetically charged, the PLS shines collected while playing the missions. for a limited time before shutting COMPLETION TIME Records your fastest time for off to recharge. the Mission.

COMPLETED TIME TRIAL Yes/No. GOLD REWARDS Shows number collected and total rewards available (of each type) in the Mission. SILVER REWARDS Shows number collected and total MAGNETIC GRAPPLE rewards available (of each type) Using her grapple, Lara can in the Mission. manipulate objects from BRONZE REWARDS Shows number collected and total a distance, climb or drop rewards available (of each type) to different heights, and swing in the Mission. across large gaps. The grapple consists of a magnetic grapple ■ GEAR Provides Lara with information on all her head that can latch onto inventory. Here you can view stats and discrete, visually distinct descriptions of each weapon and item surfaces, plus a lengthy wire Lara has. and an automatic recoiler. NOTE: The grapple can only be used on specific shiny metallic surfaces.

ttrlrl xxb360b360 final.inddfinal.indd 14-1514-15 33/16/06/16/06 10:52:2810:52:28 AMAM 14 15 BINOCULARS/REMOTE REWARDS ANALYSIS DEVICE (RAD) The RAD, a pair of high-tech Throughout Lara’s archeological adventure, various new lenses in Lara’s inventory, artifacts and relics become available. Collecting rewards opens perform the following functions: up bonus content and extra features such as outfits (viewable in Croft Manor), pistol upgrades, concept art and much more. ■ BINOCULARS Magnify the image Make sure Lara scours the environment thoroughly. in the field of view. Each mission has a number of different types of collectables: ■ BRONZE REWARDS Informational content. ■ RAD MODE Analyze and provide a readout ■ SILVER REWARDS Game content. for objects in view that have significant ■ GOLD REWARDS Special game rewards. archeological or technological interest. Data collected include: NOTE: The most valuable unlockables are only obtained by collecting a combination of all three reward types. When CHEMICALLY UNSTABLE Object explodes given each level is complete, you will be notified about which type the right impulse. of reward(s) you have managed to unlock. Select EXTRAS TECHNICAL Object is part of machinery from the Main Menu to view and select your rewards. large or small, ancient or modern, electronic or TIP: Select REPLAY LEVEL from the Main Menu to replay physical. completed missions and pick up missed rewards. MOVABLE Object can be moved, either with direct Lara interaction or by other means. PHYSICALLY UNSTABLE Object can be made to topple or break.

USING THE BINOCULARS/RAD ■ Press o to activate the binoculars. (Press again to deactivate.) Pull and hold w or x to zoom in or out. ■ Press Y to activate RAD mode. (Press again to deactivate.)

ttrlrl xb360xb360 final.inddfinal.indd 16-1716-17 33/16/06/16/06 11:11:4511:11:45 AMAM 16 17 CREDITS

DEVELOPMENT TEAM Senior Producer Environment Concept Art Title Sequence Created by General Manager Matthew Guzenda Joel Boucquemont, Bill Stoneham Jake Hughes Sean Vesce Producer Lara Design & Creative Consultant AV Support Director of Production Morgan Gray Toby Gard Estuardo Sandoval Graeme Bayless Production Staff Lead Character Designer AV Interns Director of Design Alex Jones, Lulu LaMer, Elio Rutigliano, Kam Yu Rick Gilliland, Jae Shin Noah Hughes Rosaura Sandoval, Nate Schaumberg Lead Character Artist Playtest Coordinator Director of Technology Additional Production Daniel Cabuco Daniel Atkins John Pursey David Baker, Juli Logemann Character Artists Original Design Director of Art Chris Anderson, David Gustlin Doug Church Darrell Gallagher PROGRAMMING STAFF Lead Animators Voice Acting Quality Assurance Manager Brandon Fernández, Jeff Wilcox Lara Croft ...... Chris Bruno Technical Director Zip ...... Alex Desert Jason Bell Animators Alistair ...... Greg Ellis Lead Tester Lead Programmer Ryan Goldsberry, Ben Harrison, Barry Nardone, Winston...... Alan Shearman Benny Ventura Michael Smith, Jake Spence Amanda ...... Kath Soucie Rob Pavey Anaya...... Melissa Lloyd Platform Leads Player Character Lead Programmer Animation Intern Rutland ...... Rino Romano Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega Shaun Budhram Gary Snethen Nishimura ...... Paul Nakauchi Testers Takamoto ...... Michael Hagiwara David Pogan, John Allen, Flynn O’Hare, Narrator ...... Alister Duncan Senior Programmers Bryan Enriquez Scott Krotz, Erin Catto DESIGN STAFF Archeologist (Kent) . . . Alister Duncan Lady Croft ...... Eve Karpff Programmers Lead Designer Child Lara ...... Charlotte Sparey Joshua Criz, Darrell Dennies, Matthew Gaston, Riley Cooper Sean Gugler, Komei Harada, Voice Director (UK) Anne-Lise Hassenklover, Andrew Hynek, Assistant Lead Designer Jonathan Ashley David Modiano, Hong Park, Stephen Perez, Harley Baldwin Sean Skelton, Anthony Thibault Voice Director (US) Lead Level Designer Kris Zimmerman Additional Programming Martin Dufour Dan Archard, Stanislav Baranov, Michael Davies, Voice Consultant (UK) Nathan Frost, Mike Gonzales, Joel Hunter, Designers Andy Emery Jeremy Bredow, John Dumala, Steve Goodale, Ted Johnson, Thomas Mayer, Matthew McKinnon, Voice Consultant Paul Taylor, Meilin Wong Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Gordon Hunt Scripting Stephen McManus, Jon Vosovic, Tom Fong, Brad Johnson, Josie Nutter, Jason Weesner, Steve Yoshimura Matt Roberts SPECIAL THANKS Story Designer Joe Allen, Marianne Arotzarena, Eric Beerbaum, Eric Lindstrom Kim Chew, Rolef Conlan, Patrick Connor, ART STAFF Dialogue Writer Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Aaron Vanian Art Director Jim Hedges, David Hong, Noor Khawaja, Jacob Wendler Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Lead Artists AUDIO STAFF Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Jason Botta, Drew Medina Andre Rodriguez, Sally Short, Ian Slutz, Music Composed by John Spinale, Alex Vaughan, Brian Venturi, Artists Troels B. Folmann Mark Wilhelm, Salami Studios (US), Side (UK), Matthew Abbott, Lucas Aceituno, Scott Anderson, Audio Engineer Everyone at Crystal Dynamics for their support! Matt Bein, Jim Conrad, Chris Gregory, The Tomb Raider Development team would like Karl Gallagher Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, to thank our families, husbands, wives, children, Justin Lamperski, Freddie Lee, Shao Wei Liu, Sound Designer significant others, pets and everyone else who Dan Neuberger, Ross Patel, Kristen Russell, Mike Peaslee helped us during the making of Tomb Raider: Patrick Sirk, Caleb Strauss, Chris Strugill, Legend. We could not have made it without you! Andrew Wood Junior Sound Engineer Visual Effects Lead Gregg Stephens Gavin Wood Creative Services Director David Goodwine

ttrlrl xxb360b360 final.inddfinal.indd 18-1918-19 33/16/06/16/06 10:52:5010:52:50 AMAM 18 19

CREDITS continued

EIDOS UK EIDOS US CEO Senior Localisation Manager CEO & President, Eidos North America Graphic Designer Jane Cavanagh Monica Dalla Valle Bill Gardner James Song Commercial Director Localisation Manager Executive Vice President of Sales Events Specialist Bill Ennis Guillaume Mahouin & Marketing Annie Meltzer Robert Lindsey Financial Director Creative Manager Music Licensing Rob Murphy Quinton Luck Vice President of Legal & Business Affairs Kevin Gill James O’Riordan Company Secretary Senior Designer Publishing Support Coordinator Anthony Price Jodie Brock Vice President of Finance Clint Waasted Malcolm Dunne Head of European Publishing Designer Operations Manager Scott Dodkins Philippa Pratley Vice President of Human Resources Gregory Wu Edie Dykstra Product Acquisition Director QA Manager Senior External Producer Marc Titheridge National Sales Manager Nick Goldsworthy Joe Morici Worldwide CTO QA Supervisor Associate Manager of Product Operations Julien Merceron Dave Pettit Global Brand Manager Colby McCracken Matt Gorman Development Director QA Lead Technicians Quality Assurance/ Darren Barnett Richard Abbott, Tyrone O’Neill, Andrew Standen, Associate Marketing Manager Customer Service Manager Mike Schmitt Mark Cartwright Senior Producer Anthony Wicker, George Wright Greg Hounsom QA Technicians Director of Public Relations QA Supervisors Michelle Seebach Curran Dan Franklin, Aaron Safronoff Creative Development Director Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, Patrick O’Luanaigh James Hinchliffe, Hugo Hirsh, Alistair Hutchison, Public Relations Manager Lead QA Technician Tali Fischer Elizabeth Rutlin Executive Designer David Klein, Daniel Mills, Mark Parker, Garth Dax Ginn Philip, Matthew Poon, Jonathon Redington, David Senior Public Relations Manager Assistant Lead QA Technicians Sangan, Daniel Webster Loretta Stevens David Bushee, John Hayes Head of Global Brand Larry Sparks Special Thanks Online Community Specialist Quality Assurance Technicians A big thanks to all our European Marketing, Sales Matt Dalghren Katie Bieringer, Jonathan Brown, Senior Brand Manager and Web teams as well as our Finance department Richard Campbell, Nicholas Cooprider, Matt Gorman who have done a wonderful job to make this Channel Marketing Manager Ergin Dervisoglu, Wil Dimas, Kip Ernst, game happen. Your tremendous work is much Janty Sumimoto Brand Manager Joe Greer, Stephanie Greer, Richard Hartzell, appreciated. A big thanks also to Tom Waine Mackenzie Hume, Nick Jacobson, Jason Johnson, Alex Price for writing this manual Senior Channel Marketing Specialist Aaron Keillor, Erik Kennedy, Chester Lee, Ilana Budanitsky Head of Support Services Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Flavia Timiani Channel Marketing Coordinator Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted Rafal Dudziec Director of Marketing Communications Special Thanks Kjell Vistad, Ashley Schwartz, Stefania Clapci, Stephanie Lipetzky Hanshaw Ink & Image Web Producer Roderick van Gelder Jeep® is a registered trademark of DaimlerChrysler Corporation. Jeep® Wrangler® Web Designer Rubicon®, Commander and their trade dress Boon Khoo are used under license by DaimlerChrysler. ©DaimlerChrysler Corporation 2006. DUCATI Creative Services Project Manager LOGOS are all trademarks of Ducati Motor Eileen Buenviaje Holding S.p.A. Media Specialist Micheal Tran

ttrlrl xxb360b360 final.inddfinal.indd 20-2120-21 33/16/06/16/06 10:52:5810:52:58 AMAM PIGGYBACKINTERACTIVE.COM

EIDOS, INC., LICENSE & LIMITED WARRANTY BECAUSE X NEVER MARKS THE SPOT Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has Six months in the making, been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free and designed with exclusive of charge, any such disc, provided the disc is returned postage-paid to the insight and assistance from the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. Crystal Dynamics development team, This limited warranty is not applicable to normal wear and tear and shall be Tomb Raider Legend - The Complete void with respect to any defects that arise from disc abuse, unreasonable use, Guide is an essential companion for mistreatment or neglect. This disc is sold “as is” without any warranties of any those who would like to enjoy Lara’s kind, express or implied, including implied warranties of merchantability latest adventure to its fullest. or fi tness for a particular purpose, other than the limited warranty expressly stated above. Key Features: No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use Unique two-speed walkthrough of this disc, including, but not limited to, any special, incidental, or consequential enables players to either fi nd hints damages resulting from your possession, use or malfunction of this disc. as required, or follow step-by-step guidance This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be Comprehensive “Secrets” chapter: void or illegal, the remainder shall remain in full force and effect. discover the location of every single For warranty support please contact our Customer Support department at Gold, Silver and Bronze Reward, (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 and learn about the bonus features noon and 1:00 p.m. to 5:00 p.m. Pacifi c Time. You are responsible for all toll they unlock charges. Customer Support Representatives will not provide game hints, strategies or codes. How to master control of Lara, with every move explained and explored PRODUCT RETURN PROCEDURE Dozens of detailed annotated maps In the event our support agents determine that your game disc is defective, provide an at-a-glance guide to you will need to forward material directly to us. Please include a brief letter every locale Lara visits explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and Includes tried-and-tested combat you will need to include a daytime phone number so that we can contact you strategies and techniques if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Features an exclusive behind- the-scenes interview with the Send your postage-paid package to the following address: Tomb Raider Legend development Eidos, Inc. Customer Services team, plus background information RMA# (state your authorization number here) on the Tomb Raider story to date 651 Brannan Street, Suite 400 Tomb Raider Legend - The Complete San Francisco, CA 94107 Guide is on sale now. Visit You are responsible for postage of your game to our service center. www.piggybackinteractive.com for free sample pages and further details. Unearth every last secret, sight and Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered solution with Tomb Raider Legend - trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries. The Complete Guide S.R.P. USA: $ 16.99 S.R.P. Canada: $ 23.95 Register online at www.eidosregistration.com © 2006 Piggyback Interactive Limited. All rights reserved. Piggyback, PIGGYBACKINTERACTIVE.COM and the Piggyback logo are trademarks of Piggyback Interactive Limited.

Lara Croft Tomb Raider: Legend © 2006 Ltd. Developed by Crystal Dynamics, Inc. Published by Eidos, Inc. 2006. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos and the Eidos logo, Crystal Dynamics and the Crystal Dynamics logo are all trademarks of SCi Entertainment Group.

ttrlrl xxb360b360 final.inddfinal.indd 22-2322-23 33/16/06/16/06 10:53:0610:53:06 AMAM Put any contractually required logos and developers’ logos here.

PTOM7TUS03