Computer Entertainer / Video Game Update
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Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
(100% Working) Notes
FF v0.9.24a Fixed Weak Name - TOSEC Collection of 803 Titles Beta (97% Sectors (100% Notes Working) Working) 007 - Licence to Kill (1989)(Domark) Y 007 - Live and Let Die (1988)(Domark) Y 007 - The Spy Who Loved Me (1990)(Domark) Y 2 por 1 - Arkanoid II - Revenge of Doh (1989)(Erbe Software) Y 2 por 1 - Chase H.Q. (1989)(Erbe Software) Y 2 por 1 - Cybernoid II - The Revenge (1988)(Erbe Software) Y 2 por 1 - Indiana Jones and the Last Crusade (1989)(Erbe Software) Y 2 por 1 - Mask III - Venom Strikes Back (1989)(Erbe Software) Y 2 por 1 - Mickey Mouse (1988)(Erbe Software) Y 2 por 1 - North Star (1989)(Erbe Software) Y 2 por 1 - Platoon (1989)(Erbe Software) Y 2 por 1 - Renegade (1988)(Erbe Software) Y 2 por 1 - Renegade II - Target Renegade (1988)(Erbe Software) Y 2 por 1 - Techno-Cop (1988)(Erbe Software) Y 2 por 1 - The Deep (1989)(Erbe Software) Y 2 por 1 - The Muncher (1989)(Erbe Software) Y 2 por 1 - Thunder Blade (1988)(Erbe Software) Y 20 Game Pack - NED + Missile Defence + Billy Bong + Seiddab Attack + Star Warrior (19xx)(Comet) Y 20 Game Pack - Pi-R-Squared + Pyramania + Strontiumdog + Meteor Storm + Overlords (19xx)(Comet) Y 20 Game Pack - Showjumping + Xeno + Snooker + Nifty Lifty + Tutenkahmun (19xx)(Comet) Y 20 Game Pack - SOS + Mushroom Mania + 3D Knot + Project Future + 1994 (19xx)(Comet) Y 4 Soccer Simulators (1989)(Codemasters Gold)(2 Side Version) Y 4 Top Games - Catch 23 + Nemesis the Warlock (1987)(Martech Games) Y 4 Top Games - Pulsator + Slaine - The Celtic Barbarian (1987)(Martech Games) Y 40 Principales, Los - Vol. -
Atari IP Catalog 2019 IP List (Highlighted Links Are Included in Deck)
Atari IP Catalog 2019 IP List (Highlighted Links are Included in Deck) 3D Asteroids Basketball Fatal Run Miniature Golf Retro Atari Classics Super Asteroids & Missile 3D Tic-Tac-Toe Basketbrawl Final Legacy Minimum Return to Haunted House Command A Game of Concentration Bionic Breakthrough Fire Truck * Missile Command Roadrunner Super Baseball Adventure Black Belt Firefox * Missile Command 2 * RollerCoaster Tycoon Super Breakout Adventure II Black Jack Flag Capture Missile Command 3D Runaway * Super Bunny Breakout Agent X * Black Widow * Flyball * Monstercise Saboteur Super Football Airborne Ranger Boogie Demo Food Fight (Charley Chuck's) Monte Carlo * Save Mary Superbug * Air-Sea Battle Booty Football Motor Psycho Scrapyard Dog Surround Akka Arrh * Bowling Frisky Tom MotoRodeo Secret Quest Swordquest: Earthworld Alien Brigade Boxing * Frog Pond Night Driver Sentinel Swordquest: Fireworld Alpha 1 * Brain Games Fun With Numbers Ninja Golf Shark Jaws * Swordquest: Waterworld Anti-Aircraft * Breakout Gerry the Germ Goes Body Off the Wall Shooting Arcade Tank * Aquaventure Breakout * Poppin Orbit * Sky Diver Tank II * Asteroids Breakout Boost Goal 4 * Outlaw Sky Raider * Tank III * Asteroids Deluxe * Canyon Bomber Golf Outlaw * Slot Machine Telepathy Asteroids On-line Casino Gotcha * Peek-A-Boo Slot Racers Tempest Asteroids: Gunner Castles and Catapults Gran Trak 10 * Pin Pong * Smokey Joe * Tempest 2000 Asteroids: Gunner+ Caverns of Mars Gran Trak 20 * Planet Smashers Soccer Tempest 4000 Atari 80 Classic Games in One! Centipede Gravitar Pong -
Lurking Horror by William E
uestBusters TM The Adventurer's Journal July, 1987 VolN,#7 Lurking Horror By William E. Carte This is not a typical Infocom game: It can't be called a mystery or science fiction and should not be confused with Moonmist, a "ghost story" in which you are really a detective. Instead, Lurking Horror introduces a new kind of story to the Infocom catalog: horror. Don't expect the kind of gorey horror typified by Halloween and other contemporary slash films, for this is literary horror along the lines of the eerie tales that formed H.P. Lovecraft's "Cthulhu Mythos." (A computer in the game even bears Lovecraft's name.) The result is as intriguing as it is different Penned by Dave Lebling, the story you discover a mysterious message in takes place on the campus of G. U. E. all-nighter. But the weather and that place of your term paper files. The Tech, reflecting M I. T., the school deadline-are just the first of your troubles. message tells of a hideous creature, a where the Infocom story itself began. Like Lovecraft, who borrowed the trick summoning, and even a sacrifice. Then You've put off doing an important term from Arthur Machen and Bram Stoker, you "see" a picture of the monster paper that's due the next day. Despite a Lebling successfully employs the device onscreen and faint from fright. When you blizzard that has blanketed the entire of making a fantastic story believable by awake, your files have vanished forever campus with snow, you brave the storm introducing evidence in a letter, a rare and you now possess a peculiar looking and make your way to the campus book-or in this case, a word processing stone: Drawn by the stone into the computer center to pull an file. -
Xyphus-Manual
TM X Yph us by Skip Waller and Dave Albert The World of Arroya What is a Fantasy Role Playing Game? A Fantasy Role Game is a game in which the player assumes the identity of a character within the fantasy world of the game itself. Such a character is usually formed by assigning random Ten thousand southern suns have passed since the Archmage Szhaalin tore the very heart values to special characteristics such as Strength, Wisdom, Intelligence, Luck, or Charisma. These from the demon lord Xyphus and hid it in the Arroyan continel)t. His life 's work done, the characteristics in tum determine the capability of the character in combat, negotiation, and mighty Szhaalin vanished into the western wilderness, while the grievo.usly wounded de~on encounters with othel beings. lord slunk into caverns beneath the Earth to languish in eternal pain. Legend has it that pieces Once a character (or several characters, depending on the game) has been established , the player of the demon's heart fell to the soil and formed small, sword-shaped amulets of violet crystal is then charged with keeping his or her character(s) alive in the face of overwhelming hazards. As from whence all magic springs, and that somewhere in the very bowels of the Earth itself lies the character progresses in the game, it usually will overcome enemies in combat and find some the actual heart- a gemstone the size of a human head. sort of monetary reward in the form of treasure. Successfully accomplishing either or both of these 'Tis said that when the demon lord bled , tribes of goblins sprang from the droplets of objectives will generally result in increased experience for the character and consequently in ichor- the Cotico, the Malakee, the Maripo, the Sedento, the Mazanti, and the dread Azulus increases in the characteristics that govern the character. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Phantasie III: Wrath of Nikademus by Charles Don Hall Several Major Changes Have Been Made in Normally, but Broken and Removed Ones the New Version
uestBusters TM The Adventurer's Journal June, 1987 VolIV,#6 Phantasie III: Wrath of Nikademus by Charles Don Hall several major changes have been made in normally, but broken and removed ones the new version. The most important cause various problems. A dwarf with a This is the climactic game in Winston one is the new combat system. Damage removed head, for example, is more or Douglas Wood's Phantasie trilogy. As is now done to specific areas of the body. less dead, and an elf with a broken right the series opened, the evil wizard Each character has six body parts (head, arm is unable to fight or cast spells. Nikademus launched a campaign to take torso, arms and legs) and a total number This will prove upsetting to people who over the world. Already he had conquered of hit points. Any body part can be OK, have seen "Monty Python and the Holy the islands of Gelnor and Ferronrah, and injured, broken, or gone; a stick-figure Grail" and think they should be able to had made much progress on the continent character showing the status of each body fight with all their arms and legs of Scandor. In Phantasie I you part for all characters is always onscreen. removed. ("Come back, coward! I'll bite controlled a party of six adventurers who When a character is hit, he loses hit your kneecaps off!'') freed Gelnor from Nikademus' evil points; there's also a chance that part of Monsters are also susceptible to body lieutenant, the nameless Dark Lord. -
Hardcore Computist 84
o ;:o o o o 00: -a ~ c: ! ~ :::I (j ~ I ~ .ilia o :ro 0) ... cc Canada & Mexico $7 u.s. $3.75 ..CD- -- Contents' RDEX Contributors •.•...••.•.•..• 23 Chemistry: Balancing Equations 10 PaJ)Cr Plane Pilot , 12 . , Chemistry: The Periodic Table 10 PattenlS 12 ·Most Wanted Softkeys ••••••••••• 23 Cleanwater Detectives 10· PiCtlJJ"e Chompers 12 linClassifieds .•.••.•...•..•••..•.•.••... 23 Clock ~ 20 Probability Lab ! •••••••••••••••••••••••••••••••••••••• ~ 12 ComInunikeys ~ 10 Problem-Solving With Nim 12' The Product Monitor Conquering Decimals (+,-) 10 Rings ofSaturn It;) ~ , , Re~iews Conquering Decimals (X,/) 10 Space Station Freedom 12 Quest for Clues III 5 Conquering Fractions (+t-) 10 Spell It 20 ~ ~.. ~.g I I ~.' '£ i · 10i f Wing C~mmanderII: Conquering Fractions (X,f) lO Spellevator '12 e ~ ~ Conquering Math Worksheet Generator .. 10 Spelling Puzzles and Tests.~ 12 losa 1 ~ O·~c::3 Special Operations 1 u u 4 10 ~ Ii: §VJ I Vengeance ofthe Kilrathi ~.~ 4 , Conquering Percents Spelling Series ToolKit 12 I~ Cog I Fast Frames, Updates, Etc. Conquering Ratios & Proportions 10 Star Maze .•........................: 15 Coordinate Math h ~ 10 Sun & SeasOIlS ' 12 ~~ Apple Materials ~ : 5 l:::t I Decimal Con.cepts ' lO Teaching Scientific Inquiry .: 12 llgs Disk Fixer ~.'1 ••••••••••• 5 en =.:S~ ~ I l -I Platter Plague? 6 Dungeon Master's Assistant vol2 12 Time Navigator e ••••••••••• 1,2 I w g ; I Tunn.els and Trolls 5 )Early Skills (2 diskettes) 20 Time Navigator Around The World 12 Eq,uation Math... ~ ....................................•. 10 Time Navigator Leaps Back 12 I ~ ~ ~ I Tunnels and'Troll~ Tavern Talk 6 Estimation Quicksolve I 10 To PreservetProtect & Defend 12 .1 !::l ~ ~ I ,Vendors ••••••••••••••••••••••••••••••••••••••••••• 10 Estimation Quicksolve II 10 Type Attack .....•...................................... -
Atari IP Catalog 2016 IP List (Highlighted Links Are Included in Deck)
Atari IP Catalog 2016 IP List (Highlighted Links are Included in Deck) 3D Asteroids Atari Video Cube Dodge ’Em Meebzork Realsports Soccer Stock Car * 3D Tic-Tac-Toe Avalanche * Dominos * Meltdown Realsports Tennis Street Racer A Game of Concentration Backgammon Double Dunk Micro-gammon Realsports Volleyball Stunt Cycle * Act of War: Direct Action Barroom Baseball Drag Race * Millipede Rebound * Submarine Commander Act of War: High Treason Basic Programming Fast Freddie * Mind Maze Red Baron * Subs * Adventure Basketball Fatal Run Miniature Golf Retro Atari Classics Super Asteroids & Missile Adventure II Basketbrawl Final Legacy Minimum Return to Haunted House Command Agent X * Bionic Breakthrough Fire Truck * Missile Command Roadrunner Super Baseball Airborne Ranger Black Belt Firefox * Missile Command 2 * RollerCoaster Tycoon Super Breakout Air-Sea Battle Black Jack Flag Capture Missile Command 3D Runaway * Super Bunny Breakout Akka Arrh * Black Widow * Flyball * Monstercise Saboteur Super Football Alien Brigade Boogie Demo Food Fight (Charley Chuck's) Monte Carlo * Save Mary Superbug * Alone In the Dark Booty Football Motor Psycho Scrapyard Dog Surround Alone in the Dark: Illumination Bowling Frisky Tom MotoRodeo Secret Quest Swordquest: Earthworld Alpha 1 * Boxing * Frog Pond Night Driver Sentinel Swordquest: Fireworld Anti-Aircraft * Brain Games Fun With Numbers Ninja Golf Shark Jaws * Swordquest: Waterworld Aquaventure Breakout Gerry the Germ Goes Body Off the Wall Shooting Arcade Tank * Asteroids Breakout * Poppin Orbit * Sky Diver -
Penguin-Catalog
THE GRAPHICS PEOPLE PENGUIN SOFTWARE™ .......... OG GRAPHICS, HOME APPLICATIONS, EDUCATIONAL GAMES, GRAPHICS ADVENTURES, FANTASY ADVENTURES, STRATEGY GAMES, ACTION GAMES ~=TM~ the graphics people GRAPHICS PENGIDN SOFTWARETM THE GRAPIDCS PEOPLE PENGUIN SOFTWARE GRAPHICS PROGRAMS Penguin Software has been a leading publisher of Penguin Software publishes many different kinds of graphics computer software since early 1981, when the first of its programs. Various programs let you draw, put text on your series of innovative, high-quality graphics programs was pictures, create presentations, print copies of your pictures to a published. Since then, Penguin Software has continued printer, design and rotate 3-D shapes, put animation in your its commitment to excellence and concern for its programs, create graphics which take little disk storage space, customers. In 1982, Penguin Software was the first to and aid in graphics programming. Some graphics programs are promote and support the policy of leaving applications designed so that you don't need any computer experience - and utility software unprotected and copyable, so users you just point at the option you want on the screen and draw. could make their own backup copies. (Our enter Others are designed for programmers who want to make tainment software is not copyable.) We feel it is impor graphics programming easier. With such a variety of tools, you may wonder which is the tant for people to be able to back up the applications best for your needs. The chart below should help you find the and utility software that they use every day best graphics software for your application. Find the ones that in their work. -
F3ateway: Graphics and Textl for Years the Dash Between All-Text and $J"Aphic Adventtres Has Raged On
The AdVentl.l'er's Newsletter Vol. II, lfi June, 1988 ~000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000~ f3ATEWAy: Graphics and Textl For years the dash between all-text and $J"aphic adventtres has raged on. Some desi9"1ers insist that !J'aphic adventll"e& are fer people who simply don't have enou{ll imagination to be stimulated by an all-text game, but illu81rated adventU"es have proved exceecin9y popular. Gateway melda these two styles into a refreshing hytrid (E1 retying predominantly on prose but ~l ~ Reed t hf' booln by f'il:» @;8\I1 illustrating key locations and situations. (!!:: lI1 ® Fer me, at least, it's a solid combination. I've always enjoyed g-aphic games as evil being who has trou{llt ruin to the much as the all-text variety, but can't world in the other dimension and now help thinking about all the memory threatens to enter OU" we.rid with the each pictll"e eats up and how much same intention. Natll"ally, your goal is more effectively that disk space mi{llt to travel throu{tl the gateway, track be allocated by the game's creator. down the villain and stop "im. Gateway's 1~ge manual is In the first scene, you find yourself in subtitled "A jOU"nal by Bertrand Von the building's office. The office is Wyk,.. the latter desaibed as yOll' illustrated, but you can toggle to and geat-Unde who recentJy ded and left all-text by typing "look" or mousing over you an old building filled with antiques, and dicking on the "text" button. -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.