Hardcore Computist 80
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Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
Applen Käyttöjärjestelmät
hyväksymispäivä arvosana arvostelija Applen käyttöjärjestelmät Ari Karjalainen Helsinki 3.5.2006 HELSINGIN YLIOPISTO Tietojenkäsittelytieteen laitos HELSINGIN YLIOPISTO — HELSINGFORS UNIVERSITET — UNIVERSITY OF HELSINKI Tiedekunta/Osasto — Fakultet/Sektion — Faculty Laitos — Institution — Department Matemaattis-luonnontieteellinen tiedekunta Tietojenkäsittelytieteen laitos Tekijä — Författare — Author Ari Karjalainen Työn nimi — Arbetets titel — Title Applen käyttöjärjestelmät Oppiaine — Läroämne — Subject Tietojenkäsittelytiede Työn laji — Arbetets art — Level Aika — Datum — Month and year Sivumäärä — Sidoantal — Number of pages Seminaari-tutkielma 3.5.2006 14 sivua + 1 liitesivua Tiivistelmä — Referat — Abstract Apple (Apple Computer Inc.) on viimeisen 30 vuoden ajan myynyt henkilökohtaisia tietokoneita ja ohjelmia. Käyttöjärjestelmissä Applen pahin kilpailija Microsoft on saavuttanut markkina-asemansa lisensoimalla käyttöjärjestelmänsä kenelle tahansa, Apple sen sijaan on sitonut käyttöjärjestelmänsä tiukasti itse valmistamiinsa tieto- koneisiin. Muun muassa tämän takia Applen markkinaosuus henkilökohtaisista tie- tokoneista on pysynyt matalana viimeiset 20 vuotta. Pienestä markkinaosuudestaan huolimatta sen tuotteet ovat aina herättäneet huomiota. Apple on käyttöjärjestel- missään esitellyt monia mullistavia teknologioita. Tämän esitelmän tarkoitus on esi- tellä Applen käyttöjärjestelmiä ja niitä varten kehitettyjen tietokoneiden kehitystä, historiaa ja teknisiä ominaisuuksia. ACM Computing Classification System (CCS): K.2 [History of Computing:Software], D.4.0 [Operating Systems:General] Avainsanat — Nyckelord — Keywords apple, käyttöjärjestelmät, mac os, mac os x, lisa, prodos, sos, gs/os, macintosh, mac os x Säilytyspaikka — Förvaringsställe — Where deposited Muita tietoja — övriga uppgifter — Additional information ii Sisältö 1 Johdanto 1 2 1970-luku, Apple I ja Apple II 1 2.1 Apple II ja Apple DOS . 2 2.2 Apple III ja Apple SOS . 3 3 1980-luvun kulta-aika 3 3.1 Apple ProDOS . 4 3.2 Lisa .................................... 5 3.3 Macintosh . -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Module 2 Roleplaying Games
Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters. -
Computer Entertainer / Video Game Update
! "N ComputerEntertainer the newsletter ^ 121 15 Magnolia Boulevard, #126, North Hollywood, Ca. 91607 January, $3.50 fc> 1987 Volume 5, Number 10 > In this issue... 986 AWARDS OF EXCELLENCE OUR C£S. PREVIEW BEGINS... 'ndex to Everything Reviewed in '86 !ES Sneak Preview Begins Commodore to Feature Amiga at CES Announcement of Computer Entertainer SPECIAL EDITION!!! After focusing exclusively on the Commodore 64 and Commodore 128 computers in their last two •th Birthday Celebration Contest Consumer Electronics Show (CES) booths, Commodore has finally decided to showcase the Amiga teviews Include: at CES this January. As they have done at past shows, Commodore has invited a variety of third- 21 B Baker Street party software developers to show off their latest designs. Watch for our full report on all the new lard's Tale II ...forC64 Amiga software in our February issue. lommel: Battle forTobruk tattle of Chic kamauga New Joystick for Nintendo Entertainment System ...for Atari .D.I. Gamers hoping for a "real joystick" to use with their NES won't have to wait much longer. Epyx targlider plans to introduce a special of their Joystick just for the Currently available in ;arate Kid Part II model 500XJ NES. )EGAS Elite a 9-pin connector model for Atari and Commodore computers and Atari 2600 and 7800 game ...for Atari ST systems, the 500XJ is a very responsive, ergonomically designed controller that we use regularly. light Simulator II ...for Atari ST & Amiga adio Baseball New Games to Be Shown by Sega ...for IBM lake Your Own Murder Party According to a company spokesman, Sega will be showing about a dozen new games in their Apple ...for booth at CES. -
David T. Craig 941 Calle Mejia # 509, Santa Fe, New Mexico 87501 Home (505) 820-0358 Compuserve 71533,606
------------------------------------------------------- David T. Craig 941 Calle Mejia # 509, Santa Fe, New Mexico 87501 Home (505) 820-0358 CompuServe 71533,606 ------------------------------------------------------- Mr. Jef Raskin 8 Gypsy Hill Pacifica CA 94044 Re: Canon Cat and SwyftCard information Dear Mr. Raskin: Enclosed is a photocopy of the Canon Cat article that I wrote for the Historical Computer Society. The printed article is much better than the draft that you saw. Thanks for your help. Unfortunately, I was unable to obtain copies of all of your various articles concerning the Cat and Information Appliance. I did finally receive your LEAP paper from my local public library via inter-library loan, but the library could not locate your Venture Vulture paper. I received the LEAP paper after I had sent the final Cat paper for publication so was not able to correctly document LEAP's technology. In an e-mail to me from at least a month ago you said that if I sent you an envelope large enough for a SwyftCard and return postage that you would send me one. Please use the envelope that I've sent this letter in for this purpose. You should also find here self-sticking stamps for the postage and a mailing label with my mailing address. I would also very much like, if possible, to obtain a user's manual for the SwyftCard. From your comments in Microsoft's book Programmers at Work this manual seems to be very well written. There is no rush in returning this envelope so please take your time. I am slowly updating my Cat paper to add a correct description of LEAP and more information about the people behind the Cat and its hardware and software. -
The Last Two Decades Have Witnessed the Growth of Video and Computer Gaming from a Small Hobbyist Pastime to a Major Form of Entertainment
Chris Lynskey STS 145 Case History Leisure Suit Larry The last two decades have witnessed the growth of video and computer gaming from a small hobbyist pastime to a major form of entertainment. During its integration into modern culture, gaming has necessarily adopted certain traits that are inherent in human existence, namely violence and sex. Violence has actually been an integral part of games from the very beginning, whether it was the destruction of enemy tanks or missions against invading aliens. The integration of sex into gaming though, has taken a considerably different course. Although there were several small niches of games devoted to that topic in the early 1980s, it wasn’t until the late 1980s and early 1990s that sex began to gain acceptance as a part of mainstream gaming. Perhaps the most significant catalyst to that process was the highly popular Leisure Suit Larry series produced by Sierra and developed in large by Al Lowe. The history of Leisure Suit Larry begins with that of its publishing company, Sierra On-Line. It was incorporated in 1979 by Ken and Roberta Williams in a small town near Yosemite. They decided to direct their focus to a then unexplored genre, adventure games. Although their first big success was the King’s Quest series, in the company’s early days they received national attention due to a small game written by Chuck Benton. This game was certainly a unique element of Sierra’s catalog at the time: it was the company’s only non-graphic work and their sole adult-oriented game. -
Computer Entertainer / Video Game Update
ComputerEntertainer INCLUDES TiHii Wiidi© Cams Update > 5916 Lemona Avenue, Van Nuys, CA 91411 ©July, 1989 Volume 8, Number 4 $3.50 v ...CJE.S. News Continues! In This Issue... We Visit Accolade Epyx Goes to the Movies C.E.S. Wrap-Up Continues Stepping into the Epyx booth at CES gave sho wgoers a bit of the feeling of attending a Hollywood REVIEWS Include... movie premiere. The company showcased its lineup of new games with an entertaining video done Qix in the style of a movieland newsreel. Apropos of the newsreel presentation, Epyx showed SNOW ..../or Commodore 64 STRIKE, a flight simulation game with a theme as current as today's headlines. This action and DeathBringer strategy game for MS-DOS (MSR $44.95) and Commodore 64/128 ($34.95) puts players in the i Total Eclipse Fast Break cockpit of a fighter jet for a series of ten missions to destroy the heavily defended fields, refineries ...for Amiga and seagoing transport of South American drug lords. The missions take place over land and sea, MegaMan 2 as players must master aircraft carrier and airstrip takeoffs and landings, operate machine guns and Friday the 13th A/ heat-seeking missiles, and learn to maneuver over mountainous terrain in uncertain ...for Nintendo AT ATS Time Solders weather conditions while defending against local navy and air forces that support the drug kingpins. Alex Kidd: High-Tech World Epyx also showed underwater action that was realistic, current and believable in PROJECT ...for Sega NEPTUNE, a game that appeared to be a re-worked and refined version of the game previewed at the January CES under the title of "Undersea Commando." PROJECT NEPTUNE, which is TOP 15 COMPUTER GAMES involves 1. -
Origin-Catalog-Alt
Imagination knows no boundaries. It is the mind stretching beyond reality, seeking experiences in the wild reaches of another dimension and retaining only the sensory im prints - as memory. If it were possible to share in these intricate, imagina tive journeys as active participants, then the journeys would be ulti mate experiences. And • • • and never ends. they are! Origin Systems has translated complex fanta sies to the physical circuitry of the computer and shared the fantasy in role-playing experiences. Enter the hig hly complex world of computer gaming and seek one name . Origin Systems ... where the fantasy never ends. High adventure OEBIUtJ The island kingdom of Khantun has fallen on in an Oriental evil times. A renegade warlord has stolen the world of magic, Orb of Celestial Harmony and upset the deli cate balance of natural forces that preserve mysticism and the land. Moebius the Wind walker is power intrigue. less to intervene directly and must send you, his disciple, to seek out the evil war lord and wrest the Orb from his clutches. Armed only with a sword, food , water, and some medicine, you must traverse the four realms of Earth, Water, Air, and Fire in search of the Orb. In each realm you will have to face ninja-like assassins and thieving palace guards, as well as evil monks who hurl fireballs at the slightest prov ocation . It is up to you to right the wrongs inflicted on the people of Khan tun and to restore the shrines of Moebius to their former glory. You can fight any opponent using your martial arts skills or your sword, but you will pay a high price for terroriz ing innocent villagers or any other cowardly acts. -
Die Meilensteine Der Computer-, Elek
Das Poster der digitalen Evolution – Die Meilensteine der Computer-, Elektronik- und Telekommunikations-Geschichte bis 1977 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 und ... Von den Anfängen bis zu den Geburtswehen des PCs PC-Geburt Evolution einer neuen Industrie Business-Start PC-Etablierungsphase Benutzerfreundlichkeit wird gross geschrieben Durchbruch in der Geschäftswelt Das Zeitalter der Fensterdarstellung Online-Zeitalter Internet-Hype Wireless-Zeitalter Web 2.0/Start Cloud Computing Start des Tablet-Zeitalters AI (CC, Deep- und Machine-Learning), Internet der Dinge (IoT) und Augmented Reality (AR) Zukunftsvisionen Phasen aber A. Bowyer Cloud Wichtig Zählhilfsmittel der Frühzeit Logarithmische Rechenhilfsmittel Einzelanfertigungen von Rechenmaschinen Start der EDV Die 2. Computergeneration setzte ab 1955 auf die revolutionäre Transistor-Technik Der PC kommt Jobs mel- All-in-One- NAS-Konzept OLPC-Projekt: Dass Computer und Bausteine immer kleiner, det sich Konzepte Start der entwickelt Computing für die AI- schneller, billiger und energieoptimierter werden, Hardware Hände und Finger sind die ersten Wichtige "PC-Vorläufer" finden wir mit dem werden Massenpro- den ersten Akzeptanz: ist bekannt. Bei diesen Visionen geht es um die Symbole für die Mengendarstel- schon sehr früh bei Lernsystemen. iMac und inter- duktion des Open Source Unterstüt- möglichen zukünftigen Anwendungen, die mit 3D-Drucker zung und lung. Ägyptische Illustration des Beispiele sind: Berkley Enterprice mit neuem essant: XO-1-Laptops: neuen Technologien und Konzepte ermöglicht Veriton RepRap nicht Ersatz werden. -
Lurking Horror by William E
uestBusters TM The Adventurer's Journal July, 1987 VolN,#7 Lurking Horror By William E. Carte This is not a typical Infocom game: It can't be called a mystery or science fiction and should not be confused with Moonmist, a "ghost story" in which you are really a detective. Instead, Lurking Horror introduces a new kind of story to the Infocom catalog: horror. Don't expect the kind of gorey horror typified by Halloween and other contemporary slash films, for this is literary horror along the lines of the eerie tales that formed H.P. Lovecraft's "Cthulhu Mythos." (A computer in the game even bears Lovecraft's name.) The result is as intriguing as it is different Penned by Dave Lebling, the story you discover a mysterious message in takes place on the campus of G. U. E. all-nighter. But the weather and that place of your term paper files. The Tech, reflecting M I. T., the school deadline-are just the first of your troubles. message tells of a hideous creature, a where the Infocom story itself began. Like Lovecraft, who borrowed the trick summoning, and even a sacrifice. Then You've put off doing an important term from Arthur Machen and Bram Stoker, you "see" a picture of the monster paper that's due the next day. Despite a Lebling successfully employs the device onscreen and faint from fright. When you blizzard that has blanketed the entire of making a fantastic story believable by awake, your files have vanished forever campus with snow, you brave the storm introducing evidence in a letter, a rare and you now possess a peculiar looking and make your way to the campus book-or in this case, a word processing stone: Drawn by the stone into the computer center to pull an file.