Washington Apple Pi Journal, August 1986
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Q U F S T1' UST F R S™
Q Uf S T1' UST f RS™ The Adventurer's Newsletter Vol.111,#6 June,1986 problem with this version. using the correct objects. Most of the problems revolve You've got alien machinery to 00-TOPOS around the "greed factor" as you figure out, but nothing attempt to obtain objects (a good overwhelming or more Oo-topos was the first regular or hi-res graphics, and adventurer can never have too complicated than a microwave adventure of science fiction the program uses any extra many objects, you know). One oven. The maze is not as hard novelist Michael Berlyn, who RAM to load in most of them might be guarded by a robot, as it looks and can be mapped in went on to Infocom where he so there's less disk access.) another by deadly radiation, a under an hour; just take at least created games such as There's no music or sound third by a bizarre alien. There's three objects and drop them in Suspended, Cutthroats and effects. no character interaction in terms different rooms. Last issue we Infidel. He and Muffy Berlyn Until you escape the complex of talking to creatures or robots, wrote the story line, he and find your ship, the game but you do interact with them by Continued on page 2 programmed it, and Oo-topos doesn't seem to add up. But if was released in 1981 by Sentient you say "status" to the ship's Software in Colorado. Now computer, it tells you which Penguin has illustrated it, parts have to be found and making this the only all-text installed before you can take off, adventure to be adapted into a and everything falls into place. -
Lurking Horror by William E
uestBusters TM The Adventurer's Journal July, 1987 VolN,#7 Lurking Horror By William E. Carte This is not a typical Infocom game: It can't be called a mystery or science fiction and should not be confused with Moonmist, a "ghost story" in which you are really a detective. Instead, Lurking Horror introduces a new kind of story to the Infocom catalog: horror. Don't expect the kind of gorey horror typified by Halloween and other contemporary slash films, for this is literary horror along the lines of the eerie tales that formed H.P. Lovecraft's "Cthulhu Mythos." (A computer in the game even bears Lovecraft's name.) The result is as intriguing as it is different Penned by Dave Lebling, the story you discover a mysterious message in takes place on the campus of G. U. E. all-nighter. But the weather and that place of your term paper files. The Tech, reflecting M I. T., the school deadline-are just the first of your troubles. message tells of a hideous creature, a where the Infocom story itself began. Like Lovecraft, who borrowed the trick summoning, and even a sacrifice. Then You've put off doing an important term from Arthur Machen and Bram Stoker, you "see" a picture of the monster paper that's due the next day. Despite a Lebling successfully employs the device onscreen and faint from fright. When you blizzard that has blanketed the entire of making a fantastic story believable by awake, your files have vanished forever campus with snow, you brave the storm introducing evidence in a letter, a rare and you now possess a peculiar looking and make your way to the campus book-or in this case, a word processing stone: Drawn by the stone into the computer center to pull an file. -
Instructions Compiled by Hike Noore Nibbles Away II .Parameters
I L THE PARAMETER GUIDE Compiled By Hike Noore Contents: Instructions Nibbles Away II .Parameters Locksmith 4.1 Parameters Copy II Plus 4.1 Parameters i ssential Data Duplicator Parameters Back It Up 11+ Parameters Additional Locksmith Parameters Nibbles Away I Parameters Locksmith 3.1 Parameters Advanced (Cracking) Parameters Locksmith Technical Notes The CH EAT Guide Nibbles "'\\vay .11 Update 1 Index Moore's Microware 417 Persimmon Hoad Walnut Creek, CA 9459E Source ID: TCT492 Instructions Thank you for buying The Parameter Guide. If you have any questions wi th this manual, please feel free to mai 1 us at: Moore's Microware 417 Persimmon Road Walnut Creek, CA 94598 We are currently trying to collect as many parameters as possible. If you have any parameters that you would 1 iKe to 'donate' to Moore's Microware, we would be more then glad to receive them. For any parameters we receive, we will give credit towards the next guide or update. The additional parameter file contains many parameters that were left out of the LocKsmith parameter file, because of their new pol icy concerning backups. The advanced parameter file contains steps to 'breaK' or take out the copy protection of certain programs. Many different methods are used to do this. These steps are for the advanced user. Moore's Microware cannot be responible for any damages caused by using these parameters. Moore's Microware also cannot be responible if the parameters do not wo~k. These parameters are provided not for illegal purposes but for back-up only. For ordering infomation please contact Moore's Microware at the address below. -
DOCUMENT RESUME ED 269 639 CE 044 490 Welcome to the World of Computers. Part 2. Education Service Center Region 20, San Antonio
DOCUMENT RESUME ED 269 639 CE 044 490 TITLE Welcome to the World of Computers. Part 2. INSTITUTION Education Service Center Region 20, San Antonio, Tex. PUB DATE 86 NOTE 311p.; For part 1, see CE 044 489. T'ortions of reprinted material contain small or broken type. PUB TYPE Guides - Classroom Use - Guides (For Teachers) (052) EDRS PRICE MF01/PC13 Plus Postage. DESCRIPTORS *Adult Education; Classroom Techniques; Computer Assisted Instruction; *Computer Literacy; *Computer Oriented Programs; *Computer Software; Databases; Integrated Curriculum; *Learning Activities; *Microcomputers; Postsecondary Education; Program Evaluation; Word Processing IDENTIFIERS BASIC Programing Language; Spreadsheets ABSTRACT A continuation of an earlier manual, this guidewas written to help adult education teachers and their studentsto go beyond the information of part 1 and learnmore about the uses of computers. Although this manual is directed more toward teachers and administrators than toward students, activities for studentsare provided. As in part 1, some of the manual has been writtenso that instruction can be given with or witIouta computer; it can be used in a computer literacy class or as part ofa class in some other area, such as English oz mathematics. This manual is organized in six sections. The first five sections cover the following topics: computer review; software applications (word processing, database, spreadsheets, and BASIC programming); evaluation of software (including an annotated resource guide anda software buyer's guide), graphics, and computer-assisted instruction. Each sectioncontains information (including reprints of materials froma variety of sources), learning activities for students, and test items. Materials are illustrated with line drawings. The final section contains reprints of brief articles about computer literacy. -
Xyphus-Manual
TM X Yph us by Skip Waller and Dave Albert The World of Arroya What is a Fantasy Role Playing Game? A Fantasy Role Game is a game in which the player assumes the identity of a character within the fantasy world of the game itself. Such a character is usually formed by assigning random Ten thousand southern suns have passed since the Archmage Szhaalin tore the very heart values to special characteristics such as Strength, Wisdom, Intelligence, Luck, or Charisma. These from the demon lord Xyphus and hid it in the Arroyan continel)t. His life 's work done, the characteristics in tum determine the capability of the character in combat, negotiation, and mighty Szhaalin vanished into the western wilderness, while the grievo.usly wounded de~on encounters with othel beings. lord slunk into caverns beneath the Earth to languish in eternal pain. Legend has it that pieces Once a character (or several characters, depending on the game) has been established , the player of the demon's heart fell to the soil and formed small, sword-shaped amulets of violet crystal is then charged with keeping his or her character(s) alive in the face of overwhelming hazards. As from whence all magic springs, and that somewhere in the very bowels of the Earth itself lies the character progresses in the game, it usually will overcome enemies in combat and find some the actual heart- a gemstone the size of a human head. sort of monetary reward in the form of treasure. Successfully accomplishing either or both of these 'Tis said that when the demon lord bled , tribes of goblins sprang from the droplets of objectives will generally result in increased experience for the character and consequently in ichor- the Cotico, the Malakee, the Maripo, the Sedento, the Mazanti, and the dread Azulus increases in the characteristics that govern the character. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Phantasie III: Wrath of Nikademus by Charles Don Hall Several Major Changes Have Been Made in Normally, but Broken and Removed Ones the New Version
uestBusters TM The Adventurer's Journal June, 1987 VolIV,#6 Phantasie III: Wrath of Nikademus by Charles Don Hall several major changes have been made in normally, but broken and removed ones the new version. The most important cause various problems. A dwarf with a This is the climactic game in Winston one is the new combat system. Damage removed head, for example, is more or Douglas Wood's Phantasie trilogy. As is now done to specific areas of the body. less dead, and an elf with a broken right the series opened, the evil wizard Each character has six body parts (head, arm is unable to fight or cast spells. Nikademus launched a campaign to take torso, arms and legs) and a total number This will prove upsetting to people who over the world. Already he had conquered of hit points. Any body part can be OK, have seen "Monty Python and the Holy the islands of Gelnor and Ferronrah, and injured, broken, or gone; a stick-figure Grail" and think they should be able to had made much progress on the continent character showing the status of each body fight with all their arms and legs of Scandor. In Phantasie I you part for all characters is always onscreen. removed. ("Come back, coward! I'll bite controlled a party of six adventurers who When a character is hit, he loses hit your kneecaps off!'') freed Gelnor from Nikademus' evil points; there's also a chance that part of Monsters are also susceptible to body lieutenant, the nameless Dark Lord. -
Hardcore Computist 84
o ;:o o o o 00: -a ~ c: ! ~ :::I (j ~ I ~ .ilia o :ro 0) ... cc Canada & Mexico $7 u.s. $3.75 ..CD- -- Contents' RDEX Contributors •.•...••.•.•..• 23 Chemistry: Balancing Equations 10 PaJ)Cr Plane Pilot , 12 . , Chemistry: The Periodic Table 10 PattenlS 12 ·Most Wanted Softkeys ••••••••••• 23 Cleanwater Detectives 10· PiCtlJJ"e Chompers 12 linClassifieds .•.••.•...•..•••..•.•.••... 23 Clock ~ 20 Probability Lab ! •••••••••••••••••••••••••••••••••••••• ~ 12 ComInunikeys ~ 10 Problem-Solving With Nim 12' The Product Monitor Conquering Decimals (+,-) 10 Rings ofSaturn It;) ~ , , Re~iews Conquering Decimals (X,/) 10 Space Station Freedom 12 Quest for Clues III 5 Conquering Fractions (+t-) 10 Spell It 20 ~ ~.. ~.g I I ~.' '£ i · 10i f Wing C~mmanderII: Conquering Fractions (X,f) lO Spellevator '12 e ~ ~ Conquering Math Worksheet Generator .. 10 Spelling Puzzles and Tests.~ 12 losa 1 ~ O·~c::3 Special Operations 1 u u 4 10 ~ Ii: §VJ I Vengeance ofthe Kilrathi ~.~ 4 , Conquering Percents Spelling Series ToolKit 12 I~ Cog I Fast Frames, Updates, Etc. Conquering Ratios & Proportions 10 Star Maze .•........................: 15 Coordinate Math h ~ 10 Sun & SeasOIlS ' 12 ~~ Apple Materials ~ : 5 l:::t I Decimal Con.cepts ' lO Teaching Scientific Inquiry .: 12 llgs Disk Fixer ~.'1 ••••••••••• 5 en =.:S~ ~ I l -I Platter Plague? 6 Dungeon Master's Assistant vol2 12 Time Navigator e ••••••••••• 1,2 I w g ; I Tunn.els and Trolls 5 )Early Skills (2 diskettes) 20 Time Navigator Around The World 12 Eq,uation Math... ~ ....................................•. 10 Time Navigator Leaps Back 12 I ~ ~ ~ I Tunnels and'Troll~ Tavern Talk 6 Estimation Quicksolve I 10 To PreservetProtect & Defend 12 .1 !::l ~ ~ I ,Vendors ••••••••••••••••••••••••••••••••••••••••••• 10 Estimation Quicksolve II 10 Type Attack .....•...................................... -
Penguin-Catalog
THE GRAPHICS PEOPLE PENGUIN SOFTWARE™ .......... OG GRAPHICS, HOME APPLICATIONS, EDUCATIONAL GAMES, GRAPHICS ADVENTURES, FANTASY ADVENTURES, STRATEGY GAMES, ACTION GAMES ~=TM~ the graphics people GRAPHICS PENGIDN SOFTWARETM THE GRAPIDCS PEOPLE PENGUIN SOFTWARE GRAPHICS PROGRAMS Penguin Software has been a leading publisher of Penguin Software publishes many different kinds of graphics computer software since early 1981, when the first of its programs. Various programs let you draw, put text on your series of innovative, high-quality graphics programs was pictures, create presentations, print copies of your pictures to a published. Since then, Penguin Software has continued printer, design and rotate 3-D shapes, put animation in your its commitment to excellence and concern for its programs, create graphics which take little disk storage space, customers. In 1982, Penguin Software was the first to and aid in graphics programming. Some graphics programs are promote and support the policy of leaving applications designed so that you don't need any computer experience - and utility software unprotected and copyable, so users you just point at the option you want on the screen and draw. could make their own backup copies. (Our enter Others are designed for programmers who want to make tainment software is not copyable.) We feel it is impor graphics programming easier. With such a variety of tools, you may wonder which is the tant for people to be able to back up the applications best for your needs. The chart below should help you find the and utility software that they use every day best graphics software for your application. Find the ones that in their work. -
F3ateway: Graphics and Textl for Years the Dash Between All-Text and $J"Aphic Adventtres Has Raged On
The AdVentl.l'er's Newsletter Vol. II, lfi June, 1988 ~000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000~ f3ATEWAy: Graphics and Textl For years the dash between all-text and $J"aphic adventtres has raged on. Some desi9"1ers insist that !J'aphic adventll"e& are fer people who simply don't have enou{ll imagination to be stimulated by an all-text game, but illu81rated adventU"es have proved exceecin9y popular. Gateway melda these two styles into a refreshing hytrid (E1 retying predominantly on prose but ~l ~ Reed t hf' booln by f'il:» @;8\I1 illustrating key locations and situations. (!!:: lI1 ® Fer me, at least, it's a solid combination. I've always enjoyed g-aphic games as evil being who has trou{llt ruin to the much as the all-text variety, but can't world in the other dimension and now help thinking about all the memory threatens to enter OU" we.rid with the each pictll"e eats up and how much same intention. Natll"ally, your goal is more effectively that disk space mi{llt to travel throu{tl the gateway, track be allocated by the game's creator. down the villain and stop "im. Gateway's 1~ge manual is In the first scene, you find yourself in subtitled "A jOU"nal by Bertrand Von the building's office. The office is Wyk,.. the latter desaibed as yOll' illustrated, but you can toggle to and geat-Unde who recentJy ded and left all-text by typing "look" or mousing over you an old building filled with antiques, and dicking on the "text" button. -
Dragon Magazine #118
Magazine Issue #118 Vol. XI, No. 9 SPECIAL ATTRACTION February 1987 8 COMPETITION & TOURNAMENTS: Games within games Publisher 8 The Fighting Circle Dan Salas Mike Cook Gladiatorial combat in the AD&D® game 22 Surely, You Joust! Leonard Carpenter Editor The game of cavaliers: jousting combat and tournaments Roger E. Moore 30 A Day at the Faire Eileen Lucas Assistant editor Fiction editor A brief visit to a medieval jousting festival Robin Jenkins Patrick Lucien 34 On Target Leonard Carpenter Price The ultimate test of archery skills for AD&D game characters Editorial assistants 43 NIBARS KEEP C.C. Stoll Barbara Young Marilyn Favaro A boardgame of arena combat for two players Eileen Lucas Georgia Moore Art director OTHER FEATURES Roger Raupp 38 ARRRGH!!! Christopher Wood Production staff Some painful problems for AD&D game characters Gloria Habriga Carolyn Vanderbilt 48 Across the Fog-Gray Sea Lois Tilton Kingship was Aarns curse and destiny, but his will was still his own Advertising Subscriptions Mary Parkinson Pat Schulz 58 Sage Advice Michael Breault and Penny Petticord Tackling Dungeoneers Survival Guide and Unearthed Arcana Creative editors 59 A Heros Reward Leonard Carpenter Ed Greenwood Jeff Grubb Rewarding skill and role-playing with hero points Contributing artists 62 Out of the Stone Age Jack R. Patterson Denis Beauvais Roger Raupp Neanderthal player characters in the D&D® game Larry Elmore David Trampier 64 The Dragons Bestiary The Readers Paul Jaquays Stephen Fabian Wont you come into our parlor? said the spiders. Diesel Francis Mao Bruce Simpson Richard Tomasic 68 The Game Wizards David Zeb Cook Joseph Pillsbury Dwain Meyer Possibly the most horrifying column weve ever run Marvel Bullpen 72 Unfriendly Fire Thomas M. -
Liste Des Jeux - Version 128Go
Liste des Jeux - Version 128Go Amstrad CPC 2542 Apple II 838 Apple II GS 588 Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Channel F 34 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 MSX 1693 MSX 2 146 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 N64 78 NES 1822 Odyssey 2 125 Oric Atmos 859 PC-88 460 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 123 PSP 2 Sam Coupé 733 Satellaview 66 Sega 32X 30 Sega CD 47 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Thompson TO6 125 Thompson TO8 82 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 X1 614 X68000 546 Total 32431 Amstrad CPC 1 1942 Amstrad CPC 2 2088 Amstrad CPC 3 007 - Dangereusement Votre Amstrad CPC 4 007 - Vivre et laisser mourir Amstrad CPC 5 007 : Tuer n'est pas Jouer Amstrad CPC 6 1001 B.C. - A Mediterranean Odyssey Amstrad CPC 7 10th Frame Amstrad CPC 8 12 Jeux Exceptionnels Amstrad CPC 9 12 Lost Souls Amstrad CPC 10 1943: The Battle of Midway Amstrad CPC 11 1st Division Manager Amstrad CPC 12 2 Player Super League Amstrad CPC 13 20 000 avant J.C. Amstrad CPC 14 20 000 Lieues sous les Mers Amstrad CPC 15 2112 AD Amstrad CPC 16 3D Boxing Amstrad CPC 17 3D Fight Amstrad CPC 18 3D Grand Prix Amstrad CPC 19 3D Invaders Amstrad CPC 20 3D Monster Chase Amstrad CPC 21 3D Morpion Amstrad CPC 22 3D Pool Amstrad CPC 23 3D Quasars Amstrad CPC 24 3d Snooker Amstrad CPC 25 3D Starfighter Amstrad CPC 26 3D Starstrike Amstrad CPC 27 3D Stunt Rider Amstrad CPC 28 3D Time Trek Amstrad CPC 29 3D Voicechess Amstrad CPC 30 3DC Amstrad CPC 31 3D-Sub Amstrad CPC 32 4 Soccer Simulators Amstrad CPC 33 4x4 Off-Road Racing Amstrad CPC 34 5 Estrellas Amstrad CPC 35 500cc Grand Prix 2 Amstrad CPC 36 7 Card Stud Amstrad CPC 37 720° Amstrad CPC 38 750cc Grand Prix Amstrad CPC 39 A 320 Amstrad CPC 40 A Question of Sport Amstrad CPC 41 A.P.B.