uestBusters TM The Adventurer's Journal June, 1987 VolIV,#6 Phantasie III: Wrath of Nikademus by Charles Don Hall several major changes have been made in normally, but broken and removed ones the new version. The most important cause various problems. A dwarf with a This is the climactic game in Winston one is the new combat system. Damage removed head, for example, is more or Douglas Wood's Phantasie trilogy. As is now done to specific areas of the body. less dead, and an elf with a broken right the series opened, the evil wizard Each character has six body parts (head, arm is unable to fight or cast spells. Nikademus launched a campaign to take torso, arms and legs) and a total number This will prove upsetting to people who over the world. Already he had conquered of hit points. Any body part can be OK, have seen "Monty Python and the Holy the islands of Gelnor and Ferronrah, and injured, broken, or gone; a stick-figure Grail" and think they should be able to had made much progress on the continent character showing the status of each body fight with all their arms and legs of Scandor. In Phantasie I you part for all characters is always onscreen. removed. ("Come back, coward! I'll bite controlled a party of six adventurers who When a character is hit, he loses hit your kneecaps off!'') freed Gelnor from Nikademus' evil points; there's also a chance that part of Monsters are also susceptible to body lieutenant, the nameless Dark Lord. In his body will be damaged. The part damage, though their anatomies Phantasie II these adventurers lifted the probability seems to depend on how sometimes differ. Snakes, for example, terrible curse on Ferronrah by destroying many hit points the character lost, don't have arms or legs. The other major the magic crystal that maintained the compared to how many remain. addition to combat are bows, which allow spell. Injured body parts can be used Continued on page seven In Phantasie III they must track down and destroy Nikademus himself, a quest that will take them through the continent thing and typing your sentence into a of Scandor, the Planes of Light and Dark, special window that materializes after you and the Third Level of the Netherworld. Shadowgate click on the "speak" command. Characters from either of the first two ICOM Simulations' latest icon-based Like Dejfantasy world, so naturally you mouse on things to examine them, or on a door return to him for further instructions. over, double-click on the door and enter. to open or enter it. The program spans a Your quests will take you to such diverse pair of 400K disks; disk two can be places as the Castle of Light, the dwarven Light My Fire copied to a hard disk for speedier access. burial grounds and a battlefield The interface introduced in Deja Vu surrounding the tent of the legendary Lord and improved in Uninvited is again Slimed ARain! Wood. Along the way you'll have a few harnessed effectively and dramatically. This fortress of fear is lined with run-ins with Nikademus, who threatens a An icon depicting a torch blazes in your boobytraps, secret passages and trap terrible fate to anyone refusing to join inventory window. Unless you doors. I quickly developed a bad habit of him in the service of Evil. constantly replenish your supply of double-clicking on the trapdoors to The dungeons are done in the usual torches you'll soon be dancing in the dark Phantasie style: When you enter one, with an anti-social dragon. But instead of Continued on page eleven you are looking at an aerial view of a typing "get torch" when you spy one on large white space. As you walk through the wall, you drag its icon into the the dungeon, the doors and corridors are inventory window. (Now that's1 object >Inventory drawn on the white space as they become manipulation.) Examine, open, operate Accolade Comics ...... 3 visible, until finally you have a blueprint and five other commands can be executed of the whole area. If you've avoided on a specific item by clicking on your Lord British On fantasy role-playing games because you choice in the command window and then Ultima V ...... 4 hate to map, then the Phantasie series is on the object Walkthrus:Space Quest & definitely worth looking into. You can also operate an object on Hollywood HiJinx ...... 6 another, lighting one torch to with Waiting for Duffy & A New System another, for example. Speech, though The first two games in the series used playing an understated role here, is Keys to the Kingdoms.lo almost the same playing system, but conducted by clicking on a person or Swap Shop ...... 11 Continued on page eleven Letters to the Editor
line, including adventures such as Dear QuestBusters: AD&D On Computer Alternate Reality (The Dungeon was still Just wondering-it's May 7 and I didn't SS! has signed a letter of intent to unreleased in late May) and Mercenary. get the May issue yet. But I got the publish computer versions of TSR's April issue on March 31. Advanced Dungeons & Dragons. They're Michael Pearson planning "at least ten different role Ultima Goes on Paper Your letter was postmarked May 7, the playing and several action games" for and On-line day the May issue started going out. Commodore, Apple, IBM, ST and Sometimes we get an issue out the last Amiga. The licensing agreement will Richard Garriott revealed that the gaming week of the preceeding month, sometimes span five years, and the first games are system developed for Ultima V will be it goes out the first week of the month, expected early next year. marketed on paper so it can be played and occasionally takes an extra week. If like D & D and other traditional RPGs. your QB doesn't show up by the 20th, New Titles Origin is also working on a program that though, it was probably gobbled by a enables one computer to serve as host for Postal sorting machine-in that case, Electronic Arts' Legacy of the Ancients live, on-line Ultima games. Graphics write and we'll send another copy. just arrived and looks like the C-64 game will be stored on each player's disk, so for the summer. It's by Chuck and John only raw information goes over the phone Dear QuestBusters: Dougherty, best known for Questron, and lines, to speed up the game. Garriott also Where can I find the Book of Adventures has several action games built into the said he's working on a new gaming clue books you used to sell? role-playing system. The Golden Pa!h system-but Ultima will continue, so Larry McClain from Firebird was announced but still don't panic. hasn't shown up. Neither has their Guild We've had them back-ordered for months, of Thieves, by the creators of The Pawn. and the phone at Continental Software Wastelands may not materialize until Not Sold in Stores (who bought them from HABA-A"ays) November or even March of next year. A number of Infocom titles were recently was disconnected, as was their 800 Infocom's latest entries, Station/all and "delisted," which means they're available number. If we can find the books, you'll Lurldng Horror, arrived in new packaging only by ordering from lnfocom's 800 see them listed on the back page again. that does not open up like a book. The number (262-6868) or the Status Line. But do not even consider panicldng,for pre-release version of Origin System's The Witness, Starcross, Suspended, Origin Systems will soon be publishing RAGER, an all-text adventure by Muffy Deadline, Infidel and Seastalker were the first QuestBusters clue book, with aml- Miehael- BeFlyn,-looks pretty sharp. -also reducech:o $14.95. A Mind Forever- coaed sorutrons ana maps/Or moslof the Unusual story and excellent interface. Voyaging, 'Zork II and III, Cutthroats, games from 1986 and the first half of this Sorcerer and Spellbreaker were delisted year. (Which subscribers will be able to Conversions with no price cuts. You can get get at a special discount.) Planetfall for $14.95 with a coupon The Amiga Roadwar 2000 should be out included in Station/all, and Lurldng Dear QuestBusters: by late June, and Phantasie is supposed Ho"or has a similar coupon for Suspect. If I may make a suggestion: NUMBER to have already shipped for the Amiga. Infocom's Mike Dornbrook, whom EVERY PAGE! PUT 3-RING SSI has announced ST conversions of longstanding Zork Users Group members BINDER HOLES SO WE MAY SAVE Wizard's Crown and Rings of Zilfin, but will recall, says their goal is to keep 10- THEM NEATLY! Thank you. we still haven't seen them. The IIGS 15 "active titles" for distribution to retail D.M. Campbell version of Bard's Tale I was "ramped outlets. However, you'll still be able to up," according to EA's Chris Garske, find most of the older titles in stores until OK, we've begun numbering more pages. which means enhanced to take advantage supplies run out. (Check "Passport to But hole-punching is an aesthetic decision of the new computer's special features. Adventure" for an even better bargain on better left to the individual. That means fresh graphics instead of just Deadline and Suspended.) porting over those from the Amiga Im version. The ST and IBM Bard should be ready by August or September. Contest Winners QuestBusters AutoDuel is out for the Atari 8-bit The winner of this month's random Editor: Shay Addams drawing was Don Schreiber, who gets the News Editor: Nuyu Electronic Books game of his choice. So will Perry Davis, Contributing Editors: Ron Wartow, who won the Keys contest (fo enter, DWP, Ken St. Andre, Tim Snider, Shelved just send in a clue to a recent game.) For Stephen King, Brian Smith, Bob Guerra, the Space Quest walkthru, new Guild Broderbund is killing all their Electronic William E. Carte, Charles Don Hall, member Allen Reinwasser got Spell of Mike Bagnall Novels except Breakers, and the still Destruction, and William Carte gets unreleased Ronin may never be Suspect for his solution to Hilinx. The published. QuestBusters is published monthly by the latest Guild members are: Brian Addams Expedition, POB 525, Anderson, whose work on Might & Southeastem, PA 19399-9968. Annual Collecting Objects Magic is being combined with William subs, $16. Canada $22, Intl $28, Carte's, Raymond Fong · for his Tonetown, 42 guitar picks. Contents Activision picked up distribution for New walkthrough of Rings of Zilfin and Juha World Computing's Might and Magic, Copyright Shay Addams, 1987, All Kahilainen for a King's Quest III Rights Reserved. Copying without which software distributor CSS says is solution. We are seeking solutions for their number one game (Destiny Knight express tx?rmission is prohibited by law Perry Mason and Murder on the and purushable by having Larry Smgleton was number two). Electronic Arts Mississippi, Shadowgate. and others. grabbed distribution of the Intellicreation move to your neighborhood. Accolade's Interactive Comics Though several computer games have contemplating. Sometimes, though, they them. In fact, many of us enjoy action already been based on comic are presented in the picture rather than a games. The problem is that the arcade strips-games like B.C. and Spy vs. balloon. In one scene you move the games usually seen in adventures are Spy-this is the first such adventure joystick to point an arrow and choose usually too slow, superficial and not as game. Sierra's games emulate animated whether to enter a building via the door or well-animated (except for the Sierra cartoons, but this one brings the "panels window. games) as dedicated action games. There and balloons" comic strip from the This reduces the game to a "multiple are plenty of great arcade games to choose Sunday funnies to the computer monitor. choice" adventure in which you can't from when I feel like blasting away a few Your onscreen persona is "Steve interact as freely with the characters and thousand space ships (an excellent method Keene, Private Spy." Keene gets environment as in a conventional for relieving frustration after getting assignments for various missions, then adventure. You don't have a real hopelessly lost in a maze, being unable bolts into town or around the world in inventory, and picking the correct answers to find the Gold Key, and having your pursuit of the bad guys. There are party wiped out by a level one ore). supposed to be two themes, which I PET Besides, solving an adventure is tough assume means long-range goals, in the ALTERATIOHS enough without having to master yet game. (The first is finding a kidnapped another variation on "move and shoot." professor.) A typical mini-game is the one called Illustrations are presented in an "Robots." Your character stands at the inventive manner. After reading and bottom of several halls and throws bombs looking over the first panel, you punch at power sockets while avoiding robots, the joystick button and brisk disk access who are flinging radioactive waste and leads to the appearance of the next panel various objects at him. You get five in the strip. Up to four regular-size lives, and the game restarts (without panels will fill the screen, and odd-shaped rebooting) at the mini-game if you get panels are often mixed in for variety. killed. The animation is way too slow to When the "page" is full, you jackhammer while passing through a have any fun at these games. (I played that button again and see a page-turning series of decision points is more the Apple version, and the Commodore visual, then the first panel of the next important than object manipulation or game is probably faster.) page is seen in the top left quarter of the character interaction involving dialogue You can infer a lot about the other screen. composed by the player. Wrong games from their names: Swimmer, The artwork is dynamic, and decisions frequently lead to death. Climber, JetPack, Conveyor Belt, sophisticated spot animation brightens The use of balloons as vehicles for etc.-basically they look and play like each panel. Keene's face shifts back and menus has already been seen in Brattacus, scenarios for videogames that never made it (except for etc., which was my forth through a series of expressions where the technique worked but the rest of when he gets confused or excited about the interface didn't, and in King of favorite). A "practice videogame" option something. Lots of other things-a Chicago, which failed due to ugly is available from the title screen. Plan on movie projector, a helicopter, a "self pictures and lack of a save feature. It is . using it before you even play the real reproducing fire hydrant"-are brought to the inventive graphics scheme-which game, since there is no way to turn off the mini-games and get on with the life in this manner, which is one of the conveys the sense of reading a comic strip game's strong points. And there are so on the screen, one whose story you can adventure as in Ring Quest. many graphics, they take up both sides of affect-that is Accolade's Comics' Conclusions: Accolade has succeeded three disks. (But the program doesn't contribution to the graphic adventure. in bringing interactive comics to the support two drives, and you can save only small screen with an original presentation scheme. Hopefully they will put more one game in progress on the game disk.) Back to the Arcade puzzles and fewer-better still, Simple sound effects are also heard. Many of the obstacles to success are not logical puzzles, however, but arcade no-videogames in the next one. Multiple Choice games. After the Telarium debacle, Though it was fun reading onscreen When a character talks, his mouth flaps which culminated with all the arcade comics, I spent too much time looking and reading than actually interacting. and words fill the balloon over his head. sequences being ripped out of their There is no traditional parser. The graphic adventures, I was surprised to see Comics is lightweight entertainment that balloon and its text are inverted (white eight mini-games in this one. (Telarium you may want to check out just to see the letters on black) if you've reached a has still not released a new adventure innovative illustration scheme. But don't decision point, where you can move the since-funny, it's been so long I can't plan on completing it unless you love playing rather flimsy videogames. joystick to cycle through a series of remember the name; and Starman Jones, alternative decisions in the balloon and their next Heinlein title, has been System: Apple and C-64 choose the current one by stabbing the postponed repeatedly since last summer.) Skill Level: Novice button. Typically you'll be responding It's a misconception to state that arcade Price: $39.95 to another character's question, or picking games should nqt be incorporated into an Company: Accolade one of the plans of action Keene is adventure because adventurers don't like QuestBusters 3 healing, black pearls are for projectile Richard Garriott spells, and the general use of the others, you can figure out the components needed Interview for the spells whose formulae were not revealed in Ultima IV's manual. However, there's a group of sixteen Similarly, if you don't know how to say people who can come in and out of your the fn:eball spell, it's easy to figure out party. And you can drop off members at what it _would be. So again, the magic inns and pick them up later. book will be incomplete, and you'll get QB: What can you reveal about the to do_ your own research on certain spells. actual plot of Ultima V? QB: How has the combat system Anyume you need to know anything on changed? spells, reagents, equipment and so on the ~arriott: Let me giv~ you a little pre upper window that shows player ;tats hIStory. After becommg an avatar in Garriott: In previous U/timas the always presents a little menu of all the U/tima IV, you were whisked away back things you have, so you never have to go to the real world. The Codex of Ultimate combat systems were not designed out on paper ahead of time. I kind of ranked to z-stats, then back to the command to Wisdom is at the bottom of a do it. dungeon in the middle of a volcano the weapons in order of strength ... the higher Stygian Abyss. The Council of W~ up the list of weapons you got, the better the weapon. Now I've actually designed QB: Visually the interface will be raises the Codex to the surface by turning similar, then? the volcano almost inside out The result an entire gaming system, including magic is an Olympus-style mountain with a big and combat, that is just as good to play on paper as on the computer. It's Garriott: The same visual orientation shrine on top where anyone can come and but with a great deal of differences. Fo; see the Codex. But this brought a lot of extremely well-balanced, both the weapons, armor and magic, and we've instance, there is almost windowing. But matter to the surface, which created a I'm not arbitrarily plopping windows great underground· void throughout the been balancing the costs and uses of those things for six months-essentially by down anywhere. All my windows go land, a new terrain we're calling the right over the player stats area, and there Underworld. It's just as big as the surface playing U/tima on paper. [See the Adventure Hotline for more details.] are a lot of them. Then on the main map of Ultima IV, and the dungeons now graphics screen there are 512 tiles-twice connect the surface with the Underworld. This means each weapon is much more as many as in U/tima IV. You know carefully designed for balance compared to ~ow tile graphics look so blocky; for Lord British takes a group of stalwart instance, where coastlines and grass meet heroes to explore and chart the the others. _Formerly you could only have one readied weapon and one readied it looks very rectangular? But I now have Underworld. Unfortunately, the monsters enough tiles that I can do smooth curved in the dungeons have found their way into armor. Now every piece can be added and subtracted off your body at will: helms coastlines, jaggedy coastlines, 'a little the Underworld, where they bred and beach between the water and the mutated;- -So-you have whole new breeds -and shields, torso armor, rings, amulets, one-handed and two-handed weapons, and ~s-and the detail level is extremely ?f ~on_sters-pure figments of my high. There are new terrains, like desert unagmauon that have not been in any all the bows. and things, each taking up the appropnate space on your body. oases, cacti, different kinds of trees. I'v~ previous Ultima, that are not out of got two styles of brush that can make the mythology-with whole new capabilities Instead of "ready weapon" and "ready ~ges . smooth and more visually and ways of interacting with the player. armor" commands, there's now just a "ready" command that shows an entire mterestlng. There are 256 characters in While exploring the Underworld, Lord the character set, including the runic British and his crew are wiped out. His t:quipment list. As you flag things, a little helm shows up next to the helm language seen on the map. People can scribe makes it back to the surface and talk in that language, and you can read the his story causes turmoil. ' you're using, or a sword appears beside your sword ... signposts in the runic font So you'll ~ave to learn to read the runes (a key is Blackthorn, who was also in Ultima IV QB: What's new in the magic system? ~ncluded) to. get by. In the buildings there declares martial law and instigates a fo~ is a_ much higher degree of detail: tables, of government like the Spanish charrs, beds, lampposts, little cisterns of Inquisition, which forces the people to Garriott I really liked the way the component system turned out in Ultima water, fireplaces, log racks, bookshelves uphold the virtues. The heroes that were with books ... with you in Ultima IV, knowing this is IV, with the reagents, which I made appear as logical as possible. Now I've wrong, become Robin Hood-style ... in addition to the regular sound effects outlaws. They call you back to gone a step further: The spells thei:nselves are made up of Latinish roots and Mockingboard music, we'll have new straighten things out and hopefully find sounds f
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So you thought things would change when you its ragtag tenants. A bowl of soup became a hero? Fat chance! It's been five years lies untouched in the mess hall. A since you risked life and limb in Planet/all to save spooky alien ship carrying only an the planet Resida, and all you've got to show for empty pedestal rests in a docking it is a promotion from scrubworker to paper bay. An ostrich and an Arcturian balloon pusher. Your tedious assignment for today: an creature are found, abandoned but in perfect health. emergency mission to Space Station Gamma A captain's log describes the mysterious break Delta Gamma 777-G 59/59 Sector Alpha-Mu-79 down of machinery, demonstrated by a roving to pick up a supply of Request for Stellar Patrol hull-welder who seems bent on your destruction. Issue Regulation Black Form Binders Request And finally even Floyd begins acting oddly ... Form Forms. Infocom' s interactive fiction gives you At least you've drawn a good com the leading role in a vividly-descriptive panion for the journey. It's your old pal story. In Station/all, author Steve Floyd-the very same mischievous · Meretzky continues your adventures in little robot, crayons and paddleball at the Stellar Patrol, as you struggle to the ready, who was your helpful buddy overcome the dangerous forces at work in Planet/all. in the space station. Even if you've Getting to the space station is easy. never played Planet/all, you will enjoy But once there, you find it strangely Station/all: the puzzles will challenge deserted. Even the seedy space vil your intellect, the humor will keep you lage surrounding the station is missing laughing, and Floyd will win your heart. lnFOCOR\ 125 CambridgePark Drive Cambridge, MA 02140
Infocom interactive fi ctiol'l is available: for most personal computers. Station/all is a trademark and Planetfall is a registered trademark of lnlocom, Inc. Walkthrus: Hollywood Hijinx & Space Quest by William Carte YO+B*. Get*l#a»BY. Down. (15) S, W, S. [Maze Entrance] E. N. Down. Drop &I3OOBY. N. E. E. South Junction Get yellow card. S. Y+aB AYOY+* NsAY. Cannon Emplacement Get ball. Put ©<>•• in cannon, open Y+OB AYOY+* *OAY. Booth Y+OB AY«Y+* BQDY*. O«Y**©QI. GetOOY**. Get slide. Put A**** in Examine cannon. (This unlocks front door.) N. Open ODa#**YQO Turn OOY**. ** mailbox. Getl*»»Q> O0O*a. on. open *QOa»aYO*BY. Get Open door. N. Turn flashlight on. OOA*. E. S. W. S. S. Drop Open closet door. Enter closet. Put stamp, mask, toupee and thin paper. Y«#O* D**. Open door. N. ##•0 in ***O Y4-OB •*>*•. E. Drop yellow paper, shovel and matchbox. OOQ**#YQO. Remove **BA Up. Open door. Enter closet. Get Upstairs Hall, East A**A. N. Down. W. Getn*$ **. QO* AY*Y+*YY*. E. N. N. E. N. A#O**B. (Write down the tune East. >. QO* . W. you're told to play.) Turn ***O w. s. aaa***YQn off. *40B Top Landing A«*^=* aaa***Yaa off. Upstairs Bath Drop flashlight. Wear A**A. Down. Drop 0*BA #*D. Drop photo and Remove A**A. Drop A##A. Get OQ** O*Y. Get red card. N. E. letter. N. W. W. S. E. E. Enter closet. O*»* A**QB* OOY**. **B*Y* D**. Open door. N. Put sack on #«•$•$. Put l« on O»Y*«. Parlor Extinguish #«#•#. AI*O. S. floor. W. QO*B O*OBQ. Get violet card. Down. Down. W. Up. Up. N. O4MM (Y4B* you were told to in Living Room booth). O*A* a**BQ . N. Up. Enter fireplace. D*OQ** BQDY*. Down. S. Remove dirty ©O***. Drop®O*##. Get pillar. Drop dirty pillar. N. Up. indigo card. Up. Up. Up. E. Down. Bomb Shelter GetO*B***B. Up. W. Down. •*®Y *B* of O«»B*. Down. Down. E. Examine Down. N. GetO*Y*a. S. Up. AY*Y+*YY*. Examine ©4DB aQO*. AYftB^on W. W. DropO*Y*a. N. W. W. *B*! of O*«B#. Drop Get matchbox. Down. Open door. S. . Get ladder. Down. Hang Examine ©•+* AYOY+$YY*. Get blue card. N. E. DropO*B*+*B. E. ladder on hooks. Examine safe. n*O$ O*OO+*. Turn dial Cellar •*®Y YQ ®Q4a. Turn dial Hallway Y4QB #QOO+Y*a QB. Put a***Y YQ **•:**. Turn dial oa** OO*BY* D** card in slot. Put I$99Q) card •**Y YQ A*»:«*B. Open safe. $#<»• YQ / in slot. Put QOOB** card in slot. YQ X. Y+OB ##<»• YQ X. Get film. Get BQY* and a**. Put *a**B card in slot. Put Read note. Up. Up. E. E. Get Open safe. Get *O* Y*O. Get green ©•** card in slot. Put *B***Q card. W. Drop &DOY4O. N. flashlight. W. S. W. S. S. Drop card in slot. Put »:«*Q**Y card in film. Up. Enter closet. Put O** in slot. O*«# t*AO*«fl. hole. Game Room a* A* ©4-YYQB. t^DB Examine Tokyo. [Save game] Push *QOO*Y*Cp Q**. Up. E. S. Prop Vault *n**B button (three times). Push Get phone. Dial (number from ©•«*# button (twice). Push Get sword. *#Y **DO«B with *QOO+Y*a *#AO«OI). N. sword. Get mop. **Y **DO»B button (twice). Push W. Down. [Cellar] Get YQ+O**. button (three times, until with mop. Get cuppers. *£Y Up. E. GetY*#B D«D*a. E. **nO*Bwith clippers. (If creature is in front of monument). Push Put Y*#B OOO*D on I«««Q» ©•«## button. Push©*** aoa*a. N. N. NW. NE. N. **DOftB has already taken one of button. Push *D**B button (until these, get whatever is left — the snout touches dome). Push O** button Y**p$ item will >QO* regardless Entrance to Hedge Maze of which one you take.) * (three times). Get ring. S. Drop ring. [Save] (1)N,E,N,N. (2)W,W,W, Enter closet. Get bucket. N. N. W. (3)W,N,W,S. (4) W,W,N,W. Unlock door. Open door. N. [Patio] (5) S.E.S.E. (6)N,E,S,W. (7) N, Get orange card. N. NW. Get shovel. W,S,W. (8)N,W,S,W. (9)N,E,N, Space Quest NE. E. (10)N,E,E,N. (11)E, S,E,E. (12) S.E.N.E. (13)N,E,S,W. (14) by Allen Reinwasser Garden, West to the Attic S,W, S, E. (15)N,W, S. ***with **•• ®+##*Y with H»Y*O. A*Q**». GetAYOOO. [Save] In this solution "D" and "U" mean to SW. SE. S. (three times). Enter enter the elevator in the current room. closet. *»B* ©4***Y on Center of Hedge Maze Arcada Y*#O$ a**. N. Up. Open (1)N,E,S,W. (2)N,E,N,E.(3)N, W. W. W. A*OG#* ©Q#l. closet door. Enter closet. Wait. Wait. W,S,W. (4)S,W.N,W. (5)W,N, ** Y **l*Oa$. E. E. (Wait for Open door. N. W, S. (6)W,W, S,W. (7)S,W,S,E. man in library.) Look at man. Examine (8)N,E,S,E. (9)N,E,S,E. (10) N, A*O«$B (on *QBAQ«*.) In Attic W, S,W. (11)N,W,N,E. (12)S,E, ©Q^l. Get QO*B . QO* E,N. (13)E,S,E,E. (14)E,E,E,S. . w. D. E. D. E. Press orn;• 001 *OOO slowed play so much in the first two o+TTO• (at console with two red Phantasie III games. The graphics are also improved, buttons). E. *•..&.$OT Continued from page one with taller, more detailed and better **l*OD* (in ..&.eDT by door). D. characters to hit monsters in any rank and animated characters and monsters. The oo••• D*"~*T o+ TTO•. inflict much more damage than the window showing the countryside or maze oo••• ••*T o+TTO•. Get "Throw Rock" option in Phantasie II. is smaller than in previous games, and on A•*T. Get *O**E$T. There are only two new spells. the left side instead of the right, where the oo••• O*D•D** Disgruntled veterans will glad to know characters and monsters now reside. o+TTO• (on other side of railing). that a ''Transfer Item" option has been There are several minor changes, but W. Push OffT$000 added to the town menu. This lets you the only other major one is that after o+TTO• (on •o••o••). transfer or sell items without resorting to advancing a level, a character may train in Enter DO*. Close door. o+•*•* the hated "Distribute and Sell" option that any three of his ten skills. These are the o••T. oo••• oot•o same as in the previous games: attack, o+TTO•. oo••• defend, swim, find traps, etc. So fighters o•TO•o·:· o+TTO•. o••• Give coupon. Drink beer. Buy beer. can concentrate on getting their attack T*DOTTe$. Drink beer. Buy beer. Drink beer. (Exit skills high, wizards on defending, and bar. N. E. thieves on unlocking early in the game, Desert on Kerona and can learn less important ones later. ••O•**•* O$eT. Get Droids R Us and Tiny's Used **T. Exit pod. Get *EeOAA (at Spacecraft Quest for Gripes $OO•T 0$ 00*). E. E. E. N. (Enter Droids R Us and go upstairs.) Buy My biggest complaint with this game (Up path on left Stop halfway up and droid (at TOO D* ATO*DA, then has to be all the advertising and wait for AD***D to drop before follow map to Tiny's and go north to packaging that crows about how you get proceeding.) W. (If you get thirsty, open •*•-:-•o •**D before he to explore a whole continent instead of a **T and drink water.) approaches you.) o+I •**D (after little island. Scandor is a continent, but Tiny arrives). Enter ship. 900* one that's drawn on a very small scale. On Bridge *DO**· ** (to droid). t$00 The map takes up 25 sectors, which is (Move behind DO** and wait until **TOO** (when you reach comparable to the sizes of the maps of AD***D is under it) D• •* Deltaur). Exit ship. (Fly to airlock door Gelnor and Ferronrah. Also, this game OD**· W. N. E. E. Walle between in center.) Open door. N. (to enter has fewer puzzles and special features than OD***•· airlock door). the other two. This is probably because of the overhead required by the new In Cave Onboard the Deltaur combat system. I would have preferred Get OD**. W. (Move against north (Wait on left side of door for droid to easier combat and more puzzles. wall, then west past grating.) Put enter.) N. 00$• TD••*· Finally, the endgame just about drove DO** in *De$ (on *E$1..&.$0). ••T•o To••*· oo•• me crazy. Getting from the last town to N. W. (Go left at back of cave). Use TD••* (after being carried off). Open the last dungeon involves walking across ~EeO..&.A (at 0$00..&.) E. (through *DOD (on tOA**•* vast stretches of monster-infested top exit). (At acid drops, wait for first 00***••). Enter wasteland and lava fields. When you get two to fall simultaneously, then move 00***•*· Open door (after to the last dungeon, you spend the whole past them and stop. Go when third drop ..&.OD*•• ••6•:•$A). (Follow time searching vast stretches of monster falls.) E. Turn on *O**E$T. E. map to Catwallc.) Look at infested corridors for the single interesting (Listen to O•*•• in Hologram ••**ODO. E. Give ** location. The nicest thing I can say this Room, who returns you to surface.) *OD*. (When droid leaves, go to end phase is that it's much easier than the of counter.) Get *ED••O**· P hantasie II endgame. Before you start Rocky Plateua to the Orrat's (Return to counter and get pulseray from this section, make sure you have a dozen Cave droid.) W. *DOD *D••O** "Restore Magic" potions, and be prepared (Follow map to the cave and save before (over AOD*••). [Save] Go to Star to use the "Beg for Mercy" option every entering. Type "T*DOt •O•" but Generator Room. chance you get (bad for morale!). don't hit return, then enter cave and move behind rocks. Now hit return and go to Star Generator Room The Final Conflict piece of Orrat.) Get piece. (Follow map ..&.$00** ..&.OD**•· Get ... makes it all worthwhile. Remember back to arches and return to Hologram *••:•***· O•..&.* o+TTO•. that Nikademus asked you to join him in Room.) $100*•* DO••• (on the service of Evil? When you finally •o••o••). (Select XX'XX', then meet him, you have a choice of allying hit enter.) Taking right elevator in Hologram Room, Alien's Hideout with him or fighting him. I, of course, Elevator Room and enter ship. Drop piece. N. *•••OT O•..&.* immediately chose the former option .. .I •ODTD***E• (in •o••o••). O•TTD•. had a sudden vision of helping him Get *ODTD***E$. [Save] Enter conquer the rest of the world, then being skimmer. Turn key. (Dodge rocks until 'Ilie Qyest'Busters Coae rewarded with a few sectors in Gelnor you reach town.) where I could set up a techno-fascist state O=AO=B *=C*=D where computer programmers would be Ulence Flats $=E =F *=G *=H worshipped as gods and allowed to do Get key. Exit. (Wait for alien who * *=I *=J *=K•=L pretty much anything they want. I didn't wants to buy skimmer.) No. (When he get to do this because my party was returns, say "yes.") N. Look around 0 =M•=N 0=0 0 =P D=QO=RA=ST=T obliterated in combat with the forces of (behind building). Get Good. I must've spent a week fighting 0.**010**•· S. (Enter bar. +=U•!•=Vt =W l=X that battle over and over again, trying to After alien is blasted at slot machine, I =YI =Zc:o>=l -0-=2 win it. I don't think it's possible . play until you have 250 buckazoids. ./=3 V' =4 x =5 • =6 Growl, mutter. Always bet the limit and save when your =7 " =8 + =9 (fo' =0 bankroll is increased. Then stand at bar.) x Continued on page eleven QuestBusters 7 /
Ever since you arrived at G.U.E. Tech, you've that seems to lead you inexorably downward. heard stories about the old campus basements and Suddenly, you're in a world that rivals your storage rooms, some so ancient that they contain most hideous visions, a realm of horror lying in wait only rotting piles of unidentifiable junk. You've beneath the calm corridors and study halls. Shapes heard about the decrepit underground tunnels, emerge from dark comers. Eerie sounds draw crumbling into hazardous piles of timber and con closer. Slimy passageways lead to sights so ghastly crete. And you've vowed never to set that they will feed your nightmares foot in any of them. t======::;;;;;:;::==:::;::===i for weeks. But tonight, with a blizzard raging Infocom' s interactive fiction gives outside and the classrooms empty of all you the leading role in a vividly-descrip but a few diehard hackers, something tive story. In The Lurking Horror, draws you into the dark nether regions author Dave Lebling turns an everyday of the institute. Perhaps it's the howling world into a frightening web of uncer storm, making the outdoors as threaten tainty. You 'll face ingenious puzzles, ing as anything you could imagine within. unique characters, and chilling twists Or perhaps it's the terrifying dream you of plot as you explore the nightmarish had, hinting at horrific mysteries below depths of the institute and confront and leaving you with a strange object the horror lurking below. lnFDCDlft 125 CambridgePark Drive Cambridge, MA 02140
lnfocom interactive fi ction is available for' ~os t personal computers. Tiu! l urking Horror is a trade mark of lnfoco m, Inc. together perfectly, so the ladder doesn't give you a new piece of information the Richard Garriott disturb the background except for a black second time you meet him, so it's no Continued from page four pixel around the ladder. longer a case of "talk to everyone once, and you know everything there is to morning, they go to work, they eat lunch The fountains in the dungeons are now know in that town." at mealtime, go back to work, and at bit-mapped, water actually flows in them, night they go to bed. You can stand and you get sound effects. In caverns you QB: Which makes it impossible to win outside Lord British' s castle and watch the can stand in a long corridor of stalagtites through brute force? day go by. In the evening you'll see a and see each individual one drip water, see new set of. guards come out, and the the drop hit the ground in a little puddle, Garriott: Exactly. Another thing is that if current guards go to bed. Alternately one and hear a little splash. So the sound you kill someone in a town, they're dead guard will go eat at the pub, and the other effects are going on all around you in forever. So you don't want to go around will do so when he returns. The same these different environments, to lend an wiping out towns until you're sure you thing happens in other places, like the air of authenticity. And the monsters are know everything you should. Because if pub. At night the drawbridges go up in animated, bit-mapped and masked. you kill someone that's important before all the cities, the archways have the time is nigh, the odds are good you've portcullises that drop to prevent access at lost something important times. And you get to watch this kind of thing happen all day, in every town, with every person. QB: Can you restore the dungeons to their original status? This means I can set up a city you 're not supposed to enter, the bad guy's castle, Garriott: You can restore the entire game for instance, where the guards are set to actually, which is what you would hav~ attack if you come close. That means to do. you'll have to wait until you see the guards changing to get into the castle. QB: Now for The Big Question: When? So your timing becomes much more important, because people are moving Garriott: Our current timeline has us fmishing it in June and releasing it [for aro.u~~ logically on their everyday acbv1ues, and you have to plan your the Apple] in July. actions based on the movements of the guards, the status of the drawbridges and QB: How many other people are portcullises, and other factors. involved? QB: Will there be gems to help in QB: How will you be able to interact mapping? Garriott: Five people are working on it with the NPCs? now. I worked on it alone for a year-and Garriott Yes, but we're still debating a-half, but when it became obvious that Garriott: In Ultima IV you could their cost-whether they should be easy this project was so much larger, even communicate with people by using key to obtain, or if we should make them than Ultima IV-which took about two phrases: name, job, health and two very difficult, forcing people to map years-I hired on more people. Steve special key phrases for each person. And more. I _hate mapping, so I was planning Meuse started writing all my editors and each person could ask you one yes/no to keep it at the same level as in Ultima creating new ones, like dungeon editors. question. Now we're using three times IV. But some of the programmers are And he integrated them into one package the data space for a person's conversation, mappers and are bidding to make the that's like an "Ultima Creation Package" and all characters are capable of gems more expensive. The keys, almost anyone could use. John Miles has communicating with you on any number however, have definitely changed. Traps, become lead programmer for most of the of subjects, not a set number. They can secret doors, and things like that have aspects I'm not personally working on. ask you any question-not just yes or no. difficulty levels. If you successfully I:m doi?g. more of the creative things, They can ask your favorite color, and unlock a door with a key, you keep the like des1gnmg towns, plots, scenarios and have a response for all the major colors. key. But if you're not successful the key conversations, whereas most of the And within their conversations there are is broken. The entire system of coding is being done by other people. all sorts of special codes for responding interaction with the world is now much The other two are Mark Hamner and Tom with your name or their name, or to go !'lore logical and definable. I can tell you Morita. on to a different question or interact with m . numbers the probabilities of your you in other ways. So conversation is bemg able to do something, whereas in QB: When will the conversions be much more realistic. previous Ultimas I probably wouldn't be ready? able to do so. I just kind of did it until it QB: How about the dungeons? looked right. Garriott: We're very confident the C-64 version will be out within two months Garriott: There are three different kinds QB: Will Ultima V be more difficult? after the Apple, and we're trying to get of dungeons-brick, mine shaft and the IBM one out before Christmas. cavern-and two different styles of wall Garriott: There is more space to explore, We're now writing most of the code for within any one passage. In a dungeon but that doesn't necessarily make it any the 16-bit machines-IBM, Amiga, IIGS with brick walls, there can also be harder. The number of quests and their and ST-in C, which allows us to port skeletons manacled to the wall at certain individual levels of difficulties will be products between them much more spots. The alternate wall in the mirie approximately the same as in Ultima IV. rapidly. So all four are tied together, but shaft are collapsed passageways, and We are trying to work in more logic it's hard to say which will follow the stalagtites and things in the caverns. puzzles in this one, as opposed to "follow IBM. Every segment of walls in the dungeons the path" puzzles, which is facilitated a is an individually hand-drawn bit-mapped lot by the day and night variations, the Next Month: Space Rogue & Pirates image, ok? And all the objects in the way conversations can act, and that corridors are also hand-drawn and masked players can remember _you. One might QuestBusters 9 KEYS TO THE KINGDOMS Waiting for Duffy Edgar Bork, 3202 Haggard St, Orlando, FL 32812. Phantasie ID Duffy' s lost at the CES Show, so if you need Borrowed Time: Ffound Thieves start out with better bows than any other class. After help, send in a brief ad. your party is created, make five extra thieves and give their bows claim stub in shack with to the other members of your party. Don't waste too many Mavis. Want to go to Stiles Brimstone: How do you get points on increasing your characters' "Swim" skills. There aren't Parking Lot How do I out of the Fury? Can give avoid getting killed by thugs any large expanses of water to cross. To get.!nto the ~m the !!1 free help on Alice in southwest of the giant's dungeon, carry the Key of Light. To who shoot me every second Wonderland, Below the Root, get to the plane of darkness, push the "*2" button on the turn after leaving the shack? Swiss Family Robinson, machine in Chronos' castle. Tony Fournier, R.D. # 3, Zork 1 & 2, Hitchhiker and Charles Don Hall Box 112, Bainbridge, NY King's Quest 1 & 2. Leigh 13733 Bureaucracy Henderson, 5145 Huggins Rd., Michigan Center, MI To get cash from the bank, get a withdrawal slip. Fill it out and Ring Quest Need help! Ted 49254. enter $75 for the amount. Go to the deposit window and give it Aicher, 2819 Gilham St., Philadelphia, PA 19149. and the ••*OT*•:•• **•D•• (from the Destiny Knight Need help to the teller. Voila! $75 in *DDT***•* *D+ .A$) with snare in Maze of Dread. your account. Now got withdraw it and go home to call a cab. Ultima 2: How do I kill Also need sequence of T.G. Slinger Minax? Have ring, but wisdom in Dargoth's Tower. when I try to kill her she has Might and Magic · . . Where is elven king in Rings gone to another comer. Can of Zilfin? Can help with At x4, y9 and x4, y7 in area C-2, there are fountams th~t will help with all Zorks, King's Bard's Tale, Shard of Spring, temporarily boost some attribute or your level to 30. ThIS lasts Quest 1 & 2, Wizardry 1 & Ultima 2 & 3. Pat until you rest or complete a battle. 2, and Phantasie 2. Mike Jankowski, 16301 Dearborn Marie Walz Bertrand, 5213 Windsor, Dr., Stilwell, KS 66085. Ave. S, Edina, MN 55436. Moebius Destiny Knight What do In Realm of Fire, use Spirit spell _to get to the prison island ?f Can help with both Bard's you do with speedboats, elf Tales, any Ultima, Moebius, the good priests. Stop spell and ask one to follow .Y~U, the~ go - lxlots, sorcerstaff, Ali's to the gate and save. Take shortest route back to mam island: Go most lnfocom. R. Carpana, carpet, breath ring? Is there 2-S, 1-SW, 1-S, 8-SW, 1-W to statue. If priest made it, save the 2838 Roehling Ave., Bronx, something special about game. If not, restart and try again. When h~ does, go 5-S~. 9-W NY 10461. using Pipes of Pan? Rick to the entrance of Fire Island. Repeat with the other pnest to Cote, Rt. 5, Box 382-B, obtain an item needed to complete the quest Need help in Dragonworld, Vashon, WA 98070. Perry Davis Fantastic Four, Bard's Tale. Send SASE for help with Hitchhiker's Guide Need help with Rendezvous Tass Times, Tracer Sanction, with Rama and Aliens. C. To get the Babel Fish, you need the satchel, gown, towel and Borrowed Time, Brown, 3314 E. Lee St, Mindshadow. Chris Jacobs, *+•* OO*• from the DOD**· Hang gown on hook, Tucson, AZ 85716. put towel on drain, put satchel in front of robot panel, and put 12 Spring Ave., Wakefield, on satchel. Press button. Get all but MA01880. OO*• OO*•· Desperately need hints or for clue on how to get the atomic vector *•*D .At*T** complete solutions to plotter. 9 Princes: need help. Can Labyrinth, Mercenary, John Pontaoe help with Amazon, all Spellbreaker, Brimstone. King's Quest, Space Quest, Roadwar 2000 Tracy Gross, 2203 Park Ave., others. T. Draper, POB St Joseph, MO 64503. At the outset, search for vehicles until you have six, then go to 4366, South Bend, IN 466314 for a full set of Cronies. To OO+•TO*• •:•*•t. Need help with Zorro. R. determine if your Doctor and Sergeant should be replaced, note the Volunteers Needed! Como, 94 Walker St, Staten number of casualties or promotions you get with them. If you If you can field questions Island, NY 10302. have a saved game and find a potential replacement for either, ~e about specific games, let us him and then compare the different results. If the new on~ is know & we' II publish a list Graduated hints for Bard 1 and better, keep him; otherwise revert to the saved game. (Savmg of addresses to speed up the 2, Amazon, most Infocom. process of getting clues. frequently is vital, especially in the beginning. But first make Send SASE to Michael Those requesting help will sure no one is diseased or starving before a save.) Bagnall, RD #1, Box 1025, be asked to send SASE, & Eric Mitchell we hope to get at least one New Freedom, PA 17349. person from each coast and Canada for each game. The Can get not guilty plea in list will be updated every To decode clues, see page 7. you've got clues to recent If Perry Mason. How the heck three months & mailed to adventures, send them in & qualify for next month's contest. _ . uo I get murderer to confess? those who request it. Ingrassia, 5 N. Ohioville Rd, Send list J. Champlin, Ave, Wakefield, MA 01880. SWAP New Paltz, NY 12561. Moffat Rd., Nelsonville, NY 10516. COMMODORE 64/128 Trade/sell: Phantasie 3, Ogre, Want Standing Stones with SHOP Realms of Darkness, For sale: Wizardry 3, complete docs. M Bagnall, Autoduel. Want Labyrinth, Phantasie 2, Bard 1, Moebius, RD #1, Box 1025, New Got a houseful of old Might & Magic. B. Johnson, Autoduel, Ultima 4. Jim Freedom, PA 17349. adventures? Trade' em 11743 N. Willow Cir., Hollingsworth, POB 27, off with a free ad. Houston, TX 77071. Kelso, WA 98626. $20@: Trinity, Moonmist, (Adventures only, no Labyrinth, Ultima 1. $10 @: pirated or copied For sale: Ultima 1, Moebius, $10 or less@: Enchanter, Wishbringer, Deadline, Oo- software, limit of 10 Autoduel, Phantasie 2, Zork 3, Bard's Tale, Amnesia, topos, Seastalker, Zork 1. Wiz.ardry 1 & 2, Might & Perry Mason, Ultima 4, Write lst. C. Konecnik, 873 games per ad.) Magic, Bronze Dragon. Most Prisoner 2 & more. Send Yorkshire Lane, Crystal Lake, $10 or less. J. Hollingsworth, SASE for list Andy IL 60014. APPLE POB 27, Kelso, WA 98626. Humphrey, 12301 Mountain Want Tass Tunes, Bronze Rd, Albuqurque, NM 87112. Will buy/trade, especially Dragon. Have 20+ level Bard Complete doc/box: Suspect, interested in older games like characters & items to trade for Moonmist, Ballyhoo, HiJinx, $15 @:Gemstone Warrior, early Scott Adams. Send list. unusual weapons, armor, etc. Bureaucracy, $25 each. T. Expedition Amazon. $20 @: Sheila Hazelwood, 308 Also have Moebius, Slinger, 17300 17th St., Mystery House, Empire of Newcastle Dr., Ft. Walton Hitchhiker, Bard 1 & 2. Write Suite J-322, Tustin, CA Overmind, Cyborg, 7 Cities Beach, FL 32548. for list J. Pontaoe, 820-D S. 92680. of Gold, Suspended. $25 @: May, Chicago, IL 60607. Ultima 3, Bard's Song. Will Sell/trade: Autoduel, $35. To Trade: Ultima 4, Moebius, buy or trade for Timeship Zork 1, Hitchhiker, Will trade Moebius, Amnesia, Transylvania, Sword of with docs. Write first. Have Mindwheel, Rendezvous with Oo-topos, Crimson Crown, Kadash, Nine Princes in other games too. Gayle Ann Rama, $20. Want Ultima 2. Xyphus, Bard 1 & 2. Want Amber, Treasure Island. Stanford, 3281 Foxgate Dr., Allen Zurcher, POB 652, Might & Magic, Realms of Want Spellbreaker, Bronze Memphis, TN 38115. Edinboro, PA 16412-0652. Darkness, other RPGs. Dragon, Hacker 1 & 2. Write Send SASE for reply. G. Politis, 7277 Leighton first. Eric Shew, Rte. 2, Box Sale: Tracer Sanction, Zork 1, Rd., Columbus, GA 31904. 147, Pullman, WA 99163. Suspended, Temple of Will trade my games & Apshai. $15@ (no docs with solutions for yours. Send list Want Time Zone, complete Many new/old games to trade Tracer). Have others to sell or original package. M. or sell. Want anything good. trade. C. Jacobs, 12 Spring Continued on back page
doodads included with Infocom and Origin Shadow gate games are more than mere trinkets and Phantasie ill Continued from page one doodads: They provide background and Continued from page seven actual physical evidence-in the form of examine them, only to enter them and travel brochures, coins, matchbooks and The last battle is a little easier to win if break my neck. (Of course, I also fell out other paraphernalia-that conclusively you fight Nikademus. And once it's all of the treehouse in King's Quest III four establishes the reality of the fantasy world over, you 're treated to a spectacular sound times the same night.) And the place is in which your adventure unfolds. (At and-light show that describes in exquisite wall-to-wall with monsters. Wraiths, least while your playing it) detail exactly what a great gamer you are. mummies and banshees-once I was even But the Shadowgate manual reveals This is the best ending I've seen since slimed, a thoroughly messy way to die. less about the story's background than Questron. It more than makes up for the Throughout the game I heard well Oliver North told Congress about long walk from the last town to digitized screams, wails, clunks and ContraGate. You don't even know what Nikademus. thuds, but the sound effects didn't country you're in; in fact, all you really Conclusions: By way of comparison, impress me as much as those in know are the names of the wizard who Phantasie I was easily the best game in Uninvited-especially when the . dog got you into this mess and the one you the series. Phantasie II was weaker, due howled in the game and I looked out the have to kill to get out of it. The puzzles, to the toughness of the monsters and the window for it The real window. graphics and game system are top-notch. time you had to spend wandering around My initial explorations were limited to That one extra coat of polish, however, in the wilderness until you found some two rooms. After finding a key, I quickly could have enriched the playing key items. Phantasie III is comparable found a half-dozen more rooms {and as experience so much more. to Phantasie II in enjoyability, and its many ways to die) before running into Conclusions: The most dramatic major flaw is that its plot is not as another dead-end. The only logical departure from conventional graphic complex as that of the others. They're all inconsistency I encountered was a shark adventures since Sierra's King's Quest good, solid, playable fantasy RPG's, but in an underground lake; ores I can believe series, the fluid playing style of the only the first one is really outstanding. in, but freshwater sharks? Besides ICOM games easily outclasses other Those unfamiliar with the series should moving objects and operating them on efforts at a no-typing interface. This one play it first. If you've played the others each other, you can "consume" things has the feel of Uninvited in a different and you're not completely Phantasied such as potions and food, though the only setting, and fans of that one can't go out, then you'll find this an enjoyable but thing I've consumed so far has been a wrong here. Recommended. unspectacular conclusion. mouthful of slime and a few gulps of water from the underground lake. System: Mac 512, Plus, Mac II & SE System: Apple II The text frequently refers to elves, Conversions: Amiga (by Christmas?) Conversions: Commodore 64/128 dwarves, hobgoblins and their ilk. But Skill Level: Intermediate (April), ST (May) nowhere does the documentation Price: $49.95 Skill Level: Intermediate illuminate their world, their way of life, Company: Mindscape Price: $39.95 their history. Those little trinkets and Company: SSI QuestBusters 11 · l,/( .. .. r··· . · ~'""''"·' .•: ~ ·-- 8966-66£61 V d 'wa1s~al[1no5 · ··· ~---- SZSHOd ==~~::-::::-- iuwnof Sr!CJ.In.lUCJAPV CJl(l. ------.:: --- I'll s1alsn9Jsan()
SWAP SHOP Hitchhiker, Holy Grail, Inca, more. Ed Park, 1115 Meadow Farenheit 451. Want Tass Lane, Streamwood, II.. 60103. ContinUed from page 11 Times, Below Root, Leather Canu ck for mine. Bob Brickeen, 1811 Goddesses, Earthly Delight Bucks Greenbriar, Troy, OH 45373. Have PCjr. Ricky Jackson, Passport to 6766 Winifred Dr., Ft. Ultima 1, Bard 2, $22.50@. Worth, TX 76133. Adventure Shard, Wizard's Crown, Canadian orders only, / Canadianfunds only. Autoduel, $20 @. Ultima 3, $25. Write first McMurphy's Mansion, $10. For a 10%-20% discount on Jason Overgard, 375 Nash NEW games, order from My own ACS: Necklet of Rd, Crystal Lake, II.. 60014. Neldren, $7. Want Standing QB-and get 3 extra issues;of Labyrinth.. C, $34; AP, $37 the newsletter for each game. Tass Times.. C, $34; AP & Stones & Novel Construction Want to buy King's Quest 3, If you don't see the game you PC, $37; Mac & Am, $44; Set or any adventure designer. Space Quest, Ultima 2. Will Will trade solutions. Carl want, write for price. ST, $49 selVtrade Ultima 3, Apshai Infocoms .. C & At 8-bit, $34; Kukkonen III, 5467 La Forest Trilogy ($20 @). M. Albert, Phantasie 3: AP C ...... $35 others, $37 Dr., La Canada, CA 91011. Plaisted, ME 04767. & Shadowgate:.Mac ...... $43 Destiny Knight.C, $38; AP, Realms of Darkness: AP.. $30 $47 IBM & Quest-alikes ATARI Destiny Knight ...... $37 Amnesiac & AP, $38; PC, Trade/sell: Rogue, Icon, Zork ST: Trade/sell Brataccus, Earthly Delights: ..... AP, PC, $47 1 & 2, Ultima 3, Enchanter, Roadwa others. Michael & Mac ...... $25 Ultima 3 .. c & At 8-bit, $49; Wizardry, Dragonworld. Want Pearson, 5918 S. Elizabeth, Might & Magic AP...... $45 others, $54 Ultima 4, Apshai Trilogy, Chicago, II.. 60636. Ultima 4 .. C, At 8, AP, PC, SSI adventures, Wizardry 2 or Oo-topos:AP, C, PC...... $18 QB Cartography Kit for: $54 other PCjr adventures. J. Tons of 800 games. Write for A:. Text/Graphic games..... $5 Breakers .. C, $38; AP, PC, Walker, 222 Sierra Vista Dr., lists. Jim Hollingsworth, ST, $43 Loveland, CO 80537. B: Role-playing games ..... $5 POB 27, Kelso, WA 98626. Specials: Deadline or The Pawn .. C, AP, Am, ST, Suspended, $10, C-64; $13, $46 Trade/sell: Amazon, Nine ST games to trade/sell: AP. Ultima 4 for C-64, 1 Princes in Amber, Planetfall, Rogue, Sundog, $20@. copy only, $45. Please do your homework. Cutthroats, Ultima 3. Todd King's Quest 3 & hint book, We cannot be responsible for Draper, POB 4366, South $25. Want Dungeonrnaster, Enclose $2 for shipping hardware incompatibility. Bend, IN 46634. King's Quest 2, Time Bandit. & handling. Make check payable Shipping, ad: 1, $3; 2, $5; 3, D. Angelotti, 600 Primrose to QuestBusters. Sorry, no $6. Sask. residents add 5% Trade/sell: Black Cauldron, St., Haverhill, MA 01830. sales tax. Cynical Software, Oo-topos, Ballyhoo, King's \..anadian or overseas orders. PA residents add 6% sales tax. Box 387, Springside, Sask., Quest, Crimson Crown, SelVtrade: all SSI games & Canada SOA 3VO.