Computer Gaming World Issue 30
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Breaking the Magic Spell: Radical Theories of Folk and Fairy Tales
University of Kentucky UKnowledge Folklore Anthropology 7-5-2002 Breaking the Magic Spell: Radical Theories of Folk and Fairy Tales Jack Zipes Click here to let us know how access to this document benefits ou.y Thanks to the University of Kentucky Libraries and the University Press of Kentucky, this book is freely available to current faculty, students, and staff at the University of Kentucky. Find other University of Kentucky Books at uknowledge.uky.edu/upk. For more information, please contact UKnowledge at [email protected]. Recommended Citation Zipes, Jack, "Breaking the Magic Spell: Radical Theories of Folk and Fairy Tales" (2002). Folklore. 15. https://uknowledge.uky.edu/upk_folklore/15 Breaking the Magic Spell Publication of this volume was made possible in part by a grant from the National Endowment for the Humanities. Copyright O 1979 by Jack Zipes Published 2002 by The University Press of Kentucky Scholarly publisher for the Commonwealth, serving Bellarmine University, Berea College, Centre College of Kentucky, Eastern Kentucky University, The Filson Historical Society, Georgetown College, Kentucky Historical Society, Kentucky State University, Morehead State University, Murray State University, Northern Kentucky University, Transylvania University, University of Kentucky, University of Louisville, and Western Kentucky University. All rights reserved. - Editorial and Sales Ofices: The University Press of Kentucky 663 South Limestone Street, Lexington, Kentucky 40508-4008 www.kentuckypress.com Library of Congress Cataloging-in-Publication Data Zipes, Jack Breaking the magic spell. 1. Tales, European-History and criticism. 2. Literature and society. I. Title ISBN-10: 0-8131-9030-4 (paper) ISBN-13: 978-0-8131-9030-3 This book is printed on acid-free recycled paper meeting the requirements of the American National Standard for Permanence in Paper for Printed Library Materials. -
Aboard the Impulse Train: an Analysis of the Two- Channel Title Music Routine in Manic Miner Kenneth B
All aboard the impulse train: an analysis of the two- channel title music routine in Manic Miner Kenneth B. McAlpine This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s40869-015-0012-x All Aboard the Impulse Train: An analysis of the two-channel title music routine in Manic Miner Dr Kenneth B. McAlpine University of Abertay Dundee Abstract The ZX Spectrum launched in the UK in April 1982, and almost single- handedly kick-started the British computer games industry. Launched to compete with technologically-superior rivals from Acorn and Commodore, the Spectrum had price and popularity on its side and became a runaway success. One area, however, where the Spectrum betrayed its price-point was its sound hardware, providing just a single channel of 1-bit sound playback, and the first-generation of Spectrum titles did little to challenge the machine’s hardware. Programmers soon realised, however, that with clever machine coding, the Spectrum’s speaker could be encouraged to do more than it was ever designed to. This creativity, borne from constraint, represents a very real example of technology, or rather limited technology, as a driver for creativity, and, since the solutions were not without cost, they imparted a characteristic sound that, in turn, came to define the aesthetic of ZX Spectrum music. At the time, there was little interest in the formal study of either the technologies that support computer games or the social and cultural phenomena that surround them. This retrospective study aims to address that by deconstructing and analysing a key turning point in the musical life of the ZX Spectrum. -
Computer Gaming World Issue
VOL. 3 NO. 3 MAY -JUN 1983 FEATURES CLOSE ASSAULT 6 Review and Analysis Bob Proctor FillADVENTURE GAME CONTEST 7 in the Crossword Puzzle COMPUTER AMBUSH 10 Review and Analysis David Long PINBALL CONSTRUCTION SET 12 A Toy for AH Ages John Besnard WHEN SUPERPOWERS COLLIDE 14 Part 1 Germany 1985 Maj Mike Chamberlain GALACTIC ATTACK! 19 Sir-tech's Space Combat Game Dick Richards TELE-GAMING 20 A New Column Patricia Fitzgibbons THE NAME OF THE GAME 22 A New Column by Jon Freeman TWO COMPUTER BASEBALL LEAGUES 23 Two leagues for SSI's Computer Baseball Stanley Greenlaw CHESS 7.0 33 Odesta's Program Evaluated Floyd Mathews Departments Inside the Industry 2 Hobby and Industry News 3 Taking a peek 4 Silicon Cerebrum 13 Atari Arena 28 The Learning Game 30 Microcomputer Mathemagic 34 Route 80 35 Micro-Reviews 36 Reader Input Device 47 INSIDE THE INDUSTRY by Dana Lombardy, Associate Publisher Game Merchandising This issue we're going to look at the order them in the quantities they can with one of his new games, when another nearly thirty computer games that have handle. publisher may be selling twice as many been on the best-sellers lists for months. of his slowest-selling game! Because they As you can see, wholesalers are im- There was a time when a new game really are in the "middle" of things, portant to the software industry. And program came out, sold out, and then wholesalers can provide a much more because of their unique position, they the next new program came along to accurate picture of the overall software have a perspective on what's happening replace it and repeat the cycle. -
Bygone Battles
LINUX USER Retro-Gaming Emulating Legacy Game Platforms Bygone Battles Do you miss your trusty Sinclair Spectrum? Do you long for the Commodore you know only in your history books? Old platforms come alive using the tools of the retro-gamers. BY IAN POINTER efore the computer industry set- tled on the IBM PC, there were Bmany different types of computers with exotic-sounding names like Enter- prise, Oric, Dragon, Electron, Spectrum, and Amiga. Although these machines are no longer with us, most of these legacy systems sill have ardent fans that keep their memory alive. These fans prefer the simplicity of the older era – when pro- grams had to fit inside tiny quantities of memory and programmers had to use Gavin Banns,Gavin www.visipix.com every trick they could imagine to get the most out of a computer – to the fast processors and gigabytes storage of today. These enthusiasts are more common than you might think; the coming of the Internet has allowed people from all across the world to reminisce about the past, and for the last eight years, a Clas- can even use Linux to develop new pro- found at http://www.libsdl.org. It is sic Gaming Expo (http://www.cgexpo. grams for these old computers. probably best to download the source com) has been held in America, with and build it manually, so you can be sure exhibitions from big arcade firms like Sinclair Spectrum it doesn’t use older graphics systems like Midway and Konami, plus lectures from The Spectrum, released in 1982, was the svgalib. -
Computer Games Plus
\ Ordering Info: Visa, MasterCard or COD. No personal Checks No surcharge for credit cards. COD add $4.00. Ohio add 5.5% tax. No cash refunds· Return products for Credit or Replacement only. Shipping Info: Free shipping on Orders over $100, in the continental USA. APO & FPO actual freight.We ship UPS. International: Actual freight. megs - Mega STe 1- $659 wllh chips 2.$1\1- $1$7 4~f- 5229 Adspeed STE- $249 Z-Ram/2.5- 520 ST- $75 BI(DS i5'C(·6P(daJ • $995 Autoswitch Overscan· 5109 Priuter or Modem • $7 wllh chi". 2.91- $147 Blitz cable w/software - 546.95 Star NXI001 ·5155 2mrg.ISOBDIlAI\I Floppy • Z-Ram/Mega 11- 4Megs - $75 , wllh chips 2.91- $147 D.E.K.A. intert'ace- 595 Star NX·2420· $249 ST Book & FalCon- !!CALL!! • 1 Meg Chips $4.50 ea Drive Master - 532 ST/time (under rom clock) - $43 STe SIMMS Imeg each - $40 •..••. Simms - $40ea Drive cable 6 ft $13.95 Supercharger W/IMeg - $289 SM147 14"· $199 • ..• JRl Board (uses simms)- $99 DVf·VCR hd backup· $69.95 Synchro 11- $59 SC1224 - $200 ••.•.••.••.• Xtra RAM ST Deluxe- $79 .. ""nllnv., lID TEC (Tos extension card)· 5135 Haud Scanner Mlg .. ph· lEC Mega bus- 51SS SC1435 14" color - $349 ').' (uses simms) Hand Scanner GoI4e"I",,,e 5llS :" TOS 2.06 • $70 1.4Meg floppy kit· $139 .: (I@JuU"JOJilUij UP Des~et 500 printer· $469 , .... , Puwl!r (Cor WM enu~alon)' ICD Adscsi Plus - 593.77 .,. Trackball(Krall)' 559 "aster ~ ~'!!!J ICD Adscsi (no clock) - 583.77 : •••• • Trackball(cordless)· $88 • • Master 5S (5.25") - $199 Adscsi Micro (Mega's) - 5": Turbo 20· 5299 SCSI dual drive cabl~ - $10 .: . -
Computer Gaming World Issue
r Vol. 3 No. 6 December 1983 FEATURES ROBOTWAR: 12 Third Annual Tournament ULTIMA III 18 Review & Tips Scorpia OPERATION WHIRLWIND 25 Review Mark Bausman REACH FOR THE STARS 27 Review Ed Curtis LEGACY OF LLYLGAMYN 28 An Intro Robert Reams BROADSIDES 30 Review David Long NORTH ATLANTIC ' 86 34 Review & Strategies Jay Selover Departments Inside the Industry 6 Taking a Peek 8 Letters 14 Dispatches 16 Scorpion's Tale 17 Name of the Game 20 Tele-Gaming 32 Atari Arena 37 The Commodore Key 38 Micro Reviews (Flying Tigers, Space Station Zulu, The Enchanter, Fortress, Secret Agent) 42 Game Ratings 52 Reader Input Device 54 garners represent almost all the money they make when INSIDE THE INDUSTRY they offer a new title. We're not saying these things just to make you feel im- portant. These are facts that market-wise software publishers consider when they decide to release a new game or expand their line. by Dana Lombardy And what are you telling the industry? Your answers to our survey confirm trends reported by stores and distributors over the past months: computer game sales are still good, but overall game sales have slowed, and the average customer is being more careful with his money. Results of the Readers Survey from the July/August 73 percent of you are spending less on software now 1983 issue of CGW. that you have in the past. For whatever reasons-whether Percent it's too many titles to choose from, or too many bad of games- you're cutting back on the number of items you Question Readers buy and the amount you spend. -
LICENSED ROMS [Need Artwork] [Need Video] [Need to Test]
Game Title: Works? Video By: Notes, Important Information: LICENSED ROMS [Need Artwork] [Need Video] [Need to Test] 10th Frame 180 19 Part One - Boot Camp 1942 1943 - The Battle of Midway 3D Construction Kit 3D Deathchase 3D Tanx 4x4 Off-Road Racing 720 750cc Grand Prix A Question of Sport APB Aaargh! Abyss Academy Ace of Aces Action Biker Action Fighter AD&D - Heroes of the Lance Addams Family Advanced Lawnmower Simulator Adventure A - Planet of Death After Burner After the War Ah Diddums Airborne Ranger Alchemist Alien Alien 8 Alien Storm Alien Syndrome Aliens Aliens - The Computer Game All or Nothing Altered Beast Amaurote Android 2 Angler Ant Attack Antics Arcadia Archon I - The Light and the Dark Archon II - Adept Arcticfox Arkanoid Arkanoid - Revenge of Doh Army Moves Asterix and the Magic Cauldron Astroball ATF Athena Atic Atac ATV Simulator Auf Wiedersehen Monty Avalon BC Bill BC's Quest for Tires Back to Skool Back to the Future Back to the Future Part III Badlands Ballblazer Barbarian Bard's Tale Barry McGuigan World Champ Boxing Batman Batman the Caped Crusader Battlezone Batty Beach Buggy Simulator Beach-Head I Beach Head II - Dictator Strikes Back Beamrider Bear Bovver Big Trouble in Little China Bionic Commando Black Magic Black Tiger Blasteroids Bloodwych Blue Max Bomb Jack Bonanza Bros Booty Boulder Dash Bounces Breakthru Brian Bloodaxe Bruce Lee Bubble Bobble Bubble Dizzy Bubbler Buck Rogers - Planet of Zoom Budokan - The Martial Spirit Bugaboo (The Flea) Buggy Boy Cabal California Games Captain Blood Captain Planet Carrier -
INSTRUCTION MANUAL PHANTASIE Be PHANTASIE Ill: the WRATH of NICKADEMUS
INSTRUCTION MANUAL PHANTASIE Be PHANTASIE Ill: THE WRATH OF NICKADEMUS Wizardware~-~~ Group, Inc. All Rights ReserVed: Copyright 1986, 1987, 1990 Strategic Simulations, Inc. All Rights Reserved PHANTASIE™ IBM Version: You should make a copy of your disk before beginning. STARTUP: Boot your system using DOS 2.1 or greater. If you do not already have the A prompt (A>), type "A:" and hit Enter.Place your game disk in the drive A, type "ph" and hit Enter. Features of the IBM version: Choices are made by highlighting the desired item and hitting Enter. Use the arrow keys to highlight. A menu can be exited by choosing the "exit" option or by hitting the Esc key. Messages which remain on the screen can be cleared by hitting any key. The sound may be turned off from the Options menu. When in town, if you choose the "Autosave" option, the game will be auto· matically saved each time you leave town. It will remain on until you toggle it off or you reboot. When in the bank, if you don't want to withdraw all of a character's money, use the Backspace key to erase the amount listed and then enter the amount you wish to withdraw using the keyboard. When outdoors or in a dungeon, the menu bar can be obtained by hitting the Enter key. Hitting the Esc key makes it disappear. The speed of combat can also be adjusted on these menus and will remain at the chosen speed until a new speed is set or you reboot. -
Sinclair Programs Team St.Affwritcr Fi Colene M.Cdcrmott '"°/ Fought Their Way Through Shadowfire
- - - - -- - I ~""'2-.... SPECTRUMUPGRADE Kil • · · _ Four great new add-onsfrom Ram, NumberOne in everythingfor the Spectrum .. r--------------~Pleasese ndme _ SpectrumT urboln terfaceis) a t £22.95. TURSO INTERFACE _ QuickshotnJoysticl<(s ) at £9.95. Outperforms any other Spectrum interface.Su pports Kempston, _ Spectruml nterfaceis)at £9.95. Protek, Interface 2 and ROMca rtridgeso ftware, with a full expansionb us at the rear.T he Turbowor ksw ith two standard joysticks,maki ng the most of the _ SpectrumUpgrade Kit(s) at £21.95. (Pleasestateissul!!2Dor 3D) Quickshot ll's rapid-fire action. Features a unique built-in power safety device.A mazingv alue at £22.95. +£1perorderP+P(£30verseas) TOTALi. QUICKSHOT II AUTO RAPID-FIRE JOYSTICK D Ie nclosecheque/post al 0<derD chargemy Access/Visa Thetop gamesjo ystick with its sleekt rigger fire button andan auto-fire switchfor continuousshooting - a snip at only £9.95. ~ Z I I I I I I I I I I I I I I CD Exp;ryDate_ /_ /_ SPECTRUMINTERFACE Name,_ ____ ____ ____ _ This Kempston-compatible interfaceadds real gamespo wer to your Address,______ _ ______ _ Spectrum.Costs just £9 .95. SPECTRUMUPGRADE KIT Telephone,_ ___ _____ ~ Boosty our 16KSpect rum to a full 48K, allowing you to run all the latest andgreatest software . Only£21.95 24 Hour despatch br ctedit card$and POSta l ordffl (7days br cheques.) /!J prO<lJcts•e h.tycorTl)aWe withthe Spectrum, Spectrum+ Wherecan you get your handson Ram's amazing Spectrumadd ·ons? andSn.:.latrMicrottNes. Youcan seethem at branchesof Boots,Menzie s, Greens, SpectrumGroup computercen tres,and g ood computers tores everywhere. -
October 1985-86
The New Wave of Educational Software. (Guest Editorial) Braun, Ludwig (October 1985). The new wave of educational software. (Guest Editorial.) The Computing Teacher. Eugene, OR: ICCE. Introduction Explorations of the computer as a tool to help students learn have been going on for about a quarter of a century. During most of that time most of the energy expended has been focused on pre-college students. Probably 90 percent of the available educational software addresses this group of students. During this same period, there has been a great deal of research on the computer's effect on rate of learning and retention of learned material. In both areas, the computer has had a dramatically positive effect, even though almost all of the research has focused on drill and practice applications. There also have been small efforts to assess the impact of learning to program a computer on the development of problem-solving ability, and the effective use of simulations-again with positive results. Despite these very positive research results, we have only begun to realize the computer's potential to help students. There are two reasons for this long gestation period: • Until recently, computers were sufficiently costly that they were available to students only on a limited basis; and • Only during the past three to five years have we learned enough about the development of creative learning environments to take advantage of the computer's great potential . Until three years ago, most of the applications of computers in education consisted of teaching programming, or using drill and practice programs to teach facts. -
WORKING GAMES [Need Artwork] [Need Videos] [Need to Test]
Game Title: Works? Video By: Notes, Important Information: WORKING GAMES [Need Artwork] [Need Videos] [Need to Test] 007 - Licence to Kill 10th Frame 180 1942 1943 - The Battle of Midway 3D Construction Kit 4x4 Off-Road Racing 500cc Grand Prix 720 750cc Grand Prix APB ATF ATV Simulator Aaargh! La Abadía del Crimen Academy Ace of Aces Acrojet Action Fighter AD&D - Heroes of the Lance Addams Family Advanced Destroyer Simulator After Burner After the War Agent X II - The Mad Prof's Back Airborne Ranger Ajax Alien 8 Alien Syndrome Altered Beast Amaurote Android II Annals of Rome Arabian Arachnophobia Archon I - The Light and the Dark Archon II - Adept Arkanoid Arkanoid - Revenge of Doh Army Moves Asterix and the Magic Cauldron Athena Attack of the Killer Tomatoes Auf Wiedersehen Monty BAT Back to the Future Back to the Future Part III Bad Dudes vs DragonNinja Badlands Bagman Ballblazer Bank Panic Barbarian Bard's Tale Barry McGuigan World Champ Boxing Basket Master Batman Battle Chopper Battle of the Planets Batty Beach Buggy Simulator Beach-Head I Beach Head II - Dictator Strikes Back Bear Bovver Bionic Commando Black Magic Black Tiger Blade Runner Blagger Blasteroids Bloodwych Bomb Jack Bonanza Bros Booty Bosconian Boulder Dash Bounder The Brainies Brian Jacks Uchi Mata Bruce Lee Bubble Bobble Bubble Dizzy Bubble Ghost Bubbler Buggy Boy Bugsy California Games Captain Blood Captain Planet Carrier Command Cassette '50 Castle Master Cauldron I Cauldron II - The Pumpkin Strikes Back Chase HQ Chicago '90 Chip's Challenge Cholo Chuck Yeager's