Electronic Template: BOOKLET - PS3 Cover

A0229.02 FLAT: 9.25" x 5.75" FINISHED: 4.625" x 5.75" 08/28/08 Version 2010-2 TPBOOKLETPS3insidecvr10-2.eps Revised: 8/30/10

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or ashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. ______Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. ______Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the DUALSHOCK®3 wireless controller motion sensor function. When using the DUALSHOCK®3 wireless controller motion sensor function, be cautious of the following points. If the controller hits a person or object, this may cause accidental injury or damage. Before using, check that there is plenty of space around you. When using the controller, grip it ™rmly to make sure it cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB cable, make sure there is enough space for the cable so that the cable will not hit a person or object. Also, take care to avoid pulling the cable out of the PS3™ system while using the controller. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PS3™ system to a projection TV without ™rst consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. HANDLING YOUR PS3™ FORMAT DISC: • Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. Electronic Template: BOOKLET - PS3 Interior page 2 A0229.02 table of contents FLAT: 9.25" x 5.75" FINISHED: 4.625" x 5.75" 08/28/08 Introduction...... 2 Portal of Power™...... 2 VersionGameplay 2010-2 Controls...... 3 Menus...... 3 TPBOOKLETPS3startup10-2.epsPlaying the Game...... 4 Revised:Battle 8/30/10 Mode...... 7 Save Features...... 8 Credits...... 9 Software License Agreement...... 27 Customer Support...... Back Cover NOTICES: Video output in HD requires cables and an HD- compatible display, both sold separately.

GETTING STARTED

PlayStation®3 system

Starting a game: Before use, carefully read the instructions supplied with the PS3™ computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information. Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Skylanders Spyro's Adventure™ disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PS3™ system’s home menu, and then press the s button. Refer to this manual for information on using the software. Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.

Hint To remove a disc, touch the eject button after quitting the game.

Trophies: Earn, compare and share trophies that you earn by making speci’c in-game accomplishments. Trophies access requires a PlayStation®Network account. Saved data for PS3™ format software Saved data for PS3™ format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu. introduction

Welcome to the magical world of Skylands. You are now an elite Portal Master with the power to control the Portal of Power and bring the mighty Skylanders to life. Together, your mission is to save Skylands from the evil darkness that has taken over.

portal of power

To begin Skylanders Spyro’s Adventure, the Portal of Power must first be synched up to your PS3™. First remove the USB wireless receiver from . the battery compartment and install the batteries. . With the PS3 powered off, insert the USB receiver into an available port on the front of the PS3. Power on your PS3 system first and then power on your Portal of Power. More information on how to set up your Portal of Power can be found in your Quick Start Guide. It is through the Portal of Power that the Skylanders can enter the ancient islands that make up Skylands. Once placed on the Portal of Power, the Skylander will come to life on screen and be playable in game.

Toy Placement

You can place up to 3 toys on the Portal of Power at once, which includes 2 playable Skylanders (for 2 player mode only) and 1 Magic Item or . 1 Location Piece (sold separately).

2 gameplay controls

PS3 Basic Action Start Pauses Game/Brings up Pause Menu Left Analog Stick Movement/Aim Turret X Primary Attack/Join Co-Op Mode Square/R1/R2 Second Attack Special Attack: Must be unlocked . O/L1/L2 before you are able to upgrade/Fire.. . Turret/Back in Menus Triangle Interact with NPCs/Items. Right Analog Stick (Up) Use Keys Right Analog Stick (Side to Side) Open up Treasure

Menus

main menu Skyland Adventures – Enter the Adventure Mode and play with 1 or 2 players. Battle Mode – Challenge a friend in a variety of battle modes and arenas. Options – Adjust General Settings (Visiting Nicknames), Audio (Music, Voice, Effects), and View Controls Layout.

pause menu

Chapter Select – Enter a previously completed level. Objectives – Displays level goals. Collections – View Skylanders, Legendary Treasures, Accolades and Story Scrolls.. Options – Adjust General Settings (Visiting Nicknames), Audio (Music, Voice, Effects), and View Controls Layout. Exit – Leave to the Main Menu/Ruins.

3 playing the game

the ruins

Start your adventure at the center of Skylands by exploring the mystical Ruins. Throughout your journey, you will meet a colorful cast of characters who will help you complete your mission to save Skylands.

In-Game Display – Skyland AdventureS Mode

1. Life Meter - The green meter displays 6 the amount of Health. your Skylander has.. If the life meter of any. 8 Skylander reaches. to zero, they must . 7 2 be removed and. 4 replaced with a . different Skylander. 1 2. Currency – Collecting 5 3 various forms of treasure will allow you . to purchase upgrades. 3. Level and Level Meter – This displays the current level of your Skylander. When the yellow meter is filled up, your Skylander will level up. The max. level a Skylander can reach is 10. 4. Victory Points – Collecting these Victory Points will increase your Level Meter. 5. Elemental Symbol – Displays the elemental symbol of your Skylander. 6. Elemental Bonus Symbol – Different areas of the Skylands have different elemental energies. When you switch to a Skylander of that element, it . will have extra power in that area.

4 Playing the game

7. Health Pick Up – Collecting food pick ups will restore some of your Life Meter. 8. Collectible Treasure – Collecting special items in game will build up your treasure collection.

SKYLANDER INFO

Press the SELECT Button to view and manage each of your Skylanders in the “Skylander Info” menu. The “Stats” tab will allow you to view and track the progress of your Skylander’s abilities. • You can increase your Skylander’s. maximum health by collecting Victory. Points when defeating enemies. • Find the adventurer Cali in the Ruins to participate in her Heroic. Challenges to further boost your other stats. • Your Hero Level is your heroic progress on the Skylanders Spyro’s UniverseSM Website! The “Powers” tab allows you to view which upgrades your Skylander . has acquired. Use the “Manage” tab to customize your Skylander. • Nicknames: Each Skylander can have a nickname that will be. displayed in place of their . standard name. • Hats: As you progress through the game, look out for hidden gift boxes. containing stylish Skylander Hats. that boost your stats. Any Skylander. can wear any Hat. 5 playing the game

• Ownership: This option allows you to take ownership of a visiting Skylander to add it to your collection. • Web Code: Each Skylander has their own unique web code based on their current stats and level. Each web code can be used to update your Skylander online in Skylanders Spyro’s Universe. • Reset: Want to try a different upgrade path? This option will reset any Skylander back to level 1, removing its Victory Points, Upgrades, and Currency.

upgrades

In the Ruins the user can visit the fairy Persephone and purchase upgrades with collected currency.

Elemental classes

Each Skylander possesses the power of one of 8 Elemental Classes. The Elemental Classes include: Air Life Undead Earth

Air Life Undead Earth Fire Water Magic Tech

Elemental Gates

Throughout Skylands, there are Elemental Gates that only Skylanders of thatFire elementWa tecanr open.Magi Insidec areTech special areas containing new challenges, collectibles and other rewards for you to discover!

6 playing the game

Co-op Play

At any time during Adventure Mode, a second player can join the game by hitting the X Button on their PS3 Controller, and then placing a Skylander on the Portal of Power. To drop out of the gameplay, Player 1 or Player 2 must remove their Skylander from the Portal of Power, then press R3 on their Controller.

Battle Mode

Choose from a variety of Battle Mode arenas and have a brawl against a friend. Use the items, traps and jump pads to your advantage as you try to become the ultimate Portal Master. Challenge a friend in three . different head-to-head modes: Arena Rumble: A head-to-head battle to determine who will . reign supreme. SkyGoals: Outscore your opponent! Pick up the ball, then carry it to the goal or throw it by pressing up on the Right Analog Stick. Force fumbles . by attacking. SkyGem Master: Be the first to collect five gems! Make your opponent drop gems by hitting them with an attack. When prompted, place Player 1’s and then Player 2’s Skylanders on the Portal of Power. Note that both must remain on the Portal of Power during Battle Mode. In Player Vs Player, some elements are stronger against other elements - experiment and find out! 7 BATTLE MODE

match settings menu

1. Restore Health – After a round, your Skylander is fully healed. 2. Powerups – Boost items are added in the fight. 3. Food – Food is dropped to heal your Skylander. 4. Arena Hazards – Toggle the option on to add dangerous traps to.. . ensnare your opponent.. 5. Fair Fight – Toggle the option on to remove all Skylander levels and balance upgrades for the duration of the fight.

SAVE FEATURES

Toy Save Feature

The following items are saved to your toys: • Victory Points and Experience Level. • The “Nickname” that you give to your Skylander. • Currency. • Upgraded abilities and Statistics. • The Hat your Skylander is wearing This allows you to take your Skylander to another Portal of Power and play with your very own upgraded and personalized collection of Skylanders. While at your friend’s house your Skylander will continue to remember and will save all of the Currency and Victory Points it has earned and collected.

GAME Save Your progress through the story mode, as well as certain types of collectibles are saved onto your save game slot as opposed to being saved on your toy. These collectibles include Story Scrolls, Soul Gems, and Legendary Treasures. Take your own personalized Skylanders to a friend’s house and help them. with their quest… or fight against them in Battle Mode! 8 credits

XPEC Programmers UI Designers Benny Yang Faustus Su Chairman Cosmos Chen Ivan Liao Aaron Hsu Duke Lee Elvis Hsiao Lead Audio Designer Chief Executive Officer Edward Chen Randy Yang Devin Hsieh Farl Lee Gary You Audio Designer Executive Producer/ Henry Chen Olivia Liao BU General Manager Ian Pan Wonder (Pei-Shin) Lin LingShih Fang Lead Environment Artists Mark Lee Kathy Lin Chief Technology Officer Ping Hsu Lieangel Lai Eric Chang Richard Peng Lead Designer Producer Lancelot Chu Environment Artists Albert Lee Cheryl Hsieh Lead Character/ Ken Mai Art Director AI Designer Link Lee Tieno Liao Joe Liu Matthew Huang Oread Wang Creative Director Lead Level Designer Tina Chen Tony Wang Zu Wang Yuan Wang

Technical Director Character/AI Designer Lead Character Artist Ryan Chen Capra Shih Ernie Juan Terry Yeh Neil Lai Character Artists Associate Producers Level Designers Alan Chou Nick Lee Edward Wu Chien Su Vic Su Gooder Hsieh Dolly Chen John Wang Hyde Chang Lead Programmers Lion Su Rex Lin Antonio Hsu Michael DeMarti Owen Chiang

9 credits

Lead Animators UI Artists Edge Chen Suwei Lo Aska Lee Jimmy Hwang Vincent Tsai Geoff Hsu Johnny Hsieh Louie Ho Animators Coordinators Lucas Tzeng Andy Chu Efan Lin Rex Tsai ChaLiang Lin Ilin Hsu XPEC Administration Team Fong Tseng XPEC MIS Department Frank Shih QA Manager Franky Liu Sean Lin And to all our family and Jacky Chen friends for their support Leo Chou QA Testers Nina Huang Vincent Chen Ocean Liu TOYS FOR BOB Lead Effect & David Chou Technical Artist Edward Lu Creative Director Masa Lai Kazuma Wang Paul Reiche III Kevin Kao Effect Artists Kouritsu Cheng Technical Director ChaLiang Lin Marquis Chen Fred Ford Frank Shih Martin Kao Jacky Chen Sore Wang Art Director Kourin Yang Tommy Kao Terry Falls Luke Hsieh Marketing & Media Design Director Lead 2D Artist Chris Chen Vince Castillo Adonis Lin XPEC Babies Design Leads 2D Artists Mathieu Rene Morel Lin Mike Ebert Jocelyn Kao Liang-Liang Yang Toby Schadt Luka Wang Momo Yeh Peter Lin Designers Robin Lin Special Thanks John Barnes Chialing Lee Jesse Browne Dochin Lai Sean Coll

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Rolef Conlan Robin Lujan Programmers Rich Davis Alex Mathis Dennis Crowley Nick Gooch Moira Marr Jamie Davis Troy Gunsallus Don Martinez Robert Leyland David Hill Gaurav Mathur Peter Lipson Kevin Kaw James Mayeda Ken Ford Adrian Ledda David McGrath Gene Massey Gabe Lindeman Mike Morehead Chris Nelson Nat Loh Sunil Mukherjee Sami Tabikh Blake Maloof Teck Jin Oh Ping Tang Jesse Moore David Wright Chris Nelson Lead Character Artist Alex Ness I-Wei Huang Alchemy Erol Otus Matt Conte Kim Pittman Lead Animator Philip Lamoureux Ray West Paul Yan Chris McEvoy Greg Medoff Art Manager Animators Richard O’Grady Amber Long Dave Huddleston Brian Osman Dan Ross Anthony Pardee Artists Andy Salvo Alex Rybakov Terry Allen Eddy Vorachart Alessandro Briglia Executive Producer Irene Chan Contract Artists Jeff Poffenbarger Winston Chen Jim Moore Michael Coleman Joyce Rietveld Production Dan Colon Sherwin Viray Jason Bowers Doreen Delgado Jon Edwards Laurie Franks Lead Scripter Peter Kavic Chris Frenton Dan Gerstein Nick Livingston Jimmy Gutierrez Shinichiro Ohyama Anthony Hon Programming Manager Daniel Ikeda Chuck Batson Chief-Of-Staff Yukari Kaneko Alex Ness Josh Lindeman

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Audio Directors Special Thanks Design Producer Lorien Ferris Aaron Bardo Michael Graham Dan Neil Tim Lander Jacob Pernell Producers Audio Department Jason Bridenstine Elizabeth Wang Jason Bowers Chris Hanel Yale Miller Matt Copeland Dane Munkholm Dan Laabs Colleen Nachtrieb Associate Producers Elias Jimenez Lead Tester Donna Woo Josh Pfeiffer NARRATIVE Lorena Villa Batarse Testers Production Coordinator Story By Alex Doherty Jennifer Avina Joel Cohen & Alec Sokolow Jeremy Duvall Jonny Eco Senior Vice President Written By Karl Von Glahn of Production Adam Foshko Rich Hartzell Laird Malamed Mike Graham Misha Sawangwan Marianne Krawczyk Ryan Steiner Alex Ness Design & Creative Jeff Terra Paul Reiche III Vince Wong Creative Direction VP, Art & Technology Office Manager Joby Otero Kim Malone PRODUCTION Design Direction IT Manager Mike Stout Kelly Foutz Production Contract Cinematics IT Tech Executive Producer Director Adal Becerra Scott Krager Manjit Jhita Facilities Senior Producer Elise Mundell Nicole Willick

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Central Studios RO Design Hardware Production Coordinators Senior Director Studio Head Melanie Cox Jean-Marc Morel Lee Guinchard Raul Renteria Mark Johnson Senior Producer Senior Executive Producer Jan Marek Stephen Withers Graphic Designer Minna Hu Additional Production Director, Electronic Solutions Director of Hardware Mary Schuyler Duncan Miller Production Aaron Gray Carter Lee Kop Tavornmas Director, Hardware Bobby Munguia Production Sr. Manager Global Jared Yeager David Dykes Logistics Jane Chung Candy Lu Principal Electronics Production Interns Engineer Global Shipping Partner Samuel David Tim Clark Anna Shi Jordan Limor Office Manager Logistics Analyst Trina Deakin Scott Yang

HARDWARE & IT Manager Engineering Manager TOYS Nik Marquez Jared Chan

Toys For Bob Senior Producer, Hardware Product Designer Cendru Engstrom Cody Lee Original Character & Toy Design Electronics Engineer Office Administrator I-Wei Huang Bashir Ziady June Xie Paul Reiche III Associate Hardware Electronics Engineering Producer Manager Thomas Tan Casimero Agustin

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Firmware Engineer Product Designers Sumalee Montano – Cali Herman Liu Joe Schifano Laura Bailey – Persephone Angel Cintron Chris Cox – Glumshanks Mechanical Engineering Manager Engineering Featuring Voices By Colin Zen Rocky Zhou Jeff Bergman Titan Yang Steve Blum Project Manager Thomas Bromhead Betty Shang QA/QC Cam Clarke Velly Zhang Kat Cressida Certification and Hunter Davis Compliance Manager Operations Roger L. Jackson Shelley Zhou Victor Yeung Neil Kaplan John Kassir Engineering Josh Keaton Music Xu VOICE OVER Bruce Lanoil David Zhu Hope Levy Peak Tan David Lodge Martin Wu Game On Audio David Markus Bing Xu Lani Minella Casting and Direction Fox Duan Alex Ness Amanda Wyatt Bruce Chen Liam O’Brien Jon Olson Recording Engineers Erol Otus Creata (USA), Inc. Brian Magrum Chris Parson Mark Camperell VP, US Product Justin Asher Development Salli Saffioti Thomas Carsello Lloyd Sherr Voice Over Editorial Dwight Shultz Allan Beaupre Sculptors Keith Silverstein Audrey Dubois Mo Flint Andre Sogliuzzo Jason Benner Keith Szarabajka Voice Cast Jay Bicknell Fred Tatasciore Richard Horvitz – Kaos Brian Baity Courtenay Taylor Dan Hagen – Eon Ann Chen Dave Wittenberg Patrick Warburton – Flynn Brando Bai Amanda Wyatt Michael Yurchak – Hugo

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SOUND & MUSIC Foley Mixer Score Produced By Brett Voss Hans Zimmer & Lorne Balfe Sound Design and Asset Manager Executive Producer Mixing by Soundelux Charlie Gondak Tim Riley Design Music Group Asset Coordinator Additional Music Creative Director Dave Natale Andrew Kawczynski Scott Martin Gershin Pete Adams Sound Design by Supervising Sound Skywalker Sound Additional Arrangements Designer Stephen Hilton Shannon Potter Supervising Sound Designers Music Production Services Executive Audio Producer Randy Thorn Steven Kofsky Becky Allen Julian Kwasneski Conductor Sound Design Sound Designers Matt Dunkley Masanobu Tomita Steve Boeddeker Csaba Wagner Jon Borland Score Recorded By Bryan Celano Frank Clary Geoff Foster Dutch Hill Erik Foreman Patrick Ginn Nia Hansen Solo Vocals Julian Kwasneski Miriam Stockley Sr. Sound Designer Dave Levison Eliot Connors Bill Storkson Orchestra Contractor Isolbel Griffiths Cinematic Movie Mixing Original Music by Chad Bedell Assistant Orchestra Mark Camperell Remote Control Contractor Productions Lucy Whalley Foley Artists Jimmy Moriana Main Themes By Orchestra Leader Jeffrey Wilhoit Hans Zimmer Everton Nelson

Music Composed By Lorne Balfe

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Technical Score Engineers Freestyle Games Production Coordinators Ben Robinson Grant Olin Music Production Rachel De Jong Digital Instrument Design Coordinator Lori Talley Mark Wherry Rich Orchard Andrew Cox

Sample Development Audio Engineers CG Supervisor Sam Estes Julian Fenner Dariush Derakhshani Michael Hobe Roi McCaffer Adam Schmidt Jack Murphy Lead Artists Tom Oke Adrian Grey Music Mixed By George Proudfoot Brad Strickman Alan Meyerson Chris Barsamian Eric Rosenthal Assistant Engineers Jason Howey Satoshi Noguchi CINEMATICS Jon Gourley Zoic Studios Music Recorded 3D Artists Abel Salazar and Mixed At ZOIC LA Remote Control Adam Gillespie Brian White Productions Executive Creative Bevin Carnes Director Chad Schoonover Studio Manager Chris Jones Daniel Edery Czarina Russell Dustin Mellum Creative Director Eddie Kim Levi Ahmu Eric Matteson ADDITIONAL Eric Smith Executive Producer AUDIO Johnny Diaz Neil Ingram Joshua Frontino Kelvin Lee Wabi Sabi Sound Producers Koke Lasekan Alex Serrano Larry White Sound Design Matthew Hunt Mark Shimer Andrew Lackey Richard “Kilo” Akuna Geoffrey Garnett Scott Rosekrans Scott Tesier

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Thomas Briggs Brain Zoo Studios VFX Supervisor Tom Judd David Hickey Val Sinlao Creative Director Mo Davoudian VFX Artists 2D Artists Michael “Shiny” Ryan Alfredo Tognetti Producer Max Smiler Amy Edwards Tammy Holguin Velana Valdez Andrea Caretta Anthony Medina Art Director Rigging Supervisor Ben Ceccarelli Anthony Weinstock Francis Co Dan Wiese Eric Urquhart Storyboard/Color Rigging Artists Jeremy Melton Key Artist Carlo Cherisier Joe Kennedy Larry Quach Cinthia Fujii Ryan Wehner Wes Louie Modeling Supervisor Animation Supervisor/ Francis Co Director Editorial Wim Bien Alison Veneto-Grady Modeling Artists Heather Silverman Joseph Civitate Animators John Ployhar Bryce Erickson ZOIC BC Marc Steinberg Erik Lee Michael Ranger David Bailey Producers Scott May Alan Sperling Chris Roff Albert Co Bernardo Warman Christy Arnold Jay Jackson Production Coordinator Valerie Batrynrodriguez Joel Fletcher Lauren Weidel Grace Dotson Texture Artists Emily R. Sue 3D Artists Vincent Kuo Matthew Maners Kevin Struckman William Newman Moses L. Hood James Roberts Valerie Bartynrodriguez Eric Digilov Shaun Roth Christy Arnold Brittany Lynn

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Courtney Austin ACTIVISION User Testing Supervisor Anthony Hunter Phil Keck Enzo Cesario CENTRAL Megan Kim STUDIOS User Testing Coordinator Ashley Erich Sean Heffron Studio Central Lighting Supervisor Central Audio & Talent Hyon Kim Chief Technology Officer Steve Pearce Score Supervisor Lighting Artists Trevor Bresaw Angela Nguyen Executive Producer Chris Cummings Mike Ward Sound Supervisor Brandy Boini Jerry Berlongieri Corina Lefort Associate Producer Michelle Deeb Sasha Rebecca Gross Sr. Sound Designer Daniel Birczynski Composite Supervisor Central Design Doug Beswick Sound Designer VP, Design Kristi Knupp Composite Artists Carl Schnurr Daniel Herrera Sound Effects Editor Tony Vasquez Cinematics Director Victor Durling Jessica Van Dasol Sylvain Doreau Anna Medina Sr. Talent Manager Game Design Analyst Marchele Hardin Render Rangler Jeff Chen Brittany Holguin Talent Associate

Sr. Manager, Central Noah Sarid Editor User Testing Emily Chui Ray Kowalewski Talent Coordinator Stefani Jones IT User Testing Lead John Woo Gareth Griffiths Associate Counsel Kelly Schwarm

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Additional Sound Design Technical Art Director Johney Zheng (ShengMing) Adam Boyd Bernardo Antoniazzi Kobe Zuo (Lu) Leo Shen (QiZhe) Additional Sound Mixing Concept Artists MG Luo (JiaQing) Christian Portwine Naomi Baker Momo Zhu (MoYan) Nick Lombardo Rickie Ren (Xin) Music Department Lim Hut Roy Zhang (Hao) Walter Kim Tigger Liang (ZhiXiao) VP, Music Affairs Vicky Sun (WeiYi) Tim Riley Director, Art Production Riccard Linde Demonware Director, Music Affairs Brandon Young Production Manager Nadia Alramli Michael Restifo Ruy Asan Sr. Music Supervisor Edward Baker Scott McDaniel Associate Producer Miroslaw Baran Chris Codding Alex Boyd Central Engineering David “REspawn” Brennan Studio Activision Morgan Brickley VP, Technology Shanghai Luke Burden Pat Griffith David Cahill Producer Stephanie Cates Manager, Online Services Kyle Cheng (Hao) Martin Clarke Chris Chada Michael Collins Art Lead Alex Couture-Beil Associate Software Gene Shen (Chen) Tim Czerniak Engineers Brendan Dillon Kimberly Carrasco Artists Malcolm Dowse Ryan Ford Alex Ni (ChuanLong) Matthew Edwards Elyn Zhang (YingYi) David Falloon Central Art Hadi Qi (XueHui) Brendan Fields Hong Zou (Hong) Jonathan Frawley Paul Froese VP, Art Production James Bian (ShengFeng) Eoghan Gaffney Alessandro Tento Jason Li (JunYi) Jensen Huang (JianFei) Arthur Green

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Padraic Hallinan ACTIVISION Consumer Marketing John Hamill Graeme Humphries PUBLISHING EVP, CMO, Activision Steffen Higel Santa Monica Tony Kelly Product Marketing Brad Jakeman John Kirk Lance Laursen EVP & General Manager, VP, Consumer Marketing Roman Lisagor Activision Santa Monica John Coyne Damien Marshall Philip Earl Catherine McCarthy Senior Director, Director, Consumer Craig McInnes Product Management Marketing Tendayi Mawushe Doug McCracken Hjalmar Hedman Christopher Mueller Hugh Nowlan Manager, Product Senior Director, Consumer Sean O’Donnell Management Marketing Adrian Oliver Matthew Cox Jack Oh Ruaidhrí Power Dara Price Associate Manager, Manager, Consumer Gary Quan Product Management Marketing Tilman Schaefer Lindsey Boland Kelly Patt Gordon Schneider Amy Smith Senior Manager, Finance Marketing Communications Emmanuel Stone Sang Kim Manager Stefan Tjarks Jill Barry Charlie Von Metzradt European Marketing Jason “Hagao” Wei Manager Packaging and Ian McClellan Jake Xu Manual Design Hamagami/Carroll, Inc. Central Studios Marketing Manager, Special Thanks UK and Germany Imke Heinrich Sales Strategy Joel Fashingbauer Vice President, Adam Levenson Sales Strategy Heather Polubinski Brad Wildes Jennifer Velazquez

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Director, Sales Strategy Vice President, Supply Senior Director, Sales Amy Longhi Chain Planning Planning and Business Andrea Gronkowski Intelligence Public Relations Alan Wiessbrod Director, Supply Senior PR Director Chain Planning Senior Manager, Michelle Schroder Kevin D’Souza Retail Marketing Sean Dexheimer PR Manager Senior Production Planner Paul Murphy Peter Goff Associate Retail Marketing Manager Publicist Project Manager Andria Greenlee Robert Taylor Donna Damrow Vice President, Supply Chain Senior Vice President Retail Marketing Global Supply Chain Chetan Desai Director, Hardware Bob Wharton Production Senior Vice President, Carter Lee Manager, Europe North American Sales Creative Services Steve Young Logistics Analyst Jackie Sutton Scott Yang Director, Customer Sales Ops Forecasting Director, Global Planning Robert Houston Tom Bene Director, Category Management Head of North American Senior Manager, Kristin Ferraraccio Sales Operations Production Josh Taub Julie Grovdahl Senior Forecasting Manager Business and Project Manager Cat Chen Legal Affairs Tray Noble Forecasting Manager David Blackwell Toy Planner Michelle Fonseca Christopher Cosby Lora Park Cornell Crosby

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Terri Durham Christopher Reinhart Gabriel Morisseau Mark Fallon Kevin Sandlow Jeremy Levi Keith Hammons Aziz Janah Kap Kang Art Services Video Eros Castaldi Terry Kiel Lab Technician Laura Cocco Kate Ogosta Brandon Schebler Alessandro Giongo Amanda O’Keeffe Joi Tanner Paola Palermo Chris Scaglione Falk Bürger Travis Stansbury Localisations Esther Reimann Phil Terzian Claire O’ Brien Mary Tuck Senior Director, Shane McNamee Chris Walther Localisation Ildefonso Ranchal Barry Kehoe Jon Galparsoro Art Services Paula Del Valle Localisation Manager Nuria Sanchez Art Services Manager Fiona Ebbs Noelia Hutado Gomez Todd Pruyn Axel Bontes Localisation Project Maarten Van Oostveen Art Services Associate – Manager Tobias Hansen Screenshots and 3D Mary Kettle Kristo Mikkonen Mike Hunau Anna Laine Localisation Senior Alexander Almström Art Services QA Lead Erick Berkowicz Associate – Video Jack O’hara Paal Antonsen Ben Szeto Localisation QA Lead Senior Burn Lab Technician Art Services Lead Loic Moisan Todd Lambert Josh Morris Localisation QA Testers IT Network Technician Art Services Coordinators Lionel Hupez Fergus Lindsay David Asadourian Celine Dethier Charles Davis Guillaume Jazdonczyk Localisation Tools Rob LeBeau Jean-Pierre Rostane & Support Provided by Stephanie Deming & XLOC, Inc.

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Activision Special ACTIVISION Christian Morin Thanks David Fortin QUALITY David Jacques Bobby Kotick ASSURANCE Dominic Poirier Thomas Tippl Émile Dumont-Saucier Eric Hirshberg Senior Director, Étienne Bilodeau Dave Stohl Quality Assurance Estelle Frechette Coddy Johnson Christopher D. Wilson Félix Arcand-Delisle Steve Ackrich François Chéné Peter Royea Directors, Quality Frederic Tailleur Samuel Peterson Assurance Guillaume Gauthier Tony Hsu Matt McClure Guillaume Parent Maryanne Lataif Jason Wong Hugo Roy Suzanne Todd Isabelle Demers Tom Hester Quality Assurance, Jean-Daniel Auger Noah Kircher-Allen Functionality Jean-Félix Dubé Alex Fiance Jean-Michel Vincent Jean-Philippe Dion Victor Lopez QA Project Lead Jessica Desrosiers Jason Posada Steve Roach Ric Romero Jessica Moreau-Roberge Joffrey Baribeau Marcus Sanford QA Floor Leads Julian Pons Clint Allen Alice G. Robitaille Karine Dube-Boies Anthony Ting Joel Denis-Sheehy Louis Roy Sheilah Brooks Kévin Paré Luc Bouchard Brian Ward Maxime Pouliot Ludovic Lavoie-Bouliane Maria Stipp Vincent Genois Michael Chiang Marc-André Ducharme Marie-Hélène Vallée Cynthia Montijo QA Testers Marie-Pierre Tremblay Laura Symon Adam Grenier Martin Richard-Cerda Alex Mahlke Alex Lebrun Martin Tessier Alexandre Gagné Martine Castonguay Alexis Drolet Mathieu Berthiaume André Bergeron Mathieu Gendron Denis Audrey Laganière Mathieu Gilbert Christian Liard

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Maxime Drouin QAQ Database QA Burn Room Technician Maxime Lapointe Administrator Nicolas Verret Maxime Trudel Jean-François Le Houillier Michael Lavoie Admin Assistant Mike Dumais QAQ Database Specialists Josée Laboissonnière Nicolas Fortin Alexandre Chamberland-Labbé Nicolas Lachance-Brais Dany Paquet HR/Ops Supervisor Nicolas Perreault Geneviève Bédard Antoine Lépine Nickolas Pozer Guillaume Rochat Olivier Drouin Jean-François Giguère Technical Requirements Pascal Thibault-Larouche Jonathan Desrochers Group Patrick Boutin Josianne Pelletier Philippe Gendreau Julien Gagnon-Bourassa TRG Manager Pierre Moreau Karine Windy Boudreault John Rosser Pierre-Philippe Brousseau- Katherine Teasdale Arsenault Lukaël Bélanger TRG Submissions Leads Raphael Richard Pier-Luc Poulin Daniel L. Nichols Samuel Dubois Sébastien Dusseault Eric Stanzione Samuel Dussault Stéphanie Verret-Roy Samuel Haineault TRG Submissions Samuel Lachance QA Senior Project Lead Adjutants Sébastien Bisson Robin Odlum Dustin Carter Simon DesRosiers Simon Lapierre QA Managers TRG Senior Platform Leads Stéphanie Paquet-Marceau Guillaume Weber Teak Holley Steven Paquet Jonathan Piché Brian Bensi Tomy Crousset-Albert Tristan Rivard QA IT Lead TRG Testers Vanessa Bédard-Lepage Étienne Dubé Jonathan Butcher William Comtois Richard Tom William Daggett QA IT Technicians Jason Garza William Dziambor Nicolas M. Careau Colin Kawakami Youri Gabbino Sébastien Aubut Kirt Sanchez Simon Levesque Scott Borakove

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QA Certification Group QA Business Customer Support Intelligence Analyst QA Certification Group Pete Von Oy Senior Director, Project Lead Customer Support Matt Ryan Sr. Manager, QA Tim Rondeau Technologies QA Network Lab Indra Yee Manager, Service Planning and Readiness QA Network Lab QA Database Randolph d’Amore Project Lead Administration Group Leonard Rodriguez Manager, Materials Senior Lead Database and Logistics QA Network Lab Administrator Kris Snider Senior Tester Jeremy Richards Bryan Chice Supervisor, Technical Lead Database Operations QA Audio Visual Lab Administrator Kirk McNesby Kelly Huffine QA AV Lab Senior Administrator, Website Project Lead QA-MIS/Mastering Lab and Knowledgebase Victor Durling Sam Akiki QA-MIS Senior Technician QA AV Lab Senior Tester Brian Martin Supervisor, Escalation Cliff Hooper Support QA-MIS Technicians Russell Johnson QA Technology Group Teddy Hwang Kai Hsu Coordinator, Customer Support QA Applications Dov Carson Programmers QA PMO Group Guillermo Hernandez Brad Saavedra Bernard Abellada Sean Olson Manager, QA PMO Jeff Walsh Ari Epstein Jeremy Shortell Mike Dangerfield

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26 software license agreement

IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. “PROGRAM” INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING, INC. (“ACTIVISION”). LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program is licensed, not sold. Your license confers no title or ownership in this Program and should not be construed as a sale of any rights in this Program. OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, and any related documentation, incorporated into this Program) are owned by Activision or its licensors. This Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Program contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement. YOU SHALL NOT: • Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other . location-based site. Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial use; see . the contact information below. . • Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent. of Activision. . • Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole or in part. . • Remove, disable or circumvent any proprietary notices or labels contained on or within the Program. . • Hack or modify (or attempt to modify or hack) the Program, or create, develop, modify, distribute or use any software programs, in order to gain . (or allow others to gain) advantage of this Program in an on-line multiplayer game settings including but not limited to local area network or any. other network play or on the internet. . • Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations. LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the purchaser finds the recorded medium of the Program defective within 90 days of original purchase, Activision agrees to replace, free of charge, such recorded medium of the Program discovered to be defective within such period upon its receipt of the recorded medium of the Program, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar product of equal or greater value. This warranty is limited to the recording medium of the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment or neglect. This remedy is the purchaser’s sole, exclusive remedy, and is in lieu of all other express warranties. Any implied warranties on this product prescribed by statute, including but not limited to an implied warranty of merchantability or fitness for a particular purpose, are expressly limited in duration to the 90-day period described above. Activision reserves the right to modify this warranty prospectively at any time and from time to time in our sole discretion. When returning the Program for warranty replacement please send the original product disc or cartridge, as applicable, only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountering and the system on which you are running the Program; and (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $20 U.S. currency per disc or cartridge replacement, as applicable. NOTE: Certified mail is recommended. For customers in North America: Please contact Activision Customer Support for warranty replacements at (800) 255-6588 or www.activision.com/support. LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts. U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c) (1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is Activision Publishing, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement. MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.

“PlayStation”, “DUALSHOCK” and “” are registered trademarks and “PS3” and the PlayStation Network logo are trademarks of . Sony Computer Entertainment Inc. 27 CUSTOMER SUPPORT

Note: Please do not contact Customer Support for hints/codes/cheats.

Internet: http://www.activision.com/support Our support section of the web has the most up-to-date information available. We update the support pages daily, so please check here first for solutions. If you cannot find an answer to your issue, you can submit a question/incident to us using the online support form. A response may take anywhere from 24–72 hours depending on the volume of messages we receive and the nature of your problem.

Note: All support is handled in English only.

Phone: (800) 225-6588 Phone support is available from 7:00am to 7:00pm (Pacific Time) every day of the week.

Please see the Limited Warranty contained within our Software License Agreement for warranty replacements. Our support representatives will help you determine if a replacement is necessary. If a replacement is appropriate we will issue an RMA number to process your replacement.

© 2011 Activision Publishing, Inc. Skylanders Spyro’s Adventure is a trademark and Spyro and Activision are registered trademarks of Activision Publishing, Inc. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. All rights reserved.