The Art of the Storyboard: a Filmmaker's Introduction
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Development of the Global Film Industry The global film industry has witnessed significant transformations in the past few years. Regions outside the USA have begun to prosper while non-traditional produc- tion companies such as Netflix have assumed a larger market share and online movies adapted from literature have continued to gain in popularity. How have these trends shaped the global film industry? This book answers this question by analyzing an increasingly globalized business through a global lens. Development of the Global Film Industry examines the recent history and current state of the business in all parts of the world. While many existing studies focus on the internal workings of the industry, such as production, distribution and screening, this study takes a “big picture” view, encompassing the transnational integration of the cultural and entertainment industry as a whole, and pays more attention to the coordinated develop- ment of the film industry in the light of influence from literature, television, animation, games and other sectors. This volume is a critical reference for students, scholars and the public to help them understand the major trends facing the global film industry in today’s world. Qiao Li is Associate Professor at Taylor’s University, Selangor, Malaysia, and Visiting Professor at the Université Paris 1 Panthéon- Sorbonne. He has a PhD in Film Studies from the University of Gloucestershire, UK, with expertise in Chinese- language cinema. He is a PhD supervisor, a film festival jury member, and an enthusiast of digital filmmaking with award- winning short films. He is the editor ofMigration and Memory: Arts and Cinemas of the Chinese Diaspora (Maison des Sciences et de l’Homme du Pacifique, 2019). -
Oktober 1968 CM # 005 (20 Seiten) Autor: Arnold Drake, Zeichner: Don Heck, Inker: John Tartaglione Hit Comics Nr. 203 , 1970 Rä
CAPTAIN MARVEL Checkliste (klassische Deutsche Ausgaben 1967-1977) Marvel Super-Heroes (Vol. 1) # 12-13 Oktober 1968 (Dezember 1967 - März 1968) CM # 005“The Mark Of The Metazoid!” (20 Seiten) Captain Marvel (Vol. 1) # 1-14 Autor: Arnold Drake, Zeichner: Don Heck, (Mai 1968 - Juli 1969) Inker: John Tartaglione Hit Comics Nr. 203 Dezember 1967 „Der Angriff des Metazoids“, 1970 MSH # 12“The Coming Of Captain Marvel!” (15 Seiten) Autor: Stan Lee, Zeichner: Gene Colan, Inker: Frank Giacoia Rächer Nr. 12-15„Das Los des Metazoiden!“ , (keine deutsche Veröffentlichung) Dezember 1974-März 1975 Übersetzung: Hartmut Huff, März 1968 Lettering: C. Raschke/U. Mordek/ MSH # 13“Where Stalks The Sentry!” (20 Seiten) M. Gerson/U. Mordek Autor: Roy Thomas, Zeichner: Gene Colan, Inker: Paul Reinman November 1968 (keine deutsche Veröffentlichung) CM # 006“In The Path Of Solam!” (20 Seiten) Autor: Arnold Drake, Zeichner: Don Heck, Mai 1968 Inker: John Tartaglione CM # 001“Out Of The Holocaust - - A Hero!” (21 Seiten) Hit Comics Nr. 203 Autor: Roy Thomas, Zeichner: Gene Colan, „Die Macht des Solams“, 1970 Inker: Vince Colletta Hit Comics Nr. 121 Rächer Nr. 16-18„Auf Solams Spur!“ , „Ein Sieger ohnegleichen“, 1969 April-Juni 1975 Übersetzung: Hartmut Huff, Rächer Nr. 1-3„Der Kampf der Titanen!“ , Lettering: Marlies Gerson, Januar-März 1974 Ursula Mordek (Rächer 16) Lettering: Ursula Mordek (nur Seite 1-7) (Originalseite 15 fehlt) Juli 1968 CM # 002 “From The Void Of Space Comes-- The Super Skrull!” (20 Seiten) Autor: Roy Thomas, Zeichner: Gene Colan, Inker: Vince Colletta Hit Comics Nr. 121 „Der Angriff des Super-Skrull“, 1969 Rächer Nr. -
The Rise of Controversial Content in Film
The Climb of Controversial Film Content by Ashley Haygood Submitted to the Department of Communication Studies in partial fulfillment of the requirements for the degree of Masters of Arts in Communication at Liberty University May 2007 Film Content ii Abstract This study looks at the change in controversial content in films during the 20th century. Original films made prior to 1968 and their remakes produced after were compared in the content areas of profanity, nudity, sexual content, alcohol and drug use, and violence. The advent of television, post-war effects and a proposed “Hollywood elite” are discussed as possible causes for the increase in controversial content. Commentary from industry professionals on the change in content is presented, along with an overview of American culture and the history of the film industry. Key words: film content, controversial content, film history, Hollywood, film industry, film remakes i. Film Content iii Acknowledgements I would like to thank my family for their unwavering support during the last three years. Without their help and encouragement, I would not have made it through this program. I would also like to thank the professors of the Communications Department from whom I have learned skills and information that I will take with me into a life-long career in communications. Lastly, I would like to thank my wonderful Thesis committee, especially Dr. Kelly who has shown me great patience during this process. I have only grown as a scholar from this experience. ii. Film Content iv Table of Contents ii. Abstract iii. Acknowledgements I. Introduction ……………………………………………………………………1 II. Review of the Literature……………………………………………………….8 a. -
Press Contacts for the Television Academy: 818-264
FOR IMMEDIATE RELEASE Post-awards presentation (approximately 7:00PM, PDT) September 11, 2016 WINNERS OF THE 68th CREATIVE ARTS EMMY® AWARDS ANNOUNCED (Los Angeles, Calif. - September 11, 2016) The Television Academy tonight presented the second of 2016 Creative Arts Emmy® Awards ceremonies for programs and individual achievements at the Microsoft Theater in Los Angeles and honored variety, reality and documentary programs, as well as the many talented artists and craftspeople behind the scenes who create television excellence. Executive produced by Bob Bain, this year’s Creative Arts Awards featured an array of notable presenters, among them Derek and Julianne Hough, Heidi Klum, Jane Lynch, Ryan Seacrest, Gloria Steinem and Neil deGrasse Tyson. In recognition of its game-changing impact on the medium, American Idol received the prestigious 2016 Governors Award. The award was accepted by Idol creator Simon Fuller, FOX and FremantleMedia North America. The Governors Award recipient is chosen by the Television Academy’s board of governors and is bestowed upon an individual, organization or project for outstanding cumulative or singular achievement in the television industry. For more information, visit Emmys.com PRESS CONTACTS FOR THE TELEVISION ACADEMY: Jim Yeager breakwhitelight public relations [email protected] 818-264-6812 Stephanie Goodell breakwhitelight public relations [email protected] 818-462-1150 TELEVISION ACADEMY 2016 CREATIVE ARTS EMMY AWARDS – SUNDAY The awards for both ceremonies, as tabulated by the independent -
3.2 Bullet Time and the Mediation of Post-Cinematic Temporality
3.2 Bullet Time and the Mediation of Post-Cinematic Temporality BY ANDREAS SUDMANN I’ve watched you, Neo. You do not use a computer like a tool. You use it like it was part of yourself. —Morpheus in The Matrix Digital computers, these universal machines, are everywhere; virtually ubiquitous, they surround us, and they do so all the time. They are even inside our bodies. They have become so familiar and so deeply connected to us that we no longer seem to be aware of their presence (apart from moments of interruption, dysfunction—or, in short, events). Without a doubt, computers have become crucial actants in determining our situation. But even when we pay conscious attention to them, we necessarily overlook the procedural (and temporal) operations most central to computation, as these take place at speeds we cannot cognitively capture. How, then, can we describe the affective and temporal experience of digital media, whose algorithmic processes elude conscious thought and yet form the (im)material conditions of much of our life today? In order to address this question, this chapter examines several examples of digital media works (films, games) that can serve as central mediators of the shift to a properly post-cinematic regime, focusing particularly on the aesthetic dimensions of the popular and transmedial “bullet time” effect. Looking primarily at the first Matrix film | 1 3.2 Bullet Time and the Mediation of Post-Cinematic Temporality (1999), as well as digital games like the Max Payne series (2001; 2003; 2012), I seek to explore how the use of bullet time serves to highlight the medial transformation of temporality and affect that takes place with the advent of the digital—how it establishes an alternative configuration of perception and agency, perhaps unprecedented in the cinematic age that was dominated by what Deleuze has called the “movement-image.”[1] 1. -
7 1Stephen A
SLIPSTREAM A DATA RICH PRODUCTION ENVIRONMENT by Alan Lasky Bachelor of Fine Arts in Film Production New York University 1985 Submitted to the Media Arts & Sciences Section, School of Architecture & Planning in Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE at the Massachusetts Institute of Technology September, 1990 c Massachusetts Institute of Technology, 1990 All Rights Reserved I Signature of Author Media Arts & Sciences Section Certified by '4 A Professor Glorianna Davenport Assistant Professor of Media Technology, MIT Media Laboratory Thesis Supervisor Accepted by I~ I ~ - -- 7 1Stephen A. Benton Chairperso,'h t fCommittee on Graduate Students OCT 0 4 1990 LIBRARIES iznteh Room 14-0551 77 Massachusetts Avenue Cambridge, MA 02139 Ph: 617.253.2800 MITLibraries Email: [email protected] Document Services http://libraries.mit.edu/docs DISCLAIMER OF QUALITY Due to the condition of the original material, there are unavoidable flaws in this reproduction. We have made every effort possible to provide you with the best copy available. If you are dissatisfied with this product and find it unusable, please contact Document Services as soon as possible. Thank you. Best copy available. SLIPSTREAM A DATA RICH PRODUCTION ENVIRONMENT by Alan Lasky Submitted to the Media Arts & Sciences Section, School of Architecture and Planning on August 10, 1990 in partial fulfillment of the requirements for the degree of Master of Science ABSTRACT Film Production has always been a complex and costly endeavour. Since the early days of cinema, methodologies for planning and tracking production information have been constantly evolving, yet no single system exists that integrates the many forms of production data. -
CA Chart of Accts Film
CALIFORNIA CHART OF ACCOUNTS Qualifying and Non-qualifying Accounts Films - Movies of the Week - Mini-Series Effective July 1, 2014 Revised March 2014 The chart below is intended as a helpful guide, and not an exact list of what are considered Qualified Expenditures. Qualified Expenditures are for pre-production, production, and post-production - not for development, marketing, publicity, or distribution . The following listing assumes where "yes" is designated that the service is performed or property is used in the state of California. Items used or personnel services employed both within and outside of California can be qualified only for the prorata portion of costs incurred directly in California. Any expenditures incurred prior to issuance of the tax credit allocation letter are not qualified expenditures. Account # Description Qualified Comments 101-00 STORY & RIGHTS 101-01 Story Rights - Purchase NO 101-02 Acquisition Expenses NO 101-06 Title Report YES If work performed in California. 101-08 Copyright Fee NO 101-99 Fringe Benefits NO 102-00 WRITING 102-01 Writers NO 102-03 Editor and Consultants NO 102-05 Research YES 102-06 Script Timing YES 102-07 Secretaries YES 102-08 Script Duplication YES 102-18 Script Clearance Research YES 102-19 Clearance Fees YES If paid to CA company 102-20 Clearance License Fees NO 102-40 Materials & Supplies YES 102-45 Box Rentals YES On Qualified Labor Only 102-47 Car Allowances, Mileage YES On Qualified Labor Only 102-50 Rentals YES 102-80 Writer Entertainment & Meals YES 102-85 Script Publication -
College Choices for the Visual and Performing Arts 2011-2012
A Complete Guide to College Choices for the Performing and Visual Arts Ed Schoenberg Bellarmine College Preparatory (San Jose, CA) Laura Young UCLA (Los Angeles, CA) Preconference Session Wednesday, June 1 MYTHS AND REALITIES “what can you do with an arts major?” Art School Myths • Lack rigor and/or structure • Do not prepare for career opportunities • No academic challenge • Should be pursued as a hobby, not a profession • Graduates are unemployable outside the arts • Must be famous to be successful • Creates starving artists Copyright: This presentation may not be reproduced without express permission from Ed Schoenberg and Laura Young (June 2016) Art School in the News Visual/Performing Arts majors are the… “Worst-Paid College Majors” – Time “Least Valuable College Majors” – Forbes “Worst College Majors for your Career” – Kiplinger “College Degrees with the Worst Return on Investment” – Salary.com Copyright: This presentation may not be reproduced without express permission from Ed Schoenberg and Laura Young (June 2016) Art School Reality Projected More than 25 28 million in 2013 million in 2020 More than 25 million people are working in arts-related industry. By 2020, this is projected to be more that 28 million – a 15% increase. (U.S. Department of Labor) Copyright: This presentation may not be reproduced without express permission from Ed Schoenberg and Laura Young (June 2016) Art School Reality Due to the importance of creativity in the innovation economy, more people are working in arts than ever before. Copyright: This presentation -
Art Directors Guild to Induct Three Legendary Production Designers Into Its Hall of Fame at 18Th Annual Excellence in Production Design Awards February 8, 2014
Art Directors Guild to Induct Three Legendary Production Designers Into Its Hall of Fame at 18th Annual Excellence in Production Design Awards February 8, 2014 LOS ANGELES, Sept. 11 — Three legendary Production Designers – Robert Clatworthy, Harper Goff and J. Michael Riva – will be inducted into the Art Directors Guild (ADG) Hall of Fame at the Guild’s 18th Annual Excellence in Production Design Awards ceremony to be held at the Beverly Hilton Hotel on February 8, 2014, as announced today by ADG Council Chairman John Shaffner and Awards Producers Raf Lydon and Dave Blass. In making the announcement Shaffner said, “Clatworthy, Goff and Riva join a distinguished group of ADG Hall of Famers, whose collective work parallels the best of motion picture and television production design. They are most worthy and welcomed additions.” Nominations for the 18th Annual ADG Excellence in Production Design Awards will be announced on January 9, 2014. On awards night, February 8, the ADG will present winners in ten competitive categories for theatrical films, television productions, commercials and music videos. Recipient of this year’s Lifetime Achievement Award will be Production Designer and Art Director Rick Carter, as previously announced. The Excellence in Production Design Awards are open only to productions, when made within the U.S., by producers signatory to the IATSE agreement. Foreign entries are acceptable without restrictions. ROBERT CLATWORTHY (1911 – 1992) Robert Clatworthy (William Robert Clatworthy) was an Oscar®-winning American Production Designer who worked at Paramount starting in 1938, and at Universal until 1964. In the 1960’s Clatworthy became involved with some of Hollywood’s best directors, including Orson Welles, Alfred Hitchcock and Stanley Kramer. -
1. Mary Poppins 2. Le Cronache Di Narnia
1. Mary Poppins 2. Le Cronache di Narnia - Il leone, la strega e l’armadio 3. Il Primo Cavaliere 4. Non ci resta che piangere 5. Cristoforo Colombo 6. Luther – Genio, ribelle, liberatore 7. Assassinio sull’Orient Express 8. Il 7 e l’8 TITOLO: Mary Poppins PAESE DI PRODUZIONE: Stati Uniti d’America LINGUA ORIGINALE: Inglese ANNO: 1964 DURATA: 139 minuti REGISTA: Robert Stevenson GENERE: Musical, commedia, fantastico SOGGETTO: Dai romanzi di P.L. Travers EFFETTI SPECIALI: Peter Ellenshaw, Eustace Lycett, Robert A. Mattey MUSICHE: Richard M. Sherman, Robert B. Sherman, Irwin Kostal COSTUMI: Tony Walton ATTORI: Julia Andrews (Mary Poppins), Richard Wayne Van Dyke (Sig. Dawes/Bert), David Tomlinson (George Banks), Glynis Johns (Winifred Banks), Hermione Baddeley (Ellen), Matthew Garber (Michael Banks), Karen Dotrice (Jane Banks), Ed Wynn (Zio Albert) Rogai e Rossi RECENSIONI E’ un film per bambini, girato negli anni Sessanta, ambientato a Londra ai primi del 1900. Racconta la storia di una famiglia composta da padre, madre e due figli i quali scacciano tutte le babysitter e devono trovarne una che riesca a tenerli a bada. Aggrappata al suo ombrello volante arriva la loro salvezza, “Mary Poppins”, la baby sitter dei sogni che usa la magia per far divertire i bambini, oltre a trasportarli dentro i disegni e a mettere la loro camera in ordine con uno schiocco delle dita cantando l’allegro motivetto della pillola. Oggettivamente l’opera, per il periodo in cui è stata realizzata, è di livello molto alto, non per niente è uno dei film più famosi e con il maggior numero di remake. -
Understanding Meaning, Mood & Message
Children's Comprehension of Video Effects: Understanding Meaning, Mood & Message by Nell Breyer Msc. Cognitive Neuroscience Oxford University Oxford, UK 1997 Submitted to the Program of Media Arts and Sciences, School of Architecture and Planning, In partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute for Technology June, 2002 © Massachusetts Institute for Technology, June 2002. All Rights Reserved. Author/Nll krey r (/ Program in Media Arts and Sci ces May 10, 2002 Certified by --Brian K. Smith, Assistant Professor, MIT Media Laboratory ((/ Accepted by - Anarew B. Lippman Chairman Departmental Committee on Graduate Studies MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUN 2.7 230?2 ROTCH 1 LIBRARIES Children's Comprehension of Video Effects: Understanding Meaning, Mood & Message by Nell Breyer Submitted to the Program of Media Arts and Sciences, School of Architecture and Planning, In partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute for Technology Abstract Children's comprehension of special effects was examined in a series of digital video workshops designed for 9-14 year olds. Children assessed illusions in film, TV and video. They made observations about a mood or message conveyed through these magical "tricks" and effects, and generated hypotheses about techniques underlying their production. Children then tested their preconceptions, building action-based stories with effects in the workshop. Children's explanations and videos were compared. Film elements conveying narrative meaning and mood are described. Mechanisms driving change in understanding are discussed. Initially, children described features or instances of effects, but not their context or purpose. -
Directing the Narrative Shot Design
DIRECTING THE NARRATIVE and SHOT DESIGN The Art and Craft of Directing by Lubomir Kocka Series in Cinema and Culture © Lubomir Kocka 2018. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Vernon Art and Science Inc. www.vernonpress.com In the Americas: In the rest of the world: Vernon Press Vernon Press 1000 N West Street, C/Sancti Espiritu 17, Suite 1200, Wilmington, Malaga, 29006 Delaware 19801 Spain United States Series in Cinema and Culture Library of Congress Control Number: 2018933406 ISBN: 978-1-62273-288-3 Product and company names mentioned in this work are the trademarks of their respective owners. While every care has been taken in preparing this work, neither the authors nor Vernon Art and Science Inc. may be held responsible for any loss or damage caused or alleged to be caused directly or indirectly by the information contained in it. CONTENTS PREFACE v PART I: DIRECTORIAL CONCEPTS 1 CHAPTER 1: DIRECTOR 1 CHAPTER 2: VISUAL CONCEPT 9 CHAPTER 3: CONCEPT OF VISUAL UNITS 23 CHAPTER 4: MANIPULATING FILM TIME 37 CHAPTER 5: CONTROLLING SPACE 43 CHAPTER 6: BLOCKING STRATEGIES 59 CHAPTER 7: MULTIPLE-CHARACTER SCENE 79 CHAPTER 8: DEMYSTIFYING THE 180-DEGREE RULE – CROSSING THE LINE 91 CHAPTER 9: CONCEPT OF CHARACTER PERSPECTIVE 119 CHAPTER 10: CONCEPT OF STORYTELLER’S PERSPECTIVE 187 CHAPTER 11: EMOTIONAL MANIPULATION/ EMOTIONAL DESIGN 193 CHAPTER 12: PSYCHO-PHYSIOLOGICAL REGULARITIES IN LEFT-RIGHT/RIGHT-LEFT ORIENTATION 199 CHAPTER 13: DIRECTORIAL-DRAMATURGICAL ANALYSIS 229 CHAPTER 14: DIRECTOR’S BOOK 237 CHAPTER 15: PREVISUALIZATION 249 PART II: STUDIOS – DIRECTING EXERCISES 253 CHAPTER 16: I.