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Duckduckgo Search Engines Android
Duckduckgo search engines android Continue 1 5.65.0 10.8MB DuckduckGo Privacy Browser 1 5.64.0 10.8MB DuckduckGo Privacy Browser 1 5.63.1 10.78MB DuckduckGo Privacy Browser 1 5.62.0 10.36MB DuckduckGo Privacy Browser 1 5.61.2 10.36MB DuckduckGo Privacy Browser 1 5.60.0 10.35MB DuckduckGo Privacy Browser 1 5.59.1 10.35MB DuckduckGo Privacy Browser 1 5.58.1 10.33MB DuckduckGo Privacy Browser 1 5.57.1 10.31MB DuckduckGo Privacy browser © DuckduckGo. Privacy, simplified. This article is about the search engine. For children's play, see duck, duck, goose. Internet search engine DuckDuckGoScreenshot home page DuckDuckGo on 2018Type search engine siteWeb Unavailable inMultilingualHeadquarters20 Paoli PikePaoli, Pennsylvania, USA Area servedWorldwideOwnerDuck Duck Go, Inc., createdGabriel WeinbergURLduckduckgo.comAlexa rank 158 (October 2020 update) CommercialRegregedSeptember 25, 2008; 12 years ago (2008-09-25) was an Internet search engine that emphasized the privacy of search engines and avoided the filter bubble of personalized search results. DuckDuckGo differs from other search engines by not profiling its users and showing all users the same search results for this search term. The company is based in Paoli, Pennsylvania, in Greater Philadelphia and has 111 employees since October 2020. The name of the company is a reference to the children's game duck, duck, goose. The results of the DuckDuckGo Survey are a compilation of more than 400 sources, including Yahoo! Search BOSS, Wolfram Alpha, Bing, Yandex, own web scanner (DuckDuckBot) and others. It also uses data from crowdsourcing sites, including Wikipedia, to fill in the knowledge panel boxes to the right of the results. -
How Law Made Silicon Valley
Emory Law Journal Volume 63 Issue 3 2014 How Law Made Silicon Valley Anupam Chander Follow this and additional works at: https://scholarlycommons.law.emory.edu/elj Recommended Citation Anupam Chander, How Law Made Silicon Valley, 63 Emory L. J. 639 (2014). Available at: https://scholarlycommons.law.emory.edu/elj/vol63/iss3/3 This Article is brought to you for free and open access by the Journals at Emory Law Scholarly Commons. It has been accepted for inclusion in Emory Law Journal by an authorized editor of Emory Law Scholarly Commons. For more information, please contact [email protected]. CHANDER GALLEYSPROOFS2 2/17/2014 9:02 AM HOW LAW MADE SILICON VALLEY Anupam Chander* ABSTRACT Explanations for the success of Silicon Valley focus on the confluence of capital and education. In this Article, I put forward a new explanation, one that better elucidates the rise of Silicon Valley as a global trader. Just as nineteenth-century American judges altered the common law in order to subsidize industrial development, American judges and legislators altered the law at the turn of the Millennium to promote the development of Internet enterprise. Europe and Asia, by contrast, imposed strict intermediary liability regimes, inflexible intellectual property rules, and strong privacy constraints, impeding local Internet entrepreneurs. This study challenges the conventional wisdom that holds that strong intellectual property rights undergird innovation. While American law favored both commerce and speech enabled by this new medium, European and Asian jurisdictions attended more to the risks to intellectual property rights holders and, to a lesser extent, ordinary individuals. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Volume XV, Issue 1 February 2021 PERSPECTIVES on TERRORISM Volume 15, Issue 1
ISSN 2334-3745 Volume XV, Issue 1 February 2021 PERSPECTIVES ON TERRORISM Volume 15, Issue 1 Table of Content Welcome from the Editors...............................................................................................................................1 Articles Bringing Religiosity Back In: Critical Reflection on the Explanation of Western Homegrown Religious Terrorism (Part I)............................................................................................................................................2 by Lorne L. Dawson Dying to Live: The “Love to Death” Narrative Driving the Taliban’s Suicide Bombings............................17 by Atal Ahmadzai The Use of Bay’ah by the Main Salafi-Jihadist Groups..................................................................................39 by Carlos Igualada and Javier Yagüe Counter-Terrorism in the Philippines: Review of Key Issues.......................................................................49 by Ronald U. Mendoza, Rommel Jude G. Ong and Dion Lorenz L. Romano Variations on a Theme? Comparing 4chan, 8kun, and other chans’ Far-right “/pol” Boards....................65 by Stephane J. Baele, Lewys Brace, and Travis G. Coan Research Notes Climate Change—Terrorism Nexus? A Preliminary Review/Analysis of the Literature...................................81 by Jeremiah O. Asaka Inventory of 200+ Institutions and Centres in the Field of Terrorism and Counter-Terrorism Research.....93 by Reinier Bergema and Olivia Kearney Resources Counterterrorism Bookshelf: Eight Books -
MEDIATING SCANDAL in CONTEMPORARY JAPAN Igor
French Journal For Media Research – n° 7/2017 – ISSN 2264-4733 ------------------------------------------------------------------------------------ MEDIATING SCANDAL IN CONTEMPORARY JAPAN Igor Prusa PhD The University of Tokyo, Graduate School of Interdisciplinary Information Studies1 [email protected] Abstract Cet article aborde des traits essentiels des affaires médiatiques dans le Japon contemporain. Il s'agit d'une étude interdisciplinaire qui enrichit non seulement le discours des sciences de médias et du journalisme, mais aussi la pholologie japonaise. L’inspiration théorique s'appuie sur la conception néo-fonctionnaliste du scandale en tant que performance sociale située à la limite du « rituel » (la conduite expressive à la motivation socioculturelle) et de la « stratégie » (une action stratégique délibéreée). La première partie de cette étude est consacrée aux caractéristiques du journalisme politique et du contexte médiatico-politique du Japon d’après-guerre. La seconde partie analyse le procès du scandale médiatique lui-même et quelques techniques ritualisées des organisations médiatiques japonaises. Mots-clés Médias japonais, pratiques de journalisme, affaire médiatique, rituel médiatique, procès de la scandalisation Abstract This paper investigates the main features of media scandal in contemporary Japan. This is important because it can add a fresh interdisciplinary direction in the fields of media studies, journalism, and Japanese philology. Furthermore, the sources from the mainstream media, semi-mainstream tabloids and foreign press were examined vie the lens of contemporary neofunctionalist theory, where scandal is approached as a social performance between ritual (motivated expressive behavior) and strategy (conscious strategic action). Moreover, this research illuminates the logic behind the scandal mediation process in Japan, including the performances of both the journalists and the non-media actors, who become decisive for the development of every media scandal. -
Pure Software in an Impure World? WINNY, Japan's First P2P Case
20 U. OF PENNSYLVANIA EAST ASIA LAW REVIEW [Vol. 8 ! ! ! ! [This Page Intentionally Left Blank.] ! Pure Software in an Impure World? WINNY, Japan’s First P2P Case Ridwan Khan* “Even the purest technology has to live in an impure world.”1 In 2011, Japan’s Supreme Court decided its first contributory infringement peer-to-peer case, involving Isamu Kaneko and his popular file-sharing program, Winny. This program was used in Japan to distribute many copyrighted works, including movies, video games, and music. At the district court level, Kaneko was found guilty of contributory infringement, fined 1.5 million yen, and sentenced to one year in prison. However, the Osaka High Court reversed the district court and found for Kaneko. The High Court decision was then affirmed by the Supreme Court, which settled on a contributory infringement standard based on fault, similar to the standard announced by the United States Supreme Court in MGM Studios * The author would like to thank Professor David Shipley of the University of Georgia for his guidance in preparing this article. He would also like to thank Professor Paul Heald of the University of Illinois College of Law for additional help. Finally, the author expresses gratitude to Shinya Nochioka of the Ministry of Finance and Yuuka Kawazoe of Osaka Jogakuin for their friendship and advice on Japanese legal matters and language through the two years spent researching and writing this article. All mistakes, however, are the responsibility of the author. All translations of Japanese language materials into English are by the author. 1 Benjamin Wallace, The Rise and Fall of Bitcoin, WIRED MAGAZINE (Nov. -
Subculture As Social Knowledge: a Hopeful Reading of Otaku Culture
DE GRUYTER Contemporary Japan 2016; 28(1): 33–57 Open Access Brett Hack* Subculture as social knowledge: a hopeful reading of otaku culture DOI 10.1515/cj-2016-0003 Abstract: This essay analyzes Japan’s otaku subculture using Hirokazu Miya- zaki’s (2006) definition of hope as a “reorientation of knowledge.” Erosion of postwar social systems has tended to instill a sense of hopelessness among many Japanese youth. Hopelessness manifests as two analogous kinds of refus- al: individual social withdrawal and recourse to solipsistic neonationalist ideol- ogy. Previous analyses of otaku have demonstrated its connections with these two reactions. Here, I interrogate otaku culture’s relationship to neonationalism by investigating its interaction with the xenophobic online subculture known as the netto uyoku. Characterizing both subcultures as discursive practices, I argue that the similarity between netto uyoku and otaku is not one of identity but one of method. Netto uyoku discourse serves to perform an imagined na- tionalist persona. While otaku elements can be incorporated into netto uyoku performance, other net users invoke the otaku faculty of parody to highlight the constructed nature of netto uyoku identity through ironic recontextualiza- tion. This application of otaku principles enables a description of otaku culture as a form of social knowledge, reoriented here to defuse the climate of hope- lessness purveyed by the netto uyoku. In the final section, I offer examples of subcultural knowledge being applied to national and international issues in order to indicate its further potential as a source of enabling hope for Japanese youth. Keywords: otaku, subculture, nationalism, Internet, media studies, Japanese studies, cultural studies 1 Introduction This essay investigates social orientations within Japanese subcultures accord- ing to anthropologist Hirokazu Miyazaki’s (2006: 160) definition of hope as a * Corresponding author: Brett Hack, Aichi Prefectural University, E-mail: [email protected] © 2016 Brett Hack, licensee De Gruyter. -
Positioning and Face Work on 4Chan╎s /R9k
Syracuse University SURFACE Theses - ALL June 2019 Positioning and Face Work on 4chan’s /r9k/ Michael Camele Syracuse University Follow this and additional works at: https://surface.syr.edu/thesis Part of the Social and Behavioral Sciences Commons Recommended Citation Camele, Michael, "Positioning and Face Work on 4chan’s /r9k/" (2019). Theses - ALL. 337. https://surface.syr.edu/thesis/337 This Thesis is brought to you for free and open access by SURFACE. It has been accepted for inclusion in Theses - ALL by an authorized administrator of SURFACE. For more information, please contact [email protected]. ABSTRACT : This thesis uses theories of positioning and politeness to analyze a collection of anonymous discussion board posts gathered from 4chan's ROBOT- 9001 message board. I provide an overview of 4chan's history and review recent literature focused on the website. I then examine how users direct gender-based insults at other users within a set of excerpts taken from the larger collection of posts, finding that users who express opposition to misogyny or sexism are identified by others as feminine through the usage of derogatory and misogynistic insults. Next, I examine a second set of excerpts, demonstrating how a user establishes and maintains her identity across multiple anonymous posts in order to respond to insults directed at her by other users. Finally, I conclude with considerations for further research for research interested in 4chan and anonymous text-based computer mediated communication. Positioning and Face Work on 4chan’s /r9k/ by Michael Camele B.A. University of Texas at Arlington, 2016 Thesis Submitted in partial requirement for Degree of Master of Arts in Communication & Rhetorical Studies Syracuse University June 2019 Copyright © Michael Camele, 2019 All Rights Reserved Acknowledgements I wouldn't have made it through the past two years without the help, support, and quite a good deal of patience from so many people. -
Methods to Market Mario: an Analysis of American and Japanese Preference for Control in Video Games
Methods to Market Mario: An Analysis of American and Japanese Preference for Control in Video Games BY Geoffrey M. Cook Submitted to the Department of East Asian Languages and Cultures and to the Faculty of the Graduate School of the University of Kansas in partial fulfillment of the requirements for the degree of Master of Arts ______________ James Lemieux Co-Chair--Business ______________ William Tsutsui Co-Chair--EALC ______________ Margaret Childs Committee Member Date defended: 04/14/2009 Copyright 2009 Geoffrey Michael Cook Send questions or comments to [email protected] The Thesis Committee for Geoffrey Cook certifies That this is the approved version of the following thesis: Methods to Market Mario: An Analysis of American and Japanese Preference for Control in Video Games _____________________ Co-Chair--Business _____________________ Co-Chair-- EALC _____________________ Committee member Date approved: __04/14/2009__ ii ABSTRACT Geoffrey Cook, M.A. & M.B.A. Department of East Asian Languages and Cultures and Business, University of Kansas Video game developers and journalists on both sides of the Pacific agree that the preferences of Japanese and American video gamers are quite different. Their consensus is that Americans prefer a relatively higher level of control in most aspects of their video games, compared to the Japanese. This difference is largely attributed to differences in culture. This study compares American and Japanese on three factors: 1) their desire to control aspects of a video game, 2) their tendency to avoid ambiguous or uncertain situations in their everyday lives,1 and 3) their desire to have control over their everyday lives.2 The results show that Americans desire a relatively higher level of control in their everyday lives, but prefer a relatively lower level of control in their video games compared to their Japanese counterparts. -
Desu” in an English Online Community
FROM CODE-SWITCHING TO LOANWORD: NEW INDEXICALITIES AND FUNCTIONS OF JAPANESE “DESU” IN AN ENGLISH ONLINE COMMUNITY By CHRIS SPRINGFIELD UNIVERSITY OF FLORIDA 2019 1 TABLE OF CONTENTS ABSTRACT .......................................................................................................................... 3 INTRODUCTION ................................................................................................................. 4 REVIEW OF THE LITERATURE ....................................................................................... 8 METHODOLOGY ............................................................................................................. 24 FINDINGS ......................................................................................................................... 27 Gauging Language Ideologies of “Desu” in Two Communities: 4chan’s Worksafe Requests Board ............................................................................... 27 Gauging... Communities: SwampCon Anime Convention Community ....................... 29 Analyzing Instances of “Dess” on 4chan, as Archived on archived.moe..................... 31 1. Confessional/Evaluative “Dess” without Anime/Manga context ................. 37 2. ...With direct Anime/Manga context ............................................................. 45 3. ...In response to Anime/Manga context ........................................................ 49 4. Further Considerations ................................................................................ -
Hate and Violent Extremism from an Online Sub-Culture the Yom Kippur Terrorist Attack in Halle, Germany
Website: ohpi.org.au Facebook: facebook.com/onlinehate Twitter: twitter.com/OnlineHate E-mail: [email protected] Hate and Violent Extremism from an Online Sub-Culture The Yom Kippur Terrorist Attack in Halle, Germany DRAFT FOR CONSULTATION NOT FOR FURTHER RELEASE Copyright ©2019 Online Hate Prevention Institute Report: IR19-4 This work is licensed under a Creative Commons Attribution- NonCommercial-NoDerivatives 4.0 International License. Andre Oboler, William Allington and Patrick Scolyer-Gray Consultation Notes This version of the report is a draft for consultation with stakeholders prior to the release of the final report. All content, including findings and recommendations, are subject to further change as a result of the consultation process. • We invite stakeholders with direct knowledge of the facts described in this report to bring any errors or omissions to our attention. • We invite stakeholders and experts who disagree with a finding or recommendation to provide a brief counter argument. We will consider this and decide if the content ought to be revised. In case we decide not to revise our content, please indicate if you would be willing for your counter view to be included, and if so, what attribution you would like (your name, company / organisation name, anonymous etc) • We invite all stakeholders receiving this to provide a brief statement of support for this report. Such statements can: o Express support for specific aspects of the report o Welcome the contribution to the field without specifically endorsing the content o Raise other related ideas or recommendations Examples of such statements can be seen in our report on Islamophobia in 2013: https://ohpi.org.au/islamophobia-on-the-internet-the-growth-of-online-hate-targeting- muslims/ Feedback and statements are requested by December 12th. -
Freedom on the Net 2014
FREEDOM ON THE NET 2014 Japan 2013 2014 Population: 127.3 million Internet Freedom Status Free Free Internet Penetration 2013: 86 percent Social Media/ICT Apps Blocked: No Obstacles to Access (0-25) 4 4 Political/Social Content Blocked: No Limits on Content (0-35) 7 7 Bloggers/ICT Users Arrested: No Violations of User Rights (0-40) 11 11 TOTAL* (0-100) 22 22 Press Freedom 2014 Status: Free * 0=most free, 100=least free Key Developments: May 2013 – May 2014 • Politicians embraced social media to campaign during July 2013 senate elections after outdated restrictions on digital electioneering were revised in April (see Limits on Content). • A state secrets law introduced 10-year jail terms for leaking or publishing classified information in December 2013, despite local and international concerns about its overbroad definitions and lack of oversight (see Violations of User Rights). • The May 2013 “My Number” law will track residents’ access to government services via electronic ID cards from 2015, prompting fears about data security (see Violations of User Rights). www.freedomhouse.org FREEDOM Japan ON THE NET 2014 Introduction The use of the internet as a political communications tool expanded during the coverage period of this report. July 2013 saw the first elections since Prime Minister Shinzo Abe revised restrictions on online campaigning in April.1 Abe’s Liberal Democratic Party (LDP) won control of the senate, consolidating a resounding victory in the 2012 general election. Japan’s constitution protects all forms of speech and prohibits censorship, while the government, especially the Ministry of Internal Affairs and Communications, maintains a hands-off approach to online content, which is generally regulated voluntarily by industry players.