Anthony O'donnell
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DRIVECLUB VR Corse in Realtà Virtuale
Page 1 of 2 CREA UN CLUB PER LE CORSE IN REALTÀ AFFRONTA E CREA VIRTUALE CON I TUOI AMICI ONLINE SFIDE DI GUIDA PLAYSTATION ® VR RICHIESTO DRIVECLUB ESPLORA LE NUOVE MODALITÀ E CARATTERISTICHE IN REALTÀ VIRTUALE Includedalla contenuti versione PS4™e DLC CORSE IN REALTÀ VIRTUALE Scopri l’emozione e la frenesia della corsa, seduto al volante di una delle vetture più potenti ed esclusive del mondo. ™ VR GIOCATORI IN RETE 2-8 1 GIOCATORE FUNZIONALITÀ DI RETE ISCRIZIONE A PlayStation®VR PLAYSTATION®PLUS RICHIESTA e PlayStation®Camera richiesti PlayStation®VR non deve essere utilizzato FUNZIONE DI VIBRAZIONE HDTV: VISORE PLAYSTATION®VR da bambini di età inferiore a 12 anni 20GB MINIMO + PLAYSTATION®CAMERA DUALSHOCK®4 720P • 1080i • 1080P RICHIESTI PlayStation®VR crea una sensazione di presenza ed immersione totale nell’universo virtuale. Se usate VR per la prima volta, vi raccomandiamo di accostarvi a questa esperienza in maniera graduale, facendo delle pause regolari. Alcuni utenti potrebbero sperimentare una sensazione di disagio durante la visualizzazione dei contenuti in realtà virtuale, sebbene le reazioni possano variare da caso a caso. A USO ESCLUSIVAMENTE DOMESTICO. Il presente software è concesso in licenza per l'utilizzo esclusivo con i sistemi PlayStation®4 autorizzati. Potrebbe essere necessario un aggiornamento software del sistema PlayStation®4. È proibito qualsivoglia accesso, utilizzo o trasferimento non autorizzato del prodotto, del suo copyright implicito o dei marchi registrati. I diritti di utilizzo completi sono consultabili all'indirizzo eu.playstation.com/legal. Librerie software ©2013 – 2016 Sony Interactive Entertainment Inc. concesse in licenza esclusiva a Sony Interactive Entertainment Europe (SIEE). -
Playstation®4 Launches Across the United States
FOR IMMEDIATE RELEASE PLAYSTATION®4 LAUNCHES ACROSS THE UNITED STATES AND CANADA With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences TOKYO, November 15, 2013 – Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4™), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year. *1 “Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.” The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform. -
The Italian Digital Classroom: Italian Culture and Literature Through Digital Tools and Social Media
The Italian Digital Classroom: Italian Culture and Literature through Digital Tools and Social Media 1. Using Video Games to Teach Italian Language and Culture: Useful, Effective, Feasible? Video games are a highly relevant part of life for our student population. According to the Pew Research Center (PRC, 2015), half of American adults play videogames, and 70% of college students play video games “at least once in a while” (Weaver).1 Some of the current commercial console and PC video games (some of which are also available on Mac, Android, and iOS) are digital, multi-media realia that can be used to enhance language acquisition both in and outside the classroom. The advantages of realia as a whole have already been extensively explored from a theoretical standpoint (Spurr; Dlaska). The advantages include development of specific personal interests in exploring, and therefore acquiring the foreign or second (F/L2) language and culture within a context. The ultimate goal of using realia is to turn students into life-long learners of the target language and culture. According to CALL research, digital realia, given their nature as multimedia, easily-accessible, persistent cultural artifacts, are particularly advantageous in reaching that goal (Smith). Compared to other digital realia, some specific video games add additional opportunities for language exploration. All such games, while similar in nature to movies (providing exposure to listening comprehension in the spoken dialogues and reading comprehension in the subtitles) also involve important additional features such as: writing and even speaking with other online users in the target language; direct interaction and agency, which improve learning skills (Deters et al.; Mitchell and Savill- Smith; Gee, What Video Games and “Good Video Games”); and critical thinking and problem-solving, which can be applied to physical group interaction in the classroom. -
Sony Computer Entertainment to Deliver Comprehensive Entertainment Experience Through Combination of Playstation®4 and Playstation®Network
SONY COMPUTER ENTERTAINMENT TO DELIVER COMPREHENSIVE ENTERTAINMENT EXPERIENCE THROUGH COMBINATION OF PLAYSTATION®4 AND PLAYSTATION®NETWORK SCE Further Enhances PlayStation Plus and Delivers Evolved Social Experiences and Streaming Services for PS4™ Tokyo, June 11, 2013 – Sony Computer Entertainment Inc. (SCEI) announced today that it will deliver new powerful online gaming experiences and enhanced social connectivity that brings gamers together, through PlayStation®4 (PS4™) and various network services, including PlayStation®Network. As part of this initiative, SCE will enhance the PlayStation®Plus membership service concurrently with the 2013 holiday launch of PS4™ in each region. Furthermore, PS4™ users will have access to a wide variety of streaming and social network services. The PS Plus service first launched for the PlayStation®3 (PS3®) system in 2010 and for the PlayStation®Vita (PS Vita) system in 2012. Since then, PS Plus has gained great support from members all around the world, and the number of subscribers has continued to steadily increase since the launch of service. PS Plus offers various services such as exclusive game discounts, cloud game saves and “Instant Game Collection” by which members are able to play the full version of popular titles from third party developers and publishers as well as from SCE Worldwide Studios, with no limit of time at no extra cost. To accelerate the enhancement of PS Plus, available concurrently with the launch of PS4™, SCE will offer the #DRIVECLUB PS Plus Edition to PS Plus members which delivers all the authenticity and immersion users would expect from the full #DRIVECLUB experience. Users can drive the world's most beautifully designed cars from different classes across a range of the most richly detailed real-world locations, alongside your teammates in Clubs where experience and rewards are shared. -
Magisterarbeit / Master's Thesis
MAGISTERARBEIT / MASTER’S THESIS Titel der Magisterarbeit / Title of the Master‘s Thesis „Player Characters in Plattform-exklusiven Videospielen“ verfasst von / submitted by Christof Strauss Bakk.phil. BA BA MA angestrebter akademischer Grad / in partial fulfilment of the requirements for the degree of Magister der Philosophie (Mag. phil.) Wien, 2019 / Vienna 2019 Studienkennzahl lt. Studienblatt / UA 066 841 degree programme code as it appears on the student record sheet: Studienrichtung lt. Studienblatt / Magisterstudium Publizistik- und degree programme as it appears on Kommunikationswissenschaft the student record sheet: Betreut von / Supervisor: tit. Univ. Prof. Dr. Wolfgang Duchkowitsch 1. Einleitung ....................................................................................................................... 1 2. Was ist ein Videospiel .................................................................................................... 2 3. Videospiele in der Kommunikationswissenschaft............................................................ 3 4. Methodik ........................................................................................................................ 7 5. Videospiel-Genres .........................................................................................................10 6. Geschichte der Videospiele ...........................................................................................13 6.1. Die Anfänge der Videospiele ..................................................................................13 -
1 ORDINATEUR Ordinateur Macintosh Apple Iie, N
ORDINATEUR Ordinateur Macintosh Apple IIe, N° D410TUBA2S2064 Important lot. Contenu : Unité centrale, écran (fissuré), lecteur disquette, mouse & keyboard interface boards, Grappler II printer interface en boite. Ajout d’un lot de logiciels, jeux et manuels pour ordinateur Apple II. Contient : World Juggler, Word Attack !, Poster, Math Blaster, the spy’s adventures in north america, PHM Pegasus (Lucasfilm), 1 500 / 600 Flight Simulator II, Scrabble, World Games, Summer Games II, California Games,King Quest I, II et III, Marble Madness, Treasure Hunter, Winter Games, Science Toolkit master Module complet (rare), Sargon III, Microzine, Algebra volume 3 et 4, Compubridge, Mastertype, Learn German, important lot de disquettes de jeux, Delta Drawing, Music construction set, The Print Shop. Extend-it 64K upgrade pour l’Apple Iie à installer. Etat moyen. ORDINATEUR (TOYS) FischerTechnik ComputingInterface + diskette et Teach-in-Robo. 2 Ensemble de deux boites de jeux de programmation robotique 60 / 80 pour ordinateurs APPLE II. Contient l’interface, le robot, la disquette et la documentation.Peu count ATARI ST Ensemble de jeux pour ordinateurs ATARI ST en boite : - Lethal Weapon - Super Fighter - Epic - The Chaos Engine - Special Forces - Leander 3 - Monster Pack Volume 1 (manque Psykhosis) 120 / 150 - Vroom - Ghosts'N Goblins - F29 Retaliator - Saint Dragon (manque poster, badge et guide) - Les Stars d'Hollywood - Ivanhoe (manque guide) On y joint Robocop pour Amstrad CPC DIVERS Ensemble de 37 jeux en loose sur multiples plateformes : - Atari 2600 : Pole Position, Space Invaders, Dig Dug, Kangaroo, Battlezone, Centipede (colecovision atari soft), Enduro, Star Raiders et Atlantis. - Sega Game Gear : Columns, Aladdin, Tails Adventure, Land of Illusion et Ayrton Senna's Super Monaco GP II. -
Official Playstation Magazine! Get Your Copy of the Game We Called A, “Return to Form for the Legendary Spookster,” in OPM #108 When You Subscribe
ISSUE 114 OCTOBER 2015 £5.99 gamesradar.com/opm LARA COMES HOME TOMB RAIDER It’s official! First look as Rise Of The Tomb Raider heads to PS4 ASSASSIN’SBETTER ON PS4! CREED SYNDICATE Back to its best? Victorian London explored and PS4-exclusive missions uncovered in our huge playtest EXPERT PLAYTEST STAR WARS BATTLEFRONT Fly the Millennium Falcon in the mode of your dreams COMPLETED! RECORD-BREAKING TEN-PAGE METAL GEAR SOLID REVIEW DESTINY: MAFIA III COMES BACK FROM THE TAKEN KING THE DEAD TO MAKE OUR DAY We’ve finished it! All-access CALL OF DUTY SIDES WITH PS4: pass to the best DLC ever WHAT DOES IT MEAN FOR YOU? ISSUE 114 / OCT 2015 Future Publishing Ltd, Quay House, The Ambury, Welcome Bath BA1 1UA, United Kingdom Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275 here’s just no stopping the PS4 train. Email [email protected] Twitter @OPM_UK Web www.gamesradar.com/opm With Sony’s super-machine on track to EDITORIAL Editor Matthew Pellett @Pelloki eventually overtake PS2 as the best- Managing Art Editor Milford Coppock @milfcoppock T Production Editor Dom Reseigh-Lincoln @furianreseigh selling console ever, developers keep News Editor Dave Meikleham flocking to Team PlayStation. This month we CONTRIBUTORS Words Alice Bell, Jenny Baker, Ben Borthwick, Matthew Clapham, Ian Dransfield, Matthew Elliott, Edwin Evans-Thirlwell, go behind the scenes of five of the best Matthew Gilman, Ben Griffin, Dave Houghton, Phil Iwaniuk, Jordan Farley, Louis Pattison, Paul Randall, Jem Roberts, Sam games due out this year to show you why Roberts, Tom Sykes, Justin Towell, Ben Wilson, Iain Wilson Design Andrew Leung, Rob Speed the biggest blockbusters of the gaming ADVERTISING world are set to be better on PS4. -
Financial Highlights
Cover page design concept: Represents the fusion of Sony’s hardware, content and services into a united group positioned to advance to new heights. Contents Financial Highlights 2 Business Overview 4 Letter to Shareholders 6 Review of Operations 16 Board of Directors and Corporate Executive Officers 33 Financial Section 34 Supplemental Information 46 For more information about Sony’s financial information, corporate governance and CSR, please refer to the following websites. 2009 Annual Report on Form 20-F http://www.sony.net/SonyInfo/IR/library/sec.html Corporate Governance Structure http://www.sony.net/SonyInfo/IR/governance.html CSR Report http://www.sony.net/SonyInfo/Environment/index.html 1 Financial Highlights Consolidated Financial Results for the Fiscal Year Ended March 31, 2009 Sales and operating revenue ¥7,730.0 billion ( -12.9%) Operating loss ¥227.8 billion (—) Loss before income taxes ¥175.0 billion (—) Net loss ¥98.9 billion (—) *Percent change over prior year is shown in parentheses. Sales and operating revenue (sales) decreased 12.9% compared to the previous fiscal year and losses were recorded due to such factors as the slowdown of the global economy, the appreciation of the yen and the decline of the Japanese stock market. An operating loss of ¥227.8 billion was recorded, a deterioration of ¥703.1 billion year on year. Some of the significant factors that caused the year-on-year deterioration in operating income were an approximate ¥279.0 billion impact from the appreciation of the yen against the U.S. dollar and the euro, a ¥125.9 billion impact from deterioration in results at equity affiliates, including Sony Ericsson Mobile Communications AB (a mobile phone business joint venture), and a ¥53.8 billion deterioration in operating results in the Financial Services segment, mainly due to a significant decline in the Japanese stock market. -
Anthony O'donnell
Anthony O’Donnell About A Senior Artist Since starting out as a Junior Artist in 2007 I’ve now in 2017 completed work on my 6th released title in a Senior Artist role. Having worked on this many published video game projects from start to finish Props / Environments since 2007 I have become an experienced and trustworthy artist who can see work through the entire production process. My primary focus is environment art but I’m also experienced in visual development, level design, mentoring of other artists and team management. I’m familiar with current environment production techniques and am constantly dabbling with any other software/tools or techniques that emerge to maintain an up to date skillset. Over the years I’ve managed art teams consisting of 3-11 artists. This included scheduling, briefing, Mobile: 07817736067 and reviewing work. Assistance in setting up and defining best practices / art pipelines was also necessary. In this time I’ve also accrued a decent technical knowledge relating to game art production. I’ve utilized the Scrum / Agile / Kanban and Waterfall management methodologies and received relevant training whiles at Evolution Studios / SCEE. I’m keen for a role I can use to progress my career and push my own skills and that utilizes the experience I’ve gained over the years producing art for video games. Email: Experience [email protected] Senior Environment Artist at TT Games [email protected] TT Games / WB Games April 2016 – Present Projects: Lego Marvel Super Heroes 2 (2017) Lego Dimensions – Fantastic Beasts and Where to find them Story Pack (2016) At TT Games as a Senior Environment artist my main role involves producing art for areas of games in Art Portfolio the Lego Games Series. -
Playstation 4 Vs. Xbox One the Battle for Market Superiority
Playstation 4 vs. Xbox One The Battle for Market Superiority Introduction skip to analysis The $27 billion console gaming category has undergone significant disruption and evolution in the last decade, particularly resulting from new entrants and an increased focus on online gaming. With the Nintendo Wii U’s abysmal sales, Microsoft and Sony now persist as the two primary competitors for the market leader position in the next generation of console gaming. Recognizing a traditional product life-cycle of five to seven years and little chance of increasing adoption rates after year one, the company that is able to establish dominance within the first six to twelve months will likely retain the position until the next generation of console hardware is released. As a result, Sony and Microsoft have boldly developed two different marketing strategies that stand in stark contrast to one another. The ‘One’ moniker attached to the Xbox is the embodiment of Microsoft’s vision of the future of the industry as not simply focused on gaming but as providing all-encompassing entertainment solutions. The Xbox One is being marketed as the one device to rule all facets of living room entertainment. Sony, on the other hand, stands in firm belief that gaming consoles should primarily focus on delivering a great gaming experiences above all else. This doesn’t mean that video playback and media applications are not available on the PS4, they are. However, Sony’s messaging is intended to define the PS4 as the quintessential gaming console rather than a holistic entertainment solution. www.infegy.com +1 816-494-1650 [email protected] 4151 N Mulberry Dr., Suite 240, Kansas City, Missouri 64116 Console Gaming Background Background skip to analysis The battle for market dominance in the console gaming category has always existed, but over time the key players have continually shifted. -
PLAYSTATION® 4 List of the Games Compatible with T500RS / T300RS
® List of the games compatible with T500RS / T300RS / T300 Ferrari GTE Wheel / T300 PLAYSTATION 4 Ferrari Integral Racing Wheel Alcantara edition / T150 Ferrari Wheel Force Feedback / T150 Force Feedback / T80 Racing Wheel / TH8A Shifter / T3PA / T3PA PRO / Wheel Add-ons (*) Sauf TH8A shifter - SEBASTIEN LOEB RALLY EVO – PS4 - DiRT RALLY™ – PS4 - ASSETTO CORSA – PS4 - F1 2016 - PS4 (*) - F1 2015 - PS4 (*) - GRAN TURISMO® SPORT - PS4 - PROJECT CARS - PS4 - FARMING SIMULATOR 15 – PS4 (*) - THE CREW™ WILD RUN – PS4 (*) - THE CREW™ - PS4 - DRIVECLUB™ - PS4 - DRIVECLUB™ BIKES - PS4 - WRC 5 – PS4 - WRC 6 – PS4 ® List of the games compatible with T500RS / T300RS / T300 Ferrari GTE Wheel / T300 PLAYSTATION 3 Ferrari Integral Racing Wheel Alcantara edition / T150 Ferrari Wheel Force Feedback / T150 Force Feedback / T80 Racing Wheel / TH8A Shifter / T3PA / T3PA PRO / Wheel Add-ons (*) Sauf TH8A shifter - F1 2011 – PS3 (*) - F1 2012 – PS3 (*) - F1 2013 – PS3 (*) - F1 2014 – PS3 (*) - NASCAR® 2011 THE GAME – PS3 - NASCAR® THE GAME™ INSIDE LINE – PS3 - NASCAR® ‘14 – PS3 - GRAN TURISMO® 5 – PS3 - GRAN TURISMO® 6 – PS3 - GRAN TURISMO® 5 – PS3 - GRAN TURISMO® 6 – PS3 - DIRT® 3 - PS3 (*) - DIRT® Showdown – PS3 (*) - GRID2™ - PS3 - GRID™ AUTOSPORT – PS3 - NEED FOR SPEED™ THE RUN – PS3(*) - TEST DRIVE® UNLIMITED 2 – PS3 (*) - WRC 2 – PS3 (*) - WRC 3 – PS3(*) - WRC 4 – PS3 (*) - WRC 5 – PS3 (*) Thrustmaster – Products and Games compatibility 2016-06-22 List of the games compatible with TX Servo base / TX Racing Wheel Leather Edition / TMX Xbox One™ Force -
Regulatory Story
Regulatory Story Bidstack Group PLC BIDS Appointments to Advisory Board Released 17:04 31May2019 RNS Number : 8271A Bidstack Group PLC 31 May 2019 Certain information contained within this Announcement is deemed by the Company to constitute inside information as stipulated under the Market Abuse Regulation (EU) No. 596/2014 ("MAR"). Upon publication of this Announcement, this information is now considered to be in the public domain. 31 May 2019 Bidstack Group PLC ("Bidstack or "the Company") Appointments of Ian Hetherington, Jon Epstein and Nav Sunner to Advisory Board "Development Legend" Ian Hetherington, former CEO of GameSpot and Double Fusion Jon Epstein, and inveterate video games professional Nav Sunner join Bidstack's Advisory Board Bidstack Group plc (AIM: BIDS.L), the native ingame advertising group, is pleased to announce the appointments of Ian Hetherington, Jon Epstein and Nav Sunner to its Advisory Board, following the recent appointments of Will Kassoy (AdColony, Activision Blizzard), Pete Beeney (Spotify) and Joel Livesey (The Trade Desk). Ian Hetherington Ian Hetherington has over 30 years' experience as an entrepreneur, founder and investor in the video game, emerging technology and digital sectors. In 1985, he cofounded the video game developer and publisher, Psygnosis, the creator of two iconic games, Wipeout (Wipeout 2097 was ranked as the fourth best PlayStation game of all time by GameRankings) and Lemmings (declared in 1996 by Next Generation as the 8thgreatest game of all time). The business was acquired by Sony in 1993 when Ian was appointed joint managing director of Sony Computer Entertainment Europe, a position he held for five years.